tianta/project/floors/duwei4.js

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main.floors.duwei4=
{
"floorId": "duwei4",
"title": "天塔第9层",
"name": "天塔第9层",
"canFlyTo": false,
"canUseQuickShop": true,
"cannotViewMap": true,
"images": [
{
"name": "duwei4.png",
"canvas": "bg",
"x": 32,
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"y": 0
}
],
"item_ratio": 1,
"firstArrive": [],
"events": {
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"1,0": [
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{
"type": "function",
"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
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},
"\r[#87e291].........你........",
"\r[#87e291]..........",
"\r[#cb85c8]咳咳..........",
"\r[#cb85c8]抱....抱歉.....毒尾.......",
"\r[#87e291].........你身上怎么了.......",
"\r[#87e291]怎么会受这么重的伤!!!",
"\r[#87e291]快说是谁干的!!!我跟他拼了!",
"\r[#cb85c8]抱.......抱歉.......毒尾.......",
"\r[#cb85c8]我没能........带回血尾妹妹的性命......",
"\r[#87e291].....戾骑士....是戾骑士干的.......",
"\r[#cb85c8]毒尾,我尽力了.....",
"\r[#cb85c8]......但我也把血尾妹妹的尸体完整的带过来了....",
"\r[#87e291]笨蛋!",
"\r[#87e291]谁让你去救了?",
"\r[#87e291]你要是能打得过戾骑士你就不至于在这看门了你!",
"\r[#87e291]你这要是也回不来..........可让我怎么办啊............",
"\r[#cb85c8]毒尾..........",
"\r[#87e291]我不想再回到那些一个人的日子了.........",
"\r[#87e291]没有人陪我说话",
"\r[#87e291]没有人陪我看呈星..........吹风.......",
"\r[#cb85c8]毒尾.........对不起.....",
"\r[#cb85c8]我看见你去哀求海骑士了.........",
"\r[#cb85c8].........我实在是不忍心........就.........",
"\r[#87e291]笨蛋!",
"\r[#87e291]你这家伙.......从现在起不允许离开我的视线!",
"\r[#cb85c8]...............",
"\r[#cb85c8]嗯,我向你保证",
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{
"type": "setText",
"position": "down",
"offset": 0,
"align": "left",
"title": [
255,
255,
255,
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1
],
"text": [
255,
255,
255,
1
],
"background": "winskin.png",
"time": 20
},
{
"type": "function",
"function": "function(){\ncore.maskPrepare();\n}"
},
{
"type": "hideImage",
"code": 1,
"time": 0
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},
{
"type": "changeFloor",
"floorId": "MT20",
"loc": [
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7,
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5
],
"time": 500
},
{
"type": "function",
"function": "function(){\ncore.canvas.bg.canvas.style.filter='saturate(100%)';\n}"
},
{
"type": "setValue",
"name": "flag:Memories_grayscale",
"value": "false"
},
{
"type": "function",
"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
},
{
"type": "function",
"function": "function(){\nflags.textOffset=-27\n}"
},
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{
"type": "trigger",
"loc": [
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1,
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0
]
}
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
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],
"bgmap": [
],
"fgmap": [
],
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"width": 15,
"height": 15,
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {}
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}