1054 lines
45 KiB
JavaScript
1054 lines
45 KiB
JavaScript
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function editor() {
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this.version = "2.0";
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this.brushMod = "line";//["line","rectangle","tileset"]
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this.layerMod = "map";//["fgmap","map","bgmap"]
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this.isMobile = false;
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this.dom={
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body:document.body,
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eui:document.getElementById('eui'),
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efg:document.getElementById('efg'),
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ebm:document.getElementById('ebm'),
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euiCtx:document.getElementById('eui').getContext('2d'),
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efgCtx:document.getElementById('efg').getContext('2d'),
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ebmCtx:document.getElementById('ebm').getContext('2d'),
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mid:document.getElementById('mid'),
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mapEdit:document.getElementById('mapEdit'),
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selectFloor:document.getElementById('selectFloor'),
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iconExpandBtn :document.getElementById('iconExpandBtn'),
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dataSelection : document.getElementById('dataSelection'),
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iconLib:document.getElementById('iconLib'),
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midMenu:document.getElementById('midMenu'),
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extraEvent: document.getElementById('extraEvent'),
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chooseThis : document.getElementById('chooseThis'),
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chooseInRight : document.getElementById('chooseInRight'),
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copyLoc : document.getElementById('copyLoc'),
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pasteLoc : document.getElementById('pasteLoc'),
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clearEvent : document.getElementById('clearEvent'),
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clearLoc : document.getElementById('clearLoc'),
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brushMod:document.getElementById('brushMod'),
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brushMod2:document.getElementById('brushMod2'),
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brushMod3:document.getElementById('brushMod3'),
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brushMod4:document.getElementById('brushMod4'),
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layerMod:document.getElementById('layerMod'),
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layerMod2:document.getElementById('layerMod2'),
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layerMod3:document.getElementById('layerMod3'),
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viewportButtons:document.getElementById('viewportButtons'),
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appendPicCanvas : document.getElementById('appendPicCanvas'),
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appendBgCtx : document.getElementById('appendPicCanvas').children[0].getContext('2d'),
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appendSource : document.getElementById('appendPicCanvas').children[1],
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appendPicClick : document.getElementById('appendPicCanvas').children[2],
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appendSprite : document.getElementById('appendPicCanvas').children[3],
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appendSourceCtx:document.getElementById('appendPicCanvas').children[1].getContext('2d'),
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appendSpriteCtx:document.getElementById('appendPicCanvas').children[3].getContext('2d'),
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appendPicSelection : document.getElementById('appendPicSelection'),
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selectAppend : document.getElementById('selectAppend'),
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selectFileBtn :document.getElementById('selectFileBtn'),
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changeFloorId :document.getElementById('changeFloorId'),
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changeFloorSize: document.getElementById('changeFloorSize'),
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left1 : document.getElementById('left1'),
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editModeSelect :document.getElementById('editModeSelect'),
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mid2 : document.getElementById('mid2'),
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clearLastUsedBtn: document.getElementById('clearLastUsedBtn'),
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lastUsedTitle: document.getElementById('lastUsedTitle'),
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lastUsedDiv: document.getElementById('lastUsedDiv'),
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lastUsed: document.getElementById('lastUsed'),
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lastUsedCtx: document.getElementById('lastUsed').getContext('2d'),
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showMovable: document.getElementById('showMovable'),
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gameInject: document.getElementById('gameInject'),
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undoFloor: document.getElementById('undoFloor'),
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selectFloorBtn: document.getElementById('selectFloorBtn'),
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editorTheme: document.getElementById('editorTheme'),
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bigmapBtn : document.getElementById('bigmapBtn'),
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mapRowMark: document.getElementById('mapRowMark'),
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mapColMark: document.getElementById('mapColMark'),
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maps: ['bgmap', 'fgmap', 'map'],
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canvas: ['bg', 'fg'],
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};
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this.uivalues={
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// 绘制区拖动有关
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holdingPath : 0,
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stepPostfix : null,//用于存放寻路检测的第一个点之后的后续移动
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mouseOutCheck : 2,
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startPos:null,
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endPos:null,
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lastMoveE:{buttons:0,clientX:0,clientY:0},
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selectedArea: null,
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// 材料区拖动有关
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lastMoveMaterE:null,
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tileSize: [1,1],
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startLoc: null,
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// 撤销/恢复
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preMapData : [],
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preMapMax: 10,
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postMapData: [],
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//
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shortcut:{},
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copyedInfo : null,
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// 折叠素材
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scrollBarHeight :0,
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folded:false,
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foldPerCol: 50,
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//
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ratio : 1,
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// 是否是大地图模式
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bigmap : false,
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bigmapInfo: {
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top: 0,
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left: 0,
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size: 32,
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},
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// blockly转义
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disableBlocklyReplace: false,
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// blockly展开比较
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disableBlocklyExpandCompare: false,
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// 绑定机关门事件相关
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bindSpecialDoor: {
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loc: null,
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n: -1,
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enemys: []
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},
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// 复制怪物或道具属性
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copyEnemyItem : {
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type: null,
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data: {}
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},
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// tile
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lockMode: false,
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showMovable: false,
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// 最近使用的图块
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lastUsedType: null,
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lastUsed: [],
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// 最近访问的楼层
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recentFloors: []
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};
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window.onerror = function (msg, url, lineNo, columnNo, error) {
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var string = msg.toLowerCase();
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var substring = "script error";
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var message;
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if (string.indexOf(substring) > -1){
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message = 'Script Error: See Browser Console for Detail';
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} else {
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if (url) url = url.substring(url.lastIndexOf('/')+1);
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message = [
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'Message: ' + msg,
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'URL: ' + url,
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'Line: ' + lineNo,
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'Column: ' + columnNo,
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'Error object: ' + JSON.stringify(error)
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].join(' - ');
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// alert(message);
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}
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try {
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printe(message)
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} catch (e) {
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alert(message);
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}
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return false;
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};
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}
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editor.prototype.uifunctions={};
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/*
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editor.loc
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editor.pos
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editor.info
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始终是最后一次点击的结果
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注意editor.info可能因为点击其他地方而被清空
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*/
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/////////// 数据相关 ///////////
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editor.prototype.init = function (callback) {
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editor.airwallImg = new Image();
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editor.airwallImg.src = './project/materials/airwall.png';
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var xhr = new XMLHttpRequest();
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xhr.open('GET', 'index.html', true);
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xhr.onload = function () {
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if (xhr.status != 200) {
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alert("HTTP " + xhr.status);
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return;
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}
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var str = xhr.response.split('<!-- injection -->');
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if (str.length != 3) window.onerror("index.html格式不正确");
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editor.dom.gameInject.innerHTML = str[1];
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var cvs = ['bg', 'event', 'event2', 'fg'].map(function(e) {
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return document.getElementById(e);
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});
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['bg', 'ev', 'ev2', 'fg'].forEach(function(e, i) {
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editor.dom[e+'c'] = cvs[i];
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editor.dom[e+'Ctx'] = cvs[i].getContext('2d');
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editor.dom.mapEdit.insertBefore(cvs[i], editor.dom.ebm);
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});
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var mainScript = document.createElement('script');
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mainScript.onload = function() {
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var useCompress = main.useCompress;
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main.useCompress = false;
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main.init('editor', function () {
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editor_util_wrapper(editor);
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editor_game_wrapper(editor, main, core);
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editor_file_wrapper(editor);
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editor_table_wrapper(editor);
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editor_ui_wrapper(editor);
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editor_uievent_wrapper(editor);
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editor_mappanel_wrapper(editor);
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editor_datapanel_wrapper(editor);
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editor_materialpanel_wrapper(editor);
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editor_listen_wrapper(editor);
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editor.printe=printe;
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afterMainInit();
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});
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var afterMainInit = function () {
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editor.game.fixFunctionInGameData();
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editor.main = main;
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editor.core = core;
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editor.fs = fs;
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editor_file = editor_file(editor, function () {
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editor.file = editor_file;
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editor_mode = editor_mode(editor);
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editor.mode = editor_mode;
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var canvases = document.getElementsByClassName('gameCanvas');
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for (var one in canvases) {
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canvases[one].width = canvases[one].height = core.__PIXELS__;
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}
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core.resetGame(core.firstData.hero, null, core.firstData.floorId, core.cloneArray(core.initStatus.maps));
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var floorId = editor.config.get('editorLastFloorId', core.status.floorId);
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if (core.floorIds.indexOf(floorId) < 0) floorId = core.status.floorId;
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core.status.floorId = floorId;
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core.resizeMap(floorId);
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core.clearMap('all');
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core.generateGroundPattern(floorId);
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core.extractBlocks(floorId);
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core.status.thisMap = core.status.maps[floorId];
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afterCoreReset();
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});
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}
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var afterCoreReset = function () {
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editor.game.idsInit(core.maps, core.icons.icons); // 初始化图片素材信息
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editor.drawInitData(core.icons.icons); // 初始化绘图
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editor.game.fetchMapFromCore();
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editor.pos = {x: 0, y: 0};
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editor.updateMap();
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editor.buildMark();
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var viewportLoc = editor.config.get('viewportLoc', []);
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editor.setViewport(viewportLoc[0] || 0, viewportLoc[1] || 0);
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editor.drawEventBlock();
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editor.mode.loc();
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editor.info = editor.ids[editor.indexs[201]];
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editor.mode.enemyitem();
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editor.mode.floor();
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editor.mode.tower();
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editor.mode.functions();
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editor.mode.commonevent();
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editor.mode.showMode('tower');
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editor_multi = editor_multi();
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editor_blockly = editor_blockly();
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// --- 所有用到的flags
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editor.used_flags = {};
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editor.addUsedFlags(JSON.stringify(data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d));
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// 楼层属性
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for (var floorId in editor.main.floors) {
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editor.addUsedFlags(JSON.stringify(editor.main.floors[floorId]));
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}
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// 公共事件
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for (var name in events_c12a15a8_c380_4b28_8144_256cba95f760.commonEvent) {
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editor.addUsedFlags(JSON.stringify(events_c12a15a8_c380_4b28_8144_256cba95f760.commonEvent[name]));
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}
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// 道具效果
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for (var id in items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a) {
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editor.addUsedFlags(JSON.stringify(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a[id]));
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}
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// 全局商店
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editor.addUsedFlags(JSON.stringify(editor.main.core.firstData.shops));
|
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// 怪物战前战后
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for (var id in enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80) {
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editor.addUsedFlags(JSON.stringify(enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80[id]));
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}
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// 图块属性
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for (var id in maps_90f36752_8815_4be8_b32b_d7fad1d0542e) {
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editor.addUsedFlags(JSON.stringify(maps_90f36752_8815_4be8_b32b_d7fad1d0542e[id]));
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}
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if (editor.useCompress == null) editor.useCompress = useCompress;
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if (Boolean(callback)) callback();
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}
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}
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mainScript.id = "mainScript";
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mainScript.src = "main.js";
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editor.dom.gameInject.appendChild(mainScript);
|
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};
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xhr.onabort = xhr.ontimeout = xhr.onerror = function () {
|
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alert("无法访问index.html");
|
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}
|
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|
|||
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editor.config = new editor_config();
|
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editor.config.load(function() {
|
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var theme = editor.config.get('theme', 'editor_color');
|
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document.getElementById('color_css').href = '_server/css/' + theme + '.css';
|
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editor.dom.editorTheme.value = theme;
|
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xhr.send();
|
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});
|
|||
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}
|
|||
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|
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editor.prototype.mapInit = function () {
|
|||
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var ec = editor.dom.evCtx;
|
|||
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ec.clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
|
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editor.dom.ev2Ctx.clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32);
|
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editor.map = [];
|
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var sy=editor.currentFloorData.map.length,sx=editor.currentFloorData.map[0].length;
|
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for (var y = 0; y < sy; y++) {
|
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editor.map[y] = [];
|
|||
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for (var x = 0; x < sx; x++) {
|
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editor.map[y][x] = 0;
|
|||
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}
|
|||
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}
|
|||
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editor.dom.maps.forEach(function (one) {
|
|||
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editor.currentFloorData[one] = editor[one] = JSON.parse(JSON.stringify(editor.map));
|
|||
|
});
|
|||
|
editor.currentFloorData.firstArrive = [];
|
|||
|
editor.currentFloorData.eachArrive = [];
|
|||
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editor.currentFloorData.events = {};
|
|||
|
editor.currentFloorData.autoEvent = {};
|
|||
|
editor.currentFloorData.changeFloor = {};
|
|||
|
editor.currentFloorData.beforeBattle = {};
|
|||
|
editor.currentFloorData.afterBattle = {};
|
|||
|
editor.currentFloorData.afterGetItem = {};
|
|||
|
editor.currentFloorData.afterOpenDoor = {};
|
|||
|
editor.currentFloorData.cannotMove = {};
|
|||
|
}
|
|||
|
|
|||
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editor.prototype.changeFloor = function (floorId, callback) {
|
|||
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for(var ii=0,name;name=editor.dom.maps[ii];ii++){
|
|||
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var mapArray=editor[name].map(function (v) {
|
|||
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return v.map(function (v) {
|
|||
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return v.idnum || v || 0
|
|||
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})
|
|||
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});
|
|||
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editor.currentFloorData[name]=mapArray;
|
|||
|
}
|
|||
|
editor.uivalues.preMapData = [];
|
|||
|
editor.uivalues.postMapData = [];
|
|||
|
editor.uifunctions._extraEvent_bindSpecialDoor_doAction(true);
|
|||
|
|
|||
|
core.status.floorId = floorId;
|
|||
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core.resizeMap(floorId);
|
|||
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core.clearMap('all');
|
|||
|
core.generateGroundPattern(floorId);
|
|||
|
core.extractBlocks(floorId);
|
|||
|
core.status.thisMap = core.status.maps[floorId];
|
|||
|
|
|||
|
editor.game.fetchMapFromCore();
|
|||
|
editor.updateMap();
|
|||
|
editor_mode.floor();
|
|||
|
editor.drawEventBlock();
|
|||
|
|
|||
|
editor.viewportLoc = editor.viewportLoc || {};
|
|||
|
var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
|
|||
|
editor.setViewport(x, y);
|
|||
|
editor.uifunctions.unhighlightSaveFloorButton();
|
|||
|
editor.config.set('editorLastFloorId', floorId);
|
|||
|
if (callback) callback();
|
|||
|
}
|
|||
|
|
|||
|
/////////// 游戏绘图相关 ///////////
|
|||
|
|
|||
|
editor.prototype.drawEventBlock = function () {
|
|||
|
var fg=editor.dom.efgCtx;
|
|||
|
|
|||
|
fg.clearRect(0, 0, core.__PIXELS__, core.__PIXELS__);
|
|||
|
if (editor.uivalues.bigmap) return this._drawEventBlock_bigmap();
|
|||
|
|
|||
|
var firstData = editor.game.getFirstData();
|
|||
|
// 不可通行性
|
|||
|
var movableArray = {};
|
|||
|
if (editor.uivalues.showMovable) {
|
|||
|
movableArray = core.generateMovableArray() || {};
|
|||
|
fg.fillStyle = "rgba(0,0,0,0.4)";
|
|||
|
fg.fillRect(0, 0, core.__PIXELS__, core.__PIXELS__);
|
|||
|
for (var i=0;i<core.__SIZE__;i++) {
|
|||
|
for (var j=0;j<core.__SIZE__;j++) {
|
|||
|
var x = i+core.bigmap.offsetX/32, y = j+core.bigmap.offsetY/32;
|
|||
|
var directions = (movableArray[x]||{})[y];
|
|||
|
if (directions == null) continue;
|
|||
|
if (!directions.includes('left') && x != 0) {
|
|||
|
var ndirections = (movableArray[x-1]||{})[y];
|
|||
|
if (ndirections != null && !ndirections.includes('right')) {
|
|||
|
core.drawLine(fg, 32 * i + 1, 32 * j + 6, 32 * i + 1, 32 * j + 26, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, 32 * i + 1, 32 * j + 10, 32 * i + 1, 32 * j + 22, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[32 * i + 9, 32 * j + 12], [32 * i + 1, 32 * j + 16], [32 * i + 9, 32 * j + 20]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('right') && x != editor.currentFloorData.width - 1) {
|
|||
|
var ndirections = (movableArray[x+1]||{})[y];
|
|||
|
if (ndirections != null && !ndirections.includes('left')) {
|
|||
|
core.drawLine(fg, 32 * i + 31, 32 * j + 6, 32 * i + 31, 32 * j + 26, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, 32 * i + 31, 32 * j + 10, 32 * i + 31, 32 * j + 22, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[32 * i + 23, 32 * j + 12], [32 * i + 31, 32 * j + 16], [32 * i + 23, 32 * j + 20]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('up') && y != 0) {
|
|||
|
var ndirections = movableArray[x][y-1];
|
|||
|
if (ndirections != null && !ndirections.includes('down')) {
|
|||
|
core.drawLine(fg, 32 * i + 6, 32 * j + 1, 32 * i + 26, 32 * j + 1, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, 32 * i + 10, 32 * j + 1, 32 * i + 22, 32 * j + 1, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[32 * i + 12, 32 * j + 9], [32 * i + 16, 32 * j + 1], [32 * i + 20, 32 * j + 9]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('down') && y != editor.currentFloorData.height - 1) {
|
|||
|
var ndirections = movableArray[x][y+1];
|
|||
|
if (ndirections != null && !ndirections.includes('up')) {
|
|||
|
core.drawLine(fg, 32 * i + 6, 32 * j + 31, 32 * i + 26, 32 * j + 31, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, 32 * i + 10, 32 * j + 31, 32 * i + 22, 32 * j + 31, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[32 * i + 12, 32 * j + 23], [32 * i + 16, 32 * j + 31], [32 * i + 20, 32 * j + 23]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|
|||
|
for (var i=0;i<core.__SIZE__;i++) {
|
|||
|
for (var j=0;j<core.__SIZE__;j++) {
|
|||
|
var x = i+core.bigmap.offsetX/32, y = j+core.bigmap.offsetY/32;
|
|||
|
var loc= x + ',' + y;
|
|||
|
if (editor.currentFloorId == firstData.floorId
|
|||
|
&& loc == firstData.hero.loc.x + "," + firstData.hero.loc.y) {
|
|||
|
fg.textAlign = 'center';
|
|||
|
editor.game.doCoreFunc('fillBoldText', fg, 'S',
|
|||
|
32 * i + 16, 32 * j + 28, '#FFFFFF', null, 'bold 30px Verdana');
|
|||
|
}
|
|||
|
var color = this._drawEventBlock_getColor(loc);
|
|||
|
for(var kk=0,cc;cc=color[kk];kk++){
|
|||
|
fg.fillStyle = cc;
|
|||
|
fg.fillRect(32*i+8*kk, 32*j+32-8, 8, 8);
|
|||
|
}
|
|||
|
var index = editor.uivalues.bindSpecialDoor.enemys.indexOf(loc);
|
|||
|
if (index >= 0) {
|
|||
|
fg.textAlign = 'right';
|
|||
|
editor.game.doCoreFunc("fillBoldText", fg, index + 1,
|
|||
|
32 * i + 28, 32 * j + 15, '#FF7F00', null, '14px Verdana');
|
|||
|
}
|
|||
|
var offset = 0;
|
|||
|
if (editor.currentFloorData.upFloor && editor.currentFloorData.upFloor.toString() == loc) {
|
|||
|
fg.textAlign = 'left';
|
|||
|
editor.game.doCoreFunc("fillText", fg, "🔼", 32 * i + offset, 32 * j + 8, null, "8px Verdana");
|
|||
|
offset += 8;
|
|||
|
}
|
|||
|
if (editor.currentFloorData.downFloor && editor.currentFloorData.downFloor.toString() == loc) {
|
|||
|
fg.textAlign = 'left';
|
|||
|
editor.game.doCoreFunc("fillText", fg, "🔽", 32 * i + offset, 32 * j + 8, null, "8px Verdana");
|
|||
|
offset += 8;
|
|||
|
}
|
|||
|
if (editor.currentFloorData.flyPoint && editor.currentFloorData.flyPoint.toString() == loc) {
|
|||
|
fg.textAlign = 'left';
|
|||
|
editor.game.doCoreFunc("fillText", fg, "🔃", 32 * i + offset, 32 * j + 8, null, "8px Verdana");
|
|||
|
offset += 8;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype._drawEventBlock_bigmap = function () {
|
|||
|
var fg=editor.dom.efgCtx;
|
|||
|
var info = editor.uivalues.bigmapInfo, size = info.size, psize = size / 4;
|
|||
|
|
|||
|
// 不可通行性
|
|||
|
var movableArray = {};
|
|||
|
if (editor.uivalues.showMovable) {
|
|||
|
movableArray = core.generateMovableArray() || {};
|
|||
|
fg.fillStyle = "rgba(0,0,0,0.4)";
|
|||
|
fg.fillRect(0, 0, core.__PIXELS__, core.__PIXELS__);
|
|||
|
for (var i = 0; i < editor.currentFloorData.width; ++i) {
|
|||
|
for (var j = 0; j < editor.currentFloorData.height; ++j) {
|
|||
|
var directions = (movableArray[i]||{})[j];
|
|||
|
if (directions == null) continue;
|
|||
|
if (!directions.includes('left') && i != 0) {
|
|||
|
var ndirections = (movableArray[i-1]||{})[j];
|
|||
|
if (ndirections != null && !ndirections.includes('right')) {
|
|||
|
core.drawLine(fg, info.left + size * i, info.top + size * j + size / 4, info.left + size * i, info.top + size * j + size * 3 / 4, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, info.left + size * i, info.top + size * j + size / 3, info.left + size * i, info.top + size * j + size * 2 / 3, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[info.left + size * i + size / 4, info.top + size * j + size * 3 / 8],
|
|||
|
[info.left + size * i, info.top + size * j + size / 2],
|
|||
|
[info.left + size * i + size / 4, info.top + size * j + size * 5 / 8]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('right') && i != editor.currentFloorData.width - 1) {
|
|||
|
var ndirections = (movableArray[i+1]||{})[j];
|
|||
|
if (ndirections != null && !ndirections.includes('left')) {
|
|||
|
core.drawLine(fg, info.left + size * i + size, info.top + size * j + size / 4, info.left + size * i + size, info.top + size * j + size * 3 / 4, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, info.left + size * i + size, info.top + size * j + size / 3, info.left + size * i + size, info.top + size * j + size * 2 / 3, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[info.left + size * i + size * 3 / 4, info.top + size * j + size * 3 / 8],
|
|||
|
[info.left + size * i + size, info.top + size * j + size / 2],
|
|||
|
[info.left + size * i + size * 3 / 4, info.top + size * j + size * 5 / 8]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('up') && j != 0) {
|
|||
|
var ndirections = movableArray[i][j-1];
|
|||
|
if (ndirections != null && !ndirections.includes('down')) {
|
|||
|
core.drawLine(fg, info.left + size * i + size / 4, info.top + size * j, info.left + size * i + size * 3 / 4, info.top + size * j, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, info.left + size * i + size / 3, info.top + size * j, info.left + size * i + size * 2 / 3, info.top + size * j, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[info.left + size * i + size * 3 / 8, info.top + size * j + size / 4],
|
|||
|
[info.left + size * i + size / 2, info.top + size * j],
|
|||
|
[info.left + size * i + size * 5 / 8, info.top + size * j + size / 4]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
if (!directions.includes('down') && j != editor.currentFloorData.height - 1) {
|
|||
|
var ndirections = movableArray[i][j+1];
|
|||
|
if (ndirections != null && !ndirections.includes('up')) {
|
|||
|
core.drawLine(fg, info.left + size * i + size / 4, info.top + size * j + size, info.left + size * i + size * 3 / 4, info.top + size * j + size, '#FF0000', 2);
|
|||
|
} else {
|
|||
|
core.drawLine(fg, info.left + size * i + size / 3, info.top + size * j + size, info.left + size * i + size * 2 / 3, info.top + size * j + size, '#FF0000', 2);
|
|||
|
core.fillPolygon(fg, [[info.left + size * i + size * 3 / 8, info.top + size * j + size * 3 / 4],
|
|||
|
[info.left + size * i + size / 2, info.top + size * j + size],
|
|||
|
[info.left + size * i + size * 5 / 8, info.top + size * j + size * 3 / 4]], '#FF0000');
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
for (var i = 0; i < editor.currentFloorData.width; ++i) {
|
|||
|
for (var j = 0; j < editor.currentFloorData.height; ++j) {
|
|||
|
var color = this._drawEventBlock_getColor(i+","+j);
|
|||
|
for(var kk=0,cc;cc=color[kk];kk++){
|
|||
|
fg.fillStyle = cc;
|
|||
|
fg.fillRect(info.left + size * i + psize * kk, info.top + size * (j + 1) - psize, psize, psize);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype._drawEventBlock_getColor = function (loc) {
|
|||
|
var color = [];
|
|||
|
if (editor.currentFloorData.events[loc])
|
|||
|
color.push('#FF0000');
|
|||
|
if (editor.currentFloorData.autoEvent[loc]) {
|
|||
|
var x = editor.currentFloorData.autoEvent[loc];
|
|||
|
for (var index in x) {
|
|||
|
if (x[index] && x[index].data) {
|
|||
|
color.push('#FFA500');
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (editor.currentFloorData.beforeBattle[loc])
|
|||
|
color.push('#0000FF');
|
|||
|
if (editor.currentFloorData.afterBattle[loc])
|
|||
|
color.push('#FFFF00');
|
|||
|
if (editor.currentFloorData.changeFloor[loc])
|
|||
|
color.push('#00FF00');
|
|||
|
if (editor.currentFloorData.afterGetItem[loc])
|
|||
|
color.push('#00FFFF');
|
|||
|
if (editor.currentFloorData.afterOpenDoor[loc])
|
|||
|
color.push('#FF00FF');
|
|||
|
return color;
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.drawPosSelection = function () {
|
|||
|
this.drawEventBlock();
|
|||
|
var fg=editor.dom.efgCtx;
|
|||
|
fg.strokeStyle = 'rgba(255,255,255,0.7)';
|
|||
|
if (editor.uivalues.bigmap) {
|
|||
|
var info = editor.uivalues.bigmapInfo, size = info.size, psize = size / 8;
|
|||
|
fg.lineWidth = psize;
|
|||
|
fg.strokeRect(info.left + editor.pos.x * size + psize, info.top + editor.pos.y * size + psize, size - 2*psize, size - 2*psize);
|
|||
|
} else {
|
|||
|
fg.lineWidth = 4;
|
|||
|
fg.strokeRect(32*editor.pos.x - core.bigmap.offsetX + 4, 32*editor.pos.y - core.bigmap.offsetY + 4, 24, 24);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype._updateMap_bigmap = function () {
|
|||
|
var bm=editor.dom.ebmCtx;
|
|||
|
bm.clearRect(0, 0, core.__PIXELS__, core.__PIXELS__);
|
|||
|
bm.fillStyle = '#000000';
|
|||
|
bm.fillRect(0, 0, core.__PIXELS__, core.__PIXELS__);
|
|||
|
core.drawThumbnail(editor.currentFloorId, null, {ctx: bm, all: true});
|
|||
|
var width = editor.currentFloorData.width;
|
|||
|
var height = editor.currentFloorData.height;
|
|||
|
editor.uivalues.bigmapInfo.top = core.__PIXELS__ * Math.max(0, (1 - height / width) / 2);
|
|||
|
editor.uivalues.bigmapInfo.left = core.__PIXELS__ * Math.max(0, (1 - width / height) / 2);
|
|||
|
editor.uivalues.bigmapInfo.size = core.__PIXELS__ / Math.max(width, height);
|
|||
|
this.drawEventBlock();
|
|||
|
this.updateLastUsedMap();
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.updateMap = function () {
|
|||
|
var blocks = core.maps._mapIntoBlocks(editor.map.map(function (v) {
|
|||
|
return v.map(function (v) {
|
|||
|
try {
|
|||
|
return v.idnum || v || 0
|
|||
|
}
|
|||
|
catch (e) {
|
|||
|
console.log("Unable to read idnum from "+v);
|
|||
|
return 0;
|
|||
|
}
|
|||
|
});
|
|||
|
}), null, editor.currentFloorId);
|
|||
|
core.status.thisMap.blocks = blocks;
|
|||
|
if (editor.uivalues.bigmap) return this._updateMap_bigmap();
|
|||
|
|
|||
|
var updateMap = function () {
|
|||
|
core.removeGlobalAnimate();
|
|||
|
editor.dom.canvas.forEach(function (one) {
|
|||
|
core.clearMap(one);
|
|||
|
});
|
|||
|
core.clearMap('event');
|
|||
|
core.clearMap('event2');
|
|||
|
core.maps._drawMap_drawAll();
|
|||
|
}
|
|||
|
updateMap();
|
|||
|
|
|||
|
var drawTile = function (ctx, x, y, tileInfo) { // 绘制一个普通块
|
|||
|
|
|||
|
//ctx.clearRect(x*32, y*32, 32, 32);
|
|||
|
if (tileInfo == 0) return;
|
|||
|
|
|||
|
if (typeof(tileInfo) == typeof([][0]) || !Object.prototype.hasOwnProperty.call(tileInfo, 'idnum')) {//未定义块画红块
|
|||
|
if (typeof(tileInfo) != typeof([][0]) && Object.prototype.hasOwnProperty.call(tileInfo, 'images')) {
|
|||
|
ctx.drawImage(core.material.images[tileInfo.images], 0, tileInfo.y * 32, 32, 32, x * 32, y * 32, 32, 32);
|
|||
|
}
|
|||
|
ctx.strokeStyle = 'red';
|
|||
|
var OFFSET = 2;
|
|||
|
ctx.lineWidth = OFFSET;
|
|||
|
ctx.strokeRect(x * 32 + OFFSET, y * 32 + OFFSET, 32 - OFFSET * 2, 32 - OFFSET * 2);
|
|||
|
ctx.font = "30px Verdana";
|
|||
|
ctx.textAlign = 'center';
|
|||
|
ctx.fillStyle = 'red';
|
|||
|
ctx.fillText("?", x * 32 + 16, y * 32 + 27);
|
|||
|
return;
|
|||
|
}
|
|||
|
//ctx.drawImage(core.material.images[tileInfo.images], 0, tileInfo.y*32, 32, 32, x*32, y*32, 32, 32);
|
|||
|
}
|
|||
|
if (editor.map.length * editor.map[0].length < 4096) {
|
|||
|
for (var y = 0; y < editor.map.length; y++) {
|
|||
|
for (var x = 0; x < editor.map[0].length; x++) {
|
|||
|
drawTile(editor.dom.evCtx, x, y, editor.map[y][x]);
|
|||
|
editor.dom.canvas.forEach(function (one) {
|
|||
|
drawTile(editor.dom[one + 'Ctx'], x, y, editor[one+'map'][y][x]);
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// 绘制地图 end
|
|||
|
|
|||
|
editor.drawEventBlock();
|
|||
|
this.updateLastUsedMap();
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.setLastUsedType = function (type) {
|
|||
|
if (type == editor.uivalues.lastUsedType) return;
|
|||
|
editor.uivalues.lastUsedType = type;
|
|||
|
var _buildHtml = function (type, text) {
|
|||
|
if (type == null) return "<b>" + text + "</b>";
|
|||
|
else return `<a href="javascript:editor.setLastUsedType('${type}')">${text}</a>`;
|
|||
|
}
|
|||
|
editor.dom.lastUsedTitle.innerHTML
|
|||
|
= type == 'frequent' ? (_buildHtml('recent', '最近使用') + " | " + _buildHtml(null, '最常使用'))
|
|||
|
: (_buildHtml(null, '最近使用') + " | " + _buildHtml('frequent', '最常使用'));
|
|||
|
this.updateLastUsedMap();
|
|||
|
editor.dom.lastUsedDiv.scrollTop = 0;
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.updateLastUsedMap = function () {
|
|||
|
var lastUsed = editor.uivalues.lastUsed.sort(function (a, b) {
|
|||
|
if ((a.istop || 0) != (b.istop || 0)) return (b.istop || 0) - (a.istop || 0);
|
|||
|
return (b[editor.uivalues.lastUsedType] || 0) - (a[editor.uivalues.lastUsedType] || 0);
|
|||
|
});
|
|||
|
|
|||
|
// 绘制最近使用事件
|
|||
|
var ctx = editor.dom.lastUsedCtx;
|
|||
|
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
|||
|
ctx.strokeStyle = 'rgba(255,128,0,0.85)';
|
|||
|
ctx.fillStyle = 'rgba(255,0,0,0.85)';
|
|||
|
ctx.lineWidth = 4;
|
|||
|
for (var i = 0; i < lastUsed.length; ++i) {
|
|||
|
try {
|
|||
|
var per_row = core.__SIZE__ - 1;
|
|||
|
var x = i % per_row, y = parseInt(i / per_row);
|
|||
|
var info = lastUsed[i];
|
|||
|
if (!info || !info.images) continue;
|
|||
|
if (info.isTile && core.material.images.tilesets[info.images]) {
|
|||
|
ctx.drawImage(core.material.images.tilesets[info.images], 32 * info.x, 32 * info.y, 32, 32, x*32, y*32, 32, 32);
|
|||
|
} else if (info.images == 'autotile' && core.material.images.autotile[info.id]) {
|
|||
|
ctx.drawImage(core.material.images.autotile[info.id], 0, 0, 32, 32, x * 32, y * 32, 32, 32);
|
|||
|
} else {
|
|||
|
var per_height = info.images.endsWith('48') ? 48 : 32;
|
|||
|
ctx.drawImage(core.material.images[info.images], 0, info.y * per_height, 32, per_height, x * 32, y * 32, 32, 32);
|
|||
|
}
|
|||
|
if (info.istop) {
|
|||
|
ctx.fillRect(32 * x, 32 * y + 24, 8, 8);
|
|||
|
}
|
|||
|
if (selectBox.isSelected() && editor.info.id == info.id) {
|
|||
|
ctx.strokeRect(32 * x + 2, 32 * y + 2, 28, 28);
|
|||
|
}
|
|||
|
} catch (e) {}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.setViewport=function (x, y) {
|
|||
|
core.bigmap.offsetX = core.clamp(x, 0, 32*core.bigmap.width-core.__PIXELS__);
|
|||
|
core.bigmap.offsetY = core.clamp(y, 0, 32*core.bigmap.height-core.__PIXELS__);
|
|||
|
editor.viewportLoc = editor.viewportLoc || {};
|
|||
|
editor.viewportLoc[editor.currentFloorId] = [core.bigmap.offsetX, core.bigmap.offsetY];
|
|||
|
core.control.updateViewport();
|
|||
|
editor.config.set('viewportLoc', editor.viewportLoc[editor.currentFloorId]);
|
|||
|
editor.buildMark();
|
|||
|
editor.drawPosSelection();
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.moveViewport=function(x,y){
|
|||
|
editor.setViewport(core.bigmap.offsetX+32*x, core.bigmap.offsetY+32*y);
|
|||
|
printi("你可以按【大地图】(或F键)快捷切换大地图模式");
|
|||
|
}
|
|||
|
|
|||
|
/////////// 界面交互相关 ///////////
|
|||
|
|
|||
|
editor.prototype.drawInitData = function (icons) {
|
|||
|
var ratio = 1;
|
|||
|
var images = core.material.images;
|
|||
|
var maxHeight = 700;
|
|||
|
var sumWidth = 0;
|
|||
|
editor.widthsX = {};
|
|||
|
editor.uivalues.folded = editor.config.get('folded', false);
|
|||
|
// editor.uivalues.folded = true;
|
|||
|
editor.uivalues.foldPerCol = editor.config.get('foldPerCol', 50);
|
|||
|
// var imgNames = Object.keys(images); //还是固定顺序吧;
|
|||
|
editor.setLastUsedType(editor.config.get('lastUsedType', 'recent'));
|
|||
|
var ids = editor.ids.map(function (x) {return x.id || "";});
|
|||
|
editor.uivalues.lastUsed = editor.config.get("lastUsed", []).filter(function (one) {
|
|||
|
return ids.indexOf(one.id) >= 0;
|
|||
|
});
|
|||
|
var imgNames = ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48", "autotile"];
|
|||
|
|
|||
|
var splitCanvas = document.createElement('canvas');
|
|||
|
var splitCtx = splitCanvas.getContext('2d');
|
|||
|
splitCtx.imageSmoothingEnabled = false;
|
|||
|
|
|||
|
var splitImage = function (image, width, height) {
|
|||
|
if (image.width == width && image.height == height) {
|
|||
|
return [image];
|
|||
|
}
|
|||
|
var ans = [];
|
|||
|
for (var j = 0; j < image.height; j += h) {
|
|||
|
var h = Math.min(height, image.height - j);
|
|||
|
splitCanvas.width = width;
|
|||
|
splitCanvas.height = h;
|
|||
|
core.drawImage(splitCtx, image, 0, j, width, h, 0, 0, width, h);
|
|||
|
var data = new Image();
|
|||
|
data.src = splitCanvas.toDataURL("image/png");
|
|||
|
ans.push(data);
|
|||
|
}
|
|||
|
return ans;
|
|||
|
}
|
|||
|
|
|||
|
for (var ii = 0; ii < imgNames.length; ii++) {
|
|||
|
var img = imgNames[ii], tempy = 0;
|
|||
|
if (img == 'autotile') {
|
|||
|
var autotiles = images[img];
|
|||
|
for (var im in autotiles) {
|
|||
|
tempy += editor.uivalues.folded ? 32 : autotiles[im].height;
|
|||
|
}
|
|||
|
var tempx = editor.uivalues.folded ? 32 : 3 * 32;
|
|||
|
editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + tempx) / 32, tempy];
|
|||
|
sumWidth += tempx;
|
|||
|
maxHeight = Math.max(maxHeight, tempy);
|
|||
|
continue;
|
|||
|
}
|
|||
|
var width = images[img].width, height = images[img].height, mh = height;
|
|||
|
if (editor.uivalues.folded) {
|
|||
|
if (img == 'terrains') {
|
|||
|
width = Math.ceil((height / 32 + 2) / editor.uivalues.foldPerCol) * 32;
|
|||
|
if (width > 32) mh = 32 * editor.uivalues.foldPerCol;
|
|||
|
} else {
|
|||
|
var per_height = (img == 'enemy48' || img == 'npc48' ? 48 : 32);
|
|||
|
width = Math.ceil(height / per_height / editor.uivalues.foldPerCol) * 32;
|
|||
|
if (width > 32) mh = per_height * editor.uivalues.foldPerCol;
|
|||
|
}
|
|||
|
}
|
|||
|
editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + width) / 32, height];
|
|||
|
sumWidth += width;
|
|||
|
maxHeight = Math.max(maxHeight, mh + 64);
|
|||
|
}
|
|||
|
var tilesets = images.tilesets;
|
|||
|
for (var ii in core.tilesets) {
|
|||
|
var img = core.tilesets[ii];
|
|||
|
editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + tilesets[img].width) / 32, tilesets[img].height];
|
|||
|
sumWidth += tilesets[img].width;
|
|||
|
maxHeight = Math.max(maxHeight, tilesets[img].height);
|
|||
|
}
|
|||
|
|
|||
|
var fullWidth = ~~(sumWidth * ratio);
|
|||
|
var fullHeight = ~~(maxHeight * ratio);
|
|||
|
|
|||
|
/*
|
|||
|
if (fullWidth > edata.width) edata.style.width = (edata.width = fullWidth) / ratio + 'px';
|
|||
|
edata.style.height = (edata.height = fullHeight) / ratio + 'px';
|
|||
|
*/
|
|||
|
var iconImages = document.getElementById('iconImages');
|
|||
|
iconImages.style.width = (iconImages.width = fullWidth) / ratio + 'px';
|
|||
|
iconImages.style.height = (iconImages.height = fullHeight) / ratio + 'px';
|
|||
|
document.body.ondrop = function (e) {
|
|||
|
e.preventDefault();
|
|||
|
e.stopPropagation();
|
|||
|
e.stopImmediatePropagation();
|
|||
|
return false;
|
|||
|
}
|
|||
|
document.body.ondragover = function (e) {
|
|||
|
e.preventDefault();
|
|||
|
e.stopPropagation();
|
|||
|
e.stopImmediatePropagation();
|
|||
|
return false;
|
|||
|
}
|
|||
|
var drawImage = function (image, x, y, cls) {
|
|||
|
image.style.left = x + 'px';
|
|||
|
image.style.top = y + 'px';
|
|||
|
image.ondrop = (function (cls) { return function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
e.preventDefault();
|
|||
|
if (!cls) return false;
|
|||
|
var files = e.dataTransfer.files;
|
|||
|
if (files.length >= 1) {
|
|||
|
var file = files[0];
|
|||
|
if (file.type == 'image/png') {
|
|||
|
editor.uifunctions.dragImageToAppend(file, cls);
|
|||
|
} else {
|
|||
|
printe('只支持png图片的快速追加!');
|
|||
|
}
|
|||
|
}
|
|||
|
return false;
|
|||
|
}; })(cls);
|
|||
|
image.ondragover = function(e) {
|
|||
|
e.stopPropagation();
|
|||
|
e.preventDefault();
|
|||
|
e.dataTransfer.dropEffect = 'copy';
|
|||
|
return false;
|
|||
|
}
|
|||
|
iconImages.appendChild(image);
|
|||
|
}
|
|||
|
|
|||
|
var nowx = 0, nowy = 0;
|
|||
|
for (var ii = 0; ii < imgNames.length; ii++) {
|
|||
|
var img = imgNames[ii];
|
|||
|
if (img == 'terrains') {
|
|||
|
(function(image,nowx){
|
|||
|
if (image.complete) {
|
|||
|
drawImage(image, nowx, 32);
|
|||
|
core.material.images.airwall = image;
|
|||
|
delete(editor.airwallImg);
|
|||
|
} else image.onload = function () {
|
|||
|
drawImage(image, nowx, 32);
|
|||
|
core.material.images.airwall = image;
|
|||
|
delete(editor.airwallImg);
|
|||
|
editor.updateMap();
|
|||
|
}
|
|||
|
})(editor.airwallImg,nowx);
|
|||
|
if (editor.uivalues.folded) {
|
|||
|
// --- 单列 & 折行
|
|||
|
var canvas = document.createElement("canvas");
|
|||
|
canvas.width = 32;
|
|||
|
canvas.height = images[img].height + 64;
|
|||
|
canvas.getContext('2d').drawImage(images[img], 0, 64);
|
|||
|
var subimgs = splitImage(canvas, 32, editor.uivalues.foldPerCol * 32);
|
|||
|
for (var i = 0; i < subimgs.length; i++) {
|
|||
|
drawImage(subimgs[i], nowx, 0, img);
|
|||
|
nowx += 32;
|
|||
|
}
|
|||
|
}
|
|||
|
else {
|
|||
|
drawImage(images[img], nowx, 32*2, img);
|
|||
|
nowx += images[img].width;
|
|||
|
}
|
|||
|
continue;
|
|||
|
}
|
|||
|
if (img == 'autotile') {
|
|||
|
var autotiles = images[img];
|
|||
|
var tempx = editor.uivalues.folded ? 32 : 96;
|
|||
|
for (var im in autotiles) {
|
|||
|
var tempy = editor.uivalues.folded ? 32 : autotiles[im].height;
|
|||
|
var subimgs = splitImage(autotiles[im], tempx, tempy);
|
|||
|
drawImage(subimgs[0], nowx, nowy, img);
|
|||
|
nowy += tempy;
|
|||
|
}
|
|||
|
nowx += tempx;
|
|||
|
continue;
|
|||
|
}
|
|||
|
if (editor.uivalues.folded) {
|
|||
|
// --- 单列 & 折行
|
|||
|
var per_height = img.endsWith('48') ? 48 : 32;
|
|||
|
var subimgs = splitImage(images[img], 32, editor.uivalues.foldPerCol * per_height);
|
|||
|
for (var i = 0; i < subimgs.length; i++) {
|
|||
|
drawImage(subimgs[i], nowx, 0, img);
|
|||
|
nowx += 32;
|
|||
|
}
|
|||
|
}
|
|||
|
else {
|
|||
|
drawImage(images[img], nowx, 0, img);
|
|||
|
nowx += images[img].width;
|
|||
|
}
|
|||
|
}
|
|||
|
for (var ii in core.tilesets) {
|
|||
|
var img = core.tilesets[ii];
|
|||
|
drawImage(tilesets[img], nowx, 0);
|
|||
|
nowx += tilesets[img].width;
|
|||
|
}
|
|||
|
//editor.mapInit();
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.buildMark = function(){
|
|||
|
// 生成定位编号
|
|||
|
var arrColMark=document.getElementById('arrColMark');
|
|||
|
var arrRowMark=document.getElementById('arrRowMark');
|
|||
|
var mapColMark=document.getElementById('mapColMark');
|
|||
|
var mapRowMark=document.getElementById('mapRowMark');
|
|||
|
var buildMark = function (offsetX,offsetY) {
|
|||
|
var colNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<td>' + (i+offsetX) + '<div class="colBlock" style="left:' + (i * 32 + 1) + 'px;"></div></td>';
|
|||
|
colNum += tpl;
|
|||
|
}
|
|||
|
arrColMark.innerHTML = '<tr>' + colNum + '</tr>';
|
|||
|
mapColMark.innerHTML = '<tr>' + colNum + '</tr>';
|
|||
|
var rowNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<tr><td>' + (i+offsetY) + '<div class="rowBlock" style="top:' + (i * 32 + 1) + 'px;"></div></td></tr>';
|
|||
|
rowNum += tpl;
|
|||
|
}
|
|||
|
arrRowMark.innerHTML = rowNum;
|
|||
|
mapRowMark.innerHTML = rowNum;
|
|||
|
}
|
|||
|
var buildMark_mobile = function (offsetX,offsetY) {
|
|||
|
var colNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<td>' + (' '+i).slice(-2).replace(' ',' ') + '<div class="colBlock" style="left:' + (i * 96/core.__SIZE__) + 'vw;"></div></td>';
|
|||
|
colNum += tpl;
|
|||
|
}
|
|||
|
arrColMark.innerHTML = '<tr>' + colNum + '</tr>';
|
|||
|
//mapColMark.innerHTML = '<tr>' + colNum + '</tr>';
|
|||
|
var rowNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<tr><td>' + (' '+i).slice(-2).replace(' ',' ') + '<div class="rowBlock" style="top:' + (i * 96/core.__SIZE__) + 'vw;"></div></td></tr>';
|
|||
|
rowNum += tpl;
|
|||
|
}
|
|||
|
arrRowMark.innerHTML = rowNum;
|
|||
|
//mapRowMark.innerHTML = rowNum;
|
|||
|
//=====
|
|||
|
var colNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<div class="coltd" style="left:' + (i * 96/core.__SIZE__) + 'vw;"><div class="coltext">' + (' '+(i+offsetX)).slice(-2).replace(' ',' ') + '</div><div class="colBlock"></div></div>';
|
|||
|
colNum += tpl;
|
|||
|
}
|
|||
|
mapColMark.innerHTML = '<div class="coltr">' + colNum + '</div>';
|
|||
|
var rowNum = ' ';
|
|||
|
for (var i = 0; i < core.__SIZE__; i++) {
|
|||
|
var tpl = '<div class="rowtr"><div class="rowtd" style="top:' + (i * 96/core.__SIZE__) + 'vw;"><div class="rowtext">' + (' '+(i+offsetY)).slice(-2).replace(' ',' ') + '</div><div class="rowBlock"></div></div></div>';
|
|||
|
rowNum += tpl;
|
|||
|
}
|
|||
|
mapRowMark.innerHTML = rowNum;
|
|||
|
}
|
|||
|
if(editor.isMobile){
|
|||
|
buildMark_mobile(core.bigmap.offsetX/32,core.bigmap.offsetY/32);
|
|||
|
} else {
|
|||
|
buildMark(core.bigmap.offsetX/32,core.bigmap.offsetY/32);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.setSelectBoxFromInfo=function(thisevent, scrollTo){
|
|||
|
var pos={x: 0, y: 0, images: "terrains"};
|
|||
|
var ysize = 32;
|
|||
|
if(thisevent==0){
|
|||
|
} else if (thisevent.idnum==17){
|
|||
|
pos.y=1;
|
|||
|
} else {
|
|||
|
pos.x=editor.widthsX[thisevent.images][1];
|
|||
|
pos.y=thisevent.y;
|
|||
|
if(thisevent.x)pos.x+=thisevent.x;
|
|||
|
ysize = thisevent.images.endsWith('48') ? 48 : 32;
|
|||
|
if (editor.uivalues.folded && core.tilesets.indexOf(thisevent.images)==-1) {
|
|||
|
pos.x += Math.floor(pos.y / editor.uivalues.foldPerCol);
|
|||
|
pos.y %= editor.uivalues.foldPerCol;
|
|||
|
}
|
|||
|
if(pos.x == 0) pos.y+=2;
|
|||
|
}
|
|||
|
if (!editor.isMobile && scrollTo) {
|
|||
|
editor.dom.iconLib.scrollLeft = pos.x * 32 - editor.dom.iconLib.offsetWidth / 2;
|
|||
|
editor.dom.iconLib.scrollTop = pos.y * ysize - editor.dom.iconLib.offsetHeight / 2;
|
|||
|
}
|
|||
|
editor.dom.dataSelection.style.left = pos.x * 32 + 'px';
|
|||
|
editor.dom.dataSelection.style.top = pos.y * ysize + 'px';
|
|||
|
editor.dom.dataSelection.style.height = ysize - 6 + 'px';
|
|||
|
editor.dom.dataSelection.style.width = 32 - 6 + 'px';
|
|||
|
setTimeout(function(){
|
|||
|
selectBox.isSelected(true);
|
|||
|
editor.updateLastUsedMap();
|
|||
|
});
|
|||
|
editor.info = JSON.parse(JSON.stringify(thisevent));
|
|||
|
editor.pos=pos;
|
|||
|
editor_mode.onmode('nextChange');
|
|||
|
editor_mode.onmode('enemyitem');
|
|||
|
editor.uifunctions.showBlockInfo(JSON.parse(JSON.stringify(thisevent)));
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.addUsedFlags = function (s) {
|
|||
|
s.replace(/flag:([a-zA-Z0-9_\u4E00-\u9FCC\u3040-\u30FF\u2160-\u216B\u0391-\u03C9]+)/g, function (s0, s1) {
|
|||
|
editor.used_flags[s1] = true; return s0;
|
|||
|
});
|
|||
|
s.replace(/flags\.([a-zA-Z_]\w*)/g, function (s0, s1) {
|
|||
|
editor.used_flags[s1] = true; return s0;
|
|||
|
});
|
|||
|
if (window.flags) {
|
|||
|
for (var s in editor.used_flags) {
|
|||
|
if (!(s in window.flags)) {
|
|||
|
window.flags[s] = null;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
editor.prototype.listen = function () {
|
|||
|
// 移动至 editor_listen.js
|
|||
|
}//绑定事件
|
|||
|
|
|||
|
editor.prototype.mobile_listen=function(){
|
|||
|
// 移动至 editor_listen.js
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
editor = new editor();
|