tianta/_server/MotaAction.g4

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2022-10-16 21:58:52 +08:00
// 编辑此文件用的vscode插件: https://marketplace.visualstudio.com/items?itemName=zhaouv.vscode-mota-js-extension
// 此文件通过antlr-blockly生成编辑器中的图块, 相关帮助说明: https://zhaouv.github.io/antlr-blockly/docs/#/README
// 添加和修改图块的说明见 _docs/editor.md ~ http://127.0.0.1:1055/_docs/#/editor?id=修改事件编辑器
/*
特殊注入demo
doubleclicktext : EvalString_1
previewBlock : true
// [x, y, floorId, forceFloor]
selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
// 自动补全
allIds : ['EvalString_1']
allEnemys : ['EvalString_1']
allItems : ['EvalString_1']
allImages : ['EvalString_1']
allAnimates : ['EvalString_1']
allBgms : ['EvalString_1']
allSounds : ['EvalString_1']
allShops : ['EvalString_1']
allFloorIds : ['EvalString_1']
// 选择素材
material : ["./project/animates/", "IdString_0"]
*/
grammar MotaAction;
//===============parser===============
//===blockly语句===
common_m
: '编辑事件' BGNL? Newline action+ BEND
/* common_m
tooltip : 编辑事件
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//事件 事件编辑器入口之一
event_m
: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool '不透明度' Number BGNL? Newline '该点特效' '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number BGNL? Newline action+ BEND
/* event_m
tooltip : 编辑魔塔的事件
helpUrl : /_docs/#/instruction
default : [false,true,null,true,1,0,0,0,false,0,null]
B_0_List_0=eval(B_0_List_0);
if (Number_0 < 0 || Number_0 > 1) throw '不透明度需要在0~1之间';
if (Number_1 < 0) throw '虚化不得小于00为完全没有虚化';
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
if (Number_2 < 0 || Number_2 > 1) throw '灰度需要在0~1之间';
if (Number_3 < 0) throw '阴影不得小于00为完全没有阴影';
var code = {
'trigger': Bool_0?'action':null,
'enable': Bool_1,
'noPass': B_0_List_0,
'displayDamage': Bool_2,
'opacity': Number_0,
'filter': {
'blur': Number_1,
'hue': Int_0,
'grayscale': Number_2,
'invert': Bool_3,
'shadow': Number_3
},
'data': 'data_asdfefw'
}
if (!Bool_0 && Bool_1 && B_0_List_0===null && Bool_2 && Number_0==1.0 && Number_1==0 && Int_0==0 && Number_2==0 && !Bool_3 && Number_3==0)
code = 'data_asdfefw';
code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
return code;
*/;
//自动事件 事件编辑器入口之一
autoEvent_m
: '自动事件:' '触发条件' EvalString_Multi '优先级' Int BGNL? Newline '仅在本层检测' Bool '事件流中延迟执行' Bool '允许多次执行' Bool BGNL? Newline action+ BEND
/* autoEvent_m
tooltip : 自动事件
helpUrl : /_docs/#/instruction
default : ["flag:__door__===2",0,true,false,false,null]
var code = {
"condition": 'autoEvent_condition', // 条件不可为null
"currentFloor": Bool_0, // 是否仅在本层检测
"priority": Int_0, // 优先级
"delayExecute": Bool_1, // 延迟执行
"multiExecute": Bool_2, // 是否允许多次执行
"data": 'autoEvent_asdfefw', // 事件列表
};
code=JSON.stringify(code,null,2).replace('autoEvent_condition', EvalString_Multi_0).split('"autoEvent_asdfefw"').join('[\n'+action_0+']\n');
return code;
*/;
//升级 事件编辑器入口之一
level_m
: '等级提升' BGNL? Newline levelCase+ BEND
/* level_m
tooltip : 升级事件
helpUrl : /_docs/#/instruction
var code = '[\n'+levelCase_0+']\n';
return code;
*/;
levelCase
: '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+
/* levelCase
tooltip : 升级设定
helpUrl : /_docs/#/instruction
default : [0,"",false,null]
colour : this.subColor
Bool_0 = Bool_0?', "clear": true':'';
var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
return code;
*/;
//商店 事件编辑器入口之一
shop_m
: '全局商店列表' BGNL? Newline shoplist+
/* shop_m
tooltip : 全局商店列表
helpUrl : /_docs/#/instruction
var code = '['+shoplist_0+']\n';
return code;
*/;
shoplist
: shopsub
| shopitem
| shopcommonevent
| emptyshop
;
emptyshop
: Newline
/* emptyshop
var code = ' \n';
return code;
*/;
shopsub
: '商店 id' IdString '标题' EvalString? '图像' IdString? BGNL? Newline '文字' EvalString_Multi? BGNL? Newline '快捷名称' EvalString '未开启不显示' Bool '不可预览' Bool BGNL? Newline shopChoices+ BEND
/* shopsub
tooltip : 全局商店
helpUrl : /_docs/#/instruction
doubleclicktext : EvalString_Multi_0
allIds : ['IdString_1']
default : ["shop1","贪婪之神","moneyShop","勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:","金币商店",false,false]
var title='';
if (EvalString_0==''){
if (IdString_1=='') title='';
else title='\t['+IdString_1+']';
} else {
if (IdString_1=='')title='\t['+EvalString_0+']';
else title='\t['+EvalString_0+','+IdString_1+']';
}
title += EvalString_Multi_0;
var code = '{\n"id": "'+IdString_0+'",\n"text": "'+title+'",\n"textInList": "'+EvalString_1+'",\n"mustEnable": '+Bool_0+',\n"disablePreview": '+Bool_1+',\n"choices":[\n'+shopChoices_0+']},\n';
return code;
*/;
shopChoices
: '商店选项' EvalString '使用条件' EvalString BGNL? Newline '图标' IdString? '颜色' ColorString? Colour '出现条件' EvalString? BGNL? Newline action+ BEND
/* shopChoices
tooltip : 商店选项
helpUrl : /_docs/#/instruction
default : ["攻击+1","status:money>=20+2*flag:shop1","","","rgba(255,255,255,1)",""]
allIds : ['IdString_0']
colour : this.subColor
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"')
IdString_0 = IdString_0? (', "icon": "'+IdString_0+'"'):'';
var code = '{"text": "'+EvalString_0+'", "need": "'+EvalString_1+'"'+IdString_0+ColorString_0+EvalString_2+', "action": [\n'+action_0+']},\n';
return code;
*/;
shopitem
: '道具商店 id' IdString '快捷名称' EvalString '使用' ShopUse_List '未开启不显示' Bool BGNL? Newline shopItemChoices+ BEND
/* shopitem
tooltip : 道具商店
helpUrl : /_docs/#/instruction
default : ["itemShop","道具商店",false]
var code = {
'id': IdString_0,
'item': true,
'textInList': EvalString_0,
'use': ShopUse_List_0 || 'money',
'mustEnable': Bool_0,
'choices': 'choices_aqwedsa'
}
code=JSON.stringify(code,null,2).split('"choices_aqwedsa"').join('[\n'+shopItemChoices_0+']')+',\n';
return code;
*/;
shopItemChoices
: '道具名' IdString '存量' IntString? '买入价格' EvalString? '卖出价格' EvalString? '出现条件' EvalString? BEND
/* shopItemChoices
tooltip : 道具商店选项,每一项是道具名;买入或卖出可以不填表示只能卖出或买入
helpUrl : /_docs/#/instruction
default : ["yellowKey","","10","",""]
colour : this.subColor
IntString_0 = IntString_0 ? (', "number": '+IntString_0) : '';
EvalString_0 = EvalString_0 ? (', "money": "'+EvalString_0+'"') : '';
EvalString_1 = EvalString_1 ? (', "sell": "'+EvalString_1+'"') : '';
if (!EvalString_0 && !EvalString_1) throw "买入金额和卖出金额至少需要填写一个";
EvalString_2 = EvalString_2 ? (', "condition": "'+EvalString_2+'"') : '';
var code = '{"id": "' + IdString_0 + '"' + IntString_0 + EvalString_0 + EvalString_1 + EvalString_2 + '},\n';
return code;
*/;
shopcommonevent
: '公共事件商店 id' IdString '快捷名称' EvalString '未开启不显示' Bool BGNL? '执行的公共事件名' EvalString '参数列表' JsonEvalString?
/* shopcommonevent
tooltip : 全局商店, 执行一个公共事件
helpUrl : /_docs/#/instruction
default : ["shop1","回收钥匙商店",false,"回收钥匙商店",""]
if (JsonEvalString_0) {
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
throw new Error('参数列表必须是个有效的数组!');
}
var code = {
'id': IdString_0,
'textInList': EvalString_0,
'mustEnable': Bool_0,
'commonEvent': EvalString_1
}
if (JsonEvalString_0) code.args = JSON.parse(JsonEvalString_0);
code=JSON.stringify(code,null,2)+',\n';
return code;
*/;
//beforeBattle 事件编辑器入口之一
beforeBattle_m
: '战斗开始前' BGNL? Newline action+ BEND
/* beforeBattle_m
tooltip : 战斗开始前
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//afterBattle 事件编辑器入口之一
afterBattle_m
: '战斗结束后' BGNL? Newline action+ BEND
/* afterBattle_m
tooltip : 系统引发的战后
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//afterGetItem 事件编辑器入口之一
afterGetItem_m
: '获取道具后' '轻按时不触发' Bool BGNL? Newline action+ BEND
/* afterGetItem_m
tooltip : 系统引发的道具后事件
helpUrl : /_docs/#/instruction
if (Bool_0) {
return '{"disableOnGentleClick": true, "data": [\n'+action_0+']\n}';
} else {
return '[\n'+action_0+']\n';
}
*/;
//afterOpenDoor 事件编辑器入口之一
afterOpenDoor_m
: '打开门后' BGNL? Newline action+ BEND
/* afterOpenDoor_m
tooltip : 系统引发的自定义事件
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//firstArrive 事件编辑器入口之一
firstArrive_m
: '首次到达楼层' BGNL? Newline action+ BEND
/* firstArrive_m
tooltip : 首次到达楼层
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//eachArrive 事件编辑器入口之一
eachArrive_m
: '每次到达楼层' BGNL? Newline action+ BEND
/* eachArrive_m
tooltip : 每次到达楼层
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//changeFloor 事件编辑器入口之一
changeFloor_m
: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
/* changeFloor_m
tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
helpUrl : /_docs/#/instruction
default : [null,"MTx",null,"","",null,"",null]
selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
allFloorIds : ['IdString_0']
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
var loc = '';
if (PosString_0 && PosString_1) {
loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
}
if (Stair_List_0===':now') loc = '';
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
if (IgnoreChangeFloor_List_0!='null') {
IgnoreChangeFloor_List_0 = ', "ignoreChangeFloor": '+IgnoreChangeFloor_List_0;
} else {
IgnoreChangeFloor_List_0 = '';
}
var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+IntString_0+IgnoreChangeFloor_List_0+' }\n';
return code;
*/;
//commonEvent 事件编辑器入口之一
commonEvent_m
: '公共事件' BGNL? Newline action+ BEND
/* commonEvent_m
tooltip : 公共事件
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
//item 事件编辑器入口之一
item_m
: '使用道具事件' BGNL? Newline action+ BEND
/* item_m
tooltip : 使用道具事件
helpUrl : /_docs/#/instruction
var code = '[\n'+action_0+']\n';
return code;
*/;
// levelChoose 事件编辑器入口之一
levelChoose_m
: '难度分歧' BGNL? levelChooseList+ BEND
/* levelChoose_m
tooltip : 难度分歧
helpUrl : /_docs/#/instruction
var code = '[\n'+levelChooseList_0+']\n';
return code;
*/;
levelChooseList
: levelChooseChoice
| levelChooseEmpty;
levelChooseEmpty
: Newline
/* levelChooseEmpty
var code = ' \n';
return code;
*/;
levelChooseChoice
: '难度分歧项' '名称' EvalString '简写' EvalString '变量:hard值' NInt '颜色' ColorString? Colour BGNL Newline action+ BEND
/* levelChooseChoice
tooltip : 难度分歧项
helpUrl : /_docs/#/instruction
default : ['简单','Easy',1,'']
ColorString_0 = ColorString_0 ? (', "color": [' + ColorString_0 + ']') : '';
var code = '{"title": "'+EvalString_0+'", "name": "'+EvalString_1+'", "hard": '+NInt_0+ColorString_0+', "action": [\n'+action_0+']},\n';
return code;
*/;
floorPartition_m
: '高层塔分区管理' BGNL? floorPartitionList+ BEND
/* floorPartition_m
tooltip : 高层塔分区管理
helpUrl : /_docs/#/instruction
var code = '[\n'+floorPartitionList_0+']\n';
return code;
*/;
floorPartitionList
: floorPartitionItem
| floorPartitionEmpty;
floorPartitionEmpty
: Newline
/* floorPartitionEmpty
var code = ' \n';
return code;
*/;
floorPartitionItem
: '分区项' '起始楼层ID' IdString '终止楼层ID不填代表到最后一层' IdString? BEND
/* floorPartitionItem
tooltip : 难度分歧项
helpUrl : /_docs/#/instruction
default : ['MTx','']
IdString_1 = IdString_1 ? (', "'+IdString_1+'"') : '';
var code = '["'+IdString_0+'"'+IdString_1+'],\n';
return code;
*/;
// equip 事件编辑器入口之一
equip_m
: '装备' '类型' EvalString '装备动画(第一个装备格有效)' IdString? BGNL? '数值提升项' equipList+ '百分比提升项' equipList+ '穿上时事件' action+ '脱下时事件' action+ '此道具cls须为equips并设置canUseItemEffect' BEND
/* equip_m
tooltip : 装备
default : ['0', '']
helpUrl : /_docs/#/instruction
allAnimates : ['IdString_0']
if (!/^\d+$/.test(EvalString_0)) {
EvalString_0 = '"' + EvalString_0 + '"';
}
IdString_0 = IdString_0 && (', "animate": "'+IdString_0+'"');
if (action_0.trim()) action_0 = ', "equipEvent": [\n' + action_0 + ']';
if (action_1.trim()) action_1 = ', "unequipEvent": [\n' + action_1 + ']';
var code = '{"type": '+EvalString_0+IdString_0+', "value": {\n'+equipList_0+'\n}, "percentage": {\n'+equipList_1+'\n}'+action_0+action_1+'}';
return code;
*/;
equipList
: equipKnown
| equipUnknown
| equipEmpty;
equipKnown
: Equip_List ':' EvalString BEND
/* equipKnown
tooltip : 装备项
default : ['atk', 10]
helpUrl : /_docs/#/instruction
if (!/^[+-]?\d+(\.\d+)?$/.test(EvalString_0)) EvalString_0 = '"' + EvalString_0 + '"';
return '"'+Equip_List_0+'": '+EvalString_0+', ';
*/;
equipUnknown
: EvalString ':' EvalString BEND
/* equipUnknown
tooltip : 装备项
default : ['speed', 10]
helpUrl : /_docs/#/instruction
if (!/^[+-]?\d+(\.\d+)?$/.test(EvalString_1)) EvalString_1 = '"' + EvalString_1 + '"';
return '"'+EvalString_0+'": '+EvalString_1+', ';
*/;
equipEmpty
: Newline
/* equipEmpty
var code = ' \n';
return code;
*/;
floorImage_m
: '楼层贴图' BGNL? Newline floorImageList+ BEND
/* floorImage_m
tooltip : 楼层贴图
helpUrl : /_docs/#/instruction
var code = '[\n'+floorImageList_0+']\n';
return code;
*/;
floorImageList
: floorOneImage
| floorEmptyImage;
floorOneImage
: '图片名' EvalString '翻转' Reverse_List '图层' Bg_Fg2_List '绘制坐标' 'x' NInt 'y' NInt '初始禁用' Bool BGNL? Newline
'裁剪起点坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '帧数' IntString? BEND
/* floorOneImage
tooltip : 楼层贴图
default : ["bg.jpg","null","bg",0,0,false,"","","","",""]
helpUrl : /_docs/#/instruction
allImages : ['EvalString_0']
previewBlock : true
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
Bool_0 = Bool_0 ? (', "disable": true') : '';
IntString_0 = IntString_0 && (', "sx": '+IntString_0);
IntString_1 = IntString_1 && (', "sy": '+IntString_1);
IntString_2 = IntString_2 && (', "w": '+IntString_2);
IntString_3 = IntString_3 && (', "h": '+IntString_3);
IntString_4 = IntString_4 && (', "frame": '+IntString_4);
return '{"name": "'+EvalString_0+'"'+Reverse_List_0+', "canvas": "'+Bg_Fg2_List_0+'", "x": '+NInt_0+', "y": '+NInt_1+Bool_0+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+'},\n';
*/;
floorEmptyImage
: Newline
/* floorEmptyImage
var code = ' \n';
return code;
*/;
// doorInfo 事件编辑器入口之一
doorInfo_m
: '门信息' '开关门时间' Int '开门音效' EvalString? '关门音效' EvalString? BGNL? Newline '需要钥匙' doorKeyList+ '如需撞到开门还需要把图块触发器改成 openDoor' BGNL? Newline '开门后事件' action+ BEND
/* doorInfo_m
tooltip : 开门信息
default : [160, 'door.mp3', 'door.mp3']
helpUrl : /_docs/#/instruction
EvalString_0 = EvalString_0 && (', "openSound": "' + EvalString_0 + '"');
EvalString_1 = EvalString_1 && (', "closeSound": "' + EvalString_1 + '"');
if (action_0.trim()) action_0 = ', "afterOpenDoor": [\n' + action_0 + ']';
var code = '{"time": '+Int_0+EvalString_0+EvalString_1+', "keys": {\n'+doorKeyList_0+'\n}'+action_0.trim()+'}';
return code;
*/;
doorKeyList
: doorKeyKnown
| doorKeyUnknown
| doorKeyEmpty;
doorKeyKnown
: Key_List ':' Int '需要但不消耗' Bool BEND
/* doorKeyKnown
tooltip : 开门需要钥匙
default : ['yellowKey', 1, false]
helpUrl : /_docs/#/instruction
if (Bool_0) Key_List_0 += ':o';
return '"'+Key_List_0+'": '+Int_0+', ';
*/;
doorKeyUnknown
: IdString ':' Int '需要但不消耗' Bool BEND
/* doorKeyUnknown
tooltip : 开门需要钥匙
default : ['orangeKey', 1, false]
helpUrl : /_docs/#/instruction
allItems : ['IdString_0']
if (Bool_0) IdString_0 += ':o';
return '"'+IdString_0+'": '+Int_0+', ';
*/;
doorKeyEmpty
: Newline
/* doorKeyEmpty
var code = ' \n';
return code;
*/;
faceIds_m
: '行走图朝向:' BGNL? Newline '向下ID' IdString? '向左ID' IdString? '向右ID' IdString? '向上ID' IdString? BEND
/* faceIds_m
tooltip : 行走图朝向
default : ["","","",""]
allIds : ['IdString_0','IdString_1','IdString_2','IdString_3']
helpUrl : /_docs/#/instruction
return '{' + [
IdString_0 && ('"down": "' + IdString_0 +'"'),
IdString_1 && ('"left": "' + IdString_1 +'"'),
IdString_2 && ('"right": "' + IdString_2 +'"'),
IdString_3 && ('"up": "' + IdString_3 +'"'),
].filter(function (x) { return x; }).join(', ') + '}\n';
*/;
mainStyle_m
: '主要样式设置:' '标题界面背景图:' EvalString BGNL? Newline
'竖屏标题界面背景图:' EvalString BGNL? Newline
'标题样式;可写 display: none 隐藏标题' EvalString BGNL? Newline
'标题按钮样式:' EvalString BGNL? Newline
'横屏状态栏背景url(...) 0 0/100% 100% no-repeat 可将图片拉伸自适配' BGNL? Newline EvalString BGNL? Newline
'竖屏状态栏背景:' EvalString BGNL? Newline
'竖屏工具栏背景:' EvalString BGNL? Newline
'楼层切换样式:' EvalString BGNL? Newline
'状态栏颜色' ColorString Colour '边框颜色' ColorString Colour BGNL? Newline
'选中框颜色' ColorString Colour '全局字体' EvalString BEND
/* mainStyle_m
tooltip : 主要样式设置
default : ["project/images/bg.jpg", "project/images/bg.jpg", "color: white", "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "background-color: black; color: white", "255,255,255,1", "rgba(255,255,255,1)", "204,204,204,1", "rgba(204,204,204,1)", "255,215,0,1", "rgba(255,215,0,1)", "Verdana"]
helpUrl : /_docs/#/instruction
var code = {
startBackground: EvalString_0,
startVerticalBackground: EvalString_1,
startLogoStyle: EvalString_2,
startButtonsStyle: EvalString_3,
statusLeftBackground: EvalString_4,
statusTopBackground: EvalString_5,
toolsBackground: EvalString_6,
floorChangingStyle: EvalString_7,
statusBarColor: JSON.parse('['+ColorString_0+']'),
borderColor: JSON.parse('['+ColorString_1+']'),
selectColor: JSON.parse('['+ColorString_2+']'),
font: EvalString_8
};
return JSON.stringify(code);
*/;
nameMap_m
: '文件别名设置' '(可以游戏中使用此别名代替原始文件名)' BGNL? Newline nameMapList+ BEND
/* nameMap_m
tooltip : 文件别名设置
helpUrl : /_docs/#/instruction
var value = nameMapList_0.trim();
if (value.startsWith(',')) value = value.substring(1);
return '{'+value+'}';
*/;
nameMapList
: nameMapBgm
| nameMapSoundKnown
| nameMapSoundUnknown
| nameMapImage
| nameMapAnimate
| nameMapUnknown
| nameMapEmpty;
nameMapBgm
: '映射背景音乐' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapBgm
tooltip : 映射背景音乐
default : ['背景音乐', 'bgm.mp3']
allBgms : ['EvalString_1']
material : ["./project/bgms/", "EvalString_1"]
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapSoundKnown
: '映射系统音效' '名称' NameMap_List '映射到文件' EvalString BEND
/* nameMapSoundKnown
tooltip : 映射系统音效
default : ['确定', 'confirm.mp3']
allSounds : ['EvalString_0']
material : ["./project/sounds/", "EvalString_0"]
helpUrl : /_docs/#/instruction
return ',"'+NameMap_List_0+'":"'+EvalString_0+'"';
*/;
nameMapSoundUnknown
: '映射音效' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapSoundUnknown
tooltip : 映射音效
default : ['攻击', 'attack.mp3']
allSounds : ['EvalString_1']
material : ["./project/sounds/", "EvalString_1"]
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapImage
: '映射图片' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapImage
tooltip : 映射图片
default : ['背景图', 'bg.jpg']
allImages : ['EvalString_1']
material : ["./project/images/:images", "EvalString_1"]
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapAnimate
: '映射动画' '名称' EvalString '映射到文件' IdString BEND
/* nameMapAnimate
tooltip : 映射图片
default : ['领域', 'zone']
allAnimates : ['IdString_0']
material : ["./project/animates/", "IdString_0"]
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+IdString_0+'"';
*/;
nameMapUnknown
: '未知映射' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapUnknown
tooltip : 未知映射
default : ['文件名', 'file.jpg']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapEmpty
: Newline
/* nameMapEmpty
return ' \n';
*/;
splitImages_m
: '图片切分你可以将一张png格式的大图切分为若干小图' BGNL? splitImagesList+ BEND
/* splitImages_m
tooltip: 图片裁剪
helpUrl : /_docs/#/instruction
var code = '[\n'+splitImagesList_0+']\n';
return code;
*/;
splitImagesList
: splitImagesOne
| splitImagesEmpty;
splitImagesOne
: '图片切分项' '图片名' EvalString '每个小图宽度' Int '高度' Int '生成小图的前缀' EvalString BEND
/* splitImagesOne
tooltip : 图片裁剪项
helpUrl : /_docs/#/instruction
default : ['hero.png', 32, 32, 'hero_']
material : ["./project/images/:images", "EvalString_0"]
allImages : ['EvalString_0']
var code = '{"name": "'+EvalString_0+'", "width": '+Int_0+', "height": '+Int_1+', "prefix": "'+EvalString_1+'"},\n';
return code;
*/;
splitImagesEmpty
: Newline
/* splitImagesEmpty
var code = ' \n';
return code;
*/;
//为了避免关键字冲突,全部加了_s
//动作
action
: text_0_s
| text_1_s
| text_2_s
| moveTextBox_s
| clearTextBox_s
| comment_s
| autoText_s
| scrollText_s
| setText_s
| tip_s
| setValue_s
| setEnemy_s
| setEnemyOnPoint_s
| resetEnemyOnPoint_s
| moveEnemyOnPoint_s
| moveEnemyOnPoint_1_s
| setEquip_s
| setFloor_s
| setGlobalAttribute_s
| setGlobalValue_s
| setGlobalFlag_s
| setNameMap_s
| show_s
| hide_s
| setBlockOpacity_s
| setBlockFilter_s
| trigger_s
| insert_1_s
| insert_2_s
| exit_s
| setBlock_s
| turnBlock_s
| showFloorImg_s
| hideFloorImg_s
| showBgFgMap_s
| hideBgFgMap_s
| setBgFgBlock_s
| setHeroIcon_s
| update_s
| showStatusBar_s
| hideStatusBar_s
| setHeroOpacity_s
| sleep_s
| wait_s
| waitAsync_s
| stopAsync_s
| battle_s
| battle_1_s
| openDoor_s
| closeDoor_s
| changeFloor_s
| changePos_s
| setViewport_s
| setViewport_1_s
| lockViewport_s
| useItem_s
| loadEquip_s
| unloadEquip_s
| openShop_s
| disableShop_s
| follow_s
| unfollow_s
| animate_s
| animate_1_s
| stopAnimate_s
| vibrate_s
| showImage_s
| showImage_1_s
| hideImage_s
| showTextImage_s
| moveImage_s
| rotateImage_s
| scaleImage_s
| showGif_s
| setCurtain_0_s
| setCurtain_1_s
| screenFlash_s
| setWeather_s
| move_s
| moveAction_s
| moveHero_s
| jump_s
| jump_1_s
| jumpHero_s
| jumpHero_1_s
| playBgm_s
| pauseBgm_s
| resumeBgm_s
| loadBgm_s
| freeBgm_s
| playSound_s
| playSound_1_s
| stopSound_s
| setVolume_s
| setBgmSpeed_s
| win_s
| lose_s
| restart_s
| if_s
| if_1_s
| switch_s
| for_s
| forEach_s
| while_s
| dowhile_s
| break_s
| continue_s
| input_s
| input2_s
| choices_s
| confirm_s
| callBook_s
| callSave_s
| autoSave_s
| forbidSave_s
| callLoad_s
| previewUI_s
| clearMap_s
| setAttribute_s
| setFilter_s
| fillText_s
| fillBoldText_s
| drawTextContent_s
| fillRect_s
| strokeRect_s
| drawLine_s
| drawArrow_s
| fillPolygon_s
| strokePolygon_s
| fillEllipse_s
| strokeEllipse_s
| fillArc_s
| strokeArc_s
| drawImage_s
| drawImage_1_s
| drawIcon_s
| drawBackground_s
| drawSelector_s
| drawSelector_1_s
| unknown_s
| function_s
| pass_s
;
text_0_s
: '显示文章' ':' EvalString_Multi Newline
/* text_0_s
tooltip : text显示一段文字剧情
helpUrl : /_docs/#/instruction
previewBlock : true
default : ["欢迎使用事件编辑器(双击方块可直接预览)"]
var code = '"'+EvalString_Multi_0+'"';
if (block.isCollapsed() || !block.isEnabled()) {
code = '{"type": "text", "text": '+code;
if (block.isCollapsed()) code += ', "_collapsed": true';
if (!block.isEnabled()) code += ', "_disabled": true';
code += '}';
}
return code+',\n';
*/;
text_1_s
: '标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '起点 px' PosString? 'py' PosString? '宽' PosString? '编号' Int '不等待操作' Bool BGNL? Newline EvalString_Multi Newline
/* text_1_s
tooltip : text显示一段文字剧情,选项较多请右键点击帮助
helpUrl : /_docs/#/instruction
previewBlock : true
allIds : ['EvalString_1']
default : ["小妖精","fairy","","","","",0,false,"欢迎使用事件编辑器(双击方块可直接预览)"]
var title='';
if (EvalString_0==''){
if (EvalString_1=='' )title='';
else title='\\t['+EvalString_1+']';
} else {
if (EvalString_1=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+EvalString_1+']';
}
var pos = '';
if (PosString_0 || PosString_1) {
if (EvalString_2) throw new Error('对话框效果和起点像素位置只能设置一项!');
pos = '[' + (PosString_0||0) + ',' + (PosString_1||0);
if (PosString_2) pos += ',' + PosString_2;
pos += ']';
}
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
var code = '"'+title+EvalString_2+EvalString_Multi_0+'"';
if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
code = '{"type": "text", "text": '+code;
if (pos) code += ', "pos": ' + pos;
if (Int_0) code += ', "code": ' + Int_0;
if (Bool_0) code += ', "async": true';
if (block.isCollapsed()) code += ', "_collapsed": true';
if (!block.isEnabled()) code += ', "_disabled": true';
code += '}';
}
return code+',\n';
*/;
text_2_s
: '标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '起点 px' PosString? 'py' PosString? '宽' PosString? '编号' Int '不等待操作' Bool BGNL? Newline EvalString_Multi BGNL? Newline textDrawingList* Newline
/* text_2_s
tooltip : text显示一段文字剧情,选项较多请右键点击帮助
helpUrl : /_docs/#/instruction
previewBlock : true
allIds : ['EvalString_1']
default : ["小妖精","fairy","","","","",0,"欢迎使用事件编辑器(双击方块可直接预览)",null]
var title='';
if (EvalString_0==''){
if (EvalString_1=='' )title='';
else title='\\t['+EvalString_1+']';
} else {
if (EvalString_1=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+EvalString_1+']';
}
var pos = '';
if (PosString_0 || PosString_1) {
if (EvalString_2) throw new Error('对话框效果和起点像素位置只能设置一项!');
pos = '[' + (PosString_0||0) + ',' + (PosString_1||0);
if (PosString_2) pos += ',' + PosString_2;
pos += ']';
}
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
var code = '"'+title+EvalString_2+textDrawingList_0.replace(/\s/g, '')+EvalString_Multi_0+'"';
if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
code = '{"type": "text", "text": '+code;
if (pos) code += ', "pos": ' + pos;
if (Int_0) code += ', "code": ' + Int_0;
if (Bool_0) code += ', "async": true';
if (block.isCollapsed()) code += ', "_collapsed": true';
if (!block.isEnabled()) code += ', "_disabled": true';
code += '}';
}
return code+',\n';
*/;
textDrawingList
: textDrawing
| textDrawingEmpty;
textDrawing
: '立绘' EvalString '翻转' Reverse_List '绘制坐标' 'x' IntString 'y' IntString '宽' IntString? '高' IntString? BGNL? Newline
'裁剪坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '不透明度' EvalString? '旋转角度' IntString?
/* textDrawing
tooltip : 立绘
helpUrl : /_docs/#/instruction
default : ["fairy.png","null","0","0","","","","","","","",""]
colour : this.subColor
previewBlock : true
allImages : ['EvalString_0']
if (Reverse_List_0 && Reverse_List_0 != 'null') EvalString_0 += Reverse_List_0;
var list = [EvalString_0, IntString_0, IntString_1];
if (IntString_2 || IntString_3) {
if (list.length != 3 || !IntString_2 || !IntString_3) {
throw "绘制的宽和高需同时设置";
}
list.push(IntString_2);
list.push(IntString_3);
}
if (IntString_4 || IntString_5 || IntString_6 || IntString_7) {
if (list.length != 5) throw "如设置裁剪区域,请先设置绘制区域的宽高";
if (!IntString_4 || !IntString_5 || !IntString_6 || !IntString_7) {
throw "如设置裁剪区域,请同时设置全部的裁剪坐标和宽高";
}
list.splice(1, 0, IntString_4, IntString_5, IntString_6, IntString_7);
}
if (EvalString_1) {
if (list.length != 9) throw "如设置不透明度,需填满所有坐标和宽高";
var opacity = parseFloat(EvalString_1);
if (isNaN(opacity) || opacity < 0 || opacity > 1) throw "不合法的不透明度必须是0到1之间"
list.push(opacity);
}
if (IntString_8) {
if (list.length != 10) throw "如设置旋转角度,需填满所有坐标和宽高,以及不透明度";
list.push(IntString_8);
}
return "\\f[" + list.join(",")+"]";
*/;
textDrawingEmpty
: Newline
/* textDrawingEmpty
var code = '';
return code;
*/;
moveTextBox_s
: '移动对话框' ':' Int 'px' PosString 'py' PosString '使用增量' Bool '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
/* moveTextBox_s
tooltip : 移动对话框
helpUrl : /_docs/#/instruction
default : [1,"0","0",false,'',500,false]
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
Bool_0 = Bool_0 ?', "relative": true':'';
Bool_1 = Bool_1 ?', "async": true':'';
var code = '{"type": "moveTextBox", "code": '+Int_0+', "loc": ['+PosString_0+','+PosString_1+']'+Bool_0+MoveMode_List_0+', "time": '+Int_1+Bool_1+'},\n';
return code;
*/;
clearTextBox_s
: '清除对话框' ':' EvalString? Newline
/* clearTextBox_s
tooltip : 清除对话框
helpUrl : /_docs/#/instruction
default : ["1"]
if (EvalString_0 && !/^\d+(,\d+)*$/.test(EvalString_0)) throw new Error('对话框编号需要以逗号分隔');
EvalString_0 = EvalString_0 ? (', "code": ['+EvalString_0+']') : '';
var code = '{"type": "clearTextBox"'+EvalString_0+'},\n';
return code;
*/;
comment_s
: '添加注释' ':' EvalString_Multi Newline
/* comment_s
tooltip : comment添加一段会被游戏跳过的注释内容
helpUrl : /_docs/#/instruction
doubleclicktext : EvalString_Multi_0
default : ["可以在这里写添加任何注释内容"]
colour : this.commentColor
var code = '{"type": "comment", "text": "'+EvalString_Multi_0+'"},\n';
return code;
*/;
autoText_s
: '自动剧情文本: 标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '时间' Int BGNL? EvalString_Multi Newline
/* autoText_s
tooltip : autoText自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
helpUrl : /_docs/#/instruction
doubleclicktext : EvalString_Multi_0
allIds : ['EvalString_1']
default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"]
var title='';
if (EvalString_0==''){
if (EvalString_1=='' )title='';
else title='\\t['+EvalString_1+']';
} else {
if (EvalString_1=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+EvalString_1+']';
}
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
throw new Error('对话框效果的用法请右键点击帮助');
}
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
var code = '{"type": "autoText", "text": "'+title+EvalString_2+EvalString_Multi_0+'", "time": '+Int_0+'},\n';
return code;
*/;
scrollText_s
: '滚动剧情文本:' '时间' Int '行距' Number '不等待执行完毕' Bool? BGNL? EvalString_Multi Newline
/* scrollText_s
tooltip : scrollText滚动剧情文本将从下到上进行滚动显示。
helpUrl : /_docs/#/instruction
doubleclicktext : EvalString_Multi_0
default : [5000,1.4,false,"时间是总时间可以使用setText事件来控制字体、颜色、大小、偏移量等"]
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "scrollText", "text": "'+EvalString_Multi_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n';
return code;
*/;
setText_s
: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' IntString? '对齐' TextAlign_List? '粗体' B_1_List? BGNL? '标题颜色' ColorString? Colour '正文颜色' ColorString? Colour '背景色' EvalString? Colour BGNL? '标题大小' IntString? '正文大小' IntString? '行距' IntString? '打字间隔' IntString? '字符间距' IntString? '淡入淡出时间' IntString? Newline
/* setText_s
tooltip : setText设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填,字符间距为字符之间的距离,为整数或不填。
helpUrl : /_docs/#/instruction
previewBlock : true
default : [null,"",null,null,"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","","","","",""]
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
var colorRe = MotaActionFunctions.pattern.colorRe;
IntString_0 = IntString_0 ? (', "offset": '+IntString_0) : '';
ColorString_0 = ColorString_0 ? (', "title": ['+ColorString_0+']') : '';
ColorString_1 = ColorString_1 ? (', "text": ['+ColorString_1+']') : '';
if (EvalString_0) {
if (colorRe.test(EvalString_0)) {
EvalString_0 = ', "background": ['+EvalString_0+']';
}
else if (/^\w+\.png$/.test(EvalString_0)) {
EvalString_0 = ', "background": "'+EvalString_0+'"';
}
else {
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色或一个WindowSkin的png图片名称');
}
}
IntString_1 = IntString_1 ? (', "titlefont": '+IntString_1) : '';
IntString_2 = IntString_2 ? (', "textfont": '+IntString_2) : '';
IntString_3 = IntString_3 ? (', "lineHeight": '+IntString_3) : '';
IntString_4 = IntString_4 ? (', "time": '+IntString_4) : '';
IntString_5 = IntString_5 ? (', "letterSpacing": '+IntString_5) : '';
IntString_6 = IntString_6 ? (', "animateTime": ' + IntString_6) : '';
B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0;
var code = '{"type": "setText"'+SetTextPosition_List_0+IntString_0+TextAlign_List_0+B_1_List_0+ColorString_0+ColorString_1+EvalString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+IntString_6+'},\n';
return code;
*/;
tip_s
: '显示提示' ':' EvalString '图标ID' IdString? Newline
/* tip_s
tooltip : tip显示一段提示文字
helpUrl : /_docs/#/instruction
allIds : ['IdString_0']
default : ["这段话将在左上角以气泡形式显示",""]
IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
return code;
*/;
setValue_s
: '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
/* setValue_s
tooltip : setValue设置勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : /_docs/#/instruction
default : ["","","",false]
colour : this.dataColor
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
} else AssignOperator_List_0 = '';
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "setValue", "name": "'+idString_e_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"' + Bool_0 + '},\n';
return code;
*/;
setEnemy_s
: '设置怪物属性' ':' '怪物ID' IdString '的' EnemyId_List AssignOperator_List expression '不刷新显伤' Bool Newline
/* setEnemy_s
tooltip : setEnemy设置某个怪物的属性
helpUrl : /_docs/#/instruction
default : ["greenSlime", "atk", "=", "", false]
allEnemys : ['IdString_0']
colour : this.dataColor
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
} else AssignOperator_List_0 = '';
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "setEnemy", "id": "'+IdString_0+'", "name": "'+EnemyId_List_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"'+Bool_0+'},\n';
return code;
*/;
setEquip_s
: '设置装备属性' ':' '装备ID' IdString EquipValueType_List '的' EvalString AssignOperator_List expression Newline
/* setEquip_s
tooltip : setEquip设置某个怪物的属性
helpUrl : /_docs/#/instruction
default : ["sword1", "value", "atk", "="]
allEquips : ['IdString_0']
colour : this.dataColor
EquipValueType_List_0 = EquipValueType_List_0 == 'percentage' ? ', "valueType": "percentage"' : ', "valueType": "value"';
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
} else AssignOperator_List_0 = '';
var code = '{"type": "setEquip", "id": "'+IdString_0+'"'+EquipValueType_List_0+', "name": "'+EvalString_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"},\n';
return code;
*/;
setEnemyOnPoint_s
: '设置某点怪物属性' ':' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '的' EnemyPoint_List AssignOperator_List expression '不刷新显伤' Bool Newline
/* setEnemyOnPoint_s
tooltip : setEnemyOnPoint设置某个点上怪物的属性
helpUrl : /_docs/#/instruction
default : ["", "", "", "atk", "=", "", false]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.dataColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
} else AssignOperator_List_0 = '';
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "setEnemyOnPoint"'+floorstr+IdString_0+', "name": "'+EnemyPoint_List_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"'+Bool_0+'},\n';
return code;
*/;
resetEnemyOnPoint_s
: '重置某点怪物属性' ':' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '不刷新显伤' Bool Newline
/* resetEnemyOnPoint_s
tooltip : resetEnemyOnPoint重置某个点上怪物的属性
helpUrl : /_docs/#/instruction
default : ["", "", "", false]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.dataColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "resetEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
return code;
*/;
moveEnemyOnPoint_s
: '移动某点怪物属性' ':' '起点' 'x' PosString? ',' 'y' PosString? '终点' 'x' PosString? 'y' PosString? '楼层' IdString? '不刷新显伤' Bool Newline
/* moveEnemyOnPoint_s
tooltip : moveEnemyOnPoint移动某个点上怪物的属性到其他点
helpUrl : /_docs/#/instruction
default : ["", "", "", "", "", false]
allFloorIds : ['IdString_0']
selectPoint : ["PosString_2", "PosString_3"]
menu : [['选择起点位置','editor_blockly.selectPoint(block,["PosString_0", "PosString_1"])']]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var floorstr = PosString_0 && PosString_1 ? ', "from": ['+PosString_0+','+PosString_1+']' : '';
if (PosString_2 && PosString_3) floorstr += ', "to": ['+PosString_2+','+PosString_3+']'
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "moveEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
return code;
*/;
moveEnemyOnPoint_1_s
: '移动某点怪物属性' ':' '起点' 'x' PosString? ',' 'y' PosString? '增量' 'dx' PosString? 'dy' PosString? '楼层' IdString? '不刷新显伤' Bool Newline
/* moveEnemyOnPoint_1_s
tooltip : moveEnemyOnPoint移动某个点上怪物的属性到其他点
helpUrl : /_docs/#/instruction
default : ["", "", "", "", "", false]
allFloorIds : ['IdString_0']
selectPoint : ["PosString_0", "PosString_1"]
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var floorstr = PosString_0 && PosString_1 ? ', "from": ['+PosString_0+','+PosString_1+']' : '';
if (PosString_2 && PosString_3) floorstr += ', "dxy": ['+PosString_2+','+PosString_3+']'
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
var code = '{"type": "moveEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
return code;
*/;
setFloor_s
: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '为' JsonEvalString Newline
/* setFloor_s
tooltip : setFloor设置楼层属性该楼层属性和编辑器中的楼层属性一一对应
helpUrl : /_docs/#/instruction
default : ["title","","\"新楼层名\""]
allFloorIds : ['IdString_0']
colour : this.dataColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": '+JsonEvalString_0+'},\n';
return code;
*/;
setGlobalAttribute_s
: '设置全局属性' ':' Global_Attribute_List '为' EvalString Newline
/* setGlobalAttribute_s
tooltip : setGlobalAttribute设置全局属性
helpUrl : /_docs/#/instruction
default : ["font","Verdana"]
colour : this.dataColor
var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n';
return code;
*/;
setGlobalValue_s
: '设置全局数值' ':' Global_Value_List '为' EvalString Newline
/* setGlobalValue_s
tooltip : setGlobalValue设置全局属性
helpUrl : /_docs/#/instruction
default : ["lavaDamage","100"]
colour : this.dataColor
var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n';
return code;
*/;
setGlobalFlag_s
: '设置系统开关' ':' Global_Flag_List Bool Newline
/* setGlobalFlag_s
tooltip : setGlobalFlag设置系统开关
helpUrl : /_docs/#/instruction
default : ["s:enableFloor","true"]
colour : this.dataColor
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
return code;
*/;
setNameMap_s
: '设置文件别名' ':' EvalString '为' EvalString? Newline
/* setNameMap_s
tooltip : setNameMap设置文件别名
helpUrl : /_docs/#/instruction
default : ["背景音乐",""]
colour : this.dataColor
EvalString_1 = EvalString_1 ? (', "value": "' + EvalString_1 + '"') : '';
var code = '{"type": "setNameMap", "name": "'+EvalString_0+'"'+EvalString_1+'},\n';
return code;
*/;
show_s
: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool? Newline
/* show_s
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
helpUrl : /_docs/#/instruction
default : ["","","","",false]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0 ?', "async": true':'';
var code = '{"type": "show"'+floorstr+IdString_0+''+IntString_0+Bool_0+'},\n';
return code;
*/;
hide_s
: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '同时删除' Bool '动画时间' IntString? '不等待执行完毕' Bool? Newline
/* hide_s
tooltip : hide: 隐藏事件,同时可删除
helpUrl : /_docs/#/instruction
default : ["","","",true,"",false]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0 ?', "remove": true':'';
Bool_1 = Bool_1 ?', "async": true':'';
var code = '{"type": "hide"'+floorstr+IdString_0+Bool_0+IntString_0+Bool_1+'},\n';
return code;
*/;
setBlockOpacity_s
: '设置图块不透明度' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '不透明度' Number '动画时间' IntString? '不等待执行完毕' Bool? Newline
/* setBlockOpacity_s
tooltip : setBlockOpacity: 设置图块不透明度
helpUrl : /_docs/#/instruction
default : ["","","",1.0,"",false]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
if (Number_0 < 0 || Number_0 > 1) throw new Error('不透明度需要在0~1之间');
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0 ?', "async": true':'';
var code = '{"type": "setBlockOpacity"'+floorstr+IdString_0+', "opacity": '+Number_0+IntString_0+Bool_0+'},\n';
return code;
*/;
setBlockFilter_s
: '设置图块特效' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number Newline
/* setBlockFilter_s
tooltip : setBlockFilter: 设置图块特效
helpUrl : /_docs/#/instruction
default : ["","","",0,0,0,false,0]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
if (Number_0 < 0) throw '虚化不得小于00为完全没有虚化';
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
if (Number_1 < 0 || Number_1 > 1) throw '灰度需要在0~1之间';
if (Number_2 < 0) throw '阴影不得小于00为完全没有阴影';
var code = '{"type": "setBlockFilter"'+floorstr+IdString_0+', "blur": '+Number_0+', "hue": '+Int_0+', "grayscale": '+Number_1+', "invert": '+Bool_0+', "shadow": '+Number_2+'},\n';
return code;
*/;
trigger_s
: '触发系统事件' 'x' PosString? ',' 'y' PosString? Newline
/* trigger_s
tooltip : trigger: 立即触发另一个地点的事件
helpUrl : /_docs/#/instruction
default : ["",""]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.eventColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
var code = '{"type": "trigger"'+floorstr+'},\n';
return code;
*/;
insert_1_s
: '插入公共事件' EvalString '参数列表' JsonEvalString? Newline
/* insert_1_s
tooltip : insert: 插入公共事件并执行
helpUrl : /_docs/#/instruction
allEvents : ['EvalString_0']
default : ["加点事件", ""]
colour : this.eventColor
if (JsonEvalString_0) {
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
throw new Error('参数列表必须是个有效的数组!');
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
}
var code = '{"type": "insert", "name": "'+EvalString_0+'"'+JsonEvalString_0+'},\n';
return code;
*/;
insert_2_s
: '插入事件' 'x' PosString? ',' 'y' PosString? Event_List? '楼层' IdString? '参数列表' JsonEvalString? Newline
/* insert_2_s
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
helpUrl : /_docs/#/instruction
default : ["0","0",null,"",""]
colour : this.eventColor
allFloorIds : ['IdString_0']
selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
if (JsonEvalString_0) {
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
throw new Error('参数列表必须是个有效的数组!');
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
}
if (Event_List_0 && Event_List_0 !=='null')
Event_List_0 = ', "which": "'+Event_List_0+'"';
else Event_List_0 = '';
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
var code = '{"type": "insert"'+floorstr+Event_List_0+IdString_0+JsonEvalString_0+'},\n';
return code;
*/;
exit_s
: '立刻结束当前事件' Newline
/* exit_s
tooltip : exit: 立刻结束当前事件
helpUrl : /_docs/#/instruction
colour : this.eventColor
var code = '{"type": "exit"},\n';
return code;
*/;
setBlock_s
: '转变图块为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool Newline
/* setBlock_s
tooltip : setBlock设置某个图块,忽略坐标楼层则为当前事件
helpUrl : /_docs/#/instruction
colour : this.mapColor
allFloorIds : ['IdString_0']
allIds : ['EvalString_0']
default : ["yellowDoor","","","","",false]
selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_1, EvalString_2);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
Bool_0 = Bool_0 ? (', "async": true') : '';
var code = '{"type": "setBlock", "number": "'+EvalString_0+'"'+floorstr+IdString_0+IntString_0+Bool_0+'},\n';
return code;
*/;
turnBlock_s
: '事件转向' DirectionEx_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* turnBlock_s
tooltip : turnBlock事件转向自动检索faceIds
helpUrl : /_docs/#/instruction
colour : this.mapColor
allFloorIds : ['IdString_0']
default : [null,"","",""]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "turnBlock"'+DirectionEx_List_0+floorstr+IdString_0+'},\n';
return code;
*/;
showFloorImg_s
: '显示贴图' '像素坐标' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* showFloorImg_s
tooltip : showFloorImg: 显示一个贴图xy为左上角坐标可用逗号分隔表示多个点
helpUrl : /_docs/#/instruction
default : ["","",""]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "showFloorImg"'+floorstr+IdString_0+'},\n';
return code;
*/;
hideFloorImg_s
: '隐藏贴图' '像素坐标' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* hideFloorImg_s
tooltip : hideFloorImg: 隐藏一个贴图xy为左上角坐标可用逗号分隔表示多个点
helpUrl : /_docs/#/instruction
default : ["","",""]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "hideFloorImg"'+floorstr+IdString_0+'},\n';
return code;
*/;
showBgFgMap_s
: '显示图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* showBgFgMap_s
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块xy为左上角坐标可用逗号分隔表示多个点
helpUrl : /_docs/#/instruction
default : ["bg","","",""]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "showBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
return code;
*/;
hideBgFgMap_s
: '隐藏图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* hideBgFgMap_s
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块xy为左上角坐标可用逗号分隔表示多个点
helpUrl : /_docs/#/instruction
default : ["bg","","",""]
allFloorIds : ['IdString_0']
colour : this.mapColor
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "hideBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
return code;
*/;
setBgFgBlock_s
: '转变图层块' Bg_Fg_List '为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
/* setBgFgBlock_s
tooltip : setBgFgBlock设置某个图层块,忽略坐标楼层则为当前点
helpUrl : /_docs/#/instruction
colour : this.mapColor
selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
allIds : ['EvalString_0']
allFloorIds : ['IdString_0']
default : ["bg","yellowDoor","","",""]
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_1, EvalString_2);
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var code = '{"type": "setBgFgBlock", "name": "' + Bg_Fg_List_0 + '", "number": "'+EvalString_0+'"'+floorstr+IdString_0+'},\n';
return code;
*/;
setHeroIcon_s
: '更改角色行走图' EvalString? '不重绘' Bool Newline
/* setHeroIcon_s
tooltip : setHeroIcon更改角色行走图
helpUrl : /_docs/#/instruction
colour : this.dataColor
default : ["hero.png", false]
allImages : ['EvalString_0']
material : ["./project/images/:images", "EvalString_0"]
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
Bool_0 = Bool_0 ? (', "noDraw": true') : '';
var code = '{"type": "setHeroIcon"'+EvalString_0+Bool_0+'},\n';
return code;
*/;
update_s
: '更新状态栏和地图显伤' '不检查自动事件' Bool Newline
/* update_s
tooltip : update: 立刻更新状态栏和地图显伤
helpUrl : /_docs/#/instruction
default : [false]
colour : this.dataColor
Bool_0 = Bool_0 ? (', "doNotCheckAutoEvents": true') : ''
var code = '{"type": "update"'+Bool_0+'},\n';
return code;
*/;
showStatusBar_s
: '显示状态栏' Newline
/* showStatusBar_s
tooltip : showStatusBar: 显示状态栏
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "showStatusBar"},\n';
return code;
*/;
hideStatusBar_s
: '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline
/* hideStatusBar_s
tooltip : hideStatusBar: 隐藏状态栏
helpUrl : /_docs/#/instruction
colour : this.soundColor
default : [false]
Bool_0 = Bool_0?', "toolbox": true':'';
var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
return code;
*/;
setHeroOpacity_s
: '设置勇士不透明度' Number '渐变方式' MoveMode_List '动画时间' IntString? '不等待执行完毕' Bool Newline
/* setHeroOpacity_s
tooltip : setHeroOpacity: 设置勇士不透明度
helpUrl : /_docs/#/instruction
default : [1,'','',false]
colour : this.soundColor
if (Number_0 < 0 || Number_0 > 1) throw new Error('不透明度需要在0~1之间');
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
Bool_0 = Bool_0 ? (', "async": true') : '';
var code = '{"type": "setHeroOpacity", "opacity": '+Number_0+MoveMode_List_0+IntString_0+Bool_0+'},\n';
return code;
*/;
sleep_s
: '等待' Int '毫秒' '不可被Ctrl跳过' Bool Newline
/* sleep_s
tooltip : sleep: 等待多少毫秒
helpUrl : /_docs/#/instruction
default : [500, false]
colour : this.soundColor
Bool_0 = Bool_0?', "noSkip": true':'';
var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
return code;
*/;
battle_s
: '强制战斗' IdString Newline
/* battle_s
tooltip : battle: 强制战斗
helpUrl : /_docs/#/instruction
default : ["greenSlime"]
allEnemys : ['IdString_0']
colour : this.dataColor
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
return code;
*/;
battle_1_s
: '强制战斗' 'x' PosString? ',' 'y' PosString? Newline
/* battle_1_s
tooltip : battle: 强制战斗
helpUrl : /_docs/#/instruction
default : ["","",""]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
var code = '{"type": "battle"'+floorstr+'},\n';
return code;
*/;
openDoor_s
: '开门' 'x' PosString? ',' 'y' PosString? '楼层' IdString? '需要钥匙' Bool? '不等待执行完毕' Bool Newline
/* openDoor_s
tooltip : openDoor: 开门,楼层可不填表示当前层
helpUrl : /_docs/#/instruction
default : ["","","",false,false]
selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Bool_0 = Bool_0 ? ', "needKey": true' : '';
Bool_1 = Bool_1 ? ', "async": true' : '';
var code = '{"type": "openDoor"'+floorstr+IdString_0+Bool_0+Bool_1+'},\n';
return code;
*/;
closeDoor_s
: '关门' 'x' PosString? ',' 'y' PosString? 'ID' IdString '不等待执行完毕' Bool Newline
/* closeDoor_s
tooltip : closeDoor: 关门事件,需要该点本身无事件
helpUrl : /_docs/#/instruction
default : ["","","yellowDoor",false]
selectPoint : ["PosString_0", "PosString_1"]
allDoors : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Bool_0 = Bool_0 ? ', "async": true' : '';
var code = '{"type": "closeDoor", "id": "'+IdString_0+'"'+floorstr+Bool_0+'},\n';
return code;
*/;
changeFloor_s
: '楼层切换' Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? Newline
/* changeFloor_s
tooltip : changeFloor: 楼层切换,动画时间可不填
helpUrl : /_docs/#/instruction
default : [null,"",null,"","",null,"",null]
selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
allFloorIds : ['IdString_0']
colour : this.dataColor
var toFloorId = IdString_0;
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
toFloorId = toFloorId ? (', "floorId": "' + toFloorId +'"') : '';
var loc = '';
if (PosString_0 && PosString_1) {
loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
}
if (Stair_List_0===':now') loc = '';
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
var code = '{"type": "changeFloor"'+toFloorId+loc+DirectionEx_List_0+IntString_0+' },\n';
return code;
*/;
changePos_s
: '位置朝向切换' 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List Newline
/* changePos_s
tooltip : changePos: 当前位置切换
helpUrl : /_docs/#/instruction
default : ["","",null]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.dataColor
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
var code = '{"type": "changePos"'+loc+DirectionEx_List_0+'},\n';
return code;
*/;
useItem_s
: '使用道具' IdString Newline
/* useItem_s
tooltip : useItem: 使用道具
helpUrl : /_docs/#/instruction
colour : this.dataColor
allItems : ['IdString_0']
default : ["pickaxe"]
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
return code;
*/;
loadEquip_s
: '装上装备' IdString Newline
/* loadEquip_s
tooltip : loadEquip: 装上装备
helpUrl : /_docs/#/instruction
colour : this.dataColor
default : ["sword1"]
allEquips : ['IdString_0']
var code = '{"type": "loadEquip", "id": "'+IdString_0+'"},\n';
return code;
*/;
unloadEquip_s
: '卸下第' Int '格装备孔的装备' Newline
/* unloadEquip_s
tooltip : unloadEquip: 卸下装备
helpUrl : /_docs/#/instruction
colour : this.dataColor
default : [0]
var code = '{"type": "unloadEquip", "pos": '+Int_0+'},\n';
return code;
*/;
openShop_s
: '启用全局商店' IdString '同时打开' Bool Newline
/* openShop_s
tooltip : 全局商店
helpUrl : /_docs/#/instruction
colour : this.dataColor
default : ["shop1", true]
allShops : ['IdString_0']
Bool_0 = Bool_0 ? (', "open": true') : '';
var code = '{"type": "openShop", "id": "'+IdString_0+'"'+Bool_0+'},\n';
return code;
*/;
disableShop_s
: '禁用全局商店' IdString Newline
/* disableShop_s
tooltip : 全局商店
helpUrl : /_docs/#/instruction
default : ["shop1"]
allShops : ['IdString_0']
colour : this.dataColor
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
return code;
*/;
follow_s
: '跟随勇士' '行走图' EvalString Newline
/* follow_s
tooltip : follow: 跟随勇士
helpUrl : /_docs/#/instruction
default : ["npc.png"]
allImages : ['EvalString_0']
material : ["./project/images/:images", "EvalString_0"]
colour : this.dataColor
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
return code;
*/;
unfollow_s
: '取消跟随' '行走图' EvalString? Newline
/* unfollow_s
tooltip : unfollow: 取消跟随
helpUrl : /_docs/#/instruction
default : [""]
allImages : ['EvalString_0']
material : ["./project/images/:images", "EvalString_0"]
colour : this.dataColor
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
return code;
*/;
vibrate_s
: '画面震动' '方向' Vibrate_List '时间' Int '速度' Int '振幅' Int '不等待执行完毕' Bool Newline
/* vibrate_s
tooltip : vibrate: 画面震动
helpUrl : /_docs/#/instruction
default : ["horizontal",2000,10,10,false]
colour : this.soundColor
var async = Bool_0?', "async": true':''
var code = '{"type": "vibrate", "direction": "'+Vibrate_List_0+'", "time": '+Int_0+', "speed": '+Int_1+', "power": '+Int_2+async+'},\n';
return code;
*/;
animate_s
: '显示动画' EvalString '位置' 'x' PosString? 'y' PosString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline
/* animate_s
tooltip : animate显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
helpUrl : /_docs/#/instruction
default : ["zone","","",false,false]
allAnimates : ['EvalString_0']
material : ["./project/animates/", "EvalString_0"]
menu : [['选择位置', 'editor_blockly.selectPoint(block, ["PosString_0", "PosString_1"])']]
colour : this.soundColor
var loc = PosString_0&&PosString_1?(', "loc": ['+PosString_0+','+PosString_1+']'):'';
Bool_0 = Bool_0?', "alignWindow": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "animate", "name": "'+EvalString_0+'"'+loc+Bool_0+Bool_1+'},\n';
return code;
*/;
animate_1_s
: '显示动画并跟随角色' EvalString '不等待执行完毕' Bool Newline
/* animate_1_s
tooltip : animate显示动画并跟随角色
helpUrl : /_docs/#/instruction
default : ["zone",false]
allAnimates : ['EvalString_0']
material : ["./project/animates/", "EvalString_0"]
colour : this.soundColor
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "animate", "name": "'+EvalString_0+'", "loc": "hero"'+Bool_0+'},\n';
return code;
*/;
stopAnimate_s
: '停止所有动画' '执行动画回调' Bool Newline
/* stopAnimate_s
tooltip : stopAnimate停止所有动画
helpUrl : /_docs/#/instruction
default : [false]
colour : this.soundColor
Bool_0 = Bool_0?', "doCallback": true':'';
var code = '{"type": "stopAnimate"'+Bool_0+'},\n';
return code;
*/;
setViewport_s
: '设置视角' '左上角坐标' 'x' PosString? ',' 'y' PosString? '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
/* setViewport_s
tooltip : setViewport: 设置视角
helpUrl : /_docs/#/instruction
default : ["","","",0,false]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.soundColor
var loc = '';
if (PosString_0 && PosString_1) {
loc = ', "loc": ['+PosString_0+','+PosString_1+']';
}
Int_0 = Int_0 ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "async": true':'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var code = '{"type": "setViewport"'+loc+MoveMode_List_0+Int_0+Bool_0+'},\n';
return code;
*/;
setViewport_1_s
: '设置视角' '增量坐标' 'dx' PosString? ',' 'dy' PosString? '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
/* setViewport_1_s
tooltip : setViewport: 设置视角
helpUrl : /_docs/#/instruction
default : ["0","0","",0,false]
colour : this.soundColor
var loc = '';
if (PosString_0 && PosString_1) {
loc = ', "dxy": ['+PosString_0+','+PosString_1+']';
}
Int_0 = Int_0 ?(', "time": '+Int_0):'';
Bool_0 = Bool_0?', "async": true':'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var code = '{"type": "setViewport"'+loc+MoveMode_List_0+Int_0+Bool_0+'},\n';
return code;
*/;
lockViewport_s
: '是否锁定视角' Bool Newline
/* lockViewport_s
tooltip : lockViewport: 是否锁定视角
helpUrl : /_docs/#/instruction
default : [false]
colour : this.soundColor
Bool_0 = Bool_0 ? (', "lock": true') : '';
var code = '{"type": "lockViewport"'+Bool_0+'},\n';
return code;
*/;
showImage_s
: '显示图片' '图片编号' NInt '图片' EvalString '翻转' Reverse_List BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
/* showImage_s
tooltip : showImage显示图片
helpUrl : /_docs/#/instruction
default : [1,"bg.jpg","null","0","0",1,0,false]
allImages : ['EvalString_0']
menu : [['选择图片','editor_blockly.selectMaterial(block, ["./project/images/:images", "EvalString_0"])']]
previewBlock : true
colour : this.imageColor
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
var async = Bool_0?', "async": true':'';
var code = '{"type": "showImage", "code": '+NInt_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
showImage_1_s
: '显示图片' '图片编号' NInt '图片' EvalString '翻转' Reverse_List BGNL?
'裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline
/* showImage_1_s
tooltip : showImage_1显示图片
helpUrl : /_docs/#/instruction
default : [1,"bg.jpg","null","0","0","","",1,"0","0","","",0,false]
allImages : ['EvalString_0']
menu : [['选择图片','editor_blockly.selectMaterial(block, ["./project/images/:images", "EvalString_0"])']]
previewBlock : true
colour : this.imageColor
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
var async = Bool_0?', "async": true':'';
var code = '{"type": "showImage", "code": '+NInt_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', '+
'"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+
'"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+
'"opacity": '+Number_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
showTextImage_s
: '显示图片化文本' EvalString_Multi BGNL?
'图片编号' NInt '起点像素' 'x' PosString 'y' PosString '行距' Number '翻转' Reverse_List '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
/* showTextImage_s
tooltip : showTextImage显示图片化文本
helpUrl : /_docs/#/instruction
colour : this.imageColor
doubleclicktext : EvalString_Multi_0
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,"null",1,0,false]
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
var async = Bool_0?', "async": true':'';
var code = '{"type": "showTextImage", "code": '+NInt_0+', "text": "'+EvalString_Multi_0+'", "loc": ['+PosString_0+','+PosString_1+'], "lineHeight": '+Number_0+Reverse_List_0+', "opacity": '+Number_1+', "time": '+Int_0+async+'},\n';
return code;
*/;
hideImage_s
: '清除图片' '图片编号' NInt '时间' Int '不等待执行完毕' Bool Newline
/* hideImage_s
tooltip : hideImage清除图片
helpUrl : /_docs/#/instruction
default : [1,0,false]
colour : this.imageColor
var async = Bool_0?', "async": true':'';
var code = '{"type": "hideImage", "code": '+NInt_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
showGif_s
: '显示或清除动图' EvalString? '起点像素位置' 'x' PosString? 'y' PosString? Newline
/* showGif_s
tooltip : showGif显示动图
helpUrl : /_docs/#/instruction
default : ["","",""]
allImages : ['EvalString_0']
previewBlock : true
colour : this.imageColor
EvalString_0 = EvalString_0 ? (', "name": "'+EvalString_0+'"') : '';
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
var code = '{"type": "showGif"'+EvalString_0+loc+'},\n';
return code;
*/;
moveImage_s
: '图片移动' '图片编号' NInt '终点像素位置' 'x' PosString? 'y' PosString? BGNL?
'不透明度' EvalString? '移动方式' MoveMode_List '移动时间' Int '不等待执行完毕' Bool Newline
/* moveImage_s
tooltip : moveImage图片移动
helpUrl : /_docs/#/instruction
default : [1,'','','','',500,false]
colour : this.imageColor
var toloc = '';
if (PosString_0 && PosString_1)
toloc = ', "to": ['+PosString_0+','+PosString_1+']';
EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "moveImage", "code": '+NInt_0+toloc+MoveMode_List_0+EvalString_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
rotateImage_s
: '图片旋转' '图片编号' NInt '中心点像素' 'x' PosString? 'y' PosString? '移动方式' MoveMode_List BGNL? '旋转度数(正数顺时针,负数逆时针)' NInt '旋转时间' Int '不等待执行完毕' Bool Newline
/* rotateImage_s
tooltip : rotateImage图片旋转
helpUrl : /_docs/#/instruction
default : [1,'','','',90,500,false]
colour : this.imageColor
var loc = '';
if (PosString_0 && PosString_1)
loc = ', "center": ['+PosString_0+','+PosString_1+']';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "rotateImage", "code": '+NInt_0+loc+', "angle": '+NInt_1+MoveMode_List_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
scaleImage_s
: '图片放缩' '图片编号' NInt '中心点像素' 'x' PosString? 'y' PosString? '移动方式' MoveMode_List BGNL? '放缩比例' Number '动画时间' Int '不等待执行完毕' Bool Newline
/* scaleImage_s
tooltip : scaleImage图片放缩
helpUrl : /_docs/#/instruction
default : [1,'','','',0.8,0,false]
colour : this.imageColor
if (Number_0 <= 0) throw new Error('放缩比例需要大于0');
var loc = '';
if (PosString_0 && PosString_1)
loc = ', "center": ['+PosString_0+','+PosString_1+']';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "scaleImage", "code": '+NInt_0+loc+', "scale": '+Number_0+MoveMode_List_0+', "time": '+Int_0+async+'},\n';
return code;
*/;
setCurtain_0_s
: '更改画面色调' ColorString Colour '动画时间' IntString? BGNL? Newline '渐变方式' MoveMode_List '持续到下一个本事件' Bool '不等待执行完毕' Bool Newline
/* setCurtain_0_s
tooltip : setCurtain: 更改画面色调,动画时间可不填
helpUrl : /_docs/#/instruction
default : ["255,255,255,1",'rgba(255,255,255,1)',500,'',true,false]
colour : this.soundColor
previewBlock : true
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
Bool_0 = Bool_0 ? ', "keep": true' : '';
var async = Bool_1?', "async": true':'';
var code = '{"type": "setCurtain", "color": ['+ColorString_0+']'+IntString_0+MoveMode_List_0+Bool_0+async+'},\n';
return code;
*/;
setCurtain_1_s
: '恢复画面色调' '动画时间' IntString? '渐变方式' MoveMode_List '不等待执行完毕' Bool Newline
/* setCurtain_1_s
tooltip : setCurtain: 恢复画面色调,动画时间可不填
helpUrl : /_docs/#/instruction
default : [500,'',false]
colour : this.soundColor
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setCurtain"'+IntString_0+MoveMode_List_0 +async+'},\n';
return code;
*/;
screenFlash_s
: '画面闪烁' ColorString Colour '单次时间' Int '执行次数' IntString? '渐变方式' MoveMode_List '不等待执行完毕' Bool Newline
/* screenFlash_s
tooltip : screenFlash: 画面闪烁,动画时间可不填
helpUrl : /_docs/#/instruction
default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,'',false]
colour : this.soundColor
if (ColorString_0 == '') throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
IntString_0 = IntString_0 ? (', "times": '+IntString_0):'';
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "screenFlash", "color": ['+ColorString_0+'], "time": '+Int_0 +IntString_0+MoveMode_List_0+async+'},\n';
return code;
*/;
setWeather_s
: '更改天气' Weather_List '强度' Int '持续到下个本事件' Bool Newline
/* setWeather_s
tooltip : setWeather更改天气
helpUrl : /_docs/#/instruction
default : [null,1,true]
colour : this.soundColor
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
Bool_0 = Bool_0 ? ', "keep": true' : ''
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+Bool_0+'},\n';
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
return code;
*/;
move_s
: '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool BGNL? moveDirection+ Newline
/* move_s
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
helpUrl : /_docs/#/instruction
default : ["","",500,true,false,null]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "keep": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "move"'+floorstr+IntString_0+Bool_0+Bool_1+', "steps": ['+moveDirection_0.trim().substring(2)+']},\n';
return code;
*/;
moveDirection
: '移动方向' Move_List '格数' Int Newline
/* moveDirection
tooltip : 移动方向
helpUrl : /_docs/#/instruction
default : ["up", 0]
colour : this.subColor
if (Move_List_0 == 'speed' && Int_0 < 16) throw '设置的移动速度值不得小于16';
return ', "' + Move_List_0 + ':' + Int_0 + '"';
*/;
moveAction_s
: '勇士前进一格或撞击' Newline
/* moveAction_s
tooltip : moveAction: 前进一格或撞击
helpUrl : /_docs/#/instruction
colour : this.dataColor
return '{"type": "moveAction"},\n';
*/;
moveHero_s
: '无视地形移动勇士' '动画时间' IntString? '不等待执行完毕' Bool BGNL? moveDirection+ Newline
/* moveHero_s
tooltip : moveHero移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
helpUrl : /_docs/#/instruction
default : ["",false,"上右3下2后4左前2"]
colour : this.mapColor
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "moveHero"'+IntString_0+Bool_0+', "steps": ['+moveDirection_0.trim().substring(2)+']},\n';
return code;
*/;
jump_s
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool Newline
/* jump_s
tooltip : jump: 让某个NPC/怪物跳跃
helpUrl : /_docs/#/instruction
default : ["","","","",500,true,false]
selectPoint : ["PosString_2", "PosString_3"]
menu : [['选择起点位置','editor_blockly.selectPoint(block,["PosString_0", "PosString_1"])']]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
}
if (PosString_2 && PosString_3) {
floorstr += ', "to": ['+PosString_2+','+PosString_3+']';
}
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "keep": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "jump"'+floorstr+''+IntString_0+Bool_0+Bool_1+'},\n';
return code;
*/;
jump_1_s
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '增量 dx' PosString? ',' 'dy' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool Newline
/* jump_1_s
tooltip : jump: 让某个NPC/怪物跳跃,给定增量
helpUrl : /_docs/#/instruction
default : ["","","0","0",500,true,false]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
}
if (PosString_2 && PosString_3) {
floorstr += ', "dxy": ['+PosString_2+','+PosString_3+']';
}
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "keep": true':'';
Bool_1 = Bool_1?', "async": true':'';
var code = '{"type": "jump"'+floorstr+''+IntString_0+Bool_0+Bool_1+'},\n';
return code;
*/;
jumpHero_s
: '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不等待执行完毕' Bool Newline
/* jumpHero_s
tooltip : jumpHero: 跳跃勇士
helpUrl : /_docs/#/instruction
default : ["","",500,false]
selectPoint : ["PosString_0", "PosString_1"]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
}
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "jumpHero"'+floorstr+IntString_0+Bool_0+'},\n';
return code;
*/;
jumpHero_1_s
: '跳跃勇士' '增量 dx' PosString? ',' 'dy' PosString? '动画时间' IntString? '不等待执行完毕' Bool Newline
/* jumpHero_1_s
tooltip : jumpHero: 跳跃勇士,给定增量
helpUrl : /_docs/#/instruction
default : ["0","0",500,false]
colour : this.mapColor
var floorstr = '';
if (PosString_0 && PosString_1) {
floorstr = ', "dxy": ['+PosString_0+','+PosString_1+']';
}
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "jumpHero"'+floorstr+IntString_0+Bool_0+'},\n';
return code;
*/;
playBgm_s
: '播放背景音乐' EvalString '开始播放秒数' Int '持续到下个本事件' Bool Newline
/* playBgm_s
tooltip : playBgm: 播放背景音乐
helpUrl : /_docs/#/instruction
default : ["bgm.mp3", 0, true]
allBgms : ['EvalString_0']
material : ["./project/bgms/", "EvalString_0"]
colour : this.imageColor
Int_0 = Int_0 ? (', "startTime": '+Int_0) : '';
Bool_0 = Bool_0 ? ', "keep": true' : '';
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"'+Int_0+Bool_0+'},\n';
return code;
*/;
pauseBgm_s
: '暂停背景音乐' Newline
/* pauseBgm_s
tooltip : pauseBgm: 暂停背景音乐
helpUrl : /_docs/#/instruction
colour : this.imageColor
var code = '{"type": "pauseBgm"},\n';
return code;
*/;
resumeBgm_s
: '恢复背景音乐' '从暂停位置继续播放' Bool Newline
/* resumeBgm_s
tooltip : resumeBgm: 恢复背景音乐
helpUrl : /_docs/#/instruction
colour : this.imageColor
Bool_0 = Bool_0 ? ', "resume": true' : '';
var code = '{"type": "resumeBgm"' + Bool_0 + '},\n';
return code;
*/;
loadBgm_s
: '预加载背景音乐' EvalString Newline
/* loadBgm_s
tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放
helpUrl : /_docs/#/instruction
default : ["bgm.mp3"]
allBgms : ['EvalString_0']
material : ["./project/bgms/", "EvalString_0"]
colour : this.imageColor
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
return code;
*/;
freeBgm_s
: '释放背景音乐的缓存' EvalString Newline
/* freeBgm_s
tooltip : freeBgm: 释放背景音乐的缓存
helpUrl : /_docs/#/instruction
default : ["bgm.mp3"]
allBgms : ['EvalString_0']
colour : this.imageColor
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
return code;
*/;
playSound_s
: '播放音效' EvalString '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline
/* playSound_s
tooltip : playSound: 播放音效
helpUrl : /_docs/#/instruction
default : ["item.mp3",false,"",false]
colour : this.imageColor
allSounds : ['EvalString_0']
material : ["./project/sounds/", "EvalString_0"]
if (IntString_0) {
if (parseInt(IntString_0) < 30 || parseInt(IntString_0) > 300) throw '音调设置只能在30-300之间100为正常音调。';
IntString_0 = ', "pitch": ' + IntString_0;
} else IntString_0 = '';
Bool_0 = Bool_0 ? ', "stop": true' : '';
Bool_1 = Bool_1 ? ', "sync": true' : '';
var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+IntString_0+Bool_1+'},\n';
return code;
*/;
playSound_1_s
: '播放系统音效' NameMap_List '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline
/* playSound_1_s
tooltip : playSound: 播放系统音效
helpUrl : /_docs/#/instruction
default : ["确定",false,"",false]
colour : this.imageColor
if (IntString_0) {
if (parseInt(IntString_0) < 30 || parseInt(IntString_0) > 300) throw '音调设置只能在30-300之间100为正常音调。';
IntString_0 = ', "pitch": ' + IntString_0;
} else IntString_0 = '';
Bool_0 = Bool_0 ? ', "stop": true' : '';
Bool_1 = Bool_1 ? ', "sync": true' : '';
var code = '{"type": "playSound", "name": "'+NameMap_List_0+'"'+Bool_0+IntString_0+Bool_1+'},\n';
return code;
*/;
stopSound_s
: '停止所有音效' Newline
/* stopSound_s
tooltip : stopSound: 停止所有音效
helpUrl : /_docs/#/instruction
colour : this.imageColor
var code = '{"type": "stopSound"},\n';
return code;
*/;
setVolume_s
: '设置音量' Int '渐变时间' IntString? '不等待执行完毕' Bool Newline
/* setVolume_s
tooltip : setVolume: 设置音量
helpUrl : /_docs/#/instruction
default : [90, 500, false]
colour : this.imageColor
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
var async = Bool_0?', "async": true':'';
var code = '{"type": "setVolume", "value": '+Int_0+IntString_0+async+'},\n';
return code;
*/;
setBgmSpeed_s
: '设置背景音乐播放速度' Int '同时改变音调' Bool Newline
/* setBgmSpeed_s
tooltip : setSpeed: 设置背景音乐播放速度
helpUrl : /_docs/#/instruction
default : [100, true]
colour : this.imageColor
if (Int_0 < 30 || Int_0 > 300) throw '速度只能设置只能在30-300之间100为正常速度。';
Bool_0 = Bool_0?', "pitch": true':'';
var code = '{"type": "setBgmSpeed", "value": '+Int_0+Bool_0+'},\n';
return code;
*/;
win_s
: '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool '不结束游戏' Bool Newline
/* win_s
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
helpUrl : /_docs/#/instruction
default : ["",false, false]
Bool_0 = Bool_0?', "norank": 1':'';
Bool_1 = Bool_1?', "noexit": 1':'';
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+Bool_1+'},\n';
return code;
*/;
lose_s
: '游戏失败,结局' ':' EvalString? Newline
/* lose_s
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
helpUrl : /_docs/#/instruction
default : [""]
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
return code;
*/;
restart_s
: '直接回到标题界面' Newline
/* restart_s
tooltip : restart: 直接回到标题界面
helpUrl : /_docs/#/instruction
var code = '{"type": "restart"},\n';
return code;
*/;
input_s
: '接受用户输入数字,提示' ':' EvalString Newline
/* input_s
tooltip : input接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
helpUrl : /_docs/#/instruction
default : ["请输入一个数"]
colour : this.dataColor
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
return code;
*/;
input2_s
: '接受用户输入文本,提示' ':' EvalString Newline
/* input2_s
tooltip : input2接受用户输入文本, 允许用户输入任何形式的文本
helpUrl : /_docs/#/instruction
default : ["请输入文本"]
colour : this.dataColor
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
return code;
*/;
if_s
: '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline
/* if_s
tooltip : if: 条件判断
helpUrl : /_docs/#/instruction
colour : this.eventColor
var code = ['{"type": "if", "condition": "',expression_0,'",',
block.isCollapsed()?' "_collapsed": true,':'',
block.isEnabled()?'':' "_disabled": true,',
'\n"true": [\n',action_0,'],\n',
'"false": [\n',action_1,']',
'},\n'].join('');
return code;
*/;
if_1_s
: '如果' ':' expression BGNL? Newline action+ BEND Newline
/* if_1_s
tooltip : if: 条件判断
helpUrl : /_docs/#/instruction
colour : this.eventColor
var code = ['{"type": "if", "condition": "',expression_0,'",',
block.isCollapsed()?' "_collapsed": true,':'',
block.isEnabled()?'':' "_disabled": true,',
'\n"true": [\n',action_0,']',
'},\n'].join('');
return code;
*/;
switch_s
: '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline
/* switch_s
tooltip : switch: 多重条件分歧
helpUrl : /_docs/#/instruction
default : ["判别值"]
colour : this.eventColor
var code = ['{"type": "switch", "condition": "',expression_0,'", ',
block.isCollapsed()?'"_collapsed": true, ':'',
block.isEnabled()?'':'"_disabled": true, ',
'"caseList": [\n',
switchCase_0,
'], },\n'].join('');
return code;
*/;
switchCase
: '如果是' expression '的场合' '不跳出' Bool BGNL? Newline action+
/* switchCase
tooltip : 选项的选择
helpUrl : /_docs/#/instruction
default : ["", false]
colour : this.subColor
Bool_0 = Bool_0?', "nobreak": true':'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"case": "'+expression_0+'"'+Bool_0+collapsed+disabled+', "action": [\n'+action_0+']},\n';
return code;
*/;
choices_s
: '选项' ':' EvalString_Multi? BGNL? '标题' EvalString? '图像' IdString? '超时毫秒数' Int '宽度' IntString? BGNL? Newline choicesContext+ BEND Newline
/* choices_s
tooltip : choices: 给用户提供选项
helpUrl : /_docs/#/instruction
previewBlock : true
default : ["","流浪者","trader",0,'']
allIds : ['IdString_0']
var title='';
if (EvalString_0==''){
if (IdString_0=='')title='';
else title='\\t['+IdString_0+']';
} else {
if (IdString_0=='')title='\\t['+EvalString_0+']';
else title='\\t['+EvalString_0+','+IdString_0+']';
}
EvalString_Multi_0 = title+EvalString_Multi_0;
EvalString_Multi_0 = EvalString_Multi_0 ?(', "text": "'+EvalString_Multi_0+'"'):'';
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
IntString_0 = IntString_0 ? (', "width": ' + IntString_0) : '';
var code = ['{"type": "choices"',EvalString_Multi_0,Int_0,IntString_0,
block.isCollapsed()?', "_collapsed": true':'',
block.isEnabled()?'':', "_disabled": true',
', "choices": [\n',
choicesContext_0,
']},\n'].join('');
return code;
*/;
choicesContext
: '子选项' EvalString '图标' IdString? '颜色' ColorString? Colour '启用条件' EvalString? '出现条件' EvalString? BGNL? Newline action+
/* choicesContext
tooltip : 选项的选择
helpUrl : /_docs/#/instruction
default : ["提示文字:红钥匙","","","",""]
allIds : ['IdString_0']
colour : this.subColor
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"');
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"text": "'+EvalString_0+'"'+IdString_0+ColorString_0+EvalString_1+EvalString_2+collapsed+disabled+', "action": [\n'+action_0+']},\n';
return code;
*/;
confirm_s
: '显示确认框' ':' EvalString_Multi '超时毫秒数' Int BGNL? '确定的场合' ':' '(默认选中' Bool '' BGNL? Newline action+ '取消的场合' ':' BGNL? Newline action+ BEND Newline
/* confirm_s
tooltip : 弹出确认框
helpUrl : /_docs/#/instruction
default : ["确认要xxx吗?",0,false]
previewBlock : true
Bool_0 = Bool_0?', "default": true':''
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
var code = ['{"type": "confirm"'+Int_0+Bool_0+', "text": "',EvalString_Multi_0,'",',
block.isCollapsed()?' "_collapsed": true,':'',
block.isEnabled()?'':' "_disabled": true,',
'\n"yes": [\n',action_0,'],\n',
'"no": [\n',action_1,']\n',
'},\n'].join('');
return code;
*/;
for_s
: '循环遍历' ': ' expression '从' EvalString '到' EvalString '步增' EvalString BGNL? Newline action+ BEND Newline
/* for_s
tooltip : for循环遍历
helpUrl : /_docs/#/instruction
colour : this.eventColor
if (!/^temp:[A-Z]$/.test(expression_0)) {
throw new Error('循环遍历仅允许使用临时变量!');
}
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
return '{"type": "for", "name": "'+expression_0+'", "from": "'+EvalString_0+'", "to": "'+EvalString_1+'", "step": "'+EvalString_2+'"'+collapsed+disabled+',\n"data": [\n'+action_0+']},\n';
*/;
forEach_s
: '循环遍历' ': 以' expression '逐项读取列表' JsonEvalString BGNL? Newline action+ BEND Newline
/* forEach_s
tooltip : forEach循环遍历列表
helpUrl : /_docs/#/instruction
colour : this.eventColor
if (!/^temp:[A-Z]$/.test(expression_0)) {
throw new Error('循环遍历仅允许使用临时变量!');
}
if (JsonEvalString_0 == '' || !(JSON.parse(JsonEvalString_0) instanceof Array)) {
throw new Error('参数列表必须是个有效的数组!');
}
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
return '{"type": "forEach", "name": "'+expression_0+'", "list": '+JsonEvalString_0 + collapsed+disabled+',\n"data": [\n'+action_0+']},\n';
*/;
while_s
: '前置条件循环' '' '当' expression '时' BGNL? Newline action+ BEND Newline
/* while_s
tooltip : while前置条件循环
helpUrl : /_docs/#/instruction
colour : this.eventColor
var code = ['{"type": "while", "condition": "',expression_0,'",',
block.isCollapsed()?' "_collapsed": true,':'',
block.isEnabled()?'':' "_disabled": true,',
'\n"data": [\n',action_0,'],\n',
'},\n'].join('');
return code;
*/;
dowhile_s
: '后置条件循环' '' BGNL? Newline action+ BEND '当' expression '时' Newline
/* dowhile_s
tooltip : dowhile后置条件循环
helpUrl : /_docs/#/instruction
colour : this.eventColor
var code = ['{"type": "dowhile", "condition": "',expression_0,'",',
block.isCollapsed()?' "_collapsed": true,':'',
block.isEnabled()?'':' "_disabled": true,',
'\n"data": [\n',action_0,'],\n',
'},\n'].join('');
return code;
*/;
break_s
: '跳出循环或公共事件' '层数' Int Newline
/* break_s
tooltip : break跳出循环或公共事件
helpUrl : /_docs/#/instruction
colour : this.eventColor
default : [1]
if (Int_0 <= 0) throw "层数至少为1";
var code = '{"type": "break", "n": '+Int_0+'},\n';
return code;
*/;
continue_s
: '提前结束循环或跳出公共事件' '层数' Int Newline
/* continue_s
tooltip : continue提前结束循环或跳出公共事件或跳出公共事件
helpUrl : /_docs/#/instruction
colour : this.eventColor
default : [1]
if (Int_0 <= 0) throw "层数至少为1";
var code = '{"type": "continue", "n": '+Int_0+'},\n';
return code;
*/;
wait_s
: '等待用户操作并获得按键或点击信息' '仅检测子块' Bool '超时毫秒数' Int BGNL? Newline waitContext* BEND Newline
/* wait_s
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : /_docs/#/instruction
default : [true,0]
colour : this.soundColor
Bool_0 = Bool_0?(', "forceChild": true'):'';
Int_0 = Int_0?(', "timeout": ' + Int_0):'';
waitContext_0 = waitContext_0 ? (', "data": [\n' + waitContext_0 + ']') : '';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"type": "wait"' + Bool_0 + Int_0 + collapsed + disabled + waitContext_0 + '},\n';
return code;
*/;
waitContext
: waitContext_1
| waitContext_2
| waitContext_3
| waitContext_4
| waitContext_empty;
waitContext_1
: '按键的场合:' '键值(右键查表)' EvalString '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
/* waitContext_1
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : /_docs/#/instruction
colour : this.subColor
default : ["",false]
menu : [["查询键值表", "editor_blockly.showKeyCodes()"]]
if (!/^\d+(,\d+)*$/.test(EvalString_0)) {
throw new Error('键值必须是正整数,可以以逗号分隔');
}
Bool_0 = Bool_0?', "break": true':'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"case": "keyboard", "keycode": "' + EvalString_0 + '"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
return code;
*/;
waitContext_2
: '点击的场合:' '像素x范围' PosString '~' PosString '; y范围' PosString '~' PosString '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
/* waitContext_2
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : /_docs/#/instruction
default : [0,32,0,32,false]
previewBlock : true
colour : this.subColor
Bool_0 = Bool_0?', "break": true':'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"case": "mouse", "px": [' + PosString_0 + ',' + PosString_1 + '], "py": [' + PosString_2 + ',' + PosString_3 + ']'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
return code;
*/;
waitContext_3
: '自定义条件的场合:' expression '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
/* waitContext_3
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : /_docs/#/instruction
default : ["true",false]
colour : this.subColor
Bool_0 = Bool_0?', "break": true':'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"case": "condition", "condition": "'+expression_0+'"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
return code;
*/;
waitContext_4
: '超时的场合:' '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
/* waitContext_4
tooltip : wait: 等待用户操作并获得按键或点击信息
helpUrl : /_docs/#/instruction
colour : this.subColor
default : [false]
Bool_0 = Bool_0?', "break": true':'';
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = '{"case": "timeout"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
return code;
*/;
waitContext_empty : Newline
/* waitContext_empty
return '';
*/;
waitAsync_s
: '等待所有异步事件执行完毕' '不等待动画' Bool '等待音效' Bool
/* waitAsync_s
tooltip : waitAsync: 等待所有异步事件执行完毕
helpUrl : /_docs/#/instruction
default : [false, false]
colour : this.soundColor
Bool_0 = Bool_0 ? ', "excludeAnimates": true' : '';
Bool_1 = Bool_1 ? ', "includeSounds": true' : '';
var code = '{"type": "waitAsync"'+Bool_0+Bool_1+'},\n';
return code;
*/;
stopAsync_s
: '立刻结束所有异步事件' BGNL Newline
/* stopAsync_s
tooltip : stopAsync: 立刻结束所有异步事件
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "stopAsync"},\n';
return code;
*/;
callBook_s
: '呼出怪物手册'
/* callBook_s
tooltip : callBook: 呼出怪物手册;返回游戏后将继续执行后面的事件
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "callBook"},\n';
return code;
*/;
callSave_s
: '呼出存档页面'
/* callSave_s
tooltip : callSave: 呼出存档页面
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "callSave"},\n';
return code;
*/;
autoSave_s
: '自动存档' '读档到触发前' Bool Newline
/* autoSave_s
tooltip : autoSave: 自动存档
helpUrl : /_docs/#/instruction
colour : this.soundColor
default : [false]
Bool_0 = Bool_0 ? (', "removeLast": true') : '';
var code = '{"type": "autoSave"'+Bool_0+'},\n';
return code;
*/;
forbidSave_s
: '是否禁止存档' Bool Newline
/* forbidSave_s
tooltip : forbidSave: 禁止存档
helpUrl : /_docs/#/instruction
colour : this.soundColor
default : [false]
Bool_0 = Bool_0 ? (', "forbid": true') : '';
var code = '{"type": "forbidSave"'+Bool_0+'},\n';
return code;
*/;
callLoad_s
: '呼出读档页面' Newline
/* callLoad_s
tooltip : callLoad: 呼出存档页面;返回游戏后将继续执行后面的事件
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "callLoad"},\n';
return code;
*/;
previewUI_s
: 'ui绘制并预览' '(双击此项可进行预览)' BGNL? Newline action+ BEND Newline
/* previewUI_s
tooltip : previewUI: ui绘制并预览
helpUrl : /_docs/#/instruction
previewBlock : true
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
var disabled=block.isEnabled()?'':', "_disabled": true';
var code = ['{"type": "previewUI"'+collapsed+disabled+', "action": [\n', action_0,']},\n'].join('');
return code;
*/;
clearMap_s
: '清除画布' '起点像素' 'x' PosString? 'y' PosString? '宽' PosString? '高' PosString? Newline
/* clearMap_s
tooltip : clearMap: 清除画布
helpUrl : /_docs/#/instruction
colour : this.uiColor
default : ["", "", "", ""]
previewBlock : true
PosString_0 = PosString_0 && (', "x": ' + PosString_0);
PosString_1 = PosString_1 && (', "y": ' + PosString_1);
PosString_2 = PosString_2 && (', "width": ' + PosString_2);
PosString_3 = PosString_3 && (', "height": ' + PosString_3);
var code = '{"type": "clearMap"'+PosString_0+PosString_1+PosString_2+PosString_3+'},\n';
return code;
*/;
setAttribute_s
: '设置画布属性' '字体' FontString? '填充样式' ColorString? Colour '边框样式' ColorString? Colour BGNL? '线宽度' IntString? '不透明度' EvalString? '对齐' TextAlign_List '基准线' TextBaseline_List 'z值' IntString? Newline
/* setAttribute_s
tooltip : setAttribute设置画布属性
helpUrl : /_docs/#/instruction
previewBlock : true
colour : this.uiColor
default : ["","",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","",null,null,""]
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
TextBaseline_List_0 = TextBaseline_List_0==='null'?'': ', "baseline": "'+TextBaseline_List_0+'"';
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
ColorString_0 = ColorString_0 ? (', "fillStyle": ['+ColorString_0+']') : '';
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
if (EvalString_0) {
var f = parseFloat(EvalString_0);
if (isNaN(f) || f<0 || f>1) throw new Error('不透明度必须是0到1的浮点数或不填');
EvalString_0 = ', "alpha": '+EvalString_0;
}
IntString_1 = IntString_1 ? (', "z": '+IntString_1) : '';
var code = '{"type": "setAttribute"'+FontString_0+ColorString_0+ColorString_1+IntString_0+
EvalString_0+TextAlign_List_0+TextBaseline_List_0+IntString_1+'},\n';
return code;
*/;
setFilter_s
: '设置画布特效' '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number Newline
/* setFilter_s
tooltip : setFilter: 设置画布特效
helpUrl : /_docs/#/instruction
default : [0,0,0,false,0]
previewBlock : true
colour : this.uiColor
if (Number_0 < 0) throw '虚化不得小于00为完全没有虚化';
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
if (Number_1 < 0 || Number_1 > 1) throw '灰度需要在0~1之间';
if (Number_2 < 0) throw '阴影不得小于00为完全没有阴影';
var code = '{"type": "setFilter", "blur": '+Number_0+', "hue": '+Int_0+', "grayscale": '+Number_1+', "invert": '+Bool_0+', "shadow": '+Number_2+'},\n';
return code;
*/;
fillText_s
: '绘制文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '字体' FontString? '最大宽度' IntString? BGNL? EvalString Newline
/* fillText_s
tooltip : fillText绘制一行文本可以设置最大宽度进行放缩
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","",'rgba(255,255,255,1)',"","","绘制一行文本"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
var code = '{"type": "fillText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+FontString_0+IntString_0+', "text": "'+EvalString_0+'"},\n';
return code;
*/;
fillBoldText_s
: '绘制描边文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '描边颜色' ColorString? Colour '字体' FontString? BGNL? EvalString Newline
/* fillBoldText_s
tooltip : fillBoldText绘制一行描边文本
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","",'rgba(255,255,255,1)',"",'rgba(0,0,0,1)',"","绘制一行描边文本"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
var code = '{"type": "fillBoldText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+ColorString_1+FontString_0+', "text": "'+EvalString_0+'"},\n';
return code;
*/;
drawTextContent_s
: '绘制多行文本' EvalString_Multi BGNL? '起点像素' 'x' PosString 'y' PosString '最大宽度' IntString? '颜色' ColorString? Colour BGNL? '对齐' TextAlign_List '字体大小' IntString? '行距' IntString? '粗体' Bool Newline
/* drawTextContent_s
tooltip : drawTextContent绘制多行文本
helpUrl : /_docs/#/instruction
doubleclicktext : EvalString_Multi_0
menu : [['预览多行文本','editor_blockly.previewBlock(block)']]
colour : this.uiColor
default : ["绘制多行文本\\n可双击编辑","0","0","","",'rgba(255,255,255,1)',null,"","",false]
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
Bool_0 = Bool_0 ? (', "bold": true') : '';
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
IntString_1 = IntString_1 ? (', "fontSize": '+IntString_1) : '';
IntString_2 = IntString_2 ? (', "lineHeight": '+IntString_2) : '';
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
var code = '{"type": "drawTextContent", "text": "'+EvalString_Multi_0+'", "left": '+PosString_0+', "top": '+PosString_1+TextAlign_List_0+IntString_0+IntString_1+IntString_2+ColorString_0+Bool_0+'},\n';
return code;
*/;
fillRect_s
: '绘制矩形' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '旋转度数' PosString? '颜色' ColorString? Colour Newline
/* fillRect_s
tooltip : fillRect绘制矩形
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","flag:x","300","","","","rgba(255,255,255,1)"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
PosString_5 = PosString_5 ? (', "angle": ' + PosString_5) : '';
var code = '{"type": "fillRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+PosString_5+ColorString_0+'},\n';
return code;
*/;
strokeRect_s
: '绘制矩形边框' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
/* strokeRect_s
tooltip : strokeRect绘制矩形边框
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","flag:x","300","","","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
PosString_5 = PosString_5 ? (', "angle": ' + PosString_5) : '';
var code = '{"type": "strokeRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+PosString_5+ColorString_0+IntString_0+'},\n';
return code;
*/;
drawLine_s
: '绘制线段' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
/* drawLine_s
tooltip : drawLine绘制线段
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","flag:x","300","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
var code = '{"type": "drawLine", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
return code;
*/;
drawArrow_s
: '绘制箭头' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
/* drawArrow_s
tooltip : drawArrow绘制箭头
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","flag:x","300","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
var code = '{"type": "drawArrow", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
return code;
*/;
fillPolygon_s
: '绘制多边形' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour Newline
/* fillPolygon_s
tooltip : fillPolygon绘制多边形
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0,0,100","0,100,0","","rgba(255,255,255,1)"]
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
EvalString_0=EvalString_0.split(',');
EvalString_1=EvalString_1.split(',');
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
var code = '{"type": "fillPolygon", "nodes": ['+EvalString_0+']'+ColorString_0+'},\n';
return code;
*/;
strokePolygon_s
: '绘制多边形边框' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour '线宽' IntString? Newline
/* strokePolygon_s
tooltip : strokePolygon绘制多边形边框
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0,0,100","0,100,0","","rgba(255,255,255,1)",""]
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
EvalString_0=EvalString_0.split(',');
EvalString_1=EvalString_1.split(',');
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
var code = '{"type": "strokePolygon", "nodes": ['+EvalString_0+']'+ColorString_0+IntString_0+'},\n';
return code;
*/;
fillEllipse_s
: '绘制椭圆' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '旋转度数' PosString? '颜色' ColorString? Colour Newline
/* fillEllipse_s
tooltip : fillEllipse绘制椭圆
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","100","100","0","","rgba(255,255,255,1)"]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
var code = '{"type": "fillEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+'},\n';
return code;
*/;
strokeEllipse_s
: '绘制椭圆边框' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
/* strokeEllipse_s
tooltip : strokeEllipse绘制椭圆边框
helpUrl : /_docs/#/instruction
colour : this.uiColor
previewBlock : true
default : ["0","0","100","100","0","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
var code = '{"type": "strokeEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
return code;
*/;
fillArc_s
: '绘制扇形' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour Newline
/* fillArc_s
tooltip : fillArc绘制扇形
helpUrl : /_docs/#/instruction
colour : this.uiColor
default : ["0","0","100","0","90","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
var code = '{"type": "fillArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+'},\n';
return code;
*/;
strokeArc_s
: '绘制弧' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
/* strokeArc_s
tooltip : strokeArc绘制弧
helpUrl : /_docs/#/instruction
colour : this.uiColor
default : ["0","0","100","0","90","","rgba(255,255,255,1)",""]
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
var code = '{"type": "strokeArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+IntString_0+'},\n';
return code;
*/;
drawImage_s
: '绘制图片' EvalString '翻转' Reverse_List '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '旋转度数' PosString? Newline
/* drawImage_s
tooltip : drawImage绘制图片
helpUrl : /_docs/#/instruction
previewBlock : true
allImages : ['EvalString_0']
default : ["bg.jpg","null","0","0","","",""]
colour : this.uiColor
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
PosString_2 = PosString_2 ? (', "w": '+PosString_2) : '';
PosString_3 = PosString_3 ? (', "h": '+PosString_3) : '';
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+PosString_4+'},\n';
return code;
*/;
drawImage_1_s
: '绘制图片' EvalString '翻转' Reverse_List '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString BGNL?
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '旋转度数' PosString? Newline
/* drawImage_1_s
tooltip : drawImage绘制图片
helpUrl : /_docs/#/instruction
default : ["bg.jpg","null","0","0","32","32","0","0","32","32",""]
colour : this.uiColor
allImages : ['EvalString_0']
previewBlock : true
if (Reverse_List_0 && Reverse_List_0 != 'null') {
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
} else Reverse_List_0 = '';
PosString_8 = PosString_8 ? (', "angle": ' + PosString_8) : '';
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+
', "x": '+PosString_0+', "y": '+PosString_1+', "w": '+PosString_2+', "h": '+PosString_3+
', "x1": '+PosString_4+', "y1": '+PosString_5+', "w1": '+PosString_6+', "h1": '+PosString_7+PosString_8+'},\n';
return code;
*/;
drawIcon_s
: '绘制图标' 'ID' IdString '帧' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
/* drawIcon_s
tooltip : drawIcon绘制图标
helpUrl : /_docs/#/instruction
default : ["yellowKey",0,"0","0","",""]
previewBlock : true
allIds : ['IdString_0']
colour : this.uiColor
Int_0 = Int_0 ? (', "frame": '+Int_0) : '';
PosString_2 = PosString_2 ? (', "width": '+PosString_2) : '';
PosString_3 = PosString_3 ? (', "height": '+PosString_3) : '';
var code = '{"type": "drawIcon", "id": "'+IdString_0+'"'+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
return code;
*/;
drawBackground_s
: '绘制背景图' EvalString Colour '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
/* drawBackground_s
tooltip : drawBackground绘制背景
helpUrl : /_docs/#/instruction
default : ["winskin.png","rgba(255,255,255,1)","0","0","100","100"]
colour : this.uiColor
previewBlock : true
var colorRe = MotaActionFunctions.pattern.colorRe;
if (colorRe.test(EvalString_0)) {
EvalString_0 = ', "background": ['+EvalString_0+']';
}
else if (/^\w+\.png$/.test(EvalString_0)) {
EvalString_0 = ', "background": "'+EvalString_0+'"';
}
else {
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色或一个WindowSkin的png图片名称');
}
var code = '{"type": "drawBackground"'+EvalString_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
return code;
*/;
drawSelector_s
: '绘制闪烁光标' EvalString '编号' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
/* drawSelector_s
tooltip : drawSelector绘制闪烁光标
helpUrl : /_docs/#/instruction
previewBlock : true
default : ["winskin.png","1","0","0","100","100"]
colour : this.uiColor
var code = '{"type": "drawSelector", "image": "'+EvalString_0+'", "code": '+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
return code;
*/;
drawSelector_1_s
: '清除闪烁光标' '编号' Int Newline
/* drawSelector_1_s
tooltip : drawSelector清除闪烁光标
helpUrl : /_docs/#/instruction
default : ["1"]
previewBlock : true
colour : this.uiColor
var code = '{"type": "drawSelector", "code": '+Int_0+'},\n';
return code;
*/;
unknown_s
: '自定义事件' BGNL? JsonEvalString
/* unknown_s
tooltip : 通过脚本自定义的事件类型, 以及编辑器不识别的事件类型
helpUrl : /_docs/#/instruction
default : ['{"type":"test", "data": "这是自定义的参数"}']
colour : this.dataColor
try {
var tempobj = JSON.parse(JsonEvalString_0);
} catch (e) {throw new Error("不合法的JSON格式");}
if (!tempobj.type) throw new Error("自定义事件需要一个type:xxx");
var code = JSON.stringify(tempobj) +',\n';
return code;
*/;
function_s
: '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline
/* function_s
tooltip : 可双击多行编辑请勿使用异步代码。常见API参见文档附录。
helpUrl : /_docs/#/instruction
default : [false,"alert(core.getStatus(\"atk\"));"]
colour : this.dataColor
doubleclicktext : RawEvalString_0
Bool_0 = Bool_0?', "async": true':'';
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
return code;
*/;
pass_s
: Newline
/* pass_s
var code = ' \n';
return code;
*/;
statExprSplit : '=== statement ^ === expression v ===' ;
//===blockly表达式===
expression
: expression Arithmetic_List expression
| negate_e
| unaryOperation_e
| bool_e
| idFixedList_e
| idFlag_e
| idTemp_e
| idIdList_e
| idString_e
| enemyattr_e
| blockId_e
| blockNumber_e
| blockCls_e
| equip_e
| nextXY_e
| isReplaying_e
| hasVisitedFloor_e
| isShopVisited_e
| hasEquip_e
| canBattle_e
| damage_e
| damage_1_e
| rand_e
| evalString_e
/* expression_arithmetic_0
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
var code = expression_0 + Arithmetic_List_0 + expression_1;
var ops = {
'**': 'Math.pow('+expression_0+','+expression_1+')',
'min': 'Math.min('+expression_0+','+expression_1+')',
'max': 'Math.max('+expression_0+','+expression_1+')',
'startsWith': expression_0+'.startsWith('+expression_1+')',
'endsWith': expression_0+'.endsWith('+expression_1+')',
'includes': expression_0+'.includes('+expression_1+')',
}
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
var orders = {
'+': Blockly.JavaScript.ORDER_ADDITION,
'-': Blockly.JavaScript.ORDER_SUBTRACTION,
'*': Blockly.JavaScript.ORDER_MULTIPLICATION,
'/': Blockly.JavaScript.ORDER_DIVISION,
'%': Blockly.JavaScript.ORDER_MODULUS,
'**': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'==': Blockly.JavaScript.ORDER_EQUALITY,
'!=': Blockly.JavaScript.ORDER_EQUALITY,
'===': Blockly.JavaScript.ORDER_EQUALITY,
'!==': Blockly.JavaScript.ORDER_EQUALITY,
'>': Blockly.JavaScript.ORDER_RELATIONAL,
'<': Blockly.JavaScript.ORDER_RELATIONAL,
'>=': Blockly.JavaScript.ORDER_RELATIONAL,
'<=': Blockly.JavaScript.ORDER_RELATIONAL,
'&&': Blockly.JavaScript.ORDER_LOGICAL_AND,
'||': Blockly.JavaScript.ORDER_LOGICAL_OR,
'^': Blockly.JavaScript.ORDER_BITWISE_XOR,
'min': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'max': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'startsWith': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'endsWith': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
'includes': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
}
return [code, orders[Arithmetic_List_0]];
*/;
negate_e
: '非' expression
/* negate_e
//todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline
var code = '!'+expression_0;
return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
*/;
unaryOperation_e
: UnaryOperator_List expression
/* unaryOperation_e
var code = UnaryOperator_List_0 + '(' + expression_0 + ')';
return [code, Blockly.JavaScript.ORDER_MEMBER];
*/;
bool_e
: ':' Bool
/* bool_e
tooltip : 逻辑是否
var code = Bool_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
idString_e
: IdString
/* idString_e
colour : this.idstring_eColor
default : ["变量:生命"]
var code = IdString_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
idIdList_e
: Id_List ':' IdText
/* idIdList_e
colour : this.idstring_eColor
default : [null,"自定义flag"]
var code = MotaActionFunctions.replaceFromName(MotaActionFunctions.replaceToName(Id_List_0+':'+IdText_0));
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
idFixedList_e
: FixedId_List
/* idFixedList_e
colour : this.idstring_eColor
var code = FixedId_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
enemyattr_e
: '怪物' IdString '的' EnemyId_List
/* enemyattr_e
default : ['greenSlime',"hp"]
allEnemys : ['IdString_0']
var code = 'enemy:'+IdString_0+':'+EnemyId_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
blockId_e
: '图块ID:' PosString ',' PosString
/* blockId_e
default : [0,0]
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
return ['blockId:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
}
if (PosString_0.startsWith('"')) {
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
}
if (PosString_1.startsWith('"')) {
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
}
return ['core.getBlockId('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
*/;
blockNumber_e
: '图块数字:' PosString ',' PosString
/* blockNumber_e
default : [0,0]
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
return ['blockNumber:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
}
if (PosString_0.startsWith('"')) {
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
}
if (PosString_1.startsWith('"')) {
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
}
return ['core.getBlockNumber('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
*/;
blockCls_e
: '图块类别:' PosString ',' PosString
/* blockCls_e
default : [0,0]
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
return ['blockCls:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
}
if (PosString_0.startsWith('"')) {
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
}
if (PosString_1.startsWith('"')) {
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
}
return ['core.getBlockCls('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
*/;
nextXY_e
: '前方' NInt '格的' NextXY_List
/* nextXY_e
default : [1, 'nextX']
var code = NextXY_List_0 == 'nextY' ? ('core.nextY('+NInt_0+')') : ('core.nextX('+NInt_0+')');
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
isReplaying_e
: '录像播放中'
/* isReplaying_e
var code = 'core.isReplaying()';
return [code, Blockly.JavaScript.ORDER_ATOMIC];;
*/;
hasVisitedFloor_e
: '访问过楼层' IdString
/* hasVisitedFloor_e
default : ['MT0']
allFloorIds : ['IdString_0']
var code = 'core.hasVisitedFloor(\'' + IdString_0 + '\')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
isShopVisited_e
: '开启过商店' IdString
/* isShopVisited_e
default : ['shop1']
allShops : ['IdString_0']
var code = 'core.isShopVisited(\'' + IdString_0 + '\')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
hasEquip_e
: '当前正在装备' IdString
/* hasEquip_e
default : ['sword1']
allEquips : ['IdString_0']
var code = 'core.hasEquip(\'' + IdString_0 + '\')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
canBattle_e
: '当前能否战斗' IdString
/* canBattle_e
default : ['greenSlime']
allEnemys : ['IdString_0']
var code = 'core.canBattle(\'' + IdString_0 + '\')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
damage_e
: '战斗伤害' '怪物ID' IdString
/* damage_e
default : ['greenSlime']
allEnemys : ['IdString_0']
var code = 'core.getDamage(\'' + IdString_0 + '\')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
damage_1_e
: '战斗伤害' '点坐标' 'x' PosString 'y' PosString
/* damage_1_e
default : [0, 0]
if (PosString_0.startsWith('"')) {
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
}
if (PosString_1.startsWith('"')) {
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
}
var code = 'core.getDamage(null, ' + PosString_0 + ',' + PosString_1 + ')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
rand_e
: '随机数 [0, ' Int ')'
/* rand_e
default : ['10']
var code = 'core.rand(' + Int_0 + ')';
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
equip_e
: '第' Int '格装备孔'
/* equip_e
default : [0]
var code = 'equip:'+Int_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
idFlag_e
: '独立开关' Letter_List
/* idFlag_e
colour : this.idstring_eColor
default : ["A"]
var code = "switch:"+Letter_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
idTemp_e
: '临时变量' Letter_List
/* idTemp_e
colour : this.idstring_eColor
default : ["A"]
var code = "temp:"+Letter_List_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
evalString_e
: EvalString_Multi
/* evalString_e
default : ["值"]
var code = EvalString_Multi_0;
return [code, Blockly.JavaScript.ORDER_ATOMIC];
*/;
//===============lexer===============
IdText
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
;
RawEvalString
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
;
JsonEvalString
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
;
PosString
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
;
IntString
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
;
ColorString
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
;
FontString
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
;
Floor_List
: '楼层ID'|'前一楼'|'后一楼'|'当前楼'
/*Floor_List ['floorId',':before',':next',':now']*/;
Stair_List
: '坐标'|'上楼梯'|'下楼梯'|'保持不变'|'中心对称点'|'x对称点'|'y对称点'|'楼传落点'
/*Stair_List ['loc','upFloor','downFloor',':now',':symmetry',':symmetry_x',':symmetry_y','flyPoint']*/;
SetTextPosition_List
: '不改变'|'距离顶部'|'居中'|'距离底部'
/*SetTextPosition_List ['null','up','center','down']*/;
TextAlign_List
: '不改变'|'左对齐'|'左右居中'|'右对齐'
/*TextAlign_List ['null','left','center','right']*/;
TextBaseline_List
: '不改变'|'顶部'|'悬挂'|'居中'|'标准值'|'ideographic'|'底部'
/*TextBaseline_List ['null','top','hanging','middle','alphabetic','ideographic','bottom']*/;
Reverse_List
: '不改变'|'左右翻转'|'上下翻转'|'中心翻转'
/*Reverse_List ['null',':x',':y',':o']*/;
ShopUse_List
: '金币' | '经验'
/*ShopUse_List ['money','exp']*/;
Arithmetic_List
: '加'|'减'|'乘'|'除'|'取余'|'乘方'|'等于'|'不等于'|'大于'|'小于'|'大于等于'|'小于等于'|'且'|'或'|'异或'|'取较大'|'取较小'|'弱相等'|'弱不相等'|'开始于'|'结束于'|'包含'
/*Arithmetic_List ['+','-','*','/','%','**','===','!==','>','<','>=','<=','&&','||','^','max','min','==','!=','startsWith','endsWith','includes']*/;
AssignOperator_List
: '设为'|'增加'|'减少'|'乘以'|'除以'|'乘方'|'除以并取商'|'除以并取余'|'设为不小于'|'设为不大于'
/*AssignOperator_List ['=','+=','-=','*=','/=','**=','//=','%=','max=','min=']*/;
UnaryOperator_List
: '向下取整'|'向上取整'|'四舍五入'|'整数截断'|'绝对值'|'开方'|'变量类型'
/*UnaryOperator_List ['Math.floor', 'Math.ceil', 'Math.round', 'Math.trunc', 'Math.abs', 'Math.sqrt', 'typeof']*/;
Weather_List
: '无'|'雨'|'雪'|'晴'|'雾'|'云'
/*Weather_List ['null','rain','snow','sun','fog','cloud']*/;
B_0_List
: '不改变'|'不可通行'|'可以通行'
/*B_0_List ['null','true','false']*/;
B_1_List
: '不改变'|'设为粗体'|'取消粗体'
/*B_1_List ['null','true','false']*/;
Bg_Fg_List
: '背景层'|'前景层'
/*Bg_Fg_List ['bg','fg']*/;
Bg_Fg2_List
: '背景层'|'前景层'|'自适配'
/*Bg_Fg2_List ['bg','fg','auto']*/;
IgnoreChangeFloor_List
: '全局默认值' | '可穿透' | '不可穿透'
/*IgnoreChangeFloor_List ['null','true','false']*/;
Event_List
: '普通事件'|'战前事件'|'战后事件'|'道具后事件'|'开门后事件'
/*Event_List ['null','beforeBattle','afterBattle','afterGetItem','afterOpenDoor']*/;
Floor_Meta_List
: '楼层中文名'|'状态栏名称'|'能否楼传飞到'|'能否楼传飞出'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'楼传落点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
/*Floor_Meta_List ['title','name','canFlyTo', 'canFlyFrom', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'ratio', 'upFloor', 'downFloor', 'flyPoint', 'bgm', 'color', 'weather', 'underGround']*/;
Global_Attribute_List
: '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'选中框颜色'|'楼层转换样式'|'装备列表'
/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'selectColor', 'floorChangingStyle', 'equipName']*/;
Global_Value_List
: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'图块每帧时间'|'上下楼时间'
/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redGem', 'blueGem', 'greenGem', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed', 'floorChangeTime']*/;
Global_Flag_List
: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示生命值'|'显示魔力值'|'显示攻击力'|'显示防御力'|'显示护盾值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示绿钥匙'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'横屏底部工具栏'|'楼梯边才能楼传'|'楼传平面塔模式'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'二分计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'阻激夹域后禁用快捷商店'|'虚化前景层'
/*Global_Flag_List ['s:enableFloor','s:enableName','s:enableLv', 's:enableHPMax', 's:enableHP', 's:enableMana', 's:enableAtk', 's:enableDef', 's:enableMDef', 's:enableMoney', 's:enableExp', 's:enableLevelUp', 's:levelUpLeftMode', 's:enableKeys', 's:enableGreenKey', 's:enablePZF', 's:enableDebuff', 's:enableSkill', 'extendToolbar', 'flyNearStair', 'flyRecordPosition', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'disableShopOnDamage', 'blurFg']*/;
NextXY_List
: '横坐标'|'纵坐标'
/*NextXY_List ['nextX','nextY']*/;
EquipValueType_List
: '数值项'|'百分比项'
/*EquipValueType_List ['value','percentage']*/;
Vibrate_List
: '左右'|'上下'|'左上-右下'|'左下-右上'|'随机'
/*Vibrate_List ['horizontal','vertical','diagonal1','diagonal2','random']*/;
Colour
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
;
Angle
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
;
Bool: 'TRUE'
| 'FALSE'
;
Int : '0' | [1-9][0-9]* ; // no leading zeros
NInt : '0' | '-'? [1-9][0-9]* ;
Letter_List
: 'A'|'B'|'C'|'D'|'E'|'F'|'G'|'H'|'I'|'J'|'K'|'L'|'M'|'N'|'O'|'P'|'Q'|'R'|'S'|'T'|'U'|'V'|'W'|'X'|'Y'|'Z'
/*Letter_List ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']*/;
Number
: '-'? Int '.' Int EXP? // 1.35, 1.35E-9, 0.3, -4.5
| '-'? Int EXP // 1e10 -3e4
| '-'? Int // -3, 45
;
fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...]
Direction_List
: '上'|'下'|'左'|'右'
/*Direction_List ['up','down','left','right']*/;
DirectionEx_List
: '不变'|'朝上'|'朝下'|'朝左'|'朝右'|'左转'|'右转'|'背对'|'角色同向'|'角色反向'
/*DirectionEx_List ['null','up','down','left','right',':left',':right',':back',':hero',':backhero']*/;
StepString
: (Direction_List Int?)+
;
IdString
: [0-9a-zA-Z_][0-9a-zA-Z_:]*
;
FixedId_List
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'|'当前横坐标'|'当前纵坐标'|'当前朝向'|'攻击增益'|'防御增益'|'护盾增益'
/*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax','status:x','status:y','status:direction','buff:atk','buff:def','buff:mdef']*/;
Id_List
: '变量' | '状态' | '物品' | '增益' | '独立开关' | '临时变量' |'全局存储'
/*Id_List ['flag','status','item', 'buff', 'switch', 'temp', 'global']*/;
EnemyId_List
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'特殊属性'|'名称'|'映射名'|'属性值'|'退化扣攻'|'退化扣防'|'不可炸'|'九宫格领域'|'领域范围'|'连击数'|'吸血到自身'|'固伤值'
/*EnemyId_List ['hp','atk','def','money','exp','point','special','name','displayInBook','value','atkValue','defValue','notBomb','zoneSquare','range','n','add','damage']*/;
EnemyPoint_List
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'名称'
/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
Equip_List
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
Key_List
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
/*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
Move_List
: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'|'设置速度'
/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown','speed']*/;
MoveMode_List
: '匀速移动'|'缓入快出'|'快入缓出'|'缓入缓出'|'随机'
/*MoveMode_List ['', 'easeIn', 'easeOut', 'easeInOut', 'random']*/;
NameMap_List
: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'宝石'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'破冰镐'|'阻激夹域'|'穿脱装备'|'商店'
/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','宝石','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','破冰镐','阻激夹域','穿脱装备','商店']*/;
//转blockly后不保留需要加"
EvalString
: Equote_double (ESC_double | ~["\\])* Equote_double
;
EvalString_Multi
: Equote_double (ESC_double | ~["\\])* Equote_double
;
fragment ESC_double : '\\' (["\\/bfnrt] | UNICODE) ;
fragment UNICODE : 'u' HEX HEX HEX HEX ;
fragment HEX : [0-9a-fA-F] ;
BGNL
: 'BGNLaergayergfuybgv'
;
MeaningfulSplit : '=== meaningful ^ ===' ;
fragment Equote_double : '"' ;
BSTART
: '开始'
;
BEND: '结束'
;
Newline
: ('\r' '\n'?| '\n')// -> skip
;
WhiteSpace
: [ \t]+ -> skip
;
BlockComment
: '/*' .*? '*/' -> skip
;
LineComment
: '//' ~[\r\n]* -> skip
;
/* Function_0
//this.evisitor.recieveOrder='ORDER_NONE';
this.evisitor.valueColor=330;
this.evisitor.statementColor=70;
this.evisitor.entryColor=250;
this.evisitor.idstring_eColor=310;
this.evisitor.subColor=250;
this.evisitor.dataColor=130;
this.evisitor.eventColor=220;
this.evisitor.soundColor=20;
this.evisitor.commentColor=285;
this.evisitor.mapColor=175;
this.evisitor.uiColor=359;
this.evisitor.imageColor=45;
*/
/* Function_1
delete(this.block('negate_e').inputsInline);
this.block('idIdList_e').output='idString_e';
this.block('idFixedList_e').output='idString_e';
this.block('idFlag_e').output='idString_e';
this.block('idTemp_e').output='idString_e';
*/
/* Functions
MotaActionParser()
*/