78 lines
2.3 KiB
JavaScript
78 lines
2.3 KiB
JavaScript
|
|
||
|
"use strict";
|
||
|
|
||
|
function icons () {
|
||
|
this._init();
|
||
|
}
|
||
|
|
||
|
icons.prototype._init = function () {
|
||
|
this.icons = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
|
||
|
//delete(icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1);
|
||
|
|
||
|
// tileset的起点
|
||
|
this.tilesetStartOffset = 10000;
|
||
|
}
|
||
|
|
||
|
icons.prototype.getIcons = function () {
|
||
|
var icons = core.clone(this.icons);
|
||
|
icons.hero.leftup = icons.hero.leftdown = icons.hero.left;
|
||
|
icons.hero.rightup = icons.hero.rightdown = icons.hero.right;
|
||
|
return icons;
|
||
|
}
|
||
|
|
||
|
////// 根据道具ID获得其cls //////
|
||
|
icons.prototype.getClsFromId = function (id) {
|
||
|
for (var cls in core.material.icons) {
|
||
|
if (cls != 'hero' && id in core.material.icons[cls])
|
||
|
return cls;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
icons.prototype.getAllIconIds = function () {
|
||
|
if (this.allIconIds) return this.allIconIds;
|
||
|
this.allIconIds = [];
|
||
|
for (var type in this.icons) {
|
||
|
this.allIconIds = this.allIconIds.concat(Object.keys(this.icons[type]));
|
||
|
}
|
||
|
return this.allIconIds;
|
||
|
}
|
||
|
|
||
|
icons.prototype._getAnimateFrames = function (cls) {
|
||
|
if (cls == 'enemys' || cls == 'npcs') {
|
||
|
return 2;
|
||
|
}
|
||
|
if (cls == 'animates' || cls == 'enemy48' || cls == 'npc48') {
|
||
|
return 4;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
////// 根据图块数字或ID获得所在的tileset和坐标信息 //////
|
||
|
icons.prototype.getTilesetOffset = function (id) {
|
||
|
|
||
|
if (typeof id == 'string') {
|
||
|
id = core.getIdOfThis(id);
|
||
|
// Tileset的ID必须是 X+数字 的形式
|
||
|
if (!/^X\d+$/.test(id)) return null;
|
||
|
id = parseInt(id.substring(1));
|
||
|
}
|
||
|
else if (typeof id != 'number') {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
core.tilesets = core.tilesets || [];
|
||
|
var startOffset = this.tilesetStartOffset;
|
||
|
for (var i in core.tilesets) {
|
||
|
var imgName = core.tilesets[i];
|
||
|
var img = core.material.images.tilesets[imgName];
|
||
|
var width = Math.floor(parseInt(img.getAttribute('_width')) / 32), height = Math.floor(parseInt(img.getAttribute('_height')) / 32);
|
||
|
if (id >= startOffset && id < startOffset + width * height) {
|
||
|
var x = (id - startOffset) % width, y = parseInt((id - startOffset) / width);
|
||
|
return { "image": imgName, "x": x, "y": y };
|
||
|
}
|
||
|
startOffset += this.tilesetStartOffset;
|
||
|
}
|
||
|
return null;
|
||
|
}
|