Merge branch 'noAnimate' into hasAnimate
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commit
11be759719
@ -3169,15 +3169,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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gaodu = gaodu + 1;
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if (gaodu == 12) {
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switch (huanzi) {
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case 0:
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{
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case 0: {
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huanzi = 1;
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gaodu = 0;
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shangsheng = 1;
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};
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break;
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case 1:
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{
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case 1: {
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huanzi = 2;
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gaodu = 0;
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shangsheng = 1;
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@ -3240,7 +3238,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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} else core.stopAnimate(core.getFlag("linshi2", 0), false);
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}
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this.donghua3 = function () {
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if (core.getFlag("poison")) {
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var outMap;
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if (core.getHeroLoc('x') <= 0 || core.getHeroLoc('y') <= 0)
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outMap = true;
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if (core.getFlag("poison") && !outMap) {
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core.setFlag("linshi3", core.drawHeroAnimate("dufa",
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function () {
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core.plugin.donghua3();
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@ -4970,5 +4971,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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},
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"等待动画结束过滤中毒": function () {
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// 在此增加新插件
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maps.prototype.getPlayingAnimates = function (name) {
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return (core.status.animateObjs || []).filter(function (one) {
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return one.id != flags.linshi3 && (name == null || one.name == name);
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}).map(function (one) { return one.id });
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}
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}
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}
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