fix(mt0): fix some schemes in MT0

修复0F梅障第二次展示不同的问题
修复0F仙子出现时缺少动画问题
修复0F仙子出现时莫名消失又突然出现的问题
显示新道具现在将强制显示在中间
This commit is contained in:
bdf1 2022-11-13 00:58:49 +13:00
parent 3360d2f37b
commit 13e08b122f
2 changed files with 499 additions and 491 deletions

File diff suppressed because it is too large Load Diff

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@ -496,6 +496,38 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
} }
return; return;
} }
////// 获得某个物品 //////
core.events.getItem = function (id, num, x, y, isGentleClick, callback) {
if (num == null) num = 1;
var itemCls = core.material.items[id].cls;
core.removeBlock(x, y);
core.items.getItemEffect(id, num);
var text = '获得 ' + core.material.items[id].name;
if (num > 1) text += "x" + num;
if (itemCls === 'items' && num == 1) text += core.items.getItemEffectTip(id);
core.drawTip(text, id);
// --- 首次获得道具的提示
if (!core.hasFlag("__itemHint__")) core.setFlag("__itemHint__", []);
var itemHint = core.getFlag("__itemHint__");
if (core.flags.itemFirstText && itemHint.indexOf(id) < 0 && itemCls != 'items') {
var hint = core.material.items[id].text || "该道具暂无描述";
try {
hint = core.replaceText(hint);
} catch (e) { }
if (!core.status.event.id || core.status.event.id == 'action') {
core.insertAction("\t[" + core.material.items[id].name + "," + id + "]\b[center]" + hint + "\n"
+ (id.endsWith('Key') ? "(钥匙类道具,遇到对应的门时自动打开)"
: itemCls == 'tools' ? "消耗类道具请按T在道具栏使用"
: itemCls == 'constants' ? "永久类道具请按T在道具栏使用"
: itemCls == 'equips' ? "装备类道具请按Q在装备栏进行装备" : ""));
}
itemHint.push(id);
}
this.afterGetItem(id, x, y, isGentleClick);
if (callback) callback();
}
}, },
"drawLight": function () { "drawLight": function () {