Esc-系统设置中增加“游戏设置”选项,整合了血瓶显示、RM楼传、RM显伤
跳过剧情优化:存在异步事件时不响应跳过且弹出等待提示 屏蔽装备栏, 修改函数允许Equips类型道具触发即捡即用效果,方便获取装备时 弹出文本框提示 增加白色打击动画用于攻击动画、增加被击怪物发亮 重置hand动画 9层事件,NPC一边移动一边消失(透明),适用了ad新写的插件 重置流汗(han)动画并用于13层、9层 优化了魔防在状态栏中的显示 开头剧情公主的粉色对话颜色修改为与RM一致的粉色
This commit is contained in:
parent
8b2c73c17d
commit
3ddb5b876c
@ -417,6 +417,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"baofa",
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"daizhi",
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"daji",
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"daji_bai",
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"dajian",
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"daluoleitian",
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"daluoleitianhong",
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@ -55,15 +55,8 @@ main.floors.MT9=
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"function": "function(){\ncore.Confirmskip_On();\n}"
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},
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{
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"type": "move",
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"loc": [
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9,
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3
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],
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"time": 500,
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"steps": [
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"right:3"
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]
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"type": "function",
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"function": "function(){\ncore.moveHidingBlock(9,3,[\"right:3\"],500,0);\n}"
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},
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{
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"type": "showImage2",
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@ -142,7 +135,7 @@ main.floors.MT9=
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},
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{
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"type": "animate",
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"name": "hanyou",
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"name": "han",
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"loc": [
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8,
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3
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@ -185,15 +178,8 @@ main.floors.MT9=
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"time": 500
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},
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{
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"type": "move",
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"loc": [
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8,
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3
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],
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"time": 500,
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"steps": [
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"right:4"
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]
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"type": "function",
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"function": "function(){\ncore.moveHidingBlock(8,3,[\"right:4\"],500,0);\n}"
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},
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{
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"type": "function",
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@ -75,8 +75,8 @@ main.floors.QISHI=
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],
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"text": [
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255,
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0,
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244,
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128,
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255,
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1
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],
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"background": "winskin.png",
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@ -264,7 +264,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 播放战斗音效和动画
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// 默认播放的动画;你也可以使用
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var animate = 'hand'; // 默认动画
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var animate = 'daji_bai'; // 默认动画
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// 检查当前装备是否存在攻击动画
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var equipId = core.getEquip(0);
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if (equipId && (core.material.items[equipId].equip || {}).animate)
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@ -375,7 +375,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.setFlag('skill', 0);
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core.setFlag('skillName', '无');
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}
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core.addPop(x * 32, y * 32, core.getBlockId(x, y));
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// 事件的处理
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var todo = [];
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@ -407,7 +407,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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if (todo.length > 0) core.insertAction(todo, x, y);
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// 删除该点设置的怪物信息
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delete ((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + "," + y];
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delete((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + "," + y];
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// 因为removeBlock和hideBlock都会刷新状态栏,因此将删除部分移动到这里并保证刷新只执行一次,以提升效率
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if (core.getBlock(x, y) != null) {
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@ -427,7 +427,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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else
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core.clearContinueAutomaticRoute();
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},
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},
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"afterOpenDoor": function (doorId, x, y) {
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// 开一个门后触发的事件
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@ -460,6 +460,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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else
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core.playSound('获得道具');
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var todo = [];
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// 检查该点的获得道具后事件。
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if (core.status.floorId == null) return;
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@ -470,7 +472,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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if (todo.length > 0) core.insertAction(todo, x, y);
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},
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},
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"afterPushBox": function () {
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// 推箱子后的事件
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if (core.searchBlock('box').length == 0) {
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@ -1643,7 +1645,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.ui.fillText(ctx, text, x, y, style);
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},
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fill1 = function (text, x, y, style) {
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core.ui.setFont(ctx, '10px fzchyjw');
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core.ui.setFont(ctx, '14px fzchyjw');
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core.ui.fillText(ctx, text, x, y, style);
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};
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@ -1699,7 +1701,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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fill(core.formatBigNumber(core.status.hero.money), 107, 91 + 35 + 36 + 34 + 32, '#000000');
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fill(core.getFlag("juqing", 0), 107, 91 + 35 + 36 + 34 + 32 + 32, '#FF0000');
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ctx.textAlign = 'left';
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if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 76, 174, '#FF1495');
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if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 72, 176, '#c800c8');
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if (core.status.event.id !== 'book' && core.status.event.id !== 'book-detail' && core.status.event.id !== 'toolbox') {
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core.drawImage(ctx, core.material.images.items, 0, 0, 32, 128, 13, 300, 28, 112);
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fill('黄钥匙', 50, 320, '#FFFF80');
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@ -1733,7 +1735,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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//else
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fill(hour + ':' + minutes + ':' + seconds, 140, 360, "#ffffff");
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fill(step, 140, 455, '#ffffff');
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setTimeout(function(){core.ui.drawStatusBar();}, 100);
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setTimeout(function () { core.ui.drawStatusBar(); }, 100);
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}
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}
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} else if (core.flags.extendToolbar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
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@ -144,9 +144,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"itemEffectTip": ",攻击+0"
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},
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"sword1": {
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"cls": "items",
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"cls": "equips",
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"name": "铁剑",
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"text": "一把很普通的铁剑",
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"text": "得到铁剑,攻击力+10",
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"equip": {
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"type": 0,
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"animate": "sword",
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@ -380,94 +380,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// 立刻移动
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core.setAutoHeroMove();
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}
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////// 绘制一个对话框 //////
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/*core.ui.drawTextBox = function (content, config) {
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config = config || {};
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this.clearUI();
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content = core.replaceText(content);
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let ctx = core.getContextByName(config.ctx || 'ui');
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if (ctx && main.mode == 'play') {
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core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141);
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ctx = core.getContextByName(ctx);
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}
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// Step 1: 获得标题信息和位置信息
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var textAttribute = core.status.textAttribute;
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var titleInfo = this._getTitleAndIcon(content);
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var posInfo = this._getPosition(titleInfo.content);
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if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null;
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if (!posInfo.position) posInfo.position = textAttribute.position;
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content = this._drawTextBox_drawImages(posInfo.content, config.ctx);
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if (config.pos) {
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delete posInfo.px;
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delete posInfo.py;
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posInfo.pos = config.pos;
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}
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posInfo.ctx = ctx;
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// Step 2: 计算对话框的矩形位置
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var hPos = this._drawTextBox_getHorizontalPosition(content, titleInfo, posInfo);
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var vPos = this._drawTextBox_getVerticalPosition(content, titleInfo, posInfo, hPos.validWidth);
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posInfo.xoffset = hPos.xoffset;
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posInfo.yoffset = vPos.yoffset - 4;
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if (ctx && main.mode == 'play') {
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ctx.canvas.setAttribute('_text_left', hPos.left);
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ctx.canvas.setAttribute('_text_top', vPos.top);
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}
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// Step 3: 绘制背景图
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var isWindowSkin = this.drawBackground(hPos.left, vPos.top, hPos.right, vPos.bottom, posInfo);
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if (titleInfo.title) {
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let titlefont = core.status.textAttribute.titlefont,
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titleStyle = core.arrayToRGBA(core.status.textAttribute.title);
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let tf = this._buildFont(titlefont, false),
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width = this.calWidth(ctx, titleInfo.title, tf);
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this.drawBackground(hPos.left, vPos.top - titlefont - 12 - 10, hPos.left + width + 30, vPos.top, posInfo);
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ctx.save();
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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core.fillText(ctx, titleInfo.title, hPos.left + (width + 30) / 2 - 5, vPos.top - (titlefont + 12) / 2 - 5, titleStyle, tf);
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ctx.restore();
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}
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titleInfo.title = null;
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var alpha = isWindowSkin ? this._drawWindowSkin_getOpacity() : textAttribute.background[3];
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// Step 4: 绘制标题、头像、动画
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var content_top = this._drawTextBox_drawTitleAndIcon(titleInfo, hPos, vPos, alpha, config.ctx);
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// Step 5: 绘制正文
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var config = this.drawTextContent(config.ctx || 'ui', content, {
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left: hPos.content_left,
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top: content_top,
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maxWidth: hPos.validWidth,
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lineHeight: vPos.lineHeight,
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time: (config.showAll || config.async || textAttribute.time <= 0 || core.status.event.id != 'action') ? 0 : textAttribute.time
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});
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// Step 6: 绘制光标
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if (main.mode == 'play') {
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main.dom.next.style.display = 'block';
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main.dom.next.style.borderRightColor = main.dom.next.style.borderBottomColor = core.arrayToRGB(textAttribute.text);
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main.dom.next.style.top = (vPos.bottom - 20) * core.domStyle.scale + "px";
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var left = (hPos.left + hPos.right) / 2;
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if (posInfo.position == 'up' && !posInfo.noPeak && posInfo.px != null && Math.abs(posInfo.px * 32 + 16 - left) < 50)
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left = hPos.right - 64;
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main.dom.next.style.left = left * core.domStyle.scale + "px";
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}
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return config;
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}
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*/
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ui.prototype._drawChoices_drawChoices = function (choices, isWindowSkin, hPos, vPos, ctx) {
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var hasCtx = ctx != null;
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ctx = ctx || 'ui';
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// 选项
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core.setTextAlign(ctx, 'left');
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core.setTextAlign(ctx, 'center');
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core.setFont(ctx, this._buildFont(17, true));
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for (var i = 0; i < choices.length; i++) {
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var color = core.arrayToRGBA(choices[i].color || core.status.textAttribute.text);
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@ -484,7 +402,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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offset += 14;
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}
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}
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core.fillText(ctx, choices[i].text, offset - 70, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
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core.fillText(ctx, choices[i].text, core.status.event.id != 'action' ? offset : offset - 55, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
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}
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if (choices.length > 0 && core.status.event.selection != 'none') {
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@ -498,7 +416,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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len + 10, 28, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20);
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} else {
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this._drawWindowSelector(core.status.textAttribute.background,
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core._PX_ / 2 - len / 2 - 5 - 60, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28);
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core.status.event.id != 'action' ? (core._PX_ / 2 - len / 2 - 5 - 20) : (core._PX_ / 2 - len / 2 - 5 - 60), vPos.choice_top + 32 * core.status.event.selection - 20, core.status.event.id != 'action' ? (len + 10 + 30) : (len + 10 + 30), 28);
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}
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} else
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core.strokeRoundRect(ctx, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20,
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@ -508,70 +426,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.ui._drawSettings = function () {
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core.status.event.id = 'settings';
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this.drawChoices(null, [
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"系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏", "数值显示: " + (core.getFlag("itemDetail") ? "[ON]" : "[OFF]"), "RM楼传: " + (core.getFlag("isRmFly") ? "[ON]" : "[OFF]")
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]);
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}
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core.actions._clickSettings = function (x, y) {
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if (this._out(x)) return;
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var choices = core.status.event.ui.choices;
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var topIndex = this._getChoicesTopIndex(choices.length);
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if (y >= topIndex && y < topIndex + choices.length) {
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var selection = y - topIndex;
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSwitchs();
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break;
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case 1:
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// core.playSound('确定');
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core.ui._drawKeyBoard();
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break;
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case 2:
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// core.playSound('确定');
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core.clearUI();
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core.ui._drawViewMaps();
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break;
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case 3:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawNotes();
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break;
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case 4:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSyncSave();
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break;
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case 5:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawGameInfo();
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break;
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case 6:
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return core.confirmRestart();
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case 7:
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core.playSound('取消');
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core.ui.closePanel();
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break;
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case 8:
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core.playSound('确定');
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core.setFlag("itemDetail", !core.getFlag("itemDetail"));
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core.getItemDetail();
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core.ui.closePanel();
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break;
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case 9:
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core.playSound('确定');
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core.setFlag("isRmFly", !core.getFlag("isRmFly"));
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core.ui.closePanel();
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break;
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}
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}
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return;
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}
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////// 获得某个物品 //////
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core.events.getItem = function (id, num, x, y, isGentleClick, callback) {
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if (num == null) num = 1;
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@ -908,7 +763,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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this.drawPagination(info.constantsPage, info.constantsTotalPage);
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core.setTextAlign('ui', 'center');
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core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
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//core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
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core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13);
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}
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@ -988,6 +843,137 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (callback) callback();
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}
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////// “即捡即用类”道具的使用效果 //////
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items.prototype.getItemEffect = function (itemId, itemNum) {
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var itemCls = core.material.items[itemId].cls;
|
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// 消耗品
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if (itemCls === 'items' || itemCls === "equips") {
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var curr_hp = core.status.hero.hp;
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var itemEffect = core.material.items[itemId].itemEffect;
|
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if (itemEffect) {
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try {
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for (var i = 0; i < itemNum; ++i)
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eval(itemEffect);
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} catch (e) {
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console.error(e);
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}
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}
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core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
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var useItemEvent = core.material.items[itemId].useItemEvent;
|
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if (useItemEvent) {
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try {
|
||||
core.insertAction(useItemEvent);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
core.updateStatusBar(false, true);
|
||||
} else {
|
||||
core.addItem(itemId, itemNum);
|
||||
}
|
||||
}
|
||||
|
||||
/////屏蔽装备栏
|
||||
////// 点击装备栏时的打开操作 //////
|
||||
events.prototype.openEquipbox = function (fromUserAction) {
|
||||
if (core.isReplaying() || true) return; ////直接返回
|
||||
if (!this._checkStatus('equipbox', fromUserAction)) return;
|
||||
core.playSound('打开界面');
|
||||
core.ui._drawEquipbox();
|
||||
}
|
||||
////// 工具栏界面时的点击操作 //////
|
||||
actions.prototype._clickToolbox = function (x, y) {
|
||||
var tools = core.getToolboxItems('tools'),
|
||||
constants = core.getToolboxItems('constants');
|
||||
|
||||
// 装备栏
|
||||
// if (x >= this.LAST - 2 && y == 0) {
|
||||
// core.ui.closePanel();
|
||||
// if (core.isReplaying())
|
||||
// core.control._replay_equipbox();
|
||||
// else
|
||||
// core.openEquipbox();
|
||||
// return;
|
||||
// }
|
||||
if (x >= this.LAST - 2 && y === core._HEIGHT_ - 1) {
|
||||
core.playSound('取消');
|
||||
core.ui.closePanel();
|
||||
var last = core.status.route[core.status.route.length - 1] || '';
|
||||
if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
|
||||
core.status.route.push('no');
|
||||
}
|
||||
core.checkAutoEvents();
|
||||
return;
|
||||
}
|
||||
|
||||
var toolsPage = core.status.event.data.toolsPage;
|
||||
var constantsPage = core.status.event.data.constantsPage;
|
||||
// 上一页
|
||||
if (x == this._HX_ - 2 || x == this._HX_ - 3) {
|
||||
if (y === core._HEIGHT_ - 1 - 5 && toolsPage > 1) {
|
||||
core.status.event.data.toolsPage--;
|
||||
core.playSound('光标移动');
|
||||
core.ui._drawToolbox(core.status.event.selection);
|
||||
}
|
||||
if (y === core._HEIGHT_ - 1 && constantsPage > 1) {
|
||||
core.status.event.data.constantsPage--;
|
||||
core.playSound('光标移动');
|
||||
core.ui._drawToolbox(core.status.event.selection);
|
||||
}
|
||||
}
|
||||
// 下一页
|
||||
if (x == this._HX_ + 2 || x == this._HX_ + 3) {
|
||||
if (y === core._HEIGHT_ - 1 - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
|
||||
core.status.event.data.toolsPage++;
|
||||
core.playSound('光标移动');
|
||||
core.ui._drawToolbox(core.status.event.selection);
|
||||
}
|
||||
if (y === core._HEIGHT_ - 1 && constantsPage < Math.ceil(constants.length / this.LAST)) {
|
||||
core.status.event.data.constantsPage++;
|
||||
core.playSound('光标移动');
|
||||
core.ui._drawToolbox(core.status.event.selection);
|
||||
}
|
||||
}
|
||||
|
||||
var index = parseInt(x / 2);
|
||||
if (y === core._HEIGHT_ - 1 - 8) index += 0;
|
||||
else if (y === core._HEIGHT_ - 1 - 6) index += this._HX_;
|
||||
else if (y === core._HEIGHT_ - 1 - 3) index += this.LAST;
|
||||
else if (y === core._HEIGHT_ - 1 - 1) index += this.LAST + this._HX_;
|
||||
else index = -1;
|
||||
if (index >= 0)
|
||||
this._clickToolboxIndex(index);
|
||||
}
|
||||
////// 工具栏界面时,放开某个键的操作 //////
|
||||
actions.prototype._keyUpToolbox = function (keycode) {
|
||||
// if (keycode == 81) {
|
||||
// core.playSound('确定');
|
||||
// core.ui.closePanel();
|
||||
// if (core.isReplaying())
|
||||
// core.control._replay_equipbox();
|
||||
// else
|
||||
// core.openEquipbox();
|
||||
// return;
|
||||
//}
|
||||
if (keycode == 84 || keycode == 27 || keycode == 88) {
|
||||
core.playSound('取消');
|
||||
core.ui.closePanel();
|
||||
var last = core.status.route[core.status.route.length - 1] || '';
|
||||
if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
|
||||
core.status.route.push('no');
|
||||
}
|
||||
core.checkAutoEvents();
|
||||
return;
|
||||
}
|
||||
if (core.status.event.data == null) return;
|
||||
|
||||
if (keycode == 13 || keycode == 32 || keycode == 67) {
|
||||
this._clickToolboxIndex(core.status.event.selection);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
"drawLight": function () {
|
||||
@ -2957,7 +2943,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
// *** 下一句话可以更改你想要的显示字体
|
||||
core.setFont(ctx, "bold 11px Arial");
|
||||
// ***
|
||||
if (core.getFlag('isRmDamage'))
|
||||
core.setTextAlign(ctx, "right");
|
||||
else
|
||||
core.setTextAlign(ctx, "left");
|
||||
core.status.damage.data.forEach(function (one) {
|
||||
var px = one.px,
|
||||
py = one.py;
|
||||
@ -2967,7 +2956,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
if (px < -32 * 2 || px > core.__PX__ + 32 || py < -32 || py > core.__PY__ + 32)
|
||||
return;
|
||||
}
|
||||
if (core.getFlag('isRmDamage'))
|
||||
core.fillBoldText(ctx, one.text, px + 32, py, one.color);
|
||||
else
|
||||
core.fillBoldText(ctx, one.text, px, py, one.color);
|
||||
});
|
||||
core.setTextAlign(ctx, 'center');
|
||||
core.status.damage.extraData.forEach(function (one) {
|
||||
@ -3674,6 +3666,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
var _my_useS_PASS = function (keycode) { ////放开某个键
|
||||
if (!core.getFlag('useS_PASS')) return false;
|
||||
if (keycode == 83) { ////按下S时
|
||||
if (core.hasAsync())
|
||||
core.drawTip('请等待事件结束');
|
||||
else
|
||||
core.Confirmskip();
|
||||
}
|
||||
};
|
||||
@ -3683,6 +3678,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
if (!core.getFlag('useS_PASS')) return false;
|
||||
|
||||
if (x >= 7 && y <= 2) {
|
||||
if (core.hasAsync())
|
||||
core.drawTip('请等待事件结束');
|
||||
else
|
||||
core.Confirmskip();
|
||||
}
|
||||
|
||||
@ -3976,5 +3974,521 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
core.relocateCanvas('ui', 0, 0);
|
||||
_doa.call(core.events);
|
||||
}
|
||||
},
|
||||
"游戏设置": function () {
|
||||
|
||||
|
||||
|
||||
// 在此增加新插件
|
||||
//
|
||||
//
|
||||
////游戏设置选项
|
||||
////// 绘制系统设置界面 //////
|
||||
ui.prototype._drawSwitchs = function () {
|
||||
core.status.event.id = 'switchs';
|
||||
var choices = [
|
||||
"音效设置",
|
||||
"显示设置",
|
||||
"操作设置",
|
||||
"游戏设置", //////新增
|
||||
"返回主菜单"
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
////// 系统设置界面时的点击操作 //////
|
||||
actions.prototype._clickSwitchs = function (x, y) {
|
||||
var choices = core.status.event.ui.choices;
|
||||
var topIndex = this._getChoicesTopIndex(choices.length);
|
||||
var selection = y - topIndex;
|
||||
if (this._out(x)) return;
|
||||
if (selection >= 0 && selection < choices.length) {
|
||||
core.status.event.selection = selection;
|
||||
switch (selection) {
|
||||
case 0:
|
||||
core.status.event.selection = 0;
|
||||
core.playSound('确定');
|
||||
return core.ui._drawSwitchs_sounds();
|
||||
case 1:
|
||||
core.status.event.selection = 0;
|
||||
core.playSound('确定');
|
||||
return core.ui._drawSwitchs_display();
|
||||
case 2:
|
||||
core.status.event.selection = 0;
|
||||
core.playSound('确定');
|
||||
return core.ui._drawSwitchs_action();
|
||||
case 3: //////游戏设置
|
||||
core.status.event.selection = 0;
|
||||
core.playSound('确定');
|
||||
return core.ui._drawSwitchs_game();
|
||||
case 4:
|
||||
core.status.event.selection = 0;
|
||||
core.playSound('取消');
|
||||
return core.ui._drawSettings();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ui.prototype._drawSwitchs_game = function () {
|
||||
core.status.event.id = 'switchs-game';
|
||||
var choices = [
|
||||
"血瓶显示: " + (core.hasFlag('itemDetail') ? "[ON]" : "[OFF]"),
|
||||
"RM楼传: " + (core.hasFlag('isRmFly') ? "[ON]" : "[OFF]"),
|
||||
"RM显伤: " + (core.hasFlag('isRmDamage') ? "[ON]" : "[OFF]"),
|
||||
"返回上一级"
|
||||
];
|
||||
this.drawChoices(null, choices);
|
||||
}
|
||||
|
||||
|
||||
////游戏设置
|
||||
actions.prototype._clickSwitchs_game = function (x, y) {
|
||||
var choices = core.status.event.ui.choices;
|
||||
var topIndex = this._getChoicesTopIndex(choices.length);
|
||||
var selection = y - topIndex;
|
||||
if (this._out(x)) {
|
||||
if (selection != 0 && selection != 1) return;
|
||||
}
|
||||
if (selection >= 0 && selection < choices.length) {
|
||||
var width = choices[selection].width;
|
||||
var leftPos = (core._PX_ - width) / 2,
|
||||
rightPos = (core._PX_ + width) / 2;
|
||||
var leftGrid = parseInt(leftPos / 32),
|
||||
rightGrid = parseInt(rightPos / 32) - 1;
|
||||
core.status.event.selection = selection;
|
||||
switch (selection) {
|
||||
case 0:
|
||||
core.playSound('确定');
|
||||
return this._clickSwitchs_game_itemDetail();
|
||||
case 1:
|
||||
core.playSound('确定');
|
||||
return this._clickSwitchs_game_isRmFly();
|
||||
case 2:
|
||||
core.playSound('确定');
|
||||
return this._clickSwitchs_game_isRmDamage();
|
||||
case 3:
|
||||
core.status.event.selection = 2;
|
||||
core.playSound('取消');
|
||||
core.ui._drawSwitchs();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
///游戏设置
|
||||
actions.prototype._keyUpSwitchs_game = function (keycode) {
|
||||
if (keycode == 27 || keycode == 88) {
|
||||
core.status.event.selection = 3;
|
||||
core.playSound('取消');
|
||||
core.ui._drawSwitchs();
|
||||
return;
|
||||
}
|
||||
|
||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_game);
|
||||
}
|
||||
|
||||
|
||||
actions.prototype._clickSwitchs_game_itemDetail = function () {
|
||||
if (core.hasFlag('itemDetail')) core.removeFlag('itemDetail');
|
||||
else core.setFlag('itemDetail', true);
|
||||
core.ui._drawSwitchs_game();
|
||||
}
|
||||
actions.prototype._clickSwitchs_game_isRmFly = function () {
|
||||
if (core.hasFlag('isRmFly')) core.removeFlag('isRmFly');
|
||||
else core.setFlag('isRmFly', true);
|
||||
core.ui._drawSwitchs_game();
|
||||
}
|
||||
actions.prototype._clickSwitchs_game_isRmDamage = function () {
|
||||
if (core.hasFlag('isRmDamage')) core.removeFlag('isRmDamage');
|
||||
else core.setFlag('isRmDamage', true);
|
||||
core.ui._drawSwitchs_game();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
//
|
||||
//
|
||||
////////////
|
||||
///
|
||||
///
|
||||
///注册同名函数
|
||||
///
|
||||
///
|
||||
///但是,对于register系列函数是无效的,例如直接复写core.control._animationFrame_globalAnimate函数是没有效果的。对于这种情况引入的函数,需要注册同名函数,可参见最下面的样例。
|
||||
///
|
||||
//
|
||||
//
|
||||
|
||||
/*
|
||||
this.myGlobalAnimate = function (timestamp) {
|
||||
// ...... 实际复写的函数内容
|
||||
}
|
||||
|
||||
// 注册同名(globalAnimate)函数来覆盖系统原始内容
|
||||
core.registerAnimationFrame("globalAnimate", true, "myGlobalAnimate");
|
||||
*/
|
||||
|
||||
this.mykeyDown = function (keyCode) {
|
||||
if (!core.status.lockControl) return false;
|
||||
// Ctrl跳过对话
|
||||
if (keyCode == 17) {
|
||||
this.keyDownCtrl();
|
||||
return true;
|
||||
}
|
||||
switch (core.status.event.id) {
|
||||
case 'action':
|
||||
this._keyDownAction(keyCode);
|
||||
break;
|
||||
case 'book':
|
||||
this._keyDownBook(keyCode);
|
||||
break;
|
||||
case 'fly':
|
||||
this._keyDownFly(keyCode);
|
||||
break;
|
||||
case 'viewMaps':
|
||||
this._keyDownViewMaps(keyCode);
|
||||
break;
|
||||
case 'equipbox':
|
||||
this._keyDownEquipbox(keyCode);
|
||||
break;
|
||||
case 'toolbox':
|
||||
this._keyDownToolbox(keyCode);
|
||||
break;
|
||||
case 'save':
|
||||
case 'load':
|
||||
case 'replayLoad':
|
||||
case 'replayRemain':
|
||||
case 'replaySince':
|
||||
this._keyDownSL(keyCode);
|
||||
break;
|
||||
case 'selectShop':
|
||||
case 'switchs':
|
||||
case 'switchs-sounds':
|
||||
case 'switchs-display':
|
||||
case 'switchs-action':
|
||||
case 'switchs-game':
|
||||
case 'notes':
|
||||
case 'settings':
|
||||
case 'syncSave':
|
||||
case 'syncSelect':
|
||||
case 'localSaveSelect':
|
||||
case 'storageRemove':
|
||||
case 'replay':
|
||||
case 'gameInfo':
|
||||
this._keyDownChoices(keyCode);
|
||||
break;
|
||||
case 'cursor':
|
||||
this._keyDownCursor(keyCode);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
core.registerAction('keyDown', '_sys_keyDown_lockControl', this.mykeyDown, 50);
|
||||
|
||||
|
||||
this.mykeyUp = function (keyCode, altKey) {
|
||||
if (!core.status.lockControl) return false;
|
||||
|
||||
var ok = function () {
|
||||
return keyCode == 27 || keyCode == 88 || keyCode == 13 || keyCode == 32 || keyCode == 67;
|
||||
}
|
||||
|
||||
core.status.holdingKeys = [];
|
||||
switch (core.status.event.id) {
|
||||
case 'text':
|
||||
ok() && core.drawText();
|
||||
break;
|
||||
case 'confirmBox':
|
||||
this._keyUpConfirmBox(keyCode);
|
||||
break;
|
||||
case 'action':
|
||||
this._keyUpAction(keyCode);
|
||||
break;
|
||||
case 'about':
|
||||
ok() && core.closePanel();
|
||||
break;
|
||||
case 'help':
|
||||
ok() && core.closePanel();
|
||||
break;
|
||||
case 'book':
|
||||
this._keyUpBook(keyCode);
|
||||
break;
|
||||
case 'book-detail':
|
||||
ok() && this._clickBookDetail();
|
||||
break;
|
||||
case 'fly':
|
||||
this._keyUpFly(keyCode);
|
||||
break;
|
||||
case 'viewMaps':
|
||||
this._keyUpViewMaps(keyCode);
|
||||
break;
|
||||
case 'selectShop':
|
||||
this._keyUpQuickShop(keyCode);
|
||||
break;
|
||||
case 'toolbox':
|
||||
this._keyUpToolbox(keyCode);
|
||||
break;
|
||||
case 'equipbox':
|
||||
this._keyUpEquipbox(keyCode, altKey);
|
||||
break;
|
||||
case 'save':
|
||||
case 'load':
|
||||
case 'replayLoad':
|
||||
case 'replayRemain':
|
||||
case 'replaySince':
|
||||
this._keyUpSL(keyCode);
|
||||
break;
|
||||
case 'keyBoard':
|
||||
ok() && core.closePanel();
|
||||
break;
|
||||
case 'switchs':
|
||||
this._keyUpSwitchs(keyCode);
|
||||
break;
|
||||
case 'switchs-sounds':
|
||||
this._keyUpSwitchs_sounds(keyCode);
|
||||
break;
|
||||
case 'switchs-display':
|
||||
this._keyUpSwitchs_display(keyCode);
|
||||
break;
|
||||
case 'switchs-action':
|
||||
this._keyUpSwitchs_action(keyCode);
|
||||
break;
|
||||
case 'switchs-game':
|
||||
this._keyUpSwitchs_game(keyCode);
|
||||
break;
|
||||
case 'settings':
|
||||
this._keyUpSettings(keyCode);
|
||||
break;
|
||||
case 'notes':
|
||||
this._keyUpNotes(keyCode);
|
||||
break;
|
||||
case 'syncSave':
|
||||
this._keyUpSyncSave(keyCode);
|
||||
break;
|
||||
case 'syncSelect':
|
||||
this._keyUpSyncSelect(keyCode);
|
||||
break;
|
||||
case 'localSaveSelect':
|
||||
this._keyUpLocalSaveSelect(keyCode);
|
||||
break;
|
||||
case 'storageRemove':
|
||||
this._keyUpStorageRemove(keyCode);
|
||||
break;
|
||||
case 'cursor':
|
||||
this._keyUpCursor(keyCode);
|
||||
break;
|
||||
case 'replay':
|
||||
this._keyUpReplay(keyCode);
|
||||
break;
|
||||
case 'gameInfo':
|
||||
this._keyUpGameInfo(keyCode);
|
||||
break;
|
||||
case 'centerFly':
|
||||
this._keyUpCenterFly(keyCode);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
core.registerAction('keyUp', '_sys_keyUp_lockControl', this.mykeyUp, 50);
|
||||
|
||||
|
||||
this.myondown = function (x, y, px, py) {
|
||||
if (core.status.played && !core.status.lockControl) return false;
|
||||
|
||||
switch (core.status.event.id) {
|
||||
case 'centerFly':
|
||||
this._clickCenterFly(x, y, px, py);
|
||||
break;
|
||||
case 'book':
|
||||
this._clickBook(x, y, px, py);
|
||||
break;
|
||||
case 'book-detail':
|
||||
this._clickBookDetail(x, y, px, py);
|
||||
break;
|
||||
case 'fly':
|
||||
this._clickFly(x, y, px, py);
|
||||
break;
|
||||
case 'viewMaps':
|
||||
this._clickViewMaps(x, y, px, py);
|
||||
break;
|
||||
case 'switchs':
|
||||
this._clickSwitchs(x, y, px, py);
|
||||
break;
|
||||
case 'switchs-sounds':
|
||||
this._clickSwitchs_sounds(x, y, px, py);
|
||||
break;
|
||||
case 'switchs-display':
|
||||
this._clickSwitchs_display(x, y, px, py);
|
||||
break;
|
||||
case 'switchs-action':
|
||||
this._clickSwitchs_action(x, y, px, py);
|
||||
break;
|
||||
case 'switchs-game':
|
||||
this._clickSwitchs_game(x, y, px, py);
|
||||
break;
|
||||
case 'settings':
|
||||
this._clickSettings(x, y, px, py);
|
||||
break;
|
||||
case 'selectShop':
|
||||
this._clickQuickShop(x, y, px, py);
|
||||
break;
|
||||
case 'equipbox':
|
||||
this._clickEquipbox(x, y, px, py);
|
||||
break;
|
||||
case 'toolbox':
|
||||
this._clickToolbox(x, y, px, py);
|
||||
break;
|
||||
case 'save':
|
||||
case 'load':
|
||||
case 'replayLoad':
|
||||
case 'replayRemain':
|
||||
case 'replaySince':
|
||||
this._clickSL(x, y, px, py);
|
||||
break;
|
||||
case 'confirmBox':
|
||||
this._clickConfirmBox(x, y, px, py);
|
||||
break;
|
||||
case 'keyBoard':
|
||||
this._clickKeyBoard(x, y, px, py);
|
||||
break;
|
||||
case 'action':
|
||||
this._clickAction(x, y, px, py);
|
||||
break;
|
||||
case 'text':
|
||||
core.drawText();
|
||||
break;
|
||||
case 'notes':
|
||||
this._clickNotes(x, y, px, py);
|
||||
break;
|
||||
case 'syncSave':
|
||||
this._clickSyncSave(x, y, px, py);
|
||||
break;
|
||||
case 'syncSelect':
|
||||
this._clickSyncSelect(x, y, px, py);
|
||||
break;
|
||||
case 'localSaveSelect':
|
||||
this._clickLocalSaveSelect(x, y, px, py);
|
||||
break;
|
||||
case 'storageRemove':
|
||||
this._clickStorageRemove(x, y, px, py);
|
||||
break;
|
||||
case 'cursor':
|
||||
this._clickCursor(x, y, px, py);
|
||||
break;
|
||||
case 'replay':
|
||||
this._clickReplay(x, y, px, py);
|
||||
break;
|
||||
case 'gameInfo':
|
||||
this._clickGameInfo(x, y, px, py);
|
||||
break;
|
||||
case 'about':
|
||||
case 'help':
|
||||
core.ui.closePanel();
|
||||
break;
|
||||
}
|
||||
|
||||
// --- 长按判定
|
||||
if (core.timeout.onDownTimeout == null) {
|
||||
core.timeout.onDownTimeout = setTimeout(function () {
|
||||
if (core.interval.onDownInterval == null) {
|
||||
core.interval.onDownInterval = setInterval(function () {
|
||||
if (!core.actions.longClick(x, y, px, py)) {
|
||||
clearInterval(core.interval.onDownInterval);
|
||||
core.interval.onDownInterval = null;
|
||||
}
|
||||
}, 40)
|
||||
}
|
||||
}, 500);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
core.registerAction('ondown', '_sys_ondown_lockControl', this.myondown, 30);
|
||||
|
||||
this.myonmove = function (x, y, px, py) {
|
||||
if (!core.status.lockControl) return false;
|
||||
|
||||
switch (core.status.event.id) {
|
||||
case 'action':
|
||||
if (core.status.event.data.type == 'choices') {
|
||||
this._onMoveChoices(x, y);
|
||||
return true;
|
||||
}
|
||||
if (core.status.event.data.type == 'confirm') {
|
||||
this._onMoveConfirmBox(x, y, px, py);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'selectShop':
|
||||
case 'switchs':
|
||||
case 'switchs-sounds':
|
||||
case 'switchs-display':
|
||||
case 'switchs-action':
|
||||
case 'switchs-game':
|
||||
case 'notes':
|
||||
case 'settings':
|
||||
case 'syncSave':
|
||||
case 'syncSelect':
|
||||
case 'localSaveSelect':
|
||||
case 'storageRemove':
|
||||
case 'replay':
|
||||
case 'gameInfo':
|
||||
this._onMoveChoices(x, y);
|
||||
return true;
|
||||
case 'confirmBox':
|
||||
this._onMoveConfirmBox(x, y, px, py);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
core.registerAction('onmove', '_sys_onmove_choices', this.myonmove, 30);
|
||||
|
||||
},
|
||||
"怪物受击发亮": function () {
|
||||
// 在此增加新插件
|
||||
// 在此增加新插件
|
||||
|
||||
|
||||
function pop() {
|
||||
var ctx = core.getContextByName('pop');
|
||||
if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
|
||||
core.clearMap(ctx);
|
||||
|
||||
if (core.status.replay.speed <= 3) {
|
||||
var list = core.status.pop || [];
|
||||
var count = 0;
|
||||
list.forEach(function (one) {
|
||||
|
||||
one.frame++;
|
||||
// 绘制
|
||||
|
||||
core.setFilter(ctx, 'brightness(' + (220 - 6 * one.frame) + '%)');
|
||||
|
||||
|
||||
core.drawIcon(ctx, one.value, one.px, one.py, 32, 32);
|
||||
|
||||
if (one.frame >= 20) count++;
|
||||
});
|
||||
if (count > 0) list.splice(0, count);
|
||||
}
|
||||
}
|
||||
|
||||
if (!main.replayChecking) {
|
||||
core.registerAnimationFrame('pop', true, pop);
|
||||
}
|
||||
/** 添加弹出内容 */
|
||||
this.addPop = function (px, py, value, frame) {
|
||||
var data = { px: px, py: py, value: value, frame: frame || 0 };
|
||||
if (core.status.replay.speed <= 3) {
|
||||
if (!core.status.pop) core.status.pop = [data];
|
||||
else core.status.pop.push(data);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user