feat(function): add green animate when poisoned

This commit is contained in:
bdf1 2022-11-13 07:56:18 +13:00
parent 2be53ffca8
commit 7be91f2e1f
3 changed files with 8 additions and 56 deletions

View File

@ -786,7 +786,7 @@ main.floors.zhenhong=
},
{
"type": "function",
"function": "function(){\ncore.plugin.donghua3()\n}"
"function": "function(){\ncore.plugin.donghua5()\n}"
},
{
"type": "moveHero",

View File

@ -1153,6 +1153,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (core.inArray(type, 'poison') && !core.hasFlag("poison")) {
// 获得毒效果
core.setFlag('poison', true);
core.plugin.donghua3();
}
if (core.inArray(type, 'weak') && !core.hasFlag('weak')) {
// 获得衰效果

View File

@ -2308,8 +2308,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
} else core.stopAnimate(core.getFlag("linshi2", 0), false);
}
this.donghua3 = function () {
if (core.getFlag("bofang", 0) == 1) {
core.setFlag("linshi3", core.drawHeroAnimate("lansebaofa",
if (core.getFlag("poison")) {
core.setFlag("linshi3", core.drawHeroAnimate("dufa",
function () {
core.plugin.donghua3();
}));
@ -2960,7 +2960,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
"怪物手册和显伤": function () {
// 在此增加新插件
////// 获得所有特殊属性的名称 /////
enemys.prototype.getSpecialText = function (enemy) {
core.enemys.getSpecialText = function (enemy) {
if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
if (!enemy) return [];
var special = enemy.special;
@ -2980,7 +2980,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
////// 获得所有特殊属性的颜色 //////
enemys.prototype.getSpecialColor = function (enemy) {
core.enemys.getSpecialColor = function (enemy) {
if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
if (!enemy) return [];
var special = enemy.special;
@ -2999,7 +2999,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return colors;
}
ui.prototype._drawBook_drawDamage = function (index, enemy, offset, position) {
core.ui._drawBook_drawDamage = function (index, enemy, offset, position) {
core.setTextAlign('ui', 'center');
var damage = enemy.damage,
color = '#FFFF00';
@ -3008,7 +3008,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
color = '#FF2222';
} else {
if (damage >= core.status.hero.hp) color = '#FF2222';
else if (damage >= core.status.hero.hp * 2 / 3) color = '#FF9933';
else if (damage >= core.status.hero.hp * 1 / 3) color = '#FF9933';
else if (damage <= 0) color = '#11FF11';
damage = core.formatBigNumber(damage);
if (core.enemys.hasSpecial(enemy, 19)) damage += "+";
@ -3018,54 +3018,5 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (enemy.notBomb) damage += "[b]";
core.fillText('ui', damage, offset, position, color, this._buildFont(13, true));
}
},
"楼传界面": function () {
// 在此增加新插件
////// 绘制楼层传送器 //////
ui.prototype.drawFly = function (page) {
core.status.event.data = page;
var floorId = core.floorIds[page];
var title = core.status.maps[floorId].title;
core.clearMap('ui');
core.setAlpha('ui', 0.85);
core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000');
core.setAlpha('ui', 1);
core.setTextAlign('ui', 'center');
core.fillText('ui', '楼层跳跃', core._PX_ / 2, 48, '#FFFFFF', this._buildFont(28, true));
core.fillText('ui', '返回游戏', core._PX_ / 2, core._PY_ - 13, null, this._buildFont(15, true))
core.setTextAlign('ui', 'right');
core.fillText('ui', '浏览地图时也', core._PX_ - 10, core._PY_ - 23, '#aaaaaa', this._buildFont(10, false));
core.fillText('ui', '可楼层跳跃!', core._PX_ - 10, core._PY_ - 11, null, this._buildFont(10, false));
core.setTextAlign('ui', 'center');
var middle = core._PY_ / 2 + 39;
// 换行
var lines = core.splitLines('ui', title, 120, this._buildFont(16, true));
var start_y = middle - (lines.length - 1) * 11;
for (var i in lines) {
core.fillText('ui', lines[i], core._PX_ - 60, start_y, '#FFFFFF');
start_y += 22;
}
if (core.actions._getNextFlyFloor(1) != page) {
core.fillText('ui', '▲', core._PX_ - 60, middle - 64, null, this._buildFont(17, false));
core.fillText('ui', '▲', core._PX_ - 60, middle - 96);
core.fillText('ui', '▲', core._PX_ - 60, middle - 96 - 7);
}
if (core.actions._getNextFlyFloor(-1) != page) {
core.fillText('ui', '▼', core._PX_ - 60, middle + 64, null, this._buildFont(17, false));
core.fillText('ui', '▼', core._PX_ - 60, middle + 96);
core.fillText('ui', '▼', core._PX_ - 60, middle + 96 + 7);
}
var size = 0.75;
core.strokeRect('ui', 16, 64, size * core._PX_, size * core._PY_, '#FFFFFF', 2);
core.drawThumbnail(floorId, null, { ctx: 'ui', x: 16, y: 64, size: size, damage: true, all: true });
}
}
}