Merge branch 'noAnimate' into hasAnimate
This commit is contained in:
commit
a590a0b5b4
@ -195,6 +195,24 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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}
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]
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}
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],
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"34door": [
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{
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"type": "function",
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"function": "function(){\ncore.replaceBlock(540, 378, core.floorIds);\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.replaceBlock(539, 540, core.floorIds);\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.replaceBlock(538, 539, core.floorIds);\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.replaceBlock(378, 538, core.floorIds);\n}"
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}
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]
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}
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}
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@ -87,16 +87,40 @@ main.floors.CETAI=
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"condition": "(flag:cetaiJack != 1)",
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"true": [
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{
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"type": "choices",
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"text": "是否跳过剧情",
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"choices": [
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"type": "if",
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"condition": "(core.isReplaying()||flag:SkipThePlot)",
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"true": [
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{
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"text": "是",
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"action": []
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"type": "setValue",
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"name": "flag:SkipThePlot",
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"value": "false"
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},
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{
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"text": "否",
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"action": [
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"type": "setBlock",
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"number": "23",
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"loc": [
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[
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9,
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3
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]
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]
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},
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{
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"type": "setValue",
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"name": "flag:juqing",
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"value": "flag:juqing+1"
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},
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{
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"type": "setValue",
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"name": "flag:cetaiJack",
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"value": "1"
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}
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],
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"false": [
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{
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"type": "function",
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"function": "function(){\ncore.Confirmskip_On();\n}"
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},
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{
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"type": "showImage2",
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"code": 1,
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@ -192,7 +216,7 @@ main.floors.CETAI=
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"\t[邵虎]..........你也看出来了?我也不知道怎么回事,感觉全身上下使不上力气。",
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"\t[杰克]........你是不是被腐翼咬到了?",
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"\t[邵虎]..........嗯。是这个缘故吗?",
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"\t[杰克]没错,腐翼的毒牙拥有衰弱的能力。在衰弱状态下老大的能力将会减半。",
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"\t[杰克]没错,腐翼的毒牙拥有衰弱的能力。\r[#fb928b]在衰弱状态下老大的能力将会减半。",
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"\t[杰克]要想解除,恐怕老大要拿到【解衰药水】才行。",
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"\t[邵虎]【解衰药水】......好吧。我会留意的。",
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{
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@ -277,6 +301,10 @@ main.floors.CETAI=
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"\t[邵虎]这不是一开始就说好了的吗?我一定留心。你自己小心。",
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"\t[杰克]知道了。",
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"\t[杰克]那这把红钥匙给老大用吧。老大也....小心点。",
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{
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"type": "function",
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"function": "function(){\ncore.Confirmskip_Off();\n}"
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},
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{
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"type": "hideImage",
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"code": 1,
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@ -286,10 +314,6 @@ main.floors.CETAI=
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"type": "hideImage",
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"code": 2,
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"time": 0
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}
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]
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}
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]
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},
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{
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"type": "setBlock",
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@ -311,6 +335,8 @@ main.floors.CETAI=
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"name": "flag:cetaiJack",
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"value": "1"
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}
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]
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}
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],
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"false": [
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{
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@ -42,6 +42,7 @@ main.floors.MT33=
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"time": 0
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},
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"\t[老人]34层的门阵,想通过必须记住:\n黄门开过变成蓝门。\n蓝门开过变成红门。\n红门开过变成黄门。",
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"\t[老人]记住,所有的门都是三次一循环。",
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{
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"type": "hideImage",
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"code": 1,
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@ -18,7 +18,7 @@ main.floors.MT34=
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[ 0,348, 4, 2,540, 2,539, 2,538, 2,540, 2, 4,352, 0],
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[ 0,348, 4, 2, 21,538, 21,539, 22,540, 21, 2, 4,352, 0],
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[ 0,348, 4, 2,539, 2,540, 2,539, 2,539, 2, 4,352, 0],
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[ 0,348, 4, 2, 21,538, 22,538, 22,539, 23, 2, 4,352, 0],
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[ 0,348, 4, 2, 21,538, 22,538, 22,540, 23, 2, 4,352, 0],
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[ 0,348, 4, 2,539, 2,539, 2,539, 2,539, 2, 4,352, 0],
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[ 0,348, 4, 2, 23,540, 21,538, 22,539, 22, 2, 4,352, 0],
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[ 0,348, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4,352, 0],
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@ -332,7 +332,7 @@ main.floors.MT39=
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{
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"type": "jump",
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"from": [
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2,
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3,
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4
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],
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"dxy": [
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@ -367,7 +367,7 @@ main.floors.MT40=
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"time": 0
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},
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"\t[杰克]好。给你一瓶吧。要算是借的话,老大可没有机会还我呢。",
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"\t[杰克]就当是为老大的命运之役推波助澜吧。",
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"\t[杰克]就当是为老大的\r[#fb928b]命运之役\r推波助澜吧。",
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{
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"type": "hideImage",
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"code": 33,
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@ -1470,20 +1470,6 @@ main.floors.MT40=
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}
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]
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},
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{
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"type": "choices",
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"text": "是否跳过剧情",
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"choices": [
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{
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"text": "是",
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"action": []
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},
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{
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"text": "否",
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"action": []
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}
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]
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},
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{
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"type": "setValue",
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"name": "flag:119",
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@ -1536,6 +1536,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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}
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////// 某个点是否存在楼梯 //////
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maps.prototype.stairExists = function (x, y, floorId) {
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var blockId = this.getBlockId(x, y, floorId);
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if (blockId == null) return false;
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var ids = ['upFloor', 'downFloor'];
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ids = ids.concat(['leftPortal', 'rightPortal', 'upPortal', 'downPortal']); ///密室入口不为楼梯,不可楼传portal
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return ids.indexOf(blockId) >= 0;
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}
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},
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"drawLight": function () {
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