feat: 增加了自动打怪和更多仿RM选择
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@ -331,7 +331,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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hint += ',' + core.getStatusLabel('money') + '+' + money; // hint += ",金币+" + money;
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if (core.flags.statusBarItems.indexOf('enableExp') >= 0)
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hint += ',' + core.getStatusLabel('exp') + '+' + exp; // hint += ",经验+" + exp;
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core.drawTip(hint, enemy.id);
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if (!core.getFlag("isNoTip")) core.drawTip(hint, enemy.id);
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// 中毒
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if (core.enemys.hasSpecial(special, 12)) {
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@ -847,7 +847,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.load(true);
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break;
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case 69: // E:上 //打开光标
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if ((core.flags.flyNearStair && !core.nearStair()))
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if (!core.hasItem('fly'))
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core.drawTip("你没有" + core.material.items['fly'].name, 'fly');
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else if ((core.flags.flyNearStair && !core.nearStair()))
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core.drawTip("必须在楼梯口才能使用" + core.material.items['fly'].name, 'fly');
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else if (!core.canUseItem('fly'))
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core.drawTip("不知道为什么," + core.material.items['fly'].name + "在此层失效了!", 'fly');
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@ -868,7 +870,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.openToolbox(true);
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break;
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case 81: // Q:下 //打开装备栏
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if ((core.flags.flyNearStair && !core.nearStair()))
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if (!core.hasItem('fly'))
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core.drawTip("你没有" + core.material.items['fly'].name, 'fly');
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else if ((core.flags.flyNearStair && !core.nearStair()))
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core.drawTip("必须在楼梯口才能使用" + core.material.items['fly'].name, 'fly');
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else if (!core.canUseItem('fly'))
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core.drawTip("不知道为什么," + core.material.items['fly'].name + "在此层失效了!", 'fly');
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@ -511,7 +511,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.ui._drawSettings = function () {
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core.status.event.id = 'settings';
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this.drawChoices(null, [
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"系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏", "数值显示: " + (core.getFlag("itemDetail") ? "[ON]" : "[OFF]"), "RM楼传: " + (core.getFlag("isRmFly") ? "[ON]" : "[OFF]")
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"系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏", "爽塔相关", "RM相关"
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]);
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}
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core.actions._clickSettings = function (x, y) {
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@ -558,20 +558,45 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.ui.closePanel();
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break;
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case 8:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawShuangta();
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/*core.playSound('确定');
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core.setFlag("itemDetail", !core.getFlag("itemDetail"));
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core.getItemDetail();
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core.ui.closePanel();
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core.ui.closePanel();*/
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break;
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case 9:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawRM();
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/*core.playSound('确定');
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core.setFlag("isRmFly", !core.getFlag("isRmFly"));
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core.ui.closePanel();
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core.ui.closePanel();*/
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break;
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}
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}
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return;
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}
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core.ui._drawShuangta = function () {
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core.status.event.id = 'shuangta';
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this.drawChoices(null, [
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"数值显示: " + (core.getFlag("itemDetail") ? "[ON]" : "[OFF]"),
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"自动拾取: " + (core.getFlag("__autoGetItem__") ? "[ON]" : "[OFF]"),
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"自动清怪: " + (core.getFlag("__autoBattle__") ? "[ON]" : "[OFF]"), "返回主菜单"
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]);
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}
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core.ui._drawRM = function () {
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core.status.event.id = 'rm';
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this.drawChoices(null, [
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"RM楼传: " + (core.getFlag("isRmFly") ? "[ON]" : "[OFF]"),
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"显伤靠右: " + (core.getFlag("isDamageRight") ? "[ON]" : "[OFF]"),
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"零伤白色: " + (core.getFlag("isZeroWhite") ? "[ON]" : "[OFF]"),
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"道具打怪不提示: " + (core.getFlag("isNoTip") ? "[ON]" : "[OFF]"),
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"手册显示普通: " + (core.getFlag("isCommon") ? "[ON]" : "[OFF]"),
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"返回主菜单"
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]);
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}
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////// 获得某个物品 //////
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core.events.getItem = function (id, num, x, y, isGentleClick, callback) {
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if (num == null) num = 1;
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@ -581,7 +606,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var text = '获得 ' + core.material.items[id].name;
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if (num > 1) text += "x" + num;
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if (itemCls === 'items' && num == 1) text += core.items.getItemEffectTip(id);
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//core.drawTip(text, id);
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if (!core.getFlag("isNoTip")) core.drawTip(text, id);
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// --- 首次获得道具的提示
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if (!core.hasFlag("__itemHint__")) core.setFlag("__itemHint__", []);
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@ -623,7 +648,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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else if (damage < core.status.hero.hp * 2 / 3) color = '#FF9933';
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else if (damage < core.status.hero.hp) color = '#FF9933';
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else color = '#FF2222';
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if (!core.getFlag('isZeroWhite')) {
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if (damage <= 0) color = '#11FF11';
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else if (damage < core.status.hero.hp / 3) color = '#FFFFFF';
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else if (damage < core.status.hero.hp * 2 / 3) color = '#FFFF00';
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else if (damage < core.status.hero.hp) color = '#FF9933';
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else color = '#FF2222';
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}
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damage = core.formatBigNumber(damage, true);
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if (core.enemys.hasSpecial(enemy, 19))
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damage += "+";
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@ -645,6 +676,411 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.createCanvas('bookBg', 0, 0, 480, 480, 138); ///创建一个动态画布用于绘制手册bg
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core.drawWindowSkin('winskin.png', 'bookBg', 0, 0, core._PX_, core._PY_);
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}
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core.actions._sys_keyDown_lockControl = function (keyCode) {
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if (!core.status.lockControl) return false;
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// Ctrl跳过对话
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if (keyCode == 17) {
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this.keyDownCtrl();
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return true;
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}
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switch (core.status.event.id) {
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case 'action':
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this._keyDownAction(keyCode);
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break;
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case 'book':
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this._keyDownBook(keyCode);
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break;
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case 'fly':
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this._keyDownFly(keyCode);
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break;
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case 'viewMaps':
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this._keyDownViewMaps(keyCode);
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break;
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case 'equipbox':
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this._keyDownEquipbox(keyCode);
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break;
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case 'toolbox':
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this._keyDownToolbox(keyCode);
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break;
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case 'save':
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case 'load':
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case 'replayLoad':
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case 'replayRemain':
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case 'replaySince':
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this._keyDownSL(keyCode);
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break;
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case 'selectShop':
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case 'switchs':
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case 'switchs-sounds':
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case 'switchs-display':
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case 'switchs-action':
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case 'notes':
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case 'settings':
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case 'syncSave':
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case 'syncSelect':
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case 'localSaveSelect':
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case 'storageRemove':
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case 'replay':
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case 'gameInfo':
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case 'shuangta':
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case 'rm':
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this._keyDownChoices(keyCode);
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break;
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case 'cursor':
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this._keyDownCursor(keyCode);
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break;
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}
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return true;
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}
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core.actions._sys_keyUp_lockControl = function (keyCode, altKey) {
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if (!core.status.lockControl) return false;
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var ok = function () {
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return keyCode == 27 || keyCode == 88 || keyCode == 13 || keyCode == 32 || keyCode == 67;
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}
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core.status.holdingKeys = [];
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switch (core.status.event.id) {
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case 'text':
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ok() && core.drawText();
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break;
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case 'confirmBox':
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this._keyUpConfirmBox(keyCode);
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break;
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case 'action':
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this._keyUpAction(keyCode);
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break;
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case 'about':
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ok() && core.closePanel();
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break;
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case 'help':
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ok() && core.closePanel();
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break;
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case 'book':
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this._keyUpBook(keyCode);
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break;
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case 'book-detail':
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ok() && this._clickBookDetail();
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break;
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case 'fly':
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this._keyUpFly(keyCode);
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break;
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case 'viewMaps':
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this._keyUpViewMaps(keyCode);
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break;
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case 'selectShop':
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this._keyUpQuickShop(keyCode);
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break;
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case 'toolbox':
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this._keyUpToolbox(keyCode);
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break;
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case 'equipbox':
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this._keyUpEquipbox(keyCode, altKey);
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break;
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case 'save':
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case 'load':
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case 'replayLoad':
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case 'replayRemain':
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case 'replaySince':
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this._keyUpSL(keyCode);
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break;
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case 'keyBoard':
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ok() && core.closePanel();
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break;
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case 'switchs':
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this._keyUpSwitchs(keyCode);
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break;
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case 'switchs-sounds':
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this._keyUpSwitchs_sounds(keyCode);
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break;
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case 'switchs-display':
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this._keyUpSwitchs_display(keyCode);
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break;
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case 'switchs-action':
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this._keyUpSwitchs_action(keyCode);
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break;
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case 'settings':
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this._keyUpSettings(keyCode);
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break;
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case 'notes':
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this._keyUpNotes(keyCode);
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break;
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case 'syncSave':
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this._keyUpSyncSave(keyCode);
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break;
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case 'syncSelect':
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this._keyUpSyncSelect(keyCode);
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break;
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case 'localSaveSelect':
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this._keyUpLocalSaveSelect(keyCode);
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break;
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case 'storageRemove':
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this._keyUpStorageRemove(keyCode);
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break;
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case 'cursor':
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this._keyUpCursor(keyCode);
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break;
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case 'replay':
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this._keyUpReplay(keyCode);
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break;
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case 'gameInfo':
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this._keyUpGameInfo(keyCode);
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break;
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case 'shuangta':
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this._keyUpShuangta(keyCode);
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break;
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case 'rm':
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this._keyUpRM(keyCode);
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break;
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case 'centerFly':
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this._keyUpCenterFly(keyCode);
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break;
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}
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return true;
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}
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core.actions._sys_ondown_lockControl = function (x, y, px, py) {
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if (core.status.played && !core.status.lockControl) return false;
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switch (core.status.event.id) {
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case 'centerFly':
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this._clickCenterFly(x, y, px, py);
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break;
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case 'book':
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this._clickBook(x, y, px, py);
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break;
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case 'book-detail':
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this._clickBookDetail(x, y, px, py);
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break;
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case 'fly':
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this._clickFly(x, y, px, py);
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break;
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case 'viewMaps':
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this._clickViewMaps(x, y, px, py);
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break;
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case 'switchs':
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this._clickSwitchs(x, y, px, py);
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break;
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case 'switchs-sounds':
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this._clickSwitchs_sounds(x, y, px, py);
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break;
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case 'switchs-display':
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this._clickSwitchs_display(x, y, px, py);
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break;
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case 'switchs-action':
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this._clickSwitchs_action(x, y, px, py);
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break;
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case 'settings':
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this._clickSettings(x, y, px, py);
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break;
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case 'selectShop':
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this._clickQuickShop(x, y, px, py);
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break;
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case 'equipbox':
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this._clickEquipbox(x, y, px, py);
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break;
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case 'toolbox':
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this._clickToolbox(x, y, px, py);
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break;
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case 'save':
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case 'load':
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case 'replayLoad':
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case 'replayRemain':
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case 'replaySince':
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this._clickSL(x, y, px, py);
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break;
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case 'confirmBox':
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this._clickConfirmBox(x, y, px, py);
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break;
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case 'keyBoard':
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this._clickKeyBoard(x, y, px, py);
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break;
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case 'action':
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this._clickAction(x, y, px, py);
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break;
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case 'text':
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core.drawText();
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break;
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case 'notes':
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this._clickNotes(x, y, px, py);
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break;
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case 'syncSave':
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this._clickSyncSave(x, y, px, py);
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break;
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case 'syncSelect':
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this._clickSyncSelect(x, y, px, py);
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break;
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case 'localSaveSelect':
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this._clickLocalSaveSelect(x, y, px, py);
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break;
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case 'storageRemove':
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this._clickStorageRemove(x, y, px, py);
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break;
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case 'cursor':
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this._clickCursor(x, y, px, py);
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break;
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case 'replay':
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this._clickReplay(x, y, px, py);
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break;
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case 'gameInfo':
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this._clickGameInfo(x, y, px, py);
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break;
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case 'shuangta':
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this._clickShuangta(x, y, px, py);
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break;
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case 'RM':
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this._clickRM(x, y, px, py);
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break;
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case 'about':
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case 'help':
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core.ui.closePanel();
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break;
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}
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// --- 长按判定
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if (core.timeout.onDownTimeout == null) {
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core.timeout.onDownTimeout = setTimeout(function () {
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if (core.interval.onDownInterval == null) {
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core.interval.onDownInterval = setInterval(function () {
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if (!core.actions.longClick(x, y, px, py)) {
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clearInterval(core.interval.onDownInterval);
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core.interval.onDownInterval = null;
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}
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}, 40)
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}
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}, 500);
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}
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return true;
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}
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core.actions._sys_onmove_choices = function (x, y, px, py) {
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if (!core.status.lockControl) return false;
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switch (core.status.event.id) {
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case 'action':
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if (core.status.event.data.type == 'choices') {
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this._onMoveChoices(x, y);
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return true;
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}
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if (core.status.event.data.type == 'confirm') {
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this._onMoveConfirmBox(x, y, px, py);
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return true;
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}
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break;
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case 'selectShop':
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case 'switchs':
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case 'switchs-sounds':
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case 'switchs-display':
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case 'switchs-action':
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case 'notes':
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case 'settings':
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case 'syncSave':
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case 'syncSelect':
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case 'localSaveSelect':
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case 'storageRemove':
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case 'replay':
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case 'gameInfo':
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case 'shuangta':
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case 'rm':
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this._onMoveChoices(x, y);
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return true;
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case 'confirmBox':
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this._onMoveConfirmBox(x, y, px, py);
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return true;
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default:
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break;
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}
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return false;
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}
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core.actions._keyUpShuangta = function (keycode) {
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if (keycode == 27 || keycode == 88) {
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core.status.event.selection = 8;
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core.playSound('取消');
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return core.ui._drawSettings();
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}
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this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickShuangta);
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}
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core.actions._clickShuangta = function (x, y) {
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if (this._out(x)) return;
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var choices = core.status.event.ui.choices;
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var topIndex = this._getChoicesTopIndex(choices.length);
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|
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if (y >= topIndex && y < topIndex + choices.length) {
|
||||
var selection = y - topIndex;
|
||||
core.status.event.selection = selection;
|
||||
switch (selection) {
|
||||
case 0:
|
||||
core.setFlag("itemDetail", !core.getFlag("itemDetail"));
|
||||
core.ui._drawShuangta();
|
||||
break;
|
||||
case 1:
|
||||
core.setFlag("__autoGetItem__", !core.getFlag("__autoGetItem__"));
|
||||
core.ui._drawShuangta();
|
||||
break;
|
||||
case 2:
|
||||
core.setFlag("__autoBattle__", !core.getFlag("__autoBattle__"));
|
||||
core.ui._drawShuangta();
|
||||
break;
|
||||
case 3:
|
||||
core.status.event.selection = 8;
|
||||
core.playSound('取消');
|
||||
core.ui._drawSettings();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
core.actions._keyUpRM = function (keycode) {
|
||||
if (keycode == 27 || keycode == 88) {
|
||||
core.status.event.selection = 9;
|
||||
core.playSound('取消');
|
||||
return core.ui._drawSettings();
|
||||
}
|
||||
this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickRM);
|
||||
}
|
||||
core.actions._clickRM = function (x, y) {
|
||||
if (this._out(x)) return;
|
||||
var choices = core.status.event.ui.choices;
|
||||
|
||||
var topIndex = this._getChoicesTopIndex(choices.length);
|
||||
|
||||
if (y >= topIndex && y < topIndex + choices.length) {
|
||||
var selection = y - topIndex;
|
||||
core.status.event.selection = selection;
|
||||
switch (selection) {
|
||||
case 0:
|
||||
core.setFlag("isRmFly", !core.getFlag("isRmFly"));
|
||||
core.ui._drawRM();
|
||||
break;
|
||||
case 1:
|
||||
core.setFlag("isDamageRight", !core.getFlag("isDamageRight"));
|
||||
core.updateStatusBar();
|
||||
core.ui._drawRM();
|
||||
break;
|
||||
case 2:
|
||||
core.setFlag("isZeroWhite", !core.getFlag("isZeroWhite"));
|
||||
core.updateStatusBar();
|
||||
core.ui._drawRM();
|
||||
break;
|
||||
case 3:
|
||||
core.setFlag("isNoTip", !core.getFlag("isNoTip"));
|
||||
core.ui._drawRM();
|
||||
break;
|
||||
case 4:
|
||||
core.setFlag("isCommon", !core.getFlag("isCommon"));
|
||||
core.ui._drawRM();
|
||||
break;
|
||||
case 5:
|
||||
core.status.event.selection = 9;
|
||||
core.playSound('取消');
|
||||
core.ui._drawSettings();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
core.actions.registerAction('keyDown', '_sys_keyDown_lockControl', core.actions._sys_keyDown_lockControl, 50);
|
||||
core.actions.registerAction('keyUp', '_sys_keyUp_lockControl', core.actions._sys_keyUp_lockControl, 50);
|
||||
core.actions.registerAction('ondown', '_sys_ondown_lockControl', core.actions._sys_ondown_lockControl, 30);
|
||||
core.actions.registerAction('onmove', '_sys_onmove_choices', core.actions._sys_onmove_choices, 30);
|
||||
|
||||
|
||||
|
||||
|
||||
@ -690,7 +1126,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
top + 28, '#ffffff', this._buildFont(enemy.name.length >= 5 ? 18 : 20, false), width); /////修改怪物名字颜色,取消加粗
|
||||
switch (enemy.specialText.length) {
|
||||
case 1:
|
||||
core.fillText('ui', enemy.specialText[0][0] + ' ' + enemy.specialText[0][1], left + width / 2, ////单属性两个字中间空一格
|
||||
core.fillText('ui', ((!core.getFlag('isCommon') || (2 != enemy.specialText[0].length))
|
||||
? enemy.specialText[0] : enemy.specialText[0][0] + ' ' + enemy.specialText[0][1]),
|
||||
left + width / 2, ////单属性两个字中间空一格
|
||||
top + 50, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'),
|
||||
this._buildFont(20, false), width); ////调大怪物字号,取消加粗
|
||||
break;
|
||||
@ -2957,7 +3395,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
// *** 下一句话可以更改你想要的显示字体
|
||||
core.setFont(ctx, "bold 11px Arial");
|
||||
// ***
|
||||
core.setTextAlign(ctx, "right");
|
||||
core.setTextAlign(ctx, core.getFlag("isDamageRight") ? "right" : "left");
|
||||
core.status.damage.data.forEach(function (one) {
|
||||
var px = one.px,
|
||||
py = one.py;
|
||||
@ -2967,7 +3405,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
if (px < -32 * 2 || px > core.__PX__ + 32 || py < -32 || py > core.__PY__ + 32)
|
||||
return;
|
||||
}
|
||||
core.fillBoldText(ctx, one.text, px + 32, py, one.color);
|
||||
core.fillBoldText(ctx, one.text, px + (core.getFlag("isDamageRight") ? 32 : 0), py, one.color);
|
||||
});
|
||||
core.setTextAlign(ctx, 'center');
|
||||
core.status.damage.extraData.forEach(function (one) {
|
||||
@ -3360,7 +3798,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
}
|
||||
}
|
||||
if (special === 0) {
|
||||
text.push('普通'); ///////无特殊属性时增加“普通”属性显示
|
||||
if (core.getFlag('isCommon')) text.push('普通'); ///////无特殊属性时增加“普通”属性显示
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user