fix(plugin): showValues can be used, fix npcnan.png and npcnv.png
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@ -437,6 +437,65 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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return config;
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}
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core.ui._drawSettings = function () {
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core.status.event.id = 'settings';
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this.drawChoices(null, [
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"系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏", "数值显示: " + (core.getFlag("itemDetail") ? "[ON]" : "[OFF]")
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]);
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}
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core.actions._clickSettings = function (x, y) {
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if (this._out(x)) return;
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var choices = core.status.event.ui.choices;
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var topIndex = this._getChoicesTopIndex(choices.length);
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if (y >= topIndex && y < topIndex + choices.length) {
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var selection = y - topIndex;
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core.status.event.selection = selection;
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switch (selection) {
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case 0:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSwitchs();
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break;
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case 1:
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// core.playSound('确定');
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core.ui._drawKeyBoard();
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break;
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case 2:
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// core.playSound('确定');
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core.clearUI();
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core.ui._drawViewMaps();
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break;
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case 3:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawNotes();
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break;
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case 4:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawSyncSave();
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break;
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case 5:
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core.status.event.selection = 0;
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core.playSound('确定');
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core.ui._drawGameInfo();
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break;
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case 6:
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return core.confirmRestart();
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case 7:
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core.playSound('取消');
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core.ui.closePanel();
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break;
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case 8:
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core.playSound('确定');
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core.setFlag("itemDetail", !core.getFlag("itemDetail"));
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core.getItemDetail();
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core.ui.closePanel();
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break;
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}
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}
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return;
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}
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},
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"drawLight": function () {
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