修改MT10、huxiao1、2、3剧情表演
添加仿RM渐变插件,同时注册几张需要的图片 自绘状态栏16-22行新增一个在一定条件下(flag:Memories_grayscale)将卷轴变为灰色且隐藏属性的代码,注册一张图片(caidan_grayscale.png)
@ -207,6 +207,11 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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|||||||
"00003.png",
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"00003.png",
|
||||||
"00004.png",
|
"00004.png",
|
||||||
"00005.png",
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"00005.png",
|
||||||
|
"008-Line02.png",
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||||||
|
"009-Random01.png",
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||||||
|
"010-Random02.png",
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||||||
|
"013-Square01.png",
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||||||
|
"020-Flat01.png",
|
||||||
"0cheating.png",
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"0cheating.png",
|
||||||
"0easy.png",
|
"0easy.png",
|
||||||
"0hard.png",
|
"0hard.png",
|
||||||
@ -259,6 +264,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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|||||||
"black.png",
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"black.png",
|
||||||
"brave.png",
|
"brave.png",
|
||||||
"caidan.png",
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"caidan.png",
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||||||
|
"caidan_grayscale.png",
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||||||
"cheating.png",
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"cheating.png",
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||||||
"d.png",
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"d.png",
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||||||
"dibu.png",
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"dibu.png",
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||||||
@ -353,12 +359,14 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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|||||||
"shengfen.png",
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"shengfen.png",
|
||||||
"shengxiao.png",
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"shengxiao.png",
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||||||
"shijian.png",
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"shijian.png",
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||||||
|
"shijuexiaoguo_kuanpingheibian.png",
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||||||
"shu.png",
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"shu.png",
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||||||
"status.png",
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"status.png",
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||||||
"status2.png",
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"status2.png",
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||||||
"tawaijiuren.png",
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"tawaijiuren.png",
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||||||
"terrains.png",
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"terrains.png",
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||||||
"tiantawai.png",
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"tiantawai.png",
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||||||
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"tr003.jpg",
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||||||
"wangyangdan.png",
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"wangyangdan.png",
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||||||
"wangyangqianxiao.png",
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"wangyangqianxiao.png",
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||||||
"wangyangyouyu.png",
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"wangyangyouyu.png",
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||||||
|
@ -100,7 +100,7 @@ main.floors.MT10=
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|||||||
null
|
null
|
||||||
],
|
],
|
||||||
"loc": [
|
"loc": [
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||||||
80,
|
300,
|
||||||
50,
|
50,
|
||||||
"291.2",
|
"291.2",
|
||||||
"466.4"
|
"466.4"
|
||||||
@ -185,17 +185,6 @@ main.floors.MT10=
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|||||||
"code": 2,
|
"code": 2,
|
||||||
"time": 0
|
"time": 0
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"type": "setCurtain",
|
|
||||||
"color": [
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1
|
|
||||||
],
|
|
||||||
"time": 500,
|
|
||||||
"keep": true
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"type": "setVolume",
|
"type": "setVolume",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
@ -214,6 +203,10 @@ main.floors.MT10=
|
|||||||
"type": "hide",
|
"type": "hide",
|
||||||
"time": 0
|
"time": 0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "function",
|
||||||
|
"function": "function(){\ncore.maskPrepare();\n}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "changeFloor",
|
"type": "changeFloor",
|
||||||
"floorId": "huxiao1",
|
"floorId": "huxiao1",
|
||||||
@ -236,6 +229,20 @@ main.floors.MT10=
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"1,0": [
|
"1,0": [
|
||||||
|
{
|
||||||
|
"type": "setValue",
|
||||||
|
"name": "flag:Memories_grayscale",
|
||||||
|
"value": "false"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "setGlobalAttribute",
|
||||||
|
"name": "borderColor",
|
||||||
|
"value": "204,204,204,1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "function",
|
||||||
|
"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "playBgm",
|
"type": "playBgm",
|
||||||
"name": "misjiqing.mp3"
|
"name": "misjiqing.mp3"
|
||||||
@ -244,6 +251,26 @@ main.floors.MT10=
|
|||||||
"type": "if",
|
"type": "if",
|
||||||
"condition": "(flag:skip10FStory != 1)",
|
"condition": "(flag:skip10FStory != 1)",
|
||||||
"true": [
|
"true": [
|
||||||
|
{
|
||||||
|
"type": "setText",
|
||||||
|
"position": "down",
|
||||||
|
"offset": 0,
|
||||||
|
"align": "left",
|
||||||
|
"title": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
1
|
||||||
|
],
|
||||||
|
"text": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
1
|
||||||
|
],
|
||||||
|
"background": "winskin.png",
|
||||||
|
"time": 20
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"color": [
|
"color": [
|
||||||
@ -277,7 +304,7 @@ main.floors.MT10=
|
|||||||
"opacity": 1,
|
"opacity": 1,
|
||||||
"time": 0
|
"time": 0
|
||||||
},
|
},
|
||||||
"\t[邵虎]怎么了.......快说啊.......",
|
"\t[邵虎]怎么了......快说啊......",
|
||||||
{
|
{
|
||||||
"type": "hideImage",
|
"type": "hideImage",
|
||||||
"code": 1,
|
"code": 1,
|
||||||
@ -312,7 +339,7 @@ main.floors.MT10=
|
|||||||
"type": "sleep",
|
"type": "sleep",
|
||||||
"time": 1000
|
"time": 1000
|
||||||
},
|
},
|
||||||
"\t[嗜骨].....公主被擒........联盟的计划有变.....如果天枢一战........将是我们妖社翻身的时候.......",
|
"\t[嗜骨]......公主被擒.....联盟的计划有变...\n如果天枢一战......将是我们妖社翻身的时候....",
|
||||||
{
|
{
|
||||||
"type": "sleep",
|
"type": "sleep",
|
||||||
"time": 1000
|
"time": 1000
|
||||||
|
@ -10,7 +10,7 @@ main.floors.huxiao1=
|
|||||||
{
|
{
|
||||||
"name": "huxiao1.png",
|
"name": "huxiao1.png",
|
||||||
"canvas": "bg",
|
"canvas": "bg",
|
||||||
"x": 0,
|
"x": 32,
|
||||||
"y": 0
|
"y": 0
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@ -19,75 +19,102 @@ main.floors.huxiao1=
|
|||||||
"events": {
|
"events": {
|
||||||
"1,0": [
|
"1,0": [
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "showImage2",
|
||||||
"time": 500
|
"code": 1,
|
||||||
|
"image": "shijuexiaoguo_kuanpingheibian.png",
|
||||||
|
"sloc": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
null
|
||||||
|
],
|
||||||
|
"loc": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
null
|
||||||
|
],
|
||||||
|
"opacity": 1,
|
||||||
|
"time": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "function",
|
||||||
|
"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "comment",
|
||||||
|
"text": "仿RM渐变"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "setValue",
|
||||||
|
"name": "flag:Memories_grayscale",
|
||||||
|
"value": "ture"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "comment",
|
||||||
|
"text": "卷轴灰度"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "setText",
|
"type": "setText",
|
||||||
"position": "up",
|
"position": "down",
|
||||||
|
"offset": -24,
|
||||||
|
"align": "left",
|
||||||
"background": [
|
"background": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
1
|
0
|
||||||
]
|
|
||||||
},
|
|
||||||
"\r[red]从今天起,嗜骨,你就是我们妖社的中坚力量了。",
|
|
||||||
"\r[red]你很好强,各方面素质都很不错。",
|
|
||||||
"\r[red]我相信你能够胜任你的位置。",
|
|
||||||
"\r[purple]魔龙大人!我嗜骨就算天打雷劈也要严守岗位!",
|
|
||||||
"\r[purple]不论来者是强还是弱!只要我还有口气在!",
|
|
||||||
"\r[purple]就绝对不允许联盟和外人对我们妖社不利!",
|
|
||||||
"\r[purple].........",
|
|
||||||
"\r[red]........但愿吧。",
|
|
||||||
"\r[red]嗜骨........你知道我们为什么要暗地与联盟作时吗",
|
|
||||||
"\r[purple]....这.......因为他们是........",
|
|
||||||
"\r[red]不........天塔本身就不是为了我们魔物而建造的。",
|
|
||||||
"\r[red]建造天塔的本性在于封印【那个人】",
|
|
||||||
"\r[red]我们只是在天塔里后出现的罢了。",
|
|
||||||
"\r[purple].............",
|
|
||||||
"\r[red]刚开始我们魔物族群很弱小...........",
|
|
||||||
"\r[red]【那个人】本来是主张把我们赶尽杀绝的。",
|
|
||||||
"\r[purple]........啊.........",
|
|
||||||
"\r[red]....但她阻止了他......并救下了奄奄一息的我。",
|
|
||||||
"\r[purple].....您在说...谁?她.....是谁?",
|
|
||||||
"\r[red]她是个善良的人.......我不想让她卷入这场纷争。",
|
|
||||||
"\r[purple]...........",
|
|
||||||
"\r[red]如果没有她..........恐怕现在天塔就不会是这个样子......",
|
|
||||||
"\r[red]..........",
|
|
||||||
"\r[red]你现在知道我们妖社为什么要暗地与联盟做对了吧?",
|
|
||||||
"\r[purple.........",
|
|
||||||
"\r[purple]......因为我们魔物也要生存.........",
|
|
||||||
"\r[purple]我们必须有足够抗衡联盟的力量才行.......",
|
|
||||||
"\r[red]没错........现在联盟并不把主要心思放在我们身上",
|
|
||||||
"\r[red]这正是我们拓展地位的好时机。",
|
|
||||||
"\r[purple]啊...他们关注的是......天枢城么......",
|
|
||||||
"\r[red]没错.....嗜骨......你了解到肩上的重任了吧。",
|
|
||||||
"\r[red]你的那几句保证......可不能只是说说而已啊......",
|
|
||||||
"\r[purple]........",
|
|
||||||
"\r[red].....对了......在这里还习惯吧?",
|
|
||||||
"\r[red]和毒尾相处的如何?",
|
|
||||||
"\r[purple].......",
|
|
||||||
"\r[purple]......这个........还好吧。。",
|
|
||||||
"\r[red]......呵呵,别急。终究要在一起生活。",
|
|
||||||
"\r[red]......互相理解和包容,毕竟才是最重要的。",
|
|
||||||
"\r[purple].....是.......",
|
|
||||||
"\r[red].......对了.......还有一个问题,必须提醒你一下。",
|
|
||||||
"\r[red]你在天塔上面一定会受到海骑士的管制吧",
|
|
||||||
"\r[red]要小心点那个家伙.....",
|
|
||||||
"\r[red]那家伙精得很,别说漏了什么......",
|
|
||||||
"\r[purple]魔龙大人请放心,我一定不辜负您的重托!",
|
|
||||||
{
|
|
||||||
"type": "setCurtain",
|
|
||||||
"color": [
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1
|
|
||||||
],
|
],
|
||||||
"time": 500,
|
"textfont": 20
|
||||||
"keep": true
|
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "setGlobalAttribute",
|
||||||
|
"name": "borderColor",
|
||||||
|
"value": "null"
|
||||||
|
},
|
||||||
|
"\r[#fb928b]从今天起,嗜骨,你就是我们妖社的中坚力量了。",
|
||||||
|
"\r[#fb928b]你很好强,各方面素质都很不错。",
|
||||||
|
"\r[#fb928b]我相信你能够胜任你的位置。",
|
||||||
|
"\r[#f49af1]魔龙大人!我嗜骨就算天打雷劈也要严守岗位!",
|
||||||
|
"\r[#f49af1]不论来者是强还是弱!只要我还有口气在!",
|
||||||
|
"\r[#f49af1]就绝对不允许联盟和外人对我们妖社不利!",
|
||||||
|
"\r[#f49af1].........",
|
||||||
|
"\r[#fb928b]........但愿吧。",
|
||||||
|
"\r[#fb928b]嗜骨........你知道我们为什么要暗地与联盟作时吗",
|
||||||
|
"\r[#f49af1]....这.......因为他们是........",
|
||||||
|
"\r[#fb928b]不........天塔本身就不是为了我们魔物而建造的。",
|
||||||
|
"\r[#fb928b]建造天塔的本性在于封印【那个人】",
|
||||||
|
"\r[#fb928b]我们只是在天塔里后出现的罢了。",
|
||||||
|
"\r[#f49af1].............",
|
||||||
|
"\r[#fb928b]刚开始我们魔物族群很弱小...........",
|
||||||
|
"\r[#fb928b]【那个人】本来是主张把我们赶尽杀绝的。",
|
||||||
|
"\r[#f49af1]........啊.........",
|
||||||
|
"\r[#fb928b]....但她阻止了他......并救下了奄奄一息的我。",
|
||||||
|
"\r[#f49af1].....您在说...谁?她.....是谁?",
|
||||||
|
"\r[#fb928b]她是个善良的人.......我不想让她卷入这场纷争。",
|
||||||
|
"\r[#f49af1]...........",
|
||||||
|
"\r[#fb928b]如果没有她..........恐怕现在天塔就不会是这个样子......",
|
||||||
|
"\r[#fb928b]..........",
|
||||||
|
"\r[#fb928b]你现在知道我们妖社为什么要暗地与联盟做对了吧?",
|
||||||
|
"\r[#f49af1].........",
|
||||||
|
"\r[#f49af1]......因为我们魔物也要生存.........",
|
||||||
|
"\r[#f49af1]我们必须有足够抗衡联盟的力量才行.......",
|
||||||
|
"\r[#fb928b]没错........现在联盟并不把主要心思放在我们身上",
|
||||||
|
"\r[#fb928b]这正是我们拓展地位的好时机。",
|
||||||
|
"\r[#f49af1]啊...他们关注的是......天枢城么......",
|
||||||
|
"\r[#fb928b]没错.....嗜骨......你了解到肩上的重任了吧。",
|
||||||
|
"\r[#fb928b]你的那几句保证......可不能只是说说而已啊......",
|
||||||
|
"\r[#f49af1]........",
|
||||||
|
"\r[#fb928b].....对了......在这里还习惯吧?",
|
||||||
|
"\r[#fb928b]和毒尾相处的如何?",
|
||||||
|
"\r[#f49af1].......",
|
||||||
|
"\r[#f49af1]......这个........还好吧。。",
|
||||||
|
"\r[#fb928b]......呵呵,别急。终究要在一起生活。",
|
||||||
|
"\r[#fb928b]......互相理解和包容,毕竟才是最重要的。",
|
||||||
|
"\r[#f49af1].....是.......",
|
||||||
|
"\r[#fb928b].......对了.......还有一个问题,必须提醒你一下。",
|
||||||
|
"\r[#fb928b]你在天塔上面一定会受到海骑士的管制吧",
|
||||||
|
"\r[#fb928b]要小心点那个家伙.....",
|
||||||
|
"\r[#fb928b]那家伙精得很,别说漏了什么......",
|
||||||
|
"\r[#f49af1]魔龙大人请放心,我一定不辜负您的重托!",
|
||||||
{
|
{
|
||||||
"type": "changeFloor",
|
"type": "changeFloor",
|
||||||
"floorId": "huxiao2",
|
"floorId": "huxiao2",
|
||||||
|
@ -10,7 +10,7 @@ main.floors.huxiao2=
|
|||||||
{
|
{
|
||||||
"name": "huxiao2.png",
|
"name": "huxiao2.png",
|
||||||
"canvas": "bg",
|
"canvas": "bg",
|
||||||
"x": 0,
|
"x": 32,
|
||||||
"y": 0
|
"y": 0
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@ -22,43 +22,43 @@ main.floors.huxiao2=
|
|||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"time": 500
|
"time": 500
|
||||||
},
|
},
|
||||||
"\r[purple]毒尾..........你怎么又背着我喝那种东西........",
|
"\r[#f49af1]毒尾..........你怎么又背着我喝那种东西........",
|
||||||
"\r[green]没事的嗜骨......只有喝下这个.......才能让自己的毒性更强啊........",
|
"\r[#87e291]没事的嗜骨......只有喝下这个.......才能让自己的毒性更强啊........",
|
||||||
"\r[purple]你给我.........不要喝了......",
|
"\r[#f49af1]你给我.........不要喝了......",
|
||||||
"\r[purple]你难道不知道你的是你的寿命......",
|
"\r[#f49af1]你难道不知道你的是你的寿命......",
|
||||||
"\r[purple]喝的是你的时间吗!!!?",
|
"\r[#f49af1]喝的是你的时间吗!!!?",
|
||||||
"\r[purple]你难道就不为了你身边的人想想?",
|
"\r[#f49af1]你难道就不为了你身边的人想想?",
|
||||||
"\r[purple]血尾呢?你们关系不是最好了吗?",
|
"\r[#f49af1]血尾呢?你们关系不是最好了吗?",
|
||||||
"\r[green]别说了嗜骨,我的寿命与妖社的利益来讲根本不值一提..........",
|
"\r[#87e291]别说了嗜骨,我的寿命与妖社的利益来讲根本不值一提..........",
|
||||||
"\r[green]我这条命都是魔龙大人给的......我还有什么遗憾呢?",
|
"\r[#87e291]我这条命都是魔龙大人给的......我还有什么遗憾呢?",
|
||||||
"\r[purple]我呢?我呢?",
|
"\r[#f49af1]我呢?我呢?",
|
||||||
"\r[purple]不是还有我吗!!!",
|
"\r[#f49af1]不是还有我吗!!!",
|
||||||
"\r[purple]每天陪你的人,每天能和你在一起你说话,能每天一起玩闹解闷的人,不是还有我吗..",
|
"\r[#f49af1]每天陪你的人,每天能和你在一起你说话,能每天一起玩闹解闷的人,不是还有我吗..",
|
||||||
"\r[purple]你为什么一点都不为我想想呢.......?",
|
"\r[#f49af1]你为什么一点都不为我想想呢.......?",
|
||||||
"\r[green].........对不起嗜骨........",
|
"\r[#87e291].........对不起嗜骨........",
|
||||||
"\r[green]我.........我不是不了解你的意思.......",
|
"\r[#87e291]我.........我不是不了解你的意思.......",
|
||||||
"\r[purple]...........",
|
"\r[#f49af1]...........",
|
||||||
"\r[green]你也好.......血尾也罢.........",
|
"\r[#87e291]你也好.......血尾也罢.........",
|
||||||
"\r[green]都是我最亲的人........都是我不能放弃的人........",
|
"\r[#87e291]都是我最亲的人........都是我不能放弃的人........",
|
||||||
"\r[green]但是我真的没办法接受你的关心........真的..........",
|
"\r[#87e291]但是我真的没办法接受你的关心........真的..........",
|
||||||
"\r[purple]............毒尾..........",
|
"\r[#f49af1]............毒尾..........",
|
||||||
"\r[green]对我来说,这种关心,比我现在手中的毒药还要毒",
|
"\r[#87e291]对我来说,这种关心,比我现在手中的毒药还要毒",
|
||||||
"\r[green].........但是........我又何尝不明白.......",
|
"\r[#87e291].........但是........我又何尝不明白.......",
|
||||||
"\r[green]我有时好恨.......恨自己要背上这么沉重的担子",
|
"\r[#87e291]我有时好恨.......恨自己要背上这么沉重的担子",
|
||||||
"\r[green]..........大概魔龙大人也一样吧........",
|
"\r[#87e291]..........大概魔龙大人也一样吧........",
|
||||||
"\r[green].........心里也跟我想的一般吧.........",
|
"\r[#87e291].........心里也跟我想的一般吧.........",
|
||||||
"\r[green]........可是拿什么放弃.........",
|
"\r[#87e291]........可是拿什么放弃.........",
|
||||||
"\r[green]........难道为了一份可有可无的关心.........",
|
"\r[#87e291]........难道为了一份可有可无的关心.........",
|
||||||
"\r[green]......就放弃自己曾经坚持那么久的事业吗!",
|
"\r[#87e291]......就放弃自己曾经坚持那么久的事业吗!",
|
||||||
"\r[purple](可有可无)",
|
"\r[#f49af1](可有可无)",
|
||||||
"\r[purple](是这样的吗)",
|
"\r[#f49af1](是这样的吗)",
|
||||||
"\r[purple]不",
|
"\r[#f49af1]不",
|
||||||
"\r[purple]不是这样的",
|
"\r[#f49af1]不是这样的",
|
||||||
"\r[purple]不是这样的...........",
|
"\r[#f49af1]不是这样的...........",
|
||||||
"\r[green].......嗜骨.......谢谢你......",
|
"\r[#87e291].......嗜骨.......谢谢你......",
|
||||||
"\r[purple]...........毒尾你.........",
|
"\r[#f49af1]...........毒尾你.........",
|
||||||
"\r[green](咕噜咕噜......)......",
|
"\r[#87e291](咕噜咕噜......)......",
|
||||||
"\r[purple]...........(我什么都做不了)........",
|
"\r[#f49af1]...........(我什么都做不了)........",
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"color": [
|
"color": [
|
||||||
|
@ -10,7 +10,7 @@ main.floors.huxiao3=
|
|||||||
{
|
{
|
||||||
"name": "huxiao3.png",
|
"name": "huxiao3.png",
|
||||||
"canvas": "bg",
|
"canvas": "bg",
|
||||||
"x": 0,
|
"x": 32,
|
||||||
"y": 0
|
"y": 0
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
@ -22,48 +22,46 @@ main.floors.huxiao3=
|
|||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"time": 500
|
"time": 500
|
||||||
},
|
},
|
||||||
"\r[green]海骑士大人..........您就行行好吧...........",
|
"\r[#87e291]海骑士大人..........您就行行好吧...........",
|
||||||
"\r[blue]毒尾,你回去吧。",
|
"\r[#9decf8]毒尾,你回去吧。",
|
||||||
"\r[blue]那件事不可能的,你也不用求我了。",
|
"\r[#9decf8]那件事不可能的,你也不用求我了。",
|
||||||
"\r[green].......求求您了海骑士大人.........",
|
"\r[#87e291].......求求您了海骑士大人.........",
|
||||||
"\r[green].......我从来没有这么求过一个人........",
|
"\r[#87e291].......我从来没有这么求过一个人........",
|
||||||
"\r[green]求求您教血尾一命吧.......她是我唯一的姐妹了",
|
"\r[#87e291]求求您教血尾一命吧.......她是我唯一的姐妹了",
|
||||||
"\r[green]我求求您海骑士大人.......我求求您",
|
"\r[#87e291]我求求您海骑士大人.......我求求您",
|
||||||
"\r[green]只有您才能救她她....我求求您跟戾骑士说说好话吧",
|
"\r[#87e291]只有您才能救她她....我求求您跟戾骑士说说好话吧",
|
||||||
"\r[green]求您了海骑士大人........",
|
"\r[#87e291]求您了海骑士大人........",
|
||||||
"\r[green]求求您了.........",
|
"\r[#87e291]求求您了.........",
|
||||||
"\r[blue]...........",
|
"\r[#9decf8]...........",
|
||||||
"\r[blue]..........毒尾........这事我没法帮你。",
|
"\r[#9decf8]..........毒尾........这事我没法帮你。",
|
||||||
"\r[green]可是海骑士大人........只有您能劝得了戾骑士",
|
"\r[#87e291]可是海骑士大人........只有您能劝得了戾骑士",
|
||||||
"\r[green].......只有您能从戾骑士的手中把血尾救出来",
|
"\r[#87e291].......只有您能从戾骑士的手中把血尾救出来",
|
||||||
"\r[green].......血尾是我唯一的亲人了.......",
|
"\r[#87e291].......血尾是我唯一的亲人了.......",
|
||||||
"\r[green].......我不能失去她......真的不能........",
|
"\r[#87e291].......我不能失去她......真的不能........",
|
||||||
"\r[green]看在我为您效劳这么多年的份上您就帮我这一次吧",
|
"\r[#87e291]看在我为您效劳这么多年的份上您就帮我这一次吧",
|
||||||
"\r[green]我求求您海骑士大人......求求您了.........",
|
"\r[#87e291]我求求您海骑士大人......求求您了.........",
|
||||||
"\r[green].......求求您了求求您了...........",
|
"\r[#87e291].......求求您了求求您了...........",
|
||||||
"\r[blue]不用再说了,毒尾你可以回去了。",
|
"\r[#9decf8]不用再说了,毒尾你可以回去了。",
|
||||||
"\r[green]海骑士大人您不能这样.........",
|
"\r[#87e291]海骑士大人您不能这样.........",
|
||||||
"\r[green]我这么忠心耿耿..........为了联盟的利益.......",
|
"\r[#87e291]我这么忠心耿耿..........为了联盟的利益.......",
|
||||||
"\r[blue]少跟我说联盟的利益了......",
|
"\r[#9decf8]少跟我说联盟的利益了......",
|
||||||
"\r[blue]赶快回去,不然我叫人赶你了。",
|
"\r[#9decf8]赶快回去,不然我叫人赶你了。",
|
||||||
"\r[green]海骑士大人求求您救救血尾........",
|
"\r[#87e291]海骑士大人求求您救救血尾........",
|
||||||
"\r[green]救救她.....求你了.........",
|
"\r[#87e291]救救她.....求你了.........",
|
||||||
"\r[purple](毒尾.....你又何必去求他呢........)",
|
"\r[#f49af1](毒尾.....你又何必去求他呢........)",
|
||||||
"\r[purple](你平时不是最恨他了吗...........最讨厌他了吗...........)",
|
"\r[#f49af1](你平时不是最恨他了吗...........最讨厌他了吗...........)",
|
||||||
"\r[purple](你明明知道他不可能帮你.........)",
|
"\r[#f49af1](你明明知道他不可能帮你.........)",
|
||||||
"\r[purple](.........你还要去求你最恨的人..........)",
|
"\r[#f49af1](.........你还要去求你最恨的人..........)",
|
||||||
"\r[purple](为什么.....)",
|
"\r[#f49af1](为什么.....)",
|
||||||
"\r[purple](毒尾.........)",
|
"\r[#f49af1](毒尾.........)",
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "function",
|
||||||
"color": [
|
"function": "function(){\ncore.maskPrepare();\n}"
|
||||||
255,
|
},
|
||||||
255,
|
{
|
||||||
255,
|
"type": "hideImage",
|
||||||
1
|
"code": 1,
|
||||||
],
|
"time": 0
|
||||||
"time": 500,
|
|
||||||
"keep": true
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "changeFloor",
|
"type": "changeFloor",
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
///<reference path='../runtime.d.ts'/>
|
|
||||||
var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||||
{
|
{
|
||||||
"events": {
|
"events": {
|
||||||
"resetGame": function (hero, hard, floorId, maps, values) {
|
"resetGame": function (hero, hard, floorId, maps, values) {
|
||||||
// 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用
|
// 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用
|
||||||
// hero:勇士信息;hard:难度;floorId:当前楼层ID;maps:地图信息;values:全局数值信息
|
// hero:勇士信息;hard:难度;floorId:当前楼层ID;maps:地图信息;values:全局数值信息
|
||||||
|
|
||||||
@ -52,7 +51,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 隐藏右下角的音乐按钮
|
// 隐藏右下角的音乐按钮
|
||||||
core.dom.musicBtn.style.display = 'none';
|
core.dom.musicBtn.style.display = 'none';
|
||||||
},
|
},
|
||||||
"win": function (reason, norank, noexit) {
|
"win": function (reason, norank, noexit) {
|
||||||
// 游戏获胜事件
|
// 游戏获胜事件
|
||||||
// 请注意,成绩统计时是按照hp进行上传并排名
|
// 请注意,成绩统计时是按照hp进行上传并排名
|
||||||
// 可以先在这里对最终分数进行计算,比如将2倍攻击和5倍黄钥匙数量加到分数上
|
// 可以先在这里对最终分数进行计算,比如将2倍攻击和5倍黄钥匙数量加到分数上
|
||||||
@ -81,7 +80,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
})
|
})
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
"lose": function (reason) {
|
"lose": function (reason) {
|
||||||
// 游戏失败事件
|
// 游戏失败事件
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
var replaying = core.isReplaying();
|
var replaying = core.isReplaying();
|
||||||
@ -94,7 +93,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
});
|
});
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
"changingFloor": function (floorId, heroLoc) {
|
"changingFloor": function (floorId, heroLoc) {
|
||||||
// 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻
|
// 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻
|
||||||
// floorId为要切换到的楼层ID;heroLoc表示勇士切换到的位置
|
// floorId为要切换到的楼层ID;heroLoc表示勇士切换到的位置
|
||||||
|
|
||||||
@ -164,7 +163,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
|
// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
|
||||||
|
|
||||||
},
|
},
|
||||||
"afterChangeFloor": function (floorId) {
|
"afterChangeFloor": function (floorId) {
|
||||||
// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
|
// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
|
||||||
// floorId是切换到的楼层
|
// floorId是切换到的楼层
|
||||||
|
|
||||||
@ -183,7 +182,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"flyTo": function (toId, callback) {
|
"flyTo": function (toId, callback) {
|
||||||
// 楼层传送器的使用,从当前楼层飞往toId
|
// 楼层传送器的使用,从当前楼层飞往toId
|
||||||
// 如果不能飞行请返回false
|
// 如果不能飞行请返回false
|
||||||
|
|
||||||
@ -226,7 +225,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
"beforeBattle": function (enemyId, x, y) {
|
"beforeBattle": function (enemyId, x, y) {
|
||||||
// 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子)
|
// 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子)
|
||||||
// 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。
|
// 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。
|
||||||
// 返回true则将继续战斗,返回false将不再战斗。
|
// 返回true则将继续战斗,返回false将不再战斗。
|
||||||
@ -257,7 +256,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
"afterBattle": function (enemyId, x, y) {
|
"afterBattle": function (enemyId, x, y) {
|
||||||
// 战斗结束后触发的事件
|
// 战斗结束后触发的事件
|
||||||
|
|
||||||
var enemy = core.material.enemys[enemyId];
|
var enemy = core.material.enemys[enemyId];
|
||||||
@ -429,7 +428,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
core.clearContinueAutomaticRoute();
|
core.clearContinueAutomaticRoute();
|
||||||
|
|
||||||
},
|
},
|
||||||
"afterOpenDoor": function (doorId, x, y) {
|
"afterOpenDoor": function (doorId, x, y) {
|
||||||
// 开一个门后触发的事件
|
// 开一个门后触发的事件
|
||||||
|
|
||||||
var todo = [];
|
var todo = [];
|
||||||
@ -450,7 +449,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
else
|
else
|
||||||
core.clearContinueAutomaticRoute();
|
core.clearContinueAutomaticRoute();
|
||||||
},
|
},
|
||||||
"afterGetItem": function (itemId, x, y, isGentleClick) {
|
"afterGetItem": function (itemId, x, y, isGentleClick) {
|
||||||
// 获得一个道具后触发的事件
|
// 获得一个道具后触发的事件
|
||||||
// itemId:获得的道具ID;x和y是该道具所在的坐标
|
// itemId:获得的道具ID;x和y是该道具所在的坐标
|
||||||
// isGentleClick:是否是轻按触发的
|
// isGentleClick:是否是轻按触发的
|
||||||
@ -472,7 +471,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
if (todo.length > 0) core.insertAction(todo, x, y);
|
if (todo.length > 0) core.insertAction(todo, x, y);
|
||||||
},
|
},
|
||||||
"afterPushBox": function () {
|
"afterPushBox": function () {
|
||||||
// 推箱子后的事件
|
// 推箱子后的事件
|
||||||
if (core.searchBlock('box').length == 0) {
|
if (core.searchBlock('box').length == 0) {
|
||||||
// 可以通过if语句来进行开门操作
|
// 可以通过if语句来进行开门操作
|
||||||
@ -485,9 +484,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"enemys": {
|
"enemys": {
|
||||||
"getSpecials": function () {
|
"getSpecials": function () {
|
||||||
// 获得怪物的特殊属性,每一行定义一个特殊属性。
|
// 获得怪物的特殊属性,每一行定义一个特殊属性。
|
||||||
// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
|
// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
|
||||||
// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
|
// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
|
||||||
@ -523,7 +522,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
|
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
|
||||||
];
|
];
|
||||||
},
|
},
|
||||||
"getEnemyInfo": function (enemy, hero, x, y, floorId) {
|
"getEnemyInfo": function (enemy, hero, x, y, floorId) {
|
||||||
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
|
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
|
||||||
// 例如:坚固、模仿、仿攻等等
|
// 例如:坚固、模仿、仿攻等等
|
||||||
//
|
//
|
||||||
@ -646,7 +645,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
"guards": guards, // 返回支援情况
|
"guards": guards, // 返回支援情况
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
"getDamageInfo": function (enemy, hero, x, y, floorId) {
|
"getDamageInfo": function (enemy, hero, x, y, floorId) {
|
||||||
// 获得战斗伤害信息(实际伤害计算函数)
|
// 获得战斗伤害信息(实际伤害计算函数)
|
||||||
//
|
//
|
||||||
// 参数说明:
|
// 参数说明:
|
||||||
@ -804,9 +803,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
"damage": Math.floor(damage)
|
"damage": Math.floor(damage)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"actions": {
|
"actions": {
|
||||||
"onKeyUp": function (keyCode, altKey) {
|
"onKeyUp": function (keyCode, altKey) {
|
||||||
// 键盘按键处理,可以在这里自定义快捷键列表
|
// 键盘按键处理,可以在这里自定义快捷键列表
|
||||||
// keyCode:当前按键的keyCode(每个键的keyCode自行百度)
|
// keyCode:当前按键的keyCode(每个键的keyCode自行百度)
|
||||||
// altKey:Alt键是否被按下,为true代表同时按下了Alt键
|
// altKey:Alt键是否被按下,为true代表同时按下了Alt键
|
||||||
@ -987,7 +986,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
|
|
||||||
},
|
},
|
||||||
"onStatusBarClick": function (px, py, vertical) {
|
"onStatusBarClick": function (px, py, vertical) {
|
||||||
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
|
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
|
||||||
// px和py为点击的像素坐标
|
// px和py为点击的像素坐标
|
||||||
// vertical为录像播放过程中的横竖屏信息
|
// vertical为录像播放过程中的横竖屏信息
|
||||||
@ -1055,9 +1054,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"control": {
|
"control": {
|
||||||
"saveData": function () {
|
"saveData": function () {
|
||||||
// 存档操作,此函数应该返回“具体要存档的内容”
|
// 存档操作,此函数应该返回“具体要存档的内容”
|
||||||
|
|
||||||
// 差异化存储values
|
// 差异化存储values
|
||||||
@ -1082,7 +1081,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
return data;
|
return data;
|
||||||
},
|
},
|
||||||
"loadData": function (data, callback) {
|
"loadData": function (data, callback) {
|
||||||
// 读档操作;从存储中读取了内容后的行为
|
// 读档操作;从存储中读取了内容后的行为
|
||||||
|
|
||||||
// 重置游戏和路线
|
// 重置游戏和路线
|
||||||
@ -1122,7 +1121,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
});
|
});
|
||||||
core.plugin.donghuas();
|
core.plugin.donghuas();
|
||||||
},
|
},
|
||||||
"getStatusLabel": function (name) {
|
"getStatusLabel": function (name) {
|
||||||
// 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
|
// 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
|
||||||
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
|
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
|
||||||
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
|
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
|
||||||
@ -1143,7 +1142,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
steps: "步数",
|
steps: "步数",
|
||||||
}[name] || name;
|
}[name] || name;
|
||||||
},
|
},
|
||||||
"triggerDebuff": function (action, type) {
|
"triggerDebuff": function (action, type) {
|
||||||
// 毒衰咒效果的获得与解除
|
// 毒衰咒效果的获得与解除
|
||||||
// action:获得还是解除;'get'表示获得,'remove'表示解除
|
// action:获得还是解除;'get'表示获得,'remove'表示解除
|
||||||
// type:一个数组表示获得了哪些毒衰咒效果;poison, weak,curse
|
// type:一个数组表示获得了哪些毒衰咒效果;poison, weak,curse
|
||||||
@ -1201,7 +1200,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
if (success) core.playSound('回血');
|
if (success) core.playSound('回血');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"updateStatusBar": function () {
|
"updateStatusBar": function () {
|
||||||
// 更新状态栏
|
// 更新状态栏
|
||||||
|
|
||||||
// 检查等级
|
// 检查等级
|
||||||
@ -1285,7 +1284,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// updateDamage只能在此处执行!!更新全地图显伤
|
// updateDamage只能在此处执行!!更新全地图显伤
|
||||||
core.updateDamage();
|
core.updateDamage();
|
||||||
},
|
},
|
||||||
"updateCheckBlock": function (floorId) {
|
"updateCheckBlock": function (floorId) {
|
||||||
// 领域、夹击、阻击等的伤害值计算
|
// 领域、夹击、阻击等的伤害值计算
|
||||||
floorId = floorId || core.status.floorId;
|
floorId = floorId || core.status.floorId;
|
||||||
if (!floorId || !core.status.maps) return;
|
if (!floorId || !core.status.maps) return;
|
||||||
@ -1496,7 +1495,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
cache: {} // clear cache
|
cache: {} // clear cache
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
"moveOneStep": function (callback) {
|
"moveOneStep": function (callback) {
|
||||||
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
|
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
|
||||||
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
|
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
|
||||||
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
|
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
|
||||||
@ -1559,7 +1558,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 如需强行终止行走可以在这里条件判定:
|
// 如需强行终止行走可以在这里条件判定:
|
||||||
// core.stopAutomaticRoute();
|
// core.stopAutomaticRoute();
|
||||||
},
|
},
|
||||||
"moveDirectly": function (x, y, ignoreSteps) {
|
"moveDirectly": function (x, y, ignoreSteps) {
|
||||||
// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
|
// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
|
||||||
// 返回true代表成功瞬移,false代表没有成功瞬移
|
// 返回true代表成功瞬移,false代表没有成功瞬移
|
||||||
|
|
||||||
@ -1598,7 +1597,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
"parallelDo": function (timestamp) {
|
"parallelDo": function (timestamp) {
|
||||||
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
|
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
|
||||||
// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
|
// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
|
||||||
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
|
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
|
||||||
@ -1615,9 +1614,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"ui": {
|
"ui": {
|
||||||
"getToolboxItems": function (cls) {
|
"getToolboxItems": function (cls) {
|
||||||
// 获得道具栏中当前某类型道具的显示项和显示顺序
|
// 获得道具栏中当前某类型道具的显示项和显示顺序
|
||||||
// cls为道具类型,只可能是 tools, constants 和 equips
|
// cls为道具类型,只可能是 tools, constants 和 equips
|
||||||
// 返回一个数组,代表当前某类型道具的显示内容和顺序
|
// 返回一个数组,代表当前某类型道具的显示内容和顺序
|
||||||
@ -1627,100 +1626,111 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
.filter(function (id) { return !core.material.items[id].hideInToolbox; })
|
.filter(function (id) { return !core.material.items[id].hideInToolbox; })
|
||||||
.sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/);
|
.sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/);
|
||||||
},
|
},
|
||||||
"drawStatusBar": function () {
|
"drawStatusBar": function () {
|
||||||
if (!core.status.floorId) return;
|
if (!core.status.floorId) return;
|
||||||
if (core.status.floorId == 'nandu') core.clearMap('caidan');
|
|
||||||
else core.drawImage('caidan','caidan.png',-161,0);
|
if (core.status.floorId == 'nandu') core.clearMap('caidan');
|
||||||
core.dom.caidan1Ctx.drawImage(core.material.images.images['caidan.png'],0,0)
|
else core.drawImage('caidan', 'caidan.png', -161, 0);
|
||||||
var ctx, fill = function (text, x, y, style) {
|
core.dom.caidan1Ctx.drawImage(core.material.images.images['caidan.png'], 0, 0)
|
||||||
core.ui.setFont(ctx, /*(/\w+/.test(text) ? 'italic ' : '') + */'21px fzchyjw');
|
var ctx, fill = function (text, x, y, style) {
|
||||||
core.ui.fillText(ctx, text, x, y, style);
|
core.ui.setFont(ctx, /*(/\w+/.test(text) ? 'italic ' : '') + */ '21px fzchyjw');
|
||||||
}, fill1 = function (text, x, y, style) {
|
core.ui.fillText(ctx, text, x, y, style);
|
||||||
core.ui.setFont(ctx, '10px fzchyjw');
|
|
||||||
core.ui.fillText(ctx, text, x, y, style);
|
|
||||||
};
|
|
||||||
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
|
|
||||||
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
|
|
||||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
|
||||||
if (core.domStyle.isVertical) { // 竖屏
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
|
|
||||||
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
|
|
||||||
} else if (!core.flags.extendToolbar) { // 横屏且未隐藏状态栏
|
|
||||||
core.drawImage(ctx, core.material.images.images[flags.hard == 4 ? 'status.png' : 'status2.png'],0,63);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.floor, 124, 24, 32, 32);
|
|
||||||
ctx.textAlign = 'left';
|
|
||||||
fill((core.status.thisMap || {}).title || "Loading", 0, 49, '#000000');
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.hp, 6, 43, 25, 25);
|
|
||||||
ctx.textAlign = 'right';
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 107, 91, '#000000');
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.atk, 6, 77, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 107, 91 + 35, '#000000');
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.def, 6, 111, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('def')), 107, 91 + 35 + 36, '#000000');
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.mdef, 6, 145, 25, 25);
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.money, 6, 179, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.exp), 107, 91 + 35 + 36 + 34, '#000000');
|
|
||||||
//core.drawImage(ctx, core.statusBar.icons.exp, 6, 213, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.money), 107, 91 + 35 + 36 + 34 + 32, '#000000');
|
|
||||||
fill(core.getFlag("juqing", 0), 107, 91 + 35 + 36 + 34 + 32 + 32, '#FF0000');
|
|
||||||
ctx.textAlign = 'left';
|
|
||||||
if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 76, 174, '#FF1495');
|
|
||||||
core.drawImage(ctx, core.material.images.items, 0, 0, 32, 128, 13, 300, 28, 112);
|
|
||||||
fill('黄钥匙', 50, 320, '#FFFF80');
|
|
||||||
fill('蓝钥匙', 50, 320 + 28, '#80FFFF');
|
|
||||||
fill('红钥匙', 50, 320 + 56, '#FF8080');
|
|
||||||
fill('黑钥匙', 50, 320 + 84, '#000000');
|
|
||||||
ctx.textAlign = 'right';
|
|
||||||
fill(core.itemCount('yellowKey'), 140, 320, '#FFFF80');
|
|
||||||
fill(core.itemCount('blueKey'), 140, 320 + 28, '#80FFFF');
|
|
||||||
fill(core.itemCount('redKey'), 140, 320 + 56, '#FF8080');
|
|
||||||
fill(core.itemCount('greenKey'), 140, 320 + 84, '#000000');
|
|
||||||
core.drawImage(ctx, core.material.images.images[['00005.png','00001.png','00002.png','00003.png','00004.png','00005.png'][flags.hard || 0]], 7, 404 - [0,10,10,0,0,0][flags.hard || 0]);
|
|
||||||
ctx.textAlign = 'left';
|
|
||||||
if (flags.poison) fill("中毒", 8, 282, '#00CD00');
|
|
||||||
if (flags.weak) fill("衰弱", 64, 282, '#FF1493');
|
|
||||||
}
|
|
||||||
} else if (core.flags.extendToolbar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
|
|
||||||
if (!core.dymCanvas['status'])
|
|
||||||
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
|
|
||||||
core.ui.clearMap(ctx = core.dymCanvas['status']);
|
|
||||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
|
||||||
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
|
|
||||||
core.ui.setAlpha(ctx, 0.75);
|
|
||||||
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
|
|
||||||
core.ui.setAlpha(ctx, 1);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
|
|
||||||
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
|
|
||||||
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
|
|
||||||
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
|
|
||||||
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
|
|
||||||
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
|
|
||||||
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"drawStatistics": function () {
|
fill1 = function (text, x, y, style) {
|
||||||
|
core.ui.setFont(ctx, '10px fzchyjw');
|
||||||
|
core.ui.fillText(ctx, text, x, y, style);
|
||||||
|
};
|
||||||
|
|
||||||
|
//回忆画面
|
||||||
|
if (core.status.hero.flags.Memories_grayscale) {
|
||||||
|
core.drawImage('caidan', 'caidan_grayscale.png', -161, 0);
|
||||||
|
core.dom.caidan1Ctx.drawImage(core.material.images.images['caidan_grayscale.png'], 0, 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
|
||||||
|
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
|
||||||
|
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||||
|
if (core.domStyle.isVertical) { // 竖屏
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
|
||||||
|
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
|
||||||
|
} else if (!core.flags.extendToolbar) { // 横屏且未隐藏状态栏
|
||||||
|
core.drawImage(ctx, core.material.images.images[flags.hard == 4 ? 'status.png' : 'status2.png'], 0, 63);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.floor, 124, 24, 32, 32);
|
||||||
|
ctx.textAlign = 'left';
|
||||||
|
fill((core.status.thisMap || {}).title || "Loading", 0, 49, '#000000');
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.hp, 6, 43, 25, 25);
|
||||||
|
ctx.textAlign = 'right';
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('hp')), 107, 91, '#000000');
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.atk, 6, 77, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('atk')), 107, 91 + 35, '#000000');
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.def, 6, 111, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('def')), 107, 91 + 35 + 36, '#000000');
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.mdef, 6, 145, 25, 25);
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.money, 6, 179, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.exp), 107, 91 + 35 + 36 + 34, '#000000');
|
||||||
|
//core.drawImage(ctx, core.statusBar.icons.exp, 6, 213, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.money), 107, 91 + 35 + 36 + 34 + 32, '#000000');
|
||||||
|
fill(core.getFlag("juqing", 0), 107, 91 + 35 + 36 + 34 + 32 + 32, '#FF0000');
|
||||||
|
ctx.textAlign = 'left';
|
||||||
|
if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 76, 174, '#FF1495');
|
||||||
|
core.drawImage(ctx, core.material.images.items, 0, 0, 32, 128, 13, 300, 28, 112);
|
||||||
|
fill('黄钥匙', 50, 320, '#FFFF80');
|
||||||
|
fill('蓝钥匙', 50, 320 + 28, '#80FFFF');
|
||||||
|
fill('红钥匙', 50, 320 + 56, '#FF8080');
|
||||||
|
fill('黑钥匙', 50, 320 + 84, '#000000');
|
||||||
|
ctx.textAlign = 'right';
|
||||||
|
fill(core.itemCount('yellowKey'), 140, 320, '#FFFF80');
|
||||||
|
fill(core.itemCount('blueKey'), 140, 320 + 28, '#80FFFF');
|
||||||
|
fill(core.itemCount('redKey'), 140, 320 + 56, '#FF8080');
|
||||||
|
fill(core.itemCount('greenKey'), 140, 320 + 84, '#000000');
|
||||||
|
core.drawImage(ctx, core.material.images.images[['00005.png', '00001.png', '00002.png', '00003.png', '00004.png', '00005.png'][flags.hard || 0]], 7, 404 - [0, 10, 10, 0, 0, 0][flags.hard || 0]);
|
||||||
|
ctx.textAlign = 'left';
|
||||||
|
if (flags.poison) fill("中毒", 8, 282, '#00CD00');
|
||||||
|
if (flags.weak) fill("衰弱", 64, 282, '#FF1493');
|
||||||
|
}
|
||||||
|
} else if (core.flags.extendToolbar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
|
||||||
|
if (!core.dymCanvas['status'])
|
||||||
|
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
|
||||||
|
core.ui.clearMap(ctx = core.dymCanvas['status']);
|
||||||
|
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||||
|
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
|
||||||
|
core.ui.setAlpha(ctx, 0.75);
|
||||||
|
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
|
||||||
|
core.ui.setAlpha(ctx, 1);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
|
||||||
|
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
|
||||||
|
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
|
||||||
|
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
|
||||||
|
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
|
||||||
|
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
|
||||||
|
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"drawStatistics": function () {
|
||||||
// 浏览地图时参与的统计项目
|
// 浏览地图时参与的统计项目
|
||||||
|
|
||||||
return [
|
return [
|
||||||
@ -1736,7 +1746,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 在这里可以增加新的ID来进行统计个数,只能增加道具ID
|
// 在这里可以增加新的ID来进行统计个数,只能增加道具ID
|
||||||
];
|
];
|
||||||
},
|
},
|
||||||
"drawAbout": function () {
|
"drawAbout": function () {
|
||||||
// 绘制“关于”界面
|
// 绘制“关于”界面
|
||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
core.lockControl();
|
core.lockControl();
|
||||||
@ -1764,5 +1774,5 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// TODO: 写自己的“关于”页面,每次增加32像素即可
|
// TODO: 写自己的“关于”页面,每次增加32像素即可
|
||||||
core.playSound('打开界面');
|
core.playSound('打开界面');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
project/images/008-Line02.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
project/images/009-Random01.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
project/images/010-Random02.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
project/images/013-Square01.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
project/images/020-Flat01.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
project/images/caidan_grayscale.png
Normal file
After Width: | Height: | Size: 407 KiB |
BIN
project/images/shijuexiaoguo_kuanpingheibian.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
project/images/tr003.jpg
Normal file
After Width: | Height: | Size: 180 KiB |
@ -3019,4 +3019,49 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
core.fillText('ui', damage, offset, position, color, this._buildFont(13, true));
|
core.fillText('ui', damage, offset, position, color, this._buildFont(13, true));
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"仿RM渐变效果": function () {
|
||||||
|
// 在此增加新插件
|
||||||
|
// 准备渐变
|
||||||
|
this.maskPrepare = function () {
|
||||||
|
// 执行后画面将凝固
|
||||||
|
core.createCanvas("mask", 0, 0, core.__PIXELS__, core.__PIXELS__, 155);
|
||||||
|
for (var m in core.canvas) {
|
||||||
|
core.dymCanvas.mask.drawImage(core.canvas[m].canvas, 0, 0);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// 执行渐变
|
||||||
|
this.maskFliter = function (time, sample) { // sample为渐变图名称,渐变图需要在全塔属性注册
|
||||||
|
var tempCanvas = core.bigmap.tempCanvas;
|
||||||
|
var tempWidth = core.__PIXELS__,
|
||||||
|
tempHeight = core.__PIXELS__;
|
||||||
|
tempCanvas.canvas.width = tempWidth;
|
||||||
|
tempCanvas.canvas.height = tempHeight;
|
||||||
|
tempCanvas.clearRect(0, 0, tempWidth, tempHeight);
|
||||||
|
tempCanvas.drawImage(core.material.images.images[sample], 0, 0, tempWidth, tempHeight);
|
||||||
|
// 读取渐变图开始处理
|
||||||
|
var sampleData = tempCanvas.getImageData(0, 0, tempWidth, tempHeight);
|
||||||
|
var processData = core.dymCanvas.mask.getImageData(0, 0, tempWidth, tempHeight);
|
||||||
|
tempCanvas.clearRect(0, 0, tempWidth, tempHeight);
|
||||||
|
var timer = 0;
|
||||||
|
var animate = setInterval(function () {
|
||||||
|
timer++;
|
||||||
|
for (var i = 0; i < sampleData.data.length; i += 4) {
|
||||||
|
if (sampleData.data[i] < timer) {
|
||||||
|
processData.data[i] = 0;
|
||||||
|
processData.data[i + 1] = 0;
|
||||||
|
processData.data[i + 2] = 0;
|
||||||
|
processData.data[i + 3] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
core.dymCanvas.mask.putImageData(processData, 0, 0);
|
||||||
|
if (timer == 255) {
|
||||||
|
delete core.animateFrame.asyncId[animate];
|
||||||
|
clearInterval(animate);
|
||||||
|
core.deleteCanvas("mask");
|
||||||
|
}
|
||||||
|
}, time / 256);
|
||||||
|
core.animateFrame.asyncId[animate] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|