Compare commits
2 Commits
07d7938fd0
...
249597d14c
Author | SHA1 | Date | |
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249597d14c | |||
e3c22c265b |
@ -772,74 +772,9 @@ main.floors.MT20=
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"opacity": 1,
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"time": 0
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.2
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],
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"time": 500,
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"keep": true
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},
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"\t[毒尾]还是,输了么",
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.4
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],
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"time": 500,
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"keep": true
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},
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"\t[毒尾]嗜骨,杀你的人已经中了我毕生所聚之毒,离死想必也不远了",
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.6
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],
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"time": 500,
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"keep": true
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},
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"\t[毒尾]看吧,我对你多好,这样一个可能颠覆联盟为我妖社所用的人,说杀就杀了",
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.8
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],
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"time": 500,
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"keep": true
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},
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"\t[毒尾]想起了,好多事呢...........",
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "setText",
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"position": "center"
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},
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"嗜骨.......................",
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{
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"type": "setText",
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"position": "down"
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},
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"\t[毒尾]..............哼.......还是输了么...",
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"\t[毒尾].........意识........已经模糊了呢..........",
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"\t[毒尾]想起了好多东西呢.......嗜骨.....",
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{
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"type": "hideImage",
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"code": 1,
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@ -304,7 +304,7 @@ main.floors.MT21=
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{
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"type": "jump",
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"from": [
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12,
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13,
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2
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],
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"to": [
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@ -472,7 +472,7 @@ main.floors.MT21=
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},
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"\t[腐翼]嗯?你捣什么乱?我还没玩够呢!",
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"\t[夜兽人乙]这......腐翼大人您不是......想要杀了他吗......",
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"\t[腐翼]胡说!!!!我明明是想要你们打着打着\n同归于尽的!!谁占了上风我就“帮”他一下~你\n破坏了我的计划,就给我去死吧!!",
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"\t[腐翼]胡说!!!!我明明是想要你们打着打着\n同归于尽的!!谁占了上风我就“帮”他一下~你破坏了我的计划,就给我去死吧!!",
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"\t[夜兽人乙]这......腐翼大人饶命啊!!!",
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"\t[腐翼]哈哈~~~让我开心一下吧~~~!!!",
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{
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@ -487,7 +487,7 @@ main.floors.MT21=
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8
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],
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"to": [
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10,
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11,
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3
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],
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"time": 500,
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@ -556,12 +556,12 @@ main.floors.MT21=
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{
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"type": "jump",
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"from": [
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10,
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11,
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3
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],
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"to": [
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12,
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2
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13,
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3
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],
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"time": 500,
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"keep": true
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@ -571,7 +571,7 @@ main.floors.MT21=
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"loc": [
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[
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13,
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2
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3
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]
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],
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"remove": true
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@ -662,6 +662,11 @@ main.floors.MT21=
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"time": 0
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},
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"\t[杰克]那是当然了。那家伙可是“腐翼”啊。",
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{
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"type": "hideImage",
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"code": 6,
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"time": 0
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},
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{
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"type": "hideImage",
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"code": 9,
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@ -801,6 +806,26 @@ main.floors.MT21=
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2
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]
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]
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},
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{
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"type": "setBlock",
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"number": "whiteWall",
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"loc": [
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[
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12,
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2
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]
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]
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},
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{
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"type": "setBlock",
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"number": "whiteWall",
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"loc": [
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[
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10,
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3
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]
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]
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}
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]
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},
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@ -987,14 +1012,37 @@ main.floors.MT21=
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"afterOpenDoor": {
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"9,2": [
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{
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"type": "if",
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"condition": "(switch:A===1)",
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"true": [],
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"false": [
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{
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"type": "playSound",
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"name": "se86.ogg"
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},
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{
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"type": "setBlock",
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"number": "81"
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "1"
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}
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]
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}
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]
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},
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"cannotMove": {},
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"ratio": 1,
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0,10255, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0,10255, 0, 0, 0, 0, 2, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0,10247, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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@ -515,11 +515,11 @@ main.floors.MT23=
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{
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"type": "jump",
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"from": [
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5,
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6,
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9
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],
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"to": [
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5,
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6,
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9
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],
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"time": 500,
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@ -1579,44 +1579,45 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// core.stopAutomaticRoute();
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},
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"moveDirectly": function (x, y, ignoreSteps) {
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// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
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// 返回true代表成功瞬移,false代表没有成功瞬移
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// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
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// 返回true代表成功瞬移,false代表没有成功瞬移
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// 判定能否瞬移到该点
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if (ignoreSteps == null) ignoreSteps = core.canMoveDirectly(x, y);
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if (ignoreSteps >= 0) {
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// 中毒也允许瞬移
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if (core.hasFlag('poison')) {
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var damage = ignoreSteps * core.values.poisonDamage;
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if (damage >= core.status.hero.hp) return false;
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core.status.hero.statistics.poisonDamage += damage;
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core.status.hero.hp -= damage;
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}
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core.clearMap('hero');
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// 获得勇士最后的朝向
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var lastDirection = core.status.route[core.status.route.length - 1];
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if (['left', 'right', 'up', 'down'].indexOf(lastDirection) >= 0)
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core.setHeroLoc('direction', lastDirection);
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// 设置坐标,并绘制
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core.control._moveDirectyFollowers(x, y);
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core.status.hero.loc.x = x;
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core.status.hero.loc.y = y;
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core.drawHero();
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// 记录录像
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core.status.route.push("move:" + x + ":" + y);
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// 统计信息
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core.status.hero.statistics.moveDirectly++;
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core.status.hero.statistics.ignoreSteps += ignoreSteps;
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if (core.hasFlag('poison')) {
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core.updateStatusBar(false, true);
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}
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core.ui.drawStatusBar();
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core.checkRouteFolding();
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return true;
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}
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// 判定能否瞬移到该点
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if (ignoreSteps == null) ignoreSteps = core.canMoveDirectly(x, y);
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if (ignoreSteps >= 0) {
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// 中毒也允许瞬移
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if (core.hasFlag('poison')) {
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return false;
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},
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//var damage = ignoreSteps * core.values.poisonDamage;
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//if (damage >= core.status.hero.hp) return false;
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//core.status.hero.statistics.poisonDamage += damage;
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//core.status.hero.hp -= damage;
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}
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core.clearMap('hero');
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// 获得勇士最后的朝向
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var lastDirection = core.status.route[core.status.route.length - 1];
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if (['left', 'right', 'up', 'down'].indexOf(lastDirection) >= 0)
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core.setHeroLoc('direction', lastDirection);
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// 设置坐标,并绘制
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core.control._moveDirectyFollowers(x, y);
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core.status.hero.loc.x = x;
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core.status.hero.loc.y = y;
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core.drawHero();
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// 记录录像
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core.status.route.push("move:" + x + ":" + y);
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// 统计信息
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core.status.hero.statistics.moveDirectly++;
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core.status.hero.statistics.ignoreSteps += ignoreSteps;
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if (core.hasFlag('poison')) {
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core.updateStatusBar(false, true);
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}
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core.ui.drawStatusBar();
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core.checkRouteFolding();
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return true;
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}
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return false;
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},
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"parallelDo": function (timestamp) {
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// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
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// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
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Block a user