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2 Commits

Author SHA1 Message Date
a13d186e9e Merge branch 'noAnimate' into hasAnimate 2023-04-05 13:35:51 +08:00
5fccccc794 修改骑士剑骑士盾数值不符问题
修改24层剧情问题
修改25层剧情问题
修改22层剧情问题
修改27层剧情问题
修改28层剧情问题
修复28层开始时扣除一个蓝钥匙问题
修复21层剧情问题
修改侧台剧情立绘位置
修改30层铁门
重置30层战斗动画
修改30层回忆画面
修复30层剧情问题
2023-04-05 13:35:23 +08:00
12 changed files with 932 additions and 729 deletions

View File

@ -37,12 +37,19 @@ main.floors.CETAI=
"text": "Azure:哇哈哈哈哈哈哈哈哈终于看到个短小的事件了"
},
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"dw": 100,
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@ -62,6 +69,14 @@ main.floors.CETAI=
"enable": false,
"noPass": null,
"displayDamage": true,
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"filter": {
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"hue": 0,
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"shadow": 0
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"data": [
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@ -83,36 +98,57 @@ main.floors.CETAI=
"text": "否",
"action": [
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"\t[杰克].........................",
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"\t[邵虎]杰克,你怎么跑这里来了?",
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@ -124,12 +160,19 @@ main.floors.CETAI=
"\t[杰克].......老大?",
"\t[邵虎]怎么了?",
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@ -166,7 +209,7 @@ main.floors.CETAI=
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"name": "shenglvehao",
"loc": [
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@ -175,24 +218,38 @@ main.floors.CETAI=
"time": 1000
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"\t[杰克]那个.........老大。",
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@ -200,12 +257,19 @@ main.floors.CETAI=
"\t[邵虎]怎么了?",
"\t[杰克]我想在这里多呆一会。你帮我留意一下我父亲的行踪好吗?",
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@ -232,7 +296,7 @@ main.floors.CETAI=
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@ -250,12 +314,19 @@ main.floors.CETAI=
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@ -297,7 +368,7 @@ main.floors.CETAI=
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@ -307,24 +378,38 @@ main.floors.CETAI=
"value": "flag:juqing+1"
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"\t[守塔仙子]这花真漂亮呢,是吧......",
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@ -351,12 +436,19 @@ main.floors.CETAI=
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@ -413,29 +505,43 @@ main.floors.CETAI=
"type": "animate",
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"\t[邵虎]媚骑士.........你跑到这来干什么?",
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@ -443,48 +549,76 @@ main.floors.CETAI=
"\t[媚骑士]这句话应该我问才对?",
"\t[邵虎]没事,我喜欢来这里透透气,这里空气和风景都挺不错的。",
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"type": "showImage",
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"\t[媚骑士]你还懂风景?",
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"\t[媚骑士]我说邵弟弟,我给你讲个故事好不好?",
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"\t[邵虎]...................",
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@ -499,24 +633,38 @@ main.floors.CETAI=
"\t[媚骑士]她想念佣兵家族,想念曾经的骑士团,想念着每一座被她血刃的城池的繁荣。",
"\t[媚骑士]她就像一把绑着鲜花的刀,注定不会在花丛中生活。",
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"\t[媚骑士]故事讲完了,邵弟弟,祝你好运咯~",
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@ -552,24 +700,38 @@ main.floors.CETAI=
"text": "媚骑士讲完故事后再次对话"
},
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"type": "showImage",
"type": "showImage2",
"code": 1,
"image": "shaohusikao.png",
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"\t[邵虎]....................",
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@ -595,12 +757,19 @@ main.floors.CETAI=
"text": "flag:338~-10层可以去死了"
},
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@ -630,35 +799,34 @@ main.floors.CETAI=
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"type": "move",
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"keep": true,
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"keep": false
"time": 500
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"type": "animate",

View File

@ -42,21 +42,28 @@ main.floors.MT21=
"type": "comment",
"text": "28shengqishi再触发98事件"
},
{
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"condition": "(core.isReplaying()||flag:SkipThePlot)",
"true": [
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@ -138,6 +145,22 @@ main.floors.MT21=
"type": "function",
"function": "function(){\ncore.Confirmskip_On();\n}"
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@ -869,25 +892,6 @@ main.floors.MT21=
"shadow": 0
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@ -918,6 +922,24 @@ main.floors.MT21=
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"\t[杰克]老子存货不多了,靠!",
"\t[杰克]要是耽误我帮老大清塔以后就没这事了!",
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@ -995,10 +1017,6 @@ main.floors.MT21=
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View File

@ -520,8 +520,7 @@ main.floors.MT22=
"\t[杰克]..............",
"\t[杰克].......是吗。",
"\t[杰克].......我懂了。在这里我会尽全力帮你的。",
"\t[邵虎]“要自省着前进。”汪洋大哥就是这么教我的。",
"\t[杰克]呵呵,彼此彼此。",
"\t[邵虎]呵呵,彼此彼此。",
"\t[杰克]老大你25层的异空间去过了没有",
"\t[邵虎]25层我倒是知道有这么个地方怎么",
"\t[杰克]如果体力不够的话,那里应该会有足够的补充。不过钥匙可能要很多。我这里有一把蓝钥匙,给老大先用吧。我自己可以拆墙的",

View File

@ -468,7 +468,7 @@ main.floors.MT24=
"opacity": 1,
"time": 0
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"\t[邵虎]里这么乱,你也呆的下去?",
"\t[邵虎]里这么乱,你也呆的下去?",
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"type": "hideImage",
"code": 2,

View File

@ -2826,6 +2826,17 @@ main.floors.MT25=
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"time": 0
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@ -2835,40 +2846,21 @@ main.floors.MT25=
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View File

@ -204,10 +204,7 @@ main.floors.MT27=
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"loc": "hero"
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@ -672,17 +669,14 @@ main.floors.MT27=
5,
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"time": 100,
"keep": true,
"steps": [
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{

View File

@ -38,19 +38,6 @@ main.floors.MT28=
"parallelDo": "",
"events": {
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{
"type": "if",
"condition": "(flag:133==1)",
"true": [
{
"type": "setValue",
"name": "item:blueKey",
"operator": "-=",
"value": "1"
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@ -71,19 +58,24 @@ main.floors.MT28=
"remove": true
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@ -183,6 +175,7 @@ main.floors.MT28=
"type": "sleep",
"time": 500
},
"\t[金发骑士]呵......原来如此。",
"\t[金发骑士]你就是邵虎吧?",
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@ -460,14 +453,15 @@ main.floors.MT28=
"value": "false"
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File diff suppressed because it is too large Load Diff

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@ -33,16 +33,35 @@ main.floors.wangyang30=
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"type": "setCurtain",
"time": 500
"type": "function",
"function": "function(){\ncore.dom.wholeCtx.fillRect(0,0,core.dom.whole.width,core.dom.whole.height)\n}"
},
{
"type": "showImage",
"type": "function",
"function": "function(){\nvar time = 500;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 50,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = core.isReplaying() ? 0 : setInterval(function () {\n\tstep++;\n\tcore.dom.wholeCtx.globalAlpha = 1;\n\tcore.dom.wholeCtx.fillRect(0, 0, core.dom.whole.width, core.dom.whole.height);\n\tcore.dom.wholeCtx.globalAlpha = step / steps;\n\tcore.drawImage(core.dom.wholeCtx, core.material.images.images['30juqing.png'], 0, 0);\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t}\n}, per_time);\n}"
},
{
"type": "setCurtain",
"time": 0
},
{
"type": "function",
"function": "function(){\ncore.maskFliter(500,'020-Flat01.png')\n}"
},
{
"type": "showImage2",
"code": 1,
"image": "wangyangyouyu.png",
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"opacity": 1,
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@ -54,12 +73,19 @@ main.floors.wangyang30=
"time": 0
},
{
"type": "showImage",
"type": "showImage2",
"code": 2,
"image": "shaohuziya.png",
"sloc": [
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@ -71,12 +97,19 @@ main.floors.wangyang30=
"time": 0
},
{
"type": "showImage",
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"code": 3,
"image": "wangyangyouyu.png",
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@ -88,24 +121,38 @@ main.floors.wangyang30=
"time": 0
},
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"type": "showImage",
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"code": 4,
"image": "shaohuziya.png",
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"\t[邵虎]呼......呼..........",
"\t[邵虎]呼...............",
{
"type": "showImage",
"type": "showImage2",
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@ -117,12 +164,19 @@ main.floors.wangyang30=
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@ -135,12 +189,19 @@ main.floors.wangyang30=
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@ -152,12 +213,19 @@ main.floors.wangyang30=
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@ -170,12 +238,19 @@ main.floors.wangyang30=
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@ -190,12 +265,19 @@ main.floors.wangyang30=
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@ -209,12 +291,19 @@ main.floors.wangyang30=
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@ -226,12 +315,19 @@ main.floors.wangyang30=
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@ -244,12 +340,19 @@ main.floors.wangyang30=
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@ -262,12 +365,19 @@ main.floors.wangyang30=
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@ -281,12 +391,19 @@ main.floors.wangyang30=
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@ -303,12 +420,19 @@ main.floors.wangyang30=
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@ -323,12 +447,19 @@ main.floors.wangyang30=
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@ -341,12 +472,19 @@ main.floors.wangyang30=
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@ -361,12 +499,19 @@ main.floors.wangyang30=
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@ -379,12 +524,19 @@ main.floors.wangyang30=
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@ -406,12 +558,19 @@ main.floors.wangyang30=
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@ -427,12 +586,19 @@ main.floors.wangyang30=
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@ -448,12 +614,19 @@ main.floors.wangyang30=
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@ -469,12 +642,19 @@ main.floors.wangyang30=
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@ -490,12 +670,19 @@ main.floors.wangyang30=
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View File

@ -180,10 +180,11 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"animate": "sword",
"value": {
"atk": 40
}
},
"itemEffect": "core.status.hero.atk += 50",
"itemEffectTip": ",攻击+50"
"percentage": {}
},
"itemEffect": "core.status.hero.atk += 40",
"itemEffectTip": ",攻击+40"
},
"sword4": {
"cls": "items",
@ -260,9 +261,10 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"type": 1,
"value": {
"def": 40
}
},
"itemEffect": "core.status.hero.def += 50",
"percentage": {}
},
"itemEffect": "core.status.hero.def += 40",
"itemEffectTip": ",防御+40"
},
"shield4": {

View File

@ -66,7 +66,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"redKey":1}},"animate":1},
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"greenKey":1}},"animate":1},
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"animate":1},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"canPass":false,"cannotOut":[],"cannotIn":[]},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"steelKey":1}},"animate":1,"canPass":false,"cannotOut":[],"cannotIn":[]},
"87": {"cls":"terrains","id":"upFloor","noPass":false},
"88": {"cls":"terrains","id":"downFloor","noPass":false,"canPass":false},
"89": {"cls":"animates","id":"portal","noPass":false},

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