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				@ -380,94 +380,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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						// 立刻移动
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						core.setAutoHeroMove();
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					}
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					////// 绘制一个对话框 //////
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					/*core.ui.drawTextBox = function (content, config) {
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						config = config || {};
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						this.clearUI();
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						content = core.replaceText(content);
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						let ctx = core.getContextByName(config.ctx || 'ui');
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						if (ctx && main.mode == 'play') {
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							core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141);
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							ctx = core.getContextByName(ctx);
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						}
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						// Step 1: 获得标题信息和位置信息
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						var textAttribute = core.status.textAttribute;
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						var titleInfo = this._getTitleAndIcon(content);
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						var posInfo = this._getPosition(titleInfo.content);
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						if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null;
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						if (!posInfo.position) posInfo.position = textAttribute.position;
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						content = this._drawTextBox_drawImages(posInfo.content, config.ctx);
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						if (config.pos) {
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							delete posInfo.px;
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							delete posInfo.py;
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							posInfo.pos = config.pos;
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						}
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						posInfo.ctx = ctx;
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						// Step 2: 计算对话框的矩形位置
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						var hPos = this._drawTextBox_getHorizontalPosition(content, titleInfo, posInfo);
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						var vPos = this._drawTextBox_getVerticalPosition(content, titleInfo, posInfo, hPos.validWidth);
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						posInfo.xoffset = hPos.xoffset;
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						posInfo.yoffset = vPos.yoffset - 4;
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						if (ctx && main.mode == 'play') {
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							ctx.canvas.setAttribute('_text_left', hPos.left);
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							ctx.canvas.setAttribute('_text_top', vPos.top);
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						}
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						// Step 3: 绘制背景图
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						var isWindowSkin = this.drawBackground(hPos.left, vPos.top, hPos.right, vPos.bottom, posInfo);
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						if (titleInfo.title) {
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							let titlefont = core.status.textAttribute.titlefont,
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								titleStyle = core.arrayToRGBA(core.status.textAttribute.title);
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							let tf = this._buildFont(titlefont, false),
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								width = this.calWidth(ctx, titleInfo.title, tf);
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							this.drawBackground(hPos.left, vPos.top - titlefont - 12 - 10, hPos.left + width + 30, vPos.top, posInfo);
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							ctx.save();
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							ctx.textAlign = 'center';
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							ctx.textBaseline = 'middle';
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							core.fillText(ctx, titleInfo.title, hPos.left + (width + 30) / 2 - 5, vPos.top - (titlefont + 12) / 2 - 5, titleStyle, tf);
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							ctx.restore();
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						}
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						titleInfo.title = null;
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						var alpha = isWindowSkin ? this._drawWindowSkin_getOpacity() : textAttribute.background[3];
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						// Step 4: 绘制标题、头像、动画
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						var content_top = this._drawTextBox_drawTitleAndIcon(titleInfo, hPos, vPos, alpha, config.ctx);
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						// Step 5: 绘制正文
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						var config = this.drawTextContent(config.ctx || 'ui', content, {
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							left: hPos.content_left,
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							top: content_top,
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							maxWidth: hPos.validWidth,
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							lineHeight: vPos.lineHeight,
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							time: (config.showAll || config.async || textAttribute.time <= 0 || core.status.event.id != 'action') ? 0 : textAttribute.time
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						});
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						// Step 6: 绘制光标
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						if (main.mode == 'play') {
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							main.dom.next.style.display = 'block';
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							main.dom.next.style.borderRightColor = main.dom.next.style.borderBottomColor = core.arrayToRGB(textAttribute.text);
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							main.dom.next.style.top = (vPos.bottom - 20) * core.domStyle.scale + "px";
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							var left = (hPos.left + hPos.right) / 2;
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							if (posInfo.position == 'up' && !posInfo.noPeak && posInfo.px != null && Math.abs(posInfo.px * 32 + 16 - left) < 50)
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								left = hPos.right - 64;
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							main.dom.next.style.left = left * core.domStyle.scale + "px";
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						}
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						return config;
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					}
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				*/
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					ui.prototype._drawChoices_drawChoices = function (choices, isWindowSkin, hPos, vPos, ctx) {
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						var hasCtx = ctx != null;
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						ctx = ctx || 'ui';
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						// 选项
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						core.setTextAlign(ctx, 'left');
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						core.setTextAlign(ctx, 'center');
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						core.setFont(ctx, this._buildFont(17, true));
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						for (var i = 0; i < choices.length; i++) {
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							var color = core.arrayToRGBA(choices[i].color || core.status.textAttribute.text);
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				@ -484,7 +402,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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									offset += 14;
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								}
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							}
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							core.fillText(ctx, choices[i].text, offset - 70, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
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							core.fillText(ctx, choices[i].text, core.status.event.id != 'action' ? offset : offset - 55, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
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						}
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						if (choices.length > 0 && core.status.event.selection != 'none') {
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				@ -498,7 +416,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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										len + 10, 28, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20);
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								} else {
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									this._drawWindowSelector(core.status.textAttribute.background,
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										core._PX_ / 2 - len / 2 - 5 - 60, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28);
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										core.status.event.id != 'action' ? (core._PX_ / 2 - len / 2 - 5 - 20) : (core._PX_ / 2 - len / 2 - 5 - 60), vPos.choice_top + 32 * core.status.event.selection - 20, core.status.event.id != 'action' ? (len + 10 + 30) : (len + 10 + 30), 28);
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								}
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							} else
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								core.strokeRoundRect(ctx, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20,
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				@ -927,7 +845,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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						case 'shuangta':
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							this._clickShuangta(x, y, px, py);
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							break;
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							case 'RM':
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						case 'rm':
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							this._clickRM(x, y, px, py);
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							break;
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						case 'about':
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				@ -1189,8 +1107,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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								top + 28, '#ffffff', this._buildFont(enemy.name.length >= 5 ? 18 : 20, false), width); /////修改怪物名字颜色,取消加粗
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							switch (enemy.specialText.length) {
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							case 1:
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								core.fillText('ui', ((!core.getFlag('isCommon') || (2 != enemy.specialText[0].length))
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									? enemy.specialText[0] : enemy.specialText[0][0] + ' ' + enemy.specialText[0][1]),
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								core.fillText('ui', ((!core.getFlag('isCommon') || (2 != enemy.specialText[0].length)) ?
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										enemy.specialText[0] : enemy.specialText[0][0] + ' ' + enemy.specialText[0][1]),
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									left + width / 2, ////单属性两个字中间空一格
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									top + 50, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'),
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									this._buildFont(20, false), width); ////调大怪物字号,取消加粗
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				@ -1409,7 +1327,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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						this.drawPagination(info.constantsPage, info.constantsTotalPage);
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						core.setTextAlign('ui', 'center');
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						core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
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						//core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
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						core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13);
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					}
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				@ -1489,6 +1407,137 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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						if (callback) callback();
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					}
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					////// “即捡即用类”道具的使用效果 //////
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					items.prototype.getItemEffect = function (itemId, itemNum) {
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						var itemCls = core.material.items[itemId].cls;
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						// 消耗品
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						if (itemCls === 'items' || itemCls === "equips") {
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							var curr_hp = core.status.hero.hp;
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							var itemEffect = core.material.items[itemId].itemEffect;
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							if (itemEffect) {
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								try {
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									for (var i = 0; i < itemNum; ++i)
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										eval(itemEffect);
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								} catch (e) {
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									console.error(e);
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								}
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							}
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							core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
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							var useItemEvent = core.material.items[itemId].useItemEvent;
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							if (useItemEvent) {
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								try {
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									core.insertAction(useItemEvent);
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								} catch (e) {
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									console.error(e);
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								}
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							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.updateStatusBar(false, true);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						} else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.addItem(itemId, itemNum);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					/////屏蔽装备栏
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					////// 点击装备栏时的打开操作 //////
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					events.prototype.openEquipbox = function (fromUserAction) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (core.isReplaying() || true) return; ////直接返回
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (!this._checkStatus('equipbox', fromUserAction)) return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						core.playSound('打开界面');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						core.ui._drawEquipbox();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					////// 工具栏界面时的点击操作 //////
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					actions.prototype._clickToolbox = function (x, y) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var tools = core.getToolboxItems('tools'),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							constants = core.getToolboxItems('constants');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						// 装备栏
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//  if (x >= this.LAST - 2 && y == 0) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    core.ui.closePanel();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//   if (core.isReplaying())
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//       core.control._replay_equipbox();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//        core.openEquipbox();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						// }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (x >= this.LAST - 2 && y === core._HEIGHT_ - 1) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.playSound('取消');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.ui.closePanel();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							var last = core.status.route[core.status.route.length - 1] || '';
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.route.push('no');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.checkAutoEvents();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var toolsPage = core.status.event.data.toolsPage;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var constantsPage = core.status.event.data.constantsPage;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						// 上一页
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (x == this._HX_ - 2 || x == this._HX_ - 3) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (y === core._HEIGHT_ - 1 - 5 && toolsPage > 1) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.event.data.toolsPage--;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.playSound('光标移动');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.ui._drawToolbox(core.status.event.selection);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (y === core._HEIGHT_ - 1 && constantsPage > 1) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.event.data.constantsPage--;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.playSound('光标移动');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.ui._drawToolbox(core.status.event.selection);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						// 下一页
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (x == this._HX_ + 2 || x == this._HX_ + 3) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (y === core._HEIGHT_ - 1 - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.event.data.toolsPage++;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.playSound('光标移动');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.ui._drawToolbox(core.status.event.selection);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (y === core._HEIGHT_ - 1 && constantsPage < Math.ceil(constants.length / this.LAST)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.event.data.constantsPage++;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.playSound('光标移动');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.ui._drawToolbox(core.status.event.selection);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var index = parseInt(x / 2);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (y === core._HEIGHT_ - 1 - 8) index += 0;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						else if (y === core._HEIGHT_ - 1 - 6) index += this._HX_;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						else if (y === core._HEIGHT_ - 1 - 3) index += this.LAST;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						else if (y === core._HEIGHT_ - 1 - 1) index += this.LAST + this._HX_;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						else index = -1;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (index >= 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							this._clickToolboxIndex(index);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					////// 工具栏界面时,放开某个键的操作 //////
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					actions.prototype._keyUpToolbox = function (keycode) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//  if (keycode == 81) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    core.playSound('确定');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    core.ui.closePanel();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//    if (core.isReplaying())
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//        core.control._replay_equipbox();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//     else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//        core.openEquipbox();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//     return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						//}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (keycode == 84 || keycode == 27 || keycode == 88) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.playSound('取消');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.ui.closePanel();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							var last = core.status.route[core.status.route.length - 1] || '';
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.status.route.push('no');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							core.checkAutoEvents();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (core.status.event.data == null) return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (keycode == 13 || keycode == 32 || keycode == 67) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							this._clickToolboxIndex(core.status.event.selection);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							return;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				},
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    "drawLight": function () {
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -4175,6 +4224,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					var _my_useS_PASS = function (keycode) { ////放开某个键
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (!core.getFlag('useS_PASS')) return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (keycode == 83) { ////按下S时
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (core.hasAsync())
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.drawTip('请等待事件结束');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.Confirmskip();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					};
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -4184,6 +4236,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (!core.getFlag('useS_PASS')) return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (x >= 7 && y <= 2) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (core.hasAsync())
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.drawTip('请等待事件结束');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							else
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.Confirmskip();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -4477,5 +4532,47 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						core.relocateCanvas('ui', 0, 0);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						_doa.call(core.events);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				},
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    "怪物受击发亮": function () {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					// 在此增加新插件
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					// 在此增加新插件
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					function pop() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var ctx = core.getContextByName('pop');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						core.clearMap(ctx);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (core.status.replay.speed <= 3) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							var list = core.status.pop || [];
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							var count = 0;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							list.forEach(function (one) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								one.frame++;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								// 绘制
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.setFilter(ctx, 'brightness(' + (220 - 6 * one.frame) + '%)');
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								core.drawIcon(ctx, one.value, one.px, one.py, 32, 32);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								if (one.frame >= 20) count++;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							});
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (count > 0) list.splice(0, count);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					if (!main.replayChecking) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						core.registerAnimationFrame('pop', true, pop);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					/** 添加弹出内容 */
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					this.addPop = function (px, py, value, frame) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						var data = { px: px, py: py, value: value, frame: frame || 0 };
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						if (core.status.replay.speed <= 3) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							if (!core.status.pop) core.status.pop = [data];
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							else core.status.pop.push(data);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 |