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			3bd0b2eec9
			...
			67d75b4ef3
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 67d75b4ef3 | |||
| ee336525b2 | |||
| 3ddb5b876c | 
@ -417,6 +417,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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			"baofa",
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			"daizhi",
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			"daji",
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			"daji_bai",
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			"dajian",
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			"daluoleitian",
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			"daluoleitianhong",
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@ -55,15 +55,8 @@ main.floors.MT9=
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                        "function": "function(){\ncore.Confirmskip_On();\n}"
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                    },
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                    {
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                        "type": "move",
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                        "loc": [
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                            9,
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                            3
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                        ],
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                        "time": 500,
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                        "steps": [
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                            "right:3"
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                        ]
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                        "type": "function",
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                        "function": "function(){\ncore.moveHidingBlock(9,3,[\"right:3\"],500,0);\n}"
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                    },
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                    {
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                        "type": "showImage2",
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@ -142,7 +135,7 @@ main.floors.MT9=
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                    },
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                    {
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                        "type": "animate",
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                        "name": "hanyou",
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                        "name": "han",
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                        "loc": [
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                            8,
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                            3
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@ -185,15 +178,8 @@ main.floors.MT9=
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                        "time": 500
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                    },
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                    {
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                        "type": "move",
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                        "loc": [
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                            8,
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                            3
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                        ],
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                        "time": 500,
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                        "steps": [
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                            "right:4"
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                        ]
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                        "type": "function",
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                        "function": "function(){\ncore.moveHidingBlock(8,3,[\"right:4\"],500,0);\n}"
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                    },
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                    {
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                        "type": "function",
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@ -75,8 +75,8 @@ main.floors.QISHI=
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                ],
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                "text": [
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                    255,
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                    0,
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                    244,
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                    128,
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                    255,
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                    1
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                ],
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                "background": "winskin.png",
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@ -264,7 +264,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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	// 播放战斗音效和动画
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	// 默认播放的动画;你也可以使用
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			var animate = 'hand'; // 默认动画
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	var animate = 'daji_bai'; // 默认动画
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	// 检查当前装备是否存在攻击动画
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	var equipId = core.getEquip(0);
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	if (equipId && (core.material.items[equipId].equip || {}).animate)
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@ -375,7 +375,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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		core.setFlag('skill', 0);
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		core.setFlag('skillName', '无');
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	}
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	core.addPop(x * 32, y * 32, core.getBlockId(x, y));
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	// 事件的处理
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	var todo = [];
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@ -407,7 +407,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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	if (todo.length > 0) core.insertAction(todo, x, y);
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	// 删除该点设置的怪物信息
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			delete ((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + "," + y];
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	delete((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + "," + y];
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	// 因为removeBlock和hideBlock都会刷新状态栏,因此将删除部分移动到这里并保证刷新只执行一次,以提升效率
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	if (core.getBlock(x, y) != null) {
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@ -427,7 +427,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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	else
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		core.clearContinueAutomaticRoute();
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		},
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},
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        "afterOpenDoor": function (doorId, x, y) {
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			// 开一个门后触发的事件
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@ -460,6 +460,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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	else
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		core.playSound('获得道具');
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	var todo = [];
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	// 检查该点的获得道具后事件。
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	if (core.status.floorId == null) return;
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@ -470,7 +472,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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	}
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	if (todo.length > 0) core.insertAction(todo, x, y);
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		},
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},
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        "afterPushBox": function () {
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			// 推箱子后的事件
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			if (core.searchBlock('box').length == 0) {
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@ -1653,7 +1655,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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			core.ui.fillText(ctx, text, x, y, style);
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		},
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		fill1 = function (text, x, y, style) {
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			core.ui.setFont(ctx, '10px fzchyjw');
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			core.ui.setFont(ctx, '14px fzchyjw');
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			core.ui.fillText(ctx, text, x, y, style);
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		};
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@ -1709,7 +1711,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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			fill(core.formatBigNumber(core.status.hero.money), 107, 91 + 35 + 36 + 34 + 32, '#000000');
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			fill(core.getFlag("juqing", 0), 107, 91 + 35 + 36 + 34 + 32 + 32, '#FF0000');
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			ctx.textAlign = 'left';
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			if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 76, 174, '#FF1495');
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			if (flags.hard - 4) fill1('[' + core.formatBigNumber(core.getRealStatus('mdef')) + ']', 72, 176, '#c800c8');
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			if (core.status.event.id !== 'book' && core.status.event.id !== 'book-detail' && core.status.event.id !== 'toolbox') {
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				core.drawImage(ctx, core.material.images.items, 0, 0, 32, 128, 13, 300, 28, 112);
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				fill('黄钥匙', 50, 320, '#FFFF80');
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@ -1743,7 +1745,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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				//else
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				fill(hour + ':' + minutes + ':' + seconds, 140, 360, "#ffffff");
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				fill(step, 140, 455, '#ffffff');
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				setTimeout(function(){core.ui.drawStatusBar();}, 100);
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				setTimeout(function () { core.ui.drawStatusBar(); }, 100);
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			}
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			if (core.status.floorId == "nandu") {
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				core.dom.statusCanvas.width *= 1;
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@ -144,9 +144,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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		"itemEffectTip": ",攻击+0"
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	},
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	"sword1": {
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		"cls": "items",
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		"cls": "equips",
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		"name": "铁剑",
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		"text": "一把很普通的铁剑",
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		"text": "得到铁剑,攻击力+10",
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		"equip": {
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			"type": 0,
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			"animate": "sword",
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@ -380,94 +380,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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		// 立刻移动
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		core.setAutoHeroMove();
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	}
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	////// 绘制一个对话框 //////
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	/*core.ui.drawTextBox = function (content, config) {
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		config = config || {};
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		this.clearUI();
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		content = core.replaceText(content);
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		let ctx = core.getContextByName(config.ctx || 'ui');
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		if (ctx && main.mode == 'play') {
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			core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141);
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			ctx = core.getContextByName(ctx);
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		}
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		// Step 1: 获得标题信息和位置信息
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		var textAttribute = core.status.textAttribute;
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		var titleInfo = this._getTitleAndIcon(content);
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		var posInfo = this._getPosition(titleInfo.content);
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		if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null;
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		if (!posInfo.position) posInfo.position = textAttribute.position;
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		content = this._drawTextBox_drawImages(posInfo.content, config.ctx);
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		if (config.pos) {
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			delete posInfo.px;
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			delete posInfo.py;
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			posInfo.pos = config.pos;
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		}
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		posInfo.ctx = ctx;
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		// Step 2: 计算对话框的矩形位置
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		var hPos = this._drawTextBox_getHorizontalPosition(content, titleInfo, posInfo);
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		var vPos = this._drawTextBox_getVerticalPosition(content, titleInfo, posInfo, hPos.validWidth);
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		posInfo.xoffset = hPos.xoffset;
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		posInfo.yoffset = vPos.yoffset - 4;
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		if (ctx && main.mode == 'play') {
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			ctx.canvas.setAttribute('_text_left', hPos.left);
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			ctx.canvas.setAttribute('_text_top', vPos.top);
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		}
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		// Step 3: 绘制背景图
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		var isWindowSkin = this.drawBackground(hPos.left, vPos.top, hPos.right, vPos.bottom, posInfo);
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		if (titleInfo.title) {
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			let titlefont = core.status.textAttribute.titlefont,
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				titleStyle = core.arrayToRGBA(core.status.textAttribute.title);
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			let tf = this._buildFont(titlefont, false),
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				width = this.calWidth(ctx, titleInfo.title, tf);
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			this.drawBackground(hPos.left, vPos.top - titlefont - 12 - 10, hPos.left + width + 30, vPos.top, posInfo);
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			ctx.save();
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			ctx.textAlign = 'center';
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			ctx.textBaseline = 'middle';
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			core.fillText(ctx, titleInfo.title, hPos.left + (width + 30) / 2 - 5, vPos.top - (titlefont + 12) / 2 - 5, titleStyle, tf);
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			ctx.restore();
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		}
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		titleInfo.title = null;
 | 
			
		||||
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		var alpha = isWindowSkin ? this._drawWindowSkin_getOpacity() : textAttribute.background[3];
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		// Step 4: 绘制标题、头像、动画
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		var content_top = this._drawTextBox_drawTitleAndIcon(titleInfo, hPos, vPos, alpha, config.ctx);
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		||||
		// Step 5: 绘制正文
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		var config = this.drawTextContent(config.ctx || 'ui', content, {
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			left: hPos.content_left,
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			top: content_top,
 | 
			
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			maxWidth: hPos.validWidth,
 | 
			
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			lineHeight: vPos.lineHeight,
 | 
			
		||||
			time: (config.showAll || config.async || textAttribute.time <= 0 || core.status.event.id != 'action') ? 0 : textAttribute.time
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		// Step 6: 绘制光标
 | 
			
		||||
		if (main.mode == 'play') {
 | 
			
		||||
			main.dom.next.style.display = 'block';
 | 
			
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			main.dom.next.style.borderRightColor = main.dom.next.style.borderBottomColor = core.arrayToRGB(textAttribute.text);
 | 
			
		||||
			main.dom.next.style.top = (vPos.bottom - 20) * core.domStyle.scale + "px";
 | 
			
		||||
			var left = (hPos.left + hPos.right) / 2;
 | 
			
		||||
			if (posInfo.position == 'up' && !posInfo.noPeak && posInfo.px != null && Math.abs(posInfo.px * 32 + 16 - left) < 50)
 | 
			
		||||
				left = hPos.right - 64;
 | 
			
		||||
			main.dom.next.style.left = left * core.domStyle.scale + "px";
 | 
			
		||||
		}
 | 
			
		||||
		return config;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
	ui.prototype._drawChoices_drawChoices = function (choices, isWindowSkin, hPos, vPos, ctx) {
 | 
			
		||||
		var hasCtx = ctx != null;
 | 
			
		||||
		ctx = ctx || 'ui';
 | 
			
		||||
		// 选项
 | 
			
		||||
		core.setTextAlign(ctx, 'left');
 | 
			
		||||
		core.setTextAlign(ctx, 'center');
 | 
			
		||||
		core.setFont(ctx, this._buildFont(17, true));
 | 
			
		||||
		for (var i = 0; i < choices.length; i++) {
 | 
			
		||||
			var color = core.arrayToRGBA(choices[i].color || core.status.textAttribute.text);
 | 
			
		||||
@ -484,7 +402,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
					offset += 14;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			core.fillText(ctx, choices[i].text, offset - 70, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
 | 
			
		||||
			core.fillText(ctx, choices[i].text, core.status.event.id != 'action' ? offset : offset - 55, vPos.choice_top + 32 * i, color, ui.prototype._buildFont(22, false));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (choices.length > 0 && core.status.event.selection != 'none') {
 | 
			
		||||
@ -498,7 +416,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
						len + 10, 28, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20);
 | 
			
		||||
				} else {
 | 
			
		||||
					this._drawWindowSelector(core.status.textAttribute.background,
 | 
			
		||||
						core._PX_ / 2 - len / 2 - 5 - 60, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28);
 | 
			
		||||
						core.status.event.id != 'action' ? (core._PX_ / 2 - len / 2 - 5 - 20) : (core._PX_ / 2 - len / 2 - 5 - 60), vPos.choice_top + 32 * core.status.event.selection - 20, core.status.event.id != 'action' ? (len + 10 + 30) : (len + 10 + 30), 28);
 | 
			
		||||
				}
 | 
			
		||||
			} else
 | 
			
		||||
				core.strokeRoundRect(ctx, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20,
 | 
			
		||||
@ -927,7 +845,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
		case 'shuangta':
 | 
			
		||||
			this._clickShuangta(x, y, px, py);
 | 
			
		||||
			break;
 | 
			
		||||
			case 'RM':
 | 
			
		||||
		case 'rm':
 | 
			
		||||
			this._clickRM(x, y, px, py);
 | 
			
		||||
			break;
 | 
			
		||||
		case 'about':
 | 
			
		||||
@ -1189,8 +1107,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
				top + 28, '#ffffff', this._buildFont(enemy.name.length >= 5 ? 18 : 20, false), width); /////修改怪物名字颜色,取消加粗
 | 
			
		||||
			switch (enemy.specialText.length) {
 | 
			
		||||
			case 1:
 | 
			
		||||
				core.fillText('ui', ((!core.getFlag('isCommon') || (2 != enemy.specialText[0].length))
 | 
			
		||||
					? enemy.specialText[0] : enemy.specialText[0][0] + ' ' + enemy.specialText[0][1]),
 | 
			
		||||
				core.fillText('ui', ((!core.getFlag('isCommon') || (2 != enemy.specialText[0].length)) ?
 | 
			
		||||
						enemy.specialText[0] : enemy.specialText[0][0] + ' ' + enemy.specialText[0][1]),
 | 
			
		||||
					left + width / 2, ////单属性两个字中间空一格
 | 
			
		||||
					top + 50, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'),
 | 
			
		||||
					this._buildFont(20, false), width); ////调大怪物字号,取消加粗
 | 
			
		||||
@ -1409,7 +1327,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
		this.drawPagination(info.constantsPage, info.constantsTotalPage);
 | 
			
		||||
 | 
			
		||||
		core.setTextAlign('ui', 'center');
 | 
			
		||||
		core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
 | 
			
		||||
		//core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true));
 | 
			
		||||
		core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -1489,6 +1407,137 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
		if (callback) callback();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	////// “即捡即用类”道具的使用效果 //////
 | 
			
		||||
	items.prototype.getItemEffect = function (itemId, itemNum) {
 | 
			
		||||
		var itemCls = core.material.items[itemId].cls;
 | 
			
		||||
		// 消耗品
 | 
			
		||||
		if (itemCls === 'items' || itemCls === "equips") {
 | 
			
		||||
			var curr_hp = core.status.hero.hp;
 | 
			
		||||
			var itemEffect = core.material.items[itemId].itemEffect;
 | 
			
		||||
			if (itemEffect) {
 | 
			
		||||
				try {
 | 
			
		||||
					for (var i = 0; i < itemNum; ++i)
 | 
			
		||||
						eval(itemEffect);
 | 
			
		||||
				} catch (e) {
 | 
			
		||||
					console.error(e);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
 | 
			
		||||
 | 
			
		||||
			var useItemEvent = core.material.items[itemId].useItemEvent;
 | 
			
		||||
			if (useItemEvent) {
 | 
			
		||||
				try {
 | 
			
		||||
					core.insertAction(useItemEvent);
 | 
			
		||||
				} catch (e) {
 | 
			
		||||
					console.error(e);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			core.updateStatusBar(false, true);
 | 
			
		||||
		} else {
 | 
			
		||||
			core.addItem(itemId, itemNum);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/////屏蔽装备栏
 | 
			
		||||
	////// 点击装备栏时的打开操作 //////
 | 
			
		||||
	events.prototype.openEquipbox = function (fromUserAction) {
 | 
			
		||||
		if (core.isReplaying() || true) return; ////直接返回
 | 
			
		||||
		if (!this._checkStatus('equipbox', fromUserAction)) return;
 | 
			
		||||
		core.playSound('打开界面');
 | 
			
		||||
		core.ui._drawEquipbox();
 | 
			
		||||
	}
 | 
			
		||||
	////// 工具栏界面时的点击操作 //////
 | 
			
		||||
	actions.prototype._clickToolbox = function (x, y) {
 | 
			
		||||
		var tools = core.getToolboxItems('tools'),
 | 
			
		||||
			constants = core.getToolboxItems('constants');
 | 
			
		||||
 | 
			
		||||
		// 装备栏
 | 
			
		||||
		//  if (x >= this.LAST - 2 && y == 0) {
 | 
			
		||||
		//    core.ui.closePanel();
 | 
			
		||||
		//   if (core.isReplaying())
 | 
			
		||||
		//       core.control._replay_equipbox();
 | 
			
		||||
		//    else
 | 
			
		||||
		//        core.openEquipbox();
 | 
			
		||||
		//    return;
 | 
			
		||||
		// }
 | 
			
		||||
		if (x >= this.LAST - 2 && y === core._HEIGHT_ - 1) {
 | 
			
		||||
			core.playSound('取消');
 | 
			
		||||
			core.ui.closePanel();
 | 
			
		||||
			var last = core.status.route[core.status.route.length - 1] || '';
 | 
			
		||||
			if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
 | 
			
		||||
				core.status.route.push('no');
 | 
			
		||||
			}
 | 
			
		||||
			core.checkAutoEvents();
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var toolsPage = core.status.event.data.toolsPage;
 | 
			
		||||
		var constantsPage = core.status.event.data.constantsPage;
 | 
			
		||||
		// 上一页
 | 
			
		||||
		if (x == this._HX_ - 2 || x == this._HX_ - 3) {
 | 
			
		||||
			if (y === core._HEIGHT_ - 1 - 5 && toolsPage > 1) {
 | 
			
		||||
				core.status.event.data.toolsPage--;
 | 
			
		||||
				core.playSound('光标移动');
 | 
			
		||||
				core.ui._drawToolbox(core.status.event.selection);
 | 
			
		||||
			}
 | 
			
		||||
			if (y === core._HEIGHT_ - 1 && constantsPage > 1) {
 | 
			
		||||
				core.status.event.data.constantsPage--;
 | 
			
		||||
				core.playSound('光标移动');
 | 
			
		||||
				core.ui._drawToolbox(core.status.event.selection);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		// 下一页
 | 
			
		||||
		if (x == this._HX_ + 2 || x == this._HX_ + 3) {
 | 
			
		||||
			if (y === core._HEIGHT_ - 1 - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
 | 
			
		||||
				core.status.event.data.toolsPage++;
 | 
			
		||||
				core.playSound('光标移动');
 | 
			
		||||
				core.ui._drawToolbox(core.status.event.selection);
 | 
			
		||||
			}
 | 
			
		||||
			if (y === core._HEIGHT_ - 1 && constantsPage < Math.ceil(constants.length / this.LAST)) {
 | 
			
		||||
				core.status.event.data.constantsPage++;
 | 
			
		||||
				core.playSound('光标移动');
 | 
			
		||||
				core.ui._drawToolbox(core.status.event.selection);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var index = parseInt(x / 2);
 | 
			
		||||
		if (y === core._HEIGHT_ - 1 - 8) index += 0;
 | 
			
		||||
		else if (y === core._HEIGHT_ - 1 - 6) index += this._HX_;
 | 
			
		||||
		else if (y === core._HEIGHT_ - 1 - 3) index += this.LAST;
 | 
			
		||||
		else if (y === core._HEIGHT_ - 1 - 1) index += this.LAST + this._HX_;
 | 
			
		||||
		else index = -1;
 | 
			
		||||
		if (index >= 0)
 | 
			
		||||
			this._clickToolboxIndex(index);
 | 
			
		||||
	}
 | 
			
		||||
	////// 工具栏界面时,放开某个键的操作 //////
 | 
			
		||||
	actions.prototype._keyUpToolbox = function (keycode) {
 | 
			
		||||
		//  if (keycode == 81) {
 | 
			
		||||
		//    core.playSound('确定');
 | 
			
		||||
		//    core.ui.closePanel();
 | 
			
		||||
		//    if (core.isReplaying())
 | 
			
		||||
		//        core.control._replay_equipbox();
 | 
			
		||||
		//     else
 | 
			
		||||
		//        core.openEquipbox();
 | 
			
		||||
		//     return;
 | 
			
		||||
		//}
 | 
			
		||||
		if (keycode == 84 || keycode == 27 || keycode == 88) {
 | 
			
		||||
			core.playSound('取消');
 | 
			
		||||
			core.ui.closePanel();
 | 
			
		||||
			var last = core.status.route[core.status.route.length - 1] || '';
 | 
			
		||||
			if (last.startsWith('equip:') || last.startsWith('unEquip:')) {
 | 
			
		||||
				core.status.route.push('no');
 | 
			
		||||
			}
 | 
			
		||||
			core.checkAutoEvents();
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		if (core.status.event.data == null) return;
 | 
			
		||||
 | 
			
		||||
		if (keycode == 13 || keycode == 32 || keycode == 67) {
 | 
			
		||||
			this._clickToolboxIndex(core.status.event.selection);
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
},
 | 
			
		||||
    "drawLight": function () {
 | 
			
		||||
@ -4175,6 +4224,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
	var _my_useS_PASS = function (keycode) { ////放开某个键
 | 
			
		||||
		if (!core.getFlag('useS_PASS')) return false;
 | 
			
		||||
		if (keycode == 83) { ////按下S时
 | 
			
		||||
			if (core.hasAsync())
 | 
			
		||||
				core.drawTip('请等待事件结束');
 | 
			
		||||
			else
 | 
			
		||||
				core.Confirmskip();
 | 
			
		||||
		}
 | 
			
		||||
	};
 | 
			
		||||
@ -4184,6 +4236,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
		if (!core.getFlag('useS_PASS')) return false;
 | 
			
		||||
 | 
			
		||||
		if (x >= 7 && y <= 2) {
 | 
			
		||||
			if (core.hasAsync())
 | 
			
		||||
				core.drawTip('请等待事件结束');
 | 
			
		||||
			else
 | 
			
		||||
				core.Confirmskip();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@ -4477,5 +4532,47 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
		core.relocateCanvas('ui', 0, 0);
 | 
			
		||||
		_doa.call(core.events);
 | 
			
		||||
	}
 | 
			
		||||
},
 | 
			
		||||
    "怪物受击发亮": function () {
 | 
			
		||||
	// 在此增加新插件
 | 
			
		||||
	// 在此增加新插件
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	function pop() {
 | 
			
		||||
		var ctx = core.getContextByName('pop');
 | 
			
		||||
		if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
 | 
			
		||||
		core.clearMap(ctx);
 | 
			
		||||
 | 
			
		||||
		if (core.status.replay.speed <= 3) {
 | 
			
		||||
			var list = core.status.pop || [];
 | 
			
		||||
			var count = 0;
 | 
			
		||||
			list.forEach(function (one) {
 | 
			
		||||
 | 
			
		||||
				one.frame++;
 | 
			
		||||
				// 绘制
 | 
			
		||||
 | 
			
		||||
				core.setFilter(ctx, 'brightness(' + (220 - 6 * one.frame) + '%)');
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
				core.drawIcon(ctx, one.value, one.px, one.py, 32, 32);
 | 
			
		||||
 | 
			
		||||
				if (one.frame >= 20) count++;
 | 
			
		||||
			});
 | 
			
		||||
			if (count > 0) list.splice(0, count);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!main.replayChecking) {
 | 
			
		||||
		core.registerAnimationFrame('pop', true, pop);
 | 
			
		||||
	}
 | 
			
		||||
	/** 添加弹出内容 */
 | 
			
		||||
	this.addPop = function (px, py, value, frame) {
 | 
			
		||||
		var data = { px: px, py: py, value: value, frame: frame || 0 };
 | 
			
		||||
		if (core.status.replay.speed <= 3) {
 | 
			
		||||
			if (!core.status.pop) core.status.pop = [data];
 | 
			
		||||
			else core.status.pop.push(data);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user