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12 changed files with 730 additions and 933 deletions

View File

@ -37,19 +37,12 @@ main.floors.CETAI=
"text": "Azure:哇哈哈哈哈哈哈哈哈终于看到个短小的事件了"
},
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"dw": 100,
"dh": 100,
@ -69,14 +62,6 @@ main.floors.CETAI=
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
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"data": [
{
"type": "comment",
@ -98,57 +83,36 @@ main.floors.CETAI=
"text": "否",
"action": [
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"type": "showImage2",
"type": "showImage",
"code": 1,
"image": "jiekezixin.png",
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"\t[杰克].........................",
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"type": "showImage2",
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"image": "shaohuzixin.png",
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"\t[邵虎]杰克,你怎么跑这里来了?",
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@ -160,19 +124,12 @@ main.floors.CETAI=
"\t[杰克].......老大?",
"\t[邵虎]怎么了?",
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@ -209,7 +166,7 @@ main.floors.CETAI=
"type": "animate",
"name": "shenglvehao",
"loc": [
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@ -218,38 +175,24 @@ main.floors.CETAI=
"time": 1000
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"\t[杰克]那个.........老大。",
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@ -257,19 +200,12 @@ main.floors.CETAI=
"\t[邵虎]怎么了?",
"\t[杰克]我想在这里多呆一会。你帮我留意一下我父亲的行踪好吗?",
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@ -296,7 +232,7 @@ main.floors.CETAI=
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@ -314,19 +250,12 @@ main.floors.CETAI=
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@ -368,7 +297,7 @@ main.floors.CETAI=
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@ -378,38 +307,24 @@ main.floors.CETAI=
"value": "flag:juqing+1"
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"\t[守塔仙子]这花真漂亮呢,是吧......",
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@ -436,19 +351,12 @@ main.floors.CETAI=
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@ -505,43 +413,29 @@ main.floors.CETAI=
"type": "animate",
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"\t[邵虎]媚骑士.........你跑到这来干什么?",
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@ -549,76 +443,48 @@ main.floors.CETAI=
"\t[媚骑士]这句话应该我问才对?",
"\t[邵虎]没事,我喜欢来这里透透气,这里空气和风景都挺不错的。",
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"\t[媚骑士]你还懂风景?",
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"\t[媚骑士]我说邵弟弟,我给你讲个故事好不好?",
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"\t[邵虎]...................",
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@ -633,38 +499,24 @@ main.floors.CETAI=
"\t[媚骑士]她想念佣兵家族,想念曾经的骑士团,想念着每一座被她血刃的城池的繁荣。",
"\t[媚骑士]她就像一把绑着鲜花的刀,注定不会在花丛中生活。",
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"\t[媚骑士]故事讲完了,邵弟弟,祝你好运咯~",
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@ -700,38 +552,24 @@ main.floors.CETAI=
"text": "媚骑士讲完故事后再次对话"
},
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"type": "showImage2",
"type": "showImage",
"code": 1,
"image": "shaohusikao.png",
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"\t[邵虎]....................",
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@ -757,19 +595,12 @@ main.floors.CETAI=
"text": "flag:338~-10层可以去死了"
},
{
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"type": "showImage",
"code": 2,
"image": "meidaxiao.png",
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@ -799,34 +630,35 @@ main.floors.CETAI=
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"keep": true,
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View File

@ -42,28 +42,21 @@ main.floors.MT21=
"type": "comment",
"text": "28shengqishi再触发98事件"
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@ -145,22 +138,6 @@ main.floors.MT21=
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@ -894,124 +871,129 @@ main.floors.MT21=
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"\t[杰克]估计又是........(嘀嘀咕咕....",
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"\t[杰克]老子存货不多了,靠!",
"\t[杰克]要是耽误我帮老大清塔以后就没这事了!",
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"\t[邵虎]杰克,发什么脾气啊?",
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"\t[杰克]诶...诶!!老..老大!?你怎么神出鬼没的啊。",
"\t[邵虎]怎么了?",
"\t[杰克]没事,刚才看到了一个联盟的熟人,敲诈了我点东西。",
"\t[邵虎]..........你也小心点啊。",
"\t[杰克]谁说不是呢!真是气人啊。估计又是........(嘀嘀咕咕....",
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"\t[杰克]老子存货不多了,靠!",
"\t[杰克]要是耽误我帮老大清塔以后就没这事了!",
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"type": "sleep",
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"\t[杰克]诶...诶!!老..老大!?你怎么神出鬼没的啊。",
"\t[邵虎]怎么了?",
"\t[杰克]没事,刚才看到了一个联盟的熟人,敲诈了我点东西。",
"\t[邵虎]..........你也小心点啊。",
"\t[杰克]谁说不是呢!真是气人啊。估计又是........(嘀嘀咕咕....",
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View File

@ -520,7 +520,8 @@ main.floors.MT22=
"\t[杰克]..............",
"\t[杰克].......是吗。",
"\t[杰克].......我懂了。在这里我会尽全力帮你的。",
"\t[邵虎]呵呵,彼此彼此。",
"\t[邵虎]“要自省着前进。”汪洋大哥就是这么教我的。",
"\t[杰克]呵呵,彼此彼此。",
"\t[杰克]老大你25层的异空间去过了没有",
"\t[邵虎]25层我倒是知道有这么个地方怎么",
"\t[杰克]如果体力不够的话,那里应该会有足够的补充。不过钥匙可能要很多。我这里有一把蓝钥匙,给老大先用吧。我自己可以拆墙的",

View File

@ -468,7 +468,7 @@ main.floors.MT24=
"opacity": 1,
"time": 0
},
"\t[邵虎]里这么乱,你也呆的下去?",
"\t[邵虎]里这么乱,你也呆的下去?",
{
"type": "hideImage",
"code": 2,

View File

@ -2826,17 +2826,6 @@ main.floors.MT25=
"code": 5,
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@ -2846,21 +2835,40 @@ main.floors.MT25=
"time": 500,
"keep": true,
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{

View File

@ -204,7 +204,10 @@ main.floors.MT27=
{
"type": "animate",
"name": "wenhao",
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"loc": [
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},
{
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@ -669,14 +672,17 @@ main.floors.MT27=
5,
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"keep": true,
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{

View File

@ -38,6 +38,19 @@ main.floors.MT28=
"parallelDo": "",
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@ -58,24 +71,19 @@ main.floors.MT28=
"remove": true
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@ -175,7 +183,6 @@ main.floors.MT28=
"type": "sleep",
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},
"\t[金发骑士]呵......原来如此。",
"\t[金发骑士]你就是邵虎吧?",
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@ -453,15 +460,14 @@ main.floors.MT28=
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"remove": true
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@ -32,36 +32,17 @@ main.floors.wangyang30=
"parallelDo": "",
"events": {
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{
"type": "function",
"function": "function(){\ncore.dom.wholeCtx.fillRect(0,0,core.dom.whole.width,core.dom.whole.height)\n}"
},
{
"type": "function",
"function": "function(){\nvar time = 500;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 50,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = core.isReplaying() ? 0 : setInterval(function () {\n\tstep++;\n\tcore.dom.wholeCtx.globalAlpha = 1;\n\tcore.dom.wholeCtx.fillRect(0, 0, core.dom.whole.width, core.dom.whole.height);\n\tcore.dom.wholeCtx.globalAlpha = step / steps;\n\tcore.drawImage(core.dom.wholeCtx, core.material.images.images['30juqing.png'], 0, 0);\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t}\n}, per_time);\n}"
},
{
"type": "setCurtain",
"time": 0
"time": 500
},
{
"type": "function",
"function": "function(){\ncore.maskFliter(500,'020-Flat01.png')\n}"
},
{
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@ -73,19 +54,12 @@ main.floors.wangyang30=
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@ -121,38 +88,24 @@ main.floors.wangyang30=
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@ -164,19 +117,12 @@ main.floors.wangyang30=
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@ -315,19 +226,12 @@ main.floors.wangyang30=
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@ -340,19 +244,12 @@ main.floors.wangyang30=
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@ -365,19 +262,12 @@ main.floors.wangyang30=
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@ -391,19 +281,12 @@ main.floors.wangyang30=
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@ -472,19 +341,12 @@ main.floors.wangyang30=
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@ -499,19 +361,12 @@ main.floors.wangyang30=
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@ -524,19 +379,12 @@ main.floors.wangyang30=
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@ -558,19 +406,12 @@ main.floors.wangyang30=
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@ -586,19 +427,12 @@ main.floors.wangyang30=
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@ -614,19 +448,12 @@ main.floors.wangyang30=
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@ -642,19 +469,12 @@ main.floors.wangyang30=
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{
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@ -670,19 +490,12 @@ main.floors.wangyang30=
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View File

@ -180,11 +180,10 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"animate": "sword",
"value": {
"atk": 40
},
"percentage": {}
}
},
"itemEffect": "core.status.hero.atk += 40",
"itemEffectTip": ",攻击+40"
"itemEffect": "core.status.hero.atk += 50",
"itemEffectTip": ",攻击+50"
},
"sword4": {
"cls": "items",
@ -261,10 +260,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"type": 1,
"value": {
"def": 40
},
"percentage": {}
}
},
"itemEffect": "core.status.hero.def += 40",
"itemEffect": "core.status.hero.def += 50",
"itemEffectTip": ",防御+40"
},
"shield4": {

View File

@ -66,7 +66,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"redKey":1}},"animate":1},
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"greenKey":1}},"animate":1},
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"animate":1},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.ogg","closeSound":"door.ogg","keys":{"steelKey":1}},"animate":1,"canPass":false,"cannotOut":[],"cannotIn":[]},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{}},"animate":1,"canPass":false,"cannotOut":[],"cannotIn":[]},
"87": {"cls":"terrains","id":"upFloor","noPass":false},
"88": {"cls":"terrains","id":"downFloor","noPass":false,"canPass":false},
"89": {"cls":"animates","id":"portal","noPass":false},

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