/// function main() { //------------------------ 用户修改内容 ------------------------// this.version = '2.10.3'; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。 this.useCompress = false; // 是否使用压缩文件 // 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。 // 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。 // 如果要进行剧本的修改请务必将其改成false。 this.bgmRemote = false; // 是否采用远程BGM this.bgmRemoteRoot = 'https://h5mota.com/music/'; // 远程BGM的根目录 this.isCompetition = false; // 是否是比赛模式 this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档 this.criticalUseLoop = 1; // 循环临界的分界 //------------------------ 用户修改内容 END ------------------------// this.dom = { body: document.body, gameGroup: document.getElementById('gameGroup'), mainTips: document.getElementById('mainTips'), musicBtn: document.getElementById('musicBtn'), enlargeBtn: document.createElement('img'), startPanel: document.getElementById('startPanel'), startTop: document.getElementById('startTop'), startTopProgressBar: document.getElementById('startTopProgressBar'), startTopProgress: document.getElementById('startTopProgress'), startTopLoadTips: document.getElementById('startTopLoadTips'), startBackground: document.getElementById('startBackground'), startLogo: document.getElementById('startLogo'), startButtonGroup: document.getElementById('startButtonGroup'), floorMsgGroup: document.getElementById('floorMsgGroup'), logoLabel: document.getElementById('logoLabel'), versionLabel: document.getElementById('versionLabel'), floorNameLabel: document.getElementById('floorNameLabel'), statusBar: document.getElementById('statusBar'), status: document.getElementsByClassName('status'), toolBar: document.getElementById('toolBar'), tools: document.getElementsByClassName('tools'), gameCanvas: document.getElementsByClassName('gameCanvas'), gif: document.getElementById('gif'), gif2: document.getElementById('gif2'), gameDraw: document.getElementById('gameDraw'), startButtons: document.getElementById('startButtons'), playGame: document.getElementById('playGame'), loadGame: document.getElementById('loadGame'), replayGame: document.getElementById('replayGame'), levelChooseButtons: document.getElementById('levelChooseButtons'), data: document.getElementById('data'), statusLabels: document.getElementsByClassName('statusLabel'), statusTexts: document.getElementsByClassName('statusText'), floorCol: document.getElementById('floorCol'), nameCol: document.getElementById('nameCol'), lvCol: document.getElementById('lvCol'), hpmaxCol: document.getElementById('hpmaxCol'), hpCol: document.getElementById('hpCol'), manaCol: document.getElementById('manaCol'), atkCol: document.getElementById('atkCol'), defCol: document.getElementById('defCol'), mdefCol: document.getElementById('mdefCol'), moneyCol: document.getElementById('moneyCol'), expCol: document.getElementById('expCol'), upCol: document.getElementById('upCol'), keyCol: document.getElementById('keyCol'), pzfCol: document.getElementById('pzfCol'), debuffCol: document.getElementById('debuffCol'), skillCol: document.getElementById('skillCol'), hard: document.getElementById('hard'), statusCanvas: document.getElementById('statusCanvas'), statusCanvasCtx: document .getElementById('statusCanvas') .getContext('2d'), caidan1: document.getElementById('caidan1'), caidan1Ctx: document .getElementById('caidan1') .getContext('2d'), whole: document.getElementById('whole'), wholeCtx: document .getElementById('whole') .getContext('2d'), inputDiv: document.getElementById('inputDiv'), inputMessage: document.getElementById('inputMessage'), inputBox: document.getElementById('inputBox'), inputYes: document.getElementById('inputYes'), inputNo: document.getElementById('inputNo'), next: document.getElementById('next') }; this.mode = 'play'; this.loadList = [ 'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'extensions', 'core' ]; this.pureData = [ 'data', 'enemys', 'icons', 'maps', 'items', 'functions', 'events', 'plugins' ]; this.materials = [ 'animates', 'enemys', 'items', 'npcs', 'terrains', 'enemy48', 'npc48', 'icons' ]; this.statusBar = { image: { floor: document.getElementById('img-floor'), name: document.getElementById('img-name'), lv: document.getElementById('img-lv'), hpmax: document.getElementById('img-hpmax'), hp: document.getElementById('img-hp'), mana: document.getElementById('img-mana'), atk: document.getElementById('img-atk'), def: document.getElementById('img-def'), mdef: document.getElementById('img-mdef'), money: document.getElementById('img-money'), exp: document.getElementById('img-exp'), up: document.getElementById('img-up'), skill: document.getElementById('img-skill'), book: document.getElementById('img-book'), fly: document.getElementById('img-fly'), toolbox: document.getElementById('img-toolbox'), keyboard: document.getElementById('img-keyboard'), shop: document.getElementById('img-shop'), save: document.getElementById('img-save'), load: document.getElementById('img-load'), settings: document.getElementById('img-settings'), btn1: document.getElementById('img-btn1'), btn2: document.getElementById('img-btn2'), btn3: document.getElementById('img-btn3'), btn4: document.getElementById('img-btn4'), btn5: document.getElementById('img-btn5'), btn6: document.getElementById('img-btn6'), btn7: document.getElementById('img-btn7'), btn8: document.getElementById('img-btn8') }, icons: { floor: 0, name: null, lv: 1, hpmax: 2, hp: 3, atk: 4, def: 5, mdef: 6, money: 7, exp: 8, up: 9, book: 10, fly: 11, toolbox: 12, keyboard: 13, shop: 14, save: 15, load: 16, settings: 17, play: 18, pause: 19, stop: 20, speedDown: 21, speedUp: 22, rewind: 23, equipbox: 24, mana: 25, skill: 26, btn1: 27, btn2: 28, btn3: 29, btn4: 30, btn5: 31, btn6: 32, btn7: 33, btn8: 34 }, floor: document.getElementById('floor'), name: document.getElementById('name'), lv: document.getElementById('lv'), hpmax: document.getElementById('hpmax'), hp: document.getElementById('hp'), mana: document.getElementById('mana'), atk: document.getElementById('atk'), def: document.getElementById('def'), mdef: document.getElementById('mdef'), money: document.getElementById('money'), exp: document.getElementById('exp'), up: document.getElementById('up'), skill: document.getElementById('skill'), yellowKey: document.getElementById('yellowKey'), blueKey: document.getElementById('blueKey'), redKey: document.getElementById('redKey'), greenKey: document.getElementById('greenKey'), poison: document.getElementById('poison'), weak: document.getElementById('weak'), curse: document.getElementById('curse'), pickaxe: document.getElementById('pickaxe'), bomb: document.getElementById('bomb'), fly: document.getElementById('fly'), hard: document.getElementById('hard') }; this.floors = {}; this.canvas = {}; this.__VERSION__ = '2.10.3'; this.__VERSION_CODE__ = 512; } main.prototype.init = function (mode, callback) { for (var i = 0; i < main.dom.gameCanvas.length; i++) { main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d'); } main.mode = mode; main.loadJs('project', main.pureData, function () { var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main; for (var ii in mainData) main[ii] = mainData[ii]; main.dom.startLogo.style = main.styles.startLogoStyle; main.dom.startButtonGroup.style = main.styles.startButtonsStyle; main.levelChoose = main.levelChoose || []; main.levelChoose.forEach(function (value) { var span = document.createElement('span'); span.setAttribute('class', 'startButton'); span.innerText = value.title || ''; (function (span, str_) { span.onclick = function () { core.events.startGame(str_); }; })(span, value.name || ''); main.dom.levelChooseButtons.appendChild(span); }); main.createOnChoiceAnimation(); main.importFonts(main.fonts); main.loadJs('libs', main.loadList, function () { main.core = core; for (i = 0; i < main.loadList.length; i++) { var name = main.loadList[i]; if (name === 'core') continue; main.core[name] = new window[name](); } main.loadFloors(function () { var coreData = {}; [ 'dom', 'statusBar', 'canvas', 'images', 'tilesets', 'materials', 'animates', 'bgms', 'sounds', 'floorIds', 'floors', 'floorPartitions' ].forEach(function (t) { coreData[t] = main[t]; }); main.core.init(coreData, callback); main.core.resize(); // 自动放缩最大化 if (!main.replayChecking) { if (core.getLocalStorage('autoScale') == null) { core.setLocalStorage('autoScale', true); } if ( core.getLocalStorage('autoScale') && !core.domStyle.isVertical ) { try { if (main.core) { var index = main.core.domStyle.availableScale.indexOf( core.domStyle.scale ); main.core.control.setDisplayScale( main.core.domStyle.availableScale.length - 1 - index ); if ( !main.core.isPlaying() && main.core.flags.enableHDCanvas ) { main.core.domStyle.ratio = Math.max( window.devicePixelRatio || 1, main.core.domStyle.scale ); main.core.resize(); } requestAnimationFrame(function () { var style = getComputedStyle( main.dom.gameGroup ); var height = parseFloat(style.height); if (height > window.innerHeight * 0.95) { main.core.control.setDisplayScale(-1); if ( !main.core.isPlaying() && main.core.flags.enableHDCanvas ) { main.core.domStyle.ratio = Math.max( window.devicePixelRatio || 1, main.core.domStyle.scale ); main.core.resize(); } } }); } } catch (e) { console.error(e); } } } }); }); }); }; ////// 动态加载所有核心JS文件 ////// main.prototype.loadJs = function (dir, loadList, callback) { // 加载js main.setMainTipsText('正在加载核心js文件...'); if (this.useCompress) { main.loadMod(dir, dir, function () { callback(); }); } else { var instanceNum = 0; for (var i = 0; i < loadList.length; i++) { main.loadMod(dir, loadList[i], function (modName) { main.setMainTipsText(modName + '.js 加载完毕'); instanceNum++; if (instanceNum === loadList.length) { callback(); } }); } } }; ////// 加载某一个JS文件 ////// main.prototype.loadMod = function (dir, modName, callback, onerror) { var script = document.createElement('script'); var name = modName; script.src = dir + '/' + modName + (this.useCompress ? '.min' : '') + '.js?v=' + this.version; script.onload = function () { callback(name); }; main.dom.body.appendChild(script); }; ////// 动态加载所有楼层(剧本) ////// main.prototype.loadFloors = function (callback) { // 加载js main.setMainTipsText('正在加载楼层文件...'); if (this.useCompress) { // 读取压缩文件 var script = document.createElement('script'); script.src = 'project/floors.min.js?v=' + this.version; main.dom.body.appendChild(script); script.onload = function () { main.dom.mainTips.style.display = 'none'; callback(); }; return; } // 高层塔优化 var script = document.createElement('script'); script.src = '__all_floors__.js?v=' + this.version + '&id=' + main.floorIds.join(','); script.onload = function () { main.dom.mainTips.style.display = 'none'; main.supportBunch = true; callback(); }; script.onerror = script.onabort = script.ontimeout = function (e) { // console.clear(); for (var i = 0; i < main.floorIds.length; i++) { main.loadFloor(main.floorIds[i], function (modName) { main.setMainTipsText( '楼层 ' + modName + '.js 加载完毕' ); if ( Object.keys(main.floors).length === main.floorIds.length ) { main.dom.mainTips.style.display = 'none'; callback(); } }); } }; main.dom.body.appendChild(script); }; ////// 加载某一个楼层 ////// main.prototype.loadFloor = function (floorId, callback) { var script = document.createElement('script'); script.src = 'project/floors/' + floorId + '.js?v=' + this.version; main.dom.body.appendChild(script); script.onload = function () { callback(floorId); }; }; ////// 加载过程提示 ////// main.prototype.setMainTipsText = function (text) { main.dom.mainTips.innerHTML = text; }; main.prototype.log = function (e, error) { if (e) { if (error) return console.error(e); if (main.core && main.core.platform && !main.core.platform.isPC) { console.log(e.stack || e.toString()); } else { console.log(e); } } }; main.prototype.createOnChoiceAnimation = function () { var borderColor = main.dom.startButtonGroup.style.caretColor || 'rgb(255, 215, 0)'; // get rgb value var rgb = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*\d+\s*)?\)$/.exec( borderColor ); if (rgb != null) { var value = rgb[1] + ', ' + rgb[2] + ', ' + rgb[3]; var style = document.createElement('style'); style.type = 'text/css'; var keyFrames = 'onChoice { ' + '0% { border-color: rgba(' + value + ', 0.9); } ' + '50% { border-color: rgba(' + value + ', 0.3); } ' + '100% { border-color: rgba(' + value + ', 0.9); } ' + '}'; style.innerHTML = '@-webkit-keyframes ' + keyFrames + ' @keyframes ' + keyFrames; document.body.appendChild(style); } }; ////// 选项 ////// main.prototype.selectButton = function (index) { var select = function (children) { index = (index + children.length) % children.length; for (var i = 0; i < children.length; ++i) { children[i].classList.remove('onChoiceAnimate'); } children[index].classList.add('onChoiceAnimate'); if (main.selectedButton == index) { children[index].click(); } else { main.selectedButton = index; } }; if (core.dom.startPanel.style.display != 'block') return; if (main.dom.startButtons.style.display == 'block') { select(main.dom.startButtons.children); } else if (main.dom.levelChooseButtons.style.display == 'block') { select(main.dom.levelChooseButtons.children); } }; ////// 创建字体 ////// main.prototype.importFonts = function (fonts) { if (!(fonts instanceof Array) || fonts.length == 0) return; var style = document.createElement('style'); style.type = 'text/css'; var html = ''; fonts.forEach(function (font) { html += '@font-face { font-family: "' + font + '"; src: url("project/fonts/' + font + '.ttf") format("truetype"); }'; }); style.innerHTML = html; document.body.appendChild(style); }; main.prototype.listen = function () { ////// 窗口大小变化时 ////// window.onresize = function () { try { main.core.resize(); } catch (ee) { console.error(ee); } }; ////// 在界面上按下某按键时 ////// main.dom.body.onkeydown = function (e) { if (main.editorOpened) return; try { if (main.dom.inputDiv.style.display == 'block') return; if ( main.core && (main.core.isPlaying() || main.core.status.lockControl) ) main.core.onkeyDown(e); } catch (ee) { console.error(ee); } }; ////// 在界面上放开某按键时 ////// main.dom.body.onkeyup = function (e) { if (main.editorOpened) return; try { if ( main.dom.startPanel.style.display == 'block' && (main.dom.startButtons.style.display == 'block' || main.dom.levelChooseButtons.style.display == 'block') ) { if (e.keyCode == 38 || e.keyCode == 33) // up/pgup main.selectButton((main.selectedButton || 0) - 1); else if (e.keyCode == 40 || e.keyCode == 34) // down/pgdn main.selectButton((main.selectedButton || 0) + 1); else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32) // C/Enter/Space main.selectButton(main.selectedButton); else if ( e.keyCode == 27 && main.dom.levelChooseButtons.style.display == 'block' ) { // ESC main.core.showStartAnimate(true); } e.stopPropagation(); return; } if (main.dom.inputDiv.style.display == 'block') { if (e.keyCode == 13) { setTimeout(function () { main.dom.inputYes.click(); }, 50); } else if (e.keyCode == 27) { setTimeout(function () { main.dom.inputNo.click(); }, 50); } return; } if ( main.core && main.core.isPlaying && main.core.status && (main.core.isPlaying() || main.core.status.lockControl) ) main.core.onkeyUp(e); } catch (ee) { console.error(ee); } }; [main.dom.startButtons, main.dom.levelChooseButtons].forEach(function ( dom ) { dom.onmousemove = function (e) { for (var i = 0; i < dom.children.length; ++i) { if ( dom.children[i] == e.target && i != (main.selectedButton || 0) ) { main.selectButton(i); } } }; }); ////// 开始选择时 ////// main.dom.body.onselectstart = function () { return false; }; ////// 鼠标按下时 ////// main.dom.data.onmousedown = function (e) { try { e.stopPropagation(); var loc = main.core.actions._getClickLoc(e.clientX, e.clientY); if (loc == null) return; main.core.ondown(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标移动时 ////// main.dom.data.onmousemove = function (e) { try { e.stopPropagation(); var loc = main.core.actions._getClickLoc(e.clientX, e.clientY); if (loc == null) return; main.core.onmove(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标放开时 ////// main.dom.data.onmouseup = function (e) { try { e.stopPropagation(); var loc = main.core.actions._getClickLoc(e.clientX, e.clientY); if (loc == null) return; main.core.onup(loc); } catch (ee) { console.error(ee); } }; ////// 鼠标滑轮滚动时 ////// main.dom.data.onmousewheel = function (e) { try { if (e.wheelDelta) main.core.onmousewheel(Math.sign(e.wheelDelta)); else if (e.detail) main.core.onmousewheel(Math.sign(e.detail)); } catch (ee) { console.error(ee); } }; ////// 手指在触摸屏开始触摸时 ////// main.dom.data.ontouchstart = function (e) { try { e.preventDefault(); var loc = main.core.actions._getClickLoc( e.targetTouches[0].clientX, e.targetTouches[0].clientY ); if (loc == null) return; main.lastTouchLoc = loc; main.core.ondown(loc); } catch (ee) { console.error(ee); } }; ////// 手指在触摸屏上移动时 ////// main.dom.data.ontouchmove = function (e) { try { e.preventDefault(); var loc = main.core.actions._getClickLoc( e.targetTouches[0].clientX, e.targetTouches[0].clientY ); if (loc == null) return; main.lastTouchLoc = loc; main.core.onmove(loc); } catch (ee) { console.error(ee); } }; ////// 手指离开触摸屏时 ////// main.dom.data.ontouchend = function (e) { try { e.preventDefault(); if (main.lastTouchLoc == null) return; var loc = main.lastTouchLoc; delete main.lastTouchLoc; main.core.onup(loc); } catch (e) { console.error(e); } }; main.dom.statusCanvas.onclick = function (e) { try { e.preventDefault(); main.core.onStatusBarClick(e); } catch (e) { console.error(e); } }; ////// 点击状态栏中的怪物手册时 ////// main.statusBar.image.book.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.triggerReplay(); return; } if (main.core.isPlaying()) main.core.openBook(true); }; ////// 点击状态栏中的楼层传送器/装备栏时 ////// main.statusBar.image.fly.onclick = function (e) { e.stopPropagation(); // 播放录像时 if (core.isReplaying()) { core.stopReplay(); return; } if (main.core.isPlaying()) { if (!main.core.flags.equipboxButton) { main.core.useFly(true); } else { main.core.openEquipbox(true); } } }; ////// 点击状态栏中的工具箱时 ////// main.statusBar.image.toolbox.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.rewindReplay(); return; } if (main.core.isPlaying()) { main.core.openToolbox(core.status.event.id != 'equipbox'); } }; ////// 双击状态栏中的工具箱时 ////// main.statusBar.image.toolbox.ondblclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { return; } if (main.core.isPlaying()) main.core.openEquipbox(true); }; ////// 点击状态栏中的虚拟键盘时 ////// main.statusBar.image.keyboard.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.control._replay_book(); return; } if (main.core.isPlaying()) main.core.openKeyBoard(true); }; ////// 点击状态栏中的快捷商店时 ////// main.statusBar.image.shop.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.control._replay_viewMap(); return; } if (main.core.isPlaying()) main.core.openQuickShop(true); }; ////// 点击金币时也可以开启快捷商店 ////// main.statusBar.image.money.onclick = function (e) { e.stopPropagation(); if (main.core.isPlaying()) main.core.openQuickShop(true); }; ////// 点击楼梯图标也可以浏览地图 ////// main.statusBar.image.floor.onclick = function (e) { e.stopPropagation(); if ( main.core && main.core.isPlaying() && !core.isMoving() && !core.status.lockControl ) { core.ui._drawViewMaps(); } }; ////// 点击状态栏中的存档按钮时 ////// main.statusBar.image.save.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.speedDownReplay(); return; } if (main.core.isPlaying()) main.core.save(true); }; ////// 点击状态栏中的读档按钮时 ////// main.statusBar.image.load.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.speedUpReplay(); return; } if (main.core.isPlaying()) main.core.load(true); }; ////// 点击状态栏中的系统菜单时 ////// main.statusBar.image.settings.onclick = function (e) { e.stopPropagation(); if (core.isReplaying()) { core.control._replay_SL(); return; } if (main.core.isPlaying()) main.core.openSettings(true); }; ////// 点击工具栏时 ////// main.dom.hard.onclick = function () { main.core.control.setToolbarButton(!core.domStyle.toolbarBtn); }; ////// 手机端的按钮1-7 ////// main.statusBar.image.btn1.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 49, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn2.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 50, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn3.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 51, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn4.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 52, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn5.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 53, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn6.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 54, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn7.onclick = function (e) { e.stopPropagation(); main.core.onkeyUp({ keyCode: 55, altKey: core.getLocalStorage('altKey') }); }; main.statusBar.image.btn8.onclick = function (e) { e.stopPropagation(); if (core.getLocalStorage('altKey')) { core.removeLocalStorage('altKey'); core.drawTip('Alt模式已关闭。'); main.statusBar.image.btn8.style.filter = ''; } else { core.setLocalStorage('altKey', true); core.drawTip('Alt模式已开启;此模式下1~7按钮视为Alt+1~7。'); main.statusBar.image.btn8.style.filter = 'sepia(1) contrast(1.5)'; } }; ////// 点击“开始游戏”时 ////// main.dom.playGame.onclick = function () { main.dom.startButtons.style.display = 'none'; main.core.control.checkBgm(); if (main.levelChoose.length == 0) { core.events.startGame(''); } else { main.dom.levelChooseButtons.style.display = 'block'; main.selectedButton = null; main.selectButton(0); } }; ////// 点击“载入游戏”时 ////// main.dom.loadGame.onclick = function () { main.core.control.checkBgm(); main.core.load(); }; ////// 点击“录像回放”时 ////// main.dom.replayGame.onclick = function () { main.core.control.checkBgm(); main.core.chooseReplayFile(); }; main.dom.musicBtn.onclick = function () { try { if (main.core) main.core.triggerBgm(); } catch (ee) { console.error(ee); } }; window.onblur = function () { if (main.core && main.core.control) { try { main.core.control.checkAutosave(); } catch (e) {} } }; main.dom.inputYes.onclick = function () { main.dom.inputDiv.style.display = 'none'; var func = core.platform.successCallback; core.platform.successCallback = core.platform.errorCallback = null; if (func) func(main.dom.inputBox.value); }; main.dom.inputNo.onclick = function () { main.dom.inputDiv.style.display = 'none'; var func = core.platform.errorCallback; core.platform.successCallback = core.platform.errorCallback = null; if (func) func(null); }; }; //listen end var main = new main();