editor_mode = function (editor) {
var core = editor.core;
function editor_mode() {
this.ids = {
'loc': 'left2',
'enemyitem': 'left3',
'floor': 'left4',
'tower': 'left5',
'functions': 'left8',
'map': 'left',
'appendpic': 'left1',
'commonevent': 'left9',
'plugins': 'left10',
}
this._ids = {}
this.dom = {}
this.actionList = [];
this.mode = 'tower'; // 初始默认显示全塔属性
this.info = {};
this.appendPic = {};
this.doubleClickMode = 'change';
}
editor_mode.prototype.init = function (callback) {
if (Boolean(callback)) callback();
}
editor_mode.prototype.init_dom_ids = function (callback) {
Object.keys(editor_mode.ids).forEach(function (v) {
editor_mode.dom[v] = document.getElementById(editor_mode.ids[v]);
editor_mode._ids[editor_mode.ids[v]] = v;
});
if (Boolean(callback)) callback();
}
editor_mode.prototype.indent = function (field) {
var num = '\t';
if (field.indexOf("['main']") === 0) return 0;
if (field === "['special']") return 0;
return num;
}
editor_mode.prototype.addAction = function (action) {
editor_mode.actionList.push(action);
}
editor_mode.prototype.doActionList = function (mode, actionList, callback) {
if (actionList.length == 0) return;
printf('修改中...');
var cb = function (objs_) {
if (objs_.slice(-1)[0] != null) {
printe(objs_.slice(-1)[0]);
throw (objs_.slice(-1)[0])
}
;
var str = '修改成功!';
if (data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.name == 'template')
str += '
请注意:全塔属性的name尚未修改,请及时予以设置。';
if (mode == 'enemyitem') {
if (editor.info && editor.info.idnum) {
var block = editor.core.maps.blocksInfo[editor.info.idnum];
if (block.doorInfo != null && block.doorInfo.keys != null && Object.keys(block.doorInfo.keys).length > 0
&& block.trigger != 'openDoor') {
str += "
你修改了门信息,但触发器未改成openDoor,请修改否则无法撞击开门。"
}
}
if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
if (core.getFaceDownId(editor_mode.info.id) != editor_mode.info.id) {
str += "
绑定行走图朝向后只需要对应设置朝下怪物的属性,会自动同步而无需修改其他朝向的属性。"
}
}
}
printf(str);
if (callback) callback();
}
switch (mode) {
case 'loc':
editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, actionList, function (objs_) {
cb(objs_);
editor.drawPosSelection();
});
break;
case 'enemyitem':
if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
editor.file.editEnemy(editor_mode.info.id, actionList, cb);
} else if (editor_mode.info.images == 'items') {
editor.file.editItem(editor_mode.info.id, actionList, cb);
} else {
editor.file.editMapBlocksInfo(editor_mode.info.idnum, actionList, cb);
}
break;
case 'floor':
editor.file.editFloor(actionList, cb);
break;
case 'tower':
editor.file.editTower(actionList, cb);
break;
case 'functions':
editor.file.editFunctions(actionList, cb);
break;
case 'commonevent':
editor.file.editCommonEvent(actionList, cb);
break;
case 'plugins':
editor.file.editPlugins(actionList, cb);
break;
default:
break;
}
}
editor_mode.prototype.onmode = function (mode, callback) {
if (editor_mode.mode != mode) {
if (mode === 'save') editor_mode.doActionList(editor_mode.mode, editor_mode.actionList, callback);
if (editor_mode.mode === 'nextChange' && mode) editor_mode.showMode(mode);
if (mode !== 'save') editor_mode.mode = mode;
editor_mode.actionList = [];
}
}
editor_mode.prototype.showMode = function (mode) {
for (var name in this.dom) {
editor_mode.dom[name].style = 'z-index:-1;opacity: 0;';
}
editor_mode.dom[mode].style = '';
editor_mode.doubleClickMode = 'change';
// clear
editor.drawEventBlock();
if (editor_mode[mode]) editor_mode[mode]();
editor.dom.editModeSelect.value = mode;
if (!selectBox.isSelected()) editor.uifunctions.showTips();
}
editor_mode.prototype.change = function (value) {
editor_mode.onmode('nextChange');
editor_mode.onmode(value);
if (editor.isMobile) editor.showdataarea(false);
}
editor_mode.prototype.checkUnique = function (thiseval) {
if (!(thiseval instanceof Array)) return false;
var map = {};
for (var i = 0; i < thiseval.length; ++i) {
if (map[thiseval[i]]) {
alert("警告:存在重复定义!");
return false;
}
map[thiseval[i]] = true;
}
return true;
}
editor_mode.prototype.checkFloorIds = function (thiseval) {
if (!editor_mode.checkUnique(thiseval)) return false;
var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds;
fs.readdir('project/floors', function (err, data) {
if (err) {
printe(err);
throw Error(err);
}
var newfiles = thiseval.map(function (v) { return v + '.js' });
var notExist = '';
for (var name, ii = 0; name = newfiles[ii]; ii++) {
if (data.indexOf(name) === -1) notExist = name;
}
if (notExist) {
var discard = confirm('文件' + notExist + '不存在, 保存会导致工程无法打开, 是否放弃更改');
if (discard) {
editor.file.editTower([['change', "['main']['floorIds']", oldvalue]], function (objs_) {//console.log(objs_);
if (objs_.slice(-1)[0] != null) {
printe(objs_.slice(-1)[0]);
throw (objs_.slice(-1)[0])
}
; printe('已放弃floorIds的修改,请F5进行刷新');
});
}
}
});
return true
}
editor_mode.prototype.checkImages = function (thiseval, directory) {
if (!directory) return true;
if (!editor_mode.checkUnique(thiseval)) return false;
fs.readdir(directory, function (err, data) {
if (err) {
printe(err);
throw Error(err);
}
var notExist = null;
thiseval.map(function (v) {
var name = v.indexOf('.') < 0 ? (v+'.png') : v;
if (data.indexOf(name) < 0) notExist = name;
return name;
});
if (notExist) {
alert('警告!图片' + notExist + '不存在!保存可能导致工程无法打开,请及时修改!');
}
});
return true;
}
editor_mode.prototype.changeDoubleClickModeByButton = function (mode) {
({
delete: function () {
printf('下一次双击表格的项删除,切换下拉菜单可取消;编辑后需刷新浏览器生效。');
editor_mode.doubleClickMode = mode;
},
add: function () {
printf('下一次双击表格的项则在同级添加新项,切换下拉菜单可取消;编辑后需刷新浏览器生效。');
editor_mode.doubleClickMode = mode;
}
}[mode])();
}
/////////////////////////////////////////////////////////////////////////////
editor_mode.prototype.loc = function (callback) {
//editor.pos={x: 0, y: 0};
if (!core.isset(editor.pos)) return;
editor_mode.pos = editor.pos;
document.getElementById('pos_a6771a78_a099_417c_828f_0a24851ebfce').innerText = editor_mode.pos.x + ',' + editor_mode.pos.y;
var objs = [];
editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, [], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_3d846fc4_7644_44d1_aa04_433d266a73df').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
editor.drawPosSelection();
if (Boolean(callback)) callback();
}
editor_mode.prototype.enemyitem = function (callback) {
//editor.info=editor.ids[editor.indexs[201]];
if (!core.isset(editor.info)) return;
if (Object.keys(editor.info).length !== 0 && editor.info.idnum != 17) editor_mode.info = editor.info;//避免editor.info被清空导致无法获得是物品还是怪物
if (!core.isset(editor_mode.info.id)) {
// document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = '';
document.getElementById('newIdIdnum').style.display = 'block';
document.getElementById('enemyItemTable').style.display = 'none';
document.getElementById('changeId').style.display = 'none';
return;
}
document.getElementById('newIdIdnum').style.display = 'none';
document.getElementById('enemyItemTable').style.display = 'block';
document.getElementById('changeId').style.display = 'block';
var objs = [];
if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
editor.file.editEnemy(editor_mode.info.id, [], function (objs_) {
objs = objs_;
//console.log(objs_)
});
} else if (editor_mode.info.images == 'items') {
editor.file.editItem(editor_mode.info.id, [], function (objs_) {
objs = objs_;
//console.log(objs_)
});
} else {
/* document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML='';
return; */
editor.file.editMapBlocksInfo(editor_mode.info.idnum, [], function (objs_) {
objs = objs_;
//console.log(objs_)
});
}
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
editor_mode.prototype.floor = function (callback) {
var objs = [];
editor.file.editFloor([], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
editor_mode.prototype.tower = function (callback) {
var objs = [];
editor.file.editTower([], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
editor_mode.prototype.functions = function (callback) {
var objs = [];
editor.file.editFunctions([], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_e260a2be_5690_476a_b04e_dacddede78b3').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
editor_mode.prototype.commonevent = function (callback) {
var objs = [];
editor.file.editCommonEvent([], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_b7bf0124_99fd_4af8_ae2f_0017f04a7c7d').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
editor_mode.prototype.plugins = function (callback) {
var objs = [];
editor.file.editPlugins([], function (objs_) {
objs = objs_;
//console.log(objs_)
});
//只查询不修改时,内部实现不是异步的,所以可以这么写
var tableinfo = editor.table.objToTable(objs[0], objs[1]);
document.getElementById('table_e2c034ec_47c6_48ae_8db8_4f8f32fea2d6').innerHTML = tableinfo.HTML;
tableinfo.listen(tableinfo.guids);
if (Boolean(callback)) callback();
}
/////////////////////////////////////////////////////////////////////////////
/**
* editor.dom.editModeSelect.onchange
*/
editor_mode.prototype.editModeSelect_onchange = function () {
editor_mode.change(editor.dom.editModeSelect.value);
}
editor_mode.prototype.listen = function (callback) {
// 移动至 editor_listen.js -> editor.constructor.prototype.mode_listen
}
var editor_mode = new editor_mode();
editor_mode.init_dom_ids();
return editor_mode;
}
//editor_mode = editor_mode(editor);