main.floors.MT9= { "floorId": "MT9", "title": "天塔第 9 层", "name": "天塔第9层", "canFlyTo": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "item_ratio": 1, "firstArrive": [ { "type": "trigger", "loc": [ 1, 0 ] } ], "events": { "1,0": [ { "type": "if", "condition": "(core.isReplaying()||flag:SkipThePlot)", "true": [ { "type": "setValue", "name": "flag:SkipThePlot", "value": "false" }, { "type": "hide", "loc": [ [ 8, 3 ] ], "time": 0 }, { "type": "hide", "loc": [ [ 9, 3 ] ], "time": 0 } ], "false": [ { "type": "function", "function": "function(){\ncore.Confirmskip_On();\n}" }, { "type": "move", "loc": [ 9, 3 ], "time": 500, "steps": [ "right:3" ] }, { "type": "showImage2", "code": 1, "image": "kulouzhanshi.png", "sloc": [ 0, 0, null ], "loc": [ 100, 70, "333.6", 444 ], "opacity": 1, "time": 0 }, { "type": "sleep", "time": 1000 }, "\t[嗜骨]海骑士大人您走好~~~", "\t[嗜骨]常来呀海骑士大人~~~\n小的升官可都靠您啦~~~", "\t[嗜骨]海骑士大人您慢走~~~!!", { "type": "sleep", "time": 1500 }, { "type": "animate", "name": "shenglvehao", "loc": [ 8, 3 ] }, { "type": "sleep", "time": 1000 }, "\t[嗜骨]走了........", { "type": "sleep", "time": 500 }, "\t[嗜骨]呼.......终于走了.........", "\t[嗜骨]这天塔之主还真是难伺候啊。。。生怕说错了话。。。", "\t[嗜骨]不过毒尾那家伙倒是跟海骑士挺熟的........", "\t[嗜骨]看她跟海骑士说话都别别扭扭的。。。", { "type": "sleep", "time": 1500 }, "\t[嗜骨]不过海骑士带来的消息还真是吓人啊。。", "\t[嗜骨]抓住了公主.......难道下一步真的是.........", "\t[嗜骨]这下天塔要出大事了.......不知道''我们''与镇天联盟下一步都会怎么走这步棋啊.......", "\t[嗜骨]万一对''我们'',不利就糟了...........", "\t[嗜骨]而且听探子说守塔仙子放进来一个非镇天联盟的人.......这是怎么回事.........", { "type": "sleep", "time": 500 }, { "type": "animate", "name": "shenglvehao", "loc": [ 8, 3 ] }, { "type": "sleep", "time": 2000 }, { "type": "animate", "name": "hanyou", "loc": [ 8, 3 ] }, { "type": "sleep", "time": 1000 }, "\t[嗜骨]哇靠!!老子离地面这么近不会第一个就来找我吧!?", { "type": "sleep", "time": 500 }, "\t[嗜骨]况且好不容易拿到十层天塔掌控权........", { "type": "sleep", "time": 500 }, { "type": "animate", "name": "shenglvehao", "loc": [ 8, 3 ] }, { "type": "sleep", "time": 1000 }, "\t[嗜骨]不行我得去跟毒尾商量一下。。。", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "move", "loc": [ 8, 3 ], "time": 500, "steps": [ "right:4" ] }, { "type": "function", "function": "function(){\ncore.Confirmskip_Off();\n}" } ] }, { "type": "setValue", "name": "flag:juqing", "value": "flag:juqing+1" }, { "type": "setValue", "name": "flag:103", "value": "1" } ], "8,3": { "trigger": null, "enable": true, "noPass": null, "displayDamage": false, "data": [] } }, "changeFloor": { "8,11": { "floorId": "MT10", "stair": "downFloor", "time": 200 }, "2,11": { "floorId": ":before", "stair": "upFloor", "time": 200 }, "12,4": { "floorId": "CETAI", "loc": [ 2, 6 ], "time": 200 } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 1, "map": [ [ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2,352, 0], [ 0,348, 4, 4, 4, 2, 0, 0,551,554, 0, 0, 0,352, 0], [ 0,348, 4, 4, 4, 2, 0, 2, 0, 0, 0, 0, 89,352, 0], [ 0,348, 4, 4, 4, 2, 0, 2, 2, 2, 2, 2, 2,352, 0], [ 0,348, 4, 4, 4, 2, 0, 2, 4, 4, 4, 4, 4,352, 0], [ 0,348, 2, 2, 2, 2, 21, 2, 2, 2, 4, 4, 4,352, 0], [ 0,348, 21, 81,210, 2,210, 0,210, 2, 4, 4, 4,352, 0], [ 0,348, 0, 2, 31, 2, 31, 2, 31, 2, 4, 4, 4,352, 0], [ 0,348, 0, 2,210, 2,210, 2, 0, 2, 4, 4, 4,352, 0], [ 0,348, 88, 2, 0, 81, 0, 2, 87, 2, 4, 4, 4,352, 0], [ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0,10255, 0, 0, 0, 0, 0,10247, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "canFlyFrom": true, "upFloor": [ 8, 10 ], "downFloor": [ 2, 10 ], "beforeBattle": {}, "cannotMoveIn": {} }