main.floors.jiange= { "floorId": "jiange", "title": "剑阁", "name": "剑阁", "width": 15, "height": 15, "canFlyTo": false, "canUseQuickShop": true, "cannotViewMap": true, "images": [], "item_ratio": 1, "defaultGround": "ground", "firstArrive": [ { "type": "trigger", "loc": [ 1, 0 ] } ], "eachArrive": [], "parallelDo": "", "events": { "12,11": [ { "type": "changeFloor", "floorId": "MT64", "loc": [ 2, 5 ] }, { "type": "sleep", "time": 40 } ], "1,0": [ { "type": "comment", "text": "bgm的淡入淡出" }, { "type": "pauseBgm" }, { "type": "playBgm", "name": "gudegudong.mp3", "keep": true }, { "type": "choices", "text": "是否跳过剧情", "choices": [ { "text": "是", "action": [ { "type": "changeFloor", "floorId": "jiange", "loc": [ 9, 9 ], "direction": "right" } ] }, { "text": "否", "action": [ { "type": "moveHero", "steps": [ "up:1", "left:1", "up:1", "left:2" ] }, { "type": "changePos", "loc": [ 9, 9 ], "direction": "up" }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]你让我等了好久啊。", "\t[弑剑]上次的失利是意外,我个人情绪不稳定,才不是你\n的对手。", "\t[弑剑]这次不会了,我要证明我的杀戮之海永远不会比你\n的包容之海要弱!!", { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]呼....我刚想说临阵脱逃这种事你也做得出来。", "\t[邵虎]上次没能打赢我,这次就想赢我了?如果你口口声\n声强调的海骑士会这样教导你,那我无话可说。", "\t[弑剑]是么......看来我们两个人的被教导方式不太一样\n啊。", "\t[弑剑]你是在试炼的温床中长大的......而我,是在杀戮\n与战斗中放养的!", "\t[弑剑]我们虽然有着共同的老师......但我们注定不会是\n一路人。", "\t[弑剑]拿起你的剑,我们再来一场!!!", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "showImage", "code": 2, "image": "shaohuziya.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]哼............", "\t[邵虎]漂亮话说得冠冕堂皇......什么温床......那种在\n磨练中获得的体悟,你是永远都不会明晓的!", "\t[邵虎]至于你想输个明白......奉陪到底!!!!!", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "haizhitiejian", "loc": [ 9, 8 ] }, { "type": "moveHero", "async": true, "steps": [ "up:1" ] }, { "type": "move", "loc": [ 9, 8 ], "time": 500, "keep": true, "async": true, "steps": [ "up:1" ] }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "tiejian", "loc": [ 9, 8 ] }, { "type": "moveHero", "async": true, "steps": [ "down:1" ] }, { "type": "move", "loc": [ 9, 7 ], "time": 500, "keep": true, "async": true, "steps": [ "down:1" ] }, { "type": "waitAsync" }, { "type": "changePos", "loc": [ 9, 9 ], "direction": "up" }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "haizhitiejian", "loc": [ 9, 8 ], "alignWindow": true }, { "type": "moveHero", "async": true, "steps": [ "up:1" ] }, { "type": "move", "loc": [ 9, 8 ], "time": 500, "keep": true, "async": true, "steps": [ "up:1" ] }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "tiejian", "loc": [ 9, 8 ] }, { "type": "moveHero", "async": true, "steps": [ "down:1" ] }, { "type": "move", "loc": [ 9, 7 ], "time": 500, "keep": true, "async": true, "steps": [ "down:1" ] }, { "type": "waitAsync" }, { "type": "changePos", "loc": [ 9, 9 ], "direction": "up" }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "shenlansebaofa", "loc": [ 9, 9 ] }, { "type": "sleep", "time": 500 }, { "type": "animate", "name": "shangzhanjian", "loc": [ 9, 8 ], "async": true }, { "type": "moveHero", "time": 300, "async": true, "steps": [ "up:2" ] }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]什.....么.........", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "changePos", "loc": [ 9, 7 ], "direction": "down" }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 2, "image": "shaohuziya.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]你还不明白吗?缺少了包容力的海纳之剑......不\n,就算是单纯的剑也一样.......是发挥不出全部\n战斗力的。", { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]......................", { "type": "comment", "text": "bgm的淡入淡出" }, "\t[弑剑]......................", "\t[弑剑]............我.....我又输了.....", "\t[弑剑]............为什么我会输.....海骑士....", { "type": "pauseBgm" }, { "type": "playBgm", "name": "longyingsuifeng.mp3", "keep": true }, "\t[弑剑]海骑士......难道在这里输掉......然后任人凌辱\n一番.....", "\t[弑剑].....这就是你想看到的.......我的最后结果吗?", "\t[弑剑]我现在究竟........该怎么做........", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, "\t[弑剑]头好痛.........海骑士..........", { "type": "sleep", "time": 500 }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "showImage", "code": 1, "image": "57-1.jpg", "loc": [ 32, 32 ], "opacity": 1, "time": 0 }, { "type": "sleep", "time": 1500 }, { "type": "function", "function": "function(){\nimage101.style.filter = 'saturate(25%)'\nvar time = 1000;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 10,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = setInterval(function () {\n\tstep++;\n\timage101.style.filter = 'saturate(' + (100 - 75 * step / steps) + '%)'\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t\timage101.style.filter = 'saturate(25%)'\n\t}\n}, per_time);\n}" }, { "type": "setText", "position": "down", "background": [ 0, 0, 0, 1 ] }, "\\c[16]\r[#FF0000]海骑士,有个地方我一直不懂。", "\\c[16]\r[#99FFFF]弑剑,有什么问题就问吧。", "\\c[16]\r[#FF0000]关于海纳之剑的根本属性问题,我把握不好。", "\\c[16]\r[#FF0000]有时候心里出现的想法会和海纳之剑的意愿违背", "\\c[16]\r[#FF0000]每当这个时候,自己的剑就不听使唤", "\\c[16]\r[#FF0000]是不是我的方法不对?", "\\c[16]\r[#FF0000]还是说,我的思想本身的问题.....", "\\c[16]\r[#99FFFF].................", "\\c[16]\r[#99FFFF]你终于问到这里了啊。", "\\c[16]\r[#99FFFF]弑剑我问你,一个人的力量,是由什么组成的呢?", "\\c[16]\r[#FF0000] 一个人的........力量?", "\\c[16]\r[#99FFFF]没错,就是你能发挥出的最大潜力。", "\\c[16]\r[#FF0000]这个......应该与平时积累有关吧。", "\\c[16]\r[#99FFFF]积累吗......弑剑,我的观念与你不同", "\\c[16]\r[#FF0000] 啊...........", "\\c[16]\r[#99FFFF]我认为,一个人能够发挥出多大的能力", "\\c[16]\r[#99FFFF]是与他的心态有关系的。", "\\c[16]\r[#FF0000]与.......心态有关......", "\\c[16]\r[#FF0000]弑剑不懂。如果没有足够的积累......", "\\c[16]\r[#99FFFF]弑剑,我不妨碍你去走你自己的道路", "\\c[16]\r[#99FFFF]但我希望你记住....", "\\c[16]\r[#99FFFF]只有当人有想保护什么东西的时候....", "\\c[16]\r[#99FFFF]只有当人有想珍视某些情感的时候....", "\\c[16]\r[#99FFFF]他才能发挥出自己最大的力量......", { "type": "sleep", "time": 1500 }, { "type": "hideImage", "code": 1, "time": 0 }, { "type": "setCurtain", "time": 0 }, { "type": "setText", "position": "down", "background": "winskin.png" }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]哈哈......当年的我真是蠢得可怕......不过....", "\t[弑剑]珍视........一些东西........我有什么东西是可\n以珍视的......", "\t[弑剑]海骑士......我究竟要........怎么做.......", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "showImage", "code": 3, "image": "57-3.jpg", "loc": [ 32, 32 ], "opacity": 1, "time": 0 }, { "type": "sleep", "time": 1500 }, { "type": "function", "function": "function(){\nimage103.style.filter = 'saturate(25%)'\nvar time = 1000;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 10,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = setInterval(function () {\n\tstep++;\n\timage103.style.filter = 'saturate(' + (100 - 75 * step / steps) + '%)'\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t\timage103.style.filter = 'saturate(25%)'\n\t}\n}, per_time);\n}" }, { "type": "setText", "position": "down", "background": [ 0, 0, 0, 1 ] }, "\\c[16]\r[#FF0000]哈哈哈哈哈哈..........", "\\c[16]\r[#FF0000]一群弱者.....有什么资格活在这个世界上......", "\\c[16]\r[#FF0000]....................", "\\c[16]\r[#FF0000]海骑士.....我的双手沾满了鲜血", "\\c[16]\r[#FF0000]有着这双手....我还有什么办不到..", "\\c[16]\r[#FF0000]只要不断的杀戮.....不断地积累能力.", "\\c[16]\r[#FF0000]我才不需要什么心态........", "\\c[16]\r[#FF0000]我才不存在什么需要保护的东西........", "\\c[16]\r[#FF0000]这个世界上也没有值得我珍视的东西!!", "\\c[16]\r[#FF0000]海骑士....我要向你证明......", "\\c[16]\r[#FF0000]这沾满鲜血的海纳之剑,将会所向披靡!", { "type": "comment", "text": "57-3图片移动" }, "\\c[16]\r[#99FFFF]...............", "\\c[16]\r[#99FFFF]弑剑..........", { "type": "sleep", "time": 1500 }, { "type": "hideImage", "code": 3, "time": 0 }, { "type": "setCurtain", "time": 0 }, { "type": "setText", "position": "down", "background": "winskin.png" }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]海骑士.........你一直都在我的身边看着我.....", "\t[弑剑]你不是最讨厌我屠戮了吗.......为什么不阻止\n我.......为什么..........", "\t[弑剑]你口口声说珍惜自己的徒弟........为什么.....", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "comment", "text": "65-1图片没弄" }, { "type": "showImage", "code": 4, "image": "65-1.jpg", "loc": [ 32, 32 ], "opacity": 1, "time": 0 }, { "type": "sleep", "time": 1500 }, { "type": "function", "function": "function(){\nimage104.style.filter = 'saturate(25%)'\nvar time = 1000;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 10,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = setInterval(function () {\n\tstep++;\n\timage104.style.filter = 'saturate(' + (100 - 75 * step / steps) + '%)'\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t\timage104.style.filter = 'saturate(25%)'\n\t}\n}, per_time);\n}" }, { "type": "setText", "position": "down", "background": [ 0, 0, 0, 1 ] }, "\\c[16]\r[#6F00D2]啊哈哈哈哈........", "\\c[16]\r[#6F00D2]我说海骑士啊........", "\\c[16]\r[#6F00D2]你那个叫弑剑的宝贝徒弟......", "\\c[16]\r[#6F00D2]我很中意啊!........", "\\c[16]\r[#6F00D2]以杀戮作为根本要义........", "\\c[16]\r[#6F00D2]不断嗜血......不断超脱自己.....", "\\c[16]\r[#6F00D2]让他修炼我的血渴刀吧......", "\\c[16]\r[#6F00D2]这就是为他量身定做的能力......", "\\c[16]\r[#99FFFF]不行!", "\\c[16]\r[#99FFFF]老戾你想都别想。", "\\c[16]\r[#99FFFF]他......不会变成一个杀人恶魔。", "\\c[16]\r[#99FFFF]这个,我对我自己的徒弟有信心。", "\\c[16]\r[#6F00D2]喂!海骑士你怎么这个样子!", "\\c[16]\r[#6F00D2]我好声好气,没事要你徒弟干嘛", "\\c[16]\r[#6F00D2]但是你徒弟明明在走歪路你不清楚?", "\\c[16]\r[#6F00D2]海纳之剑有多考验心态你最清楚了。", "\\c[16]\r[#99FFFF]你既然知道还废话。", "\\c[16]\r[#6F00D2]可是你徒弟......你就一点不管?", "\\c[16]\r[#99FFFF]戾骑士你这家伙.......", "\\c[16]\r[#99FFFF]......................", "\\c[16]\r[#99FFFF].......说到我的痛处了啊", "\\c[16]\r[#6F00D2]......哼....你想让他自己慢慢悟?", "\\c[16]\r[#6F00D2]得了吧!与其花费这么长时间学个海纳之剑", "\\c[16]\r[#6F00D2]不如直接进修我的血渴刀,我保证.......", "\\c[16]\r[#6F00D2]不出五年,连你也不是他的对手!", "\\c[16]\r[#99FFFF]与其造就一个畸形的绝世高手...", "\\c[16]\r[#99FFFF]我宁可投入的时间再长一些。", "\\c[16]\r[#6F00D2]...........", "\\c[16]\r[#6F00D2]哼...哈哈哈哈哈..", "\\c[16]\r[#6F00D2]海骑士你这混蛋,还拐着弯骂我。", "\\c[16]\r[#6F00D2]算了,老子不打你宝贝徒弟的主意", "\\c[16]\r[#99FFFF]............", "\\c[16]\r[#FF0000].........", "\\c[16]\r[#FF0000]什么宝贝徒弟....", "\\c[16]\r[#FF0000]真让人恶心。", { "type": "sleep", "time": 1500 }, { "type": "hideImage", "code": 4, "time": 0 }, { "type": "setCurtain", "time": 0 }, { "type": "setText", "position": "down", "background": "winskin.png" }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]..............虽然很恶心......可是......海骑\n士还是.....不忍心把我送给别人啊........", "\t[弑剑]并不是看得上我的天分..........也并不是看得上\n我的品行...........你凭什么做到这一点......\n凭什么为了得罪戾骑士也要保下我..........", "\t[弑剑]海骑士你...............究竟想干什么.......", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "showImage", "code": 2, "image": "57-2.jpg", "loc": [ 32, 32 ], "opacity": 1, "time": 0 }, { "type": "sleep", "time": 1500 }, { "type": "function", "function": "function(){\nimage102.style.filter = 'saturate(25%)'\nvar time = 1000;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 10,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = setInterval(function () {\n\tstep++;\n\timage102.style.filter = 'saturate(' + (100 - 75 * step / steps) + '%)'\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t\timage102.style.filter = 'saturate(25%)'\n\t}\n}, per_time);\n}" }, { "type": "setText", "position": "down", "background": [ 0, 0, 0, 1 ] }, "\\c[16]\r[#FF0000]海骑士,你还有什么能教我的。", "\\c[16]\r[#99FFFF]............", "\\c[16]\r[#FF0000]你说话啊,是不是没什么能教我的了", "\\c[16]\r[#FF0000]海骑士,从今天起,你将不会是我师父。", "\\c[16]\r[#99FFFF]我不承认。", "\\c[16]\r[#FF0000]海骑士,你......你别欺人太甚!", "\\c[16]\r[#99FFFF]............", "\\c[16]\r[#FF0000]怎么了?无话可说了!?", "\\c[16]\r[#FF0000]海骑士,给我个痛快话!", "\\c[16]\r[#99FFFF]这样吧,如果你能打败某个人...", "\\c[16]\r[#99FFFF]我就同意你出师。", "\\c[16]\r[#FF0000]打败某个人?", "\\c[16]\r[#99FFFF]你不是一直想证明自己的剑是对的吗", "\\c[16]\r[#99FFFF]弑剑,我给你这个机会。", "\\c[16]\r[#99FFFF]只要你打败那个人。", "\\c[16]\r[#FF0000].........哈.....哈哈", "\\c[16]\r[#FF0000]海骑士,你终于开窍了啊!", "\\c[16]\r[#FF0000]说吧他是谁?我这就杀了他!", "\\c[16]\r[#99FFFF]他也是我的徒弟,叫邵虎。", "\\c[16]\r[#FF0000].........他也是你的徒弟?", "\\c[16]\r[#FF0000]行啊海骑士,真有你的!", "\\c[16]\r[#FF0000]你是觉得我们两个都是废材,", "\\c[16]\r[#FF0000]没能贯彻好你的剑法,想杀人灭口吧?", "\\c[16]\r[#99FFFF]他的海纳之剑已经成熟。", "\\c[16]\r[#99FFFF]你,是打不赢他的。", "\\c[16]\r[#FF0000]...........", "\\c[16]\r[#FF0000]我打不赢他!?", "\\c[16]\r[#FF0000]笑话!!", "\\c[16]\r[#FF0000]海骑士,我一定要向你证明。", "\\c[16]\r[#FF0000]我的剑法是无敌的。", "\\c[16]\r[#FF0000]海骑士,你给我等着。", "\\c[16]\r[#FF0000]等我拿着那邵虎的人头回来见你吧!", { "type": "sleep", "time": 1500 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "setCurtain", "time": 0 }, { "type": "setText", "position": "down", "background": "winskin.png" }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]可恶...........海骑士...........这就是结果..", "\t[弑剑]我没能打败你的另一个徒弟.........我没资格做\n你的徒弟了.......等等........", "\t[弑剑]为什么.......为什么只有我赢了有奖励......输\n了却没有惩罚呢............", { "type": "comment", "text": "bgm的淡入淡出" }, "\t[弑剑]难道........难道海骑士你从一开始........", "\t[弑剑]就在包容我........而我,从来都不懂得......去\n包容你........", { "type": "hideImage", "code": 1, "time": 0 } ] } ] }, { "type": "pauseBgm" }, { "type": "playBgm", "name": "ALightIlluminatingTheDepths.mp3", "keep": true }, { "type": "animate", "name": "STshengfa2", "loc": [ 9, 8 ] }, "\t[弑剑]我.......我的身体.......", { "type": "animate", "name": "STshengfa2", "loc": [ 9, 8 ] }, "\t[弑剑]这......这是.......!!", { "type": "sleep", "time": 500 }, { "type": "setBlock", "number": "blueKnight", "loc": [ [ 9, 8 ] ], "async": true }, { "type": "setValue", "name": "flag:bofang8", "value": "1" }, { "type": "function", "function": "function(){\ncore.plugin.donghua8()\n}" }, { "type": "waitAsync", "excludeAnimates": true }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 1, "image": "haizhishijian.png", "loc": [ 210, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]喝....啊啊啊啊!!!!!", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "setValue", "name": "flag:bofang8", "value": "0" }, { "type": "comment", "text": "此处bofang8因为插件无法实现动画跟随怪物暂且设为0,勇士正常" }, { "type": "sleep", "time": 500 }, { "type": "jump", "from": [ 8, 8 ], "to": [ 6, 6 ], "time": 500, "keep": true }, { "type": "moveHero", "steps": [ "left:1" ] }, { "type": "changePos", "loc": [ 8, 7 ], "direction": "up" }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 1, "image": "haizhishijian.png", "loc": [ 210, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]原来是这样.......原来......海骑士所说的力\n量......包容的力量......就是这样的!!", { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]看来你终于懂了,什么是包容的力量啊.......", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "showImage", "code": 2, "image": "shaohuyilv.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]不过你那个充斥着怨念的蓝色铠甲,和那奇特的绿\n色斗气颜色........", "\t[弑剑]哼,看不破我了吧?这就是杀戮与包容的结\n合.......积累与心态的汇集.......可以打破一切\n的最终斗气!!!", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "showImage", "code": 2, "image": "shaohuxiao.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]噗哈哈.......还真是自信满满呢。", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]虽然你是刚刚接受这份力量......不过实力可不容\n小觑啊.......", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "hideImage", "code": 1, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "playSound", "name": "051-Explosion04.mp3" }, { "type": "sleep", "time": 500 }, { "type": "setValue", "name": "flag:bofang9", "value": "1" }, { "type": "function", "function": "function(){\ncore.plugin.donghua9()\n}" }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]那就让我看看吧,你的新力量!!", { "type": "showImage", "code": 1, "image": "haizhishijian.png", "loc": [ 210, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]如你所愿!!!看我的真·海纳之剑吧!!!", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "callBook" }, { "type": "callSave" }, { "type": "comment", "text": "调用图鉴然后存档√" }, { "type": "showImage", "code": 2, "image": "57-n.jpg", "loc": [ 32, 32 ], "opacity": 1, "time": 0 }, { "type": "showImage", "code": 1, "image": "wangyangqianxiao.png", "loc": [ 180, 20 ], "opacity": 1, "time": 0 }, "\t[汪洋]谢谢你........邵虎........", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "moveHero", "async": true, "steps": [ "leftup:1" ] }, { "type": "move", "loc": [ 7, 6 ], "time": 500, "keep": true, "async": true, "steps": [ "rightdown:1" ] }, { "type": "animate", "name": "hainazhijian", "loc": [ 7, 6 ] }, { "type": "waitAsync", "excludeAnimates": true }, { "type": "sleep", "time": 500 }, { "type": "moveHero", "async": true, "steps": [ "rightdown:1" ] }, { "type": "move", "loc": [ 8, 7 ], "time": 500, "keep": true, "async": true, "steps": [ "leftup:1" ] }, { "type": "waitAsync", "excludeAnimates": true }, { "type": "sleep", "time": 500 }, { "type": "comment", "text": "此处双方跟随动画都取消" }, { "type": "setValue", "name": "flag:bofang9", "value": "0" }, { "type": "battle", "id": "blueKnight" }, { "type": "setBlock", "number": "yellowKnight", "loc": [ [ 7, 6 ] ] }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]呼.........", "\t[弑剑].........最后,还是没能打败你吗.......", { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]不过也确实让我吓了一跳.......没想到通过积累\n的海纳之剑,居然可以犀利到这个地步啊......", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "move", "loc": [ 7, 6 ], "time": 500, "keep": true, "steps": [ "right:1", "down:1", "right:1", "down:1", "right:1", "down:1" ] }, { "type": "sleep", "time": 500 }, { "type": "changePos", "loc": [ 8, 7 ], "direction": "down" }, { "type": "sleep", "time": 500 }, { "type": "waitAsync" }, { "type": "showImage", "code": 2, "image": "shaohusikao.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]不过也确实让我吓了一跳.......没想到通过积累\n的海纳之剑,居然可以犀利到这个地步啊......", { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]不...........已经够了。", "\t[邵虎].............", "\t[弑剑]..............", "\t[弑剑]见到海骑士的时候,还请手下留情。", "\t[邵虎]你有什么打算?", "\t[弑剑]不知道,浪迹天涯呗。我不想在天塔里面继续待下\n去了。我想......这个世界上一定会有我想去做的\n事。", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "moveHero", "steps": [ "down:2", "right:1" ] }, { "type": "sleep", "time": 500 }, { "type": "showImage", "code": 2, "image": "shaohuzixin.png", "loc": [ -20, 20 ], "opacity": 1, "time": 0 }, "\t[邵虎]这个.......给你。", { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]这是...........", "\t[邵虎]天枢城禁卫队长,我的身份令牌。", "\t[弑剑].............你的意思是说,如果我没有去处,\n就到天枢城帮忙吗.........", "\t[邵虎]没错。怎么样,比你到处漂泊好得多吧。", "\t[弑剑]......................", "\t[弑剑]也罢。海骑士曾经的路.......我倒也想尝一尝。", "\t[弑剑]那么...............谢谢你了。", "\t[邵虎]呵呵.....不客气,再见。", "\t[弑剑]再见。", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "hideImage", "code": 2, "time": 0 }, { "type": "move", "loc": [ 10, 9 ], "time": 500, "keep": true, "steps": [ "right:1", "down:1" ] }, { "type": "showImage", "code": 1, "image": "shijian.png", "loc": [ 200, 20 ], "opacity": 1, "time": 0 }, "\t[弑剑]通向楼上的结界我已经帮你打通。你好自为之。", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "move", "loc": [ 11, 10 ], "time": 500, "keep": true, "steps": [ "right:1" ] }, { "type": "hide", "loc": [ [ 12, 10 ] ], "remove": true }, { "type": "hide", "loc": [ [ 7, 1 ] ], "floorId": "MT64", "remove": true }, { "type": "setValue", "name": "flag:233", "value": "1" }, { "type": "setValue", "name": "flag:juqing", "operator": "+=", "value": "5" }, { "type": "setBlock", "number": "redGem", "loc": [ [ 7, 10 ] ], "async": true }, { "type": "setBlock", "number": "redGem", "loc": [ [ 7, 11 ] ], "async": true }, { "type": "setBlock", "number": "redGem", "loc": [ [ 6, 11 ] ], "async": true }, { "type": "setBlock", "number": "blueGem", "loc": [ [ 11, 6 ] ], "async": true }, { "type": "setBlock", "number": "blueGem", "loc": [ [ 12, 6 ] ], "async": true }, { "type": "setBlock", "number": "blueGem", "loc": [ [ 12, 5 ] ], "async": true }, { "type": "setBlock", "number": "bluePotion", "loc": [ [ 6, 5 ] ], "async": true }, { "type": "setBlock", "number": "bluePotion", "loc": [ [ 4, 3 ] ], "async": true }, { "type": "setBlock", "number": "bluePotion", "loc": [ [ 5, 4 ] ], "async": true }, { "type": "setBlock", "number": "redKey", "loc": [ [ 3, 2 ] ], "async": true }, { "type": "waitAsync" }, { "type": "sleep", "time": 500 } ] }, "changeFloor": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 4, "map": [ [ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0], [ 0,348, 3, 3, 3, 15, 15, 15, 15, 15, 15, 15, 15,352, 0], [ 0,348, 3, 0, 0, 3, 15, 15, 15, 15, 15, 15, 15,352, 0], [ 0,348, 3, 0, 0, 0, 3, 15, 15, 15, 15, 15, 15,352, 0], [ 0,348, 4, 3, 0, 0, 0, 3, 15, 15, 15, 3, 3,352, 0], [ 0,348, 4, 4, 3, 0, 0, 0, 3, 15, 3, 3, 0,352, 0], [ 0,348, 4, 4, 4, 3, 0, 0, 0, 3, 3, 0, 0,352, 0], [ 0,348, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 3,352, 0], [ 0,348, 4, 4, 4, 4, 4, 3, 0,226, 0, 3, 15,352, 0], [ 0,348, 4, 4, 4, 4, 3, 3, 0, 0, 0, 0, 3,352, 0], [ 0,348, 4, 4, 4, 3, 3, 0, 0, 3, 0, 0, 0,352, 0], [ 0,348, 4, 4, 4, 3, 0, 0, 3, 4, 3, 0, 89,352, 0], [ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {} }