main.floors.MT37= { "floorId": "MT37", "title": "天塔第 37 层", "name": "天塔第37层", "canFlyTo": true, "canUseQuickShop": true, "cannotViewMap": false, "defaultGround": "ground", "images": [], "item_ratio": 1, "map": [ [ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 2, 2, 2, 2, 2, 2, 2, 4, 4,352, 0], [ 0,348, 4, 4, 2, 31, 81, 81, 2, 87, 2, 4, 4,352, 0], [ 0,348, 4, 4, 2, 31, 2, 81, 32, 0, 2, 4, 4,352, 0], [ 0,348, 4, 4, 2, 31, 2, 2,221, 2, 2, 4, 4,352, 0], [ 0,348, 4, 4, 2, 0, 21, 0, 0,125, 2, 4, 4,352, 0], [ 0,348, 2, 2, 2, 2, 2,221, 2, 2, 2, 2, 2,352, 0], [ 0,348, 88, 0, 0, 2, 0, 27, 0, 2, 0, 0, 22,352, 0], [ 0,348,386, 2,384, 2,386, 2,386, 2,384, 2,386,352, 0], [ 0,348, 31, 2, 0,216, 0, 2, 0,216, 0, 2, 31,352, 0], [ 0,348,384, 81,384, 2, 32, 2, 32, 2,384, 81,384,352, 0], [ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "firstArrive": [], "parallelDo": "", "events": { "9,6": [ { "type": "if", "condition": "(flag:221==1)", "true": [ { "type": "hide", "remove": true } ], "false": [ { "type": "if", "condition": "(flag:37==1)", "true": [ { "type": "showImage", "code": 1, "image": "npcnan.png", "loc": [ -30, 20 ], "opacity": 1, "time": 0 }, "\t[联盟老头]腐翼最近是出了名的安静,大概是受挫了吧。不过能让腐翼受挫的家伙......看来也不是个省油的灯啊,哈哈哈...........", { "type": "hideImage", "code": 1, "time": 0 } ], "false": [ { "type": "choices", "text": "是否跳过剧情", "choices": [ { "text": "是", "action": [] }, { "text": "否", "action": [ { "type": "showImage", "code": 2, "image": "npcnan.png", "loc": [ -30, 20 ], "opacity": 1, "time": 0 }, "\t[联盟老头]腐翼最近是出了名的安静,大概是受挫了吧。不过能让腐翼受挫的家伙......看来也不是个省油的灯啊,哈哈哈...........", { "type": "hideImage", "code": 2, "time": 0 } ] } ] }, { "type": "setValue", "name": "flag:37", "value": "1" }, { "type": "setValue", "name": "flag:juqing", "operator": "+=", "value": "1" } ] } ] } ] }, "changeFloor": { "2,8": { "floorId": "MT36", "loc": [ 3, 8 ] }, "9,3": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 8, "bgmap": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0,10247, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0,10255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "upFloor": [ 9, 4 ], "downFloor": [ 3, 8 ], "canFlyFrom": true, "beforeBattle": {}, "cannotMoveIn": {} }