main.floors.huxiao1= { "floorId": "huxiao1", "title": "天塔第10层", "name": "天塔第10层", "canFlyTo": false, "canUseQuickShop": true, "cannotViewMap": true, "images": [ { "name": "huxiao1.png", "canvas": "bg", "x": 0, "y": 0 } ], "item_ratio": 1, "firstArrive": [], "events": { "1,0": [ { "type": "setCurtain", "time": 500 }, { "type": "setText", "position": "up", "background": [ 0, 0, 0, 1 ] }, "\r[red]从今天起,嗜骨,你就是我们妖社的中坚力量了。", "\r[red]你很好强,各方面素质都很不错。", "\r[red]我相信你能够胜任你的位置。", "\r[purple]魔龙大人!我嗜骨就算天打雷劈也要严守岗位!", "\r[purple]不论来者是强还是弱!只要我还有口气在!", "\r[purple]就绝对不允许联盟和外人对我们妖社不利!", "\r[purple].........", "\r[red]........但愿吧。", "\r[red]嗜骨........你知道我们为什么要暗地与联盟作时吗", "\r[purple]....这.......因为他们是........", "\r[red]不........天塔本身就不是为了我们魔物而建造的。", "\r[red]建造天塔的本性在于封印【那个人】", "\r[red]我们只是在天塔里后出现的罢了。", "\r[purple].............", "\r[red]刚开始我们魔物族群很弱小...........", "\r[red]【那个人】本来是主张把我们赶尽杀绝的。", "\r[purple]........啊.........", "\r[red]....但她阻止了他......并救下了奄奄一息的我。", "\r[purple].....您在说...谁?她.....是谁?", "\r[red]她是个善良的人.......我不想让她卷入这场纷争。", "\r[purple]...........", "\r[red]如果没有她..........恐怕现在天塔就不会是这个样子......", "\r[red]..........", "\r[red]你现在知道我们妖社为什么要暗地与联盟做对了吧?", "\r[purple.........", "\r[purple]......因为我们魔物也要生存.........", "\r[purple]我们必须有足够抗衡联盟的力量才行.......", "\r[red]没错........现在联盟并不把主要心思放在我们身上", "\r[red]这正是我们拓展地位的好时机。", "\r[purple]啊...他们关注的是......天枢城么......", "\r[red]没错.....嗜骨......你了解到肩上的重任了吧。", "\r[red]你的那几句保证......可不能只是说说而已啊......", "\r[purple]........", "\r[red].....对了......在这里还习惯吧?", "\r[red]和毒尾相处的如何?", "\r[purple].......", "\r[purple]......这个........还好吧。。", "\r[red]......呵呵,别急。终究要在一起生活。", "\r[red]......互相理解和包容,毕竟才是最重要的。", "\r[purple].....是.......", "\r[red].......对了.......还有一个问题,必须提醒你一下。", "\r[red]你在天塔上面一定会受到海骑士的管制吧", "\r[red]要小心点那个家伙.....", "\r[red]那家伙精得很,别说漏了什么......", "\r[purple]魔龙大人请放心,我一定不辜负您的重托!", { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "changeFloor", "floorId": "huxiao2", "loc": [ -1, -1 ], "time": 0 }, { "type": "trigger", "loc": [ 0, 0 ] } ] }, "changeFloor": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 1, "map": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {} }