/** * ui.js:负责所有和UI界面相关的绘制 * 包括: * 自动寻路、怪物手册、楼传器、存读档、菜单栏、NPC对话事件、等等 */ "use strict"; function ui () { this._init(); } // 初始化UI ui.prototype._init = function () { this.uidata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.ui; } ////////////////// 地图设置 ui.prototype.getContextByName = function (name) { if (name instanceof HTMLCanvasElement) return name.getContext('2d'); var canvas = name; if (typeof name == 'string') { if (core.canvas[name]) canvas = core.canvas[name]; else if (core.dymCanvas[name]) canvas = core.dymCanvas[name]; } if (canvas && canvas.canvas) { return canvas; } return null; } ui.prototype._createUIEvent = function () { if (main.mode == 'editor') return; if (!core.dymCanvas['uievent']) { core.createCanvas('uievent', 0, 0, core._PX_, core._PY_, 135); } } ////// 清除地图 ////// ui.prototype.clearMap = function (name, x, y, width, height) { if (name == 'all') { for (var m in core.canvas) { core.canvas[m].clearRect(-32, -32, core.canvas[m].canvas.width + 32, core.canvas[m].canvas.height + 32); } core.dom.gif.innerHTML = ""; core.removeGlobalAnimate(); core.deleteCanvas(function (one) { return one.startsWith('_bigImage_'); }); core.setWeather(null); } else { var ctx = this.getContextByName(name); if (ctx) { if (x != null && y != null && width != null && height != null) { ctx.clearRect(x, y, width, height); } else { if (ctx.canvas.getAttribute('isHD')) { const width = ctx.canvas.width / core.domStyle.scale / devicePixelRatio; const height = ctx.canvas.height / core.domStyle.scale / devicePixelRatio; ctx.clearRect(0, 0, width, height); } else { ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } } } } } ui.prototype._uievent_clearMap = function (data) { if (main.mode != 'editor' && (data.x == null || data.y == null || data.width == null || data.height == null)) { this.deleteCanvas('uievent'); return; } this._createUIEvent(); this.clearMap('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height)); } ////// 在某个canvas上绘制一段文字 ////// ui.prototype.fillText = function (name, text, x, y, style, font, maxWidth) { if (style) core.setFillStyle(name, style); if (font) core.setFont(name, font); var ctx = this.getContextByName(name); if (!ctx) return; text = (text + "").replace(/\\r/g, '\r'); var originText = text.replace(/\r(\[.*\])?/g, ""); var index = text.indexOf('\r'); if (maxWidth != null) { this.setFontForMaxWidth(ctx, index >= 0 ? originText : text, maxWidth); } if (index >= 0) { var currentStyle = ctx.fillStyle; var textWidth = core.calWidth(ctx, originText); var textAlign = ctx.textAlign; if (textAlign == 'center') x -= textWidth / 2; else if (textAlign == 'right') x -= textWidth; ctx.textAlign = 'left'; text = text.replace(/\r(?!\[.*\])/g, "\r[" + currentStyle + "]"); var colorArray = text.match(/\r\[.*?\]/g); var textArray = text.split(/\r\[.*?\]/); var width = 0; for (var i = 0; i < textArray.length; i++) { var subtext = textArray[i]; if (colorArray[i - 1]) ctx.fillStyle = colorArray[i - 1].slice(2, -1); ctx.fillText(subtext, x + width, y); width += core.calWidth(ctx, subtext, x, y); } ctx.textAlign = textAlign; ctx.fillStyle = currentStyle; } else { ctx.fillText(text, x, y); } } ui.prototype._uievent_fillText = function (data) { this._createUIEvent(); this.fillText('uievent', core.replaceText(data.text), core.calValue(data.x), core.calValue(data.y), data.style, data.font, data.maxWidth); } ////// 自适配字体大小 ui.prototype.setFontForMaxWidth = function (name, text, maxWidth, font) { var ctx = this.getContextByName(name); if (font) core.setFont(name, font); var font = ctx.font, u = /(\d+)px/.exec(font); if (u == null) return; for (var font_size = parseInt(u[1]); font_size >= 8; font_size--) { ctx.font = font.replace(/(\d+)px/, font_size + "px"); if (ctx.measureText(text).width <= maxWidth) return; } } ////// 在某个canvas上绘制粗体 ////// ui.prototype.fillBoldText = function (name, text, x, y, style, strokeStyle, font, maxWidth) { var ctx = this.getContextByName(name); if (!ctx) return; if (font) ctx.font = font; if (!style) style = ctx.fillStyle; style = core.arrayToRGBA(style); if (!strokeStyle) strokeStyle = '#000000'; strokeStyle = core.arrayToRGBA(strokeStyle); if (maxWidth != null) { this.setFontForMaxWidth(ctx, text, maxWidth); } ctx.strokeStyle = strokeStyle; ctx.lineWidth = 2; ctx.strokeText(text, x, y); ctx.fillStyle = style; ctx.fillText(text, x, y); } ui.prototype._uievent_fillBoldText = function (data) { this._createUIEvent(); this.fillBoldText('uievent', core.replaceText(data.text), core.calValue(data.x), core.calValue(data.y), data.style, data.strokeStyle, data.font); } ////// 在某个canvas上绘制一个矩形 ////// ui.prototype.fillRect = function (name, x, y, width, height, style, angle) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (ctx) { if (angle) { ctx.save(); ctx.translate(x + width / 2, y + height / 2); ctx.rotate(angle); ctx.translate(-x - width / 2, -y - height / 2); } ctx.fillRect(x, y, width, height); if (angle) { ctx.restore(); } } } ui.prototype._uievent_fillRect = function (data) { this._createUIEvent(); if (data.radius) { this.fillRoundRect('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height), core.calValue(data.radius), data.style, (core.calValue(data.angle) || 0) * Math.PI / 180); } else { this.fillRect('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height), data.style, (core.calValue(data.angle) || 0) * Math.PI / 180); } } ////// 在某个canvas上绘制一个矩形的边框 ////// ui.prototype.strokeRect = function (name, x, y, width, height, style, lineWidth, angle) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (ctx) { if (angle) { ctx.save(); ctx.translate(x + width / 2, y + height / 2); ctx.rotate(angle); ctx.translate(-x - width / 2, -y - height / 2); } ctx.strokeRect(x, y, width, height); if (angle) { ctx.restore(); } } } ui.prototype._uievent_strokeRect = function (data) { this._createUIEvent(); if (data.radius) { this.strokeRoundRect('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height), core.calValue(data.radius), data.style, data.lineWidth, (core.calValue(data.angle) || 0) * Math.PI / 180); } else { this.strokeRect('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height), data.style, data.lineWidth, (core.calValue(data.angle) || 0) * Math.PI / 180); } } ////// 在某个canvas上绘制一个圆角矩形 ////// ui.prototype.fillRoundRect = function (name, x, y, width, height, radius, style, angle) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (ctx) { if (angle) { ctx.save(); ctx.translate(x + width / 2, y + height / 2); ctx.rotate(angle); ctx.translate(-x - width / 2, -y - height / 2); } this._roundRect_buildPath(ctx, x, y, width, height, radius); ctx.fill(); if (angle) { ctx.restore(); } } } ////// 在某个canvas上绘制一个圆角矩形的边框 ////// ui.prototype.strokeRoundRect = function (name, x, y, width, height, radius, style, lineWidth, angle) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (ctx) { if (angle) { ctx.save(); ctx.translate(x + width / 2, y + height / 2); ctx.rotate(angle); ctx.translate(-x - width / 2, -y - height / 2); } this._roundRect_buildPath(ctx, x, y, width, height, radius); ctx.stroke(); if (angle) { ctx.restore(); } } } ui.prototype._roundRect_buildPath = function (ctx, x, y, width, height, radius) { ctx.beginPath(); ctx.moveTo(x + radius, y); ctx.lineTo(x + width - radius, y); ctx.quadraticCurveTo(x + width, y, x + width, y + radius); ctx.lineTo(x + width, y + height - radius); ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); ctx.lineTo(x + radius, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - radius); ctx.lineTo(x, y + radius); ctx.quadraticCurveTo(x, y, x + radius, y); ctx.closePath(); } ////// 在某个canvas上绘制一个多边形 ////// ui.prototype.fillPolygon = function (name, nodes, style) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (!ctx) return; if (!nodes || nodes.length < 3) return; ctx.beginPath(); for (var i = 0; i < nodes.length; ++i) { var x = core.calValue(nodes[i][0]), y = core.calValue(nodes[i][1]); if (i == 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.closePath(); ctx.fill(); } ui.prototype._uievent_fillPolygon = function (data) { this._createUIEvent(); this.fillPolygon('uievent', data.nodes, data.style); } ////// 在某个canvas上绘制一个多边形的边框 ////// ui.prototype.strokePolygon = function (name, nodes, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; if (!nodes || nodes.length < 3) return; ctx.beginPath(); for (var i = 0; i < nodes.length; ++i) { var x = core.calValue(nodes[i][0]), y = core.calValue(nodes[i][1]); if (i == 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.closePath(); ctx.stroke(); } ui.prototype._uievent_strokePolygon = function (data) { this._createUIEvent(); this.strokePolygon('uievent', data.nodes, data.style, data.lineWidth); } ////// 在某个canvas上绘制一个椭圆 ////// ui.prototype.fillEllipse = function (name, x, y, a, b, angle, style) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI); ctx.fill(); } ui.prototype.fillCircle = function (name, x, y, r, style) { return this.fillEllipse(name, x, y, r, r, 0, style); } ui.prototype._uievent_fillEllipse = function (data) { this._createUIEvent(); this.fillEllipse('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.a), core.calValue(data.b), (core.calValue(data.angle) || 0) * Math.PI / 180, data.style); } ////// 在某个canvas上绘制一个圆的边框 ////// ui.prototype.strokeEllipse = function (name, x, y, a, b, angle, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.ellipse(x, y, a, b, angle, 0, 2 * Math.PI); ctx.stroke(); } ui.prototype.strokeCircle = function (name, x, y, r, style, lineWidth) { return this.strokeEllipse(name, x, y, r, r, 0, style, lineWidth); } ui.prototype._uievent_strokeEllipse = function (data) { this._createUIEvent(); this.strokeEllipse('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.a), core.calValue(data.b), (core.calValue(data.angle) || 0) * Math.PI / 180, data.style, data.lineWidth); } ui.prototype.fillArc = function (name, x, y, r, start, end, style) { if (style) core.setFillStyle(name, style); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.moveTo(x, y); ctx.arc(x, y, r, start, end); ctx.closePath(); ctx.fill(); } ui.prototype._uievent_fillArc = function (data) { this._createUIEvent(); this.fillArc('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.r), (core.calValue(data.start) || 0) * Math.PI / 180, (core.calValue(data.end) || 0) * Math.PI / 180, data.style); } ui.prototype.strokeArc = function (name, x, y, r, start, end, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.arc(x, y, r, start, end); ctx.stroke(); } ui.prototype._uievent_strokeArc = function (data) { this._createUIEvent(); this.strokeArc('uievent', core.calValue(data.x), core.calValue(data.y), core.calValue(data.r), (core.calValue(data.start) || 0) * Math.PI / 180, (core.calValue(data.end) || 0) * Math.PI / 180, data.style, data.lineWidth); } ////// 在某个canvas上绘制一条线 ////// ui.prototype.drawLine = function (name, x1, y1, x2, y2, style, lineWidth) { if (style) core.setStrokeStyle(name, style); if (lineWidth != null) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); } ui.prototype._uievent_drawLine = function (data) { this._createUIEvent(); this.drawLine('uievent', core.calValue(data.x1), core.calValue(data.y1), core.calValue(data.x2), core.calValue(data.y2), data.style, data.lineWidth); } ////// 在某个canvas上绘制一个箭头 ////// ui.prototype.drawArrow = function (name, x1, y1, x2, y2, style, lineWidth) { if (x1 == x2 && y1 == y2) return; if (style) core.setStrokeStyle(name, style); if (lineWidth != null) core.setLineWidth(name, lineWidth); var ctx = this.getContextByName(name); if (!ctx) return; var head = 10; var dx = x2 - x1, dy = y2 - y1; var angle = Math.atan2(dy, dx); ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.lineTo(x2 - head * Math.cos(angle - Math.PI / 6), y2 - head * Math.sin(angle - Math.PI / 6)); ctx.moveTo(x2, y2); ctx.lineTo(x2 - head * Math.cos(angle + Math.PI / 6), y2 - head * Math.sin(angle + Math.PI / 6)); ctx.stroke(); } ui.prototype._uievent_drawArrow = function (data) { this._createUIEvent(); this.drawArrow('uievent', core.calValue(data.x1), core.calValue(data.y1), core.calValue(data.x2), core.calValue(data.y2), data.style, data.lineWidth); } ////// 设置某个canvas的文字字体 ////// ui.prototype.setFont = function (name, font) { var ctx = this.getContextByName(name); if (ctx) ctx.font = font; } ////// 设置某个canvas的线宽度 ////// ui.prototype.setLineWidth = function (name, lineWidth) { var ctx = this.getContextByName(name); if (ctx) ctx.lineWidth = lineWidth; } ////// 保存某个canvas状态 ////// ui.prototype.saveCanvas = function (name) { var ctx = this.getContextByName(name); if (ctx) ctx.save(); } ////// 加载某个canvas状态 ////// ui.prototype.loadCanvas = function (name) { var ctx = this.getContextByName(name); if (ctx) ctx.restore(); } ////// 设置某个canvas的alpha值,并返回设置之前的alpha值 ////// ui.prototype.setAlpha = function (name, alpha) { var ctx = this.getContextByName(name); if (!ctx) return null; var previousAlpha = ctx.globalAlpha; ctx.globalAlpha = alpha; return previousAlpha; } ////// 设置某个canvas的透明度;尽量不要使用本函数,而是全部换成setAlpha实现 ////// ui.prototype.setOpacity = function (name, opacity) { var ctx = this.getContextByName(name); if (ctx) ctx.canvas.style.opacity = opacity; } ////// 设置某个canvas的filter ////// ui.prototype.setFilter = function (name, filter) { var ctx = this.getContextByName(name); if (!ctx) return; if (!filter) ctx.filter = 'none'; else if (typeof filter === 'string') ctx.filter = filter; else { var x = []; if (filter.blur > 0) x.push('blur(' + filter.blur + 'px)'); if (filter.hue > 0) x.push('hue-rotate(' + filter.hue + 'deg)'); if (filter.grayscale > 0) x.push('grayscale(' + filter.grayscale + ')'); if (filter.invert) x.push('invert(1)'); if (filter.shadow > 0) x.push('drop-shadow(0 0 ' + filter.shadow + 'px black)'); if (x.length == 0) ctx.filter = 'none'; else ctx.filter = x.join(' '); } } ////// 设置某个canvas的绘制属性(如颜色等) ////// ui.prototype.setFillStyle = function (name, style) { var ctx = this.getContextByName(name); if (ctx) ctx.fillStyle = core.arrayToRGBA(style); } ////// 设置某个canvas边框属性 ////// ui.prototype.setStrokeStyle = function (name, style) { var ctx = this.getContextByName(name); if (ctx) ctx.strokeStyle = core.arrayToRGBA(style); } ////// 设置某个canvas的对齐 ////// ui.prototype.setTextAlign = function (name, align) { var ctx = this.getContextByName(name); if (ctx) ctx.textAlign = align; } ////// 设置某个canvas的baseline ////// ui.prototype.setTextBaseline = function (name, baseline) { var ctx = this.getContextByName(name); if (ctx) ctx.textBaseline = baseline; } ui.prototype._uievent_setAttribute = function (data) { this._createUIEvent(); if (data.font) this.setFont('uievent', data.font); if (data.lineWidth) this.setLineWidth('uievent', data.lineWidth); if (data.alpha != null) this.setAlpha('uievent', data.alpha); if (data.fillStyle) this.setFillStyle('uievent', data.fillStyle); if (data.strokeStyle) this.setStrokeStyle('uievent', data.strokeStyle); if (data.align) this.setTextAlign('uievent', data.align); if (data.baseline) this.setTextBaseline('uievent', data.baseline); if (data.z != null && main.mode != 'editor') { var z = parseInt(data.z) || 135; core.dymCanvas.uievent.canvas.style.zIndex = z; if (core.dymCanvas._uievent_selector) core.dymCanvas._uievent_selector.canvas.style.zIndex = z + 1; } } ui.prototype._uievent_setFilter = function (data) { this._createUIEvent(); this.setFilter('uievent', data); } ////// 计算某段文字的宽度 ////// ui.prototype.calWidth = function (name, text, font) { var ctx = this.getContextByName(name); if (ctx) { if (font) ctx.font = font; return ctx.measureText(text).width; } return 0; } ////// 字符串自动换行的分割 ////// ui.prototype.splitLines = function (name, text, maxWidth, font) { var ctx = this.getContextByName(name); if (!ctx) return [text]; if (font) core.setFont(name, font); var contents = []; var last = 0; for (var i = 0; i < text.length; i++) { if (text.charAt(i) == '\n') { contents.push(text.substring(last, i)); last = i + 1; } else if (text.charAt(i) == '\\' && text.charAt(i + 1) == 'n') { contents.push(text.substring(last, i)); last = i + 2; } else { var toAdd = text.substring(last, i + 1); var width = core.calWidth(name, toAdd); if (maxWidth && width > maxWidth) { contents.push(text.substring(last, i)); last = i; } } } contents.push(text.substring(last)); return contents; } ////// 绘制一张图片 ////// ui.prototype.drawImage = function (name, image, x, y, w, h, x1, y1, w1, h1, angle, reverse) { // 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转 var ctx = this.getContextByName(name); if (!ctx) return; // var reverse = null; if (typeof image == 'string') { if (image.endsWith(':x') || image.endsWith(':y') || image.endsWith(':o')) { reverse = image.charAt(image.length - 1); image = image.substring(0, image.length - 2); } image = core.getMappedName(image); image = core.material.images.images[image]; if (!image) return; } var scale = { 'x': [-1, 1], 'y': [1, -1], 'o': [-1, -1] }; // 只能接受2, 4, 8个参数 if (x != null && y != null) { if (w == null || h == null) { // 两个参数变成四个参数 w = image.width; h = image.height; } if (x1 != null && y1 != null && w1 != null && h1 != null) { if (!reverse && !angle) { ctx.drawImage(image, x, y, w, h, x1, y1, w1, h1); } else { ctx.save(); ctx.translate(x1 + w1 / 2, y1 + h1 / 2); if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]); if (angle) ctx.rotate(angle); ctx.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1); ctx.restore(); } return; } if (!reverse && !angle) { ctx.drawImage(image, x, y, w, h); } else { ctx.save(); ctx.translate(x + w / 2, y + h / 2); if (reverse) ctx.scale(scale[reverse][0], scale[reverse][1]); if (angle) ctx.rotate(angle); ctx.drawImage(image, -w / 2, -h / 2, w, h); ctx.restore(); } return; } } ui.prototype._uievent_drawImage = function (data) { this._createUIEvent(); this.drawImage('uievent', data.image + (data.reverse || ''), core.calValue(data.x), core.calValue(data.y), core.calValue(data.w), core.calValue(data.h), core.calValue(data.x1), core.calValue(data.y1), core.calValue(data.w1), core.calValue(data.h1), (core.calValue(data.angle) || 0) * Math.PI / 180); } ui.prototype.drawIcon = function (name, id, x, y, w, h, frame) { frame = frame || 0; var ctx = this.getContextByName(name); if (!ctx) return; var info = core.getBlockInfo(id); if (!info) { // 检查状态栏图标 if (core.statusBar.icons[id] instanceof Image) info = { image: core.statusBar.icons[id], posX: 0, posY: 0, height: 32 }; else return; } core.drawImage(ctx, info.image, 32 * (info.posX + frame), info.height * info.posY, 32, info.height, x, y, w || 32, h || info.height); } ui.prototype._uievent_drawIcon = function (data) { this._createUIEvent(); var id; try { id = core.calValue(data.id); if (typeof id !== 'string') id = data.id; } catch (e) { id = data.id; } this.drawIcon('uievent', id, core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height), data.frame || 0); } ///////////////// UI绘制 ////// 结束一切事件和绘制,关闭UI窗口,返回游戏进程 ////// ui.prototype.closePanel = function () { if (core.status.hero && core.status.hero.flags) { // 清除全部临时变量 Object.keys(core.status.hero.flags).forEach(function (name) { if (name.startsWith("@temp@") || /^arg\d+$/.test(name)) { delete core.status.hero.flags[name]; } }); } this.clearUI(); core.maps.generateGroundPattern(); core.updateStatusBar(true); core.unlockControl(); core.status.event.data = null; core.status.event.id = null; core.status.event.selection = null; core.status.event.ui = null; core.status.event.interval = null; // 清除onDownInterval clearInterval(core.interval.onDownInterval); core.interval.onDownInterval = 'tmp'; } ui.prototype.clearUI = function () { core.status.boxAnimateObjs = []; core.deleteCanvas("_selector"); main.dom.next.style.display = 'none'; main.dom.next.style.opacity = 1; core.clearMap('ui'); core.setAlpha('ui', 1); core.setOpacity('ui', 1); core.deleteCanvas('ui2'); } ////// 左上角绘制一段提示 ////// ui.prototype.drawTip = function (text, id, frame) { text = core.replaceText(text) || ""; var realText = this._getRealContent(text); var one = { text: text, textX: 21, width: 26 + core.calWidth('data', realText, "16px Arial"), opacity: 0.1, stage: 1, frame: frame || 0, time: 0 }; if (id != null) { var info = core.getBlockInfo(id); if (info == null || !info.image || info.bigImage) { // 检查状态栏图标 if (core.statusBar.icons[id] instanceof Image) { info = { image: core.statusBar.icons[id], posX: 0, posY: 0, height: 32 }; } else info = null; } if (info != null) { one.image = info.image; one.posX = info.posX; one.posY = info.posY; one.height = info.height; one.textX += 24; one.width += 24; } } core.animateFrame.tip = one; } ui.prototype._drawTip_drawOne = function (tip) { core.setAlpha('data', tip.opacity); core.fillRect('data', 5, 5, tip.width, 42, '#000000'); if (tip.image) core.drawImage('data', tip.image, (tip.posX + tip.frame) * 32, tip.posY * tip.height, 32, 32, 10, 10, 32, 32); core.fillText('data', tip.text, tip.textX, 33, '#FFFFFF'); core.setAlpha('data', 1); } ////// 地图中间绘制一段文字 ////// ui.prototype.drawText = function (contents, callback) { if (contents != null) return this._drawText_setContent(contents, callback); if (core.status.event.data.list.length == 0) { var callback = core.status.event.data.callback; core.ui.closePanel(false); if (callback) callback(); return; } var data = core.status.event.data.list.shift(); if (typeof data == 'string') data = { "text": data }; core.ui.drawTextBox(data.text, data); } ui.prototype._drawText_setContent = function (contents, callback) { // 合并进 insertAction if ((core.status.event && core.status.event.id == 'action') || (!core.hasFlag('__replayText__') && core.isReplaying())) { core.insertAction(contents, null, null, callback); return; } if (!(contents instanceof Array)) contents = [contents]; core.status.event = { 'id': 'text', 'data': { 'list': contents, 'callback': callback } }; core.lockControl(); core.waitHeroToStop(core.drawText); return; } ////// 正则处理 \t[xx,yy] 问题 ui.prototype._getTitleAndIcon = function (content) { var title = null, image = null, icon = null, height = 32, animate = 1; var bigImage = null, face = null; content = content.replace(/(\t|\\t)\[(([^\],]+),)?([^\],]+)\]/g, function (s0, s1, s2, s3, s4) { if (s4) { if (s4 == 'hero') { title = core.status.hero.name; image = core.material.images.hero; icon = 0; var w = core.material.icons.hero.width || 32; height = 32 * core.material.icons.hero.height / w; } else if (s4.endsWith(".png")) { s4 = core.getMappedName(s4); image = core.material.images.images[s4]; } else { var blockInfo = core.getBlockInfo(s4); if (blockInfo != null) { if (blockInfo.name) title = blockInfo.name; bigImage = blockInfo.bigImage; face = blockInfo.face; image = blockInfo.image; icon = blockInfo.posY; height = bigImage == null ? blockInfo.height : 32; animate = blockInfo.animate; } else title = s4; } } if (s3 != null) { title = s3; if (title == 'null') title = null; } return ""; }); return { content: content, title: title, image: image, icon: icon, height: height, animate: animate, bigImage: bigImage, face: face, }; } ////// 正则处理 \b[up,xxx] 问题 ui.prototype._getPosition = function (content) { var pos = null, px = null, py = null, noPeak = false; if (core.status.event.id == 'action') { px = core.status.event.data.x; py = core.status.event.data.y; } if (main.mode != 'play') { px = editor.pos.x; py = editor.pos.y; } content = content.replace("\b", "\\b") .replace(/\\b\[(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?]/g, function (s0, s1, s2, s3) { pos = s1; if (s3 == 'hero' || s1 == 'hero' && !s3) { px = core.getHeroLoc('x'); py = core.getHeroLoc('y'); } else if (s3 == 'null') { px = py = null; } else if (s3) { var str = s3.split(','); px = py = null; if (str.length == 1) { var follower = core.status.hero.followers[parseInt(str[0]) - 1]; if (follower) { px = follower.x; py = follower.y; } } else { px = parseInt(str[0]); py = parseInt(str[1]); noPeak = core.getBlockId(px, py) == null; } } if (pos == 'hero' || pos == 'this') { pos = py == null ? 'center' : (py > core._HALF_HEIGHT_ ? 'up' : 'down'); } return ""; }); return { content: content, position: pos, px: px, py: py, noPeak: noPeak }; } ////// 绘制系统选择光标 ui.prototype._drawWindowSelector = function (background, x, y, w, h) { w = Math.round(w), h = Math.round(h); var ctx = core.ui.createCanvas("_selector", x, y, w, h, 165); this._drawSelector(ctx, background, w, h); } ////// 自绘一个选择光标 ui.prototype.drawUIEventSelector = function (code, background, x, y, w, h, z) { var canvasName = '_uievent_selector_' + (code || 0); var background = background || core.status.textAttribute.background; if (typeof background != 'string') return; if (main.mode == 'editor') { this._drawSelector('uievent', background, w, h, x, y); return; } z = z || (core.dymCanvas.uievent ? (parseInt(core.dymCanvas.uievent.canvas.style.zIndex) || 135) + 1 : 136); var ctx = core.createCanvas(canvasName, x, y, w, h, z); ctx.canvas.classList.add('_uievent_selector'); this._drawSelector(ctx, background, w, h); } ui.prototype._uievent_drawSelector = function (data) { if (data.image == null) this.clearUIEventSelector(data.code || 0); else this.drawUIEventSelector(data.code, data.image, core.calValue(data.x), core.calValue(data.y), core.calValue(data.width), core.calValue(data.height)); } ////// 清除自绘的选择光标 ui.prototype.clearUIEventSelector = function (codes) { if (codes == null) { core.deleteCanvas(function (one) { return one.startsWith('_uievent_selector_'); }) return; } if (codes instanceof Array) { codes.forEach(function (code) { core.ui.clearUIEventSelector(code); }); return; } core.deleteCanvas('_uievent_selector_' + (codes || 0)); } ui.prototype._drawSelector = function (ctx, background, w, h, left, top) { left = left || 0; top = top || 0; // back core.drawImage(ctx, background, 130, 66, 28, 28, left + 2, top + 2, w - 4, h - 4); // corner core.drawImage(ctx, background, 128, 64, 2, 2, left, top, 2, 2); core.drawImage(ctx, background, 158, 64, 2, 2, left + w - 2, top, 2, 2); core.drawImage(ctx, background, 128, 94, 2, 2, left, top + h - 2, 2, 2); core.drawImage(ctx, background, 158, 94, 2, 2, left + w - 2, top + h - 2, 2, 2); // border core.drawImage(ctx, background, 130, 64, 28, 2, left + 2, top, w - 4, 2); core.drawImage(ctx, background, 130, 94, 28, 2, left + 2, top + h - 2, w - 4, 2); core.drawImage(ctx, background, 128, 66, 2, 28, left, top + 2, 2, h - 4); core.drawImage(ctx, background, 158, 66, 2, 28, left + w - 2, top + 2, 2, h - 4); } ////// 绘制 WindowSkin ui.prototype.drawWindowSkin = function (background, ctx, x, y, w, h, direction, px, py) { background = background || core.status.textAttribute.background; // 仿RM窗口皮肤 ↓ // 绘制背景 core.drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4); // 绘制边框 // 上方 core.drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16); for (var dx = 0; dx < w - 64; dx += 32) { core.drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16); core.drawImage(ctx, background, 144, 48, 32, 16, x + dx + 16, y + h - 16, 32, 16); } core.drawImage(ctx, background, 144, 0, w - dx - 32, 16, x + dx + 16, y, w - dx - 32, 16); core.drawImage(ctx, background, 144, 48, w - dx - 32, 16, x + dx + 16, y + h - 16, w - dx - 32, 16); core.drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16); // 左右 for (var dy = 0; dy < h - 64; dy += 32) { core.drawImage(ctx, background, 128, 16, 16, 32, x, y + dy + 16, 16, 32); core.drawImage(ctx, background, 176, 16, 16, 32, x + w - 16, y + dy + 16, 16, 32); } core.drawImage(ctx, background, 128, 16, 16, h - dy - 32, x, y + dy + 16, 16, h - dy - 32); core.drawImage(ctx, background, 176, 16, 16, h - dy - 32, x + w - 16, y + dy + 16, 16, h - dy - 32); // 下方 core.drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16); core.drawImage(ctx, background, 176, 48, 16, 16, x + w - 16, y + h - 16, 16, 16); // arrow if (px != null && py != null) { if (direction == 'up') { core.drawImage(ctx, background, 128, 96, 32, 32, px, y + h - 3, 32, 32); } else if (direction == 'down') { core.drawImage(ctx, background, 160, 96, 32, 32, px, y - 29, 32, 32); } } // 仿RM窗口皮肤 ↑ } ////// 绘制一个背景图,可绘制 winskin 或纯色背景;支持小箭头绘制 ui.prototype.drawBackground = function (left, top, right, bottom, posInfo) { posInfo = posInfo || {}; var px = posInfo.px == null || posInfo.noPeak ? null : posInfo.px * 32 - core.bigmap.offsetX; var py = posInfo.py == null || posInfo.noPeak ? null : posInfo.py * 32 - core.bigmap.offsetY; var xoffset = posInfo.xoffset || 0, yoffset = posInfo.yoffset || 0; var background = core.status.textAttribute.background; if (this._drawBackground_drawWindowSkin(background, left, top, right, bottom, posInfo.position, px, py, posInfo.ctx)) return true; if (typeof background == 'string') background = core.initStatus.textAttribute.background; this._drawBackground_drawColor(background, left, top, right, bottom, posInfo.position, px, py, xoffset, yoffset, posInfo.ctx); return false; } ui.prototype._uievent_drawBackground = function (data) { this._createUIEvent(); var background = data.background || core.status.textAttribute.background; var x = core.calValue(data.x), y = core.calValue(data.y), w = core.calValue(data.width), h = core.calValue(data.height); if (typeof background == 'string') { this.drawWindowSkin(background, 'uievent', x, y, w, h); } else if (background instanceof Array) { this.fillRect('uievent', x, y, w, h, core.arrayToRGBA(background)); this.strokeRect('uievent', x, y, w, h); } } ui.prototype._drawWindowSkin_getOpacity = function () { return core.getFlag("__winskin_opacity__", 0.85); } ui.prototype._drawBackground_drawWindowSkin = function (background, left, top, right, bottom, position, px, py, ctx) { ctx = ctx || 'ui'; if (typeof background == 'string' && core.material.images.images[background]) { var image = core.material.images.images[background]; if (image.width == 192 && image.height == 128) { core.setAlpha(ctx, this._drawWindowSkin_getOpacity()); this.drawWindowSkin(image, ctx, left, top, right - left, bottom - top, position, px, py); core.setAlpha(ctx, 1); return true; } } return false; } ui.prototype._drawBackground_drawColor = function (background, left, top, right, bottom, position, px, py, xoffset, yoffset, ctx) { ctx = ctx || 'ui'; var alpha = background[3]; core.setAlpha(ctx, alpha); core.setStrokeStyle(ctx, core.arrayToRGBA(core.status.globalAttribute.borderColor)); core.setFillStyle(ctx, core.arrayToRGB(background)); core.setLineWidth(ctx, 2); // 绘制 ctx = core.getContextByName(ctx); ctx.beginPath(); ctx.moveTo(left, top); // 上边缘三角 if (position == 'down' && px != null && py != null) { ctx.lineTo(px + xoffset, top); ctx.lineTo(px + 16, top - yoffset); ctx.lineTo(px + 32 - xoffset, top); } ctx.lineTo(right, top); ctx.lineTo(right, bottom); // 下边缘三角 if (position == 'up' && px != null && py != null) { ctx.lineTo(px + 32 - xoffset, bottom); ctx.lineTo(px + 16, bottom + yoffset); ctx.lineTo(px + xoffset, bottom); } ctx.lineTo(left, bottom); ctx.closePath(); ctx.fill(); ctx.stroke(); core.setAlpha(ctx, 1); } ////// 计算有效文本框的宽度 ui.prototype._calTextBoxWidth = function (ctx, content, min_width, max_width, font) { // 无限长度自动换行 var allLines = core.splitLines(ctx, content, null, font); // 如果不存在手动换行,尽量调成半行形式 if (allLines.length == 1) { var w = core.calWidth(ctx, allLines[0]) + 10; if (w < min_width * 2.3) return core.clamp(w / 1.4, min_width, max_width); if (w < max_width * 2.2) return core.clamp(w / 2.4, min_width, max_width); return core.clamp(w / 3.4, min_width, max_width); } // 存在手动换行:以最长的为准 else { return core.clamp(allLines.reduce(function (pre, curr) { return Math.max(pre, core.calWidth(ctx, curr) + 10); }, 0), min_width, max_width); } } ////// 处理 \i[xxx] 的问题 ui.prototype._getDrawableIconInfo = function (id) { if (id && id.indexOf('flag:') === 0) { id = core.getFlag(id.substring(5), id); } id = core.getIdOfThis(id); var image = null, icon = null; ["terrains", "animates", "items", "npcs", "enemys", 'enemy48', 'npc48'].forEach(function (v) { if (core.material.icons[v][id] != null) { image = core.material.images[v]; icon = core.material.icons[v][id]; } }); if (image == null && id in core.statusBar.icons) { image = core.statusBar.icons[id]; icon = 0; } return [image, icon]; } ui.prototype._buildFont = function (fontSize, bold, italic, font) { var textAttribute = core.status.textAttribute || core.initStatus.textAttribute, globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute; if (bold == null) bold = textAttribute.bold; return (bold ? "bold " : "") + (italic ? "italic " : "") + (fontSize || textAttribute.textfont) + "px " + (font || globalAttribute.font); } ////// 绘制一段文字到某个画布上面 // ctx:要绘制到的画布 // content:要绘制的内容;转义字符目前只允许留 \n, \r[...], \i[...], \c[...], \d, \e // config:绘制配置项,目前暂时包含如下内容(均为可选) // left, top:起始点位置;maxWidth:单行最大宽度;color:默认颜色;align:左中右 // fontSize:字体大小;lineHeight:行高;time:打字机间隔;font:字体类型;letterSpacing:字符间距 ui.prototype.drawTextContent = function (ctx, content, config) { ctx = core.getContextByName(ctx); // 设置默认配置项 var textAttribute = core.status.textAttribute || core.initStatus.textAttribute; var globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute; config = core.clone(config || {}); config.left = config.left || 0; config.right = config.left + (config.maxWidth == null ? core._PX_ : config.maxWidth); config.top = config.top || 0; config.color = core.arrayToRGBA(config.color || textAttribute.text); if (config.bold == null) config.bold = textAttribute.bold; config.italic = config.italic || false; config.align = config.align || textAttribute.align || "left"; config.fontSize = config.fontSize || textAttribute.textfont; config.lineHeight = config.lineHeight || (config.fontSize * 1.3); config.defaultFont = config.font = config.font || globalAttribute.font; config.time = config.time || 0; config.letterSpacing = config.letterSpacing == null ? (textAttribute.letterSpacing || 0) : config.letterSpacing; config.index = 0; config.currcolor = config.color; config.currfont = config.fontSize; config.lineMargin = Math.max(Math.round(config.fontSize / 4), config.lineHeight - config.fontSize); config.topMargin = parseInt(config.lineMargin / 2); config.lineMaxHeight = config.lineMargin + config.fontSize; config.offsetX = 0; config.offsetY = 0; config.line = 0; config.blocks = []; config.isHD = ctx == null || ctx.canvas.hasAttribute('isHD'); // 创建一个新的临时画布 var tempCtx = document.createElement('canvas').getContext('2d'); if (config.isHD && ctx) { core.maps._setHDCanvasSize( tempCtx, ctx.canvas.width, ctx.canvas.height ); } else { tempCtx.canvas.width = ctx == null ? 1 : ctx.canvas.width; tempCtx.canvas.height = ctx == null ? 1 : ctx.canvas.height; } tempCtx.textBaseline = 'top'; tempCtx.font = this._buildFont(config.fontSize, config.bold, config.italic, config.font); tempCtx.fillStyle = config.color; config = this._drawTextContent_draw(ctx, tempCtx, content, config); return config; } ui.prototype._uievent_drawTextContent = function (data) { this._createUIEvent(); data.left = core.calValue(data.left); data.top = core.calValue(data.top); this.drawTextContent('uievent', core.replaceText(data.text), data); } // 绘制的基本逻辑: // 1. 一个个字符绘制到对应画布上(靠左对齐);这个过程中,记下来每个字对应的方块 [x, y, w, h] // 2. 每次换行时,计算当前行的宽度,然后如果是居中或者靠右对齐,则对当前行的每个小方块增加偏移量 // 3. 实际绘制时,从临时画布直接将一个个小方块绘制到目标画布上,一次全部绘制,或者打字机效果一个个绘制 ui.prototype._drawTextContent_draw = function (ctx, tempCtx, content, config) { // Step 1: 绘制到tempCtx上,并记录下图块信息 while (this._drawTextContent_next(tempCtx, content, config)); if (ctx == null) return config; // Step 2: 从tempCtx绘制到画布上 config.index = 0; var _drawNext = function () { if (config.index >= config.blocks.length) return false; var block = config.blocks[config.index++]; if (block != null) { // It works, why? const scale = config.isHD ? devicePixelRatio * core.domStyle.scale : 1; core.drawImage( ctx, tempCtx.canvas, block.left * scale, block.top * scale, block.width * scale, block.height * scale, config.left + block.left + block.marginLeft, config.top + block.top + block.marginTop, block.width, block.height ); } return true; } if (config.time == 0) { while (_drawNext()); } else { clearInterval(core.status.event.interval); core.status.event.interval = setInterval(function () { if (!_drawNext()) { clearInterval(core.status.event.interval); core.status.event.interval = null; } }, config.time); } return config; } ui.prototype._drawTextContent_next = function (tempCtx, content, config) { if (config.index >= content.length) { this._drawTextContent_newLine(tempCtx, config); return false; } // get next character var ch = content.charAt(config.index); var code = content.charCodeAt(config.index++); while (code >= 0xD800 && code <= 0xDBFF) { ch += content.charAt(config.index); code = content.charCodeAt(config.index++); } return this._drawTextContent_drawChar(tempCtx, content, config, ch); } // 绘制下一个字符 ui.prototype._drawTextContent_drawChar = function (tempCtx, content, config, ch) { // 标点禁则:不能在行首的标点 var forbidStart = "))】》>﹞>)]»›〕〉}]」}〗』" + ",。?!:;·…,.?!:;、……~&@#~&@#"; // 标点禁则:不能在行尾的标点 var forbidEnd = "((【《<﹝<([«‹〔〈{[「{〖『"; // \n, \\n if (ch == '\n' || (ch == '\\' && content.charAt(config.index) == 'n')) { this._drawTextContent_newLine(tempCtx, config); if (ch == '\\') config.index++; return this._drawTextContent_next(tempCtx, content, config); } // \r, \\r if (ch == '\r' || (ch == '\\' && content.charAt(config.index) == 'r')) { if (ch == '\\') config.index++; return this._drawTextContent_changeColor(tempCtx, content, config); } if (ch == '\\') { var c = content.charAt(config.index); if (c == 'i') return this._drawTextContent_drawIcon(tempCtx, content, config); if (c == 'c') return this._drawTextContent_changeFontSize(tempCtx, content, config); if (c == 'd' || c == 'e') { config.index++; if (c == 'd') config.bold = !config.bold; if (c == 'e') config.italic = !config.italic; tempCtx.font = this._buildFont(config.currfont, config.bold, config.italic, config.font); return true; } if (c == 'g') return this._drawTextContent_changeFont(tempCtx, content, config); if (c == 'z') return this._drawTextContent_emptyChar(tempCtx, content, config); } // 检查是不是自动换行 var charwidth = core.calWidth(tempCtx, ch) + config.letterSpacing; if (config.maxWidth != null) { if (config.offsetX + charwidth > config.maxWidth) { // --- 当前应当换行,然而还是检查一下是否是forbidStart if (!config.forceChangeLine && forbidStart.indexOf(ch) >= 0) { config.forceChangeLine = true; } else { this._drawTextContent_newLine(tempCtx, config); config.index -= ch.length; return this._drawTextContent_next(tempCtx, content, config); } } else if (forbidEnd.indexOf(ch) >= 0 && config.index < content.length) { // --- 当前不应该换行;但是提前检查一下是否是行尾标点 var nextch = content.charAt(config.index); // 确认不是手动换行 if (nextch != '\n' && !(nextch == '\\' && content.charAt(config.index + 1) == 'n')) { // 检查是否会换行 var nextchwidth = core.calWidth(tempCtx, nextch) + config.letterSpacing; if (config.offsetX + charwidth + nextchwidth > config.maxWidth) { // 下一项会换行,因此在此处换行 this._drawTextContent_newLine(tempCtx, config); config.index -= ch.length; return this._drawTextContent_next(tempCtx, content, config); } } } } // 输出 var left = config.offsetX, top = config.offsetY + config.topMargin; core.fillText(tempCtx, ch, left, top); config.blocks.push({ left: config.offsetX, top: config.offsetY, width: charwidth, height: config.currfont + config.lineMargin, line: config.line, marginLeft: 0 }); config.offsetX += charwidth; return true; } ui.prototype._drawTextContent_newLine = function (tempCtx, config) { // 计算偏移量 var width = config.offsetX, totalWidth = config.right - config.left; var marginLeft = 0; if (config.align == 'center') marginLeft = (totalWidth - width) / 2; else if (config.align == 'right') marginLeft = totalWidth - width; config.blocks.forEach(function (b) { if (b == null) return; if (b.line == config.line) { b.marginLeft = marginLeft; // b.marginTop = 0; // 上对齐 b.marginTop = (config.lineMaxHeight - b.height) / 2; // 居中对齐 // b.marginTop = config.lineMaxHeight - b.height; // 下对齐 } }); config.offsetX = 0; config.offsetY += config.lineMaxHeight; config.lineMaxHeight = config.currfont + config.lineMargin; config.line++; config.forceChangeLine = false; } ui.prototype._drawTextContent_changeColor = function (tempCtx, content, config) { // 检查是不是 [] var index = config.index, index2; if (content.charAt(index) == '[' && ((index2 = content.indexOf(']', index)) >= 0)) { // 变色 var str = content.substring(index + 1, index2); if (str == "") tempCtx.fillStyle = config.color; else tempCtx.fillStyle = str; config.index = index2 + 1; } else tempCtx.fillStyle = config.color; return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._drawTextContent_changeFontSize = function (tempCtx, content, config) { config.index++; // 检查是不是 [] var index = config.index, index2; if (content.charAt(index) == '[' && ((index2 = content.indexOf(']', index)) >= 0)) { var str = content.substring(index + 1, index2); if (!/^\d+$/.test(str)) config.currfont = config.fontSize; else config.currfont = parseInt(str); config.index = index2 + 1; } else config.currfont = config.fontSize; config.lineMaxHeight = Math.max(config.lineMaxHeight, config.currfont + config.lineMargin); tempCtx.font = this._buildFont(config.currfont, config.bold, config.italic, config.font); return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._drawTextContent_changeFont = function (tempCtx, content, config) { config.index++; // 检查是不是 [] var index = config.index, index2; if (content.charAt(index) == '[' && ((index2 = content.indexOf(']', index)) >= 0)) { var str = content.substring(index + 1, index2); if (str == "") config.font = config.defaultFont; else config.font = str; config.index = index2 + 1; } else config.font = config.defaultFont; tempCtx.font = this._buildFont(config.currfont, config.bold, config.italic, config.font); return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._drawTextContent_emptyChar = function (tempCtx, content, config) { config.index++; var index = config.index, index2; if (content.charAt(index) == '[' && ((index2 = content.indexOf(']', index)) >= 0)) { var str = content.substring(index + 1, index2); if (/^\d+$/.test(str)) { var value = parseInt(str); for (var i = 0; i < value; ++i) { config.blocks.push(null); // Empty char } } else config.blocks.push(null); config.index = index2 + 1; } else config.blocks.push(null); return this._drawTextContent_next(tempCtx, content, config); } ui.prototype._drawTextContent_drawIcon = function (tempCtx, content, config) { // 绘制一个 \i 效果 var index = config.index, index2; if (content.charAt(config.index + 1) == '[' && ((index2 = content.indexOf(']', index + 1)) >= 0)) { var str = core.replaceText(content.substring(index + 2, index2)); // --- 获得图标 var cls = core.getClsFromId(str) || ''; var iconInfo = core.ui._getDrawableIconInfo(str), image = iconInfo[0], icon = iconInfo[1]; if (image == null) return this._drawTextContent_next(tempCtx, content, config); // 检查自动换行 var width = config.currfont + 2, left = config.offsetX + 2, top = config.offsetY + config.topMargin - 1; if (config.maxWidth != null && left + width > config.maxWidth) { this._drawTextContent_newLine(tempCtx, config); config.index--; return this._drawTextContent_next(tempCtx, content, config); } // 绘制到画布上 var height = 32; if (cls.endsWith('48')) height = 48; core.drawImage(tempCtx, image, 0, height * icon, 32, height, left, top, width, height === 48 ? width * 1.5 : width); config.blocks.push({ left: left, top: config.offsetY, width: width, height: width + config.lineMargin, line: config.line, marginLeft: 0 }); config.offsetX += width + 6; config.index = index2 + 1; return true; } return this._drawTextContent_next(tempCtx, content, config); } ui.prototype.getTextContentHeight = function (content, config) { return this.drawTextContent(null, content, config).offsetY; } ui.prototype._getRealContent = function (content) { return content.replace(/(\r|\\(r|c|d|e|g|z))(\[.*?])?/g, "").replace(/(\\i)(\[.*?])?/g, "占1"); } ui.prototype._animateUI = function (type, ctx, callback) { ctx = ctx || 'ui'; var time = core.status.textAttribute.animateTime || 0; if (!core.status.event || !time || core.isReplaying() || (type != 'show' && type != 'hide')) { if (callback) callback(); return; } clearInterval(core.status.event.animateUI); var opacity = 0; if (type == 'show') { opacity = 0; } else if (type == 'hide') { opacity = 1; } core.setOpacity(ctx, opacity); core.dom.next.style.opacity = opacity; core.status.event.animateUI = setInterval(function () { if (type == 'show') opacity += 0.05; else opacity -= 0.05; core.setOpacity(ctx, opacity); core.dom.next.style.opacity = opacity; if (opacity >= 1 || opacity <= 0) { clearInterval(core.status.event.animateUI); delete core.status.event.animateUI; if (callback) callback(); } }, time / 20); } ////// 绘制一个对话框 ////// ui.prototype.drawTextBox = function (content, config) { config = config || {}; this.clearUI(); content = core.replaceText(content); var ctx = config.ctx || null; if (ctx && main.mode == 'play') { core.createCanvas(ctx, 0, 0, core._PX_, core._PY_, 141); ctx = core.getContextByName(ctx); } // Step 1: 获得标题信息和位置信息 var textAttribute = core.status.textAttribute; var titleInfo = this._getTitleAndIcon(content); var posInfo = this._getPosition(titleInfo.content); if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null; if (!posInfo.position) posInfo.position = textAttribute.position; content = this._drawTextBox_drawImages(posInfo.content, config.ctx); if (config.pos) { delete posInfo.px; delete posInfo.py; posInfo.pos = config.pos; } posInfo.ctx = ctx; // Step 2: 计算对话框的矩形位置 var hPos = this._drawTextBox_getHorizontalPosition(content, titleInfo, posInfo); var vPos = this._drawTextBox_getVerticalPosition(content, titleInfo, posInfo, hPos.validWidth); posInfo.xoffset = hPos.xoffset; posInfo.yoffset = vPos.yoffset - 4; if (ctx && main.mode == 'play') { ctx.canvas.setAttribute('_text_left', hPos.left); ctx.canvas.setAttribute('_text_top', vPos.top); } // Step 3: 绘制背景图 var isWindowSkin = this.drawBackground(hPos.left, vPos.top, hPos.right, vPos.bottom, posInfo); var alpha = isWindowSkin ? this._drawWindowSkin_getOpacity() : textAttribute.background[3]; // Step 4: 绘制标题、头像、动画 var content_top = this._drawTextBox_drawTitleAndIcon(titleInfo, hPos, vPos, alpha, config.ctx); // Step 5: 绘制正文 var config = this.drawTextContent(config.ctx || 'ui', content, { left: hPos.content_left, top: content_top, maxWidth: hPos.validWidth, lineHeight: vPos.lineHeight, time: (config.showAll || config.async || textAttribute.time <= 0 || core.status.event.id != 'action') ? 0 : textAttribute.time }); // Step 6: 绘制光标 if (main.mode == 'play') { main.dom.next.style.display = 'block'; main.dom.next.style.borderRightColor = main.dom.next.style.borderBottomColor = core.arrayToRGB(textAttribute.text); main.dom.next.style.top = (vPos.bottom - 20) * core.domStyle.scale + "px"; var left = (hPos.left + hPos.right) / 2; if (posInfo.position == 'up' && !posInfo.noPeak && posInfo.px != null && Math.abs(posInfo.px * 32 + 16 - left) < 50) left = hPos.right - 64; main.dom.next.style.left = left * core.domStyle.scale + "px"; } return config; } ui.prototype._drawTextBox_drawImages = function (content, ctx) { ctx = ctx || 'ui'; return content.replace(/(\f|\\f)\[(.*?)]/g, function (text, sympol, str) { var ss = str.split(","); // 绘制 if (ss.length == 3) core.drawImage(ctx, ss[0], parseFloat(ss[1]), parseFloat(ss[2])); else if (ss.length == 5) core.drawImage(ctx, ss[0], parseFloat(ss[1]), parseFloat(ss[2]), parseFloat(ss[3]), parseFloat(ss[4])); else if (ss.length >= 9) { if (ss.length >= 10) core.setAlpha(ctx, parseFloat(ss[9])); var angle = (parseFloat(ss[10]) || 0) * Math.PI / 180; core.drawImage(ctx, ss[0], parseFloat(ss[1]), parseFloat(ss[2]), parseFloat(ss[3]), parseFloat(ss[4]), parseFloat(ss[5]), parseFloat(ss[6]), parseFloat(ss[7]), parseFloat(ss[8]), angle); core.setAlpha(ctx, 1); } return ""; }); } ui.prototype._drawTextBox_getHorizontalPosition = function (content, titleInfo, posInfo) { var ctx = posInfo.ctx || 'ui'; var realContent = this._getRealContent(content); var paddingLeft = 25, paddingRight = 12; if ((posInfo.px != null && posInfo.py != null) || posInfo.pos) paddingLeft = 20; if (titleInfo.icon != null) paddingLeft = 62; // 15 + 32 + 15 else if (titleInfo.image) paddingLeft = 90; // 10 + 70 + 10 var left = 7 + 3 * (core._HALF_WIDTH_ - 6), right = core._PX_ - left, width = right - left, validWidth = width - paddingLeft - paddingRight; // 对话框效果:改为动态计算 if ((posInfo.px != null && posInfo.py != null) || posInfo.pos) { var min_width = 220 - paddingLeft, max_width = validWidth; // 无行走图或头像,则可以适当缩小min_width if (titleInfo.image == null) min_width = 160; if (titleInfo.title) { min_width = core.clamp(core.calWidth(ctx, titleInfo.title, this._buildFont(core.status.textAttribute.titlefont, true)), min_width, max_width); } if (posInfo.pos) { left = core.calValue(posInfo.pos[0]) || 0; max_width = Math.max(min_width, right - left - paddingLeft - paddingRight); } else left = null; if (posInfo.pos && posInfo.pos[2] != null) { width = core.calValue(posInfo.pos[2]) || 0; min_width = validWidth = width - paddingLeft - paddingRight; } else validWidth = 0; if (validWidth < min_width) { validWidth = this._calTextBoxWidth('ui', realContent, min_width, max_width, this._buildFont()); width = validWidth + paddingLeft + paddingRight; } if (left == null) left = core.clamp(32 * posInfo.px + 16 - width / 2 - core.bigmap.offsetX, left, right - width); right = left + width; } return { left: left, right: right, width: width, validWidth: validWidth, xoffset: 11, content_left: left + paddingLeft }; } ui.prototype._drawTextBox_getVerticalPosition = function (content, titleInfo, posInfo, validWidth) { var textAttribute = core.status.textAttribute || core.initStatus.textAttribute; var lineHeight = textAttribute.lineHeight || (textAttribute.textfont + 6); var height = 45 + this.getTextContentHeight(content, { lineHeight: lineHeight, maxWidth: validWidth }); if (titleInfo.title) height += textAttribute.titlefont + 5; if (titleInfo.icon != null) { if (titleInfo.title) height = Math.max(height, titleInfo.height + 50); else height = Math.max(height, titleInfo.height + 30); } else if (titleInfo.image) height = Math.max(height, 90); var yoffset = 16; var top = parseInt((core._PY_ - height) / 2); switch (posInfo.position) { case 'center': top = parseInt((core._PY_ - height) / 2); break; case 'up': if (posInfo.px == null || posInfo.py == null) top = 5 + textAttribute.offset; else top = 32 * posInfo.py - height - (titleInfo.height - 32) - yoffset - core.bigmap.offsetY; break; case 'down': if (posInfo.px == null || posInfo.py == null) top = core._PY_ - height - 5 - textAttribute.offset; else { top = 32 * posInfo.py + 32 + yoffset - core.bigmap.offsetY; } } if (posInfo.pos) { top = core.calValue(posInfo.pos[1]) || 0; } return { top: top, height: height, bottom: top + height, yoffset: yoffset, lineHeight: lineHeight }; } ui.prototype._drawTextBox_drawTitleAndIcon = function (titleInfo, hPos, vPos, alpha, ctx) { ctx = ctx || 'ui'; core.setTextAlign(ctx, 'left'); var textAttribute = core.status.textAttribute; var content_top = vPos.top + 15; var image_top = vPos.top + 15; if (titleInfo.title != null) { var titlefont = textAttribute.titlefont; content_top += titlefont + 5; image_top = vPos.top + 40; core.setFillStyle(ctx, core.arrayToRGB(textAttribute.title)); core.setStrokeStyle(ctx, core.arrayToRGB(textAttribute.title)); // --- title也要居中或者右对齐? var title_width = core.calWidth(ctx, titleInfo.title, this._buildFont(titlefont, true)); var title_left = hPos.content_left; if (textAttribute.align == 'center') title_left = hPos.left + (hPos.width - title_width) / 2; else if (textAttribute.align == 'right') title_left = hPos.right - title_width - 12; core.fillText(ctx, titleInfo.title, title_left, vPos.top + 8 + titlefont); } if (titleInfo.icon != null) { core.setAlpha(ctx, alpha); core.strokeRect(ctx, hPos.left + 15 - 1, image_top - 1, 34, titleInfo.height + 2, null, 2); core.setAlpha(ctx, 1); core.status.boxAnimateObjs = []; // --- 勇士 if (titleInfo.image == core.material.images.hero) { if (core.status.hero.animate) { var direction = core.getHeroLoc('direction'); if (direction == 'up') direction = 'down'; core.status.boxAnimateObjs.push({ 'bgx': hPos.left + 15, 'bgy': image_top, 'bgWidth': 32, 'bgHeight': titleInfo.height, 'x': hPos.left + 15, 'y': image_top, 'height': titleInfo.height, 'animate': 4, 'image': titleInfo.image, 'pos': core.material.icons.hero[direction].loc * titleInfo.height, ctx: ctx, }) } else { core.clearMap(ctx, hPos.left + 15, image_top, 32, titleInfo.height); core.fillRect(ctx, hPos.left + 15, image_top, 32, titleInfo.height, core.material.groundPattern); core.drawImage(ctx, titleInfo.image, 0, 0, core.material.icons.hero.width || 32, core.material.icons.hero.height, hPos.left + 15, image_top, 32, titleInfo.height); } } else { if (titleInfo.bigImage) { core.status.boxAnimateObjs.push({ bigImage: titleInfo.bigImage, face: titleInfo.face, centerX: hPos.left + 15 + 16, centerY: image_top + titleInfo.height / 2, max_width: 50, ctx: ctx }); } else { core.status.boxAnimateObjs.push({ 'bgx': hPos.left + 15, 'bgy': image_top, 'bgWidth': 32, 'bgHeight': titleInfo.height, 'x': hPos.left + 15, 'y': image_top, 'height': titleInfo.height, 'animate': titleInfo.animate, 'image': titleInfo.image, 'pos': titleInfo.icon * titleInfo.height, ctx: ctx, }); } } core.drawBoxAnimate(); } if (titleInfo.image != null && titleInfo.icon == null) { // 头像图 core.drawImage(ctx, titleInfo.image, 0, 0, titleInfo.image.width, titleInfo.image.height, hPos.left + 10, vPos.top + 10, 70, 70); } return content_top; } ui.prototype._createTextCanvas = function (content, lineHeight) { var width = core._PX_, height = 30 + this.getTextContentHeight(content, { lineHeight: lineHeight }); var ctx = document.createElement('canvas').getContext('2d'); ctx.canvas.width = width; ctx.canvas.height = height; ctx.clearRect(0, 0, width, height); return ctx; } ////// 绘制滚动字幕 ////// ui.prototype.drawScrollText = function (content, time, lineHeight, callback) { content = core.replaceText(content || ""); lineHeight = lineHeight || 1.4; time = time || 5000; this.clearUI(); var offset = core.status.textAttribute.offset || 15; lineHeight *= core.status.textAttribute.textfont; var ctx = this._createTextCanvas(content, lineHeight); var obj = { align: core.status.textAttribute.align, lineHeight: lineHeight }; if (obj.align == 'right') obj.left = core._PX_ - offset; else if (obj.align != 'center') obj.left = offset; this.drawTextContent(ctx, content, obj); this._drawScrollText_animate(ctx, time, callback); } ui.prototype._drawScrollText_animate = function (ctx, time, callback) { // 开始绘制到UI上 time /= Math.max(core.status.replay.speed, 1) var per_pixel = 1, height = ctx.canvas.height, per_time = time * per_pixel / (core._PY_ + height); var currH = core._PY_; core.drawImage('ui', ctx.canvas, 0, currH); var animate = setInterval(function () { core.clearMap('ui'); currH -= per_pixel; if (currH < -height) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); if (callback) callback(); return; } core.drawImage('ui', ctx.canvas, 0, currH); }, per_time); core.animateFrame.lastAsyncId = animate; core.animateFrame.asyncId[animate] = callback; } ////// 文本图片化 ////// ui.prototype.textImage = function (content, lineHeight) { content = core.replaceText(content || ""); lineHeight = lineHeight || 1.4; lineHeight *= core.status.textAttribute.textfont; var ctx = this._createTextCanvas(content, lineHeight); this.drawTextContent(ctx, content, { align: core.status.textAttribute.align, lineHeight: lineHeight }); return ctx.canvas; } ////// 绘制一个选项界面 ////// ui.prototype.drawChoices = function (content, choices, width, ctx) { choices = core.clone(choices || []); core.status.event.ui = { "text": content, "choices": choices, "width": width }; this.clearUI(); content = core.replaceText(content || ""); var titleInfo = this._getTitleAndIcon(content); titleInfo.content = this._drawTextBox_drawImages(titleInfo.content, ctx); var hPos = this._drawChoices_getHorizontalPosition(titleInfo, choices, width, ctx); var vPos = this._drawChoices_getVerticalPosition(titleInfo, choices, hPos); core.status.event.ui.offset = vPos.offset; var isWindowSkin = this.drawBackground(hPos.left, vPos.top, hPos.right, vPos.bottom, { ctx: ctx }); this._drawChoices_drawTitle(titleInfo, hPos, vPos, ctx); this._drawChoices_drawChoices(choices, isWindowSkin, hPos, vPos, ctx); } ui.prototype._drawChoices_getHorizontalPosition = function (titleInfo, choices, width, ctx) { ctx = ctx || 'ui'; // 宽度计算:考虑提示文字和选项的长度 core.setFont(ctx, this._buildFont(17, true)); var width = this._calTextBoxWidth(ctx, titleInfo.content || "", width || 246, core._PX_ - 20); for (var i = 0; i < choices.length; i++) { if (typeof choices[i] === 'string') choices[i] = { "text": choices[i] }; choices[i].text = core.replaceText(choices[i].text); choices[i].width = core.calWidth(ctx, core.replaceText(choices[i].text)); if (choices[i].icon != null) choices[i].width += 28; width = Math.max(width, choices[i].width + 30); } var left = (core._PX_ - width) / 2, right = left + width; var content_left = left + (titleInfo.icon == null ? 15 : 60), validWidth = right - content_left - 10; return { left: left, right: right, width: width, content_left: content_left, validWidth: validWidth }; } ui.prototype._drawChoices_getVerticalPosition = function (titleInfo, choices, hPos) { var length = choices.length; var height = 32 * (length + 2), bottom = core._PY_ / 2 + height / 2; if (length % 2 == 0) bottom += 16; var offset = 0; var choice_top = bottom - height + 56; if (titleInfo.content) { var headHeight = 0; if (titleInfo.title) headHeight += 25; headHeight += this.getTextContentHeight(titleInfo.content, { lineHeight: 20, maxWidth: hPos.validWidth, fontSize: 15, bold: true }); height += headHeight; if (bottom - height <= 32) { offset = Math.floor(headHeight / 64); bottom += 32 * offset; choice_top += 32 * offset; } } return { top: bottom - height, height: height, bottom: bottom, choice_top: choice_top, offset: offset }; } ui.prototype._drawChoices_drawTitle = function (titleInfo, hPos, vPos, ctx) { if (!titleInfo.content) return; ctx = ctx || 'ui'; var content_top = vPos.top + 21; if (titleInfo.title != null) { core.setTextAlign(ctx, 'center'); content_top = vPos.top + 41; var title_offset = hPos.left + hPos.width / 2; // 动画 if (titleInfo.icon != null) { title_offset += 12; core.strokeRect(ctx, hPos.left + 15 - 1, vPos.top + 30 - 1, 34, titleInfo.height + 2, '#DDDDDD', 2); core.status.boxAnimateObjs = []; if (titleInfo.bigImage) { core.status.boxAnimateObjs.push({ bigImage: titleInfo.bigImage, face: titleInfo.face, centerX: hPos.left + 15 + 16, centerY: vPos.top + 30 + titleInfo.height / 2, max_width: 50, ctx: ctx }); } else { core.status.boxAnimateObjs.push({ 'bgx': hPos.left + 15, 'bgy': vPos.top + 30, 'bgWidth': 32, 'bgHeight': titleInfo.height, 'x': hPos.left + 15, 'y': vPos.top + 30, 'height': titleInfo.height, 'animate': titleInfo.animate, 'image': titleInfo.image, 'pos': titleInfo.icon * titleInfo.height, ctx: ctx }); } core.drawBoxAnimate(); }; core.fillText(ctx, titleInfo.title, title_offset, vPos.top + 27, core.arrayToRGBA(core.status.textAttribute.title), this._buildFont(19, true)); } core.setTextAlign(ctx, 'left'); this.drawTextContent(ctx, titleInfo.content, { left: hPos.content_left, top: content_top, maxWidth: hPos.validWidth, fontSize: 15, lineHeight: 20, bold: true }); } ui.prototype._drawChoices_drawChoices = function (choices, isWindowSkin, hPos, vPos, ctx) { var hasCtx = ctx != null; ctx = ctx || 'ui'; // 选项 core.setTextAlign(ctx, 'center'); core.setFont(ctx, this._buildFont(17, true)); for (var i = 0; i < choices.length; i++) { var color = core.arrayToRGBA(choices[i].color || core.status.textAttribute.text); if (main.mode == 'play' && choices[i].need != null && choices[i].need != '' && !core.calValue(choices[i].need)) color = '#999999'; core.setFillStyle(ctx, color); var offset = core._PX_ / 2; if (choices[i].icon) { var iconInfo = this._getDrawableIconInfo(choices[i].icon), image = iconInfo[0], icon = iconInfo[1]; if (image != null) { core.drawImage(ctx, image, 0, 32 * icon, 32, 32, core._PX_ / 2 - choices[i].width / 2, vPos.choice_top + 32 * i - 17, 22, 22); offset += 14; } } core.fillText(ctx, choices[i].text, offset, vPos.choice_top + 32 * i, color); } if (choices.length > 0 && core.status.event.selection != 'none') { core.status.event.selection = core.status.event.selection || 0; while (core.status.event.selection < 0) core.status.event.selection += choices.length; while (core.status.event.selection >= choices.length) core.status.event.selection -= choices.length; var len = choices[core.status.event.selection].width; if (isWindowSkin) { if (hasCtx) { this._drawSelector(ctx, core.status.textAttribute.background, len + 10, 28, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20); } else { this._drawWindowSelector(core.status.textAttribute.background, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28); } } else core.strokeRoundRect(ctx, core._PX_ / 2 - len / 2 - 5, vPos.choice_top + 32 * core.status.event.selection - 20, len + 10, 28, 6, core.status.globalAttribute.selectColor, 2); } } ////// 绘制一个确认/取消的警告页面 ////// ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback, ctx) { var hasCtx = ctx != null; ctx = ctx || 'ui'; text = core.replaceText(text || ""); if (main.mode == 'play') { core.lockControl(); // 处理自定义事件 if (core.status.event.id != 'action') { core.status.event.id = 'confirmBox'; core.status.event.ui = text; core.status.event.data = { 'yes': yesCallback, 'no': noCallback }; } } if (core.status.event.selection != 0 && core.status.event.selection != 'none') core.status.event.selection = 1; this.clearUI(); core.setFont(ctx, this._buildFont(19, true)); var contents = text.split("\n"); var rect = this._drawConfirmBox_getRect(contents, ctx); var isWindowSkin = this.drawBackground(rect.left, rect.top, rect.right, rect.bottom, { ctx: ctx }); core.setTextAlign(ctx, 'center'); core.setFillStyle(ctx, core.arrayToRGBA(core.status.textAttribute.text)) for (var i in contents) { core.fillText(ctx, contents[i], core._PX_ / 2, rect.top + 50 + i * 30); } core.fillText(ctx, "确定", core._PX_ / 2 - 38, rect.bottom - 35, null, this._buildFont(17, true)); core.fillText(ctx, "取消", core._PX_ / 2 + 38, rect.bottom - 35); if (core.status.event.selection != 'none') { var len = core.calWidth(ctx, "确定"); var strokeLeft = core._PX_ / 2 + (76 * core.status.event.selection - 38) - parseInt(len / 2) - 5; if (isWindowSkin) { if (hasCtx) { this._drawSelector(ctx, core.status.textAttribute.background, len + 10, 28, strokeLeft, rect.bottom - 35 - 20); } else { this._drawWindowSelector(core.status.textAttribute.background, strokeLeft, rect.bottom - 35 - 20, len + 10, 28); } } else core.strokeRoundRect(ctx, strokeLeft, rect.bottom - 35 - 20, len + 10, 28, 6, core.status.globalAttribute.selectColor, 2); } } ui.prototype._drawConfirmBox_getRect = function (contents, ctx) { var max_width = contents.reduce(function (pre, curr) { return Math.max(pre, core.calWidth(ctx, curr)); }, 0); var left = Math.min(core._PX_ / 2 - 40 - parseInt(max_width / 2), 100), right = core._PX_ - left; var top = core._PY_ / 2 - 68 - (contents.length - 1) * 30, bottom = core._PY_ / 2 + 68; return { top: top, left: left, bottom: bottom, right: right, width: right - left, height: bottom - top }; } ////// 绘制等待界面 ////// ui.prototype.drawWaiting = function (text) { core.lockControl(); core.status.event.id = 'waiting'; core.clearUI(); text = core.replaceText(text || ""); var text_length = core.calWidth('ui', text, this._buildFont(19, true)); var width = Math.max(text_length + 80, 220), left = core._PX_ / 2 - parseInt(width / 2), right = left + width; var top = core._PY_ / 2 - 48, height = 96, bottom = top + height; this.drawBackground(left, top, right, bottom); core.setTextAlign('ui', 'center'); core.fillText('ui', text, core._PX_ / 2, top + 56, core.arrayToRGBA(core.status.textAttribute.text)); } ////// 绘制系统设置界面 ////// ui.prototype._drawSwitchs = function () { core.status.event.id = 'switchs'; var choices = [ "音效设置", "显示设置", "操作设置", "返回主菜单" ]; this.drawChoices(null, choices); } ui.prototype._drawSwitchs_sounds = function () { core.status.event.id = 'switchs-sounds'; var choices = [ "音乐: " + (core.musicStatus.bgmStatus ? "[ON]" : "[OFF]"), "音效: " + (core.musicStatus.soundStatus ? "[ON]" : "[OFF]"), // 显示为 0~10 十挡 " < 音量:" + Math.round(Math.sqrt(100 * core.musicStatus.userVolume)) + " > ", "返回上一级" ]; this.drawChoices(null, choices); } ui.prototype._drawSwitchs_display = function () { core.status.event.id = 'switchs-display'; var choices = [ " < 放缩:" + Math.max(core.domStyle.scale, 1) + "x > ", "高清画面: " + (core.flags.enableHDCanvas ? "[ON]" : "[OFF]"), "定点怪显: " + (core.flags.enableEnemyPoint ? "[ON]" : "[OFF]"), "怪物显伤: " + (core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"), "临界显伤: " + (core.flags.displayCritical ? "[ON]" : "[OFF]"), "领域显伤: " + (core.flags.displayExtraDamage ? "[ON]" : "[OFF]"), "领域模式: " + (core.flags.extraDamageType == 2 ? "[最简]" : core.flags.extraDamageType == 1 ? "[半透明]" : "[完整]"), "自动放缩: " + (core.getLocalStorage('autoScale') ? "[ON]" : "[OFF]"), "返回上一级", ]; this.drawChoices(null, choices); } ui.prototype._drawSwitchs_action = function () { core.status.event.id = 'switchs-action'; var choices = [ // 数值越大耗时越长 " < 步时:" + core.values.moveSpeed + " > ", " < 转场:" + core.values.floorChangeTime + " > ", "血瓶绕路: " + (core.hasFlag('__potionNoRouting__') ? "[ON]" : "[OFF]"), "单击瞬移: " + (!core.hasFlag("__noClickMove__") ? "[ON]" : "[OFF]"), "左手模式: " + (core.flags.leftHandPrefer ? "[ON]" : "[OFF]"), "返回上一级", ]; this.drawChoices(null, choices); } ////// 绘制系统菜单栏 ////// ui.prototype._drawSettings = function () { core.status.event.id = 'settings'; this.drawChoices(null, [ "系统设置", "虚拟键盘", "浏览地图", "存档笔记", "同步存档", "游戏信息", "返回标题", "返回游戏" ]); } ////// 绘制存档笔记 ////// ui.prototype._drawNotes = function () { core.status.event.id = 'notes'; core.status.hero.notes = core.status.hero.notes || []; core.lockControl(); this.drawChoices("存档笔记允许你写入和查看任何笔记(快捷键M),你可以用做任何标记,比如Boss前的属性、开门和路线选择等。", [ "新增存档笔记", "查看存档笔记", "编辑存档笔记", "删除存档笔记", "返回上一页" ]); } ////// 绘制快捷商店选择栏 ////// ui.prototype._drawQuickShop = function () { core.status.event.id = 'selectShop'; var shopList = core.status.shops, keys = core.listShopIds(); var choices = keys.map(function (shopId) { return { "text": shopList[shopId].textInList, "color": core.isShopVisited(shopId) ? null : "#999999" }; }); choices.push("返回游戏"); this.drawChoices(null, choices); } ////// 绘制存档同步界面 ////// ui.prototype._drawSyncSave = function () { core.status.event.id = 'syncSave'; this.drawChoices(null, [ "同步存档到服务器", "从服务器加载存档", "存档至本地文件", "从本地文件读档", "回放和下载录像", "清空本地存档", "返回主菜单" ]); } ////// 绘制存档同步选择页面 ////// ui.prototype._drawSyncSelect = function () { core.status.event.id = 'syncSelect'; this.drawChoices(null, [ "同步本地所有存档", "只同步当前单存档", "返回上级菜单" ]); } ////// 绘制单存档界面 ////// ui.prototype._drawLocalSaveSelect = function () { core.status.event.id = 'localSaveSelect'; this.drawChoices(null, [ "下载所有存档", "只下载当前单存档", "返回上级菜单" ]); } ////// 绘制存档删除页面 ////// ui.prototype._drawStorageRemove = function () { core.status.event.id = 'storageRemove'; this.drawChoices(null, [ "清空全部塔的存档", "只清空当前塔的存档", "返回上级菜单" ]); } ui.prototype._drawReplay = function () { core.lockControl(); core.status.event.id = 'replay'; core.playSound('打开界面'); this.drawChoices(null, [ "从头回放录像", "从存档开始回放", "接续播放剩余录像", "播放存档剩余录像", "选择录像文件", "下载当前录像", "返回游戏" ]); } ui.prototype._drawGameInfo = function () { core.status.event.id = 'gameInfo'; this.drawChoices(null, [ "数据统计", "查看工程", "游戏主页", "操作帮助", "关于游戏", "下载离线版本", "返回主菜单" ]); } ////// 绘制分页 ////// ui.prototype.drawPagination = function (page, totalPage, y) { // if (totalPage 1) core.fillText('ui', '上一页', core._PX_ / 2 - 80, y * 32 + 19); if (page < totalPage) core.fillText('ui', '下一页', core._PX_ / 2 + 80, y * 32 + 19); } ////// 绘制键盘光标 ////// ui.prototype._drawCursor = function () { var automaticRoute = core.status.automaticRoute; automaticRoute.cursorX = core.clamp(automaticRoute.cursorX, 0, core._WIDTH_ - 1); automaticRoute.cursorY = core.clamp(automaticRoute.cursorY, 0, core._HEIGHT_ - 1); core.status.event.id = 'cursor'; core.lockControl(); core.clearUI(); var width = 4; core.strokeRect('ui', 32 * automaticRoute.cursorX + width / 2, 32 * automaticRoute.cursorY + width / 2, 32 - width, 32 - width, core.status.globalAttribute.selectColor, width); } ////// 绘制怪物手册 ////// ui.prototype.drawBook = function (index) { var floorId = core.floorIds[(core.status.event.ui || {}).index] || core.status.floorId; // 清除浏览地图时的光环缓存 if (floorId != core.status.floorId && core.status.checkBlock) { core.status.checkBlock.cache = {}; } var enemys = core.enemys.getCurrentEnemys(floorId); core.clearUI(); core.clearMap('data'); // 生成groundPattern core.maps.generateGroundPattern(floorId); this._drawBook_drawBackground(); core.setAlpha('ui', 1); if (enemys.length == 0) { return this._drawBook_drawEmpty(); } index = core.clamp(index, 0, enemys.length - 1); core.status.event.data = index; var pageinfo = this._drawBook_pageinfo(); var perpage = pageinfo.per_page, page = parseInt(index / perpage) + 1, totalPage = Math.ceil(enemys.length / perpage); var start = (page - 1) * perpage; enemys = enemys.slice(start, page * perpage); for (var i = 0; i < enemys.length; i++) this._drawBook_drawOne(floorId, i, enemys[i], pageinfo, index == start + i); core.drawBoxAnimate(); this.drawPagination(page, totalPage); core.setTextAlign('ui', 'center'); core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13, '#DDDDDD', this._buildFont(15, true)); } ui.prototype._drawBook_pageinfo = function () { var per_page = core._HALF_HEIGHT_; var padding_top = 12; // 距离顶端像素 var per_height = (core._PY_ - 32 - padding_top) / per_page; return { per_page: per_page, padding_top: padding_top, per_height: per_height }; } ui.prototype._drawBook_drawBackground = function () { core.setAlpha('ui', 1); core.setFillStyle('ui', core.material.groundPattern); core.fillRect('ui', 0, 0, core._PX_, core._PY_); core.setAlpha('ui', 0.6); core.setFillStyle('ui', '#000000'); core.fillRect('ui', 0, 0, core._PX_, core._PY_); } ui.prototype._drawBook_drawEmpty = function () { core.setTextAlign('ui', 'center'); core.fillText('ui', "本层无怪物", core._PX_ / 2, core._PY_ / 2 + 14, '#999999', this._buildFont(50, true)); core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13, '#DDDDDD', this._buildFont(15, true)); } ui.prototype._drawBook_drawOne = function (floorId, index, enemy, pageinfo, selected) { var top = pageinfo.per_height * index + pageinfo.padding_top; // 最上面margin默认是12px enemy.floorId = floorId; // 横向规划: // 22 + 42 = 64 是头像框 this._drawBook_drawBox(index, enemy, top, pageinfo); var left = 64, total_width = core._PX_ - left; var name_width = total_width * 10 / 35; this._drawBook_drawName(index, enemy, top, left, name_width); this._drawBook_drawContent(index, enemy, top, left + name_width); if (selected) core.strokeRoundRect('ui', 10, top + 1, core._PX_ - 10 * 2, pageinfo.per_height, 10, core.status.globalAttribute.selectColor); } ui.prototype._drawBook_is32x32 = function (blockInfo) { // 判定48的怪物上半部分是否是全透明 var height = blockInfo.height - 32; var canvas = document.createElement('canvas'); canvas.width = 32; canvas.height = height; var ctx = canvas.getContext("2d"); core.drawImage(ctx, blockInfo.image, 0, blockInfo.posY * blockInfo.height, 32, height, 0, 0, 32, height); var url = canvas.toDataURL(); core.clearMap(ctx); return url == canvas.toDataURL(); } ui.prototype._drawBook_drawBox = function (index, enemy, top, pageinfo) { // 横向:22+42;纵向:10 + 42 + 10(正好居中);内部图像 32x32 var border_top = top + (pageinfo.per_height - 42) / 2, border_left = 22; var img_top = border_top + 5, img_left = border_left + 5; core.strokeRect('ui', 22, border_top, 42, 42, '#DDDDDD', 2); var blockInfo = core.getBlockInfo(enemy.id); // 检查大怪物 if (blockInfo.bigImage) { core.status.boxAnimateObjs.push({ bigImage: blockInfo.bigImage, face: blockInfo.face, centerX: border_left + 21, centerY: border_top + 21, max_width: 60 }); } else if (blockInfo.height >= 42) { var originEnemy = core.material.enemys[enemy.id] || {}; // 检查上半部分是不是纯透明的;取用原始值避免重复计算 if (originEnemy.is32x32 == null) { originEnemy.is32x32 = this._drawBook_is32x32(blockInfo); } if (originEnemy.is32x32) { core.status.boxAnimateObjs.push({ 'bgx': border_left, 'bgy': border_top, 'bgWidth': 42, 'bgHeight': 42, 'x': img_left, 'y': img_top, 'height': 32, 'animate': blockInfo.animate, 'image': blockInfo.image, 'pos': blockInfo.posY * blockInfo.height + blockInfo.height - 32 }); } else { var drawWidth = 42 * 32 / blockInfo.height; core.status.boxAnimateObjs.push({ 'bgx': border_left, 'bgy': border_top, 'bgWidth': 42, 'bgHeight': 42, 'x': img_left - 5 + (42 - drawWidth) / 2, 'y': img_top - 5, 'dw': drawWidth, 'dh': 42, 'height': blockInfo.height, 'animate': blockInfo.animate, 'image': blockInfo.image, 'pos': blockInfo.posY * blockInfo.height }); } } else { core.status.boxAnimateObjs.push({ 'bgx': border_left, 'bgy': border_top, 'bgWidth': 42, 'bgHeight': 42, 'x': img_left, 'y': img_top, 'height': 32, 'animate': blockInfo.animate, 'image': blockInfo.image, 'pos': blockInfo.posY * blockInfo.height }); } } ui.prototype._drawBook_drawName = function (index, enemy, top, left, width) { // 绘制第零列(名称和特殊属性) // 如果需要添加自己的比如怪物的称号等,也可以在这里绘制 core.setTextAlign('ui', 'center'); if (enemy.specialText.length == 0) { core.fillText('ui', enemy.name, left + width / 2, top + 35, '#DDDDDD', this._buildFont(17, true), width); } else { core.fillText('ui', enemy.name, left + width / 2, top + 28, '#DDDDDD', this._buildFont(17, true), width); switch (enemy.specialText.length) { case 1: core.fillText('ui', enemy.specialText[0], left + width / 2, top + 50, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'), this._buildFont(15, true), width); break; case 2: // Step 1: 计算字体 var text = enemy.specialText[0] + " " + enemy.specialText[1]; core.setFontForMaxWidth('ui', text, width, this._buildFont(15, true)); // Step 2: 计算总宽度 var totalWidth = core.calWidth('ui', text); var leftWidth = core.calWidth('ui', enemy.specialText[0]); var rightWidth = core.calWidth('ui', enemy.specialText[1]); // Step 3: 绘制 core.fillText('ui', enemy.specialText[0], left + (width + leftWidth - totalWidth) / 2, top + 50, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A')); core.fillText('ui', enemy.specialText[1], left + (width + totalWidth - rightWidth) / 2, top + 50, core.arrayToRGBA((enemy.specialColor || [])[1] || '#FF6A6A')); break; default: core.fillText('ui', '多属性...', left + width / 2, top + 50, '#FF6A6A', this._buildFont(15, true), width); } } } ui.prototype._drawBook_drawContent = function (index, enemy, top, left) { var width = core._PX_ - left; // 9 : 8 : 8 划分三列 this._drawBook_drawRow1(index, enemy, top, left, width, top + 20); this._drawBook_drawRow2(index, enemy, top, left, width, top + 38); this._drawBook_drawRow3(index, enemy, top, left, width, top + 56); } ui.prototype._drawBook_drawRow1 = function (index, enemy, top, left, width, position) { // 绘制第一行 core.setTextAlign('ui', 'left'); var b13 = this._buildFont(13, true), f13 = this._buildFont(13, false); var col1 = left, col2 = left + width * 9 / 25, col3 = left + width * 17 / 25; core.fillText('ui', core.getStatusLabel('hp'), col1, position, '#DDDDDD', f13); core.fillText('ui', core.formatBigNumber(enemy.hp || 0), col1 + 30, position, null, b13); core.fillText('ui', core.getStatusLabel('atk'), col2, position, null, f13); core.fillText('ui', core.formatBigNumber(enemy.atk || 0), col2 + 30, position, null, b13); core.fillText('ui', core.getStatusLabel('def'), col3, position, null, f13); core.fillText('ui', core.formatBigNumber(enemy.def || 0), col3 + 30, position, null, b13); } ui.prototype._drawBook_drawRow2 = function (index, enemy, top, left, width, position) { // 绘制第二行 core.setTextAlign('ui', 'left'); var b13 = this._buildFont(13, true), f13 = this._buildFont(13, false); var col1 = left, col2 = left + width * 9 / 25, col3 = left + width * 17 / 25; // 获得第二行绘制的内容 var second_line = []; if (core.flags.statusBarItems.indexOf('enableMoney') >= 0) second_line.push([core.getStatusLabel('money'), core.formatBigNumber(enemy.money || 0)]); if (core.flags.enableAddPoint) second_line.push([core.getStatusLabel('point'), core.formatBigNumber(enemy.point || 0)]); if (core.flags.statusBarItems.indexOf('enableExp') >= 0) second_line.push([core.getStatusLabel('exp'), core.formatBigNumber(enemy.exp || 0)]); var damage_offset = col1 + (core._PX_ - col1) / 2 - 12; // 第一列 if (second_line.length > 0) { var one = second_line.shift(); core.fillText('ui', one[0], col1, position, '#DDDDDD', f13); core.fillText('ui', one[1], col1 + 30, position, null, b13); damage_offset = col2 + (core._PX_ - col2) / 2 - 12; } // 第二列 if (second_line.length > 0) { var one = second_line.shift(); core.fillText('ui', one[0], col2, position, '#DDDDDD', f13); core.fillText('ui', one[1], col2 + 30, position, null, b13); damage_offset = col3 + (core._PX_ - col3) / 2 - 12; } // 忽略第三列,直接绘制伤害 this._drawBook_drawDamage(index, enemy, damage_offset, position); } ui.prototype._drawBook_drawRow3 = function (index, enemy, top, left, width, position) { // 绘制第三行 core.setTextAlign('ui', 'left'); var b13 = this._buildFont(13, true), f13 = this._buildFont(13, false); var col1 = left, col2 = left + width * 9 / 25, col3 = left + width * 17 / 25; core.fillText('ui', '临界', col1, position, '#DDDDDD', f13); core.fillText('ui', core.formatBigNumber(enemy.critical || 0), col1 + 30, position, null, b13); core.fillText('ui', '减伤', col2, position, null, f13); core.fillText('ui', core.formatBigNumber(enemy.criticalDamage || 0), col2 + 30, position, null, b13); core.fillText('ui', '加防', col3, position, null, f13); core.fillText('ui', core.formatBigNumber(enemy.defDamage || 0), col3 + 30, position, null, b13); } ui.prototype._drawBook_drawDamage = function (index, enemy, offset, position) { core.setTextAlign('ui', 'center'); var damage = enemy.damage, color = '#FFFF00'; if (damage == null) { damage = '无法战斗'; color = '#FF2222'; } else { if (damage >= core.status.hero.hp) color = '#FF2222'; else if (damage >= core.status.hero.hp * 2 / 3) color = '#FF9933'; else if (damage <= 0) color = '#11FF11'; damage = core.formatBigNumber(damage); if (core.enemys.hasSpecial(enemy, 19)) damage += "+"; if (core.enemys.hasSpecial(enemy, 21)) damage += "-"; if (core.enemys.hasSpecial(enemy, 11)) damage += "^"; } if (enemy.notBomb) damage += "[b]"; core.fillText('ui', damage, offset, position, color, this._buildFont(13, true)); } ////// 绘制怪物属性的详细信息 ////// ui.prototype._drawBookDetail = function (index) { var info = this._drawBookDetail_getInfo(index), enemy = info[0]; if (!enemy) return; var content = info[1].join("\n"); core.status.event.id = 'book-detail'; core.animateFrame.tip = null; core.clearMap('data'); var left = 10, width = core._PX_ - 2 * left, right = left + width; var content_left = left + 25, validWidth = right - content_left - 13; var height = Math.max(this.getTextContentHeight(content, { fontSize: 16, lineHeight: 24, maxWidth: validWidth }) + 58, 80), top = (core._PY_ - height) / 2, bottom = top + height; core.setAlpha('data', 0.9); core.fillRect('data', left, top, width, height, '#000000'); core.setAlpha('data', 1); core.strokeRect('data', left - 1, top - 1, width + 1, height + 1, core.arrayToRGBA(core.status.globalAttribute.borderColor), 2); core.playSound('确定'); this._drawBookDetail_drawContent(enemy, content, { top: top, content_left: content_left, bottom: bottom, validWidth: validWidth }); } ui.prototype._drawBookDetail_getInfo = function (index) { var floorId = core.floorIds[(core.status.event.ui || {}).index] || core.status.floorId; // 清除浏览地图时的光环缓存 if (floorId != core.status.floorId && core.status.checkBlock) { core.status.checkBlock.cache = {}; } var enemys = core.enemys.getCurrentEnemys(floorId); if (enemys.length == 0) return []; index = core.clamp(index, 0, enemys.length - 1); var enemy = enemys[index], enemyId = enemy.id; var texts = core.enemys.getSpecialHint(enemyId); if (texts.length == 0) texts.push("该怪物无特殊属性。"); if (enemy.description) texts.push(enemy.description + "\r"); texts.push(""); this._drawBookDetail_getTexts(enemy, floorId, texts); return [enemy, texts]; } ui.prototype._drawBookDetail_getTexts = function (enemy, floorId, texts) { // --- 原始数值 this._drawBookDetail_origin(enemy, texts); // --- 模仿临界计算器 this._drawBookDetail_mofang(enemy, texts); // --- 吸血怪最低生命值 this._drawBookDetail_vampire(enemy, floorId, texts); // --- 仇恨伤害 this._drawBookDetail_hatred(enemy, texts); // --- 战斗回合数,临界表 this._drawBookDetail_turnAndCriticals(enemy, floorId, texts); } ui.prototype._drawBookDetail_origin = function (enemy, texts) { // 怪物数值和原始值不一样时,在详细信息页显示原始数值 var originEnemy = core.enemys._getCurrentEnemys_getEnemy(enemy.id); var content = []; if (enemy.locs != null && enemy.locs.length >= 0) { texts.push("\r[#FF6A6A]\\d怪物坐标:\\d\r[]" + JSON.stringify(enemy.locs)); } ["hp", "atk", "def", "point", "money", "exp"].forEach(function (one) { if (enemy[one] == null || originEnemy[one] == null) return; if (enemy[one] != originEnemy[one]) { content.push(core.getStatusLabel(one) + " " + originEnemy[one]); } }); if (content.length > 0) { texts.push("\r[#FF6A6A]\\d原始数值:\\d\r[]" + content.join(";")); } } ui.prototype._drawBookDetail_mofang = function (enemy, texts) { // 模仿临界计算器 if (core.enemys.hasSpecial(enemy.special, 10)) { var hp = enemy.hp; var delta = core.status.hero.atk - core.status.hero.def; if (delta < hp && hp <= 10000 && hp > 0) { texts.push("\r[#FF6A6A]\\d模仿临界计算器:\\d\r[](当前攻防差" + core.formatBigNumber(delta) + ")"); var u = []; this._drawBookDetail_mofang_getArray(hp).forEach(function (t) { if (u.length < 20) u.push(t); else if (Math.abs(t[0] - delta) < Math.abs(u[0][0] - delta)) { u.shift(); u.push(t); } }); texts.push(JSON.stringify(u.map(function (v) { return core.formatBigNumber(v[0]) + ":" + v[1]; }))); } } } ui.prototype._drawBookDetail_mofang_getArray = function (hp) { var arr = []; var last = 0, start = 0; for (var i = 1; i < hp; i++) { var now = parseInt((hp - 1) / i); if (now != last) { if (last != 0) { arr.push([start, last + "x"]); } last = now; start = i; } } if (last != 0) { arr.push([start, "1x"]); arr.push([hp, "0"]); } return arr; } ui.prototype._drawBookDetail_vampire = function (enemy, floorId, texts) { if (core.enemys.hasSpecial(enemy.special, 11)) { var damage = core.getDamage(enemy.id); if (damage != null) { // 二分HP var start = 1, end = 100 * damage; var nowHp = core.status.hero.hp; while (start < end) { var mid = Math.floor((start + end) / 2); core.status.hero.hp = mid; if (core.canBattle(enemy.id, enemy.x, enemy.y, floorId)) end = mid; else start = mid + 1; } core.status.hero.hp = start; if (core.canBattle(enemy.id)) { texts.push("\r[#FF6A6A]\\d打死该怪物最低需要生命值:\\d\r[]" + core.formatBigNumber(start)); } core.status.hero.hp = nowHp; } } } ui.prototype._drawBookDetail_hatred = function (enemy, texts) { if (core.enemys.hasSpecial(enemy.special, 17)) { texts.push("\r[#FF6A6A]\\d当前仇恨伤害值:\\d\r[]" + core.getFlag('hatred', 0)); } } ui.prototype._drawBookDetail_turnAndCriticals = function (enemy, floorId, texts) { var damageInfo = core.getDamageInfo(enemy.id, null, enemy.x, enemy.y, floorId); texts.push("\r[#FF6A6A]\\d战斗回合数:\\d\r[]" + ((damageInfo || {}).turn || 0)); // 临界表 var criticals = core.enemys.nextCriticals(enemy.id, 8, enemy.x, enemy.y, floorId).map(function (v) { return core.formatBigNumber(v[0]) + ":" + core.formatBigNumber(v[1]); }); while (criticals[0] == '0:0') criticals.shift(); texts.push("\r[#FF6A6A]\\d临界表:\\d\r[]" + JSON.stringify(criticals)); } ui.prototype._drawBookDetail_drawContent = function (enemy, content, pos) { // 名称 core.setTextAlign('data', 'left'); core.fillText('data', enemy.name, pos.content_left, pos.top + 30, core.status.globalAttribute.selectColor, this._buildFont(22, true)); var content_top = pos.top + 44; this.drawTextContent('data', content, { left: pos.content_left, top: content_top, maxWidth: pos.validWidth, fontSize: 16, lineHeight: 24 }); } ////// 绘制楼层传送器 ////// ui.prototype.drawFly = function (page) { core.status.event.data = page; var floorId = core.floorIds[page]; var title = core.status.maps[floorId].title; core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); core.setAlpha('ui', 1); core.setTextAlign('ui', 'center'); core.fillText('ui', '楼层跳跃', core._PX_ / 2, 48, '#FFFFFF', this._buildFont(28, true)); core.fillText('ui', '返回游戏', core._PX_ / 2, core._PY_ - 13, null, this._buildFont(15, true)) core.setTextAlign('ui', 'right'); core.fillText('ui', '浏览地图时也', core._PX_ - 10, core._PY_ - 23, '#aaaaaa', this._buildFont(10, false)); core.fillText('ui', '可楼层跳跃!', core._PX_ - 10, core._PY_ - 11, null, this._buildFont(10, false)); core.setTextAlign('ui', 'center'); var middle = core._PY_ / 2 + 39; const lastWidth = 0.25 * core._PX_ - 16; // 换行 var lines = core.splitLines('ui', title, lastWidth, this._buildFont(19, true)); var start_y = middle - (lines.length - 1) * 11; for (var i in lines) { core.fillText('ui', lines[i], core._PX_ - lastWidth * 0.5, start_y, '#FFFFFF'); start_y += 22; } if (core.actions._getNextFlyFloor(1) != page) { core.fillText('ui', '▲', core._PX_ - lastWidth * 0.5, middle - 64, null, this._buildFont(17, false)); core.fillText('ui', '▲', core._PX_ - lastWidth * 0.5, middle - 96); core.fillText('ui', '▲', core._PX_ - lastWidth * 0.5, middle - 96 - 7); } if (core.actions._getNextFlyFloor(-1) != page) { core.fillText('ui', '▼', core._PX_ - lastWidth * 0.5, middle + 64, null, this._buildFont(17, false)); core.fillText('ui', '▼', core._PX_ - lastWidth * 0.5, middle + 96); core.fillText('ui', '▼', core._PX_ - lastWidth * 0.5, middle + 96 + 7); } var size = 0.75; core.strokeRect('ui', 16, 64, size * core._PX_, size * core._PY_, '#FFFFFF', 2); core.drawThumbnail(floorId, null, { ctx: 'ui', x: 16, y: 64, size: size, damage: true, all: true }); } ////// 绘制中心对称飞行器 ui.prototype._drawCenterFly = function () { core.lockControl(); core.status.event.id = 'centerFly'; var fillstyle = 'rgba(255,0,0,0.5)'; if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)'; var toX = core.bigmap.width - 1 - core.getHeroLoc('x'), toY = core.bigmap.height - 1 - core.getHeroLoc('y'); this.clearUI(); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); core.drawThumbnail(null, null, { heroLoc: core.status.hero.loc, heroIcon: core.status.hero.image, ctx: 'ui', centerX: toX, centerY: toY }); var offsetX = core.clamp(toX - core._HALF_WIDTH_, 0, core.bigmap.width - core._WIDTH_), offsetY = core.clamp(toY - core._HALF_HEIGHT_, 0, core.bigmap.height - core._HEIGHT_); core.fillRect('ui', (toX - offsetX) * 32, (toY - offsetY) * 32, 32, 32, fillstyle); core.status.event.data = { "x": toX, "y": toY, "posX": toX - offsetX, "posY": toY - offsetY }; core.playSound('打开界面'); core.drawTip("请确认当前" + core.material.items['centerFly'].name + "的位置", 'centerFly'); return; } ////// 绘制浏览地图界面 ////// ui.prototype._drawViewMaps = function (index, x, y) { core.lockControl(); core.status.event.id = 'viewMaps'; this.clearUI(); if (index == null) return this._drawViewMaps_drawHint(); core.animateFrame.tip = null; core.status.checkBlock.cache = {}; var data = this._drawViewMaps_buildData(index, x, y); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); core.drawThumbnail(data.floorId, null, { damage: data.damage, ctx: 'ui', centerX: data.x, centerY: data.y, all: data.all }); core.clearMap('data'); core.setTextAlign('data', 'left'); core.setFont('data', '16px Arial'); var text = core.status.maps[data.floorId].title; if (!data.all && (data.mw > core._WIDTH_ || data.mh > core._HEIGHT_)) text += " [" + (data.x - core._HALF_WIDTH_) + "," + (data.y - core._HALF_HEIGHT_) + "]"; if (core.markedFloorIds[data.floorId]) text += " (已标记)"; var textX = 16, textY = 18, width = textX + core.calWidth('data', text) + 16, height = 42; core.fillRect('data', 5, 5, width, height, 'rgba(0,0,0,0.4)'); core.fillText('data', text, textX + 5, textY + 15, 'rgba(255,255,255,0.6)'); } ui.prototype._drawViewMaps_drawHint = function () { core.playSound('打开界面'); core.fillRect('ui', 0, 0, core._PX_, core._PY_, 'rgba(0,0,0,0.7)'); core.setTextAlign('ui', 'center'); var stroke = function (left, top, width, height, fillStyle, lineWidth) { core.strokeRect('ui', left + 2, top + 2, width - 4, height - 4, fillStyle, lineWidth); } var perpx = core._PX_ / 5, cornerpx = perpx * 3 / 4, perpy = core._PY_ / 5, cornerpy = perpy * 3 / 4; stroke(perpx, 0, 3 * perpx, perpy, core.status.globalAttribute.selectColor, 4); // up stroke(0, perpy, perpx, 3 * perpy); // left stroke(perpx, 4 * perpy, 3 * perpx, perpy); // down stroke(4 * perpx, perpy, perpx, 3 * perpy); // right stroke(perpx, perpy, 3 * perpx, perpy); // prev stroke(perpx, 3 * perpy, 3 * perpx, perpy); // next stroke(0, 0, cornerpx, cornerpy); // left top stroke(core._PX_ - cornerpx, 0, cornerpx, cornerpy); // right top stroke(0, core._PY_ - cornerpy, cornerpx, cornerpy); // left bottom; core.setTextBaseline('ui', 'middle'); core.fillText('ui', "上移地图 [W]", core._PX_ / 2, perpy / 2, core.status.globalAttribute.selectColor, '20px Arial'); core.fillText('ui', "下移地图 [S]", core._PX_ / 2, core._PY_ - perpy / 2); core.fillText('ui', 'V', cornerpx / 2, cornerpy / 2); core.fillText('ui', 'Z', core._PX_ - cornerpx / 2, cornerpy / 2); core.fillText('ui', 'B', cornerpx / 2, core._PY_ - cornerpy / 2); var top = core._PY_ / 2 - 66, left = perpx / 2, right = core._PX_ - left; var lt = ["左", "移", "地", "图", "[A]"], rt = ["右", "移", "地", "图", "[D]"]; for (var i = 0; i < 5; ++i) { core.fillText("ui", lt[i], left, top + 32 * i); core.fillText("ui", rt[i], right, top + 32 * i); } core.fillText('ui', "前张地图 [▲ / PGUP]", core._PX_ / 2, perpy * 1.5); core.fillText('ui', "后张地图 [▼ / PGDN]", core._PX_ / 2, core._PY_ - perpy * 1.5); core.fillText('ui', "退出 [ESC / ENTER]", core._PX_ / 2, core._PY_ / 2); core.fillText('ui', "[X] 可查看" + core.material.items['book'].name + " [G] 可使用" + core.material.items['fly'].name, core._PX_, core._PY_ + 32, null, '12px Arial'); core.setTextBaseline('ui', 'alphabetic'); } ui.prototype._drawViewMaps_buildData = function (index, x, y) { var damage = (core.status.event.data || {}).damage; var all = (core.status.event.data || { all: true }).all; if (index.damage != null) damage = index.damage; if (index.all != null) all = index.all; if (index.index != null) { x = index.x; y = index.y; index = index.index; } index = core.clamp(index, 0, core.floorIds.length - 1); if (damage == null) damage = true; // 浏览地图默认开显伤好了 var floorId = core.floorIds[index], mw = core.floors[floorId].width, mh = core.floors[floorId].height; if (x == null) x = parseInt(mw / 2); if (y == null) y = parseInt(mh / 2); x = core.clamp(x, core._HALF_WIDTH_, mw - core._HALF_WIDTH_ - 1); y = core.clamp(y, core._HALF_HEIGHT_, mh - core._HALF_HEIGHT_ - 1); core.status.event.data = { index: index, x: x, y: y, floorId: floorId, mw: mw, mh: mh, damage: damage, all: all }; return core.status.event.data; } ////// 绘制道具栏 ////// ui.prototype._drawToolbox = function (index) { var info = this._drawToolbox_getInfo(index); this._drawToolbox_drawBackground(); // 绘制线 core.setAlpha('ui', 1); core.setStrokeStyle('ui', '#DDDDDD'); core.canvas.ui.lineWidth = 2; core.canvas.ui.strokeWidth = 2; core.setTextAlign('ui', 'right'); var line1 = core._PY_ - 306; this._drawToolbox_drawLine(line1, "消耗道具"); var line2 = core._PY_ - 146; this._drawToolbox_drawLine(line2, "永久道具"); this._drawToolbox_drawDescription(info, line1); this._drawToolbox_drawContent(info, line1, info.tools, info.toolsPage, true); this.drawPagination(info.toolsPage, info.toolsTotalPage, core._HEIGHT_ - 6); this._drawToolbox_drawContent(info, line2, info.constants, info.constantsPage); this.drawPagination(info.constantsPage, info.constantsTotalPage); core.setTextAlign('ui', 'center'); core.fillText('ui', '[装备栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true)); core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13); } ////// 获得所有应该在道具栏显示的某个类型道具 ////// ui.prototype.getToolboxItems = function (cls) { if (this.uidata.getToolboxItems) { return this.uidata.getToolboxItems(cls); } return Object.keys(core.status.hero.items[cls] || {}) .filter(function (id) { return !core.material.items[id].hideInToolbox; }) .sort(); } ui.prototype._drawToolbox_getInfo = function (index) { // 设定eventdata if (!core.status.event.data || core.status.event.data.toolsPage == null) core.status.event.data = { "toolsPage": 1, "constantsPage": 1, "selectId": null } // 获取物品列表 var tools = core.getToolboxItems('tools'), constants = core.getToolboxItems('constants'); // 处理页数 var n = core._WIDTH_ - 1; var toolsPage = core.status.event.data.toolsPage; var constantsPage = core.status.event.data.constantsPage; var toolsTotalPage = Math.ceil(tools.length / n); var constantsTotalPage = Math.ceil(constants.length / n); // 处理index if (index == null) index = tools.length == 0 && constants.length > 0 ? n : 0; core.status.event.selection = index; // 确认选择对象 var select, selectId; if (index < n) { select = index + (toolsPage - 1) * n; if (select >= tools.length) select = Math.max(0, tools.length - 1); selectId = tools[select]; } else { select = index % n + (constantsPage - 1) * n; if (select >= constants.length) select = Math.max(0, constants.length - 1); selectId = constants[select]; } if (!core.hasItem(selectId)) selectId = null; core.status.event.data.selectId = selectId; return { index: index, tools: tools, constants: constants, toolsPage: toolsPage, constantsPage: constantsPage, toolsTotalPage: toolsTotalPage, constantsTotalPage: constantsTotalPage, selectId: selectId }; } ui.prototype._drawToolbox_drawBackground = function () { // 绘制 core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); } ui.prototype._drawToolbox_drawLine = function (yoffset, text) { core.setFillStyle('ui', '#DDDDDD'); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(0, yoffset); core.canvas.ui.lineTo(core._PX_, yoffset); core.canvas.ui.stroke(); core.canvas.ui.beginPath(); core.canvas.ui.moveTo(core._PX_, yoffset - 1); core.canvas.ui.lineTo(core._PX_, yoffset - 25); core.canvas.ui.lineTo(core._PX_ - 72, yoffset - 25); core.canvas.ui.lineTo(core._PX_ - 102, yoffset - 1); core.canvas.ui.fill(); core.fillText('ui', text, core._PX_ - 5, yoffset - 6, '#333333', this._buildFont(16, true)); } ui.prototype._drawToolbox_drawDescription = function (info, max_height) { core.setTextAlign('ui', 'left'); if (!info.selectId) return; var item = core.material.items[info.selectId]; var name = item.name || "未知道具"; try { name = core.replaceText(name); } catch (e) { } core.fillText('ui', name, 10, 32, core.status.globalAttribute.selectColor, this._buildFont(20, true)) var text = item.text || "该道具暂无描述。"; try { text = core.replaceText(text); } catch (e) { } var height = null; for (var fontSize = 17; fontSize >= 9; fontSize -= 2) { var config = { left: 10, top: 46, fontSize: fontSize, maxWidth: core._PX_ - 15, bold: false, color: "white" }; height = 42 + core.getTextContentHeight(text, config); if (height < max_height || fontSize == 9) { core.drawTextContent('ui', text, config); break; } } if (height < max_height - 33) { core.fillText('ui', '<继续点击该道具即可进行使用>', 10, max_height - 15, '#CCCCCC', this._buildFont(14, false)); } } ui.prototype._drawToolbox_drawContent = function (info, line, items, page, drawCount) { var n = core._HALF_WIDTH_; core.setTextAlign('ui', 'right'); for (var i = 0; i < core._WIDTH_ - 1; i++) { var item = items[(core._WIDTH_ - 1) * (page - 1) + i]; if (!item) continue; var yoffset = line + 54 * Math.floor(i / n) + 19; var icon = core.material.icons.items[item], image = core.material.images.items; core.drawImage('ui', image, 0, 32 * icon, 32, 32, 64 * (i % n) + 21, yoffset, 32, 32); if (drawCount) core.fillText('ui', core.itemCount(item), 64 * (i % n) + 56, yoffset + 33, '#FFFFFF', this._buildFont(14, true)); if (info.selectId == item) core.strokeRoundRect('ui', 64 * (i % n) + 17, yoffset - 4, 40, 40, 6, core.status.globalAttribute.selectColor); } } ////// 绘制装备界面 ////// ui.prototype._drawEquipbox = function (index) { var info = this._drawEquipbox_getInfo(index); this._drawToolbox_drawBackground(); core.setAlpha('ui', 1); core.setStrokeStyle('ui', '#DDDDDD'); core.canvas.ui.lineWidth = 2; core.canvas.ui.strokeWidth = 2; core.setTextAlign('ui', 'right'); var line1 = core._PY_ - 306; this._drawToolbox_drawLine(line1, "当前装备"); var line2 = core._PY_ - 146; this._drawToolbox_drawLine(line2 + 9, "拥有装备"); this._drawEquipbox_description(info, line1); this._drawEquipbox_drawEquiped(info, line1); this._drawToolbox_drawContent(info, line2, info.ownEquipment, info.page, true); this.drawPagination(info.page, info.totalPage); core.setTextAlign('ui', 'center'); core.fillText('ui', '[道具栏]', core._PX_ - 46, 25, '#DDDDDD', this._buildFont(15, true)); core.fillText('ui', '返回游戏', core._PX_ - 46, core._PY_ - 13); } ui.prototype._drawEquipbox_getInfo = function (index) { if (!core.status.event.data || core.status.event.data.page == null) core.status.event.data = { "page": 1, "selectId": null }; var allEquips = core.status.globalAttribute.equipName; var equipLength = allEquips.length; if (!core.status.hero.equipment) core.status.hero.equipment = []; var n = core._WIDTH_ - 1; var equipEquipment = core.status.hero.equipment; var ownEquipment = core.getToolboxItems('equips'); var page = core.status.event.data.page; var totalPage = Math.ceil(ownEquipment.length / n); // 处理index if (index == null) { if (equipLength > 0 && equipEquipment[0]) index = 0; else if (ownEquipment.length > 0) index = n; else index = 0; } if (index >= n && ownEquipment.length == 0) index = 0; var selectId = null; if (index < n) { if (index >= equipLength) index = Math.max(0, equipLength - 1); selectId = equipEquipment[index] || null; } else { if (page == totalPage) index = Math.min(index, (ownEquipment.length + n - 1) % n + n); selectId = ownEquipment[index - n + (page - 1) * n]; if (!core.hasItem(selectId)) selectId = null; } core.status.event.selection = index; core.status.event.data.selectId = selectId; return { index: index, selectId: selectId, page: page, totalPage: totalPage, allEquips: allEquips, equipLength: equipLength, equipEquipment: equipEquipment, ownEquipment: ownEquipment }; } ui.prototype._drawEquipbox_description = function (info, max_height) { core.setTextAlign('ui', 'left'); if (!info.selectId) return; var equip = core.material.items[info.selectId]; // --- 标题 if (!equip.equip) equip.equip = { "type": 0 }; var equipType = equip.equip.type, equipString; if (typeof equipType === 'string') { equipString = equipType || "未知部位"; equipType = core.items.getEquipTypeByName(equipType); } else equipString = info.allEquips[equipType] || "未知部位"; core.fillText('ui', equip.name + "(" + equipString + ")", 10, 32, core.status.globalAttribute.selectColor, this._buildFont(20, true)) // --- 描述 var text = equip.text || "该装备暂无描述。"; try { text = core.replaceText(text); } catch (e) { } var height = null; for (var fontSize = 17; fontSize >= 9; fontSize -= 2) { var config = { left: 10, top: 46, fontSize: fontSize, maxWidth: core._PX_ - 15, bold: false, color: "white" }; height = 42 + core.getTextContentHeight(text, config); if (height < max_height - 30 || fontSize == 9) { core.drawTextContent('ui', text, config); break; } } // --- 变化值 this._drawEquipbox_drawStatusChanged(info, max_height - 15, equip, equipType); } ui.prototype._drawEquipbox_getStatusChanged = function (info, equip, equipType, y) { if (info.index < core._WIDTH_ - 1) { // 光标在装备栏上:查询卸下装备属性 return core.compareEquipment(null, info.selectId); } if (equipType < 0) { // 没有空位 core.fillText('ui', '<当前没有该装备的空位,请先卸下装备>', 10, y, '#CCCCCC', this._buildFont(14, false)); return null; } // 光标在装备上:查询装上后的属性变化 return core.compareEquipment(info.selectId, info.equipEquipment[equipType]); } ui.prototype._drawEquipbox_drawStatusChanged = function (info, y, equip, equipType) { var compare = this._drawEquipbox_getStatusChanged(info, equip, equipType, y); if (compare == null) return; var obj = { drawOffset: 10, y: y }; // --- 变化值... core.setFont('ui', this._buildFont(14, true)); for (var name in core.status.hero) { if (typeof core.status.hero[name] != 'number') continue; var nowValue = core.getRealStatus(name); // 查询新值 var newValue = Math.floor((core.getStatus(name) + (compare.value[name] || 0)) * (core.getBuff(name) * 100 + (compare.percentage[name] || 0)) / 100); if (nowValue == newValue) continue; var text = core.getStatusLabel(name); this._drawEquipbox_drawStatusChanged_draw(text + " ", '#CCCCCC', obj); var color = newValue > nowValue ? '#00FF00' : '#FF0000'; nowValue = core.formatBigNumber(nowValue); newValue = core.formatBigNumber(newValue); this._drawEquipbox_drawStatusChanged_draw(nowValue + "->", '#CCCCCC', obj); this._drawEquipbox_drawStatusChanged_draw(newValue, color, obj); obj.drawOffset += 8; } } ui.prototype._drawEquipbox_drawStatusChanged_draw = function (text, color, obj) { var len = core.calWidth('ui', text); if (obj.drawOffset + len >= core._PX_) { // 换行 obj.y += 19; obj.drawOffset = 10; } core.fillText('ui', text, obj.drawOffset, obj.y, color); obj.drawOffset += len; } ui.prototype._drawEquipbox_drawEquiped = function (info, line) { core.setTextAlign('ui', 'center'); var per_line = core._HALF_WIDTH_ - 3, width = Math.floor(core._PX_ / (per_line + 0.25)); // 当前装备 for (var i = 0; i < info.equipLength; i++) { var equipId = info.equipEquipment[i] || null; // var offset_text = width * (i % per_line) + 56; var offset_image = width * (i % per_line) + width * 2 / 3; var offset_text = offset_image - (width - 32) / 2; var y = line + 54 * Math.floor(i / per_line) + 19; if (equipId) { var icon = core.material.icons.items[equipId]; core.drawImage('ui', core.material.images.items, 0, 32 * icon, 32, 32, offset_image, y, 32, 32); } core.fillText('ui', info.allEquips[i] || "未知", offset_text, y + 27, '#FFFFFF', this._buildFont(16, true)) core.strokeRoundRect('ui', offset_image - 4, y - 4, 40, 40, 6, info.index == i ? core.status.globalAttribute.selectColor : "#FFFFFF"); } } ////// 绘制存档/读档界面 ////// ui.prototype._drawSLPanel = function (index, refresh) { core.control._loadFavoriteSaves(); if (index == null) index = 1; if (index < 0) index = 0; var page = parseInt(index / 10), offset = index % 10; var max_page = main.savePages || 30; if (core.status.event.data && core.status.event.data.mode == 'fav') max_page = Math.ceil((core.saves.favorite || []).length / 5); if (page >= max_page) page = max_page - 1; if (offset > 5) offset = 5; if (core.status.event.data && core.status.event.data.mode == 'fav' && page == max_page - 1) { offset = Math.min(offset, (core.saves.favorite || []).length - 5 * page); } var last_page = -1; var mode = 'all'; if (core.status.event.data) { last_page = core.status.event.data.page; mode = core.status.event.data.mode; } core.status.event.data = { 'page': page, 'offset': offset, 'mode': mode }; core.status.event.ui = core.status.event.ui || []; if (refresh || page != last_page) { core.status.event.ui = []; this._drawSLPanel_loadSave(page, function () { core.ui._drawSLPanel_draw(page, max_page); }); } else this._drawSLPanel_draw(page, max_page); } ui.prototype._drawSLPanel_draw = function (page, max_page) { // --- 绘制背景 this._drawSLPanel_drawBackground(); // --- 绘制文字 core.ui.drawPagination(page + 1, max_page); core.setTextAlign('ui', 'center'); var bottom = core._PY_ - 13; core.fillText('ui', '返回游戏', core._PX_ - 48, bottom, '#DDDDDD', this._buildFont(15, true)); if (core.status.event.selection) core.setFillStyle('ui', '#FF6A6A'); if (core.status.event.id == 'save') core.fillText('ui', '删除模式', 48, bottom); else { if (core.status.event.data.mode == 'all') { core.fillText('ui', '[E]显示收藏', 52, bottom); } else { core.fillText('ui', '[E]显示全部', 52, bottom); } } // --- 绘制记录 this._drawSLPanel_drawRecords(); } ui.prototype._drawSLPanel_drawBackground = function () { core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); // 可改成背景图 core.setAlpha('ui', 1); } ui.prototype._drawSLPanel_loadSave = function (page, callback) { var ids = [0]; for (var i = 1; i <= 5; ++i) { var id = 5 * page + i; if (core.status.event.data.mode == 'fav') id = core.saves.favorite[id - 1]; // 因为favorite第一个不是自动存档 所以要偏移1 ids.push(id); } core.getSaves(ids, function (data) { for (var i = 1; i < ids.length; ++i) core.status.event.ui[i] = data[i]; core.status.event.ui[0] = data[0] == null ? null : data[0][core.saves.autosave.now - 1]; callback(); }); } // 在以x为中心轴 y为顶坐标 的位置绘制一条宽为size的记录 cho表示是否被选中 选中会加粗 highlight表示高亮标题 ✐ ui.prototype._drawSLPanel_drawRecord = function (title, data, x, y, size, cho, highLight) { var globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute; var strokeColor = globalAttribute.selectColor; if (core.status.event.selection) strokeColor = '#FF6A6A'; if (!data || !data.floorId) highLight = false; if (data && data.__toReplay__) title = '[R]' + title; var w = size * core._PX_, h = size * core._PY_; core.fillText('ui', title, x, y, highLight ? globalAttribute.selectColor : '#FFFFFF', this._buildFont(17, true)); core.strokeRect('ui', x - w / 2, y + 15, w, h, cho ? strokeColor : '#FFFFFF', cho ? 3 : 1); if (data && data.floorId) { core.setTextAlign('ui', "center"); var map = core.maps.loadMap(data.maps, data.floorId); core.extractBlocksForUI(map, data.hero.flags); core.drawThumbnail(data.floorId, map.blocks, { heroLoc: data.hero.loc, heroIcon: data.hero.image, flags: data.hero.flags, ctx: 'ui', x: x - w / 2, y: y + 15, size: size, centerX: data.hero.loc.x, centerY: data.hero.loc.y, noHD: true }); if (core.isPlaying() && core.getFlag("hard") != data.hero.flags.hard) { core.fillRect('ui', x - w / 2, y + 15, w, h, [0, 0, 0, 0.4]); core.fillText('ui', data.hard, x, parseInt(y + 22 + h / 2), data.hero.flags.__hardColor__ || 'white', this._buildFont(30, true)); } // 绘制存档笔记 if (data.hero.notes && data.hero.notes.length > 0) { core.setTextAlign('ui', 'left'); if (data.hero.notes.length >= 2) { core.fillRect('ui', x - w / 2, y + 15, w, 28, [0, 0, 0, 0.3]); core.fillBoldText('ui', data.hero.notes.length - 1 + ". " + data.hero.notes[data.hero.notes.length - 2].substring(0, 10), x - w / 2 + 2, y + 15 + 12, '#FFFFFF', null, this._buildFont(10, false)); core.fillBoldText('ui', data.hero.notes.length + ". " + data.hero.notes[data.hero.notes.length - 1].substring(0, 10), x - w / 2 + 2, y + 15 + 24); } else { core.fillRect('ui', x - w / 2, y + 15, w, 16, [0, 0, 0, 0.3]); core.fillBoldText('ui', data.hero.notes.length + ". " + data.hero.notes[data.hero.notes.length - 1].substring(0, 10), x - w / 2 + 2, y + 15 + 12, '#FFFFFF', null, this._buildFont(10, false)); } } core.setTextAlign('ui', "center"); var v = core.formatBigNumber(data.hero.hp, true) + "/" + core.formatBigNumber(data.hero.atk, true) + "/" + core.formatBigNumber(data.hero.def, true); var v2 = "/" + core.formatBigNumber(data.hero.mdef, true); if (core.calWidth('ui', v + v2, this._buildFont(10, false)) <= w) v += v2; core.fillText('ui', v, x, y + 30 + h, globalAttribute.selectColor); core.fillText('ui', core.formatDate(new Date(data.time)), x, y + 43 + h, data.hero.flags.debug ? '#FF6A6A' : '#FFFFFF'); } else { core.fillRect('ui', x - w / 2, y + 15, w, h, '#333333'); core.fillText('ui', '空', x, parseInt(y + 22 + h / 2), '#FFFFFF', this._buildFont(30, true)); } } ui.prototype._drawSLPanel_drawRecords = function (n) { var page = core.status.event.data.page; var offset = core.status.event.data.offset; var u = Math.floor(core._PX_ / 6), size = 0.3; var name = core.status.event.id == 'save' ? "存档" : core.status.event.id == 'load' ? "读档" : "回放"; for (var i = 0; i < (n || 6); i++) { var data = core.status.event.ui[i]; var id = 5 * page + i; var highLight = (i > 0 && core.saves.favorite.indexOf(id) >= 0) || core.status.event.data.mode == 'fav'; var title = (highLight ? '★ ' : '☆ ') + (core.saves.favoriteName[id] || (name + id)); if (i != 0 && core.status.event.data.mode == 'fav') { if (!data) break; var real_id = core.saves.favorite[id - 1]; title = (core.saves.favoriteName[real_id] || (name + real_id)) + ' ✐'; } var charSize = 32; // 字体占用像素范围 var topSpan = parseInt((core._PY_ - charSize - 2 * (charSize * 2 + size * core._PY_)) / 3); // Margin var yTop1 = topSpan + parseInt(charSize / 2) + 8; // 文字的中心 var yTop2 = yTop1 + charSize * 2 + size * core._PY_ + topSpan; if (i < 3) { this._drawSLPanel_drawRecord(i == 0 ? "自动存档" : title, data, (2 * i + 1) * u, yTop1, size, i == offset, highLight); } else { this._drawSLPanel_drawRecord(title, data, (2 * i - 5) * u, yTop2, size, i == offset, highLight); } } }; ui.prototype._drawKeyBoard = function () { core.lockControl(); core.status.event.id = 'keyBoard'; core.clearUI(); core.playSound('打开界面'); var offset = core._WIDTH_ % 2 == 0 ? 16 : 0; var width = 384, height = 320; var left = (core._PX_ - width) / 2 + offset, right = left + width; var top = (core._PY_ - height) / 2 + (core._HEIGHT_ % 2 == 0 ? 16 : 0), bottom = top + height; var isWindowSkin = this.drawBackground(left, top, right, bottom); core.setTextAlign('ui', 'center'); core.setFillStyle('ui', core.arrayToRGBA(core.status.textAttribute.title)); core.fillText('ui', '虚拟键盘', core._PX_ / 2 + offset, top + 35, null, this._buildFont(22, true)); core.setFont('ui', this._buildFont(17, false)); core.setFillStyle('ui', core.arrayToRGBA(core.status.textAttribute.text)); var now = core._PY_ / 2 - 89 + (core._HEIGHT_ % 2 == 0 ? 16 : 0); var lines = [ ["F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "10", "11"], ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"], ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"], ["A", "S", "D", "F", "G", "H", "J", "K", "L"], ["Z", "X", "C", "V", "B", "N", "M"], ["-", "=", "[", "]", "\\", ";", "'", ",", ".", "/", "`"], ["ES", "TA", "CA", "SH", "CT", "AL", "SP", "BS", "EN", "DE"] ]; lines.forEach(function (line) { for (var i = 0; i < line.length; i++) { core.fillText('ui', line[i], core._PX_ / 2 + 32 * (i - 5) + offset, now); } now += 32; }); core.fillText("ui", "返回游戏", core._PX_ / 2 + 128 + offset, now - 3, '#FFFFFF', this._buildFont(15, true)); if (isWindowSkin) this._drawWindowSelector(core.status.textAttribute.background, core._PX_ / 2 + 92 + offset, now - 22, 72, 27); else core.strokeRoundRect('ui', core._PX_ / 2 + 92 + offset, now - 22, 72, 27, 6, core.status.globalAttribute.selectColor, 2); } ////// 绘制状态栏 ///// ui.prototype.drawStatusBar = function () { this.uidata.drawStatusBar(); } ////// 绘制“数据统计”界面 ////// ui.prototype._drawStatistics = function (floorIds) { core.playSound('打开界面'); var obj = this._drawStatistics_buildObj(); if (typeof floorIds == 'string') floorIds = [floorIds]; (floorIds || core.floorIds).forEach(function (floorId) { core.ui._drawStatistics_floorId(floorId, obj); }); var statistics = core.status.hero.statistics; core.setFlag("__replayText__", true); core.drawText([ this._drawStatistics_generateText(obj, "全塔", obj.total), this._drawStatistics_generateText(obj, "当前", obj.current), this._drawStatistics_generateText(obj, "标记(浏览地图时B键或左下角)", obj.marked), "当前总步数:" + core.status.hero.steps + ",当前游戏时长:" + core.formatTime(statistics.currTime) + ",总游戏时长" + core.formatTime(statistics.totalTime) + "。\n瞬间移动次数:" + statistics.moveDirectly + ",共计少走" + statistics.ignoreSteps + "步。" + "\n\n总计通过血瓶恢复生命值为" + core.formatBigNumber(statistics.hp) + "点。\n\n" + "总计打死了" + statistics.battle + "个怪物,得到了" + core.formatBigNumber(statistics.money) + "金币," + core.formatBigNumber(statistics.exp) + "点经验。\n\n" + "受到的总伤害为" + core.formatBigNumber(statistics.battleDamage + statistics.poisonDamage + statistics.extraDamage) + ",其中战斗伤害" + core.formatBigNumber(statistics.battleDamage) + "点" + (core.flags.statusBarItems.indexOf('enableDebuff') >= 0 ? (",中毒伤害" + core.formatBigNumber(statistics.poisonDamage) + "点") : "") + ",领域/夹击/阻击/血网伤害" + core.formatBigNumber(statistics.extraDamage) + "点。", "\t[说明]1. 地图数据统计的效果仅模拟当前立刻获得该道具的效果。\n2. 不会计算“不可被浏览地图”的隐藏层的数据。\n" + "3. 不会计算任何通过事件得到的道具(显示事件、改变图块、或直接增加道具等)。\n" + "4. 在自定义道具(例如其他宝石)后,需在脚本编辑的drawStatistics中注册,不然不会进行统计。\n" + "5. 道具不会统计通过插入事件或useItemEvent实现的效果。\n6. 所有统计信息仅供参考,如有错误,概不负责。" ]) core.removeFlag("__replayText__"); } ui.prototype._drawStatistics_buildObj = function () { // 数据统计要统计如下方面: // 1. 当前全塔剩余下的怪物数量,总金币数,总经验数,总加点数 // 2. 当前全塔剩余的黄蓝红铁门数量,和对应的钥匙数量 // 3. 当前全塔剩余的三种宝石数量,血瓶数量,装备数量;总共增加的攻防生命值 // 4. 当前层的上述信息 // 5. 当前已走的步数;瞬间移动的步数,瞬间移动的次数(和少走的步数);游戏时长 // 6. 当前已恢复的生命值;当前总伤害、战斗伤害、阻激夹域血网伤害、中毒伤害。 var ori = this.uidata.drawStatistics(); var ids = ori.filter(function (e) { return e.endsWith("Door") || core.material.items[e]; }); var cnt = {}, cls = {}, ext = {}; ids.forEach(function (e) { if (e.endsWith("Door")) cls[e] = "doors"; else cls[e] = core.material.items[e].cls; cnt[e] = 0; }) var order = ["doors", "items", "tools", "constants", "equips"]; ids.sort(function (a, b) { var c1 = order.indexOf(cls[a]), c2 = order.indexOf(cls[b]); if (c1 == c2) return ori.indexOf(a) - ori.indexOf(b); return c1 - c2; }); var obj = { 'monster': { 'count': 0, 'money': 0, 'exp': 0, 'point': 0, }, 'count': cnt, 'add': { 'hp': 0, 'atk': 0, 'def': 0, 'mdef': 0 } }; return { ids: ids, cls: cls, ext: ext, total: core.clone(obj), current: core.clone(obj), marked: core.clone(obj) }; } ui.prototype._drawStatistics_add = function (floorId, obj, x1, x2, value) { obj.total[x1][x2] += value || 0; if (floorId == core.status.floorId) obj.current[x1][x2] += value || 0; if (core.markedFloorIds[floorId]) obj.marked[x1][x2] += value || 0; } ui.prototype._drawStatistics_floorId = function (floorId, obj) { core.extractBlocks(floorId); var floor = core.status.maps[floorId], blocks = floor.blocks; // 隐藏层不给看 if (floor.cannotViewMap && floorId != core.status.floorId) return; blocks.forEach(function (block) { if (block.disable) return; var event = block.event; if (event.cls.indexOf("enemy") == 0) { core.ui._drawStatistics_enemy(floorId, event.id, obj); } else { var id = event.id; if (obj.total.count[id] != null) core.ui._drawStatistics_items(floorId, floor, id, obj); } }) } ui.prototype._drawStatistics_enemy = function (floorId, id, obj) { var enemy = core.material.enemys[id]; this._drawStatistics_add(floorId, obj, 'monster', 'money', enemy.money); this._drawStatistics_add(floorId, obj, 'monster', 'exp', enemy.exp); this._drawStatistics_add(floorId, obj, 'monster', 'point', enemy.point); this._drawStatistics_add(floorId, obj, 'monster', 'count', 1); } ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) { var hp = 0, atk = 0, def = 0, mdef = 0; if (obj.cls[id] == 'items' && id != 'superPotion') { var temp = core.clone(core.status.hero); core.setFlag("__statistics__", true); var ratio = core.status.thisMap.ratio; core.status.thisMap.ratio = core.clone(core.status.maps[floorId].ratio); try { eval(core.material.items[id].itemEffect); } catch (e) { } core.status.thisMap.ratio = ratio; hp = core.status.hero.hp - temp.hp; atk = core.status.hero.atk - temp.atk; def = core.status.hero.def - temp.def; mdef = core.status.hero.mdef - temp.mdef; core.status.hero = temp; window.hero = core.status.hero; window.flags = core.status.hero.flags; } else if (obj.cls[id] == 'equips') { var values = core.material.items[id].equip || {}; atk = values.atk || 0; def = values.def || 0; mdef = values.mdef || 0; } if (id.indexOf('sword') == 0 || id.indexOf('shield') == 0 || obj.cls[id] == 'equips') { var t = ""; if (atk > 0) t += atk + core.getStatusLabel('atk'); if (def > 0) t += def + core.getStatusLabel('def'); if (mdef > 0) t += mdef + core.getStatusLabel('mdef'); if (t != "") obj.ext[id] = t; } this._drawStatistics_add(floorId, obj, 'count', id, 1); this._drawStatistics_add(floorId, obj, 'add', 'hp', hp); this._drawStatistics_add(floorId, obj, 'add', 'atk', atk); this._drawStatistics_add(floorId, obj, 'add', 'def', def); this._drawStatistics_add(floorId, obj, 'add', 'mdef', mdef); } ui.prototype._drawStatistics_generateText = function (obj, type, data) { var text = type + "地图中:\n"; text += "共有怪物" + data.monster.count + "个"; if (core.flags.statusBarItems.indexOf('enableMoney') >= 0) text += ",总金币数" + data.monster.money; if (core.flags.statusBarItems.indexOf('enableExp') >= 0) text += ",总经验数" + data.monster.exp; if (core.flags.enableAddPoint) text += ",总加点数" + data.monster.point; text += "。\n"; var prev = ""; obj.ids.forEach(function (key) { var value = data.count[key]; if (value == 0) return; if (obj.cls[key] != prev) { if (prev != "") text += "。"; text += "\n"; } else text += ","; prev = obj.cls[key]; var name = ((core.material.items[key] || (core.getBlockById(key) || {}).event) || {}).name || key; text += name + value + "个"; if (obj.ext[key]) text += "(" + obj.ext[key] + ")"; }) if (prev != "") text += "。"; text += "\n"; text += "共加生命值" + core.formatBigNumber(data.add.hp) + "点,攻击" + core.formatBigNumber(data.add.atk) + "点,防御" + core.formatBigNumber(data.add.def) + "点,护盾" + core.formatBigNumber(data.add.mdef) + "点。"; return text; } ////// 绘制“关于”界面 ////// ui.prototype._drawAbout = function () { return this.uidata.drawAbout(); } ////// 绘制帮助页面 ////// ui.prototype._drawHelp = function () { core.playSound('打开界面'); core.clearUI(); if (core.material.images.keyboard) { core.status.event.id = 'help'; core.lockControl(); core.setAlpha('ui', 1); core.fillRect('ui', 0, 0, core._PX_, core._PY_, '#000000'); core.drawImage('ui', core.material.images.keyboard, 0, 0); } else { core.drawText([ "\t[键盘快捷键列表]" + "[CTRL] 跳过对话 [Z] 转向\n" + "[X] " + core.material.items['book'].name + " [G] " + core.material.items['fly'].name + "\n" + "[A] 读取自动存档 [W] 撤销读取自动存档\n" + "[S/D] 存读档页面 [SPACE] 轻按\n" + "[V] 快捷商店 [ESC] 系统菜单\n" + "[T] 道具页面 [Q] 装备页面\n" + "[B] 数据统计 [H] 帮助页面\n" + "[R] 回放录像 [E] 显示光标\n" + "[N] 返回标题页面 [P] 游戏主页\n" + "[O] 查看工程 [F7] 打开debug穿墙模式\n" + "[PgUp/PgDn] 浏览地图\n" + "[1~4] 快捷使用破炸飞和其他道具\n" + "[Alt+0~9] 快捷换装", "\t[鼠标操作]" + "点状态栏中图标: 进行对应的操作\n" + "点任意块: 寻路并移动\n" + "点任意块并拖动: 指定寻路路线\n" + "双击空地: 瞬间移动\n" + "单击勇士: 转向\n" + "双击勇士: 轻按(仅在轻按开关打开时有效)\n" + "长按任意位置:跳过剧情对话或打开虚拟键盘" ]); } } ////// 动态canvas ////// ////// canvas创建 ////// ui.prototype.createCanvas = function (name, x, y, width, height, z) { // 如果画布已存在则直接调用 if (core.dymCanvas[name]) { this.relocateCanvas(name, x, y); this.resizeCanvas(name, width, height); core.dymCanvas[name].canvas.style.zIndex = z; return core.dymCanvas[name]; } var newCanvas = document.createElement("canvas"); newCanvas.id = name; newCanvas.style.display = 'block'; newCanvas.setAttribute("_left", x); newCanvas.setAttribute("_top", y); newCanvas.setAttribute("_width", width); newCanvas.setAttribute("_height", height); newCanvas.style.width = width * core.domStyle.scale + 'px'; newCanvas.style.height = height * core.domStyle.scale + 'px'; newCanvas.style.left = x * core.domStyle.scale + 'px'; newCanvas.style.top = y * core.domStyle.scale + 'px'; newCanvas.style.zIndex = z; newCanvas.style.position = 'absolute'; newCanvas.style.pointerEvents = 'none'; core.dymCanvas[name] = newCanvas.getContext('2d'); core.maps._setHDCanvasSize(core.dymCanvas[name], width, height); core.dom.gameDraw.appendChild(newCanvas); return core.dymCanvas[name]; } ////// canvas重定位 ////// ui.prototype.relocateCanvas = function (name, x, y, useDelta) { var ctx = core.getContextByName(name); if (!ctx) return null; if (x != null) { // 增量模式 if (useDelta) { x += parseFloat(ctx.canvas.getAttribute("_left")) || 0; } ctx.canvas.style.left = x * core.domStyle.scale + 'px'; ctx.canvas.setAttribute("_left", x); } if (y != null) { // 增量模式 if (useDelta) { y += parseFloat(ctx.canvas.getAttribute("_top")) || 0; } ctx.canvas.style.top = y * core.domStyle.scale + 'px'; ctx.canvas.setAttribute("_top", y); } return ctx; } ////// canvas旋转 ////// ui.prototype.rotateCanvas = function (name, angle, centerX, centerY) { var ctx = core.getContextByName(name); if (!ctx) return null; var canvas = ctx.canvas; angle = angle || 0; if (centerX == null || centerY == null) { canvas.style.transformOrigin = ''; } else { var left = parseFloat(canvas.getAttribute("_left")); var top = parseFloat(canvas.getAttribute("_top")); canvas.style.transformOrigin = (centerX - left) * core.domStyle.scale + 'px ' + (centerY - top) * core.domStyle.scale + 'px'; } if (angle == 0) { canvas.style.transform = ''; } else { canvas.style.transform = 'rotate(' + angle + 'deg)'; } canvas.setAttribute('_angle', angle); } ////// canvas重置 ////// ui.prototype.resizeCanvas = function (name, width, height, styleOnly) { var ctx = core.getContextByName(name); const canvas = ctx.canvas; if (!ctx) return null; if (width != null) { if (!styleOnly && ctx.canvas.hasAttribute('isHD')) core.maps._setHDCanvasSize(ctx, width, null); ctx.canvas.style.width = width * core.domStyle.scale + 'px'; canvas.setAttribute('_width', width); } if (height != null) { if (!styleOnly && ctx.canvas.hasAttribute('isHD')) core.maps._setHDCanvasSize(ctx, null, height); ctx.canvas.style.height = height * core.domStyle.scale + 'px'; canvas.setAttribute('_height', height); } return ctx; } ////// canvas删除 ////// ui.prototype.deleteCanvas = function (name) { if (name instanceof Function) { Object.keys(core.dymCanvas).forEach(function (one) { if (name(one)) core.deleteCanvas(one); }); return; } if (!core.dymCanvas[name]) return null; core.dom.gameDraw.removeChild(core.dymCanvas[name].canvas); delete core.dymCanvas[name]; } ////// 删除所有动态canvas ////// ui.prototype.deleteAllCanvas = function () { return this.deleteCanvas(function () { return true; }) }