editor_mode = function (editor) { var core = editor.core; function editor_mode() { this.ids = { 'loc': 'left2', 'enemyitem': 'left3', 'floor': 'left4', 'tower': 'left5', 'functions': 'left8', 'map': 'left', 'appendpic': 'left1', 'commonevent': 'left9', 'plugins': 'left10', } this._ids = {} this.dom = {} this.actionList = []; this.mode = 'tower'; // 初始默认显示全塔属性 this.info = {}; this.appendPic = {}; this.doubleClickMode = 'change'; } editor_mode.prototype.init = function (callback) { if (Boolean(callback)) callback(); } editor_mode.prototype.init_dom_ids = function (callback) { Object.keys(editor_mode.ids).forEach(function (v) { editor_mode.dom[v] = document.getElementById(editor_mode.ids[v]); editor_mode._ids[editor_mode.ids[v]] = v; }); if (Boolean(callback)) callback(); } editor_mode.prototype.indent = function (field) { var num = '\t'; if (field.indexOf("['main']") === 0) return 0; if (field === "['special']") return 0; return num; } editor_mode.prototype.addAction = function (action) { editor_mode.actionList.push(action); } editor_mode.prototype.doActionList = function (mode, actionList, callback) { if (actionList.length == 0) return; printf('修改中...'); var cb = function (objs_) { if (objs_.slice(-1)[0] != null) { printe(objs_.slice(-1)[0]); throw (objs_.slice(-1)[0]) } ; var str = '修改成功!'; if (data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.name == 'template') str += '
请注意:全塔属性的name尚未修改,请及时予以设置。'; if (mode == 'enemyitem') { if (editor.info && editor.info.idnum) { var block = editor.core.maps.blocksInfo[editor.info.idnum]; if (block.doorInfo != null && block.doorInfo.keys != null && Object.keys(block.doorInfo.keys).length > 0 && block.trigger != 'openDoor') { str += "
你修改了门信息,但触发器未改成openDoor,请修改否则无法撞击开门。" } } if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') { if (core.getFaceDownId(editor_mode.info.id) != editor_mode.info.id) { str += "
绑定行走图朝向后只需要对应设置朝下怪物的属性,会自动同步而无需修改其他朝向的属性。" } } } printf(str); if (callback) callback(); } switch (mode) { case 'loc': editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, actionList, function (objs_) { cb(objs_); editor.drawPosSelection(); }); break; case 'enemyitem': if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') { editor.file.editEnemy(editor_mode.info.id, actionList, cb); } else if (editor_mode.info.images == 'items') { editor.file.editItem(editor_mode.info.id, actionList, cb); } else { editor.file.editMapBlocksInfo(editor_mode.info.idnum, actionList, cb); } break; case 'floor': editor.file.editFloor(actionList, cb); break; case 'tower': editor.file.editTower(actionList, cb); break; case 'functions': editor.file.editFunctions(actionList, cb); break; case 'commonevent': editor.file.editCommonEvent(actionList, cb); break; case 'plugins': editor.file.editPlugins(actionList, cb); break; default: break; } } editor_mode.prototype.onmode = function (mode, callback) { if (editor_mode.mode != mode) { if (mode === 'save') editor_mode.doActionList(editor_mode.mode, editor_mode.actionList, callback); if (editor_mode.mode === 'nextChange' && mode) editor_mode.showMode(mode); if (mode !== 'save') editor_mode.mode = mode; editor_mode.actionList = []; } } editor_mode.prototype.showMode = function (mode) { for (var name in this.dom) { editor_mode.dom[name].style = 'z-index:-1;opacity: 0;'; } editor_mode.dom[mode].style = ''; editor_mode.doubleClickMode = 'change'; // clear editor.drawEventBlock(); if (editor_mode[mode]) editor_mode[mode](); editor.dom.editModeSelect.value = mode; if (!selectBox.isSelected()) editor.uifunctions.showTips(); } editor_mode.prototype.change = function (value) { editor_mode.onmode('nextChange'); editor_mode.onmode(value); if (editor.isMobile) editor.showdataarea(false); } editor_mode.prototype.checkUnique = function (thiseval) { if (!(thiseval instanceof Array)) return false; var map = {}; for (var i = 0; i < thiseval.length; ++i) { if (map[thiseval[i]]) { alert("警告:存在重复定义!"); return false; } map[thiseval[i]] = true; } return true; } editor_mode.prototype.checkFloorIds = function (thiseval) { if (!editor_mode.checkUnique(thiseval)) return false; var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds; fs.readdir('project/floors', function (err, data) { if (err) { printe(err); throw Error(err); } var newfiles = thiseval.map(function (v) { return v + '.js' }); var notExist = ''; for (var name, ii = 0; name = newfiles[ii]; ii++) { if (data.indexOf(name) === -1) notExist = name; } if (notExist) { var discard = confirm('文件' + notExist + '不存在, 保存会导致工程无法打开, 是否放弃更改'); if (discard) { editor.file.editTower([['change', "['main']['floorIds']", oldvalue]], function (objs_) {//console.log(objs_); if (objs_.slice(-1)[0] != null) { printe(objs_.slice(-1)[0]); throw (objs_.slice(-1)[0]) } ; printe('已放弃floorIds的修改,请F5进行刷新'); }); } } }); return true } editor_mode.prototype.checkImages = function (thiseval, directory) { if (!directory) return true; if (!editor_mode.checkUnique(thiseval)) return false; fs.readdir(directory, function (err, data) { if (err) { printe(err); throw Error(err); } var notExist = null; thiseval.map(function (v) { var name = v.indexOf('.') < 0 ? (v+'.png') : v; if (data.indexOf(name) < 0) notExist = name; return name; }); if (notExist) { alert('警告!图片' + notExist + '不存在!保存可能导致工程无法打开,请及时修改!'); } }); return true; } editor_mode.prototype.changeDoubleClickModeByButton = function (mode) { ({ delete: function () { printf('下一次双击表格的项删除,切换下拉菜单可取消;编辑后需刷新浏览器生效。'); editor_mode.doubleClickMode = mode; }, add: function () { printf('下一次双击表格的项则在同级添加新项,切换下拉菜单可取消;编辑后需刷新浏览器生效。'); editor_mode.doubleClickMode = mode; } }[mode])(); } ///////////////////////////////////////////////////////////////////////////// editor_mode.prototype.loc = function (callback) { //editor.pos={x: 0, y: 0}; if (!core.isset(editor.pos)) return; editor_mode.pos = editor.pos; document.getElementById('pos_a6771a78_a099_417c_828f_0a24851ebfce').innerText = editor_mode.pos.x + ',' + editor_mode.pos.y; var objs = []; editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, [], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_3d846fc4_7644_44d1_aa04_433d266a73df').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); editor.drawPosSelection(); if (Boolean(callback)) callback(); } editor_mode.prototype.enemyitem = function (callback) { //editor.info=editor.ids[editor.indexs[201]]; if (!core.isset(editor.info)) return; if (Object.keys(editor.info).length !== 0 && editor.info.idnum != 17) editor_mode.info = editor.info;//避免editor.info被清空导致无法获得是物品还是怪物 if (!core.isset(editor_mode.info.id)) { // document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = ''; document.getElementById('newIdIdnum').style.display = 'block'; document.getElementById('enemyItemTable').style.display = 'none'; document.getElementById('changeId').style.display = 'none'; return; } document.getElementById('newIdIdnum').style.display = 'none'; document.getElementById('enemyItemTable').style.display = 'block'; document.getElementById('changeId').style.display = 'block'; var objs = []; if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') { editor.file.editEnemy(editor_mode.info.id, [], function (objs_) { objs = objs_; //console.log(objs_) }); } else if (editor_mode.info.images == 'items') { editor.file.editItem(editor_mode.info.id, [], function (objs_) { objs = objs_; //console.log(objs_) }); } else { /* document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML=''; return; */ editor.file.editMapBlocksInfo(editor_mode.info.idnum, [], function (objs_) { objs = objs_; //console.log(objs_) }); } //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } editor_mode.prototype.floor = function (callback) { var objs = []; editor.file.editFloor([], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } editor_mode.prototype.tower = function (callback) { var objs = []; editor.file.editTower([], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } editor_mode.prototype.functions = function (callback) { var objs = []; editor.file.editFunctions([], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_e260a2be_5690_476a_b04e_dacddede78b3').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } editor_mode.prototype.commonevent = function (callback) { var objs = []; editor.file.editCommonEvent([], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_b7bf0124_99fd_4af8_ae2f_0017f04a7c7d').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } editor_mode.prototype.plugins = function (callback) { var objs = []; editor.file.editPlugins([], function (objs_) { objs = objs_; //console.log(objs_) }); //只查询不修改时,内部实现不是异步的,所以可以这么写 var tableinfo = editor.table.objToTable(objs[0], objs[1]); document.getElementById('table_e2c034ec_47c6_48ae_8db8_4f8f32fea2d6').innerHTML = tableinfo.HTML; tableinfo.listen(tableinfo.guids); if (Boolean(callback)) callback(); } ///////////////////////////////////////////////////////////////////////////// /** * editor.dom.editModeSelect.onchange */ editor_mode.prototype.editModeSelect_onchange = function () { editor_mode.change(editor.dom.editModeSelect.value); } editor_mode.prototype.listen = function (callback) { // 移动至 editor_listen.js -> editor.constructor.prototype.mode_listen } var editor_mode = new editor_mode(); editor_mode.init_dom_ids(); return editor_mode; } //editor_mode = editor_mode(editor);