/* actions.js:用户交互的事件的处理 键盘、鼠标、触摸屏事件相关 */ "use strict"; function actions () { this._init(); this._HX_ = core._HALF_WIDTH_; this._HY_ = core._HALF_HEIGHT_; this._out = function (x) { return x < this._HX_ - 2 || this._HX_ + 2 < x; }; this.LAST = core._WIDTH_ - 1; } actions.prototype._init = function () { this.actionsdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.actions; this.actions = {}; // --- onkeyDown注册 this.registerAction('onkeyDown', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('onkeyDown', '_sys_onkeyDown', this._sys_onkeyDown, 0); // --- onkeyUp注册 this.registerAction('onkeyUp', '_sys_onkeyUp_replay', this._sys_onkeyUp_replay, 100); this.registerAction('onkeyUp', '_sys_onkeyUp', this._sys_onkeyUp, 0); // --- pressKey注册 this.registerAction('pressKey', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('pressKey', '_sys_pressKey', this._sys_pressKey, 0); // --- keyDown注册 this.registerAction('keyDown', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('keyDown', '_sys_keyDown_lockControl', this._sys_keyDown_lockControl, 50); this.registerAction('keyDown', '_sys_keyDown', this._sys_keyDown, 0); // --- keyUp注册 this.registerAction('keyUp', '_sys_keyUp_replay', this._sys_keyUp_replay, 100); this.registerAction('keyUp', '_sys_keyUp_lockControl', this._sys_keyUp_lockControl, 50); this.registerAction('keyUp', '_sys_keyUp', this._sys_keyUp, 0); // --- ondown注册 this.registerAction('ondown', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('ondown', '_sys_ondown_lockControl', this._sys_ondown_lockControl, 30); this.registerAction('ondown', '_sys_ondown', this._sys_ondown, 0); // --- onmove注册 this.registerAction('onmove', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('onmove', '_sys_onmove_choices', this._sys_onmove_choices, 30); this.registerAction('onmove', '_sys_onmove', this._sys_onmove, 0); // --- onup注册 this.registerAction('onup', '_sys_checkReplay', this._sys_checkReplay, 100); this.registerAction('onup', '_sys_onup', this._sys_onup, 0); // --- onclick已废弃,将视为ondown // --- onmousewheel注册 this.registerAction('onmousewheel', '_sys_onmousewheel', this._sys_onmousewheel, 0); // --- keyDownCtrl注册 this.registerAction('keyDownCtrl', '_sys_keyDownCtrl', this._sys_keyDownCtrl, 0); // --- longClick注册 this.registerAction('longClick', '_sys_longClick_lockControl', this._sys_longClick_lockControl, 50); // --- onStatusBarClick注册 this.registerAction('onStatusBarClick', '_sys_onStatusBarClick', this._sys_onStatusBarClick, 0); } ////// 注册一个用户交互行为 ////// /* * 此函数将注册一个用户交互行为。 * action:要注册的交互类型,如 ondown, onup, keyDown 等等。 * name:你的自定义名称,可被注销使用;同名重复注册将后者覆盖前者。 * func:执行函数。 * priority:优先级;优先级高的将会被执行。此项可不填,默认为0。 * 返回:如果func返回true,则不会再继续执行其他的交互函数;否则会继续执行其他的交互函数。 */ actions.prototype.registerAction = function (action, name, func, priority) { if (!name || !func) return; // 将onclick视为ondown处理 if (action == 'onclick') action = 'ondown'; priority = priority || 0; if (!this.actions[action]) { this.actions[action] = []; } this.unregisterAction(action, name); this.actions[action].push( { "action": action, "name": name, "func": func, "priority": priority } ); this.actions[action] = this.actions[action].sort(function (a, b) { return b.priority - a.priority; }); } ////// 注销一个用户交互行为 ////// actions.prototype.unregisterAction = function (action, name) { // 将onclick视为ondown处理 if (action == 'onclick') action = 'ondown'; if (!this.actions[action]) return; this.actions[action] = this.actions[action].filter(function (x) { return x.name != name; }); } ////// 执行一个用户交互行为 ////// actions.prototype.doRegisteredAction = function (action) { var actions = this.actions[action]; if (!actions) return false; for (var i = 0; i < actions.length; ++i) { try { if (core.doFunc.apply(core, [actions[i].func, this].concat(Array.prototype.slice.call(arguments, 1)))) return true; } catch (e) { console.error(e); console.error("ERROR in actions[" + actions[i].name + "]."); } } return false; } actions.prototype._checkReplaying = function () { if (core.isReplaying() && ['save', 'book', 'book-detail', 'viewMaps', 'toolbox', 'equipbox', 'text'].indexOf(core.status.event.id) < 0) return true; return false; } ////// 检查是否在录像播放中,如果是,则停止交互 actions.prototype._sys_checkReplay = function () { if (this._checkReplaying()) return true; } ////// 检查左手模式 actions.prototype.__checkLeftHandPrefer = function (e) { if (!core.flags.leftHandPrefer) return e; var map = { 87: 38, // W -> up 83: 40, // S -> down 65: 37, // A -> left 68: 39, // D -> right 73: 87, // I -> W 74: 65, // J -> A 75: 83, // K -> S 76: 68, // L -> D } var newEvent = {}; for (var one in e) { if (!(e[one] instanceof Function)) { newEvent[one] = e[one]; } }; ["stopPropagation", "stopImmediatePropagation", "preventDefault"].forEach(function (one) { newEvent[one] = function () { return e[one](); } }); newEvent.keyCode = map[e.keyCode] || e.keyCode; return newEvent; } ////// 按下某个键时 ////// actions.prototype.onkeyDown = function (e) { this.doRegisteredAction('onkeyDown', this.__checkLeftHandPrefer(e)); } actions.prototype._sys_onkeyDown = function (e) { core.status.holdingKeys = core.status.holdingKeys || [] var isArrow = { 37: true, 38: true, 39: true, 40: true }[e.keyCode] if (isArrow && !core.status.lockControl) { for (var ii = 0; ii < core.status.holdingKeys.length; ii++) { if (core.status.holdingKeys[ii] === e.keyCode) { return; } } if (e.preventDefault) e.preventDefault(); core.status.holdingKeys.push(e.keyCode); this.pressKey(e.keyCode); } else { if (e.keyCode == 17) core.status.ctrlDown = true; this.keyDown(e.keyCode); } } ////// 放开某个键时 ////// actions.prototype.onkeyUp = function (e) { this.doRegisteredAction('onkeyUp', this.__checkLeftHandPrefer(e)); } actions.prototype._sys_onkeyUp_replay = function (e) { if (this._checkReplaying()) { if (e.keyCode == 27) // ESCAPE core.stopReplay(); else if (e.keyCode == 90) // Z core.speedDownReplay(); else if (e.keyCode == 67) // C core.speedUpReplay(); else if (e.keyCode == 32) // SPACE core.triggerReplay(); else if (e.keyCode == 65) // A core.rewindReplay(); else if (e.keyCode == 83) // S core.control._replay_SL(); else if (e.keyCode == 88) // X core.control._replay_book(); else if (e.keyCode == 33 || e.keyCode == 34) // PgUp/PgDn core.control._replay_viewMap(); else if (e.keyCode == 78) // N core.stepReplay(); else if (e.keyCode == 84) // T core.control._replay_toolbox(); else if (e.keyCode == 81) // Q core.control._replay_equipbox(); else if (e.keyCode == 66) // B core.ui._drawStatistics(); else if (e.keyCode >= 49 && e.keyCode <= 51) // 1-3 core.setReplaySpeed(e.keyCode - 48); else if (e.keyCode == 52) // 4 core.setReplaySpeed(6); else if (e.keyCode == 53) // 5 core.setReplaySpeed(12); else if (e.keyCode == 54) // 6 core.setReplaySpeed(24); return true; } } actions.prototype._sys_onkeyUp = function (e) { var isArrow = { 37: true, 38: true, 39: true, 40: true }[e.keyCode] if (isArrow && !core.status.lockControl) { for (var ii = 0; ii < core.status.holdingKeys.length; ii++) { if (core.status.holdingKeys[ii] === e.keyCode) { core.status.holdingKeys = core.status.holdingKeys.slice(0, ii).concat(core.status.holdingKeys.slice(ii + 1)); if (ii === core.status.holdingKeys.length && core.status.holdingKeys.length !== 0) core.pressKey(core.status.holdingKeys.slice(-1)[0]); break; } } if (e.preventDefault) e.preventDefault(); this.keyUp(e.keyCode, e.altKey); } else { if (e.keyCode == 17) core.status.ctrlDown = false; this.keyUp(e.keyCode, e.altKey); } } ////// 按住某个键时 ////// actions.prototype.pressKey = function (keyCode) { this.doRegisteredAction('pressKey', keyCode); } actions.prototype._sys_pressKey = function (keyCode) { if (keyCode === core.status.holdingKeys.slice(-1)[0]) { this.keyDown(keyCode); window.setTimeout(function () { core.pressKey(keyCode); }, 30); } } ////// 根据按下键的code来执行一系列操作 ////// actions.prototype.keyDown = function (keyCode) { this.doRegisteredAction('keyDown', keyCode); } actions.prototype._sys_keyDown_lockControl = function (keyCode) { if (!core.status.lockControl) return false; // Ctrl跳过对话 if (keyCode == 17) { this.keyDownCtrl(); return true; } switch (core.status.event.id) { case 'action': this._keyDownAction(keyCode); break; case 'book': this._keyDownBook(keyCode); break; case 'fly': this._keyDownFly(keyCode); break; case 'viewMaps': this._keyDownViewMaps(keyCode); break; case 'equipbox': this._keyDownEquipbox(keyCode); break; case 'toolbox': this._keyDownToolbox(keyCode); break; case 'save': case 'load': case 'replayLoad': case 'replayRemain': case 'replaySince': this._keyDownSL(keyCode); break; case 'selectShop': case 'switchs': case 'switchs-sounds': case 'switchs-display': case 'switchs-action': case 'notes': case 'settings': case 'syncSave': case 'syncSelect': case 'localSaveSelect': case 'storageRemove': case 'replay': case 'gameInfo': this._keyDownChoices(keyCode); break; case 'cursor': this._keyDownCursor(keyCode); break; } return true; } actions.prototype._sys_keyDown = function (keyCode) { if (!core.status.played) return true; switch (keyCode) { case 37: core.moveHero('left'); break; case 38: core.moveHero('up'); break; case 39: core.moveHero('right'); break; case 40: core.moveHero('down'); break; } return true; } ////// 根据放开键的code来执行一系列操作 ////// actions.prototype.keyUp = function (keyCode, altKey, fromReplay) { this.doRegisteredAction('keyUp', keyCode, altKey, fromReplay); } actions.prototype._sys_keyUp_replay = function (keyCode, altKey, fromReplay) { if (!fromReplay && this._checkReplaying()) return true; } actions.prototype._sys_keyUp_lockControl = function (keyCode, altKey) { if (!core.status.lockControl) return false; var ok = function () { return keyCode == 27 || keyCode == 88 || keyCode == 13 || keyCode == 32 || keyCode == 67; } core.status.holdingKeys = []; switch (core.status.event.id) { case 'text': ok() && core.drawText(); break; case 'confirmBox': this._keyUpConfirmBox(keyCode); break; case 'action': this._keyUpAction(keyCode); break; case 'about': ok() && core.closePanel(); break; case 'help': ok() && core.closePanel(); break; case 'book': this._keyUpBook(keyCode); break; case 'book-detail': ok() && this._clickBookDetail(); break; case 'fly': this._keyUpFly(keyCode); break; case 'viewMaps': this._keyUpViewMaps(keyCode); break; case 'selectShop': this._keyUpQuickShop(keyCode); break; case 'toolbox': this._keyUpToolbox(keyCode); break; case 'equipbox': this._keyUpEquipbox(keyCode, altKey); break; case 'save': case 'load': case 'replayLoad': case 'replayRemain': case 'replaySince': this._keyUpSL(keyCode); break; case 'keyBoard': ok() && core.closePanel(); break; case 'switchs': this._keyUpSwitchs(keyCode); break; case 'switchs-sounds': this._keyUpSwitchs_sounds(keyCode); break; case 'switchs-display': this._keyUpSwitchs_display(keyCode); break; case 'switchs-action': this._keyUpSwitchs_action(keyCode); break; case 'settings': this._keyUpSettings(keyCode); break; case 'notes': this._keyUpNotes(keyCode); break; case 'syncSave': this._keyUpSyncSave(keyCode); break; case 'syncSelect': this._keyUpSyncSelect(keyCode); break; case 'localSaveSelect': this._keyUpLocalSaveSelect(keyCode); break; case 'storageRemove': this._keyUpStorageRemove(keyCode); break; case 'cursor': this._keyUpCursor(keyCode); break; case 'replay': this._keyUpReplay(keyCode); break; case 'gameInfo': this._keyUpGameInfo(keyCode); break; case 'centerFly': this._keyUpCenterFly(keyCode); break; } return true; } actions.prototype._sys_keyUp = function (keyCode, altKey) { if (!core.status.played) return true; this.actionsdata.onKeyUp(keyCode, altKey); if (core.status.automaticRoute && core.status.automaticRoute.autoHeroMove) { core.stopAutomaticRoute(); } core.status.heroStop = true; return true; } ////// 点击(触摸)事件按下时 ////// actions.prototype.ondown = function (loc) { var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); var px = parseInt(loc.x / core.domStyle.scale), py = parseInt(loc.y / core.domStyle.scale); this.doRegisteredAction('ondown', x, y, px, py); } actions.prototype._sys_ondown_lockControl = function (x, y, px, py) { if (core.status.played && !core.status.lockControl) return false; switch (core.status.event.id) { case 'centerFly': this._clickCenterFly(x, y, px, py); break; case 'book': this._clickBook(x, y, px, py); break; case 'book-detail': this._clickBookDetail(x, y, px, py); break; case 'fly': this._clickFly(x, y, px, py); break; case 'viewMaps': this._clickViewMaps(x, y, px, py); break; case 'switchs': this._clickSwitchs(x, y, px, py); break; case 'switchs-sounds': this._clickSwitchs_sounds(x, y, px, py); break; case 'switchs-display': this._clickSwitchs_display(x, y, px, py); break; case 'switchs-action': this._clickSwitchs_action(x, y, px, py); break; case 'settings': this._clickSettings(x, y, px, py); break; case 'selectShop': this._clickQuickShop(x, y, px, py); break; case 'equipbox': this._clickEquipbox(x, y, px, py); break; case 'toolbox': this._clickToolbox(x, y, px, py); break; case 'save': case 'load': case 'replayLoad': case 'replayRemain': case 'replaySince': this._clickSL(x, y, px, py); break; case 'confirmBox': this._clickConfirmBox(x, y, px, py); break; case 'keyBoard': this._clickKeyBoard(x, y, px, py); break; case 'action': this._clickAction(x, y, px, py); break; case 'text': core.drawText(); break; case 'notes': this._clickNotes(x, y, px, py); break; case 'syncSave': this._clickSyncSave(x, y, px, py); break; case 'syncSelect': this._clickSyncSelect(x, y, px, py); break; case 'localSaveSelect': this._clickLocalSaveSelect(x, y, px, py); break; case 'storageRemove': this._clickStorageRemove(x, y, px, py); break; case 'cursor': this._clickCursor(x, y, px, py); break; case 'replay': this._clickReplay(x, y, px, py); break; case 'gameInfo': this._clickGameInfo(x, y, px, py); break; case 'about': case 'help': core.ui.closePanel(); break; } // --- 长按判定 if (core.timeout.onDownTimeout == null) { core.timeout.onDownTimeout = setTimeout(function () { if (core.interval.onDownInterval == null) { core.interval.onDownInterval = setInterval(function () { if (!core.actions.longClick(x, y, px, py)) { clearInterval(core.interval.onDownInterval); core.interval.onDownInterval = null; } }, 40) } }, 500); } return true; } actions.prototype._sys_ondown = function (x, y, px, py) { if (core.status.lockControl) return false; core.status.downTime = new Date(); core.deleteCanvas('route'); var pos = { 'x': parseInt((px + core.bigmap.offsetX) / 32), 'y': parseInt((py + core.bigmap.offsetY) / 32) }; core.status.stepPostfix = []; core.status.stepPostfix.push(pos); core.fillRect('ui', pos.x * 32 + 12 - core.bigmap.offsetX, pos.y * 32 + 12 - core.bigmap.offsetY, 8, 8, '#bfbfbf'); clearTimeout(core.timeout.onDownTimeout); core.timeout.onDownTimeout = null; core.status.preview.prepareDragging = false; if (!core.hasFlag('__lockViewport__') && (core.status.thisMap.width > core._WIDTH_ || core.status.thisMap.height > core._HEIGHT_)) { core.status.preview.prepareDragging = true; core.status.preview.px = px; core.status.preview.py = py; core.timeout.onDownTimeout = setTimeout(function () { core.clearMap('ui'); core.status.preview.prepareDragging = false; core.status.preview.enabled = true; core.status.preview.dragging = true; core.drawTip('已进入预览模式,可直接拖动大地图'); core.status.stepPostfix = []; }, 500); } } ////// 当在触摸屏上滑动时 ////// actions.prototype.onmove = function (loc) { var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); var px = parseInt(loc.x / core.domStyle.scale), py = parseInt(loc.y / core.domStyle.scale); this.doRegisteredAction('onmove', x, y, px, py); } actions.prototype._sys_onmove_choices = function (x, y, px, py) { if (!core.status.lockControl) return false; switch (core.status.event.id) { case 'action': if (core.status.event.data.type == 'choices') { this._onMoveChoices(x, y); return true; } if (core.status.event.data.type == 'confirm') { this._onMoveConfirmBox(x, y, px, py); return true; } break; case 'selectShop': case 'switchs': case 'switchs-sounds': case 'switchs-display': case 'switchs-action': case 'notes': case 'settings': case 'syncSave': case 'syncSelect': case 'localSaveSelect': case 'storageRemove': case 'replay': case 'gameInfo': this._onMoveChoices(x, y); return true; case 'confirmBox': this._onMoveConfirmBox(x, y, px, py); return true; default: break; } return false; } actions.prototype._sys_onmove = function (x, y, px, py) { if (core.status.lockControl) return false; if (core.status.preview.dragging) { core.setViewport(core.bigmap.offsetX - px + core.status.preview.px, core.bigmap.offsetY - py + core.status.preview.py); core.status.preview.px = px; core.status.preview.py = py; return true; } if (core.status.preview.prepareDragging) { if (Math.abs(px - core.status.preview.px) <= 20 && Math.abs(py - core.status.preview.py) <= 20) return true; else core.status.preview.prepareDragging = false; } clearTimeout(core.timeout.onDownTimeout); core.timeout.onDownTimeout = null; if ((core.status.stepPostfix || []).length > 0) { var pos = { 'x': parseInt((px + core.bigmap.offsetX) / 32), 'y': parseInt((py + core.bigmap.offsetY) / 32) }; var pos0 = core.status.stepPostfix[core.status.stepPostfix.length - 1]; var directionDistance = [pos.y - pos0.y, pos0.x - pos.x, pos0.y - pos.y, pos.x - pos0.x]; var max = 0, index = 4; for (var ii = 0; ii < 4; ii++) { if (directionDistance[ii] > max) { index = ii; max = directionDistance[ii]; } } pos = [{ 'x': 0, 'y': 1 }, { 'x': -1, 'y': 0 }, { 'x': 0, 'y': -1 }, { 'x': 1, 'y': 0 }, false][index] if (pos) { pos.x += pos0.x; pos.y += pos0.y; core.status.stepPostfix.push(pos); core.fillRect('ui', pos.x * 32 + 12 - core.bigmap.offsetX, pos.y * 32 + 12 - core.bigmap.offsetY, 8, 8, '#bfbfbf'); } } return true; } ////// 当点击(触摸)事件放开时 ////// actions.prototype.onup = function (loc) { var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size); var px = parseInt(loc.x / core.domStyle.scale), py = parseInt(loc.y / core.domStyle.scale); this.doRegisteredAction('onup', x, y, px, py); } actions.prototype._sys_onup = function (x, y, px, py) { clearTimeout(core.timeout.onDownTimeout); core.timeout.onDownTimeout = null; clearInterval(core.interval.onDownInterval); core.interval.onDownInterval = null; if (core.isPlaying()) { core.status.preview.prepareDragging = false; if (core.status.preview.dragging) { core.status.preview.dragging = false; return true; } } if ((core.status.stepPostfix || []).length == 0) return false; var stepPostfix = []; var direction = { '0': { '1': 'down', '-1': 'up' }, '-1': { '0': 'left' }, '1': { '0': 'right' } }; for (var ii = 1; ii < core.status.stepPostfix.length; ii++) { var pos0 = core.status.stepPostfix[ii - 1]; var pos = core.status.stepPostfix[ii]; stepPostfix.push({ 'direction': direction[pos.x - pos0.x][pos.y - pos0.y], 'x': pos.x, 'y': pos.y }); } var posx = core.status.stepPostfix[0].x; var posy = core.status.stepPostfix[0].y; core.status.stepPostfix = []; if (!core.status.lockControl) { core.clearMap('ui'); } // 长按 if (!core.status.lockControl && stepPostfix.length == 0 && core.status.downTime != null && new Date() - core.status.downTime >= 1000) { core.actions.longClick(x, y, px, py); } else { //posx,posy是寻路的目标点,stepPostfix是后续的移动 core.setAutomaticRoute(posx, posy, stepPostfix); } core.status.downTime = null; return true; } ////// 获得点击事件相对左上角的坐标 ////// actions.prototype._getClickLoc = function (x, y) { var statusBar = { 'x': 0, 'y': 0 }; var size = 32; size = size * core.domStyle.scale; if (core.domStyle.isVertical) { statusBar.x = 3; statusBar.y = core.dom.statusBar.offsetHeight + 3; } else { statusBar.x = core.dom.statusBar.offsetWidth + 3; statusBar.y = 3; } var left = core.dom.gameGroup.offsetLeft + statusBar.x; var top = core.dom.gameGroup.offsetTop + statusBar.y; var loc = { 'x': Math.max(x - left), 'y': Math.max(y - top, 0), 'size': size }; return loc; } ////// 滑动鼠标滚轮时的操作 ////// actions.prototype.onmousewheel = function (direct) { this.doRegisteredAction('onmousewheel', direct); } actions.prototype._sys_onmousewheel = function (direct) { // 向下滚动是 -1 ,向上是 1 if (this._checkReplaying()) { // 滚轮控制速度 if (direct == 1) core.speedUpReplay(); if (direct == -1) core.speedDownReplay(); return; } // 楼层飞行器 if (core.status.lockControl && core.status.event.id == 'fly') { if (direct == 1) core.ui.drawFly(this._getNextFlyFloor(1)); if (direct == -1) core.ui.drawFly(this._getNextFlyFloor(-1)); return; } // 怪物手册 if (core.status.lockControl && core.status.event.id == 'book') { var pageinfo = core.ui._drawBook_pageinfo(); if (direct == 1) core.ui.drawBook(core.status.event.data - pageinfo.per_page); if (direct == -1) core.ui.drawBook(core.status.event.data + pageinfo.per_page); return; } // 存读档 if (core.status.lockControl && (core.status.event.id == 'save' || core.status.event.id == 'load')) { var index = core.status.event.data.page * 10 + core.status.event.data.offset; if (direct == 1) core.ui._drawSLPanel(index - 10); if (direct == -1) core.ui._drawSLPanel(index + 10); return; } // 浏览地图 if (core.status.lockControl && core.status.event.id == 'viewMaps') { if (direct == 1) this._clickViewMaps(this._HX_, this._HY_ - 3, core._PX_ / 2, core._PY_ / 5 * 1.5); if (direct == -1) this._clickViewMaps(this._HX_, this._HY_ + 3, core._PX_ / 2, core._PY_ / 5 * 3.5); return; } // wait事件 if (core.status.lockControl && core.status.event.id == 'action' && core.status.event.data.type == 'wait') { var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; core.setFlag('type', 0); var keycode = direct == 1 ? 33 : 34; core.setFlag('keycode', keycode); core.setFlag('timeout', timeout); var executed = core.events.__action_wait_afterGet(core.status.event.data.current); if (executed || !core.status.event.data.current.forceChild) { core.status.route.push("input:" + (1e8 * timeout + keycode)); clearTimeout(core.status.event.interval); delete core.status.event.timeout; core.doAction(); } return; } } ////// 长按Ctrl键时 ////// actions.prototype.keyDownCtrl = function () { this.doRegisteredAction('keyDownCtrl'); } actions.prototype._sys_keyDownCtrl = function () { if (core.status.event.id == 'text') { core.drawText(); return true; } if (core.status.event.id == 'action' && core.status.event.data.type == 'text') { core.doAction(); return true; } if (core.status.event.id == 'action' && core.status.event.data.type == 'sleep' && !core.status.event.data.current.noSkip) { if (core.timeout.sleepTimeout && !core.hasAsync()) { clearTimeout(core.timeout.sleepTimeout); core.timeout.sleepTimeout = null; core.doAction(); } return true; } } ////// 长按 ////// actions.prototype.longClick = function (x, y, px, py) { if (!core.isPlaying()) return false; return this.doRegisteredAction('longClick', x, y, px, py); } actions.prototype._sys_longClick_lockControl = function (x, y, px, py) { if (!core.status.lockControl) return false; if (core.status.event.id == 'text') { core.drawText(); return true; } if (core.status.event.id == 'action' && core.status.event.data.type == 'text') { core.doAction(); return true; } // 长按楼传器的箭头可以快速翻页 if (core.status.event.id == 'fly') { if ((x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) && (y == this._HY_ - 1 || y == this._HY_ + 3)) { this._clickFly(x, y); return true; } } // 长按SL上下页快速翻页 if (["save", "load", "replayLoad", "replayRemain", "replaySince"].indexOf(core.status.event.id) >= 0) { if ([this._HX_ - 2, this._HX_ - 3, this._HX_ + 2, this._HX_ + 3].indexOf(x) >= 0 && y===core._HEIGHT_-1) { this._clickSL(x, y); return true; } } // 长按可以跳过等待事件 if (core.status.event.id == 'action' && core.status.event.data.type == 'sleep' && !core.status.event.data.current.noSkip) { if (core.timeout.sleepTimeout && !core.hasAsync()) { clearTimeout(core.timeout.sleepTimeout); core.timeout.sleepTimeout = null; core.doAction(); return true; } } return false; } actions.prototype.onStatusBarClick = function (e) { if (!core.isPlaying()) return false; var left = core.dom.gameGroup.offsetLeft + 3; var top = core.dom.gameGroup.offsetTop + 3; var px = parseInt((e.clientX - left) / core.domStyle.scale), py = parseInt((e.clientY - top) / core.domStyle.scale); return this.doRegisteredAction('onStatusBarClick', Math.max(px, 0), Math.max(py, 0)); } actions.prototype._sys_onStatusBarClick = function (px, py, vertical) { if (this.actionsdata.onStatusBarClick) return this.actionsdata.onStatusBarClick(px, py, vertical); } /////////////////// 在某个界面时的按键点击效果 /////////////////// actions.prototype._getChoicesTopIndex = function (length) { return this._HY_ - parseInt((length - 1) / 2) + (core.status.event.ui.offset || 0); } // 数字键快速选择选项 actions.prototype._selectChoices = function (length, keycode, callback) { var topIndex = this._getChoicesTopIndex(length); if (keycode == 13 || keycode == 32 || keycode == 67) { callback.apply(this, [this._HX_, topIndex + core.status.event.selection]); } if (keycode >= 49 && keycode <= 57) { var index = keycode - 49; if (index < length) { callback.apply(this, [this._HX_, topIndex + index]); } } } // 上下键调整选项 actions.prototype._keyDownChoices = function (keycode) { if (keycode == 38) { core.status.event.selection--; core.playSound('光标移动'); core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices, core.status.event.ui.width); } if (keycode == 40) { core.status.event.selection++; core.playSound('光标移动'); core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices, core.status.event.ui.width); } } // 移动光标 actions.prototype._onMoveChoices = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; if (selection == core.status.event.selection) return; core.status.event.selection = selection; core.playSound('光标移动'); core.ui.drawChoices(core.status.event.ui.text, core.status.event.ui.choices, core.status.event.ui.width); } } ////// 点击中心对称飞行器时 actions.prototype._clickCenterFly = function (x, y) { var posX = core.status.event.data.posX, posY = core.status.event.data.posY; core.ui.closePanel(); if (x == posX && y == posY) { if (core.canUseItem('centerFly')) { core.useItem('centerFly'); } else { core.playSound('操作失败'); core.drawTip('当前不能使用' + core.material.items['centerFly'].name, 'centerFly'); } } } actions.prototype._keyUpCenterFly = function (keycode) { core.ui.closePanel(); if (keycode == 51 || keycode == 13 || keycode == 32 || keycode == 67) { if (core.canUseItem('centerFly')) { core.useItem('centerFly'); } else { core.playSound('操作失败'); core.drawTip('当前不能使用' + core.material.items['centerFly'].name, 'centerFly'); } } } ////// 点击确认框时 ////// actions.prototype._clickConfirmBox = function (x, y, px, py) { if (px >= core._PX_ / 2 - 70 && px <= core._PX_ / 2 - 10 && py >= core._PY_ / 2 && py <= core._PY_ / 2 + 64 && core.status.event.data.yes) core.status.event.data.yes(); if (px >= core._PX_ / 2 + 10 && px <= core._PX_ / 2 + 70 && py >= core._PY_ / 2 && py <= core._PY_ / 2 + 64 && core.status.event.data.no) core.status.event.data.no(); } ////// 键盘操作确认框时 ////// actions.prototype._keyUpConfirmBox = function (keycode) { if (keycode == 37 || keycode == 39) { core.status.event.selection = 1 - core.status.event.selection; core.playSound('光标移动'); core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no); return; } if (keycode == 13 || keycode == 32 || keycode == 67) { if (core.status.event.selection == 0 && core.status.event.data.yes) { // core.playSound('确定'); core.status.event.selection = null; core.status.event.data.yes(); return; } if (core.status.event.selection == 1 && core.status.event.data.no) { // core.playSound('确定'); core.status.event.selection = null; core.status.event.data.no(); return; } } } ////// 鼠标在确认框上移动时 ////// actions.prototype._onMoveConfirmBox = function (x, y, px, py) { if (py >= core._PY_ / 2 && py <= core._PY_ / 2 + 64) { if (px >= core._PX_ / 2 - 70 && px <= core._PX_ / 2 - 10) { if (core.status.event.selection != 0) { core.status.event.selection = 0; core.playSound('光标移动'); if (core.status.event.id == 'action') { core.ui.drawConfirmBox(core.status.event.ui.text); } else { core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no); } } return; } if (px >= core._PX_ / 2 + 10 && px <= core._PX_ / 2 + 70) { if (core.status.event.selection != 1) { core.status.event.selection = 1; core.playSound('光标移动'); if (core.status.event.id == 'action') { core.ui.drawConfirmBox(core.status.event.ui.text); } else { core.ui.drawConfirmBox(core.status.event.ui, core.status.event.data.yes, core.status.event.data.no); } } return; } } } actions.prototype._clickAction_text = function () { // 正在淡入淡出的话不执行 if (core.status.event.animateUI) return; var data = core.clone(core.status.event.data.current); if (typeof data == 'string') data = { "type": "text", "text": data }; // 打字机效果显示全部文字 if (core.status.event.interval != null) { data.showAll = true; core.insertAction(data); core.doAction(); return; } if (!data.code) { core.ui._animateUI('hide', null, core.doAction); } else { // 不清除对话框 core.doAction(); } } ////// 自定义事件时的点击操作 ////// actions.prototype._clickAction = function (x, y, px, py) { if (core.status.event.data.type == 'text') { return this._clickAction_text(); } if (core.status.event.data.type == 'wait') { var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; core.setFlag('type', 1); core.setFlag('x', x); core.setFlag('y', y); core.setFlag('px', px); core.setFlag('py', py); core.setFlag('timeout', timeout); var executed = core.events.__action_wait_afterGet(core.status.event.data.current); if (executed || !core.status.event.data.current.forceChild) { core.status.route.push("input:" + (1e8 * timeout + 1000000 + 1000 * px + py)); clearTimeout(core.status.event.interval); delete core.status.event.timeout; core.doAction(); } return; } if (core.status.event.data.type == 'choices') { // 选项 var data = core.status.event.data.current; var choices = data.choices; if (choices.length == 0) return; if (this._out(x)) return; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var choice = choices[y - topIndex]; if (choice.need != null && choice.need != '' && !core.calValue(choice.need)) { core.playSound('操作失败'); core.drawTip("无法选择此项"); return; } clearTimeout(core.status.event.interval); var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; delete core.status.event.timeout; core.setFlag('timeout', timeout); // 对全局商店特殊处理 var index = y - topIndex; if (index == choices.length - 1 && core.hasFlag('@temp@shop')) { index = -1; } core.status.route.push("choices:" + (100 * timeout + index)); core.insertAction(choice.action); core.doAction(); } return; } if (core.status.event.data.type == 'confirm') { if ((x == this._HX_ - 2 || x == this._HX_ - 1) && y == this._HY_ + 1) { clearTimeout(core.status.event.interval); var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; delete core.status.event.timeout; core.setFlag('timeout', timeout); core.status.route.push("choices:" + 100 * timeout); core.insertAction(core.status.event.ui.yes); core.doAction(); } else if ((x == this._HX_ + 2 || x == this._HX_ + 1) && y == this._HY_ + 1) { clearTimeout(core.status.event.interval); var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; delete core.status.event.timeout; core.setFlag('timeout', timeout); core.status.route.push("choices:" + (100 * timeout + 1)); core.insertAction(core.status.event.ui.no); core.doAction(); } return; } } ////// 自定义事件时,按下某个键的操作 ////// actions.prototype._keyDownAction = function (keycode) { if (core.status.event.data.type == 'choices') { this._keyDownChoices(keycode); return; } if (core.status.event.data.type == 'confirm' && (keycode == 37 || keycode == 39)) { core.status.event.selection = 1 - core.status.event.selection; core.playSound('光标移动'); core.drawConfirmBox(core.status.event.ui.text); return; } } ////// 自定义事件时,放开某个键的操作 ////// actions.prototype._keyUpAction = function (keycode) { if (core.status.event.data.type == 'text' && (keycode == 13 || keycode == 32 || keycode == 67)) { return this._clickAction_text(); } if (core.status.event.data.type == 'wait') { var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; core.setFlag('type', 0); core.setFlag('keycode', keycode); core.setFlag('timeout', timeout); var executed = core.events.__action_wait_afterGet(core.status.event.data.current); if (executed || !core.status.event.data.current.forceChild) { core.status.route.push("input:" + (1e8 * timeout + keycode)); clearTimeout(core.status.event.interval); delete core.status.event.timeout; core.doAction(); } return; } if (core.status.event.data.type == 'choices') { var data = core.status.event.data.current; var choices = data.choices; if (choices.length > 0) { this._selectChoices(choices.length, keycode, this._clickAction); } return; } if (core.status.event.data.type == 'confirm' && (keycode == 13 || keycode == 32 || keycode == 67)) { var timeout = Math.max(0, core.status.event.timeout - new Date().getTime()) || 0; delete core.status.event.timeout; core.setFlag('timeout', timeout); core.status.route.push("choices:" + (100 * timeout + core.status.event.selection)); if (core.status.event.selection == 0) core.insertAction(core.status.event.ui.yes); else core.insertAction(core.status.event.ui.no); core.doAction(); return; } } ////// 怪物手册界面的点击操作 ////// actions.prototype._clickBook = function (x, y) { var pageinfo = core.ui._drawBook_pageinfo(); // 上一页 if ((x == this._HX_ - 2 || x == this._HX_ - 3) && y===core._HEIGHT_-1) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - pageinfo.per_page); return; } // 下一页 if ((x == this._HX_ + 2 || x == this._HX_ + 3) && y===core._HEIGHT_-1) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + pageinfo.per_page); return; } // 返回 if (x >= this.LAST - 2 && y===core._HEIGHT_-1) { core.playSound('取消'); if (core.events.recoverEvents(core.status.event.interval)) { return; } else if (core.status.event.ui != null) { core.status.boxAnimateObjs = []; core.ui._drawViewMaps(core.status.event.ui); } else core.ui.closePanel(); return; } // 怪物信息 var data = core.status.event.data; if (data != null && y < core._HEIGHT_-1) { var per_page = pageinfo.per_page, page = parseInt(data / per_page); var u = (core._HEIGHT_ - 1) / per_page; for (var i = 0; i < per_page; ++i) { if (y >= u * i && y < u * (i + 1)) { var index = per_page * page + i; core.ui.drawBook(index); core.ui._drawBookDetail(index); break; } } return; } return; } ////// 怪物手册界面时,按下某个键的操作 ////// actions.prototype._keyDownBook = function (keycode) { var pageinfo = core.ui._drawBook_pageinfo(); if (keycode == 37) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - pageinfo.per_page); } if (keycode == 38) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - 1); } if (keycode == 39) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + pageinfo.per_page); } if (keycode == 40) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + 1); } if (keycode == 33) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data - pageinfo.per_page); } if (keycode == 34) { core.playSound('光标移动'); core.ui.drawBook(core.status.event.data + pageinfo.per_page); } return; } ////// 怪物手册界面时,放开某个键的操作 ////// actions.prototype._keyUpBook = function (keycode) { if (keycode == 27 || keycode == 88) { core.playSound('取消'); if (core.events.recoverEvents(core.status.event.interval)) { return; } else if (core.status.event.ui != null) { core.status.boxAnimateObjs = []; core.ui._drawViewMaps(core.status.event.ui); } else core.ui.closePanel(); return; } if (keycode == 13 || keycode == 32 || keycode == 67) { var data = core.status.event.data; if (data != null) { core.ui._drawBookDetail(data); } return; } } ////// 怪物手册属性显示界面时的点击操作 ////// actions.prototype._clickBookDetail = function () { core.clearMap('data'); core.playSound('取消'); core.status.event.id = 'book'; } ////// 楼层传送器界面时的点击操作 ////// actions.prototype._clickFly = function (x, y) { if ((x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) && y == this._HY_ + 3) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-1)); } if ((x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) && y == this._HY_ - 1) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(1)); } if ((x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) && y == this._HY_ + 4) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-10)); } if ((x == core._WIDTH_ - 2 || x == core._WIDTH_ - 3) && y == this._HY_ - 2) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(10)); } if (x >= this._HX_ - 1 && x <= this._HX_ + 1 && y===core._HEIGHT_-1) { core.playSound('取消'); core.ui.closePanel(); } if (x >= 0 && x <= this._HX_ + 3 && y >= 3 && y <= core._HEIGHT_-1 - 1) core.flyTo(core.floorIds[core.status.event.data]); return; } ////// 楼层传送器界面时,按下某个键的操作 ////// actions.prototype._keyDownFly = function (keycode) { if (keycode == 37) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-10)); } else if (keycode == 38) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(1)); } else if (keycode == 39) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(10)); } else if (keycode == 40) { core.playSound('光标移动'); core.ui.drawFly(this._getNextFlyFloor(-1)); } return; } actions.prototype._getNextFlyFloor = function (delta, index) { if (index == null) index = core.status.event.data; if (delta == 0) return index; var sign = Math.sign(delta); delta = Math.abs(delta); var ans = index; while (true) { index += sign; if (index < 0 || index >= core.floorIds.length) break; var floorId = core.floorIds[index]; if (core.status.maps[floorId].canFlyTo && core.hasVisitedFloor(floorId)) { delta--; ans = index; } if (delta == 0) break; } return ans; } ////// 楼层传送器界面时,放开某个键的操作 ////// actions.prototype._keyUpFly = function (keycode) { if (keycode == 71 || keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); } if (keycode == 13 || keycode == 32 || keycode == 67) this._clickFly(this._HX_ - 1, this._HY_ - 1); return; } ////// 查看地图界面时的点击操作 ////// actions.prototype._clickViewMaps = function (x, y, px, py) { if (core.status.event.data == null) { core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId)); return; } var now = core.floorIds.indexOf(core.status.floorId); var index = core.status.event.data.index; var cx = core.status.event.data.x, cy = core.status.event.data.y; var floorId = core.floorIds[index], mh = core.floors[floorId].height; var perpx = core._PX_ / 5, cornerpx = perpx * 3 / 4, perpy = core._PY_ / 5, cornerpy = perpy * 3 / 4; if (px <= cornerpx && py <= cornerpy) { core.status.event.data.damage = !core.status.event.data.damage; core.playSound('光标移动'); core.ui._drawViewMaps(index, cx, cy); return; } if (px <= cornerpx && py >= core._PY_ - cornerpy) { if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId]; else core.markedFloorIds[floorId] = true; core.playSound('光标移动'); core.ui._drawViewMaps(index, cx, cy); return; } if (px >= core._PX_ - cornerpx && py <= cornerpy) { core.status.event.data.all = !core.status.event.data.all; core.playSound('光标移动'); core.ui._drawViewMaps(index, cx, cy); return; } if (px >= perpx && px <= core._PX_ - perpx && py <= perpy && (!core.status.event.data.all && mh > core._HEIGHT_)) { core.playSound('光标移动'); core.ui._drawViewMaps(index, cx, cy - 1); return; } if (px >= perpx && px <= core._PX_ - perpx && py >= core._PY_ - perpy && (!core.status.event.data.all && mh > core._HEIGHT_)) { core.playSound('光标移动'); core.ui._drawViewMaps(index, cx, cy + 1); return; } if (px <= perpx && py >= perpy && py <= core._PY_ - perpy) { core.playSound('光标移动'); core.ui._drawViewMaps(index, cx - 1, cy); return; } if (px >= core._PX_ - perpx && py >= perpy && py <= core._PY_ - perpy) { core.playSound('光标移动'); core.ui._drawViewMaps(index, cx + 1, cy); return; } if (py <= 2 * perpy && (mh == core._HEIGHT_ || (px >= perpx && px <= core._PX_ - perpx))) { core.playSound('光标移动'); index++; while (index < core.floorIds.length && index != now && core.status.maps[core.floorIds[index]].cannotViewMap) index++; if (index < core.floorIds.length) core.ui._drawViewMaps(index); return; } if (py >= 3 * perpy && (mh == core._HEIGHT_ || (px >= perpx && px <= core._PX_ - perpx))) { core.playSound('光标移动'); index--; while (index >= 0 && index != now && core.status.maps[core.floorIds[index]].cannotViewMap) index--; if (index >= 0) core.ui._drawViewMaps(index); return; } if (px >= perpx && px <= core._PX_ - perpx && py >= perpy * 2 && py <= perpy * 3) { core.clearMap('data'); core.playSound('取消'); core.ui.closePanel(); return; } } ////// 查看地图界面时,按下某个键的操作 ////// actions.prototype._keyDownViewMaps = function (keycode) { if (core.status.event.data == null) return; var floorId = core.floorIds[core.status.event.data.index], mh = core.floors[floorId].height; if (keycode == 38 || keycode == 33) this._clickViewMaps(this._HX_ , this._HY_ - 3 , core._PX_ / 2, core._PY_ / 5 * 1.5); if (keycode == 40 || keycode == 34) this._clickViewMaps(this._HX_ , this._HY_ + 3 , core._PX_ / 2, core._PY_ / 5 * 3.5); if (keycode == 87 && mh > core._HEIGHT_) this._clickViewMaps(this._HX_ , 0 , core._PX_ / 2, 1 ); if (keycode == 65) this._clickViewMaps(0 , this._HY_ , 1 , core._PY_ / 2 ); if (keycode == 83 && mh > core._HEIGHT_) this._clickViewMaps(this._HX_ , core._HEIGHT_ - 1, core._PX_ / 2, core._PY_ - 1 ); if (keycode == 68) this._clickViewMaps(core._WIDTH_ - 1, this._HY_ , core._PX_ , core._PY_ / 2 - 1 ); return; } ////// 查看地图界面时,放开某个键的操作 ////// actions.prototype._keyUpViewMaps = function (keycode) { if (core.status.event.data == null) { core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId)); return; } var floorId = core.floorIds[core.status.event.data.index]; if (keycode == 27 || keycode == 13 || keycode == 32 || (!core.isReplaying() && keycode == 67)) { core.clearMap('data'); core.playSound('取消'); core.ui.closePanel(); return; } if (keycode == 86) { core.status.event.data.damage = !core.status.event.data.damage; core.playSound('光标移动'); core.ui._drawViewMaps(core.status.event.data); return; } if (keycode == 90) { core.status.event.data.all = !core.status.event.data.all; core.playSound('光标移动'); core.ui._drawViewMaps(core.status.event.data); return; } if (keycode == 66) { if (core.markedFloorIds[floorId]) delete core.markedFloorIds[floorId]; else core.markedFloorIds[floorId] = true; core.playSound('光标移动'); core.ui._drawViewMaps(core.status.event.data); return; } if (keycode == 88 || (core.isReplaying() && keycode == 67)) { if (core.isReplaying()) { core.control._replay_book(); } else { core.openBook(false); } return; } if (keycode == 71 && !core.isReplaying()) { core.useFly(false); return; } return; } ////// 快捷商店界面时的点击操作 ////// actions.prototype._clickQuickShop = function (x, y) { var shopIds = core.listShopIds(); if (this._out(x)) return; var topIndex = this._HY_ - parseInt(shopIds.length / 2) + (core.status.event.ui.offset || 0); if (y >= topIndex && y < topIndex + shopIds.length) { var shopId = shopIds[y - topIndex]; if (!core.canOpenShop(shopId)) { core.playSound('操作失败'); core.drawTip('当前项尚未开启'); return; } var message = core.canUseQuickShop(shopId); if (message == null) { // core.ui.closePanel(); core.openShop(shopIds[y - topIndex], false); } else { core.playSound('操作失败'); core.drawTip(message); } } // 离开 else if (y == topIndex + shopIds.length) { core.playSound('取消'); core.ui.closePanel(); } } ////// 快捷商店界面时,放开某个键的操作 ////// actions.prototype._keyUpQuickShop = function (keycode) { if (keycode == 27 || keycode == 75 || keycode == 88 || keycode == 86) { core.playSound('取消'); core.ui.closePanel(); return; } this._selectChoices(core.listShopIds().length + 1, keycode, this._clickQuickShop); return; } ////// 工具栏界面时的点击操作 ////// actions.prototype._clickToolbox = function (x, y) { var tools = core.getToolboxItems('tools'), constants = core.getToolboxItems('constants'); // 装备栏 if (x >= this.LAST - 2 && y == 0) { core.ui.closePanel(); if (core.isReplaying()) core.control._replay_equipbox(); else core.openEquipbox(); return; } if (x >= this.LAST - 2 && y===core._HEIGHT_-1) { core.playSound('取消'); core.ui.closePanel(); var last = core.status.route[core.status.route.length - 1] || ''; if (last.startsWith('equip:') || last.startsWith('unEquip:')) { core.status.route.push('no'); } core.checkAutoEvents(); return; } var toolsPage = core.status.event.data.toolsPage; var constantsPage = core.status.event.data.constantsPage; // 上一页 if (x == this._HX_ - 2 || x == this._HX_ - 3) { if (y===core._HEIGHT_-1 - 5 && toolsPage > 1) { core.status.event.data.toolsPage--; core.playSound('光标移动'); core.ui._drawToolbox(core.status.event.selection); } if (y===core._HEIGHT_-1 && constantsPage > 1) { core.status.event.data.constantsPage--; core.playSound('光标移动'); core.ui._drawToolbox(core.status.event.selection); } } // 下一页 if (x == this._HX_ + 2 || x == this._HX_ + 3) { if (y===core._HEIGHT_-1 - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) { core.status.event.data.toolsPage++; core.playSound('光标移动'); core.ui._drawToolbox(core.status.event.selection); } if (y===core._HEIGHT_-1 && constantsPage < Math.ceil(constants.length / this.LAST)) { core.status.event.data.constantsPage++; core.playSound('光标移动'); core.ui._drawToolbox(core.status.event.selection); } } var index = parseInt(x / 2); if (y===core._HEIGHT_-1 - 8) index += 0; else if (y===core._HEIGHT_-1 - 6) index += this._HX_; else if (y===core._HEIGHT_-1 - 3) index += this.LAST; else if (y===core._HEIGHT_-1 - 1) index += this.LAST + this._HX_; else index = -1; if (index >= 0) this._clickToolboxIndex(index); } ////// 选择工具栏界面中某个Index后的操作 ////// actions.prototype._clickToolboxIndex = function (index) { var tools = core.getToolboxItems('tools'), constants = core.getToolboxItems('constants'); var items = null; var select; if (index < this.LAST) { select = index + this.LAST * (core.status.event.data.toolsPage - 1); items = tools; } else { select = index % this.LAST + this.LAST * (core.status.event.data.constantsPage - 1); items = constants; } if (items == null) return; if (select >= items.length) return; var itemId = items[select]; if (itemId == core.status.event.data.selectId) { if (core.isReplaying()) return; core.events.tryUseItem(itemId); } else { core.playSound('光标移动'); core.ui._drawToolbox(index); } } ////// 工具栏界面时,按下某个键的操作 ////// actions.prototype._keyDownToolbox = function (keycode) { if (core.status.event.data == null) return; var last_index = this.LAST - 1; var tools = core.getToolboxItems('tools'), constants = core.getToolboxItems('constants'); var index = core.status.event.selection; var toolsPage = core.status.event.data.toolsPage; var constantsPage = core.status.event.data.constantsPage; var toolsTotalPage = Math.ceil(tools.length / this.LAST); var constantsTotalPage = Math.ceil(constants.length / this.LAST); var toolsLastIndex = toolsPage < toolsTotalPage ? last_index : (tools.length + last_index) % this.LAST; var constantsLastIndex = this.LAST + (constantsPage < constantsTotalPage ? last_index : (constants.length + last_index) % this.LAST); if (keycode == 37) { // left if (index == 0) { // 处理向前翻页 if (toolsPage > 1) { core.status.event.data.toolsPage--; index = last_index; } else return; // 第一页不向前翻 } else if (index == this.LAST) { if (constantsPage == 1) { if (toolsTotalPage == 0) return; core.status.event.data.toolsPage = toolsTotalPage; index = (tools.length + last_index) % this.LAST; } else { core.status.event.data.constantsPage--; index = 2 * this.LAST - 1; } } else index -= 1; this._clickToolboxIndex(index); return; } if (keycode == 38) { // up if (index >= this.LAST && index < this.LAST + this._HX_) { // 进入tools if (toolsTotalPage == 0) return; if (toolsLastIndex >= this._HX_) index = Math.min(toolsLastIndex, index - this._HX_); else index = Math.min(toolsLastIndex, index - this.LAST); } else if (index < this._HX_) return; // 第一行没有向上 else index -= this._HX_; this._clickToolboxIndex(index); return; } if (keycode == 39) { // right if (toolsPage < toolsTotalPage && index == last_index) { core.status.event.data.toolsPage++; index = 0; } else if (constantsPage < constantsTotalPage && index == 2 * this.LAST - 1) { core.status.event.data.constantsPage++; index = this.LAST; } else if (index == toolsLastIndex) { if (constantsTotalPage == 0) return; core.status.event.data.constantsPage = 1; index = this.LAST; } else if (index == constantsLastIndex) // 一个物品无操作 return; else index++; this._clickToolboxIndex(index); return; } if (keycode == 40) { // down var nextIndex = null; if (index < this._HX_) { if (toolsLastIndex >= this._HX_) nextIndex = Math.min(toolsLastIndex, index + this._HX_); else index += this._HX_; } if (nextIndex == null && index < this.LAST) { if (constantsTotalPage == 0) return; nextIndex = Math.min(index + this._HX_, constantsLastIndex); } if (nextIndex == null && index < this.LAST + this._HX_) { if (constantsLastIndex >= this.LAST + this._HX_) nextIndex = Math.min(constantsLastIndex, index + this._HX_); } if (nextIndex != null) { this._clickToolboxIndex(nextIndex); } return; } } ////// 工具栏界面时,放开某个键的操作 ////// actions.prototype._keyUpToolbox = function (keycode) { if (keycode == 81) { core.playSound('确定'); core.ui.closePanel(); if (core.isReplaying()) core.control._replay_equipbox(); else core.openEquipbox(); return; } if (keycode == 84 || keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); var last = core.status.route[core.status.route.length - 1] || ''; if (last.startsWith('equip:') || last.startsWith('unEquip:')) { core.status.route.push('no'); } core.checkAutoEvents(); return; } if (core.status.event.data == null) return; if (keycode == 13 || keycode == 32 || keycode == 67) { this._clickToolboxIndex(core.status.event.selection); return; } } ////// 装备栏界面时的点击操作 ////// actions.prototype._clickEquipbox = function (x, y, px, py) { if (x >= this.LAST - 2 && y == 0) { core.playSound('确定'); core.ui.closePanel(); if (core.isReplaying()) core.control._replay_toolbox(); else core.openToolbox(); return; } if (x >= this.LAST - 2 && y===core._HEIGHT_-1) { core.playSound('取消'); core.ui.closePanel(); var last = core.status.route[core.status.route.length - 1] || ''; if (last.startsWith('equip:') || last.startsWith('unEquip:')) { core.status.route.push('no'); } core.checkAutoEvents(); return; } if ((x == this._HX_ - 2 || x == this._HX_ - 3) && y===core._HEIGHT_-1) { if (core.status.event.data.page > 1) { core.status.event.data.page--; core.playSound('光标移动'); core.ui._drawEquipbox(core.status.event.selection); } return; } if ((x == this._HX_ + 2 || x == this._HX_ + 3) && y===core._HEIGHT_-1) { var lastPage = Math.ceil(core.getToolboxItems('equips').length / this.LAST); if (core.status.event.data.page < lastPage) { core.status.event.data.page++; core.playSound('光标移动'); core.ui._drawEquipbox(core.status.event.selection); } return; } var per_page = this._HX_ - 3, v = core._WIDTH_ / per_page; if (y === core._HEIGHT_ - 9) { for (var i = 0; i < per_page; ++i) if (x >= i * v && x <= (i + 1) * v) return this._clickEquipboxIndex(i); } else if (y === core._HEIGHT_ - 7) { for (var i = 0; i < per_page; ++i) if (x >= i * v && x <= (i + 1) * v) return this._clickEquipboxIndex(per_page + i); } else if (Math.abs(core._HEIGHT_ - 5 - py / 32) < 0.5) { for (var i = 0; i < per_page; ++i) if (x >= i * v && x <= (i + 1) * v) return this._clickEquipboxIndex(2 * per_page + i); } else if (y === core._HEIGHT_ - 4) this._clickEquipboxIndex(this.LAST + parseInt(x / 2)) else if (y === core._HEIGHT_ - 2) this._clickEquipboxIndex(this.LAST + this._HX_ + parseInt(x / 2)); } ////// 选择装备栏界面中某个Index后的操作 ////// actions.prototype._clickEquipboxIndex = function (index) { if (index < this.LAST) { if (index >= core.status.globalAttribute.equipName.length) return; if (index == core.status.event.selection && core.status.hero.equipment[index]) { if (core.isReplaying()) return; core.unloadEquip(index); core.status.route.push("unEquip:" + index); } else core.playSound('光标移动'); } else { var equips = core.getToolboxItems('equips'); if (index == core.status.event.selection) { if (core.isReplaying()) return; var equipId = equips[index - this.LAST + (core.status.event.data.page - 1) * this.LAST]; core.loadEquip(equipId); core.status.route.push("equip:" + equipId); } else core.playSound('光标移动'); } core.ui._drawEquipbox(index); } ////// 装备栏界面时,按下某个键的操作 ////// actions.prototype._keyDownEquipbox = function (keycode) { if (core.status.event.data == null) return; var last_index = this.LAST - 1; var per_line = this._HX_ - 3; var equipCapacity = core.status.globalAttribute.equipName.length; var ownEquipment = core.getToolboxItems('equips'); var index = core.status.event.selection; var page = core.status.event.data.page; var totalPage = Math.ceil(ownEquipment.length / this.LAST); var totalLastIndex = this.LAST + (page < totalPage ? last_index : (ownEquipment.length + last_index) % this.LAST); if (keycode == 37) { // left if (index == 0) return; if (index == this.LAST) { if (page > 1) { core.status.event.data.page--; core.playSound('光标移动'); index = this.LAST + last_index; } else if (page == 1) index = equipCapacity - 1; else return; } else index -= 1; this._clickEquipboxIndex(index); return; } if (keycode == 38) { // up if (index < per_line) return; else if (index < 2 * per_line) index -= per_line; else if (index < this.LAST + this._HX_) { index = parseInt((index - this.LAST) / 2); if (equipCapacity > per_line) index = Math.min(equipCapacity - 1, index + per_line); else index = Math.min(equipCapacity - 1, index); } else index -= this._HX_; this._clickEquipboxIndex(index); return; } if (keycode == 39) { // right if (page < totalPage && index == this.LAST + last_index) { core.status.event.data.page++; core.playSound('光标移动'); index = this.LAST; } else if (index == equipCapacity - 1) { if (totalPage == 0) return; index = this.LAST; } else if (index == totalLastIndex) return; else index++; this._clickEquipboxIndex(index); return; } if (keycode == 40) { // down if (index < per_line) { if (equipCapacity > per_line) index = Math.min(index + per_line, equipCapacity - 1); else { if (totalPage == 0) return; index = Math.min(2 * index + 1 + this.LAST, totalLastIndex); } } else if (index < 2 * per_line) { if (totalPage == 0) return; index = Math.min(2 * (index - per_line) + 1 + this.LAST, totalLastIndex); } else if (index < this.LAST + this._HX_) index = Math.min(index + this._HX_, totalLastIndex); else return; this._clickEquipboxIndex(index); return; } } ////// 装备栏界面时,放开某个键的操作 ////// actions.prototype._keyUpEquipbox = function (keycode, altKey) { if (altKey && keycode >= 48 && keycode <= 57) { core.items.quickSaveEquip(keycode - 48); return; } if (keycode == 84) { core.playSound('确定'); core.ui.closePanel(); if (core.isReplaying()) core.control._replay_toolbox(); else core.openToolbox(); return; } if (keycode == 81 || keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); var last = core.status.route[core.status.route.length - 1] || ''; if (last.startsWith('equip:') || last.startsWith('unEquip:')) { core.status.route.push('no'); } core.checkAutoEvents(); return; } if (!core.status.event.data.selectId) return; if (keycode == 13 || keycode == 32 || keycode == 67) { this._clickEquipboxIndex(core.status.event.selection); return; } } ////// 存读档界面时的点击操作 ////// actions.prototype._clickSL = function (x, y) { var page = core.status.event.data.page, offset = core.status.event.data.offset; var index = page * 10 + offset; // 上一页 if ((x == this._HX_ - 2 || x == this._HX_ - 3) && y===core._HEIGHT_-1) { core.playSound('光标移动'); core.ui._drawSLPanel(10 * (page - 1) + offset); return; } // 下一页 if ((x == this._HX_ + 2 || x == this._HX_ + 3) && y===core._HEIGHT_-1) { core.playSound('光标移动'); core.ui._drawSLPanel(10 * (page + 1) + offset); return; } // 返回 if (x >= this.LAST - 2 && y===core._HEIGHT_-1) { core.playSound('取消'); if (core.events.recoverEvents(core.status.event.interval)) return; core.ui.closePanel(); delete core.status.tempRoute; if (!core.isPlaying()) core.showStartAnimate(true); return; } // 删除 if (x >= 0 && x <= 2 && y===core._HEIGHT_-1) { if (core.status.event.id == 'save') { core.status.event.selection = !core.status.event.selection; core.ui._drawSLPanel(index); } else { // 显示收藏 core.status.event.data.mode = core.status.event.data.mode == 'all' ? 'fav' : 'all'; if (core.status.event.data.mode == 'fav') core.ui._drawSLPanel(1, true); else { page = parseInt((core.saves.saveIndex - 1) / 5); offset = core.saves.saveIndex - 5 * page; core.ui._drawSLPanel(10 * page + offset, true); } } return; } // 点存档名 var xLeft = parseInt(core._WIDTH_ / 3), xRight = parseInt(core._WIDTH_ * 2 / 3); var topY1 = 0, topY2 = this._HY_; if (y >= topY1 && y <= topY1 + 1) { if (x >= xLeft && x < xRight) return this._clickSL_favorite(page, 1); if (x >= xRight) return this._clickSL_favorite(page, 2); } if (y >= topY2 && y <= topY2 + 1) { if (x < xLeft) return this._clickSL_favorite(page, 3); if (x >= xLeft && x < xRight) return this._clickSL_favorite(page, 4); if (x >= xRight) return this._clickSL_favorite(page, 5); } var id = null; if (y >= topY1 + 2 && y < this._HY_ - 1) { if (x < xLeft) id = "autoSave"; if (x >= xLeft && x < xRight) id = 5 * page + 1; if (x >= xRight) id = 5 * page + 2; } if (y >= topY2 + 2 && y < core._HEIGHT_ - 1) { if (x < xLeft) id = 5 * page + 3; if (x >= xLeft && x < xRight) id = 5 * page + 4; if (x >= xRight) id = 5 * page + 5; } if (id != null) { if (core.status.event.selection) { if (id == 'autoSave') { core.playSound('操作失败'); core.drawTip("无法删除自动存档!"); } else { core.removeSave(id, function () { core.ui._drawSLPanel(index, true); }); } } else { if (core.status.event.data.mode == 'fav' && id != 'autoSave') id = core.saves.favorite[id - 1]; core.doSL(id, core.status.event.id); } } } actions.prototype._clickSL_favorite = function (page, offset) { if (offset == 0) return; var index = 5 * page + offset; if (core.status.event.data.mode == 'fav') { // 收藏模式下点击的下标直接对应favorite index = core.saves.favorite[index - 1]; core.myprompt("请输入想要显示的存档名(长度不超过5字符)", null, function (value) { if (value && value.length <= 5) { core.saves.favoriteName[index] = value; core.control._updateFavoriteSaves(); core.ui._drawSLPanel(10 * page + offset); } else if (value) { alert("无效的输入!"); } }); } else { var v = core.saves.favorite.indexOf(index); core.playSound('确定'); if (v >= 0) { // 已经处于收藏状态:取消收藏 core.saves.favorite.splice(v, 1); delete core.saves.favoriteName[index]; } else if (core.hasSave(index)) { // 存在存档则进行收藏 core.saves.favorite.push(index); core.saves.favorite = core.saves.favorite.sort(function (a, b) { return a - b; }); // 保证有序 core.drawTip("收藏成功!"); } core.control._updateFavoriteSaves(); core.ui._drawSLPanel(10 * page + offset); } } ////// 存读档界面时,按下某个键的操作 ////// actions.prototype._keyDownSL = function (keycode) { var page = core.status.event.data.page, offset = core.status.event.data.offset; var index = page * 10 + offset; if (keycode == 37) { // left core.playSound('光标移动'); if (offset == 0) { core.ui._drawSLPanel(10 * (page - 1) + 5); } else { core.ui._drawSLPanel(index - 1); } return; } if (keycode == 38) { // up core.playSound('光标移动'); if (offset < 3) { core.ui._drawSLPanel(10 * (page - 1) + offset + 3); } else { core.ui._drawSLPanel(index - 3); } return; } if (keycode == 39) { // right core.playSound('光标移动'); if (offset == 5) { core.ui._drawSLPanel(10 * (page + 1) + 1); } else { core.ui._drawSLPanel(index + 1); } return; } if (keycode == 40) { // down core.playSound('光标移动'); if (offset >= 3) { core.ui._drawSLPanel(10 * (page + 1) + offset - 3); } else { core.ui._drawSLPanel(index + 3); } return; } if (keycode == 33) { // PAGEUP core.playSound('光标移动'); core.ui._drawSLPanel(10 * (page - 1) + offset); return; } if (keycode == 34) { // PAGEDOWN core.playSound('光标移动'); core.ui._drawSLPanel(10 * (page + 1) + offset); return; } } ////// 存读档界面时,放开某个键的操作 ////// actions.prototype._keyUpSL = function (keycode) { var page = core.status.event.data.page, offset = core.status.event.data.offset; var index = page * 10 + offset; if (keycode == 27 || keycode == 88 || (core.status.event.id == 'save' && keycode == 83) || (core.status.event.id == 'load' && keycode == 68)) { this._clickSL(core._WIDTH_ - 1, core._HEIGHT_ - 1); return; } if (keycode >= 48 && keycode <= 57) { if (keycode == 48) keycode = 58; core.ui._drawSLPanel((keycode - 49) * 1000 + 1); return; } if (keycode == 13 || keycode == 32 || keycode == 67) { if (offset == 0) core.doSL("autoSave", core.status.event.id); else { var id = 5 * page + offset; if (core.status.event.data.mode == 'fav') id = core.saves.favorite[id - 1]; core.doSL(id, core.status.event.id); } return; } if (keycode == 69 && core.status.event.id != 'save') { // E 收藏切换 this._clickSL(0, core._HEIGHT_ - 1); return; } if (keycode == 46) { if (offset == 0) { core.playSound('操作失败'); core.drawTip("无法删除自动存档!"); } else { var id = 5 * page + offset; if (core.status.event.data.mode == 'fav') id = core.saves.favorite[id - 1]; core.removeSave(id, function () { core.ui._drawSLPanel(index, true); }); } } if (keycode == 70 && core.status.event.data.mode == 'all') { // F this._clickSL_favorite(page, offset); } } ////// 系统设置界面时的点击操作 ////// actions.prototype._clickSwitchs = function (x, y) { var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); var selection = y - topIndex; if (this._out(x)) return; if (selection >= 0 && selection < choices.length) { core.status.event.selection = selection; switch (selection) { case 0: core.status.event.selection = 0; core.playSound('确定'); return core.ui._drawSwitchs_sounds(); case 1: core.status.event.selection = 0; core.playSound('确定'); return core.ui._drawSwitchs_display(); case 2: core.status.event.selection = 0; core.playSound('确定'); return core.ui._drawSwitchs_action(); case 3: core.status.event.selection = 0; core.playSound('取消'); return core.ui._drawSettings(); } } } ////// 系统设置界面时,放开某个键的操作 ////// actions.prototype._keyUpSwitchs = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 0; core.playSound('取消'); core.ui._drawSettings(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs); } actions.prototype._clickSwitchs_sounds = function (x, y) { var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); var selection = y - topIndex; if (this._out(x)) { if (selection != 2) return; } if (selection >= 0 && selection < choices.length) { var width = choices[selection].width; var leftPos = (core._PX_ - width) / 2, rightPos = (core._PX_ + width) / 2; var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1; core.status.event.selection = selection; switch (selection) { case 0: return this._clickSwitchs_sounds_bgm(); case 1: return this._clickSwitchs_sounds_se(); case 2: if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_sounds_userVolume(-1); if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_sounds_userVolume(1); return; case 3: core.status.event.selection = 0; core.playSound('取消'); core.ui._drawSwitchs(); return; } } } actions.prototype._clickSwitchs_sounds_bgm = function () { core.triggerBgm(); core.playSound('确定'); core.ui._drawSwitchs_sounds(); } actions.prototype._clickSwitchs_sounds_se = function () { core.musicStatus.soundStatus = !core.musicStatus.soundStatus; core.setLocalStorage('soundStatus', core.musicStatus.soundStatus); core.playSound('确定'); core.ui._drawSwitchs_sounds(); } actions.prototype._clickSwitchs_sounds_userVolume = function (delta) { var value = Math.round(Math.sqrt(100 * core.musicStatus.userVolume)); if (value == 0 && delta < 0) return; core.musicStatus.userVolume = core.clamp(Math.pow(value + delta, 2) / 100, 0, 1); //audioContext 音效 不受designVolume 影响 if (core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume; if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume; core.setLocalStorage('userVolume', core.musicStatus.userVolume); core.playSound('确定'); core.ui._drawSwitchs_sounds(); } actions.prototype._keyUpSwitchs_sounds = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 0; core.playSound('取消'); core.ui._drawSwitchs(); return; } if (keycode == 37) { switch (core.status.event.selection) { case 2: core.playSound('确定'); return this._clickSwitchs_sounds_userVolume(-1); } } else if (keycode == 39) { switch (core.status.event.selection) { case 2: core.playSound('确定'); return this._clickSwitchs_sounds_userVolume(1); } } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_sounds); } actions.prototype._clickSwitchs_display = function (x, y) { var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); var selection = y - topIndex; if (this._out(x)) { if (selection != 0) return; } if (selection >= 0 && selection < choices.length) { var width = choices[selection].width; var leftPos = (core._PX_ - width) / 2, rightPos = (core._PX_ + width) / 2; var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1; core.status.event.selection = selection; switch (selection) { case 0: if (x == leftGrid || x == leftGrid + 1) return this._clickSwitchs_display_setSize(-1); if (x == rightGrid || x == rightGrid + 1) return this._clickSwitchs_display_setSize(1); return; case 1: core.playSound('确定'); return this._clickSwitchs_display_enableHDCanvas(); case 2: core.playSound('确定'); return this._clickSwitchs_display_enableEnemyPoint(); case 3: core.playSound('确定'); return this._clickSwitchs_display_enemyDamage(); case 4: core.playSound('确定'); return this._clickSwitchs_display_critical(); case 5: core.playSound('确定'); return this._clickSwitchs_display_extraDamage(); case 6: core.playSound('确定'); return this._clickSwitchs_display_extraDamageType(); case 7: core.playSound('确定'); core.setLocalStorage('autoScale', core.getLocalStorage('autoScale') ? false : true); core.ui._drawSwitchs_display(); break; case 8: core.status.event.selection = 1; core.playSound('取消'); core.ui._drawSwitchs(); return; } } } actions.prototype._clickSwitchs_display_setSize = function (delta) { core.setDisplayScale(delta); var currentRatio = Math.max(window.devicePixelRatio || 1, core.domStyle.scale); if (currentRatio > core.domStyle.ratio) { core.drawTip("需刷新页面以调整UI清晰度"); } core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_enableHDCanvas = function () { core.flags.enableHDCanvas = !core.flags.enableHDCanvas; core.setLocalStorage('enableHDCanvas', core.flags.enableHDCanvas); core.drawTip("开关高清UI,需刷新页面方可生效"); core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_enableEnemyPoint = function () { core.flags.enableEnemyPoint = !core.flags.enableEnemyPoint; core.setLocalStorage('enableEnemyPoint', core.flags.enableEnemyPoint); core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_enemyDamage = function () { core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage; core.updateDamage(); core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage); core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_critical = function () { core.flags.displayCritical = !core.flags.displayCritical; core.updateDamage(); core.setLocalStorage('critical', core.flags.displayCritical); core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_extraDamage = function () { core.flags.displayExtraDamage = !core.flags.displayExtraDamage; core.updateDamage(); core.setLocalStorage('extraDamage', core.flags.displayExtraDamage); core.ui._drawSwitchs_display(); } actions.prototype._clickSwitchs_display_extraDamageType = function () { core.flags.extraDamageType = (core.flags.extraDamageType + 1) % 3; core.updateDamage(); core.setLocalStorage('extraDamageType', core.flags.extraDamageType); core.ui._drawSwitchs_display(); } actions.prototype._keyUpSwitchs_display = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 1; core.playSound('取消'); core.ui._drawSwitchs(); return; } if (keycode == 37) { switch (core.status.event.selection) { case 0: core.playSound('确定'); return this._clickSwitchs_display_setSize(-1); } } else if (keycode == 39) { switch (core.status.event.selection) { case 0: core.playSound('确定'); return this._clickSwitchs_display_setSize(1); } } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_display); } actions.prototype._clickSwitchs_action = function (x, y) { var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); var selection = y - topIndex; if (this._out(x)) { if (selection != 0 && selection != 1) return; } if (selection >= 0 && selection < choices.length) { var width = choices[selection].width; var leftPos = (core._PX_ - width) / 2, rightPos = (core._PX_ + width) / 2; var leftGrid = parseInt(leftPos / 32), rightGrid = parseInt(rightPos / 32) - 1; core.status.event.selection = selection; switch (selection) { case 0: if (x == leftGrid || x == leftGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(-10); } if (x == rightGrid || x == rightGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(10); } return; case 1: if (x == leftGrid || x == leftGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(-100); } if (x == rightGrid || x == rightGrid + 1) { core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(100); } case 2: core.playSound('确定'); return this._clickSwitchs_action_potionNoRouting(); case 3: core.playSound('确定'); return this._clickSwitchs_action_clickMove(); case 4: core.playSound('确定'); return this._clickSwitchs_action_leftHandPrefer(); case 5: core.status.event.selection = 2; core.playSound('取消'); core.ui._drawSwitchs(); return; } } } actions.prototype._clickSwitchs_action_moveSpeed = function (delta) { core.values.moveSpeed = core.clamp(core.values.moveSpeed + delta, 50, 200); core.setLocalStorage("moveSpeed", core.values.moveSpeed); core.ui._drawSwitchs_action(); } actions.prototype._clickSwitchs_action_floorChangeTime = function (delta) { core.values.floorChangeTime = core.clamp(core.values.floorChangeTime + delta, 0, 2000); core.setLocalStorage("floorChangeTime", core.values.floorChangeTime); core.ui._drawSwitchs_action(); } actions.prototype._clickSwitchs_action_potionNoRouting = function () { if (core.hasFlag('__potionNoRouting__')) core.removeFlag('__potionNoRouting__'); else core.setFlag('__potionNoRouting__', true); core.ui._drawSwitchs_action(); } actions.prototype._clickSwitchs_action_clickMove = function () { if (core.hasFlag('__noClickMove__')) core.removeFlag('__noClickMove__'); else core.setFlag('__noClickMove__', true); core.ui._drawSwitchs_action(); } actions.prototype._clickSwitchs_action_leftHandPrefer = function () { core.flags.leftHandPrefer = !core.flags.leftHandPrefer; core.setLocalStorage('leftHandPrefer', core.flags.leftHandPrefer); if (core.flags.leftHandPrefer) { core.myconfirm("左手模式已开启!\n此模式下WASD将用于移动勇士,IJKL对应于原始的WASD进行存读档等操作。") } core.ui._drawSwitchs_action(); } actions.prototype._keyUpSwitchs_action = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 2; core.playSound('取消'); core.ui._drawSwitchs(); return; } if (keycode == 37) { switch (core.status.event.selection) { case 0: core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(-10); case 1: core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(-100); } } else if (keycode == 39) { switch (core.status.event.selection) { case 0: core.playSound('确定'); return this._clickSwitchs_action_moveSpeed(10); case 1: core.playSound('确定'); return this._clickSwitchs_action_floorChangeTime(100); } } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSwitchs_action); } ////// 系统菜单栏界面时的点击操作 ////// actions.prototype._clickSettings = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawSwitchs(); break; case 1: // core.playSound('确定'); core.ui._drawKeyBoard(); break; case 2: // core.playSound('确定'); core.clearUI(); core.ui._drawViewMaps(); break; case 3: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawNotes(); break; case 4: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawSyncSave(); break; case 5: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawGameInfo(); break; case 6: return core.confirmRestart(); case 7: core.playSound('取消'); core.ui.closePanel(); break; } } return; } ////// 系统菜单栏界面时,放开某个键的操作 ////// actions.prototype._keyUpSettings = function (keycode) { if (keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSettings); } ////// 存档笔记页面时的点击操作 ////// actions.prototype._clickNotes = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: core.playSound('确定'); this._clickNotes_new(); break; case 1: // core.playSound('确定'); this._clickNotes_show(); break; case 2: core.playSound('确定'); this._clickNotes_edit(); break; case 3: core.playSound('确定'); this._clickNotes_delete(); break; case 4: core.status.event.selection = 3; core.playSound('取消'); core.ui._drawSettings(); break; } } } actions.prototype.__clickNotes_replaceText = function (data) { data = (data || "").replace(/[\${}]/g, "_") .replace(/(\t|\\t)\[.*?\]/g, "") .replace("\b", "\\b") .replace(/\\b\[.*?\]/g, "") .replace(/\n|\\n/g, " "); if (data.length > 45) data = data.substring(0, 43) + "..."; return data; } actions.prototype._clickNotes_new = function () { core.status.hero.notes = core.status.hero.notes || []; core.myprompt("请输入一段笔记,不超过45字", null, function (data) { data = core.actions.__clickNotes_replaceText(data); if (data) { core.status.hero.notes.push(data); core.drawText("存档笔记新增成功!"); } else { core.ui.closePanel(); } }); } actions.prototype._clickNotes_show = function () { core.playSound('确定'); core.status.hero.notes = core.status.hero.notes || []; var result = []; for (var i = 0; i < core.status.hero.notes.length; i += 5) { var v = []; for (var j = i; j < i + 5 && j < core.status.hero.notes.length; ++j) { v.push(j + 1 + ". " + this.__clickNotes_replaceText(core.status.hero.notes[j])); } result.push("\t[存档笔记]" + v.join("\n")); } if (result.length == 0) result.push("当前没有存档笔记,试着新增一个吧!\n(菜单栏 -> 存档笔记 -> 新增存档笔记)"); core.drawText(result); } actions.prototype._clickNotes_edit = function () { core.status.hero.notes = core.status.hero.notes || []; if (core.status.hero.notes.length == 0) { core.drawText("当前没有存档笔记,试着新增一个吧!"); } else { core.myprompt("请输入要编辑的存档笔记编号(1 - " + core.status.hero.notes.length + ")", "1", function (data) { if (!data) core.ui.closePanel(); var value = parseInt(data) || 0; if (!value || value <= 0 || value > core.status.hero.notes.length) { core.drawText("不合法的输入!"); } else { core.myprompt("请输入新内容,不超过45字", core.status.hero.notes[value - 1], function (data) { data = core.actions.__clickNotes_replaceText(data); if (data) { core.status.hero.notes[value - 1] = data; core.drawText("存档笔记编辑成功!"); } else { core.ui.closePanel(); } }); } }) } } actions.prototype._clickNotes_delete = function () { core.status.hero.notes = core.status.hero.notes || []; if (core.status.hero.notes.length == 0) { core.stopSound(); core.playSound('操作失败'); core.drawText("当前没有存档笔记,无法删除!"); } else { core.myprompt("请输入要删除的所有存档笔记编号,以逗号分隔。不填则代表删除全部笔记。", null, function (data) { if (data == null) { core.ui.closePanel(); return; } else if (!data) { core.status.hero.notes = []; core.drawText("所有存档笔记删除成功!"); } else { data = data.split(",").map(function (one) { return parseInt(one); }) .filter(function (one) { return one && one > 0 && one <= core.status.hero.notes.length }); if (data.length == 0) { core.drawText("没有要删除的笔记!"); } else { data.sort(function (a, b) { return b - a; }) .forEach(function (index) { core.status.hero.notes.splice(index - 1, 1); }); core.drawText("已删除 " + data.sort().join(",") + " 号笔记"); } } }) } } ////// 存档笔记页面时,放开某个键的操作 ////// actions.prototype._keyUpNotes = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 3; core.playSound('取消'); core.ui._drawSettings(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickNotes); } ////// 同步存档界面时的点击操作 ////// actions.prototype._clickSyncSave = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawSyncSelect(); break; case 1: core.playSound('确定'); core.syncLoad(); break; case 2: core.playSound('确定'); core.status.event.selection = 0; core.ui._drawLocalSaveSelect(); break; case 3: core.playSound('确定'); return this._clickSyncSave_readFile(); case 4: // core.playSound('确定'); return this._clickSyncSave_replay(); case 5: core.status.event.selection = 0; core.playSound('确定'); core.ui._drawStorageRemove(); break; case 6: core.status.event.selection = 4; core.playSound('取消'); core.ui._drawSettings(); break; } } return; } actions.prototype._clickSyncSave_readFile = function () { core.readFile(function (obj) { if (obj.name != core.firstData.name) return alert("存档和游戏不一致!"); if (obj.version != core.firstData.version) return alert("游戏版本不一致!"); if (!obj.data) return alert("无效的存档!"); core.control._syncLoad_write(obj.data); }, null, ".h5save"); } actions.prototype._clickSyncSave_replay = function () { core.ui._drawReplay(); } ////// 同步存档界面时,放开某个键的操作 ////// actions.prototype._keyUpSyncSave = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 4; core.playSound('取消'); core.ui._drawSettings(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSyncSave); } ////// 同步存档选择界面时的点击操作 ////// actions.prototype._clickSyncSelect = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: core.playSound('确定'); core.myconfirm('你确定要同步全部存档么?\n这可能在存档较多的时候比较慢。', function () { core.syncSave('all'); }); break; case 1: core.playSound('确定'); core.syncSave(); break; case 2: core.status.event.selection = 0; core.playSound('取消'); core.ui._drawSyncSave(); break; } } } ////// 同步存档选择界面时,放开某个键的操作 ////// actions.prototype._keyUpSyncSelect = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 0; core.playSound('取消'); core.ui._drawSyncSave(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickSyncSelect); } ////// 存档下载界面时的点击操作 ////// actions.prototype._clickLocalSaveSelect = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; if (selection < 2) { var callback = function (saves) { if (saves) { var content = { "name": core.firstData.name, "version": core.firstData.version, "data": saves } core.download(core.firstData.name + "_" + core.formatDate2(new Date()) + ".h5save", LZString.compressToBase64(JSON.stringify(content))); } }; if (selection == 0) core.getAllSaves(callback); else core.getSave(core.saves.saveIndex, callback); } core.status.event.selection = 2; core.playSound('取消'); core.ui._drawSyncSave(); } } ////// 存档下载界面时,放开某个键的操作 ////// actions.prototype._keyUpLocalSaveSelect = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 2; core.playSound('取消'); core.ui._drawSyncSave(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickLocalSaveSelect); } ////// 存档删除界面时的点击操作 ////// actions.prototype._clickStorageRemove = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: return this._clickStorageRemove_all(); case 1: return this._clickStorageRemove_current(); case 2: core.status.event.selection = 5; core.playSound('取消'); core.ui._drawSyncSave(); break; } } } actions.prototype._clickStorageRemove_all = function () { core.myconfirm("你确定要清除【全部游戏】的所有本地存档?\n此行为不可逆!!!", function () { core.ui.drawWaiting("正在清空,请稍候..."); core.clearLocalForage(function () { core.saves.ids = {}; core.saves.autosave.data = null; core.saves.autosave.updated = false; core.saves.autosave.now = 0; core.saves.cache = {}; core.ui.closePanel(); core.saves.saveIndex = 1; core.saves.favorite = []; core.saves.favoriteName = {}; core.control._updateFavoriteSaves(); core.removeLocalStorage('saveIndex'); core.drawText("\t[操作成功]你的所有存档已被清空。"); }); }); } actions.prototype._clickStorageRemove_current = function () { core.myconfirm("你确定要清除本游戏的所有本地存档?\n此行为不可逆!!!", function () { var done = function () { core.saves.ids = {}; core.saves.autosave.data = null; core.saves.autosave.updated = false; core.saves.autosave.now = 0; core.ui.closePanel(); core.saves.saveIndex = 1; core.saves.favorite = []; core.saves.favoriteName = {}; core.control._updateFavoriteSaves(); core.removeLocalStorage('saveIndex'); core.drawText("\t[操作成功]当前塔的存档已被清空。"); } core.ui.drawWaiting("正在清空,请稍候..."); Object.keys(core.saves.ids).forEach(function (v) { core.removeLocalForage("save" + v); }); core.removeLocalForage("autoSave", done); }); } ////// 存档删除界面时,放开某个键的操作 ////// actions.prototype._keyUpStorageRemove = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 5; core.playSound('取消'); core.ui._drawSyncSave(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickStorageRemove); } ////// 回放选择界面时的点击操作 ////// actions.prototype._clickReplay = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: core.playSound('确定'); return this._clickReplay_fromBeginning(); case 1: core.playSound('确定'); return this._clickReplay_fromLoad(); case 2: core.playSound('确定'); return this._clickReplay_replayRemain(); case 3: core.playSound('确定'); return this._clickReplay_replaySince(); case 4: core.playSound('确定'); return core.chooseReplayFile(); case 5: core.playSound('确定'); return this._clickReplay_download(); case 6: core.playSound('取消'); return core.ui.closePanel(); } } } actions.prototype._clickReplay_fromBeginning = function () { core.ui.closePanel(); core.startGame(core.status.hard, core.getFlag('__seed__'), core.cloneArray(core.status.route)); } actions.prototype._clickReplay_fromLoad = function () { core.status.event.id = 'replayLoad'; core.status.event.selection = null; core.clearUI(); var saveIndex = core.saves.saveIndex; var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page; core.ui._drawSLPanel(10 * page + offset); } actions.prototype._clickReplay_replayRemain = function () { core.closePanel(); core.drawText([ "\t[接续播放录像]该功能允许你播放\r[yellow]两个存档之间的录像\r,常常用于\r[yellow]区域优化\r。\n" + "例如,有若干个区,已经全部通关;之后重打一区并进行了优化,则可以对剩余区域直接播放录像而无需全部重打。\n\n" + "详细使用方法参见露珠录制的视频教程:\n\r[yellow]https://bilibili.com/video/BV1az4y1C78x", "\t[步骤1]请选择一个存档。\n\r[yellow]该存档的坐标必须和当前勇士坐标完全相同。\r\n将尝试从此处开始回放。", ], function () { core.status.event.id = 'replayRemain'; core.lockControl(); var saveIndex = core.saves.saveIndex; var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page; core.ui._drawSLPanel(10 * page + offset); }); } actions.prototype._clickReplay_replaySince = function () { core.closePanel(); core.drawText([ "\t[播放存档剩余录像]该功能为【接续播放录像】的简化版本,允许你播放\r[yellow]一个存档中剩余的录像\r,常常用于\r[yellow]录像局部优化\r。\n" + "在录像正常播放中,你随时可以暂停并按S键进行存档;此时\r[yellow]剩余录像\r也会被记在存档中(在读档界面用\r[yellow][R]\r标识。)\n" + "之后,你可以选择在路线优化后直接播放该存档的\r[yellow]剩余录像\r,而无需再像接续播放一样选择录像起点和终点。\n\n" + "详细使用方法参见露珠录制的视频教程:\n\r[yellow]https://bilibili.com/video/BV1az4y1C78x", "请选择一个存档。\n\n\r[yellow]该存档需为录像播放中存的,且坐标必须和当前勇士坐标完全相同。\r\n将尝试播放此存档的剩余录像。", ], function () { core.status.event.id = 'replaySince'; core.lockControl(); var saveIndex = core.saves.saveIndex; var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page; core.ui._drawSLPanel(10 * page + offset); }); } actions.prototype._clickReplay_download = function () { // if (core.hasFlag('debug')) return core.drawText("\t[系统提示]调试模式下无法下载录像"); core.download(core.firstData.name + "_" + core.formatDate2() + ".h5route", LZString.compressToBase64(JSON.stringify({ 'name': core.firstData.name, 'hard': core.status.hard, 'seed': core.getFlag('__seed__'), 'route': core.encodeRoute(core.status.route) }))); } ////// 回放选择界面时,放开某个键的操作 ////// actions.prototype._keyUpReplay = function (keycode) { if (keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); return; } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickReplay); } ////// 游戏信息界面时的点击操作 ////// actions.prototype._clickGameInfo = function (x, y) { if (this._out(x)) return; var choices = core.status.event.ui.choices; var topIndex = this._getChoicesTopIndex(choices.length); if (y >= topIndex && y < topIndex + choices.length) { var selection = y - topIndex; core.status.event.selection = selection; switch (selection) { case 0: return core.ui._drawStatistics(); case 1: return this._clickGameInfo_openProject(); case 2: return this._clickGameInfo_openComments(); case 3: return core.ui._drawHelp(); case 4: return core.ui._drawAbout(); case 5: return this._clickGameInfo_download(); case 6: core.status.event.selection = 5; core.playSound('取消'); core.ui._drawSettings(); break; } } } actions.prototype._clickGameInfo_openProject = function () { if (core.platform.isPC) window.open("editor.html", "_blank"); else { core.myconfirm("即将离开本游戏,跳转至工程页面,确认?", function () { window.location.href = "editor-mobile.html"; }); } } actions.prototype._clickGameInfo_openComments = function () { if (core.platform.isPC) { window.open("/score.php?name=" + core.firstData.name, "_blank"); } else { core.myconfirm("即将离开本游戏,跳转至评论页面,确认?", function () { window.location.href = "/score.php?name=" + core.firstData.name; }); } } actions.prototype._clickGameInfo_download = function () { if (core.platform.isPC) window.open(core.firstData.name + ".zip"); else window.location.href = core.firstData.name + ".zip"; } ////// 游戏信息界面时,放开某个键的操作 ////// actions.prototype._keyUpGameInfo = function (keycode) { if (keycode == 27 || keycode == 88) { core.status.event.selection = 5; core.playSound('取消'); return core.ui._drawSettings(); } this._selectChoices(core.status.event.ui.choices.length, keycode, this._clickGameInfo); } ////// “虚拟键盘”界面时的点击操作 ////// actions.prototype._clickKeyBoard = function (x, y) { var m = this._HX_; if (y == this._HY_ - 3 && x >= m - 5 && x <= m + 5) { core.ui.closePanel(); core.keyUp(112 + x + 5 - m); } if (y == this._HY_ - 2 && x >= m - 5 && x <= m + 4) { core.ui.closePanel(); core.keyUp(x == m + 4 ? 48 : 49 + x + 5 - m); // 1-9: 49-57; 0: 48 } // 字母 var lines = [ ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"], ["A", "S", "D", "F", "G", "H", "J", "K", "L"], ["Z", "X", "C", "V", "B", "N", "M"], ]; if (y == this._HY_ - 1 && x >= m - 5 && x <= m + 4) { core.ui.closePanel(); core.keyUp(lines[0][x + 5 - m].charCodeAt(0)); } if (y == this._HY_ && x >= m - 5 && x <= m + 3) { core.ui.closePanel(); core.keyUp(lines[1][x + 5 - m].charCodeAt(0)); } if (y == this._HY_ + 1 && x >= m - 5 && x <= m + 1) { core.ui.closePanel(); core.keyUp(lines[2][x + 5 - m].charCodeAt(0)); } if (y == this._HY_ + 2 && x >= m - 5 && x <= m + 5) { core.ui.closePanel(); if (x == m - 5) core.keyUp(189); // - if (x == m - 4) core.keyUp(187); // = if (x == m - 3) core.keyUp(219); // [ if (x == m - 2) core.keyUp(221); // ] if (x == m - 1) core.keyUp(220); // \ if (x == m) core.keyUp(186); // ; if (x == m + 1) core.keyUp(222); // ' if (x == m + 2) core.keyUp(188); // , if (x == m + 3) core.keyUp(190); // . if (x == m + 4) core.keyUp(191); // / if (x == m + 5) core.keyUp(192); // ` } if (y == this._HY_ + 3 && x >= m - 5 && x <= m + 4) { core.ui.closePanel(); if (x == m - 5) core.keyUp(27); // ESC if (x == m - 4) core.keyUp(9); // TAB if (x == m - 3) core.keyUp(20); // CAPS if (x == m - 2) core.keyUp(16); // SHIFT if (x == m - 1) core.keyUp(17); // CTRL if (x == m) core.keyUp(18); // ALT if (x == m + 1) core.keyUp(32); // SPACE if (x == m + 2) core.keyUp(8); // BACKSPACE if (x == m + 3) core.keyUp(13); // ENTER if (x == m + 4) core.keyUp(46); // DEL } if (y == this._HY_ + 4 && x >= m + 3 && x <= m + 5) { core.playSound('取消'); core.ui.closePanel(); } } ////// 光标界面时的点击操作 ////// actions.prototype._clickCursor = function (x, y, px, py) { if (x == core.status.automaticRoute.cursorX && y == core.status.automaticRoute.cursorY) { core.ui.closePanel(); // 视为按下再放起 this.doRegisteredAction('ondown', x, y, px, py); this.doRegisteredAction('onup', x, y, px, py); return; } core.status.automaticRoute.cursorX = x; core.status.automaticRoute.cursorY = y; core.ui._drawCursor(); } ////// 光标界面时,按下某个键的操作 ////// actions.prototype._keyDownCursor = function (keycode) { if (keycode == 37) { // left core.status.automaticRoute.cursorX--; core.playSound('光标移动'); core.ui._drawCursor(); return; } if (keycode == 38) { // up core.status.automaticRoute.cursorY--; core.playSound('光标移动'); core.ui._drawCursor(); return; } if (keycode == 39) { // right core.status.automaticRoute.cursorX++; core.playSound('光标移动'); core.ui._drawCursor(); return; } if (keycode == 40) { // down core.status.automaticRoute.cursorY++; core.playSound('光标移动'); core.ui._drawCursor(); return; } } ////// 光标界面时,放开某个键的操作 ////// actions.prototype._keyUpCursor = function (keycode) { if (keycode == 27 || keycode == 88) { core.playSound('取消'); core.ui.closePanel(); return; } if (keycode == 13 || keycode == 32 || keycode == 67 || keycode == 69) { core.playSound('确定'); core.ui.closePanel(); var x = core.status.automaticRoute.cursorX; var y = core.status.automaticRoute.cursorY; // 视为按下再放起 this.doRegisteredAction('ondown', x, y, 32 * x + 16, 32 * y + 16); this.doRegisteredAction('onup', x, y, 32 * x + 16, 32 * y + 16); return; } }