"use strict"; function maps () { this._init(); } maps.prototype._init = function () { this.blocksInfo = maps_90f36752_8815_4be8_b32b_d7fad1d0542e; //delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e); } maps.prototype._initFloors = function (floorId) { if (!floorId) { core.floorIds.forEach(function (floorId) { core.maps._initFloors(floorId); }); return; } // 战前事件兼容性 if (!core.floors[floorId].beforeBattle) core.floors[floorId].beforeBattle = {} // cannotMoveIn兼容性 if (!core.floors[floorId].cannotMoveIn) core.floors[floorId].cannotMoveIn = {} } maps.prototype._resetFloorImages = function () { for (var floorId in core.status.maps) { (core.status.maps[floorId].images || []).forEach(function (one) { var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y; if (core.getFlag(flag) == null) { if (one.disabled) core.setFlag(flag, true); } }) } } maps.prototype._setHDCanvasSize = function (ctx, width, height, isTempCanvas) { ctx.setTransform(1, 0, 0, 1, 0, 0); var ratio = core.domStyle.ratio; if (ctx === core.bigmap.tempCanvas) ratio = core.domStyle.scale; if (isTempCanvas) ratio = core.domStyle.ratio; if (width != null) ctx.canvas.width = width * ratio; if (height != null) ctx.canvas.height = height * ratio; ctx.scale(ratio, ratio); ctx.canvas.setAttribute('isHD', 1); } // ------ 加载地图与地图的存档读档(压缩与解压缩) ------ // ////// 加载某个楼层(从剧本或存档中) ////// maps.prototype.loadFloor = function (floorId, map) { var floor = core.floors[floorId]; if (!map) map = core.cloneArray(floor.map); if (map instanceof Array) { map = { "map": map }; } if (!map.map) map.map = core.cloneArray(floor.map); var content = {}; var notCopy = this._loadFloor_doNotCopy(); for (var name in floor) { if (notCopy.indexOf(name) == -1 && floor[name] != null) content[name] = core.clone(floor[name]); } for (var name in map) { if (notCopy.indexOf(name) == -1 && map[name] != null) content[name] = core.clone(map[name]); } content.map = map.map; if (main.mode == 'editor') { this.extractBlocks(content); } return content; } maps.prototype._loadFloor_doNotCopy = function () { return [ "firstArrive", "eachArrive", "blocks", "parallelDo", "map", "bgmap", "fgmap", "events", "changeFloor", "beforeBattle", "afterBattle", "afterGetItem", "afterOpenDoor", "cannotMove", "cannotMoveIn" ]; } /// 根据需求解析出blocks maps.prototype.extractBlocks = function (map) { map = map || core.status.floorId; if (typeof map == 'string') map = (core.status.maps || {})[map]; if (!map) return; if (map.blocks) return; if (map.deleted) { map.blocks = []; return; } var floorId = map.floorId; map.blocks = this._mapIntoBlocks(this.decompressMap(map.map, floorId), core.floors[floorId], floorId); } maps.prototype._mapIntoBlocks = function (map, floor, floorId) { var blocks = []; var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var i = 0; i < mh; i++) { for (var j = 0; j < mw; j++) { var number = (map[i] || [])[j] || 0, block; if (main.mode == 'editor') { if (!number) continue; block = { x: j, y: i, id: number, event: this.getBlockByNumber(number).event }; } else { block = this.initBlock(j, i, number, true, floor); } if (block.id != 0 || block.event.trigger) blocks.push(block); } } return blocks; } maps.prototype.extractBlocksForUI = function (map, flags) { if (!map || map.blocks) return; if (map.deleted) return map.blocks = []; var floorId = map.floorId; var decompressed = this.decompressMap(map.map, floorId); map.blocks = []; var floor = core.floors[floorId]; var mw = floor.width; var mh = floor.height; for (var i = 0; i < mh; i++) { for (var j = 0; j < mw; j++) { var number = (decompressed[i] || [])[j] || 0; if (!number || number == 17) continue; var isDisabled = this.isMapBlockDisabled(floorId, j, i, flags); if (isDisabled) continue; if (isDisabled == null) { // 检查是否初始禁用 var event = (floor.events || {})[j + "," + i]; if (event != null && event.enable === false) continue; } var opacity = this._getBlockOpacityFromFlag(floorId, j, i, flags); if (opacity == null) { // 检查初始不透明度 var event = (floor.events || {})[j + "," + i]; if (event != null && event.opacity != null) opacity = event.opacity; } var filter = this._getBlockFilterFromFlag(floorId, j, i, flags); if (filter == null) { // 检查初始filter var event = (floor.events || {})[j + "," + i]; if (event != null && event.filter != null) filter = core.clone(event.filter); } map.blocks.push(Object.assign({}, this.getBlockByNumber(number), { x: j, y: i, opacity: opacity, filter: filter })); } } } ////// 从ID获得数字 ////// maps.prototype.getNumberById = function (id) { id = this.getIdOfThis(id); core.status.id2number = core.status.id2number || {}; if (core.status.id2number[id] != null) return core.status.id2number[id]; return core.status.id2number[id] = this._getNumberById(id); } maps.prototype._getNumberById = function (id) { for (var number in this.blocksInfo) { if ((this.blocksInfo[number] || {}).id == id) return parseInt(number) || 0; } // tilesets if (/^X\d+$/.test(id)) { if (core.icons.getTilesetOffset(id)) return parseInt(id.substring(1)); } // 特殊ID if (id == 'none') return 0; if (id == 'airwall') return 17; return 0; } maps.prototype.getBlockByNumber = function (number) { core.status.number2Block = core.status.number2Block || {}; if (core.status.number2Block[number] != null) return core.status.number2Block[number]; return core.status.number2Block[number] = this.initBlock(null, null, number, true); } maps.prototype.getBlockById = function (id) { return this.getBlockByNumber(this.getNumberById(id)); } maps.prototype.getIdOfThis = function (id) { if (id != 'this') return id; if (core.status.event.id != 'action') return id; if (!core.status.event.data || core.status.event.data.x == null || core.status.event.data.y == null) return id; return core.getBlockId(core.status.event.data.x, core.status.event.data.y) || id; } ////// 数字和ID的对应关系 ////// maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) { var disable = null; var opacity = null; var filter = null; if (eventFloor != null) { disable = this.isMapBlockDisabled(eventFloor.floorId, x, y); opacity = this._getBlockOpacityFromFlag(eventFloor.floorId, x, y); filter = this._getBlockFilterFromFlag(eventFloor.floorId, x, y); } var block = { 'x': x, 'y': y, 'id': id }; if (disable != null) block.disable = disable; if (opacity != null) block.opacity = opacity; if (filter != null) block.filter = filter; if (id == 17) block.event = { "cls": "terrains", "id": "airwall", "cannotIn": ["up", "down", "left", "right"] }; else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id])); else if (core.icons.getTilesetOffset(id)) block.event = { "cls": "tileset", "id": "X" + id }; else block.event = { 'cls': 'terrains', 'id': 'none', 'noPass': false }; if (block.event.noPass == null) { if (block.event.canPass == null) { block.event.noPass = block.event.cls != 'items'; } else { block.event.noPass = !block.event.canPass; } } delete block.event.canPass; // 增加怪物的faceIds if (block.event.cls.indexOf("enemy") == 0) { var enemy = core.material.enemys[block.event.id]; if (enemy && enemy.faceIds) { block.event.faceIds = enemy.faceIds; } } if (addInfo) this._addInfo(block); if (eventFloor) { this._addEvent(block, x, y, (eventFloor.events || {})[x + "," + y]); var changeFloor = (eventFloor.changeFloor || {})[x + "," + y]; if (changeFloor) this._addEvent(block, x, y, { "trigger": "changeFloor", "data": changeFloor }); } if (main.mode == 'editor') delete block.disable; return block; } ////// 添加一些信息到block上 ////// maps.prototype._addInfo = function (block) { if (block.event.cls.indexOf("enemy") == 0 && !block.event.trigger) { block.event.trigger = 'battle'; } if (block.event.cls == 'items' && !block.event.trigger) { block.event.trigger = 'getItem'; } if (block.event.animate == null) { block.event.animate = core.icons._getAnimateFrames(block.event.cls); } block.event.height = 32; if (block.event.cls == 'enemy48' || block.event.cls == 'npc48') block.event.height = 48; } ////// 向该楼层添加剧本的自定义事件 ////// maps.prototype._addEvent = function (block, x, y, event) { if (!event) return; // event是字符串或数组? if (typeof event == "string") { event = { "data": [event] }; } else if (event instanceof Array) { event = { "data": event }; } event.data = event.data || []; // 覆盖enable if (block.disable == null && event.enable != null) { block.disable = !event.enable; } // 覆盖opacity if (block.opacity == null && event.opacity != null) { block.opacity = event.opacity; } if (block.filter == null && event.filter != null) { block.filter = core.clone(event.filter); } // 覆盖animate if (event.animate === false) { block.event.animate = 1; } // 覆盖所有属性 for (var key in event) { if (key != "enable" && key != "animate" && key != "opacity" && key != "filter" && event[key] != null) { block.event[key] = core.clone(event[key]); } } // 给无trigger的增加trigger:action if (!block.event.trigger) { block.event.trigger = 'action'; } } ////// 初始化所有地图 ////// maps.prototype._initMaps = function () { var floorIds = core.floorIds; var maps = {}; for (var i = 0; i < floorIds.length; i++) { var floorId = floorIds[i]; maps[floorId] = this.loadFloor(floorId); } return maps; } ////// 压缩地图 maps.prototype.compressMap = function (mapArr, floorId) { var floorMap = core.floors[floorId].map; if (core.utils.same(mapArr, floorMap)) return null; var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; for (var x = 0; x < mh; x++) { if (core.utils.same(mapArr[x], floorMap[x])) { // 没有改变的行直接删掉记成0 mapArr[x] = 0; } else { for (var y = 0; y < mw; y++) { if (mapArr[x][y] === floorMap[x][y]) { // 没有改变的数据记成-1 mapArr[x][y] = -1; } } } } return mapArr; } maps.prototype._processInvalidMap = function (mapArr, width, height) { if (mapArr.length == height && mapArr[0].length == width) return mapArr; var map = []; for (var i = 0; i < height; ++i) { map.push(Array(width).fill(0)); } for (var j = 0; j < height; ++j) { for (var i = 0; i < width; ++i) { if (j < mapArr.length && i < mapArr[j].length) map[j][i] = mapArr[j][i]; } } return map; } maps.prototype._getBlockOpacityFromFlag = function (floorId, x, y, flags) { if (flags == null) flags = (core.status.hero || {}).flags; if (flags == null) return null; var __opacity__ = flags.__opacity__ || {}; floorId = floorId || core.status.floorId; if (!floorId) return null; if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null; var index = x + y * core.floors[floorId].width; return (__opacity__[floorId] || {})[index]; } maps.prototype._getBlockFilterFromFlag = function (floorId, x, y, flags) { if (flags == null) flags = (core.status.hero || {}).flags; if (flags == null) return null; var __filter__ = flags.__filter__ || {}; floorId = floorId || core.status.floorId; if (!floorId) return null; if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null; var index = x + y * core.floors[floorId].width; return core.clone((__filter__[floorId] || {})[index]); } ////// 设置某个点的不透明度 ////// maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) { if (window.flags == null) return; floorId = floorId || core.status.floorId; if (!floorId) return; if (!window.flags.__opacity__) window.flags.__opacity__ = {}; if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return; var index = x + y * core.floors[floorId].width; var __opacity__ = window.flags.__opacity__; if (!__opacity__[floorId]) __opacity__[floorId] = {}; if (opacity == null) delete __opacity__[floorId][index]; else __opacity__[floorId][index] = opacity; ////// 重绘该点图块 var block = core.getBlock(x, y, floorId, true); if (block != null) { block.opacity = opacity; if (floorId == core.status.floorId && !block.disable) { if (block.event.cls == 'autotile') { core.redrawMap(); } else { core.drawBlock(block); core.addGlobalAnimate(block); } } } } maps.prototype.setBlockFilter = function (filter, x, y, floorId) { if (window.flags == null) return; floorId = floorId || core.status.floorId; if (!floorId) return; if (!window.flags.__filter__) window.flags.__filter__ = {}; if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return; var index = x + y * core.floors[floorId].width; var __filter__ = window.flags.__filter__; if (!__filter__[floorId]) __filter__[floorId] = {}; if (filter == null) delete __filter__[floorId][index]; else { if (!filter.blur && !filter.hue && !filter.shadow && !filter.grayscale && !filter.invert) delete __filter__[floorId][index]; else __filter__[floorId][index] = core.clone(filter); } ////// 重绘该点图块 var block = core.getBlock(x, y, floorId, true); if (block != null) { block.filter = core.clone(filter); if (floorId == core.status.floorId && !block.disable) { if (block.event.cls == 'autotile') { core.redrawMap(); } else { core.drawBlock(block); core.addGlobalAnimate(block); } } } } ////// 某个点图块是否被强制启用或禁用 maps.prototype.isMapBlockDisabled = function (floorId, x, y, flags) { if (flags == null) flags = (core.status.hero || {}).flags; if (flags == null) return null; var __disabled__ = flags.__disabled__ || {}; floorId = floorId || core.status.floorId; if (!floorId) return null; if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null; var index = x + y * core.floors[floorId].width; if (!__disabled__[floorId]) return null; if (__disabled__[floorId][0].indexOf(index) >= 0) return true; if (__disabled__[floorId][1].indexOf(index) >= 0) return false; } ////// 设置某个点的图块强制启用/禁用状态 maps.prototype.setMapBlockDisabled = function (floorId, x, y, disabled) { if (window.flags == null) return; floorId = floorId || core.status.floorId; if (!floorId) return null; if (!window.flags.__disabled__) window.flags.__disabled__ = {}; if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return; var __disabled__ = window.flags.__disabled__ || {}; if (!__disabled__[floorId]) __disabled__[floorId] = [[], []]; var index = x + y * core.floors[floorId].width; __disabled__[floorId][0] = __disabled__[floorId][0].filter(function (x) { return x != index }); __disabled__[floorId][1] = __disabled__[floorId][1].filter(function (x) { return x != index }); if (disabled == null) return; if (disabled) __disabled__[floorId][0].push(index); else __disabled__[floorId][1].push(index); } ////// 解压缩地图 maps.prototype.decompressMap = function (mapArr, floorId) { var mw = core.floors[floorId].width; var mh = core.floors[floorId].height; var floorMap = this._processInvalidMap(core.floors[floorId].map, mw, mh); if (!mapArr) return core.cloneArray(floorMap); for (var x = 0; x < mh; x++) { if (x >= mapArr.length) { mapArr.push(0); } if (mapArr[x] === 0) { mapArr[x] = core.cloneArray(floorMap[x]); } else { for (var y = 0; y < mw; y++) { if (y >= mapArr[x].length) mapArr[x].push(-1); if (mapArr[x][y] === -1) { mapArr[x][y] = floorMap[x][y]; } } } } return mapArr; } ////// 将当前地图重新变成数字,以便于存档 ////// maps.prototype.saveMap = function (floorId) { var maps = core.status.maps; if (!floorId) { var map = {}; for (var id in maps) { var obj = this.saveMap(id); if (Object.keys(obj).length > 0) map[id] = obj; } return map; } // 砍层状态:直接返回 if ((flags.__removed__ || []).indexOf(floorId) >= 0) { return {}; } var map = maps[floorId]; var thisFloor = this._compressFloorData(map, core.floors[floorId]); var mapArr = this.compressMap(map.blocks ? this._getMapArrayFromBlocks(map.blocks, map.width, map.height, true) : map.map, floorId); if (mapArr != null) thisFloor.map = mapArr; return thisFloor; } maps.prototype._compressFloorData = function (map, floor) { var thisFloor = {}; var notCopy = this._loadFloor_doNotCopy(); for (var name in map) { if (notCopy.indexOf(name) == -1) { var floorData = floor[name]; if (!core.utils.same(map[name], floorData)) { thisFloor[name] = core.clone(map[name]); } } } return thisFloor; } ////// 将存档中的地图信息重新读取出来 ////// maps.prototype.loadMap = function (data, floorId, flags) { if (!floorId) { var map = {}; core.floorIds.forEach(function (id) { if (core.inArray((flags || {}).__removed__, id)) { data[id] = { deleted: true, canFlyTo: false, canFlyFrom: false, cannotViewMap: true }; } map[id] = core.maps.loadFloor(id, data[id]); }) return map; } return this.loadFloor(floorId, data[floorId]); } ////// 更改地图画布的尺寸 maps.prototype.resizeMap = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; core.bigmap.width = core.floors[floorId].width; core.bigmap.height = core.floors[floorId].height; core.bigmap.posX = core.bigmap.posY = 0; core.bigmap.v2 = core.bigmap.width * core.bigmap.height > core.bigmap.threshold; var width = core.bigmap.v2 ? core._PX_ + 64 : core.bigmap.width * 32; var height = core.bigmap.v2 ? core._PY_ + 64 : core.bigmap.height * 32; core.bigmap.canvas.forEach(function (cn) { if (core.domStyle.hdCanvas.indexOf(cn) >= 0) core.maps._setHDCanvasSize(core.canvas[cn], width, height); else { core.canvas[cn].canvas.width = width; core.canvas[cn].canvas.height = height; } core.canvas[cn].canvas.style.width = width * core.domStyle.scale + "px"; core.canvas[cn].canvas.style.height = height * core.domStyle.scale + "px"; core.canvas[cn].translate(core.bigmap.v2 ? 32 : 0, core.bigmap.v2 ? 32 : 0); if (main.mode === 'editor' && editor.isMobile) { core.canvas[cn].canvas.style.width = width / core._PX_ * 96 + "vw"; core.canvas[cn].canvas.style.height = height / core._PY_ * 96 + "vw"; } }); } ////// 将当前地图重新变成二维数组形式 ////// maps.prototype.getMapArray = function (floorId, noCache) { floorId = floorId || core.status.floorId; var map = core.status.maps[floorId]; if (!map.blocks || !noCache) return map.map; return map.map = this._getMapArrayFromBlocks(map.blocks, map.width, map.height); } ////// 获得地图上某点的数字 maps.prototype.getMapNumber = function (x, y, floorId, noCache) { return this.getMapArray(floorId, noCache)[y][x]; } maps.prototype._updateMapArray = function (floorId, x, y) { floorId = floorId || core.status.floorId; var map = core.status.maps[floorId]; if (!map.blocks) return; if (x == null || y == null) return this.getMapArray(floorId, true); var block = this.getBlock(x, y, floorId, true); if (block == null || block.disable) map.map[y][x] = 0; else map.map[y][x] = block.id; } maps.prototype._getMapArrayFromBlocks = function (blockArray, width, height, showDisable) { var blocks = []; for (var x = 0; x < height; x++) blocks.push(Array(width).fill(0)); blockArray.forEach(function (block) { if (showDisable || !block.disable) blocks[block.y][block.x] = block.id; }); return blocks; } ////// 以x,y的形式返回每个点的事件 ////// maps.prototype.getMapBlocksObj = function (floorId, noCache) { floorId = floorId || core.status.floorId; if (core.status.mapBlockObjs[floorId] && !noCache) return core.status.mapBlockObjs[floorId]; var obj = {}; core.extractBlocks(floorId); core.status.maps[floorId].blocks.forEach(function (block) { obj[block.x + "," + block.y] = block; }); return core.status.mapBlockObjs[floorId] = obj; } ////// 将背景前景层变成二维数组的形式 ////// maps.prototype._getBgFgMapArray = function (name, floorId, noCache) { floorId = floorId || core.status.floorId; if (!floorId) return []; var width = core.floors[floorId].width; var height = core.floors[floorId].height; if (!noCache && core.status[name + "maps"][floorId]) return core.status[name + "maps"][floorId]; var arr = (main.mode == 'editor' && !(window.editor && editor.uievent && editor.uievent.isOpen)) ? core.cloneArray(editor[name + 'map']) : null; if (arr == null) arr = core.cloneArray(core.floors[floorId][name + "map"] || []); for (var y = 0; y < height; ++y) { if (arr[y] == null) arr[y] = Array(width).fill(0); } (core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(function (one) { arr[one[1]][one[0]] = one[2] || 0; }); (core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(function (one) { arr[one[1]][one[0]] = 0; }); if (main.mode == 'editor') { for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { arr[y][x] = arr[y][x].idnum || arr[y][x] || 0; } } } if (core.status[name + "maps"]) core.status[name + "maps"][floorId] = arr; return arr; } maps.prototype.getBgMapArray = function (floorId) { return this._getBgFgMapArray('bg', floorId); } maps.prototype.getFgMapArray = function (floorId) { return this._getBgFgMapArray('fg', floorId); } maps.prototype._getBgFgNumber = function (name, x, y, floorId) { if (x == null) x = core.getHeroLoc('x'); if (y == null) y = core.getHeroLoc('y'); return this._getBgFgMapArray(name, floorId)[y][x]; } maps.prototype.getBgNumber = function (x, y, floorId) { return this._getBgFgNumber('bg', x, y, floorId); } maps.prototype.getFgNumber = function (x, y, floorId) { return this._getBgFgNumber('fg', x, y, floorId); } // ------ 当前能否朝某方向移动,能否瞬间移动 ------ // ////// 生成全图的当前可移动信息 ////// maps.prototype.generateMovableArray = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return null; var arrays = this._generateMovableArray_arrays(floorId); var width = core.floors[floorId].width, height = core.floors[floorId].height; var array = []; for (var x = 0; x < width; ++x) { array[x] = Array(height).fill([]); } var v2 = floorId == core.status.floorId && core.bigmap.v2; var startX = v2 ? Math.max(0, core.bigmap.posX - core.bigmap.extend) : 0; var endX = v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + core.bigmap.extend + 1) : width; var startY = v2 ? Math.max(0, core.bigmap.posY - core.bigmap.extend) : 0; var endY = v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend + 1) : height; for (var x = startX; x < endX; x++) { for (var y = startY; y < endY; y++) { array[x][y] = ["left", "down", "up", "right"].filter(function (direction) { return core.maps._canMoveHero_checkPoint(x, y, direction, floorId, arrays); }); } } return array; } maps.prototype._generateMovableArray_arrays = function (floorId) { return { bgArray: this.getBgMapArray(floorId), fgArray: this.getFgMapArray(floorId), eventArray: this.getMapArray(floorId) }; } ////// 勇士能否前往某方向 ////// maps.prototype.canMoveHero = function (x, y, direction, floorId) { if (x == null) x = core.getHeroLoc('x'); if (y == null) y = core.getHeroLoc('y'); direction = direction || core.getHeroLoc('direction'); return this._canMoveHero_checkPoint(x, y, direction, floorId); } maps.prototype._canMoveHero_checkPoint = function (x, y, direction, floorId, arrays) { floorId = floorId || core.status.floorId; if (!floorId) return false; arrays = arrays || this._generateMovableArray_arrays(floorId); // 1. 检查该点 cannotMove if (core.inArray((core.floors[floorId].cannotMove || {})[x + "," + y], direction)) return false; var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y; if (nx < 0 || ny < 0 || nx >= core.floors[floorId].width || ny >= core.floors[floorId].height) return false; // 2. 检查下个点的 cannotMoveIn if (core.inArray((core.floors[floorId].cannotMoveIn || {})[nx + "," + ny], core.turnDirection(":back", direction))) return false; // 3. 检查该点素材的 cannotOut 和下一个点的 cannotIn if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][y][x]; }), "cannotOut", direction)) return false; if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][ny][nx]; }), "cannotIn", direction)) return false; // 4. 检查是否能进将死的领域 if (floorId == core.status.floorId && !core.flags.canGoDeadZone && !core.status.lockControl && Math.max(core.status.hero.hp, 1) <= ((core.status.checkBlock.damage || {})[nx + "," + ny] || 0) && arrays.eventArray[ny][nx] == 0) return false; return true; } maps.prototype._canMoveHero_checkCannotInOut = function (number, name, direction) { if (number instanceof Array) { for (var x in number) { if (this._canMoveHero_checkCannotInOut(number[x], name, direction)) return true; } return false; } if (name == 'cannotIn') direction = core.turnDirection(":back", direction); return core.inArray((this.getBlockByNumber(number).event || {})[name], direction); } ////// 能否瞬间移动 ////// maps.prototype.canMoveDirectly = function (destX, destY) { return this.canMoveDirectlyArray([[destX, destY]])[0]; } maps.prototype.canMoveDirectlyArray = function (locs, canMoveArray) { var ans = [], number = locs.length; var fromX = core.getHeroLoc('x'), fromY = core.getHeroLoc('y'); if (!this._canMoveDirectly_checkGlobal()) { for (var i = 0; i < number; ++i) ans.push(-1); return ans; } for (var i = 0; i < number; ++i) { if (locs[i][0] == fromX && locs[i][1] == fromY) { ans.push(0); number--; } else if (locs[i][0] < 0 || locs[i][0] >= core.bigmap.width || locs[i][1] < 0 || locs[i][1] >= core.bigmap.height) { ans.push(-1); number--; } else ans.push(null); } if (number == 0) return ans; // 检查起点事件 if (!this._canMoveDirectly_checkStartPoint(fromX, fromY)) { for (var i in ans) { if (ans[i] == null) ans[i] = -1; } return ans; } return this._canMoveDirectly_bfs(fromX, fromY, locs, number, ans, canMoveArray); } maps.prototype._canMoveDirectly_checkGlobal = function () { // 检查全塔是否禁止瞬间移动 if (!core.flags.enableMoveDirectly) return false; // 检查该楼层是否不可瞬间移动 if (core.status.thisMap.cannotMoveDirectly) return false; // flag:cannotMoveDirectly为true:不能 if (core.hasFlag('cannotMoveDirectly')) return false; return true; } maps.prototype._canMoveDirectly_checkStartPoint = function (sx, sy) { if (core.status.checkBlock.damage[sx + "," + sy]) return false; var block = core.getBlock(sx, sy); if (block != null) { // 只有起点是传送点才是能无视 return block.event.trigger == 'changeFloor'; } return true; } maps.prototype._canMoveDirectly_bfs = function (sx, sy, locs, number, ans, canMoveArray) { canMoveArray = canMoveArray || this.generateMovableArray(); var blocksObj = this.getMapBlocksObj(); // 滑冰 var bgMap = this.getBgMapArray(); var visited = [], queue = []; visited[sx + "," + sy] = 0; queue.push(sx + "," + sy); while (queue.length > 0) { var now = queue.shift().split(","), x = parseInt(now[0]), y = parseInt(now[1]); for (var direction in core.utils.scan) { if (!core.inArray(canMoveArray[x][y], direction)) continue; var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y, nindex = nx + "," + ny; if (visited[nindex]) continue; if (core.onSki(bgMap[ny][nx])) continue; if (!this._canMoveDirectly_checkNextPoint(blocksObj, nx, ny)) continue; visited[nindex] = visited[now] + 1; // if (nx == ex && ny == ey) return visited[nindex]; for (var i in ans) { if (locs[i][0] == nx && locs[i][1] == ny && ans[i] == null) { // 不可以绿点为终点 var block = blocksObj[nx + "," + ny]; if (block && !block.disable && block.event.trigger) { ans[i] = -1; } else { ans[i] = visited[nindex]; } number--; if (number == 0) return ans; } } queue.push(nindex); } } for (var i in ans) { if (ans[i] == null) ans[i] = -1; } return ans; } maps.prototype._canMoveDirectly_checkNextPoint = function (blocksObj, x, y) { var index = x + "," + y; var block = blocksObj[index]; // 该点是否不可通行或有脚本 if (block && !block.disable && (block.event.noPass || block.event.script || block.event.event)) return false; // 该点是否是绿点可触发 if (block && !block.disable && block.event.trigger) { if (block.event.trigger != 'changeFloor') return false; var ignore = core.flags.ignoreChangeFloor; if (block.event.data && block.event.data.ignoreChangeFloor != null) ignore = block.event.data.ignoreChangeFloor; if (!ignore) return false; } // 是否存在阻激夹域伤害 if (core.status.checkBlock.damage[index]) return false; if (core.status.checkBlock.repulse[index]) return false; // 是否存在捕捉 if (core.status.checkBlock.ambush[index]) return false; return true; } ////// 自动寻路找寻最优路径 ////// maps.prototype.automaticRoute = function (destX, destY) { var startX = core.getHeroLoc('x'), startY = core.getHeroLoc('y'); if (destX == startX && destY == startY) return []; // BFS找寻最短路径 var route = this._automaticRoute_bfs(startX, startY, destX, destY); if (route[destX + "," + destY] == null) return []; // 路径数组转换 var ans = [], nowX = destX, nowY = destY; while (nowX != startX || nowY != startY) { var dir = route[nowX + "," + nowY]; ans.push({ 'direction': dir, 'x': nowX, 'y': nowY }); nowX -= core.utils.scan[dir].x; nowY -= core.utils.scan[dir].y; } ans.reverse(); return ans; } maps.prototype._automaticRoute_bfs = function (startX, startY, destX, destY) { var route = {}, canMoveArray = this.generateMovableArray(); // 使用优先队列 var queue = new PriorityQueue({ comparator: function (a, b) { return a.depth - b.depth; } }); route[startX + "," + startY] = ''; queue.queue({ depth: 0, x: startX, y: startY }); var blocks = core.getMapBlocksObj(); while (queue.length != 0) { var curr = queue.dequeue(), deep = curr.depth, nowX = curr.x, nowY = curr.y; for (var direction in core.utils.scan) { if (!core.inArray(canMoveArray[nowX][nowY], direction)) continue; var nx = nowX + core.utils.scan[direction].x; var ny = nowY + core.utils.scan[direction].y; if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height || route[nx + "," + ny] != null) continue; // 重点 if (nx == destX && ny == destY) { route[nx + "," + ny] = direction; break; } // 不可通行 if (core.noPass(nx, ny)) continue; route[nx + "," + ny] = direction; queue.queue({ depth: deep + this._automaticRoute_deepAdd(nx, ny, blocks), x: nx, y: ny }); } if (route[destX + "," + destY] != null) break; } return route; } maps.prototype._automaticRoute_deepAdd = function (x, y, blocks) { // 判定每个可通行点的损耗值,越高越应该绕路 var deepAdd = 1; var block = blocks[x + "," + y]; if (block && !block.disable) { var id = block.event.id; // 绕过亮灯 if (id == "light") deepAdd += 100; // 绕过路障 if (id.endsWith("Net") && !core.hasFlag(id.substring(0, id.length - 3))) deepAdd += 100; // 绕过血瓶和绿宝石 if (core.hasFlag('__potionNoRouting__') && (id.endsWith("Potion") || id == 'greenGem')) deepAdd += 100; // 绕过传送点 // if (block.event.trigger == 'changeFloor') deepAdd+=10; } // 绕过存在伤害的地方 deepAdd += (core.status.checkBlock.damage[x + "," + y] || 0) * 100; // 绕过捕捉 if (core.status.checkBlock.ambush[x + "," + y]) deepAdd += 1000; return deepAdd; } // -------- 绘制地图,各层图块,楼层贴图,Autotile -------- // maps.prototype._getBigImageInfo = function (bigImage, face, animate) { face = face || "down"; if (["up", "down", "left", "right"].indexOf(face) < 0) face = "down"; var per_width = bigImage.width / 4; var per_height = bigImage.height / 4; var sx = animate * per_width, sy; if (per_height <= per_width / 2) { // 强制视为 1*4 的怪物 per_height = bigImage.height; sy = 0; } else { sy = core.material.icons.hero[face].loc * per_height; } var dx, dy; switch (face) { case "down": case "up": case "left": case "right": dx = 16 - per_width / 2; dy = 32 - per_height; break; // case "left": dx = 0; dy = 32 - per_height; break; // case "right": dx = 32 - per_width; dy = 32 - per_height; break; } return { sx: sx, sy: sy, per_width: per_width, per_height: per_height, face: face, dx: dx, dy: dy }; } ////// 绘制一个图块 ////// maps.prototype.drawBlock = function (block, animate, ctx) { if (block.event.id == 'none') return; var redraw = animate != null; if (!redraw) animate = 0; var x = block.x, y = block.y; // --- 在界面外的动画不绘制 // 判定是否绘制 if (core.bigmap.v2) { var posX = core.bigmap.posX, posY = core.bigmap.posY; if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_ + 1) { // +1 for 48 height return; } } else { if (redraw && block.event.animate > 1 && (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32 || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16)) { return; } } var blockInfo = this.getBlockInfo(block); if (blockInfo == null) return; if (blockInfo.cls != 'tileset') blockInfo.posX = animate % blockInfo.animate; blockInfo.opacity = block.opacity; blockInfo.filter = block.filter; if (!block.name) this._drawBlockInfo(blockInfo, block.x, block.y, ctx); else this._drawBlockInfo_bgfg(blockInfo, block.name, block.x, block.y, ctx); } maps.prototype._drawBlockInfo_bigImage = function (blockInfo, x, y, ctx) { var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX); var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height, sx = bigImageInfo.sx, sy = bigImageInfo.sy; var bigImage = blockInfo.bigImage; if (main.mode == 'editor') { var px = 32 * x - 32 * core.bigmap.posX; var py = 32 * y - 32 * core.bigmap.posY; if (ctx == null) ctx = 'event'; core.clearMap(ctx, px, py, 32, 32); core.drawImage(ctx, bigImage, sx, sy, per_width, per_height, px, py, 32, 32); return; } var px = 32 * x - core.bigmap.offsetX; var py = 32 * y - core.bigmap.offsetY; // 上半部分 - 会遮挡勇士;z值高于event2,为51 var header = "_bigImage_header_" + x + "_" + y; // 下半部分 - 会被勇士遮挡;z值高于event,为31 var body = "_bigImage_body_" + x + "_" + y; var dx = bigImageInfo.dx, dy = bigImageInfo.dy; switch (bigImageInfo.face) { case "down": case "up": case "left": case "right": core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51); this._drawBlockInfo_drawWithFilter(blockInfo, header, function () { core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy); }); core.createCanvas(body, px + dx, py, per_width, 32, 31); this._drawBlockInfo_drawWithFilter(blockInfo, body, function () { core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32); }) break; /*case "left": core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51); this._drawBlockInfo_drawWithFilter(blockInfo, header, function () { core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy); }); core.createCanvas(body, px + dx, py, per_width, 32, 31); this._drawBlockInfo_drawWithFilter(blockInfo, body, function () { core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32); }); break; case "right": core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51); this._drawBlockInfo_drawWithFilter(blockInfo, header, function () { core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy); }); core.createCanvas(body, px + dx, py, per_width, per_height / 2 + 16, 31); this._drawBlockInfo_drawWithFilter(blockInfo, body, function () { core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32); }); break;*/ } if (core.dymCanvas[header]) { core.dymCanvas[header].canvas.setAttribute('_ox', 32 * x + dx); core.dymCanvas[header].canvas.setAttribute('_oy', 32 * y + dy); } if (core.dymCanvas[body]) { core.dymCanvas[body].canvas.setAttribute('_ox', 32 * x + dx); core.dymCanvas[body].canvas.setAttribute('_oy', 32 * y); } } maps.prototype._drawBlockInfo_drawWithFilter = function (blockInfo, ctx, func) { var alpha = null; if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity); core.setFilter(ctx, blockInfo.filter); func(); core.setFilter(ctx, null); if (alpha != null) core.setAlpha(ctx, alpha); } maps.prototype._drawBlockInfo = function (blockInfo, x, y, ctx) { if (blockInfo.bigImage) return this._drawBlockInfo_bigImage(blockInfo, x, y, ctx); var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height; var px = 32 * x - 32 * core.bigmap.posX; var py = 32 * y - 32 * core.bigmap.posY; if (ctx == null) ctx = 'event'; this._drawBlockInfo_drawWithFilter(blockInfo, ctx, function () { core.clearMap(ctx, px, py, 32, 32); core.drawImage(ctx, image, posX * 32, posY * height + height - 32, 32, 32, px, py, 32, 32); }); if (height > 32) { this._drawBlockInfo_drawWithFilter(blockInfo, 'event2', function () { core.clearMap('event2', px, py + 32 - height, 32, height - 32); core.drawImage('event2', image, posX * 32, posY * height, 32, height - 32, px, py + 32 - height, 32, height - 32); }); } } maps.prototype._drawBlockInfo_bgfg = function (blockInfo, name, x, y, ctx) { var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height; var px = 32 * x - 32 * core.bigmap.posX; var py = 32 * y - 32 * core.bigmap.posY; if (ctx == null) ctx = name; core.clearMap(ctx, px, py + 32 - height, 32, height); if (name == 'bg') { if (height > 32) { core.clearMap(ctx, px, py - 32, 32, 32); core.drawImage(ctx, core.material.groundCanvas.canvas, px, py - 32); } core.drawImage(ctx, core.material.groundCanvas.canvas, px, py); } var alpha = null; if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity); else if (name == 'fg' && this._drawBlockInfo_shouldBlurFg(x, y)) alpha = core.setAlpha(ctx, 0.6); core.setFilter(ctx, blockInfo.filter); core.drawImage(ctx, image, posX * 32, posY * height, 32, height, px, py + 32 - height, 32, height); core.setFilter(ctx, null); if (alpha != null) core.setAlpha(ctx, alpha); } ////// 是否应当存在事件时虚化前景层 ////// maps.prototype._drawBlockInfo_shouldBlurFg = function (x, y) { if (main.mode == 'play' && !core.flags.blurFg) return false; var block = this.getBlock(x, y); if (block == null || block.id == 0) return false; if (block.event.cls == 'autotile' || block.event.cls == 'tileset') return block.event.script || block.event.event; return true; } ////// 生成groundPattern ////// maps.prototype.generateGroundPattern = function (floorId) { // 生成floorId层的groundPattern(盒子内的怪物动画) var groundId = ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).defaultGround || "ground"; var groundInfo = core.getBlockInfo(groundId); if (groundInfo == null) return; core.material.groundCanvas.clearRect(0, 0, 32, 32); core.material.groundCanvas.drawImage(groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32); core.material.groundPattern = core.material.groundCanvas.createPattern(core.material.groundCanvas.canvas, 'repeat'); // 如果需要用纯色可以直接将下面代码改成改成 // core.material.groundPattern = '#000000'; } ////// 绘制某张地图 ////// maps.prototype.drawMap = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; core.clearMap('all'); this.generateGroundPattern(floorId); core.status.floorId = floorId; core.extractBlocks(floorId); core.status.thisMap = core.status.maps[floorId]; this._drawMap_drawAll(); if (core.status.curtainColor) { core.fillRect('curtain', 0, 0, core._PX_, core._PY_, core.arrayToRGBA(core.status.curtainColor)); } core.drawHero(); core.updateStatusBar(); } ////// 重绘某张地图 ////// maps.prototype.redrawMap = function () { core.bigmap.canvas.forEach(function (one) { core.clearMap(one); }); this._drawMap_drawAll(null, { redraw: true }); core.drawDamage(); } maps.prototype._drawMap_drawAll = function (floorId, config) { floorId = floorId || core.status.floorId; this.drawBg(floorId, config); this.drawEvents(floorId); this.drawFg(floorId, config); } maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, config) { if (blockInfo == null) return; var onMap = config.onMap; if (onMap && core.bigmap.v2) { // 判定是否绘制 var posX = core.bigmap.posX, posY = core.bigmap.posY; if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height return; } } if (blockInfo.cls == 'autotile') { // Autotile单独处理 var alpha = null; if (block.opacity != null) alpha = core.setAlpha(ctx, block.opacity); core.setFilter(ctx, block.filter); this._drawAutotile(ctx, arr, block, 32, 0, 0, 0, onMap); core.setFilter(ctx, null); if (alpha != null) core.setAlpha(ctx, alpha); if (onMap) this.addGlobalAnimate(block); return; } if (!onMap) { var height = blockInfo.height; if (blockInfo.bigImage) { config.postDraw.push(function () { var bigImageInfo = core.maps._getBigImageInfo(blockInfo.bigImage, blockInfo.face, 0); var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height; core.maps._drawBlockInfo_drawWithFilter(block, ctx, function () { core.drawImage(ctx, blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height, 32 * block.x + bigImageInfo.dx, 32 * block.y + bigImageInfo.dy, per_width, per_height); }); }); return; } this._drawBlockInfo_drawWithFilter(block, ctx, function () { core.drawImage(ctx, blockInfo.image, 32 * blockInfo.posX, height * blockInfo.posY, 32, height, 32 * block.x, 32 * block.y + 32 - height, 32, height); }); return; } this.drawBlock(block, null, ctx); this.addGlobalAnimate(block); } ////// 绘制背景层 ////// // config:绘制的参数,可包含如下项: // redraw - 是否是重绘;ctx - 要绘制到的画布(仅限缩略图使用); maps.prototype.drawBg = function (floorId, config) { floorId = floorId || core.status.floorId; if (config == null) config = {}; if (typeof config == 'string' || config.canvas) config = { ctx: config }; config = Object.assign({}, config); if (config.ctx == null) { config.onMap = true; config.ctx = 'bg'; core.clearMap('bg'); core.status.floorAnimateObjs = this._getFloorImages(floorId); } var toDrawCtx = core.getContextByName(config.ctx); if (!toDrawCtx) return; var cacheCtx = toDrawCtx; if (config.onMap) { cacheCtx = core.bigmap.cacheCanvas; cacheCtx.canvas.width = toDrawCtx.canvas.width; cacheCtx.canvas.height = toDrawCtx.canvas.height; if (core.bigmap.v2) cacheCtx.translate(32, 32); } this._drawBg_draw(floorId, toDrawCtx, cacheCtx, config); if (config.onMap) cacheCtx.translate(0, 0); } maps.prototype._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) { config.ctx = cacheCtx; core.maps._drawBg_drawBackground(floorId, config); // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。 core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap); core.maps._drawBgFgMap(floorId, 'bg', config); if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0); config.ctx = toDrawCtx; } maps.prototype._drawBg_drawBackground = function (floorId, config) { var groundId = (core.status.maps || core.floors)[floorId].defaultGround || "ground"; var groundInfo = core.getBlockInfo(groundId); var onMap = config.onMap; if (groundInfo != null) { var start = onMap && core.bigmap.v2 ? -1 : 0; var endX = onMap && core.bigmap.v2 ? core._WIDTH_ + 1 : core.floors[floorId].width; var endY = onMap && core.bigmap.v2 ? core._HEIGHT_ + 1 : core.floors[floorId].height; var patternCanvas = document.createElement('canvas'); patternCanvas.width = patternCanvas.height = 32; var patternCtx = patternCanvas.getContext('2d'); core.drawImage(patternCtx, groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32) core.fillRect(config.ctx, 32 * start, 32 * start, 32 * (endX - start), 32 * (endY - start), patternCtx.createPattern(patternCanvas, 'repeat')); } } ////// 绘制事件层 ////// maps.prototype.drawEvents = function (floorId, blocks, config) { floorId = floorId || core.status.floorId; if (config == null) config = {}; if (typeof config == 'string' || config.canvas) config = { ctx: config }; config = Object.assign({}, config); if (config.ctx == null) { config.onMap = true; config.ctx = 'event'; core.clearMap('event'); core.clearMap('event2'); } var toDrawCtx = core.getContextByName(config.ctx); if (!toDrawCtx) return; var cacheCtx = toDrawCtx; if (config.onMap) { cacheCtx = core.bigmap.cacheCanvas; cacheCtx.canvas.width = toDrawCtx.canvas.width; cacheCtx.canvas.height = toDrawCtx.canvas.height; if (core.bigmap.v2) cacheCtx.translate(32, 32); } var arr = null; if (!blocks) { core.extractBlocks(floorId); blocks = core.status.maps[floorId].blocks; arr = this.getMapArray(floorId, !config.redraw) } else { arr = this._getMapArrayFromBlocks(blocks, core.floors[floorId].width, core.floors[floorId].height); } config.postDraw = []; blocks.filter(function (block) { if (config.onMap && core.bigmap.v2) { // 判定是否绘制 var posX = core.bigmap.posX, posY = core.bigmap.posY; if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height return false; } } return block.event && !block.disable; }).forEach(function (block) { core.maps._drawMap_drawBlockInfo(cacheCtx, block, core.maps.getBlockInfo(block), arr, config); }); config.postDraw.forEach(function (v) { v(); }); delete config.postDraw; if (config.onMap) { core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0); cacheCtx.translate(0, 0); } } ////// 绘制前景层 ////// // config:绘制的参数,可包含如下项: // redraw - 是否是重绘;ctx - 要绘制到的画布(仅限缩略图使用); maps.prototype.drawFg = function (floorId, config) { floorId = floorId || core.status.floorId; if (config == null) config = {}; if (typeof config == 'string' || config.canvas) config = { ctx: config }; config = Object.assign({}, config); if (config.ctx == null) { config.onMap = true; config.ctx = 'fg'; core.clearMap('fg'); } var toDrawCtx = core.getContextByName(config.ctx); if (!toDrawCtx) return; var cacheCtx = toDrawCtx; if (config.onMap) { cacheCtx = core.bigmap.cacheCanvas; cacheCtx.canvas.width = toDrawCtx.canvas.width; cacheCtx.canvas.height = toDrawCtx.canvas.height; if (core.bigmap.v2) cacheCtx.translate(32, 32); } this._drawFg_draw(floorId, toDrawCtx, cacheCtx, config); if (config.onMap) cacheCtx.translate(0, 0); } maps.prototype._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) { config.ctx = cacheCtx; // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。 core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap); core.maps._drawBgFgMap(floorId, 'fg', config); if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0); config.ctx = toDrawCtx; } ////// 实际的背景/前景图块的绘制 ////// maps.prototype._drawBgFgMap = function (floorId, name, config) { floorId = floorId || core.status.floorId; if (!floorId) return; var width = core.floors[floorId].width; var height = core.floors[floorId].height; if (!core.status[name + "maps"]) core.status[name + "maps"] = {}; var startX = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posX - 1) : 0; var endX = config.onMap && core.bigmap.v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + 1) : width; var startY = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posY - 1) : 0; var endY = config.onMap && core.bigmap.v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + 2) : height; var arr = this._getBgFgMapArray(name, floorId, !config.redraw); config.postDraw = []; for (var x = startX; x < endX; x++) { for (var y = startY; y < endY; y++) { if (arr[y][x] == 0) continue; var block = this.initBlock(x, y, arr[y][x], true); block.name = name; var blockInfo = this.getBlockInfo(block); if (!blockInfo) continue; this._drawMap_drawBlockInfo(config.ctx, block, blockInfo, arr, config); } } config.postDraw.forEach(function (v) { v(); }); delete config.postDraw; } ////// 绘制楼层贴图 ////// maps.prototype._drawFloorImages = function (floorId, ctx, name, images, currStatus, onMap) { floorId = floorId || core.status.floorId; if (!images) images = this._getFloorImages(floorId); var redraw = currStatus != null; images.forEach(function (one) { var image = core.material.images.images[core.getMappedName(one.name)]; var frame = one.frame || 1; if (!image) return; var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y; if (core.hasFlag(flag)) return; if (redraw && frame == 1) return; // 不重绘 if (/.*\.gif/i.test(one.name)) { if (redraw) return; this._drawFloorImages_gif(image, one.x, one.y); return; } this._drawFloorImage(ctx, name, one, image, currStatus, onMap); }, this); } maps.prototype._getFloorImages = function (floorId) { return ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).images || []; } maps.prototype._drawFloorImages_gif = function (image, dx, dy) { core.dom.gif.innerHTML = ""; var gif = new Image(); gif.src = image.src; gif.style.position = 'absolute'; gif.style.left = (dx * core.domStyle.scale) + "px"; gif.style.top = (dy * core.domStyle.scale) + "px"; gif.style.width = image.width * core.domStyle.scale + "px"; gif.style.height = image.height * core.domStyle.scale + "px"; core.dom.gif.appendChild(gif); return; } maps.prototype._drawFloorImage = function (ctx, name, one, image, currStatus, onMap) { var height = image.height; var imageName = one.name + (one.reverse || ''); var width = parseInt((one.w == null ? image.width : one.w) / (one.frame || 1)); var height = one.h == null ? image.height : one.h; var sx = (one.sx || 0) + (currStatus || 0) % (one.frame || 1) * width; var sy = one.sy || 0; var x = one.x || 0, y = one.y || 0; if (onMap && core.bigmap.v2) { if (x > 32 * core.bigmap.posX + core._PX_ + 32 || x + width < 32 * core.bigmap.posX - 32 || y > 32 * core.bigmap.posX + core._PY_ + 32 || y + height < 32 * core.bigmap.posY - 32) { return; } x -= 32 * core.bigmap.posX; y -= 32 * core.bigmap.posY; } if (one.canvas != 'auto' && one.canvas != name) return; if (one.canvas != 'auto') { if (currStatus != null) core.clearMap(ctx, x, y, width, height); core.drawImage(ctx, imageName, sx, sy, width, height, x, y, width, height); } else { if (name == 'bg') { if (currStatus != null) core.clearMap(ctx, x, y + height - 32, width, 32); core.drawImage(ctx, imageName, sx, sy + height - 32, width, 32, x, y + height - 32, width, 32); } else if (name == 'fg') { if (currStatus != null) core.clearMap(ctx, x, y, width, height - 32); core.drawImage(ctx, imageName, sx, sy, width, height - 32, x, y, width, height - 32); } } } ////// 绘制Autotile ////// maps.prototype._drawAutotile = function (ctx, mapArr, block, size, left, top, status, onMap) { var xx = block.x, yy = block.y; var autotile = core.material.images['autotile'][block.event.id]; status = status || 0; status %= parseInt(autotile.width / 96); var done = {}; var isGrass = function (x, y) { if (core.maps._drawAutotile_getAutotileAroundId(mapArr[yy][xx], x, y, mapArr)) { return 1; } else { return 0; } } var iG = []; [-1, 0, 1].forEach(function (_x) { iG[_x] = []; [-1, 0, 1].forEach(function (_y) { iG[_x][_y] = isGrass(xx + _x, yy + _y); }) }); if (iG[-1][-1] + iG[0][-1] + iG[0][0] + iG[-1][0] == 3 && !iG[-1][-1]) { this._drawAutotile_render(ctx, xx * size + left, yy * size + top, size, autotile, status, 16, null, onMap); done[0] = true; } if (iG[0][-1] + iG[1][-1] + iG[1][0] + iG[0][0] == 3 && !iG[1][-1]) { this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top, size, autotile, status, 17, null, onMap); done[1] = true; } if (iG[0][0] + iG[1][0] + iG[1][1] + iG[0][1] == 3 && !iG[1][1]) { this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top + size / 2, size, autotile, status, 18, null, onMap); done[3] = true; } if (iG[0 - 1][0] + iG[0][0] + iG[0][1] + iG[-1][1] == 3 && !iG[-1][1]) { this._drawAutotile_render(ctx, xx * size + left, yy * size + top + size / 2, size, autotile, status, 19, null, onMap); done[2] = true; } var _id = iG[0][-1] + 2 * iG[-1][0] + 4 * iG[0][1] + 8 * iG[1][0]; this._drawAutotile_render(ctx, xx * size, yy * size, size, autotile, status, _id, done, onMap); } maps.prototype._drawAutotile_render = function (canvas, x, y, size, autotile, status, index, done, onMap) { if (onMap) { x -= 32 * core.bigmap.posX; y -= 32 * core.bigmap.posY; } var indexData = [[[96 * status, 0, 32, 32, x, y, size, size],], [[96 * status, 3 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status + 2 * 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status + 2 * 32, 3 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status, 2 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size],], [[96 * status + 2 * 32, 32, 32, 32, x, y, size, size],], [[96 * status + 2 * 32, 2 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 32, 16, x, y, size, size / 2], [96 * status, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status, 3 * 32, 32, 32, x, y, size, size],], [[96 * status + 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],], [[96 * status + 32, 3 * 32, 32, 32, x, y, size, size],], [[96 * status, 32, 32, 32, x, y, size, size],], [[96 * status, 2 * 32, 32, 32, x, y, size, size],], [[96 * status + 32, 32, 32, 32, x, y, size, size],], [[96 * status + 32, 2 * 32, 32, 32, x, y, size, size],], [[96 * status + 2 * 32, 0, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2],], [[96 * status + 2 * 32, 16, 16, 16, x, y, size / 2, size / 2],], ]; var data = indexData[index]; if (index >= 16) { // 拐角直接绘制 core.drawImage(canvas, autotile, data[0][0], data[0][1], data[0][2], data[0][3], data[0][4], data[0][5], size / 2, size / 2); } else { // 非拐角要根据是否已经绘制进行切分后绘制 this._drawAutotile_renderCut(canvas, autotile, x, y, size, data, done); } } maps.prototype._drawAutotile_renderCut = function (canvas, autotile, x, y, size, data, done) { var drawData = []; done = done || {}; if (data.length == 2) { var idx = 0; var cut = 0; for (var i in data) { if (data[i][2] % 32) { // 是否纵切 cut = 0; } else if (data[i][3] % 32) { // 是否横切 cut = 1; } if (data[i][0] % 32 || data[i][1] % 32) { // right down idx = 1; } else { // left top idx = 0; } if (cut) { idx *= 2; if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]]; if (!done[idx + 1]) drawData[idx + 1] = [parseInt(data[i][0]) + 16, data[i][1]]; } else { if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]]; if (!done[idx + 2]) drawData[idx + 2] = [data[i][0], parseInt(data[i][1]) + 16]; } } } else { if (!done[0]) drawData[0] = [data[0][0], data[0][1]]; if (!done[1]) drawData[1] = [data[0][0] + 16, data[0][1]]; if (!done[2]) drawData[2] = [data[0][0], data[0][1] + 16]; if (!done[3]) drawData[3] = [data[0][0] + 16, data[0][1] + 16]; } for (var i = 0; i < 4; i++) { var dt = drawData[i]; if (!dt) continue; core.drawImage(canvas, autotile, dt[0], dt[1], 16, 16, x + (i % 2) * size / 2, y + parseInt(i / 2) * size / 2, size / 2, size / 2); }; } maps.prototype._drawAutotile_drawBlockByIndex = function (ctx, dx, dy, autotileImg, index, size, status) { //index为autotile的图块索引1-48 var sx = 16 * ((index - 1) % 6), sy = 16 * (~~((index - 1) / 6)); status = status || 0; status %= parseInt(autotileImg.width / 96); core.drawImage(ctx, autotileImg, sx + 96 * status, sy, 16, 16, dx, dy, size / 2, size / 2); } maps.prototype._drawAutotile_getAutotileAroundId = function (currId, x, y, mapArr) { if (x < 0 || y < 0 || x >= mapArr[0].length || y >= mapArr.length) return 1; else return (core.material.autotileEdges[currId] || []).indexOf(mapArr[y][x]) >= 0; } maps.prototype._drawAutotile_checkAround = function (x, y, mapArr) { // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 var currId = mapArr[y][x]; var pointBlock = []; for (var i = 0; i < 4; i++) { var bsum = 0; var offsetx = i % 2, offsety = ~~(i / 2); for (var j = 0; j < 4; j++) { var mx = j % 2, my = ~~(j / 2); var b = this._drawAutotile_getAutotileAroundId(currId, x + offsetx + mx - 1, y + offsety + my - 1, mapArr); bsum += b * (Math.pow(2, 3 - j)); } pointBlock.push(bsum); } return pointBlock; } maps.prototype._drawAutotile_getAutotileIndexs = function (x, y, mapArr, indexArrs) { var indexArr = []; var pointBlocks = this._drawAutotile_checkAround(x, y, mapArr); for (var i = 0; i < 4; i++) { var arr = indexArrs[pointBlocks[i]] indexArr.push(arr[3 - i]); } return indexArr; } maps.prototype._drawAutotileAnimate = function (block, animate) { var x = block.x, y = block.y; // ------ 界面外的动画不绘制 if (core.bigmap.v2) { var posX = core.bigmap.posX, posY = core.bigmap.posY; if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_) { return; } } else { if (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32 || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16) { return; } } var cv = block.name ? core.canvas[block.name] : core.canvas.event; cv.clearRect(32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY, 32, 32); var alpha = null; if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity); core.setFilter(cv, block.filter); if (block.name) { if (block.name == 'bg') core.drawImage('bg', core.material.groundCanvas.canvas, 32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY); this._drawAutotile(cv, this._getBgFgMapArray(block.name), block, 32, 0, 0, animate, true); } else { this._drawAutotile(cv, this.getMapArray(), block, 32, 0, 0, animate, true); } core.setFilter(cv, null); if (alpha != null) core.setAlpha(cv, alpha); } ////// 为autotile判定边界 ////// maps.prototype._makeAutotileEdges = function () { var autotileIds = Object.keys(core.material.images.autotile); core.material.autotileEdges = {}; var canvas = document.createElement("canvas"), ctx = canvas.getContext('2d'); canvas.width = canvas.height = 32; ctx.mozImageSmoothingEnabled = false; ctx.webkitImageSmoothingEnabled = false; ctx.msImageSmoothingEnabled = false; ctx.imageSmoothingEnabled = false; var first = {}, second = {}; autotileIds.forEach(function (t) { var n = core.maps.getNumberById(t); core.clearMap(ctx, 0, 0, 32, 32); core.drawImage(ctx, core.material.images.autotile[t], 0, 0, 32, 32, 0, 0, 32, 32); first[n] = canvas.toDataURL("image/png"); core.clearMap(ctx, 0, 0, 32, 32); core.drawImage(ctx, core.material.images.autotile[t], 32, 0, 32, 32, 0, 0, 32, 32); second[n] = canvas.toDataURL("image/png"); }); for (var n in first) { n = parseInt(n); core.material.autotileEdges[n] = [n]; for (var n2 in second) { n2 = parseInt(n2); if (n == n2) continue; if (first[n] == second[n2]) { core.material.autotileEdges[n].push(n2); } } } } ////// 绘制缩略图 ////// // 此函数将绘制一个缩略图,floorId为目标floorId,blocks为地图的图块(可为null使用floorId对应默认的) // options为绘制选项(可为null),包括: // heroLoc: 勇士位置;heroIcon:勇士图标(默认当前勇士);damage:是否绘制显伤;flags:当前的flags(存读档时使用) // ctx:要绘制到的画布(名);x,y:起点横纵坐标(默认0);size:大小(默认416/480); // all:是否绘制全图(默认false);centerX,centerY:截取中心(默认为地图正中心) // noHD:不使用高清绘制,避免存读档界面出问题 maps.prototype.drawThumbnail = function (floorId, blocks, options) { floorId = floorId || core.status.floorId; if (!floorId) return; options = options || {}; if (typeof options == 'string' || options.canvas) options = { ctx: options }; var ctx = options.ctx; // Step1:绘制到tempCanvas上 this._drawThumbnail_drawTempCanvas(floorId, blocks, options); options.ctx = ctx; // Step2:从tempCanvas绘制到对应的画布上 this._drawThumbnail_drawToTarget(floorId, options); } maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, options) { var width = core.floors[floorId].width; var height = core.floors[floorId].height; // 绘制到tempCanvas上面 var tempCanvas = core.bigmap.tempCanvas; // 如果是大地图模式? if (options.all) { // 计算比例 var scale = Math.max(core._WIDTH_ / width, core._HEIGHT_ / height); if (options.noHD) { tempCanvas.canvas.width = width * 32 * scale; tempCanvas.canvas.height = height * 32 * scale; } else core.resizeCanvas(tempCanvas, width * 32 * scale, height * 32 * scale, false, true); tempCanvas.scale(scale, scale); } else if (width * height > core.bigmap.threshold) { options.v2 = true; if (options.noHD) { tempCanvas.canvas.width = core._PX_; tempCanvas.canvas.height = core._PY_; } else core.resizeCanvas(tempCanvas, core._PX_, core._PY_); var centerX = options.centerX, centerY = options.centerY; if (centerX == null) centerX = Math.floor(width / 2); if (centerY == null) centerY = Math.floor(height / 2); var offsetX = core.clamp(centerX - core._HALF_WIDTH_, 0, width - core._WIDTH_), offsetY = core.clamp(centerY - core._HALF_HEIGHT_, 0, height - core._HEIGHT_); tempCanvas.translate(-32 * offsetX, -32 * offsetY, false, true); } else { options.v2 = false; if (options.noHD) { tempCanvas.canvas.width = width * 32; tempCanvas.canvas.height = height * 32; } else core.resizeCanvas(tempCanvas, width * 32, height * 32, false, true); } options.ctx = tempCanvas; // 地图过大的缩略图不绘制显伤 if (width * height > core.bigmap.threshold) options.damage = false; // --- 暂存 flags var hasHero = core.status.hero != null, flags = null; if (options.flags) { if (!hasHero) core.status.hero = {}; flags = core.status.hero.flags; core.status.hero.flags = options.flags; } this._drawThumbnail_realDrawTempCanvas(floorId, blocks, options); // --- 恢复 flags if (!hasHero) delete core.status.hero; else if (flags != null) core.status.hero.flags = flags; tempCanvas.setTransform(1, 0, 0, 1, 0, 0); } maps.prototype._drawThumbnail_realDrawTempCanvas = function (floorId, blocks, options) { // 缩略图:背景 this.drawBg(floorId, options); // 缩略图:事件 this.drawEvents(floorId, blocks, options); // 缩略图:勇士 if (options.heroLoc) { options.heroIcon = options.heroIcon || core.status.hero.image || 'hero.png'; options.heroIcon = core.getMappedName(options.heroIcon); var icon = core.material.icons.hero[options.heroLoc.direction]; var height = core.material.images.images[options.heroIcon].height / 4; var width = (core.material.images.images[options.heroIcon].width || 128) / 4; core.drawImage(options.ctx, core.material.images.images[options.heroIcon], icon.stop * width, icon.loc * height, width, height, 32 * options.heroLoc.x + 32 - width, 32 * options.heroLoc.y + 32 - height, width, height); } // 缩略图:前景 this.drawFg(floorId, options); // 缩略图:显伤 if (options.damage && core.hasItem('book')) { core.updateCheckBlock(floorId); core.control.updateDamage(floorId, options.ctx); } } maps.prototype._drawThumbnail_drawToTarget = function (floorId, options) { var ctx = core.getContextByName(options.ctx); if (ctx == null) return; var x = options.x || 0, y = options.y || 0, size = options.size || 1; // size的含义改为(0,1]范围的系数以适配长方形,默认为1,楼传为3/4,SL界面为0.3 var w = Math.ceil(size * core._PX_), h = Math.ceil(size * core._PY_); // 特判是否为编辑器,编辑器中长宽均采用core.js的遗留正方形像素边长,以保证下面的绘制正常 if (main.mode == 'editor') w = h = size * core.__PIXELS__; var width = core.floors[floorId].width, height = core.floors[floorId].height; var centerX = options.centerX, centerY = options.centerY; if (centerX == null) centerX = Math.floor(width / 2); if (centerY == null) centerY = Math.floor(height / 2); var tempCanvas = core.bigmap.tempCanvas; if (options.all) { var tempWidth = tempCanvas.canvas.width, tempHeight = tempCanvas.canvas.height; // 绘制全景图 if (tempWidth <= tempHeight) { var realHeight = h, realWidth = realHeight * tempWidth / tempHeight; var side = (w - realWidth) / 2; core.fillRect(ctx, x, y, side, realHeight, '#000000'); core.fillRect(ctx, x + w - side, y, side, realHeight); core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x + side, y, realWidth, realHeight); } else { var realWidth = w, realHeight = realWidth * tempHeight / tempWidth; var side = (h - realHeight) / 2; core.fillRect(ctx, x, y, realWidth, side, '#000000'); core.fillRect(ctx, x, y + h - side, realWidth, side); core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x, y + side, realWidth, realHeight); } } else { // 只绘制可见窗口 var pw = core._PX_, ph = core._PY_, hw = core._HALF_WIDTH_, hh = core._HALF_HEIGHT_, W = core._WIDTH_, H = core._HEIGHT_; var ratio = core.domStyle.isVertical ? core.domStyle.ratio : core.domStyle.scale; if (main.mode == 'editor') { pw = ph = core.__PIXELS__; hw = hh = core.__HALF_SIZE__; W = H = core.__SIZE__; } if (options.v2) { core.drawImage(ctx, tempCanvas.canvas, 0, 0, pw * ratio, ph * ratio, x, y, w, h); } else { var offsetX = core.clamp(centerX - hw, 0, width - W), offsetY = core.clamp(centerY - hh, 0, height - H), c = options.noHD ? 1 : core.domStyle.scale; if (options.noHD) { core.drawImage(ctx, tempCanvas.canvas, offsetX * 32, offsetY * 32, pw, ph, x, y, w, h); return; } core.drawImage(ctx, tempCanvas.canvas, offsetX * 32 * ratio, offsetY * 32 * ratio, pw * ratio, ph * ratio, x, y, w, h); } } } // -------- 获得某个点的图块信息 -------- // ////// 某个点是否不可通行 ////// maps.prototype.noPass = function (x, y, floorId) { var block = core.getBlock(x, y, floorId); if (block == null) return false; return block.event.noPass; } ////// 某个点是否存在NPC ////// maps.prototype.npcExists = function (x, y, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.event.cls.indexOf('npc') == 0; } ////// 某个点是否存在(指定的)地形 ////// maps.prototype.terrainExists = function (x, y, id, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.event.cls == 'terrains' && (id ? block.event.id == id : true); } ////// 某个点是否存在楼梯 ////// maps.prototype.stairExists = function (x, y, floorId) { var blockId = this.getBlockId(x, y, floorId); if (blockId == null) return false; var ids = ['upFloor', 'downFloor']; ids = ids.concat(['leftPortal', 'rightPortal', 'upPortal', 'downPortal', 'portal', 'starPortal']); return ids.indexOf(blockId) >= 0; } ////// 当前位置是否在楼梯边 ////// maps.prototype.nearStair = function () { var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'); return this.stairExists(x, y) || this.stairExists(x - 1, y) || this.stairExists(x, y - 1) || this.stairExists(x + 1, y) || this.stairExists(x, y + 1); } ////// 某个点是否存在(指定的)怪物 ////// maps.prototype.enemyExists = function (x, y, id, floorId) { var block = this.getBlock(x, y, floorId); if (block == null) return false; return block.event.cls.indexOf('enemy') == 0 && (id ? block.event.id == id : true); } ////// 获得某个点的block ////// maps.prototype.getBlock = function (x, y, floorId, showDisable) { floorId = floorId || core.status.floorId; if (!floorId) return null; core.extractBlocks(floorId); var blockObjs = this.getMapBlocksObj(floorId); var block = blockObjs[x + "," + y]; if (block && (showDisable || !block.disable)) return block; return null; } ////// 获得某个点的blockId ////// maps.prototype.getBlockId = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); return block == null ? null : block.event.id; } ////// 获得某个点的数字 ////// maps.prototype.getBlockNumber = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); return block == null ? null : block.id; } ////// 获得某个点的blockCls ////// maps.prototype.getBlockCls = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); return block == null ? null : block.event.cls; } ////// 获得某个点的不透明度 ////// maps.prototype.getBlockOpacity = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); if (block == null) return null; if (block.opacity == null) return 1.0; return block.opacity == null ? 1.0 : block.opacity; } ////// 获得某个点的filter ////// maps.prototype.getBlockFilter = function (x, y, floorId, showDisable) { var block = core.getBlock(x, y, floorId, showDisable); if (block == null) return null; if (block.filter == null) return { blur: 0, hue: 0, grayscale: 0, invert: false, shadow: 0 }; return core.clone(block.filter); } ////// 获得某个图块或素材的信息,包括 ID,cls,图片,坐标,faceIds 等等 ////// maps.prototype.getBlockInfo = function (block) { if (!block) return null; if (typeof block == 'string') { // 参数是ID block = this.getNumberById(block); } if (typeof block == 'number') { // 参数是数字 if (block == 0) return null; block = this.getBlockByNumber(block); } var number = block.id, id = block.event.id, cls = block.event.cls, name = block.event.name, image = null, posX = 0, posY = 0, animate = block.event.animate, doorInfo = block.event.doorInfo, height = block.event.height || 32, faceIds = {}, face = 'down', bigImage = null; if (id == 'none') return null; else if (id == 'airwall') { if (!core.material.images.airwall) return null; image = core.material.images.airwall; name = "空气墙"; } else if (cls == 'tileset') { var offset = core.icons.getTilesetOffset(id); if (offset == null) return null; posX = offset.x; posY = offset.y; image = core.material.images.tilesets[offset.image]; } else if (cls == 'autotile') { image = core.material.images.autotile[id]; } else { image = core.material.images[cls]; posY = core.material.icons[cls][id]; faceIds = block.event.faceIds || {}; for (var f in faceIds) { if (faceIds[f] == id) { face = f; break; } } if (block.event.bigImage) bigImage = core.material.images.images[block.event.bigImage]; if (core.material.enemys[id]) { name = core.material.enemys[id].name; bigImage = core.material.images.images[core.material.enemys[id].bigImage]; } else if (core.material.items[id]) { name = core.material.items[id].name; } // 非门效果则强制变成四帧动画 if (!doorInfo && bigImage != null) animate = 4; } return { number: number, id: id, cls: cls, name: name, image: image, posX: posX, doorInfo: doorInfo, posY: posY, height: height, faceIds: faceIds, animate: animate, face: face, bigImage: bigImage }; } ////// 搜索某个图块出现的所有位置 ////// maps.prototype.searchBlock = function (id, floorId, showDisable) { if (typeof id == 'number') id = this.getBlockByNumber(id).event.id; floorId = floorId || core.status.floorId; var result = []; if (floorId instanceof Array) { floorId.forEach(function (floorId) { result = result.concat(core.searchBlock(id, floorId, showDisable)); }); return result; } core.extractBlocks(floorId); for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) { var block = core.status.maps[floorId].blocks[i]; if ((showDisable || !block.disable) && (core.matchWildcard(id, block.event.id) || core.matchRegex(id, block.event.id))) { result.push({ floorId: floorId, x: block.x, y: block.y, block: block }); } } return result; } ////// 给定筛选函数,搜索某个图块出现的所有位置 ////// maps.prototype.searchBlockWithFilter = function (blockFilter, floorId, showDisable) { floorId = floorId || core.status.floorId; var result = []; if (floorId instanceof Array) { floorId.forEach(function (floorId) { result = result.concat(core.searchBlockWithFilter(blockFilter, floorId, showDisable)); }); return result; } core.extractBlocks(floorId); for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) { var block = core.status.maps[floorId].blocks[i]; if ((showDisable || !block.disable) && blockFilter(block)) { result.push({ floorId: floorId, x: block.x, y: block.y, block: block }); } } return result; } ////// 获得某个图块,其行走图朝向朝下的图块ID ////// maps.prototype.getFaceDownId = function (block) { if (block == null) return null; if (typeof block == 'string') { // 参数是ID block = this.getNumberById(block); } if (typeof block == 'number') { // 参数是数字 if (block == 0) return null; block = this.getBlockByNumber(block); } if (!block.event) return null; return (block.event.faceIds || {}).down || block.event.id; } // -------- 启用/禁用图块,楼层贴图 -------- // ////// 将某个块从禁用变成启用状态 ////// maps.prototype.showBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var block = core.getBlock(x, y, floorId, true); if (block == null) return; // 不存在 // 本身是禁用事件,启用之 if (block.disable) { block.disable = false; core.setMapBlockDisabled(floorId, x, y, false); this._updateMapArray(floorId, block.x, block.y); // 在本层,添加动画 if (floorId == core.status.floorId) { if (block.event.cls == 'autotile') { core.redrawMap(); } else { core.drawBlock(block); core.addGlobalAnimate(block); core.updateStatusBar(false, true); } } } } ////// 只隐藏但不删除某块 ////// maps.prototype.hideBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; var block = core.getBlock(x, y, floorId, true); if (block == null) return; // 不存在 block.disable = true; core.setMapBlockDisabled(floorId, block.x, block.y, true); this._updateMapArray(floorId, block.x, block.y); // 删除动画,清除地图 this._removeBlockFromMap(floorId, block); } ////// 根据图块的索引来隐藏图块 ////// maps.prototype.hideBlockByIndex = function (index, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; core.extractBlocks(floorId); var blocks = core.status.maps[floorId].blocks, block = blocks[index]; block.disable = true; core.setMapBlockDisabled(floorId, block.x, block.y, true); this._updateMapArray(floorId, block.x, block.y); } ////// 一次性隐藏多个block ////// maps.prototype.hideBlockByIndexes = function (indexes, floorId) { indexes.sort(function (a, b) { return b - a; }).forEach(function (index) { core.hideBlockByIndex(index, floorId); }); } maps.prototype._removeBlockFromMap = function (floorId, block) { if (floorId != core.status.floorId) return; var filter = block.filter || {}; if (block.event.cls == 'autotile' || filter.blur > 0 || filter.shadow > 0) { core.redrawMap(); } else { var x = block.x, y = block.y; var px = 32 * x - core.bigmap.posX * 32; var py = 32 * y - core.bigmap.posY * 32; core.removeGlobalAnimate(x, y); core.clearMap('event', px, py, 32, 32); var height = block.event.height || 32; if (height > 32) core.clearMap('event2', px, py + 32 - height, 32, height - 32); // 删除大怪物 core.deleteCanvas("_bigImage_header_" + x + "_" + y); core.deleteCanvas("_bigImage_body_" + x + "_" + y); core.updateStatusBar(); } } ////// 删除某个图块 ////// maps.prototype.removeBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return false; core.extractBlocks(floorId); for (var i in core.status.maps[floorId].blocks) { var block = core.status.maps[floorId].blocks[i]; if (block.x == x && block.y == y) { this.removeBlockByIndex(i, floorId); this._removeBlockFromMap(floorId, block); return true; } } return false; } ////// 根据block的索引(尽可能)删除该块 ////// maps.prototype.removeBlockByIndex = function (index, floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; core.extractBlocks(floorId); var blocks = core.status.maps[floorId].blocks, block = blocks[index]; blocks.splice(index, 1); if (core.status.mapBlockObjs[floorId]) delete core.status.mapBlockObjs[floorId][block.x + "," + block.y]; core.setMapBlockDisabled(floorId, block.x, block.y, true); this._updateMapArray(floorId, block.x, block.y); } ////// 一次性删除多个block ////// maps.prototype.removeBlockByIndexes = function (indexes, floorId) { indexes.sort(function (a, b) { return b - a; }).forEach(function (index) { core.removeBlockByIndex(index, floorId); }); } ////// 显示前景/背景地图 ////// maps.prototype.showBgFgMap = function (name, loc, floorId, callback) { this._triggerBgFgMap('show', name, loc, floorId, callback); } ////// 隐藏前景/背景地图 ////// maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) { this._triggerBgFgMap('hide', name, loc, floorId, callback); } ////// 设置前景/背景地图的显示状态 ////// maps.prototype._triggerBgFgMap = function (type, name, loc, floorId, callback) { if (type != 'show') type = 'hide'; if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; floorId = floorId || core.status.floorId; if (!floorId) return; if (loc.length == 0) return; var disabled = core.getFlag('__' + name + 'd__', {}); disabled[floorId] = disabled[floorId] || []; loc.forEach(function (t) { if (type == 'hide') { disabled[floorId].push([t[0], t[1]]); } else { disabled[floorId] = disabled[floorId].filter(function (one) { return one[0] != t[0] || one[1] != t[1] }); } }) core.setFlag('__' + name + 'd__', disabled); core.status[name + "maps"][floorId] = null; if (floorId == core.status.floorId) { core.redrawMap(); } if (callback) callback(); } ////// 显示一个楼层贴图 ////// maps.prototype.showFloorImage = function (loc, floorId, callback) { this._triggerFloorImage('show', loc, floorId, callback); } ////// 隐藏一个楼层贴图 ////// maps.prototype.hideFloorImage = function (loc, floorId, callback) { this._triggerFloorImage('hide', loc, floorId, callback); } ///// 设置贴图显示状态 ////// maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) { if (type != 'show') type = 'hide'; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; floorId = floorId || core.status.floorId; if (!floorId) return; if (loc.length == 0) return; loc.forEach(function (t) { var x = t[0], y = t[1]; var flag = "__floorImg__" + floorId + "_" + x + "_" + y; if (type == 'hide') core.setFlag(flag, true); else core.removeFlag(flag); }) if (floorId == core.status.floorId) { core.redrawMap(); } if (callback) callback(); } ////// 改变图块 ////// maps.prototype.setBlock = function (number, x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId || number == null || x == null || y == null) return; if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return; if (typeof number == 'string') { if (/^\d+$/.test(number)) number = parseInt(number); else number = core.getNumberById(number); } var block = this.initBlock(x, y, number, true, core.floors[floorId]); if (block.id == 0 && !block.event.trigger) { // 转变图块为0且该点无事件,视为删除 core.removeBlock(x, y, floorId); return; } var originBlock = core.getBlock(x, y, floorId, true); var originEvent = originBlock == null ? null : originBlock.event; if (originBlock == null) { core.status.maps[floorId].blocks.push(block); if (core.status.mapBlockObjs[floorId]) core.status.mapBlockObjs[floorId][block.x + "," + block.y] = block; core.setMapBlockDisabled(floorId, block.x, block.y, false); delete block.disable; } else { originBlock.id = number; originBlock.event = block.event; block = originBlock; } this._updateMapArray(floorId, x, y); if (floorId == core.status.floorId) { // 有任何一个是autotile直接重绘地图 if ((originEvent != null && originEvent.cls == 'autotile') || block.event.cls == 'autotile') { core.redrawMap(); } else { if (originEvent != null) { this._removeBlockFromMap(floorId, { x: x, y: y, event: originEvent }); } if (!block.disable) { core.drawBlock(block); core.addGlobalAnimate(block); core.updateStatusBar(); } } } } maps.prototype.animateSetBlock = function (number, x, y, floorId, time, callback) { floorId = floorId || core.status.floorId; time = time || 0; if (floorId != core.status.floorId || time == 0) { // 不在当前楼层,直接忽略 this.setBlock(number, x, y, floorId); if (callback) callback(); return; } if (typeof number == 'string') { if (/^\d+$/.test(number)) number = parseInt(number); else number = core.getNumberById(number); } var originBlock = core.getBlock(x, y, floorId, true); var block = this.initBlock(x, y, number, true, core.floors[floorId]); // 如果原本是启用的 if (originBlock != null && !originBlock.disable) { return this._animateSetBlock_originEnabled(block, number, x, y, floorId, time, callback); } // 如果原本不存在 if (originBlock == null) { return this._animateSetBlock_originNotExists(block, number, x, y, floorId, time, callback); } // 如果原本存在且禁用;应当直接设置,没有动画 if (originBlock != null && originBlock.disable) { return this._animateSetBlock_originDisabled(number, x, y, floorId, callback); } if (callback) callback(); } maps.prototype._animateSetBlock_originEnabled = function (block, number, x, y, floorId, time, callback) { // 情况1:设置到0 if (block.id == 0) { // 如果该点红点没有事件 - 直接删除 if (!block.event.trigger) { return this.animateBlock([x, y], 'remove', time, callback); } else { // 如果该点红点有事件;则设置到0,但是需启用 return this.animateBlock([x, y], 'hide', time, function () { core.setBlock(0, x, y, floorId); core.showBlock(x, y, floorId); if (callback) callback(); }); } } // 情况2:设置到非0 else { return this.animateBlock([x, y], 'hide', time / 2, function () { core.setBlock(number, x, y, floorId); core.animateBlock([x, y], 'show', time / 2, callback); }) } } maps.prototype._animateSetBlock_originNotExists = function (block, number, x, y, floorId, time, callback) { // 情况1:设置到0;没有动画效果 if (block.id == 0) { core.setBlock(number, x, y, floorId); if (callback) callback(); } else { // 情况2:设置到非0,有淡入动画 core.setBlock(number, x, y, floorId); core.hideBlock(x, y, floorId); core.animateBlock([x, y], 'show', time, callback); return; } } maps.prototype._animateSetBlock_originDisabled = function (number, x, y, floorId, callback) { core.setBlock(number, x, y, floorId); if (callback) callback(); } maps.prototype.animateSetBlocks = function (number, locs, floorId, time, callback) { if (!(locs instanceof Array)) { if (callback) callback(); return; } if (typeof locs[0] == 'number' && typeof locs[1] == 'number') locs = [locs]; var count = locs.length; var _afterSet = function () { count--; if (count == 0) { if (callback) callback(); } } locs.forEach(function (loc) { core.animateSetBlock(number, loc[0], loc[1], floorId, time, _afterSet); }); } ////// 事件转向 ////// maps.prototype.turnBlock = function (direction, x, y, floorId) { var id = core.getBlockId(x, y, floorId, true); var blockInfo = core.getBlockInfo(id); if (blockInfo == null) return; var faceIds = blockInfo.faceIds || {}; var currDirection = null; for (var dir in core.utils.scan) { if (faceIds[dir] == id) { currDirection = dir; } } if (currDirection == null) return; var nextDirection = core.turnDirection(direction, currDirection); var nextId = faceIds[nextDirection]; if (nextId != null && nextId != id) { this.setBlock(nextId, x, y, floorId); } } ////// 将地图中所有某个图块替换成另一个图块 ////// maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) { floorId = floorId || core.status.floorId; if (floorId instanceof Array) { floorId.forEach(function (floorId) { core.replaceBlock(fromNumber, toNumber, floorId); }); return; } var toBlock = this.getBlockByNumber(toNumber, true); core.extractBlocks(floorId); core.status.maps[floorId].blocks.forEach(function (block) { if (block.id == fromNumber) { block.id = toNumber; for (var one in toBlock.event) { block.event[one] = core.clone(toBlock.event[one]); } this._updateMapArray(floorId, block.x, block.y); } }, this); if (floorId == core.status.floorId) core.redrawMap(); } ////// 改变前景背景的图块 ////// maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) { floorId = floorId || core.status.floorId; if (!floorId || number == null || x == null || y == null) return; if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return; if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return; if (typeof number == 'string') { if (/^\d+$/.test(number)) number = parseInt(number); else number = core.getNumberById(number); } var values = core.getFlag('__' + name + 'v__', {}); values[floorId] = (values[floorId] || []).filter(function (one) { return one[0] != x || one[1] != y }); values[floorId].push([x, y, number]); core.setFlag('__' + name + 'v__', values); core.status[name + "maps"][floorId] = null; this._getBgFgMapArray(name, floorId, true); if (floorId == core.status.floorId) { core.clearMap(name); if (name.startsWith('bg')) core.drawBg(floorId); else core.drawFg(floorId); } } ////// 重置地图 ////// maps.prototype.resetMap = function (floorId) { floorId = floorId || core.status.floorId; if (!floorId) return; if (typeof floorId == 'string') floorId = [floorId]; var needRefresh = false; floorId.forEach(function (t) { core.status.maps[t] = core.maps.loadFloor(t); // 重置本层的全部独立事件 Object.keys(core.status.hero.flags).forEach(function (one) { if (one.startsWith(floorId + '@')) delete core.status.hero.flags[one]; }) // 重置本层的图块删除信息 delete (flags.__disabled__ || {})[t]; delete (core.status.mapBlockObjs || {})[t]; if (t == core.status.floorId) needRefresh = true; }); if (needRefresh) this.redrawMap(); core.drawTip("地图重置成功"); } // -------- 移动/跳跃图块,图块的淡入淡出 -------- // ////// 初始化独立的block canvas ////// maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) { var headCanvas = null, bodyCanvas = '__body_' + x + "_" + y, damageCanvas = null; // head if (!blockInfo.bigImage && blockInfo.height > 32) { headCanvas = "__head_" + x + "_" + y; core.createCanvas(headCanvas, 0, 0, 32, blockInfo.height - 32, 55); } // body if (blockInfo.bigImage) { var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX); core.createCanvas(bodyCanvas, 0, 0, bigImageInfo.per_width, bigImageInfo.per_height, 35); } else { core.createCanvas(bodyCanvas, 0, 0, 32, 32, 35); } // damage var damage = null, damageColor = null; if (blockInfo.cls.indexOf('enemy') == 0 && core.hasItem('book') && displayDamage) { var damageString = core.enemys.getDamageString(blockInfo.id, x, y); damage = damageString.damage; damageColor = damageString.color; } if (damage != null) { damageCanvas = "__damage_" + x + "_" + y; var ctx = core.createCanvas(damageCanvas, 0, 0, 32, 32, 65); ctx.textAlign = 'left'; ctx.font = "bold 11px Arial"; core.fillBoldText(ctx, damage, 1, 31, damageColor); if (core.flags.displayCritical) { var critical = core.enemys.nextCriticals(blockInfo.id); if (critical.length > 0) critical = critical[0]; critical = core.formatBigNumber(critical[0], true); if (critical == '???') critical = '?'; core.fillBoldText(ctx, critical, 1, 21, '#FFFFFF'); } } return { "headCanvas": headCanvas, "bodyCanvas": bodyCanvas, "damageCanvas": damageCanvas } } ////// 移动独立的block canvas ////// maps.prototype._moveDetachedBlock = function (blockInfo, nowX, nowY, opacity, canvases) { var height = blockInfo.height, posX = blockInfo.posX, posY = blockInfo.posY, image = blockInfo.image; var headCanvas = canvases.headCanvas, bodyCanvas = canvases.bodyCanvas, damageCanvas = canvases.damageCanvas; if (headCanvas) { core.dymCanvas[headCanvas].clearRect(0, 0, 32, height); core.dymCanvas[headCanvas].drawImage(image, posX * 32, posY * height, 32, height - 32, 0, 0, 32, height - 32); core.relocateCanvas(headCanvas, nowX - core.bigmap.offsetX, nowY + 32 - height - core.bigmap.offsetY); core.setOpacity(headCanvas, opacity); } if (bodyCanvas) { if (blockInfo.bigImage) { var face = blockInfo.face; if (!blockInfo.faceIds) face = 'down'; else if (!blockInfo.faceIds[face]) { // 维持此时朝向 face = 'down'; for (var f in blockInfo.faceIds) { if (blockInfo.faceIds[f] == blockInfo.id) { face = f; } } } var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, face, blockInfo.posX); var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height; core.dymCanvas[bodyCanvas].clearRect(0, 0, bigImageInfo.per_width, bigImageInfo.per_height); core.dymCanvas[bodyCanvas].drawImage(blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height, 0, 0, per_width, per_height); core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX + bigImageInfo.dx, nowY - core.bigmap.offsetY + bigImageInfo.dy); core.setOpacity(bodyCanvas, opacity); } else { core.dymCanvas[bodyCanvas].clearRect(0, 0, 32, 32); core.dymCanvas[bodyCanvas].drawImage(image, posX * 32, posY * height + height - 32, 32, 32, 0, 0, 32, 32); core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY); core.setOpacity(bodyCanvas, opacity); } } if (damageCanvas) { core.relocateCanvas(damageCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY); core.setOpacity(damageCanvas, opacity); } } ////// 删除独立的block canvas ////// maps.prototype._deleteDetachedBlock = function (canvases) { core.deleteCanvas(canvases.headCanvas); core.deleteCanvas(canvases.bodyCanvas); core.deleteCanvas(canvases.damageCanvas); } maps.prototype._getAndRemoveBlock = function (x, y) { var block = core.getBlock(x, y); if (block == null) return null; var blockInfo = this.getBlockInfo(block); if (blockInfo == null) return; core.removeBlock(x, y); return [block, blockInfo]; } ////// 显示移动某块的动画,达到{“type”:”move”}的效果 ////// maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) { if (core.status.replay.speed == 24) time = 1; time = time || 500; var blockArr = this._getAndRemoveBlock(x, y); if (blockArr == null) { if (callback) callback(); return; } var block = blockArr[0], blockInfo = blockArr[1]; var moveSteps = (steps || []).map(function (t) { return [t.split(':')[0], parseInt(t.split(':')[1] || "1")]; }).filter(function (t) { return ['up', 'down', 'left', 'right', 'forward', 'backward', 'leftup', 'leftdown', 'rightup', 'rightdown', 'speed'].indexOf(t[0]) >= 0 && !(t[0] == 'speed' && t[1] < 16) }); var canvases = this._initDetachedBlock(blockInfo, x, y, block.event.animate !== false); this._moveDetachedBlock(blockInfo, 32 * x, 32 * y, 1, canvases); var moveInfo = { sx: x, sy: y, x: x, y: y, px: 32 * x, py: 32 * y, opacity: 1, keep: keep, lastDirection: null, offset: 1, moveSteps: moveSteps, step: 0, per_time: time / 16 / core.status.replay.speed } this._moveBlock_doMove(blockInfo, canvases, moveInfo, callback); } maps.prototype._moveBlock_doMove = function (blockInfo, canvases, moveInfo, callback) { var animateTotal = blockInfo.animate, animateTime = 0; // 强制npc48行走时使用四帧动画 if (!blockInfo.doorInfo && !blockInfo.bigImage && blockInfo.cls == 'npc48') animateTotal = 4; var _run = function () { var cb = function () { core.maps._deleteDetachedBlock(canvases); // 不消失 if (moveInfo.keep) { core.setBlock(blockInfo.number, moveInfo.x, moveInfo.y); core.showBlock(moveInfo.x, moveInfo.y); core.moveEnemyOnPoint(moveInfo.sx, moveInfo.sy, moveInfo.x, moveInfo.y); } if (callback) callback(); } var animate = window.setInterval(function () { if (blockInfo.cls != 'tileset') { animateTime += moveInfo.per_time; if (animateTime > core.values.animateSpeed) { animateTime = 0; blockInfo.posX = (blockInfo.posX + 1) % animateTotal; } } if (moveInfo.moveSteps.length != 0) { if (core.maps._moveBlock_updateSpeed(moveInfo)) { clearInterval(animate); delete core.animateFrame.asyncId[animate]; _run(); } else core.maps._moveBlock_moving(blockInfo, canvases, moveInfo); } else core.maps._moveJumpBlock_finished(blockInfo, canvases, moveInfo, animate, cb); }, moveInfo.per_time); core.animateFrame.lastAsyncId = animate; core.animateFrame.asyncId[animate] = cb; } _run(); } maps.prototype._moveBlock_updateSpeed = function (moveInfo) { if (moveInfo.step == 0 && moveInfo.moveSteps[0][0] == 'speed' && moveInfo.moveSteps[0][1] >= 16) { moveInfo.per_time = moveInfo.moveSteps[0][1] / 16 / core.status.replay.speed; moveInfo.moveSteps.shift(); return true; } return false; } maps.prototype._moveBlock_updateDirection = function (blockInfo, moveInfo) { moveInfo.offset = 1; var curr = moveInfo.moveSteps[0]; // 展开forward和backward if ((curr[0] == 'backward' || curr[0] == 'forward') && curr[1] > 1) { moveInfo.moveSteps.shift(); for (var i = 0; i < curr[1]; ++i) { moveInfo.moveSteps.unshift([curr[0], 1]); } return this._moveBlock_updateDirection(blockInfo, moveInfo); } if (moveInfo.lastDirection == null) { for (var d in blockInfo.faceIds) { if (blockInfo.faceIds[d] == blockInfo.id) { moveInfo.lastDirection = d; break; } } } if (curr[0] == 'forward' || curr[0] == 'backward') { if (moveInfo.lastDirection == null) { moveInfo.moveSteps.shift(); return false; } if (curr[0] == 'backward') moveInfo.offset = -1; curr[0] = moveInfo.lastDirection; } moveInfo.lastDirection = curr[0]; // 根据faceIds修改朝向 var faceDirection = curr[0]; if (faceDirection == 'leftup' || faceDirection == 'leftdown') faceDirection = 'left'; if (faceDirection == 'rightup' || faceDirection == 'rightdown') faceDirection = 'right'; var currid = blockInfo.faceIds[faceDirection]; blockInfo.face = faceDirection; if (currid) { var posY = core.material.icons[blockInfo.cls][currid]; if (posY != null) { blockInfo.number = core.getNumberById(currid) || blockInfo.number; blockInfo.posY = posY; } } // 处理 left:0 的情况,仅转向 if (curr[1] <= 0) { moveInfo.moveSteps.shift(); return false; } moveInfo.x += core.utils.scan2[curr[0]].x * moveInfo.offset; moveInfo.y += core.utils.scan2[curr[0]].y * moveInfo.offset; return true; } maps.prototype._moveBlock_moving = function (blockInfo, canvases, moveInfo) { if (moveInfo.step == 0) { if (!this._moveBlock_updateDirection(blockInfo, moveInfo)) return; } var curr = moveInfo.moveSteps[0]; moveInfo.step++; moveInfo.px += core.utils.scan2[curr[0]].x * 2 * moveInfo.offset; moveInfo.py += core.utils.scan2[curr[0]].y * 2 * moveInfo.offset; this._moveDetachedBlock(blockInfo, moveInfo.px, moveInfo.py, moveInfo.opacity, canvases); if (moveInfo.step == 16) { moveInfo.step = 0; moveInfo.moveSteps[0][1]--; if (moveInfo.moveSteps[0][1] <= 0) { moveInfo.moveSteps.shift(); } } } ////// 显示跳跃某块的动画,达到{"type":"jump"}的效果 ////// maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) { time = time || 500; var blockArr = this._getAndRemoveBlock(sx, sy); if (blockArr == null) { if (callback) callback(); return; } var block = blockArr[0], blockInfo = blockArr[1]; var canvases = this._initDetachedBlock(blockInfo, sx, sy, block.event.animate !== false); this._moveDetachedBlock(blockInfo, 32 * sx, 32 * sy, 1, canvases); var jumpInfo = this.__generateJumpInfo(sx, sy, ex, ey, time); jumpInfo.keep = keep; this._jumpBlock_doJump(blockInfo, canvases, jumpInfo, callback); } maps.prototype.__generateJumpInfo = function (sx, sy, ex, ey, time) { var dx = ex - sx, dy = ey - sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy)); var jump_peak = 6 + distance, jump_count = jump_peak * 2; time /= Math.max(core.status.replay.speed, 1) return { sx: sx, sy: sy, x: sx, y: sy, ex: ex, ey: ey, px: 32 * sx, py: 32 * sy, opacity: 1, jump_peak: jump_peak, jump_count: jump_count, step: 0, per_time: time / jump_count }; } maps.prototype._jumpBlock_doJump = function (blockInfo, canvases, jumpInfo, callback) { var cb = function () { core.maps._deleteDetachedBlock(canvases); // 不消失 if (jumpInfo.keep) { core.setBlock(blockInfo.number, jumpInfo.ex, jumpInfo.ey); core.showBlock(jumpInfo.ex, jumpInfo.ey); core.moveEnemyOnPoint(jumpInfo.sx, jumpInfo.sy, jumpInfo.ex, jumpInfo.ey); } if (callback) callback(); } var animate = window.setInterval(function () { if (jumpInfo.jump_count > 0) core.maps._jumpBlock_jumping(blockInfo, canvases, jumpInfo) else core.maps._moveJumpBlock_finished(blockInfo, canvases, jumpInfo, animate, cb); }, jumpInfo.per_time); core.animateFrame.lastAsyncId = animate; core.animateFrame.asyncId[animate] = cb; } maps.prototype.__updateJumpInfo = function (jumpInfo) { jumpInfo.jump_count--; jumpInfo.x = (jumpInfo.x * jumpInfo.jump_count + jumpInfo.ex) / (jumpInfo.jump_count + 1.0); jumpInfo.y = (jumpInfo.y * jumpInfo.jump_count + jumpInfo.ey) / (jumpInfo.jump_count + 1.0); jumpInfo.px = 32 * jumpInfo.x; var delta = Math.abs(jumpInfo.jump_count - jumpInfo.jump_peak); jumpInfo.py = 32 * jumpInfo.y - (jumpInfo.jump_peak * jumpInfo.jump_peak - delta * delta) / 2; } maps.prototype._jumpBlock_jumping = function (blockInfo, canvases, jumpInfo) { this.__updateJumpInfo(jumpInfo); core.maps._moveDetachedBlock(blockInfo, jumpInfo.px, jumpInfo.py, jumpInfo.opacity, canvases); } maps.prototype._moveJumpBlock_finished = function (blockInfo, canvases, info, animate, cb) { if (info.keep) info.opacity = 0; else info.opacity -= 0.06; if (info.opacity <= 0) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); cb(); } else { this._moveDetachedBlock(blockInfo, info.px, info.py, info.opacity, canvases); } } ////// 显示/隐藏某个块时的动画效果 ////// maps.prototype.animateBlock = function (loc, type, time, callback) { if (core.status.replay.speed == 24) time = 1; if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; if (type != 'show' && type != 'hide' && type != 'remove' && typeof type != 'number') { if (callback) callback(); } // --- 检测所有是0的点 var list = this._animateBlock_getList(loc, type); if (list.length == 0) { if (callback) callback(); return; } this._animateBlock_drawList(list, 0); time /= Math.max(core.status.replay.speed, 1) this._animateBlock_doAnimate(loc, list, type, time, callback); } maps.prototype._animateBlock_doAnimate = function (loc, list, type, time, callback) { var step = 0, steps = Math.max(parseInt(time / 10), 1); var cb = function () { list.forEach(function (t) { if (t.blockInfo) core.maps._deleteDetachedBlock(t.canvases); }); loc.forEach(function (t) { if (type == 'show') core.showBlock(t[0], t[1]); else if (type == 'hide') core.hideBlock(t[0], t[1]); else if (type == 'remove') core.removeBlock(t[0], t[1]); else { core.setBlockOpacity(type, t[0], t[1]); core.showBlock(t[0], t[1]); } }); if (callback) callback(); } var animate = setInterval(function () { step++; core.maps._animateBlock_drawList(list, step / steps); if (step == steps) { delete core.animateFrame.asyncId[animate]; clearInterval(animate); cb(); } }, 10); core.animateFrame.lastAsyncId = animate; core.animateFrame.asyncId[animate] = cb; } maps.prototype._animateBlock_getList = function (loc, type) { var list = []; loc.forEach(function (t) { var block = core.getBlock(t[0], t[1], null, true); if (block == null) return; var fromOpacity = block.opacity; if (fromOpacity == null) fromOpacity = 1.0; var blockInfo = core.maps.getBlockInfo(block); if (blockInfo == null) { list.push({ 'x': t[0], 'y': t[1] }); return; } if (typeof type == 'number' && block.disable) return; // 该点是否已经被启用/删除 if ((type == 'show' && !block.disable) || ((type == 'hide' || type == 'remove') && block.disable)) { list.push({ 'x': t[0], 'y': t[1] }); return; } var toOpacity = type; if (type == 'show') { toOpacity = fromOpacity; fromOpacity = 0.0; } else if (type == 'hide' || type == 'remove') { core.hideBlock(t[0], t[1]); // 暂时先隐藏 toOpacity = 0.0; } else { core.hideBlock(t[0], t[1]); // 暂时先隐藏 } var canvases = core.maps._initDetachedBlock(blockInfo, t[0], t[1], block.event.displayDamage !== false); list.push({ 'x': t[0], 'y': t[1], 'blockInfo': blockInfo, 'canvases': canvases, 'fromOpacity': fromOpacity, 'toOpacity': toOpacity, }); }); return list; } maps.prototype._animateBlock_drawList = function (list, progress) { list.forEach(function (t) { if (t.blockInfo) core.maps._moveDetachedBlock(t.blockInfo, t.x * 32, t.y * 32, t.fromOpacity + progress * (t.toOpacity - t.fromOpacity), t.canvases); }); } // ------ 全局动画控制,动画绘制 ------ // ////// 添加一个全局动画 ////// maps.prototype.addGlobalAnimate = function (block) { if (!block || !block.event) return; this.removeGlobalAnimate(block.x, block.y, block.name); if (block.event.cls == 'autotile') { var id = block.event.id, img = core.material.images.autotile[id]; if (!img || img.width == 96) return; core.status.autotileAnimateObjs.push(block); } else { if (!block.event.bigImage && (!block.event.animate || block.event.animate == 1)) return; core.status.globalAnimateObjs.push(block); } } ////// 删除一个或所有全局动画 ////// maps.prototype.removeGlobalAnimate = function (x, y, name) { // 没有定义xy,则全部删除 if (x == null || y == null) { core.status.globalAnimateStatus = 0; core.status.globalAnimateObjs = []; core.status.autotileAnimateObjs = []; core.status.floorAnimateObjs = []; return; } core.status.globalAnimateObjs = core.status.globalAnimateObjs.filter(function (block) { return block.x != x || block.y != y || block.name != name; }); // 检查Autotile core.status.autotileAnimateObjs = core.status.autotileAnimateObjs.filter(function (block) { return block.x != x || block.y != y || block.name != name; }); } ////// 绘制UI层的box动画 ////// maps.prototype.drawBoxAnimate = function () { if (core.status.boxAnimateObjs.length == 0) return; // check ui2 if (main.mode == 'play' && core.status.boxAnimateObjs.filter(function (one) { return one.bigImage }).length > 0 && !core.dymCanvas.ui2) { core.createCanvas('ui2', 0, 0, core._PX_, core._PY_, 142); } core.clearMap('ui2'); core.status.boxAnimateObjs.forEach(function (obj) { if (obj.bigImage) { var ctx = obj.ctx || 'ui2'; var bigImageInfo = core.maps._getBigImageInfo(obj.bigImage, obj.face, core.status.globalAnimateStatus % 4); var sx = bigImageInfo.sx, sy = bigImageInfo.sy, per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height; var actual_width = Math.min(per_width, obj.max_width || per_width), actual_height = per_height * actual_width / per_width; var x = obj.centerX - actual_width / 2, y = obj.centerY - actual_height / 2; core.clearMap(ctx, x, y, actual_width, actual_height); core.fillRect(ctx, x, y, actual_width, actual_height, core.material.groundPattern); core.strokeRect(ctx, x, y, actual_width, actual_height, 'gold', 2); core.drawImage(ctx, obj.bigImage, sx, sy, per_width, per_height, obj.centerX - actual_width / 2, obj.centerY - actual_height / 2, actual_width, actual_height); } else { var ctx = obj.ctx || 'ui'; core.clearMap(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight); core.fillRect(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight, core.material.groundPattern); core.drawImage(ctx, obj.image, core.status.globalAnimateStatus % obj.animate * 32, obj.pos, 32, obj.height, obj.x, obj.y, obj.dw || 32, obj.dh || obj.height); } }); if (main.mode != 'play') core.status.boxAnimateObjs = []; } ////// 绘制动画 ////// maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) { name = core.getMappedName(name); // 正在播放录像:不显示动画 if (core.isReplaying() || !core.material.animates[name] || x == null || y == null) { if (callback) callback(); return -1; } // 开始绘制 var animate = core.material.animates[name], centerX = 32 * x + 16, centerY = 32 * y + 16; if (alignWindow) { centerX += core.bigmap.offsetX; centerY += core.bigmap.offsetY; } animate.se = animate.se || {}; if (typeof animate.se == 'string') animate.se = { 1: animate.se }; var id = setTimeout(null); core.status.animateObjs.push({ "name": name, "id": id, "animate": animate, "centerX": centerX, "centerY": centerY, "index": 0, "callback": callback }); return id; } ////// 绘制一个跟随勇士的动画 ////// maps.prototype.drawHeroAnimate = function (name, callback) { name = core.getMappedName(name); // 正在播放录像或动画不存在:不显示动画 if (core.isReplaying() || !core.material.animates[name]) { if (callback) callback(); return -1; } // 开始绘制 var animate = core.material.animates[name]; animate.se = animate.se || {}; if (typeof animate.se == 'string') animate.se = { 1: animate.se }; var id = setTimeout(null); core.status.animateObjs.push({ "name": name, "id": id, "animate": animate, "hero": true, "index": 0, "callback": callback }); return id; } ////// 获得当前正在播放的所有(指定)动画的id列表 ////// maps.prototype.getPlayingAnimates = function (name) { return (core.status.animateObjs || []).filter(function (one) { return name == null || one.name == name; }).map(function (one) { return one.id }); } ////// 绘制动画的某一帧 ////// maps.prototype._drawAnimateFrame = function (name, animate, centerX, centerY, index) { var ctx = core.getContextByName(name); if (!ctx) return; var frame = animate.frames[index % animate.frame]; core.playSound((animate.se || {})[index % animate.frame + 1], (animate.pitch || {})[index % animate.frame + 1]); var ratio = animate.ratio; frame.forEach(function (t) { var image = animate.images[t.index]; if (!image) return; var realWidth = image.width * ratio * t.zoom / 100; var realHeight = image.height * ratio * t.zoom / 100; core.setAlpha(ctx, t.opacity / 255); var cx = centerX + t.x, cy = centerY + t.y; var ix = cx - realWidth / 2 - core.bigmap.offsetX, iy = cy - realHeight / 2 - core.bigmap.offsetY; var mirror = t.mirror ? 'x' : null; var angle = t.angle ? -t.angle * Math.PI / 180 : null; core.drawImage(ctx, image, ix, iy, realWidth, realHeight, null, null, null, null, angle, mirror); core.setAlpha(ctx, 1); }) } ////// 停止动画 ////// maps.prototype.stopAnimate = function (id, doCallback) { for (var i = 0; i < core.status.animateObjs.length; i++) { var obj = core.status.animateObjs[i]; if (id == null || obj.id == id) { if (doCallback) { (function (callback) { setTimeout(function () { if (callback) callback(); }); })(obj.callback); } } } core.status.animateObjs = core.status.animateObjs.filter(function (x) { return id != null && x.id != id }); if (core.status.animateObjs.length == 0) core.clearMap('animate'); }