main.floors.wangyang30= { "floorId": "wangyang30", "title": "回忆汪洋", "name": "天塔29层", "width": 15, "height": 15, "canFlyTo": false, "canFlyFrom": false, "canUseQuickShop": false, "cannotViewMap": true, "images": [ { "name": "30juqing.png", "canvas": "bg", "x": 0, "y": 0 } ], "ratio": 1, "defaultGround": "ground", "firstArrive": [ { "type": "trigger", "loc": [ 1, 0 ] } ], "eachArrive": [], "parallelDo": "", "events": { "1,0": [ { "type": "function", "function": "function(){\ncore.dom.wholeCtx.fillRect(0,0,core.dom.whole.width,core.dom.whole.height)\n}" }, { "type": "function", "function": "function(){\nvar time = 500;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 50,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = core.isReplaying() ? 0 : setInterval(function () {\n\tstep++;\n\tcore.dom.wholeCtx.globalAlpha = 1;\n\tcore.dom.wholeCtx.fillRect(0, 0, core.dom.whole.width, core.dom.whole.height);\n\tcore.dom.wholeCtx.globalAlpha = step / steps;\n\tcore.drawImage(core.dom.wholeCtx, core.material.images.images['30juqing.png'], 0, 0);\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t}\n}, per_time);\n}" }, { "type": "setCurtain", "time": 0 }, { "type": "function", "function": "function(){\ncore.maskFliter(500,'020-Flat01.png')\n}" }, { "type": "showImage2", "code": 1, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]...............", { "type": "hideImage", "code": 1, "time": 0 }, { "type": "showImage2", "code": 2, "image": "shaohuziya.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]呼......呼..........", { "type": "hideImage", "code": 2, "time": 0 }, { "type": "showImage2", "code": 3, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]还是差了一点,剑花在一定程度上就相当于海浪。如果没有那种飘逸清新的感觉,这招海纳之剑你是学不会的。", { "type": "hideImage", "code": 3, "time": 0 }, { "type": "showImage2", "code": 4, "image": "shaohuziya.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]呼.....唔..........", { "type": "showImage2", "code": 5, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]这个招数急不得的,即使是我,也要用心体悟很多年才能够驱使出来。", { "type": "hideImage", "code": 4, "time": 0 }, { "type": "showImage2", "code": 6, "image": "shaohuliuhan.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]可是.......我已经尽力了啊!", "\t[邵虎]我明明已经感受到那种傲然的感觉,为什么就是使不出来这一招呢?", { "type": "hideImage", "code": 5, "time": 0 }, { "type": "showImage2", "code": 7, "image": "wangyangqianxiao.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]呵呵......只是感受到他的霸道还不够哦。", { "type": "hideImage", "code": 6, "time": 0 }, { "type": "showImage2", "code": 8, "image": "shaohuyilv.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]诶?", "\t[汪洋]有时候,剑,就像是一个人。能屈能伸,能强能弱。", { "type": "hideImage", "code": 8, "time": 0 }, { "type": "showImage2", "code": 9, "image": "shaohusikao.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]...............", "\t[汪洋]而有时候,剑却也就是一把武器,没有任何生气,也没有任何奇异的地方。", "\t[邵虎]...............", "\t[汪洋]小邵,这剑,拿在我们用剑者的手上,你觉得它是什么?", { "type": "hideImage", "code": 9, "time": 0 }, { "type": "showImage2", "code": 10, "image": "shaohuyilv.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]...........剑......是什么.......?", "\t[汪洋]没错,剑,对我们持剑者而言是什么?", "\t[邵虎]是......攻击方式?", { "type": "hideImage", "code": 7, "time": 0 }, { "type": "showImage2", "code": 11, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]不,我们的攻击方式是剑招,并不是剑。", { "type": "hideImage", "code": 10, "time": 0 }, { "type": "showImage2", "code": 12, "image": "shaohuzixin.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]那.....是......武器装备?", "\t[汪洋]不,如果你手中拿的不是一把剑,而是一根毫无杀伤力的木棍,你也这样想吗?", { "type": "hideImage", "code": 12, "time": 0 }, { "type": "showImage2", "code": 13, "image": "shaohuyilv.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]这.................", "\t[邵虎]那剑.......究竟对我们来说是什么?", { "type": "hideImage", "code": 11, "time": 0 }, { "type": "showImage2", "code": 14, "image": "wangyangqianxiao.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]其实,剑,对我们来说,就是“无”。", "\t[邵虎]“无”..........?那是什么?", "\t[汪洋]“无”,什么都是,什么也都不是。", { "type": "hideImage", "code": 13, "time": 0 }, { "type": "showImage2", "code": 15, "image": "shaohuzixin.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]汪大哥,你说的这么悬,都开始搞哲学了?", "\t[邵虎]这我根本听不懂啊。", "\t[汪洋]“无”,为什么什么都是呢?因为有了“无”,我可以创造出无限个“有”。", "\t[汪洋]就像这把剑。我只拿着这剑,根本没有任何杀伤力存在。但是,如果我拿的是一把会发出招数的剑,那我就是有威慑力的。", "\t[汪洋]这就是“无中生有”。这把剑,什么都不是,但如果你赋予了其剑招,那么这把剑就会活过来。", "\t[汪洋]这把剑从此就会变成利刃,变成武器,甚至变成生命。", { "type": "hideImage", "code": 15, "time": 0 }, { "type": "showImage2", "code": 16, "image": "shaohuyilv.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]剑......也有生命?", "\t[汪洋]没错,这便是“有”。如果单单只是拿着这把剑,只把这把剑当成剑看的话,那这把剑就是“无”。", "\t[汪洋]“无”中可以生“有”,“无”也可以被抛弃,从而变成真正的“无”。", "\t[汪洋]小邵,你刚才的那剑里,真的纳了一片海么?", { "type": "hideImage", "code": 16, "time": 0 }, { "type": "showImage2", "code": 17, "image": "shaohujinzhang.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]这.............没有..........吧........", "\t[汪洋]这剑啊,其实就像人一样。", { "type": "hideImage", "code": 17, "time": 0 }, { "type": "showImage2", "code": 19, "image": "shaohuyilv.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]诶.............", "\t[邵虎]剑.......像人一样......", "\t[汪洋]人有他的特点与梦想,剑也有他的属性与目的。", "\t[汪洋]每把剑都有属于他自己的使命,也都有存在的意义。", { "type": "hideImage", "code": 14, "time": 0 }, { "type": "showImage2", "code": 20, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]看好了,小邵。", "\t[邵虎]啊.............", { "type": "hideImage", "code": 19, "time": 0 }, { "type": "showImage2", "code": 21, "image": "shaohuzixin.png", "sloc": [ 0, 0, null ], "loc": [ 80, 50, "291.2", "466.4" ], "opacity": 1, "time": 0 }, "\t[邵虎]嗯!...........", "\t[汪洋]这海纳之剑........要这样.........", { "type": "hideImage", "code": 20, "time": 0 }, { "type": "hideImage", "code": 21, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "showImage2", "code": 22, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]剑,依人所指。", { "type": "hideImage", "code": 22, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "showImage2", "code": 23, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]剑于我心,欲解前路之阻碍。", { "type": "hideImage", "code": 23, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "showImage2", "code": 24, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]剑陌峥嵘,若海洋之心。", { "type": "hideImage", "code": 24, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "showImage2", "code": 25, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]天道无常,剑知天道。苍穹之海,为我辟路。", { "type": "hideImage", "code": 25, "time": 0 }, { "type": "sleep", "time": 500 }, { "type": "showImage2", "code": 26, "image": "wangyangyouyu.png", "sloc": [ 0, 0, null ], "loc": [ 330, 60, "322.4", 448 ], "opacity": 1, "time": 0 }, "\t[汪洋]以剑化海!!海纳之剑!!\\c49", { "type": "hideImage", "code": 26, "time": 0 }, { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "changeFloor", "floorId": "MT30", "loc": [ 6, 2 ] }, { "type": "trigger", "loc": [ 13, 0 ] } ] }, "changeFloor": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "map": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "cannotMoveDirectly": true, "beforeBattle": {}, "cannotMoveIn": {} }