main.floors.MT8= { "floorId": "MT8", "title": "天塔第 8 层", "name": "天塔第8层", "canFlyTo": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "item_ratio": 1, "firstArrive": [], "events": {}, "changeFloor": { "2,11": { "floorId": ":next", "stair": "downFloor", "time": 200 }, "7,6": { "floorId": ":before", "stair": "upFloor", "time": 200 } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 1, "map": [ [ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 2, 88, 2, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 2, 0, 2, 4, 4, 4, 4,352, 0], [ 0,348, 4, 4, 4, 4, 2, 31, 2, 4, 4, 4, 4,352, 0], [ 0,348, 2, 2, 2, 2, 2, 81, 2, 2, 2, 2, 2,352, 0], [ 0,348, 0, 31, 0, 0,210, 0,210, 0, 0, 31, 31,352, 0], [ 0,348, 87, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,352, 0], [ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0,10255, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0,10247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "canFlyFrom": true, "upFloor": [ 2, 10 ], "downFloor": [ 7, 7 ], "beforeBattle": {}, "cannotMoveIn": {} }