main.floors.duwei1= { "floorId": "duwei1", "title": "妖社密室", "name": "妖社密室", "canFlyTo": false, "canUseQuickShop": true, "cannotViewMap": true, "images": [ { "name": "duwei1.png", "canvas": "bg", "x": 32, "y": 0 } ], "item_ratio": 1, "firstArrive": [], "events": { "1,0": [ { "type": "function", "function": "function(){\ncore.canvas.bg.canvas.style.filter='saturate(25%)';\n}" }, { "type": "setCurtain", "time": 500 }, { "type": "setValue", "name": "flag:Memories_grayscale", "value": "true" }, { "type": "showImage2", "code": 1, "image": "shijuexiaoguo_kuanpingheibian.png", "loc": [ 0, 0 ], "opacity": 1, "time": 0 }, { "type": "function", "function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}" }, { "type": "function", "function": "function(){\nflags.textOffset=-69;\n}" }, { "type": "setText", "position": "down", "offset": -24, "align": "center", "background": [ 0, 0, 0, 0 ], "textfont": 20 }, "\r[#fb928b]业命,准备还要多长时间?", { "type": "setText" }, "\r[#fff8a2]这个可不好说", "\r[#fff8a2]琥骑士的执念比我想象的要大得多", "\r[#fff8a2]我看,还要等上一段", "\r[#fb928b]是吗......话说回来。", "\r[#fb928b]必须要将他的记忆和执念全部祛除吗?", "\r[#fb928b] 会不会影响他的战力?", "\r[#fff8a2]魔龙大人,战力我想一定是会打折扣的", "\r[#fff8a2]但我们要想让他变成我们妖社的助力", "\r[#fff8a2]就必须将他的过去全部洗净", "\r[#fff8a2]否则,我们很可能制造出一个敌人来", "\r[#fb928b]好吧,那这件事就交给你了业命", "\r[#fff8a2]魔龙大人放心,已经不是第一次了,不会失手的", "\r[#fff8a2]不过话又说回来...............", "\r[#fff8a2]还真的有人能够把琥骑士给抓来啊?真是不容易。", "\r[#fff8a2]这完美的身体能够出多么出色的骷髅傀儡呢?", "\r[#fff8a2]还真是让人期待啊.........呵呵。", "\r[#fb928b]据说琥骑士是接近了【血坛】,被血影干掉的的", "\r[#fb928b]在那之前,好像腐翼咬伤过", "\r[#fff8a2]哼........是血影吗?那家伙又抢功了,", "\r[#fff8a2]真让人不爽啊,哈哈哈哈......", "\r[#fff8a2]不过这么一来...........", "\r[#fff8a2]联盟引以为豪的镇塔五骑士就要成镇塔四骑士了", "\r[#fff8a2]再这样杀下去说不定会变成镇塔三骑士", "\r[#fff8a2]或者镇塔双雄什么的", "\r[#fff8a2]咧哈哈真是让人期待啊", "\r[#fb928b]哪有那么简单", "\r[#fb928b]就凭你的实力,在手段上还比不上任何一个骑士", "\r[#fff8a2]不会吧?", "\r[#fb928b]不过你在妖社中的地位是毋庸置疑的", "\r[#fb928b]掌管所有骷大军的骷髅统帅业命", "\r[#fb928b]倒是能给我们妖社增添不少好处和战力", "\r[#fff8a2]多谢魔龙大人夸奖!", { "type": "sleep", "time": 500 }, "\r[#fff8a2]啊,似乎准备工作快要完毕了", "\r[#fb928b]终于要来了吗", "\r[#fff8a2]好!", "\r[#fff8a2]化尸大法!!", { "type": "sleep", "time": 1000 }, { "type": "changeFloor", "floorId": "duwei2", "loc": [ 0, 0 ], "time": 0 }, { "type": "trigger", "loc": [ 1, 0 ] } ] }, "changeFloor": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "ratio": 1, "map": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "width": 15, "height": 15, "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {} }