tianta/main.js

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/// <reference path="./runtime.d.ts" />
function main() {
//------------------------ 用户修改内容 ------------------------//
this.version = '2.10.3'; // 游戏版本号如果更改了游戏内容建议修改此version以免造成缓存问题。
this.useCompress = false; // 是否使用压缩文件
// 当你即将发布你的塔时请使用“JS代码压缩工具”将所有js代码进行压缩然后将这里的useCompress改为true。
// 请注意只有useCompress是false时才会读取floors目录下的文件为true时会直接读取libs目录下的floors.min.js文件。
// 如果要进行剧本的修改请务必将其改成false。
this.bgmRemote = false; // 是否采用远程BGM
this.bgmRemoteRoot = 'https://h5mota.com/music/'; // 远程BGM的根目录
this.isCompetition = false; // 是否是比赛模式
this.savePages = 1000; // 存档页数每页可存5个默认为1000页5000个存档
this.criticalUseLoop = 1; // 循环临界的分界
//------------------------ 用户修改内容 END ------------------------//
this.dom = {
body: document.body,
gameGroup: document.getElementById('gameGroup'),
mainTips: document.getElementById('mainTips'),
musicBtn: document.getElementById('musicBtn'),
enlargeBtn: document.createElement('img'),
startPanel: document.getElementById('startPanel'),
startTop: document.getElementById('startTop'),
startTopProgressBar: document.getElementById('startTopProgressBar'),
startTopProgress: document.getElementById('startTopProgress'),
startTopLoadTips: document.getElementById('startTopLoadTips'),
startBackground: document.getElementById('startBackground'),
startLogo: document.getElementById('startLogo'),
startButtonGroup: document.getElementById('startButtonGroup'),
floorMsgGroup: document.getElementById('floorMsgGroup'),
logoLabel: document.getElementById('logoLabel'),
versionLabel: document.getElementById('versionLabel'),
floorNameLabel: document.getElementById('floorNameLabel'),
statusBar: document.getElementById('statusBar'),
status: document.getElementsByClassName('status'),
toolBar: document.getElementById('toolBar'),
tools: document.getElementsByClassName('tools'),
gameCanvas: document.getElementsByClassName('gameCanvas'),
gif: document.getElementById('gif'),
gif2: document.getElementById('gif2'),
gameDraw: document.getElementById('gameDraw'),
startButtons: document.getElementById('startButtons'),
playGame: document.getElementById('playGame'),
loadGame: document.getElementById('loadGame'),
replayGame: document.getElementById('replayGame'),
levelChooseButtons: document.getElementById('levelChooseButtons'),
data: document.getElementById('data'),
statusLabels: document.getElementsByClassName('statusLabel'),
statusTexts: document.getElementsByClassName('statusText'),
floorCol: document.getElementById('floorCol'),
nameCol: document.getElementById('nameCol'),
lvCol: document.getElementById('lvCol'),
hpmaxCol: document.getElementById('hpmaxCol'),
hpCol: document.getElementById('hpCol'),
manaCol: document.getElementById('manaCol'),
atkCol: document.getElementById('atkCol'),
defCol: document.getElementById('defCol'),
mdefCol: document.getElementById('mdefCol'),
moneyCol: document.getElementById('moneyCol'),
expCol: document.getElementById('expCol'),
upCol: document.getElementById('upCol'),
keyCol: document.getElementById('keyCol'),
pzfCol: document.getElementById('pzfCol'),
debuffCol: document.getElementById('debuffCol'),
skillCol: document.getElementById('skillCol'),
hard: document.getElementById('hard'),
statusCanvas: document.getElementById('statusCanvas'),
statusCanvasCtx: document
.getElementById('statusCanvas')
.getContext('2d'),
caidan1: document.getElementById('caidan1'),
caidan1Ctx: document
.getElementById('caidan1')
.getContext('2d'),
whole: document.getElementById('whole'),
wholeCtx: document
.getElementById('whole')
.getContext('2d'),
inputDiv: document.getElementById('inputDiv'),
inputMessage: document.getElementById('inputMessage'),
inputBox: document.getElementById('inputBox'),
inputYes: document.getElementById('inputYes'),
inputNo: document.getElementById('inputNo'),
next: document.getElementById('next')
};
this.mode = 'play';
this.loadList = [
'loader',
'control',
'utils',
'items',
'icons',
'maps',
'enemys',
'events',
'actions',
'data',
'ui',
'extensions',
'core'
];
this.pureData = [
'data',
'enemys',
'icons',
'maps',
'items',
'functions',
'events',
'plugins'
];
this.materials = [
'animates',
'enemys',
'items',
'npcs',
'terrains',
'enemy48',
'npc48',
'icons'
];
this.statusBar = {
image: {
floor: document.getElementById('img-floor'),
name: document.getElementById('img-name'),
lv: document.getElementById('img-lv'),
hpmax: document.getElementById('img-hpmax'),
hp: document.getElementById('img-hp'),
mana: document.getElementById('img-mana'),
atk: document.getElementById('img-atk'),
def: document.getElementById('img-def'),
mdef: document.getElementById('img-mdef'),
money: document.getElementById('img-money'),
exp: document.getElementById('img-exp'),
up: document.getElementById('img-up'),
skill: document.getElementById('img-skill'),
book: document.getElementById('img-book'),
fly: document.getElementById('img-fly'),
toolbox: document.getElementById('img-toolbox'),
keyboard: document.getElementById('img-keyboard'),
shop: document.getElementById('img-shop'),
save: document.getElementById('img-save'),
load: document.getElementById('img-load'),
settings: document.getElementById('img-settings'),
btn1: document.getElementById('img-btn1'),
btn2: document.getElementById('img-btn2'),
btn3: document.getElementById('img-btn3'),
btn4: document.getElementById('img-btn4'),
btn5: document.getElementById('img-btn5'),
btn6: document.getElementById('img-btn6'),
btn7: document.getElementById('img-btn7'),
btn8: document.getElementById('img-btn8')
},
icons: {
floor: 0,
name: null,
lv: 1,
hpmax: 2,
hp: 3,
atk: 4,
def: 5,
mdef: 6,
money: 7,
exp: 8,
up: 9,
book: 10,
fly: 11,
toolbox: 12,
keyboard: 13,
shop: 14,
save: 15,
load: 16,
settings: 17,
play: 18,
pause: 19,
stop: 20,
speedDown: 21,
speedUp: 22,
rewind: 23,
equipbox: 24,
mana: 25,
skill: 26,
btn1: 27,
btn2: 28,
btn3: 29,
btn4: 30,
btn5: 31,
btn6: 32,
btn7: 33,
btn8: 34
},
floor: document.getElementById('floor'),
name: document.getElementById('name'),
lv: document.getElementById('lv'),
hpmax: document.getElementById('hpmax'),
hp: document.getElementById('hp'),
mana: document.getElementById('mana'),
atk: document.getElementById('atk'),
def: document.getElementById('def'),
mdef: document.getElementById('mdef'),
money: document.getElementById('money'),
exp: document.getElementById('exp'),
up: document.getElementById('up'),
skill: document.getElementById('skill'),
yellowKey: document.getElementById('yellowKey'),
blueKey: document.getElementById('blueKey'),
redKey: document.getElementById('redKey'),
greenKey: document.getElementById('greenKey'),
poison: document.getElementById('poison'),
weak: document.getElementById('weak'),
curse: document.getElementById('curse'),
pickaxe: document.getElementById('pickaxe'),
bomb: document.getElementById('bomb'),
fly: document.getElementById('fly'),
hard: document.getElementById('hard')
};
this.floors = {};
this.canvas = {};
this.__VERSION__ = '2.10.3';
this.__VERSION_CODE__ = 512;
}
main.prototype.init = function (mode, callback) {
for (var i = 0; i < main.dom.gameCanvas.length; i++) {
main.canvas[main.dom.gameCanvas[i].id] =
main.dom.gameCanvas[i].getContext('2d');
}
main.mode = mode;
main.loadJs('project', main.pureData, function () {
var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
for (var ii in mainData) main[ii] = mainData[ii];
main.dom.startLogo.style = main.styles.startLogoStyle;
main.dom.startButtonGroup.style = main.styles.startButtonsStyle;
main.levelChoose = main.levelChoose || [];
main.levelChoose.forEach(function (value) {
var span = document.createElement('span');
span.setAttribute('class', 'startButton');
span.innerText = value.title || '';
(function (span, str_) {
span.onclick = function () {
core.events.startGame(str_);
};
})(span, value.name || '');
main.dom.levelChooseButtons.appendChild(span);
});
main.createOnChoiceAnimation();
main.importFonts(main.fonts);
main.loadJs('libs', main.loadList, function () {
main.core = core;
for (i = 0; i < main.loadList.length; i++) {
var name = main.loadList[i];
if (name === 'core') continue;
main.core[name] = new window[name]();
}
main.loadFloors(function () {
var coreData = {};
[
'dom',
'statusBar',
'canvas',
'images',
'tilesets',
'materials',
'animates',
'bgms',
'sounds',
'floorIds',
'floors',
'floorPartitions'
].forEach(function (t) {
coreData[t] = main[t];
});
main.core.init(coreData, callback);
main.core.resize();
// 自动放缩最大化
if (!main.replayChecking) {
if (core.getLocalStorage('autoScale') == null) {
core.setLocalStorage('autoScale', true);
}
if (
core.getLocalStorage('autoScale') &&
!core.domStyle.isVertical
) {
try {
if (main.core) {
var index =
main.core.domStyle.availableScale.indexOf(
core.domStyle.scale
);
main.core.control.setDisplayScale(
main.core.domStyle.availableScale.length -
1 -
index
);
if (
!main.core.isPlaying() &&
main.core.flags.enableHDCanvas
) {
main.core.domStyle.ratio = Math.max(
window.devicePixelRatio || 1,
main.core.domStyle.scale
);
main.core.resize();
}
requestAnimationFrame(function () {
var style = getComputedStyle(
main.dom.gameGroup
);
var height = parseFloat(style.height);
if (height > window.innerHeight * 0.95) {
main.core.control.setDisplayScale(-1);
if (
!main.core.isPlaying() &&
main.core.flags.enableHDCanvas
) {
main.core.domStyle.ratio = Math.max(
window.devicePixelRatio || 1,
main.core.domStyle.scale
);
main.core.resize();
}
}
});
}
} catch (e) {
console.error(e);
}
}
}
});
});
});
};
////// 动态加载所有核心JS文件 //////
main.prototype.loadJs = function (dir, loadList, callback) {
// 加载js
main.setMainTipsText('正在加载核心js文件...');
if (this.useCompress) {
main.loadMod(dir, dir, function () {
callback();
});
} else {
var instanceNum = 0;
for (var i = 0; i < loadList.length; i++) {
main.loadMod(dir, loadList[i], function (modName) {
main.setMainTipsText(modName + '.js 加载完毕');
instanceNum++;
if (instanceNum === loadList.length) {
callback();
}
});
}
}
};
////// 加载某一个JS文件 //////
main.prototype.loadMod = function (dir, modName, callback, onerror) {
var script = document.createElement('script');
var name = modName;
script.src =
dir +
'/' +
modName +
(this.useCompress ? '.min' : '') +
'.js?v=' +
this.version;
script.onload = function () {
callback(name);
};
main.dom.body.appendChild(script);
};
////// 动态加载所有楼层(剧本) //////
main.prototype.loadFloors = function (callback) {
// 加载js
main.setMainTipsText('正在加载楼层文件...');
if (this.useCompress) {
// 读取压缩文件
var script = document.createElement('script');
script.src = 'project/floors.min.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
main.dom.mainTips.style.display = 'none';
callback();
};
return;
}
// 高层塔优化
var script = document.createElement('script');
script.src =
'__all_floors__.js?v=' +
this.version +
'&id=' +
main.floorIds.join(',');
script.onload = function () {
main.dom.mainTips.style.display = 'none';
main.supportBunch = true;
callback();
};
script.onerror =
script.onabort =
script.ontimeout =
function (e) {
// console.clear();
for (var i = 0; i < main.floorIds.length; i++) {
main.loadFloor(main.floorIds[i], function (modName) {
main.setMainTipsText(
'楼层 ' + modName + '.js 加载完毕'
);
if (
Object.keys(main.floors).length ===
main.floorIds.length
) {
main.dom.mainTips.style.display = 'none';
callback();
}
});
}
};
main.dom.body.appendChild(script);
};
////// 加载某一个楼层 //////
main.prototype.loadFloor = function (floorId, callback) {
var script = document.createElement('script');
script.src = 'project/floors/' + floorId + '.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
callback(floorId);
};
};
////// 加载过程提示 //////
main.prototype.setMainTipsText = function (text) {
main.dom.mainTips.innerHTML = text;
};
main.prototype.log = function (e, error) {
if (e) {
if (error) return console.error(e);
if (main.core && main.core.platform && !main.core.platform.isPC) {
console.log(e.stack || e.toString());
} else {
console.log(e);
}
}
};
main.prototype.createOnChoiceAnimation = function () {
var borderColor =
main.dom.startButtonGroup.style.caretColor || 'rgb(255, 215, 0)';
// get rgb value
var rgb =
/^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*\d+\s*)?\)$/.exec(
borderColor
);
if (rgb != null) {
var value = rgb[1] + ', ' + rgb[2] + ', ' + rgb[3];
var style = document.createElement('style');
style.type = 'text/css';
var keyFrames =
'onChoice { ' +
'0% { border-color: rgba(' +
value +
', 0.9); } ' +
'50% { border-color: rgba(' +
value +
', 0.3); } ' +
'100% { border-color: rgba(' +
value +
', 0.9); } ' +
'}';
style.innerHTML =
'@-webkit-keyframes ' + keyFrames + ' @keyframes ' + keyFrames;
document.body.appendChild(style);
}
};
////// 选项 //////
main.prototype.selectButton = function (index) {
var select = function (children) {
index = (index + children.length) % children.length;
for (var i = 0; i < children.length; ++i) {
children[i].classList.remove('onChoiceAnimate');
}
children[index].classList.add('onChoiceAnimate');
if (main.selectedButton == index) {
children[index].click();
} else {
main.selectedButton = index;
}
};
if (core.dom.startPanel.style.display != 'block') return;
if (main.dom.startButtons.style.display == 'block') {
select(main.dom.startButtons.children);
} else if (main.dom.levelChooseButtons.style.display == 'block') {
select(main.dom.levelChooseButtons.children);
}
};
////// 创建字体 //////
main.prototype.importFonts = function (fonts) {
if (!(fonts instanceof Array) || fonts.length == 0) return;
var style = document.createElement('style');
style.type = 'text/css';
var html = '';
fonts.forEach(function (font) {
html +=
'@font-face { font-family: "' +
font +
'"; src: url("project/fonts/' +
font +
'.ttf") format("truetype"); }';
});
style.innerHTML = html;
document.body.appendChild(style);
};
main.prototype.listen = function () {
////// 窗口大小变化时 //////
window.onresize = function () {
try {
main.core.resize();
} catch (ee) {
console.error(ee);
}
};
////// 在界面上按下某按键时 //////
main.dom.body.onkeydown = function (e) {
if (main.editorOpened) return;
try {
if (main.dom.inputDiv.style.display == 'block') return;
if (
main.core &&
(main.core.isPlaying() || main.core.status.lockControl)
)
main.core.onkeyDown(e);
} catch (ee) {
console.error(ee);
}
};
////// 在界面上放开某按键时 //////
main.dom.body.onkeyup = function (e) {
if (main.editorOpened) return;
try {
if (
main.dom.startPanel.style.display == 'block' &&
(main.dom.startButtons.style.display == 'block' ||
main.dom.levelChooseButtons.style.display == 'block')
) {
if (e.keyCode == 38 || e.keyCode == 33)
// up/pgup
main.selectButton((main.selectedButton || 0) - 1);
else if (e.keyCode == 40 || e.keyCode == 34)
// down/pgdn
main.selectButton((main.selectedButton || 0) + 1);
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32)
// C/Enter/Space
main.selectButton(main.selectedButton);
else if (
e.keyCode == 27 &&
main.dom.levelChooseButtons.style.display == 'block'
) {
// ESC
main.core.showStartAnimate(true);
}
e.stopPropagation();
return;
}
if (main.dom.inputDiv.style.display == 'block') {
if (e.keyCode == 13) {
setTimeout(function () {
main.dom.inputYes.click();
}, 50);
} else if (e.keyCode == 27) {
setTimeout(function () {
main.dom.inputNo.click();
}, 50);
}
return;
}
if (
main.core &&
main.core.isPlaying &&
main.core.status &&
(main.core.isPlaying() || main.core.status.lockControl)
)
main.core.onkeyUp(e);
} catch (ee) {
console.error(ee);
}
};
[main.dom.startButtons, main.dom.levelChooseButtons].forEach(function (
dom
) {
dom.onmousemove = function (e) {
for (var i = 0; i < dom.children.length; ++i) {
if (
dom.children[i] == e.target &&
i != (main.selectedButton || 0)
) {
main.selectButton(i);
}
}
};
});
////// 开始选择时 //////
main.dom.body.onselectstart = function () {
return false;
};
////// 鼠标按下时 //////
main.dom.data.onmousedown = function (e) {
try {
e.stopPropagation();
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.ondown(loc);
} catch (ee) {
console.error(ee);
}
};
////// 鼠标移动时 //////
main.dom.data.onmousemove = function (e) {
try {
e.stopPropagation();
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.onmove(loc);
} catch (ee) {
console.error(ee);
}
};
////// 鼠标放开时 //////
main.dom.data.onmouseup = function (e) {
try {
e.stopPropagation();
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.onup(loc);
} catch (ee) {
console.error(ee);
}
};
////// 鼠标滑轮滚动时 //////
main.dom.data.onmousewheel = function (e) {
try {
if (e.wheelDelta) main.core.onmousewheel(Math.sign(e.wheelDelta));
else if (e.detail) main.core.onmousewheel(Math.sign(e.detail));
} catch (ee) {
console.error(ee);
}
};
////// 手指在触摸屏开始触摸时 //////
main.dom.data.ontouchstart = function (e) {
try {
e.preventDefault();
var loc = main.core.actions._getClickLoc(
e.targetTouches[0].clientX,
e.targetTouches[0].clientY
);
if (loc == null) return;
main.lastTouchLoc = loc;
main.core.ondown(loc);
} catch (ee) {
console.error(ee);
}
};
////// 手指在触摸屏上移动时 //////
main.dom.data.ontouchmove = function (e) {
try {
e.preventDefault();
var loc = main.core.actions._getClickLoc(
e.targetTouches[0].clientX,
e.targetTouches[0].clientY
);
if (loc == null) return;
main.lastTouchLoc = loc;
main.core.onmove(loc);
} catch (ee) {
console.error(ee);
}
};
////// 手指离开触摸屏时 //////
main.dom.data.ontouchend = function (e) {
try {
e.preventDefault();
if (main.lastTouchLoc == null) return;
var loc = main.lastTouchLoc;
delete main.lastTouchLoc;
main.core.onup(loc);
} catch (e) {
console.error(e);
}
};
main.dom.statusCanvas.onclick = function (e) {
try {
e.preventDefault();
main.core.onStatusBarClick(e);
} catch (e) {
console.error(e);
}
};
////// 点击状态栏中的怪物手册时 //////
main.statusBar.image.book.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.triggerReplay();
return;
}
if (main.core.isPlaying()) main.core.openBook(true);
};
////// 点击状态栏中的楼层传送器/装备栏时 //////
main.statusBar.image.fly.onclick = function (e) {
e.stopPropagation();
// 播放录像时
if (core.isReplaying()) {
core.stopReplay();
return;
}
if (main.core.isPlaying()) {
if (!main.core.flags.equipboxButton) {
main.core.useFly(true);
} else {
main.core.openEquipbox(true);
}
}
};
////// 点击状态栏中的工具箱时 //////
main.statusBar.image.toolbox.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.rewindReplay();
return;
}
if (main.core.isPlaying()) {
main.core.openToolbox(core.status.event.id != 'equipbox');
}
};
////// 双击状态栏中的工具箱时 //////
main.statusBar.image.toolbox.ondblclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
return;
}
if (main.core.isPlaying()) main.core.openEquipbox(true);
};
////// 点击状态栏中的虚拟键盘时 //////
main.statusBar.image.keyboard.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.control._replay_book();
return;
}
if (main.core.isPlaying()) main.core.openKeyBoard(true);
};
////// 点击状态栏中的快捷商店时 //////
main.statusBar.image.shop.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.control._replay_viewMap();
return;
}
if (main.core.isPlaying()) main.core.openQuickShop(true);
};
////// 点击金币时也可以开启快捷商店 //////
main.statusBar.image.money.onclick = function (e) {
e.stopPropagation();
if (main.core.isPlaying()) main.core.openQuickShop(true);
};
////// 点击楼梯图标也可以浏览地图 //////
main.statusBar.image.floor.onclick = function (e) {
e.stopPropagation();
if (
main.core &&
main.core.isPlaying() &&
!core.isMoving() &&
!core.status.lockControl
) {
core.ui._drawViewMaps();
}
};
////// 点击状态栏中的存档按钮时 //////
main.statusBar.image.save.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.speedDownReplay();
return;
}
if (main.core.isPlaying()) main.core.save(true);
};
////// 点击状态栏中的读档按钮时 //////
main.statusBar.image.load.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.speedUpReplay();
return;
}
if (main.core.isPlaying()) main.core.load(true);
};
////// 点击状态栏中的系统菜单时 //////
main.statusBar.image.settings.onclick = function (e) {
e.stopPropagation();
if (core.isReplaying()) {
core.control._replay_SL();
return;
}
if (main.core.isPlaying()) main.core.openSettings(true);
};
////// 点击工具栏时 //////
main.dom.hard.onclick = function () {
main.core.control.setToolbarButton(!core.domStyle.toolbarBtn);
};
////// 手机端的按钮1-7 //////
main.statusBar.image.btn1.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 49,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn2.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 50,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn3.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 51,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn4.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 52,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn5.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 53,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn6.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 54,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn7.onclick = function (e) {
e.stopPropagation();
main.core.onkeyUp({
keyCode: 55,
altKey: core.getLocalStorage('altKey')
});
};
main.statusBar.image.btn8.onclick = function (e) {
e.stopPropagation();
if (core.getLocalStorage('altKey')) {
core.removeLocalStorage('altKey');
core.drawTip('Alt模式已关闭。');
main.statusBar.image.btn8.style.filter = '';
} else {
core.setLocalStorage('altKey', true);
core.drawTip('Alt模式已开启此模式下1~7按钮视为Alt+1~7。');
main.statusBar.image.btn8.style.filter = 'sepia(1) contrast(1.5)';
}
};
////// 点击“开始游戏”时 //////
main.dom.playGame.onclick = function () {
main.dom.startButtons.style.display = 'none';
main.core.control.checkBgm();
if (main.levelChoose.length == 0) {
core.events.startGame('');
} else {
main.dom.levelChooseButtons.style.display = 'block';
main.selectedButton = null;
main.selectButton(0);
}
};
////// 点击“载入游戏”时 //////
main.dom.loadGame.onclick = function () {
main.core.control.checkBgm();
main.core.load();
};
////// 点击“录像回放”时 //////
main.dom.replayGame.onclick = function () {
main.core.control.checkBgm();
main.core.chooseReplayFile();
};
main.dom.musicBtn.onclick = function () {
try {
if (main.core) main.core.triggerBgm();
} catch (ee) {
console.error(ee);
}
};
window.onblur = function () {
if (main.core && main.core.control) {
try {
main.core.control.checkAutosave();
} catch (e) {}
}
};
main.dom.inputYes.onclick = function () {
main.dom.inputDiv.style.display = 'none';
var func = core.platform.successCallback;
core.platform.successCallback = core.platform.errorCallback = null;
if (func) func(main.dom.inputBox.value);
};
main.dom.inputNo.onclick = function () {
main.dom.inputDiv.style.display = 'none';
var func = core.platform.errorCallback;
core.platform.successCallback = core.platform.errorCallback = null;
if (func) func(null);
};
}; //listen end
var main = new main();