Erdnase
2d98bf9e55
7层:问题 杰克回忆:找遍了 16层:感受 20层BOSS回忆:做出 欸字体错误改成诶 修复回忆层中遗留屏幕变黑问题 20层BOSS回忆每一层切换还原了渐变 20层中毒删去多余的屏幕闪烁
127 lines
5.1 KiB
JavaScript
127 lines
5.1 KiB
JavaScript
main.floors.duwei2=
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{
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"floorId": "duwei2",
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"title": "妖社密室",
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"name": "妖社密室",
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"canFlyTo": false,
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"canUseQuickShop": true,
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"cannotViewMap": true,
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"images": [
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{
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"name": "duwei2.png",
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"canvas": "bg",
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"x": 32,
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"y": 0
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}
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],
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"item_ratio": 1,
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"firstArrive": [],
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"events": {
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"1,0": [
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{
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"type": "function",
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"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
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},
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"\r[#fb928b]成功了吗",
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"\r[#fff8a2]哈哈!魔龙大人!!制作成功",
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"\r[#fff8a2]可怜的琥骑士啊",
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"\r[#fff8a2]你到死都没想到会成为我们妖社的走狗吧!",
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"\r[#fb928b]走狗说的太难听了。",
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"\r[#cb85c8]这......这是哪啊",
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"\r[#cb85c8]诶?你们是.......?",
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"\r[#fb928b]你好,琥.......不,现在该是骨骑士了吧。",
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"\r[#cb85c8]是(嗜)骨骑士......",
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"\r[#cb85c8]那就是我吗?",
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"\r[#cb85c8]我好像..........什么都不记得了",
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"\r[#fff8a2]哈哈哈哈!没想到现在的你这么傻啊!",
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"\r[#fff8a2]当年可是把我害的好惨...........",
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"\r[#fff8a2]既然你自己要这个名字就给你好了。",
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"\r[#fff8a2]嗜骨............真是个好名字哈哈哈哈",
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"\r[#fb928b]............",
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"\r[#cb85c8]............诶?我叫嗜骨吗?那你们又是谁呢?",
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"\r[#fff8a2]啊?问我是谁?我是你的顶头上司业命大人!",
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"\r[#fff8a2]快给我跪下来磕头!!!哼哼、、、",
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"\r[#cb85c8]..........哦....哦哦........好...........",
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"\r[#fb928b]行了,业命,别闹了。",
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"\r[#cb85c8].......哇.......哇!!好大的身体...是怪物吗!?",
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"\r[#fff8a2]大胆!",
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"\r[#fff8a2]你看看你自己的身子,还好意思说人家是怪物!?",
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"\r[#cb85c8]哇...哇哇!!我没有肉体哎!",
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"\r[#cb85c8]那......那.......我也是怪物了?",
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"\r[#fb928b]行了业命.......够了",
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"\r[#fb928b]嗜骨,明天你就去龙殿前给我看门吧",
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"\r[#fff8a2].......哎?........魔龙大人?",
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"\r[#fff8a2]让上堂堂琥骑士的肉身去看门,有点大材小用吧??",
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"\r[#fff8a2]哦哦我知道了,魔龙大人这是想侮辱他.......",
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"\r[#fb928b]你想多了。就是因为我怕他会不稳定",
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"\r[#fb928b]所以我想先看住他一段时间。",
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"\r[#fb928b]等我觉得差不多了,会给他一些重要的使命的",
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"\r[#fff8a2]原.....原来如此...........",
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"\r[#cb85c8]虽然............没有听明白.............",
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"\r[#cb85c8]不过我跟着魔龙大人走就行了吧?",
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"\r[#fff8a2]哟?这么快就会说魔龙大人了?",
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"\r[#fff8a2]那业命大人呢?怎么不来一句?",
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"\r[#fb928b]业命你回吧,我带他走了。",
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"\r[#fff8a2]............是,魔龙大人。",
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"\r[#87e291]...........嗜骨..........吗",
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{
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"type": "sleep",
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"time": 500
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},
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{
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"type": "function",
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"function": "function(){\ncore.maskPrepare();\n}"
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},
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{
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"type": "changeFloor",
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"floorId": "duwei3",
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"loc": [
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0,
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0
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],
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"time": 0
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},
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{
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"type": "trigger",
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"loc": [
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1,
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0
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]
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}
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]
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},
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"changeFloor": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"ratio": 1,
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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],
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"fgmap": [
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],
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"width": 15,
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"height": 15,
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {}
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} |