tianta/project/floors/jieke1.js
Erdnase 5dc6b1269e 1.优化标题界面
2.10层剧情的背景改了
3.13层优化:
(盗贼和蝙蝠同步移动)
(盗贼立绘位置往右20像素和RM一致)
(“跟我来”这句附近盗贼立绘消失修复)
(盗贼和主角移动隔了一个身位,跟随了一个透明行走图)
 (移动结束后位置不对修复)
(“好了,这里安全了”这句话逗号间隔不一样修复)
(“什么什么……你要送我出塔”这句话附近添加了一个黑屏)
(切换场景部分重做,隐藏状态栏并修改了立绘位置和大小)
4.ESC系统设置添加了“RM样式楼传”的按钮
5.游戏时间统计最大单位修改为小时
2022-12-10 08:12:38 +08:00

282 lines
8.7 KiB
JavaScript

main.floors.jieke1=
{
"floorId": "jieke1",
"title": "回忆",
"name": "回忆",
"width": 15,
"height": 15,
"canFlyTo": false,
"canUseQuickShop": true,
"cannotViewMap": true,
"images": [
{
"name": "yinyuecun.jpg",
"canvas": "bg",
"x": 0,
"y": 0
}
],
"item_ratio": 1,
"firstArrive": [],
"events": {
"1,0": [
{
"type": "function",
"function": "function(){\ncore.dom.wholeCtx.fillRect(0,0,core.dom.whole.width,core.dom.whole.height)\n}"
},
{
"type": "function",
"function": "function(){\nvar time = 500;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 50,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = core.isReplaying() ? 0 : setInterval(function () {\n\tstep++;\n\tcore.dom.wholeCtx.globalAlpha = 1;\n\tcore.dom.wholeCtx.fillRect(0, 0, core.dom.whole.width, core.dom.whole.height);\n\tcore.dom.wholeCtx.globalAlpha = step / steps;\n\tcore.drawImage(core.dom.wholeCtx, core.material.images.images['yinyuecun.jpg'], 0, 0);\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t}\n}, per_time);\n}"
},
{
"type": "setCurtain",
"time": 500
},
{
"type": "sleep",
"time": 1000
},
{
"type": "showImage2",
"code": 1,
"image": "jiekezixin.png",
"sloc": [
0,
0,
null
],
"loc": [
350,
70,
"289.6",
"376.8"
],
"opacity": 1,
"time": 0
},
{
"type": "sleep",
"time": 500
},
"\t[杰克]我的母亲早逝,我和父亲一直住在天塔附近的一个小村落里。",
{
"type": "sleep",
"time": 500
},
"\t[杰克]说起来这个小村落已经有些年头了,而且距离皇城也不是很远。",
"\t[杰克]大致位置嘛.......大概就是皇城和天塔中间左右。",
{
"type": "showImage2",
"code": 2,
"image": "shaohuyilv.png",
"sloc": [
0,
0,
null
],
"loc": [
80,
50,
"291.2",
"466.4"
],
"opacity": 1,
"time": 0
},
{
"type": "sleep",
"time": 500
},
"\t[邵虎]你说的那个村子....是镇天谷吧........",
{
"type": "sleep",
"time": 1000
},
{
"type": "hideImage",
"code": 1,
"time": 0
},
{
"type": "hideImage",
"code": 2,
"time": 0
},
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 500,
"keep": true
},
{
"type": "changeFloor",
"floorId": "jieke2",
"loc": [
0,
0
],
"time": 0
},
{
"type": "trigger",
"loc": [
1,
0
]
}
],
"2,0": [
{
"type": "function",
"function": "function(){\ncore.dom.wholeCtx.fillRect(0,0,core.dom.whole.width,core.dom.whole.height)\n}"
},
{
"type": "function",
"function": "function(){\nvar time = 500;\ntime /= Math.max(core.status.replay.speed, 1)\nvar per_time = 50,\n\tstep = 0,\n\tsteps = parseInt(time / per_time);\nvar animate = core.isReplaying() ? 0 : setInterval(function () {\n\tstep++;\n\tcore.dom.wholeCtx.globalAlpha = 1;\n\tcore.dom.wholeCtx.fillRect(0, 0, core.dom.whole.width, core.dom.whole.height);\n\tcore.dom.wholeCtx.globalAlpha = step / steps;\n\tcore.drawImage(core.dom.wholeCtx, core.material.images.images['yinyuecun.jpg'], 0, 0);\n\tif (step == steps) {\n\t\tclearInterval(animate);\n\t}\n}, per_time);\n}"
},
{
"type": "setCurtain",
"time": 500
},
{
"type": "showImage2",
"code": 1,
"image": "jiekezixin.png",
"sloc": [
0,
0,
null
],
"loc": [
350,
70,
"289.6",
"376.8"
],
"opacity": 1,
"time": 0
},
{
"type": "showImage2",
"code": 2,
"image": "shaohusikao.png",
"sloc": [
0,
0,
null
],
"loc": [
80,
50,
"291.2",
"466.4"
],
"opacity": 1,
"time": 0
},
{
"type": "sleep",
"time": 500
},
"\t[杰克]我的父亲,在两年前,在那场灾难后加入了联盟。",
{
"type": "sleep",
"time": 500
},
"\t[杰克]因为我们家庭并不富裕,我们既没有钱移居,也没有能力以及关系去天枢城赚钱。",
{
"type": "sleep",
"time": 500
},
"\t[杰克]要想继续在镇天谷生活下去......",
{
"type": "sleep",
"time": 500
},
"\t[杰克]就必须加入联盟...........",
{
"type": "sleep",
"time": 500
},
"\t[邵虎]这...........",
{
"type": "sleep",
"time": 500
},
{
"type": "hideImage",
"code": 1,
"time": 0
},
{
"type": "hideImage",
"code": 2,
"time": 0
},
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 500,
"keep": true
},
{
"type": "changeFloor",
"floorId": "jieke4",
"loc": [
0,
0
],
"time": 0
},
{
"type": "trigger",
"loc": [
1,
0
]
}
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {}
}