143 lines
5.6 KiB
JavaScript
143 lines
5.6 KiB
JavaScript
main.floors.huxiao1=
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{
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"floorId": "huxiao1",
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"title": "天塔第10层",
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"name": "天塔第10层",
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"canFlyTo": false,
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"canUseQuickShop": true,
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"cannotViewMap": true,
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"images": [
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{
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"name": "huxiao1.png",
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"canvas": "bg",
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"x": 0,
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"y": 0
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}
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],
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"item_ratio": 1,
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"firstArrive": [],
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"events": {
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"1,0": [
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{
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"type": "setCurtain",
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"time": 500
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},
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{
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"type": "setText",
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"position": "up",
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"background": [
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0,
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0,
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0,
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1
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]
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},
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"\r[red]从今天起,嗜骨,你就是我们妖社的中坚力量了。",
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"\r[red]你很好强,各方面素质都很不错。",
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"\r[red]我相信你能够胜任你的位置。",
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"\r[purple]魔龙大人!我嗜骨就算天打雷劈也要严守岗位!",
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"\r[purple]不论来者是强还是弱!只要我还有口气在!",
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"\r[purple]就绝对不允许联盟和外人对我们妖社不利!",
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"\r[purple].........",
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"\r[red]........但愿吧。",
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"\r[red]嗜骨........你知道我们为什么要暗地与联盟作时吗",
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"\r[purple]....这.......因为他们是........",
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"\r[red]不........天塔本身就不是为了我们魔物而建造的。",
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"\r[red]建造天塔的本性在于封印【那个人】",
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"\r[red]我们只是在天塔里后出现的罢了。",
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"\r[purple].............",
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"\r[red]刚开始我们魔物族群很弱小...........",
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"\r[red]【那个人】本来是主张把我们赶尽杀绝的。",
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"\r[purple]........啊.........",
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"\r[red]....但她阻止了他......并救下了奄奄一息的我。",
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"\r[purple].....您在说...谁?她.....是谁?",
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"\r[red]她是个善良的人.......我不想让她卷入这场纷争。",
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"\r[purple]...........",
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"\r[red]如果没有她..........恐怕现在天塔就不会是这个样子......",
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"\r[red]..........",
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"\r[red]你现在知道我们妖社为什么要暗地与联盟做对了吧?",
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"\r[purple.........",
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"\r[purple]......因为我们魔物也要生存.........",
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"\r[purple]我们必须有足够抗衡联盟的力量才行.......",
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"\r[red]没错........现在联盟并不把主要心思放在我们身上",
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"\r[red]这正是我们拓展地位的好时机。",
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"\r[purple]啊...他们关注的是......天枢城么......",
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"\r[red]没错.....嗜骨......你了解到肩上的重任了吧。",
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"\r[red]你的那几句保证......可不能只是说说而已啊......",
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"\r[purple]........",
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"\r[red].....对了......在这里还习惯吧?",
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"\r[red]和毒尾相处的如何?",
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"\r[purple].......",
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"\r[purple]......这个........还好吧。。",
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"\r[red]......呵呵,别急。终究要在一起生活。",
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"\r[red]......互相理解和包容,毕竟才是最重要的。",
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"\r[purple].....是.......",
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"\r[red].......对了.......还有一个问题,必须提醒你一下。",
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"\r[red]你在天塔上面一定会受到海骑士的管制吧",
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"\r[red]要小心点那个家伙.....",
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"\r[red]那家伙精得很,别说漏了什么......",
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"\r[purple]魔龙大人请放心,我一定不辜负您的重托!",
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "changeFloor",
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"floorId": "huxiao2",
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"loc": [
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0,
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-1
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],
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"time": 0
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},
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{
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"type": "trigger",
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"loc": [
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1,
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0
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]
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}
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]
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},
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"changeFloor": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"ratio": 1,
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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],
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"fgmap": [
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],
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"width": 15,
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"height": 15,
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {}
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} |