257 lines
6.9 KiB
JavaScript
257 lines
6.9 KiB
JavaScript
main.floors.PIANTOU1=
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{
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"floorId": "PIANTOU1",
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"title": "塔外",
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"name": "塔外",
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"canFlyTo": false,
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"canUseQuickShop": true,
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"cannotViewMap": true,
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"images": [
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{
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"name": "tawaijiuren.png",
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"canvas": "bg",
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"x": 0,
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"y": 0
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}
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],
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"item_ratio": 1,
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"firstArrive": [],
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"events": {
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"1,0": [
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.5
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],
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"time": 0,
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"keep": true
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},
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{
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"type": "animate",
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"name": "dazhaofadong",
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"loc": [
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6,
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7
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]
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},
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{
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"type": "setHeroIcon",
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"name": "fanxiang.png"
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},
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{
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"type": "changePos",
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"loc": [
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6,
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-1
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]
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},
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{
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"type": "animate",
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"name": "shijian",
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"loc": [
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6,
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7
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],
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"async": true
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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255,
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255,
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0.5
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],
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"time": 1000,
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"keep": true,
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"async": true
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},
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{
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"type": "moveHero",
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"time": 100,
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"steps": [
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"down:2"
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]
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},
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{
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"type": "moveHero",
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"time": 100,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "moveHero",
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"time": 200,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "moveHero",
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"time": 400,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "moveHero",
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"time": 800,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0.5
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],
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"time": 1000,
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"keep": true
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},
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{
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"type": "move",
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"loc": [
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6,
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7
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],
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"time": 500,
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"keep": true,
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"steps": [
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"up:1"
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]
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},
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{
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"type": "sleep",
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"time": 1000
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "setHeroIcon",
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"name": "hero.png"
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},
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 500,
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"keep": true
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "setText",
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"position": "center",
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"background": "winskin.png"
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},
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"\\c[30]地上部分到此就结束了~\n请等待后续更新~",
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{
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"type": "switch",
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"condition": "flag:hard",
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"caseList": [
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{
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"case": "1",
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"action": [
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{
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"type": "win",
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"reason": "地上部分"
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}
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]
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},
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{
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"case": "2",
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"action": [
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{
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"type": "win",
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"reason": "地上部分"
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}
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]
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},
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{
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"case": "3",
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"action": [
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{
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"type": "win",
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"reason": "地上部分"
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}
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]
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},
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{
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"case": "4",
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"action": [
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{
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"type": "win",
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"reason": "地上部分"
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}
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]
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},
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{
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"case": "5",
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"action": [
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{
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"type": "win",
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"reason": "地上部分"
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}
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]
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}
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]
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}
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]
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},
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"changeFloor": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"ratio": 1,
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"defaultGround": "grass",
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"bgmap": [
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],
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"fgmap": [
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],
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"width": 15,
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"height": 15,
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {}
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} |