tianta/libs/control.js

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/*
control.js游戏主要逻辑控制
主要负责status相关内容以及各种变量获取/存储
寻路算法和人物行走也在此文件内
*/
"use strict";
function control () {
this._init();
}
control.prototype._init = function () {
this.controldata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.control;
this.renderFrameFuncs = [];
this.replayActions = [];
this.weathers = {};
this.resizes = [];
this.noAutoEvents = true;
this.updateNextFrame = false;
// --- 注册系统的animationFrame
this.registerAnimationFrame("totalTime", false, this._animationFrame_totalTime);
this.registerAnimationFrame("autoSave", true, this._animationFrame_autoSave);
this.registerAnimationFrame("globalAnimate", true, this._animationFrame_globalAnimate);
this.registerAnimationFrame("animate", true, this._animationFrame_animate);
this.registerAnimationFrame("heroMoving", true, this._animationFrame_heroMoving);
this.registerAnimationFrame("weather", true, this._animationFrame_weather);
this.registerAnimationFrame("tip", true, this._animateFrame_tip);
this.registerAnimationFrame("parallelDo", false, this._animationFrame_parallelDo);
// --- 注册系统的天气
this.registerWeather("rain", this._weather_rain, this._animationFrame_weather_rain);
this.registerWeather("snow", this._weather_snow, this._animationFrame_weather_snow);
this.registerWeather("fog", this._weather_fog, this.__animateFrame_weather_image);
this.registerWeather("cloud", this._weather_cloud, this.__animateFrame_weather_image);
this.registerWeather("sun", this._weather_sun, this._animationFrame_weather_sun);
// --- 注册系统的replay
this.registerReplayAction("move", this._replayAction_move);
this.registerReplayAction("item", this._replayAction_item);
this.registerReplayAction("equip", this._replayAction_equip);
this.registerReplayAction("unEquip", this._replayAction_unEquip);
this.registerReplayAction("saveEquip", this._replayAction_saveEquip);
this.registerReplayAction("loadEquip", this._replayAction_loadEquip);
this.registerReplayAction("fly", this._replayAction_fly);
this.registerReplayAction("shop", this._replayAction_shop);
this.registerReplayAction("turn", this._replayAction_turn);
this.registerReplayAction("getNext", this._replayAction_getNext);
this.registerReplayAction("moveDirectly", this._replayAction_moveDirectly);
this.registerReplayAction("key", this._replayAction_key);
this.registerReplayAction("click", this._replayAction_click);
this.registerReplayAction("ignoreInput", this._replayAction_ignoreInput);
this.registerReplayAction("no", this._replayAction_no);
// --- 注册系统的resize
this.registerResize("gameGroup", this._resize_gameGroup);
this.registerResize("canvas", this._resize_canvas);
this.registerResize("statusBar", this._resize_statusBar);
this.registerResize("status", this._resize_status);
this.registerResize("toolBar", this._resize_toolBar);
this.registerResize("tools", this._resize_tools);
}
// ------ requestAnimationFrame 相关 ------ //
////// 注册一个 animationFrame //////
// name名称可用来作为注销使用needPlaying是否只在游戏运行时才执行在标题界面不执行
// func要执行的函数或插件中的函数名可接受timestamp从页面加载完毕到当前所经过的时间作为参数
control.prototype.registerAnimationFrame = function (name, needPlaying, func) {
this.unregisterAnimationFrame(name);
this.renderFrameFuncs.push({ name: name, needPlaying: needPlaying, func: func });
}
////// 注销一个 animationFrame //////
control.prototype.unregisterAnimationFrame = function (name) {
this.renderFrameFuncs = this.renderFrameFuncs.filter(function (x) { return x.name != name; });
}
////// 设置requestAnimationFrame //////
control.prototype._setRequestAnimationFrame = function () {
this._checkRequestAnimationFrame();
core.animateFrame.totalTime = Math.max(core.animateFrame.totalTime, core.getLocalStorage('totalTime', 0));
var loop = function (timestamp) {
core.control.renderFrameFuncs.forEach(function (b) {
if (b.func) {
try {
if (core.isPlaying() || !b.needPlaying)
core.doFunc(b.func, core.control, timestamp);
}
catch (e) {
console.error(e);
console.error("ERROR in requestAnimationFrame[" + b.name + "]:已自动注销该项。");
core.unregisterAnimationFrame(b.name);
}
}
})
window.requestAnimationFrame(loop);
}
window.requestAnimationFrame(loop);
}
control.prototype._checkRequestAnimationFrame = function () {
(function () {
var lastTime = 0;
var vendors = ['webkit', 'moz'];
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || // Webkit中此取消方法的名字变了
window[vendors[x] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
var id = window.setTimeout(function () {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (id) {
clearTimeout(id);
};
}
}());
}
control.prototype._animationFrame_totalTime = function (timestamp) {
core.animateFrame.totalTime += timestamp - core.animateFrame.totalTimeStart;
core.animateFrame.totalTimeStart = timestamp;
if (core.isPlaying()) {
core.status.hero.statistics.totalTime = core.animateFrame.totalTime;
core.status.hero.statistics.currTime += timestamp - (core.status.hero.statistics.start || timestamp);
core.status.hero.statistics.start = timestamp;
}
}
control.prototype._animationFrame_autoSave = function (timestamp) {
if (timestamp - core.saves.autosave.time <= 5000) return;
core.control.checkAutosave();
core.saves.autosave.time = timestamp;
}
control.prototype._animationFrame_globalAnimate = function (timestamp) {
if (timestamp - core.animateFrame.globalTime <= core.values.animateSpeed) return;
core.status.globalAnimateStatus++;
if (core.status.floorId) {
// Global Animate
core.status.globalAnimateObjs.forEach(function (block) {
core.drawBlock(block, core.status.globalAnimateStatus);
});
// Global floor images
core.maps._drawFloorImages(core.status.floorId, core.canvas.bg, 'bg', core.status.floorAnimateObjs || [], core.status.globalAnimateStatus);
core.maps._drawFloorImages(core.status.floorId, core.canvas.fg, 'fg', core.status.floorAnimateObjs || [], core.status.globalAnimateStatus);
// Global Autotile Animate
core.status.autotileAnimateObjs.forEach(function (block) {
core.maps._drawAutotileAnimate(block, core.status.globalAnimateStatus);
});
// Global hero animate
if ((core.status.hero || {}).animate && core.status.heroMoving == 0 && main.mode == 'play' && !core.status.preview.enabled) {
core.drawHero('stop', null, core.status.globalAnimateStatus);
}
}
// Box animate
core.drawBoxAnimate();
core.animateFrame.globalTime = timestamp;
}
control.prototype._animationFrame_animate = function (timestamp) {
if (timestamp - core.animateFrame.animateTime < 50 || !core.status.animateObjs || core.status.animateObjs.length == 0) return;
core.clearMap('animate');
// 更新帧
for (var i = 0; i < core.status.animateObjs.length; i++) {
var obj = core.status.animateObjs[i];
if (obj.index == obj.animate.frames.length) {
(function (callback) {
setTimeout(function () {
if (callback) callback();
});
})(obj.callback);
}
}
core.status.animateObjs = core.status.animateObjs.filter(function (obj) {
return obj.index < obj.animate.frames.length;
});
core.status.animateObjs.forEach(function (obj) {
if (obj.hero) {
core.maps._drawAnimateFrame('animate', obj.animate, core.status.heroCenter.px, core.status.heroCenter.py, obj.index++);
} else {
core.maps._drawAnimateFrame('animate', obj.animate, obj.centerX, obj.centerY, obj.index++);
}
});
core.animateFrame.animateTime = timestamp;
}
control.prototype._animationFrame_heroMoving = function (timestamp) {
if (core.status.heroMoving <= 0) return;
// 换腿
if (timestamp - core.animateFrame.moveTime > core.values.moveSpeed) {
core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
core.animateFrame.moveTime = timestamp;
}
core.drawHero(core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot', 4 * core.status.heroMoving);
}
control.prototype._animationFrame_weather = function (timestamp) {
var weather = core.animateFrame.weather, type = weather.type;
if (!core.dymCanvas.weather || !core.control.weathers[type] || !core.control.weathers[type].frameFunc) return;
try {
core.doFunc(core.control.weathers[type].frameFunc, core.control, timestamp, core.animateFrame.weather.level);
} catch (e) {
console.error(e);
console.error("ERROR in weather[" + type + "]:已自动注销该项。");
core.unregisterWeather(type);
}
}
control.prototype._animationFrame_weather_rain = function (timestamp, level) {
if (timestamp - core.animateFrame.weather.time < 30) return;
var ctx = core.dymCanvas.weather, ox = core.bigmap.offsetX, oy = core.bigmap.offsetY;
core.clearMap('weather');
ctx.strokeStyle = 'rgba(174,194,224,0.8)';
ctx.lineWidth = 1;
ctx.lineCap = 'round';
core.animateFrame.weather.nodes.forEach(function (p) {
ctx.beginPath();
ctx.moveTo(p.x - ox, p.y - oy);
ctx.lineTo(p.x + p.l * p.xs - ox, p.y + p.l * p.ys - oy);
ctx.stroke();
p.x += p.xs;
p.y += p.ys;
if (p.x > core.bigmap.width * 32 || p.y > core.bigmap.height * 32) {
p.x = Math.random() * core.bigmap.width * 32;
p.y = -10;
}
});
ctx.fill();
core.animateFrame.weather.time = timestamp;
}
control.prototype._animationFrame_weather_snow = function (timestamp, level) {
if (timestamp - core.animateFrame.weather.time < 30) return;
var ctx = core.dymCanvas.weather, ox = core.bigmap.offsetX, oy = core.bigmap.offsetY;
core.clearMap('weather');
ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
ctx.beginPath();
core.animateFrame.weather.data = core.animateFrame.weather.data || 0;
core.animateFrame.weather.data += 0.01;
var angle = core.animateFrame.weather.data;
core.animateFrame.weather.nodes.forEach(function (p) {
ctx.moveTo(p.x - ox, p.y - oy);
ctx.arc(p.x - ox, p.y - oy, p.r, 0, Math.PI * 2, true);
// update
p.x += Math.sin(angle) * core.animateFrame.weather.level;
p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
if (p.x > core.bigmap.width * 32 + 5 || p.x < -5 || p.y > core.bigmap.height * 32) {
if (Math.random() > 1 / 3) {
p.x = Math.random() * core.bigmap.width * 32;
p.y = -10;
}
else {
if (Math.sin(angle) > 0)
p.x = -5;
else
p.x = core.bigmap.width * 32 + 5;
p.y = Math.random() * core.bigmap.height * 32;
}
}
});
ctx.fill();
core.animateFrame.weather.time = timestamp;
}
control.prototype.__animateFrame_weather_image = function (timestamp, level) {
if (timestamp - core.animateFrame.weather.time < 30) return;
var node = core.animateFrame.weather.nodes[0];
var image = node.image;
if (!image) return;
core.clearMap('weather');
core.setAlpha('weather', node.level / 500);
var wind = 1.5;
var width = image.width, height = image.height;
node.x += node.dx * wind;
node.y += (2 * node.dy - 1) * wind;
if (node.x + 3 * width <= core._PX_) {
node.x += 4 * width;
while (node.x > 0) node.x -= width;
}
node.dy += node.delta;
if (node.dy >= 1) {
node.delta = -0.001;
} else if (node.dy <= 0) {
node.delta = 0.001;
}
if (node.y + 3 * height <= core._PY_) {
node.y += 4 * height;
while (node.y > 0) node.y -= height;
}
else if (node.y >= 0) {
node.y -= height;
}
for (var i = 0; i < 3; ++i) {
for (var j = 0; j < 3; ++j) {
if (node.x + (i + 1) * width <= 0 || node.x + i * width >= core._PX_
|| node.y + (j + 1) * height <= 0 || node.y + j * height >= core._PY_)
continue;
core.drawImage('weather', image, node.x + i * width, node.y + j * height);
}
}
core.setAlpha('weather', 1);
core.animateFrame.weather.time = timestamp;
}
control.prototype._animationFrame_weather_sun = function (timestamp, level) {
if (timestamp - core.animateFrame.weather.time < 30) return;
var node = core.animateFrame.weather.nodes[0];
var opacity = node.opacity + node.delta;
if (opacity > level / 10 + 0.3 || opacity < level / 10 - 0.3)
node.delta = -node.delta;
node.opacity = opacity;
core.setOpacity('weather', core.clamp(opacity, 0, 1));
core.animateFrame.weather.time = timestamp;
}
control.prototype._animateFrame_tip = function (timestamp) {
if (core.animateFrame.tip == null) return;
var tip = core.animateFrame.tip;
if (timestamp - tip.time <= 30) return;
var delta = timestamp - tip.time;
tip.time = timestamp;
core.setFont('data', "16px Arial");
core.setTextAlign('data', 'left');
core.clearMap('data', 0, 0, core._PX_, 50);
core.ui._drawTip_drawOne(tip);
if (tip.stage == 1) {
tip.opacity += 0.05;
if (tip.opacity >= 0.6) {
tip.stage = 2;
tip.displayTime = 0;
}
} else if (tip.stage == 2) {
tip.displayTime += delta;
if (tip.displayTime >= 1000) tip.stage = 3;
} else tip.opacity -= 0.05;
if (tip.opacity <= 0) {
core.animateFrame.tip = null;
}
}
control.prototype._animationFrame_parallelDo = function (timestamp) {
core.control.controldata.parallelDo(timestamp);
}
// ------ 标题界面的处理 ------ //
////// 显示游戏开始界面 //////
control.prototype.showStartAnimate = function (noAnimate, callback) {
this._showStartAnimate_resetDom();
if (core.flags.startUsingCanvas || noAnimate)
return this._showStartAnimate_finished(core.flags.startUsingCanvas, callback);
core.hideWithAnimate(core.dom.startTop, 20, function () {
core.control._showStartAnimate_finished(false, callback);
});
}
control.prototype._showStartAnimate_resetDom = function () {
core.dom.startPanel.style.opacity = 1;
core.dom.startPanel.style.display = "block";
core.dom.startTop.style.opacity = 1;
core.dom.startTop.style.display = "block";
core.dom.startButtonGroup.style.display = 'none';
core.dom.startButtons.style.display = 'block';
core.dom.levelChooseButtons.style.display = 'none';
core.status.played = false;
core.clearStatus();
core.clearMap('all');
core.dom.musicBtn.style.display = 'block';
core.setMusicBtn();
// 重置音量
core.events.setVolume(1, 0);
core.updateStatusBar();
}
control.prototype._showStartAnimate_finished = function (start, callback) {
core.dom.startTop.style.display = 'none';
core.dom.startButtonGroup.style.display = 'block';
main.selectedButton = null;
main.selectButton(0);
if (start) core.startGame();
if (callback) callback();
}
////// 隐藏游戏开始界面 //////
control.prototype.hideStartAnimate = function (callback) {
core.hideWithAnimate(core.dom.startPanel, 20, callback);
}
////// 游戏是否已经开始 //////
control.prototype.isPlaying = function () {
return core.status.played;
}
////// 清除游戏状态和数据 //////
control.prototype.clearStatus = function () {
// 停止各个Timeout和Interval
for (var i in core.timeout) {
clearTimeout(core.timeout[i]);
core.timeout[i] = null;
}
for (var i in core.interval) {
clearInterval(core.interval[i]);
core.interval[i] = null;
}
core.status = {};
core.clearStatusBar();
core.deleteAllCanvas();
core.status.played = false;
}
control.prototype._initStatistics = function (totalTime) {
if (!core.isset(core.status.hero.statistics))
core.status.hero.statistics = {
'totalTime': totalTime,
'currTime': 0,
'hp': 0,
"battle": 0,
'money': 0,
'exp': 0,
'battleDamage': 0,
'poisonDamage': 0,
'extraDamage': 0,
'moveDirectly': 0,
'ignoreSteps': 0,
}
}
// ------ 自动寻路,人物行走 ------ //
////// 清除自动寻路路线 //////
control.prototype.clearAutomaticRouteNode = function (x, y) {
core.clearMap('route', x * 32 + 5 - core.status.automaticRoute.offsetX, y * 32 + 5 - core.status.automaticRoute.offsetY, 27, 27);
}
////// 停止自动寻路操作 //////
control.prototype.stopAutomaticRoute = function () {
if (!core.status.played) return;
core.status.automaticRoute.autoHeroMove = false;
core.status.automaticRoute.autoStep = 0;
core.status.automaticRoute.destStep = 0;
core.status.automaticRoute.movedStep = 0;
core.status.automaticRoute.autoStepRoutes = [];
core.status.automaticRoute.destX = null;
core.status.automaticRoute.destY = null;
core.status.automaticRoute.lastDirection = null;
core.status.heroStop = true;
if (core.status.automaticRoute.moveStepBeforeStop.length == 0)
core.deleteCanvas('route');
}
////// 保存剩下的寻路,并停止 //////
control.prototype.saveAndStopAutomaticRoute = function () {
var automaticRoute = core.status.automaticRoute;
if (automaticRoute.moveStepBeforeStop.length == 0) {
automaticRoute.moveStepBeforeStop = automaticRoute.autoStepRoutes.slice(automaticRoute.autoStep - 1);
if (automaticRoute.moveStepBeforeStop.length >= 1)
automaticRoute.moveStepBeforeStop[0].step -= automaticRoute.movedStep;
}
this.stopAutomaticRoute();
}
////// 继续剩下的自动寻路操作 //////
control.prototype.continueAutomaticRoute = function () {
// 此函数只应由events.afterOpenDoor和events.afterBattle调用
var moveStep = core.status.automaticRoute.moveStepBeforeStop;
//core.status.automaticRoute.moveStepBeforeStop = [];
if (moveStep.length === 0 || (moveStep.length === 1 && moveStep[0].step === 1)) {
core.status.automaticRoute.moveStepBeforeStop = [];
}
else {
core.setAutoHeroMove(moveStep);
}
}
////// 清空剩下的自动寻路列表 //////
control.prototype.clearContinueAutomaticRoute = function (callback) {
core.deleteCanvas('route');
core.status.automaticRoute.moveStepBeforeStop = [];
if (callback) callback();
}
////// 设置自动寻路路线 //////
control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
if (!core.status.played || core.status.lockControl) return;
if (this._setAutomaticRoute_isMoving(destX, destY)) return;
if (this._setAutomaticRoute_isTurning(destX, destY, stepPostfix)) return;
if (this._setAutomaticRoute_clickMoveDirectly(destX, destY, stepPostfix)) return;
// 找寻自动寻路路线
var moveStep = core.automaticRoute(destX, destY);
if (moveStep.length == 0 && (destX != core.status.hero.loc.x || destY != core.status.hero.loc.y || stepPostfix.length == 0))
return;
moveStep = moveStep.concat(stepPostfix);
core.status.automaticRoute.destX = destX;
core.status.automaticRoute.destY = destY;
this._setAutomaticRoute_drawRoute(moveStep);
this._setAutomaticRoute_setAutoSteps(moveStep);
// 立刻移动
core.setAutoHeroMove();
}
control.prototype._setAutomaticRoute_isMoving = function (destX, destY) {
if (core.status.automaticRoute.autoHeroMove) {
var lastX = core.status.automaticRoute.destX, lastY = core.status.automaticRoute.destY;
core.stopAutomaticRoute();
// 双击瞬移
if (lastX == destX && lastY == destY) {
core.status.automaticRoute.moveDirectly = true;
setTimeout(function () {
if (core.status.automaticRoute.moveDirectly && core.status.heroMoving == 0) {
core.control.tryMoveDirectly(destX, destY);
}
core.status.automaticRoute.moveDirectly = false;
}, core.values.moveSpeed);
}
return true;
}
return false;
}
control.prototype._setAutomaticRoute_isTurning = function (destX, destY, stepPostfix) {
if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y && stepPostfix.length == 0) {
if (core.timeout.turnHeroTimeout == null) {
var routeLength = core.status.route.length;
core.timeout.turnHeroTimeout = setTimeout(function () {
if (core.status.route.length == routeLength) core.turnHero();
clearTimeout(core.timeout.turnHeroTimeout);
core.timeout.turnHeroTimeout = null;
}, 250);
}
else {
clearTimeout(core.timeout.turnHeroTimeout);
core.timeout.turnHeroTimeout = null;
core.getNextItem();
}
return true;
}
if (core.timeout.turnHeroTimeout != null) return true;
return false;
}
control.prototype._setAutomaticRoute_clickMoveDirectly = function (destX, destY, stepPostfix) {
// 单击瞬间移动
if (core.status.heroStop && core.status.heroMoving == 0) {
if (stepPostfix.length <= 1 && !core.hasFlag('__noClickMove__') && core.control.tryMoveDirectly(destX, destY))
return true;
}
return false;
}
control.prototype._setAutomaticRoute_drawRoute = function (moveStep) {
// 计算绘制区域的宽高并尽可能小的创建route层
var sx = core.bigmap.width * 32, sy = core.bigmap.height * 32, dx = 0, dy = 0;
moveStep.forEach(function (t) {
sx = Math.min(sx, t.x * 32); dx = Math.max(dx, t.x * 32);
sy = Math.min(sy, t.y * 32); dy = Math.max(dy, t.y * 32);
});
core.status.automaticRoute.offsetX = sx;
core.status.automaticRoute.offsetY = sy;
var ctx = core.createCanvas('route', sx - core.bigmap.offsetX, sy - core.bigmap.offsetY, dx - sx + 32, dy - sy + 32, 95);
ctx.fillStyle = '#bfbfbf';
ctx.strokeStyle = '#bfbfbf';
ctx.lineWidth = 8;
for (var m = 0; m < moveStep.length; m++) {
if (m == moveStep.length - 1) {
ctx.fillRect(moveStep[m].x * 32 + 10 - sx, moveStep[m].y * 32 + 10 - sy, 12, 12);
}
else {
ctx.beginPath();
var cx = moveStep[m].x * 32 + 16 - sx, cy = moveStep[m].y * 32 + 16 - sy;
var currDir = moveStep[m].direction, nextDir = moveStep[m + 1].direction;
ctx.moveTo(cx - core.utils.scan[currDir].x * 11, cy - core.utils.scan[currDir].y * 11);
ctx.lineTo(cx, cy);
ctx.lineTo(cx + core.utils.scan[nextDir].x * 11, cy + core.utils.scan[nextDir].y * 11);
ctx.stroke();
}
}
}
control.prototype._setAutomaticRoute_setAutoSteps = function (moveStep) {
// 路线转autoStepRoutes
var step = 0, currStep = null;
moveStep.forEach(function (t) {
var dir = t.direction;
if (currStep == null || currStep == dir)
step++;
else {
core.status.automaticRoute.autoStepRoutes.push({ 'direction': currStep, 'step': step });
step = 1;
}
currStep = dir;
});
core.status.automaticRoute.autoStepRoutes.push({ 'direction': currStep, 'step': step });
}
////// 设置勇士的自动行走路线 //////
control.prototype.setAutoHeroMove = function (steps) {
steps = steps || core.status.automaticRoute.autoStepRoutes;
if (steps.length == 0) return;
core.status.automaticRoute.autoStepRoutes = steps;
core.status.automaticRoute.autoHeroMove = true;
core.status.automaticRoute.autoStep = 1;
core.status.automaticRoute.destStep = steps[0].step;
core.moveHero(steps[0].direction);
}
////// 设置行走的效果动画 //////
control.prototype.setHeroMoveInterval = function (callback) {
if (core.status.heroMoving > 0) return;
if (core.status.replay.speed == 24) {
if (callback) callback();
return;
}
core.status.heroMoving = 1;
var toAdd = 1;
if (core.status.replay.speed > 3) toAdd = 2;
if (core.status.replay.speed > 6) toAdd = 4;
if (core.status.replay.speed > 12) toAdd = 8;
core.interval.heroMoveInterval = window.setInterval(function () {
core.status.heroMoving += toAdd;
if (core.status.heroMoving >= 8) {
clearInterval(core.interval.heroMoveInterval);
core.status.heroMoving = 0;
if (callback) callback();
}
}, core.values.moveSpeed / 8 * toAdd / core.status.replay.speed);
}
////// 每移动一格后执行的事件 //////
control.prototype.moveOneStep = function (callback) {
return this.controldata.moveOneStep(callback);
}
////// 实际每一步的行走过程 //////
control.prototype.moveAction = function (callback) {
if (core.status.heroMoving > 0) return;
var noPass = core.noPass(core.nextX(), core.nextY()), canMove = core.canMoveHero();
// 下一个点如果不能走
if (noPass || !canMove) return this._moveAction_noPass(canMove, callback);
this._moveAction_moving(callback);
}
control.prototype._moveAction_noPass = function (canMove, callback) {
core.status.route.push(core.getHeroLoc('direction'));
core.status.automaticRoute.moveStepBeforeStop = [];
core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
if (canMove) core.trigger(core.nextX(), core.nextY());
core.drawHero();
if (core.status.automaticRoute.moveStepBeforeStop.length == 0) {
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
}
if (callback) callback();
}
control.prototype._moveAction_moving = function (callback) {
core.setHeroMoveInterval(function () {
core.setHeroLoc('x', core.nextX(), true);
core.setHeroLoc('y', core.nextY(), true);
var direction = core.getHeroLoc('direction');
core.control._moveAction_popAutomaticRoute();
core.status.route.push(direction);
core.moveOneStep();
core.checkRouteFolding();
if (callback) callback();
});
}
control.prototype._moveAction_popAutomaticRoute = function () {
var automaticRoute = core.status.automaticRoute;
// 检查自动寻路是否被弹出
if (automaticRoute.autoHeroMove) {
automaticRoute.movedStep++;
automaticRoute.lastDirection = core.getHeroLoc('direction');
if (automaticRoute.destStep == automaticRoute.movedStep) {
if (automaticRoute.autoStep == automaticRoute.autoStepRoutes.length) {
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
}
else {
automaticRoute.movedStep = 0;
automaticRoute.destStep = automaticRoute.autoStepRoutes[automaticRoute.autoStep].step;
core.setHeroLoc('direction', automaticRoute.autoStepRoutes[automaticRoute.autoStep].direction);
core.status.automaticRoute.autoStep++;
}
}
}
}
////// 让勇士开始移动 //////
control.prototype.moveHero = function (direction, callback) {
// 如果正在移动直接return
if (core.status.heroMoving != 0) return;
if (core.isset(direction))
core.setHeroLoc('direction', direction);
if (callback) return this.moveAction(callback);
this._moveHero_moving();
}
control.prototype._moveHero_moving = function () {
// ------ 我已经看不懂这个函数了反正好用就行23333333
core.status.heroStop = false;
core.status.automaticRoute.moveDirectly = false;
var move = function () {
if (!core.status.heroStop) {
if (core.hasFlag('debug') && core.status.ctrlDown) {
if (core.status.heroMoving != 0) return;
// 检测是否穿出去
var nx = core.nextX(), ny = core.nextY();
if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height) return;
core.eventMoveHero([core.getHeroLoc('direction')], core.values.moveSpeed, move);
}
else {
core.moveAction();
setTimeout(move, 50);
}
}
}
move();
}
////// 当前是否正在移动 //////
control.prototype.isMoving = function () {
return !core.status.heroStop || core.status.heroMoving > 0;
}
////// 停止勇士的一切行动等待勇士行动结束后再执行callback //////
control.prototype.waitHeroToStop = function (callback) {
var lastDirection = core.status.automaticRoute.lastDirection;
core.stopAutomaticRoute();
core.clearContinueAutomaticRoute();
if (callback) {
core.status.replay.animate = true;
core.lockControl();
core.status.automaticRoute.moveDirectly = false;
setTimeout(function () {
core.status.replay.animate = false;
if (core.isset(lastDirection))
core.setHeroLoc('direction', lastDirection);
core.drawHero();
callback();
}, core.status.replay.speed == 24 ? 1 : 30);
}
}
////// 转向 //////
control.prototype.turnHero = function (direction) {
if (direction) {
core.setHeroLoc('direction', direction);
core.drawHero();
core.status.route.push("turn:" + direction);
return;
}
core.setHeroLoc('direction', core.turnDirection(':right'));
core.drawHero();
core.status.route.push("turn");
core.checkRouteFolding();
}
////// 瞬间移动 //////
control.prototype.moveDirectly = function (destX, destY, ignoreSteps) {
return this.controldata.moveDirectly(destX, destY, ignoreSteps);
}
////// 尝试瞬间移动 //////
control.prototype.tryMoveDirectly = function (destX, destY) {
if (this.nearHero(destX, destY)) return false;
var canMoveArray = core.maps.generateMovableArray();
var dirs = [[destX, destY], [destX - 1, destY, "right"], [destX, destY - 1, "down"], [destX, destY + 1, "up"], [destX + 1, destY, "left"]];
var canMoveDirectlyArray = core.canMoveDirectlyArray(dirs, canMoveArray);
for (var i = 0; i < dirs.length; ++i) {
var d = dirs[i], dx = d[0], dy = d[1], dir = d[2];
if (dx < 0 || dx >= core.bigmap.width || dy < 0 || dy >= core.bigmap.height) continue;
if (dir && !core.inArray(canMoveArray[dx][dy], dir)) continue;
if (canMoveDirectlyArray[i] < 0) continue;
if (core.control.moveDirectly(dx, dy, canMoveDirectlyArray[i])) {
if (dir) core.moveHero(dir, function () { });
return true;
}
}
return false;
}
////// 绘制勇士 //////
control.prototype.drawHero = function (status, offset, frame) {
if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
status = status || 'stop';
if (!offset) offset = 0;
var way = core.utils.scan2[direction];
var dx = way.x, dy = way.y;
var offsetX = typeof offset == 'number' ? dx * offset : (offset.x || 0);
var offsetY = typeof offset == 'number' ? dy * offset : (offset.y || 0);
offset = { x: offsetX, y: offsetY, offset: offset };
core.clearAutomaticRouteNode(x + dx, y + dy);
core.clearMap('hero');
core.status.heroCenter.px = 32 * x + offsetX + 16;
core.status.heroCenter.py = 32 * y + offsetY + 32 - core.material.icons.hero.height / 2;
// 重置hero层画布
core.setGameCanvasTranslate('hero', 0, 0);
delete core.canvas.hero._px;
delete core.canvas.hero._py;
core.status.preview.enabled = false;
if (!core.hasFlag('__lockViewport__')) {
this._drawHero_updateViewport(x, y, offset);
}
this._drawHero_draw(direction, x, y, status, offset, frame);
}
control.prototype._drawHero_updateViewport = function (x, y, offset) {
core.bigmap.offsetX = core.clamp((x - core._HALF_WIDTH_) * 32 + offset.x, 0, Math.max(32 * core.bigmap.width - core._PX_, 0));
core.bigmap.offsetY = core.clamp((y - core._HALF_HEIGHT_) * 32 + offset.y, 0, Math.max(32 * core.bigmap.height - core._PY_, 0));
core.control.updateViewport();
}
control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame) {
offset = offset || { x: 0, y: 0, offset: 0, px: 0, py: 0 };
var opacity = core.setAlpha('hero', core.getFlag('__heroOpacity__', 1))
this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
core.drawImage('hero', block.img, (block.heroIcon[block.status] + (frame || 0)) % 4 * block.width,
block.heroIcon.loc * block.height, block.width, block.height,
block.posx + (32 - block.width) / 2, block.posy + 32 - block.height, block.width, block.height);
});
core.setAlpha('hero', opacity);
}
control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset) {
var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0;
drawObjs.push({
"img": core.material.images.hero,
"width": core.material.icons.hero.width || 32,
"height": core.material.icons.hero.height,
"heroIcon": heroIconArr[direction],
"posx": x * 32 - core.bigmap.offsetX + offset.x,
"posy": y * 32 - core.bigmap.offsetY + offset.y,
"status": status,
"index": index++,
});
if (typeof offset.offset == 'number') {
core.status.hero.followers.forEach(function (t) {
drawObjs.push({
"img": core.material.images.images[t.name],
"width": core.material.images.images[t.name].width / 4,
"height": core.material.images.images[t.name].height / 4,
"heroIcon": heroIconArr[t.direction],
"posx": 32 * t.x - core.bigmap.offsetX + (t.stop ? 0 : core.utils.scan2[t.direction].x * Math.abs(offset.offset)),
"posy": 32 * t.y - core.bigmap.offsetY + (t.stop ? 0 : core.utils.scan2[t.direction].y * Math.abs(offset.offset)),
"status": t.stop ? "stop" : status,
"index": index++
});
});
}
return drawObjs.sort(function (a, b) {
return a.posy == b.posy ? b.index - a.index : a.posy - b.posy;
});
}
control.prototype.setHeroOpacity = function (opacity, moveMode, time, callback) {
time = time || 0;
if (time == 0) {
core.setFlag('__heroOpacity__', opacity);
core.drawHero();
if (callback) callback();
return;
}
time /= Math.max(core.status.replay.speed, 1)
var fromOpacity = core.getFlag('__heroOpacity__', 1);
var step = 0, steps = parseInt(time / 10);
if (steps <= 0) steps = 1;
var moveFunc = core.applyEasing(moveMode);
var animate = setInterval(function () {
step++;
core.setFlag('__heroOpacity__', fromOpacity + (opacity - fromOpacity) * moveFunc(step / steps));
core.drawHero();
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
if (callback) callback();
}
}, 10);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
}
// ------ 画布、位置、阻激夹域,显伤 ------ //
////// 设置画布偏移
control.prototype.setGameCanvasTranslate = function (canvas, x, y) {
var c = core.dom.gameCanvas[canvas];
x = x * core.domStyle.scale;
y = y * core.domStyle.scale;
c.style.transform = 'translate(' + x + 'px,' + y + 'px)';
c.style.webkitTransform = 'translate(' + x + 'px,' + y + 'px)';
c.style.OTransform = 'translate(' + x + 'px,' + y + 'px)';
c.style.MozTransform = 'translate(' + x + 'px,' + y + 'px)';
if (main.mode === 'editor' && editor.isMobile) {
c.style.transform = 'translate(' + (x / core._PX_ * 96) + 'vw,' + (y / core._PY_ * 96) + 'vw)';
c.style.webkitTransform = 'translate(' + (x / core._PX_ * 96) + 'vw,' + (y / core._PY_ * 96) + 'vw)';
c.style.OTransform = 'translate(' + (x / core._PX_ * 96) + 'vw,' + (y / core._PY_ * 96) + 'vw)';
c.style.MozTransform = 'translate(' + (x / core._PX_ * 96) + 'vw,' + (y / core._PY_ * 96) + 'vw)';
}
};
////// 加减画布偏移
control.prototype.addGameCanvasTranslate = function (x, y) {
for (var ii = 0, canvas; canvas = core.dom.gameCanvas[ii]; ii++) {
var id = canvas.getAttribute('id');
if (id == 'ui' || id == 'data') continue; // UI层和data层不移动
var offsetX = x, offsetY = y;
if (core.bigmap.canvas.indexOf(id) >= 0) {
if (core.bigmap.v2) {
offsetX -= (core.bigmap.offsetX - 32 * core.bigmap.posX) + 32;
offsetY -= (core.bigmap.offsetY - 32 * core.bigmap.posY) + 32;
} else {
offsetX -= core.bigmap.offsetX;
offsetY -= core.bigmap.offsetY;
}
}
core.control.setGameCanvasTranslate(id, offsetX, offsetY);
}
}
////// 更新视野范围 //////
control.prototype.updateViewport = function () {
// 当前是否应该重绘?
if (core.bigmap.v2) {
if (core.bigmap.offsetX >= core.bigmap.posX * 32 + 32
|| core.bigmap.offsetX <= core.bigmap.posX * 32 - 32
|| core.bigmap.offsetY >= core.bigmap.posY * 32 + 32
|| core.bigmap.offsetY <= core.bigmap.posY * 32 - 32) {
core.bigmap.posX = parseInt(core.bigmap.offsetX / 32);
core.bigmap.posY = parseInt(core.bigmap.offsetY / 32);
core.redrawMap();
}
} else {
core.bigmap.posX = core.bigmap.posY = 0;
}
var offsetX = core.bigmap.v2 ? -(core.bigmap.offsetX - 32 * core.bigmap.posX) - 32 : -core.bigmap.offsetX;
var offsetY = core.bigmap.v2 ? -(core.bigmap.offsetY - 32 * core.bigmap.posY) - 32 : -core.bigmap.offsetY;
core.bigmap.canvas.forEach(function (cn) {
core.control.setGameCanvasTranslate(cn, offsetX, offsetY);
});
// ------ 路线
core.relocateCanvas('route', core.status.automaticRoute.offsetX - core.bigmap.offsetX, core.status.automaticRoute.offsetY - core.bigmap.offsetY);
// ------ 所有的大怪物也都需要重定位
for (var one in core.dymCanvas) {
if (one.startsWith('_bigImage_')) {
var ox = core.dymCanvas[one].canvas.getAttribute('_ox');
var oy = core.dymCanvas[one].canvas.getAttribute('_oy');
if (ox != null && oy != null) {
core.relocateCanvas(one, parseInt(ox) - core.bigmap.offsetX, parseInt(oy) - core.bigmap.offsetY);
}
}
}
}
////// 设置视野范围 //////
control.prototype.setViewport = function (px, py) {
var originOffsetX = core.bigmap.offsetX, originOffsetY = core.bigmap.offsetY;
core.bigmap.offsetX = core.clamp(px, 0, 32 * core.bigmap.width - core._PX_);
core.bigmap.offsetY = core.clamp(py, 0, 32 * core.bigmap.height - core._PY_);
this.updateViewport();
// ------ hero层也需要
var px = parseFloat(core.canvas.hero._px) || 0;
var py = parseFloat(core.canvas.hero._py) || 0;
px += originOffsetX - core.bigmap.offsetX;
py += originOffsetY - core.bigmap.offsetY;
core.control.setGameCanvasTranslate('hero', px, py);
core.canvas.hero._px = px;
core.canvas.hero._py = py;
}
////// 移动视野范围 //////
control.prototype.moveViewport = function (x, y, moveMode, time, callback) {
time = time || 0;
time /= Math.max(core.status.replay.speed, 1)
var per_time = 10, step = 0, steps = parseInt(time / per_time);
if (steps <= 0) {
this.setViewport(32 * x, 32 * y);
if (callback) callback();
return;
}
var px = core.clamp(32 * x, 0, 32 * core.bigmap.width - core._PX_);
var py = core.clamp(32 * y, 0, 32 * core.bigmap.height - core._PY_);
var cx = core.bigmap.offsetX;
var cy = core.bigmap.offsetY;
var moveFunc = core.applyEasing(moveMode);
var animate = window.setInterval(function () {
step++;
core.setViewport(cx + moveFunc(step / steps) * (px - cx), cy + moveFunc(step / steps) * (py - cy));
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
core.setViewport(px, py);
if (callback) callback();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = callback;
}
////// 获得勇士面对位置的x坐标 //////
control.prototype.nextX = function (n) {
if (n == null) n = 1;
return core.getHeroLoc('x') + core.utils.scan[core.getHeroLoc('direction')].x * n;
}
////// 获得勇士面对位置的y坐标 //////
control.prototype.nextY = function (n) {
if (n == null) n = 1;
return core.getHeroLoc('y') + core.utils.scan[core.getHeroLoc('direction')].y * n;
}
////// 某个点是否在勇士旁边 //////
control.prototype.nearHero = function (x, y, n) {
if (n == null) n = 1;
return Math.abs(x - core.getHeroLoc('x')) + Math.abs(y - core.getHeroLoc('y')) <= n;
}
////// 聚集跟随者 //////
control.prototype.gatherFollowers = function () {
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), dir = core.getHeroLoc('direction');
core.status.hero.followers.forEach(function (t) {
t.x = x;
t.y = y;
t.stop = true;
t.direction = dir;
});
}
////// 更新跟随者坐标 //////
control.prototype.updateFollowers = function () {
core.status.hero.followers.forEach(function (t) {
if (!t.stop) {
t.x += core.utils.scan2[t.direction].x;
t.y += core.utils.scan2[t.direction].y;
}
})
var nowx = core.getHeroLoc('x'), nowy = core.getHeroLoc('y');
core.status.hero.followers.forEach(function (t) {
t.stop = true;
var dx = nowx - t.x, dy = nowy - t.y;
for (var dir in core.utils.scan2) {
if (core.utils.scan2[dir].x == dx && core.utils.scan2[dir].y == dy) {
t.stop = false;
t.direction = dir;
}
}
nowx = t.x; nowy = t.y;
})
}
////// 瞬移更新跟随者坐标 //////
control.prototype._moveDirectyFollowers = function (x, y) {
var route = core.automaticRoute(x, y);
if (route.length == 0) route = [{ x: x, y: y, direction: core.getHeroLoc('direction') }];
var nowx = x, nowy = y;
for (var i = 0; i < core.status.hero.followers.length; ++i) {
var t = core.status.hero.followers[i];
var index = route.length - i - 2;
if (index < 0) index = 0;
t.stop = true;
t.x = route[index].x;
t.y = route[index].y;
t.direction = route[index].direction;
var dx = nowx - t.x, dy = nowy - t.y;
for (var dir in core.utils.scan2) {
if (core.utils.scan2[dir].x == dx && core.utils.scan2[dir].y == dy) {
t.stop = false;
t.direction = dir;
}
}
nowx = t.x; nowy = t.y;
}
}
////// 更新领域、夹击、阻击的伤害地图 //////
control.prototype.updateCheckBlock = function (floorId) {
return this.controldata.updateCheckBlock(floorId);
}
////// 检查并执行领域、夹击、阻击事件 //////
control.prototype.checkBlock = function () {
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), loc = x + "," + y;
var damage = core.status.checkBlock.damage[loc];
if (damage) {
core.status.hero.hp -= damage;
var text = (Object.keys(core.status.checkBlock.type[loc] || {}).join("")) || "伤害";
core.drawTip("受到" + text + damage + "点");
core.drawHeroAnimate("zone");
this._checkBlock_disableQuickShop();
core.status.hero.statistics.extraDamage += damage;
if (core.status.hero.hp <= 0) {
core.status.hero.hp = 0;
core.updateStatusBar(false, true);
core.events.lose();
return;
} else {
core.updateStatusBar(false, true);
}
}
this._checkBlock_ambush(core.status.checkBlock.ambush[loc]);
this._checkBlock_repulse(core.status.checkBlock.repulse[loc]);
}
control.prototype._checkBlock_disableQuickShop = function () {
// 禁用快捷商店
if (core.flags.disableShopOnDamage) {
Object.keys(core.status.shops).forEach(function (shopId) {
core.setShopVisited(shopId, false);
});
}
}
////// 阻击 //////
control.prototype._checkBlock_repulse = function (repulse) {
if (!repulse || repulse.length == 0) return;
var actions = [];
repulse.forEach(function (t) {
actions.push({ "type": "move", "loc": [t[0], t[1]], "steps": [t[3]], "time": 250, "keep": true, "async": true });
});
actions.push({ "type": "waitAsync" });
core.insertAction(actions);
}
////// 捕捉 //////
control.prototype._checkBlock_ambush = function (ambush) {
if (!ambush || ambush.length == 0) return;
// 捕捉效果
var actions = [];
ambush.forEach(function (t) {
actions.push({ "type": "move", "loc": [t[0], t[1]], "steps": [t[3]], "time": 250, "keep": false, "async": true });
});
actions.push({ "type": "waitAsync" });
// 强制战斗
ambush.forEach(function (t) {
actions.push({
"type": "function", "function": "function() { " +
"core.battle('" + t[2] + "', " + t[0] + "," + t[1] + ", true, core.doAction); " +
"}", "async": true
});
});
core.insertAction(actions);
}
////// 更新全地图显伤 //////
control.prototype.updateDamage = function (floorId, ctx) {
floorId = floorId || core.status.floorId;
if (!floorId || core.status.gameOver || main.mode != 'play') return;
var onMap = ctx == null;
// 没有怪物手册
if (!core.hasItem('book')) return;
core.status.damage.posX = core.bigmap.posX;
core.status.damage.posY = core.bigmap.posY;
if (!onMap) {
var width = core.floors[floorId].width, height = core.floors[floorId].height;
// 地图过大的缩略图不绘制显伤
if (width * height > core.bigmap.threshold) return;
}
this._updateDamage_damage(floorId, onMap);
this._updateDamage_extraDamage(floorId, onMap);
this.drawDamage(ctx);
}
control.prototype._updateDamage_damage = function (floorId, onMap) {
core.status.damage.data = [];
if (!core.flags.displayEnemyDamage && !core.flags.displayExtraDamage) return;
core.extractBlocks(floorId);
core.status.maps[floorId].blocks.forEach(function (block) {
var x = block.x, y = block.y;
// v2优化只绘制范围内的部分
if (onMap && core.bigmap.v2) {
if (x < core.bigmap.posX - core.bigmap.extend || x > core.bigmap.posX + core._WIDTH_ + core.bigmap.extend
|| y < core.bigmap.posY - core.bigmap.extend || y > core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend) {
return;
}
}
if (!block.disable && block.event.cls.indexOf('enemy') == 0 && block.event.displayDamage !== false) {
if (core.flags.displayEnemyDamage) {
var damageString = core.enemys.getDamageString(block.event.id, x, y, floorId);
core.status.damage.data.push({ text: damageString.damage, px: 32 * x + 1, py: 32 * (y + 1) - 1, color: damageString.color });
}
if (core.flags.displayCritical) {
var critical = core.enemys.nextCriticals(block.event.id, 1, x, y, floorId);
critical = core.formatBigNumber((critical[0] || [])[0], true);
if (critical == '???') critical = '?';
core.status.damage.data.push({ text: critical, px: 32 * x + 1, py: 32 * (y + 1) - 11, color: '#FFFFFF' });
}
}
});
}
control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
core.status.damage.extraData = [];
if (!core.flags.displayExtraDamage) return;
var width = core.floors[floorId].width, height = core.floors[floorId].height;
var startX = onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posX - core.bigmap.extend) : 0;
var endX = onMap && core.bigmap.v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + core.bigmap.extend + 1) : width;
var startY = onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posY - core.bigmap.extend) : 0;
var endY = onMap && core.bigmap.v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend + 1) : height;
for (var x = startX; x < endX; x++) {
for (var y = startY; y < endY; y++) {
var alpha = 1;
if (core.noPass(x, y, floorId)) {
if (core.flags.extraDamageType == 2) alpha = 0;
else if (core.flags.extraDamageType == 1) alpha = 0.6;
}
var damage = core.status.checkBlock.damage[x + "," + y] || 0;
if (damage > 0) { // 该点伤害
damage = core.formatBigNumber(damage, true);
core.status.damage.extraData.push({ text: damage, px: 32 * x + 16, py: 32 * (y + 1) - 14, color: '#ffaa33', alpha: alpha });
}
else { // 检查捕捉
if (core.status.checkBlock.ambush[x + "," + y]) {
core.status.damage.extraData.push({ text: '!', px: 32 * x + 16, py: 32 * (y + 1) - 14, color: '#ffaa33', alpha: alpha });
}
}
}
}
}
////// 重绘地图显伤 //////
control.prototype.drawDamage = function (ctx) {
if (core.status.gameOver || !core.status.damage || main.mode != 'play') return;
var onMap = false;
if (ctx == null) {
ctx = core.canvas.damage;
core.clearMap('damage');
onMap = true;
}
if (onMap && core.bigmap.v2) {
// 检查是否需要重算...
if (Math.abs(core.bigmap.posX - core.status.damage.posX) >= core.bigmap.extend - 1
|| Math.abs(core.bigmap.posY - core.status.damage.posY) >= core.bigmap.extend - 1) {
return this.updateDamage();
}
}
return this._drawDamage_draw(ctx, onMap);
}
control.prototype._drawDamage_draw = function (ctx, onMap) {
if (!core.hasItem('book')) return;
core.setFont(ctx, "bold 11px Arial");
core.setTextAlign(ctx, 'left');
core.status.damage.data.forEach(function (one) {
var px = one.px, py = one.py;
if (onMap && core.bigmap.v2) {
px -= core.bigmap.posX * 32;
py -= core.bigmap.posY * 32;
if (px < -32 * 2 || px > core._PX_ + 32 || py < -32 || py > core._PY_ + 32)
return;
}
core.fillBoldText(ctx, one.text, px, py, one.color);
});
core.setTextAlign(ctx, 'center');
core.status.damage.extraData.forEach(function (one) {
var px = one.px, py = one.py;
if (onMap && core.bigmap.v2) {
px -= core.bigmap.posX * 32;
py -= core.bigmap.posY * 32;
if (px < -32 || px > core._PX_ + 32 || py < -32 || py > core._PY_ + 32)
return;
}
var alpha = core.setAlpha(ctx, one.alpha);
core.fillBoldText(ctx, one.text, px, py, one.color);
core.setAlpha(ctx, alpha);
});
}
// ------ 录像相关 ------ //
////// 选择录像文件 //////
control.prototype.chooseReplayFile = function () {
core.readFile(function (obj) {
if (obj.name != core.firstData.name) return alert("存档和游戏不一致!");
if (!obj.route) return alert("无效的录像!");
var _replay = function () {
core.startGame(core.flags.startUsingCanvas ? '' : obj.hard || '', obj.seed, core.decodeRoute(obj.route));
}
if (obj.version && obj.version != core.firstData.version) {
core.myconfirm("游戏版本不一致!\n你仍然想播放录像吗", _replay);
return;
}
_replay();
}, null, ".h5route");
}
////// 开始播放 //////
control.prototype.startReplay = function (list) {
if (!core.isPlaying()) return;
core.status.replay.replaying = true;
core.status.replay.pausing = true;
core.status.replay.failed = false;
core.status.replay.speed = 1.0;
core.status.replay.toReplay = core.cloneArray(list);
core.status.replay.totalList = core.status.route.concat(list);
core.status.replay.steps = 0;
core.status.replay.save = [];
core.createCanvas('replay', 0, core._PY_ - 40, core._PX_, 40, 199);
core.setOpacity('replay', 0.6);
this._replay_drawProgress();
core.updateStatusBar(false, true);
core.drawTip("开始播放");
this.replay();
}
////// 更改播放状态 //////
control.prototype.triggerReplay = function () {
if (core.status.replay.pausing) this.resumeReplay();
else this.pauseReplay();
}
////// 暂停播放 //////
control.prototype.pauseReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
core.status.replay.pausing = true;
core.updateStatusBar(false, true);
core.drawTip("暂停播放");
}
////// 恢复播放 //////
control.prototype.resumeReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
core.status.replay.pausing = false;
core.updateStatusBar(false, true);
core.drawTip("恢复播放");
core.replay();
}
////// 单步播放 //////
control.prototype.stepReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
core.replay(true);
}
////// 加速播放 //////
control.prototype.speedUpReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
for (var i = speeds.length - 2; i >= 0; i--) {
if (speeds[i] <= core.status.replay.speed) {
core.status.replay.speed = speeds[i + 1];
break;
}
}
core.drawTip("x" + core.status.replay.speed + "倍");
}
////// 减速播放 //////
control.prototype.speedDownReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
var speeds = [0.2, 0.5, 1, 2, 3, 6, 12, 24];
for (var i = 1; i <= speeds.length; i++) {
if (speeds[i] >= core.status.replay.speed) {
core.status.replay.speed = speeds[i - 1];
break;
}
}
core.drawTip("x" + core.status.replay.speed + "倍");
}
////// 设置播放速度 //////
control.prototype.setReplaySpeed = function (speed) {
if (!core.isPlaying() || !core.isReplaying()) return;
core.status.replay.speed = speed;
core.drawTip("x" + core.status.replay.speed + "倍");
}
////// 停止播放 //////
control.prototype.stopReplay = function (force) {
if (!core.isPlaying()) return;
if (!core.isReplaying() && !force) return;
core.status.replay.toReplay = [];
core.status.replay.totalList = [];
core.status.replay.replaying = false;
core.status.replay.pausing = false;
core.status.replay.failed = false;
core.status.replay.speed = 1.0;
core.status.replay.steps = 0;
core.status.replay.save = [];
core.deleteCanvas('replay');
core.updateStatusBar(false, true);
core.drawTip("停止播放并恢复游戏");
}
////// 回退 //////
control.prototype.rewindReplay = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
if (core.status.replay.save.length == 0) {
core.playSound('操作失败');
return core.drawTip("无法再回到上一个节点");
}
var save = core.status.replay.save, data = save.pop();
core.loadData(data.data, function () {
core.removeFlag('__fromLoad__');
core.status.replay = {
"replaying": true,
"pausing": true,
"animate": false,
"toReplay": data.replay.toReplay,
"totalList": data.replay.totalList,
"speed": core.status.replay.speed,
"steps": data.replay.steps,
"save": save
}
core.createCanvas('replay', 0, core._PY_ - 40, core._PX_, 40, 199);
core.setOpacity('replay', 0.6);
core.control._replay_drawProgress();
core.updateStatusBar(false, true);
core.drawTip("成功回退到上一个节点");
});
}
////// 回放时存档 //////
control.prototype._replay_SL = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
if (core.hasFlag('__forbidSave__')) {
core.playSound('操作失败');
return core.drawTip('当前禁止存档');
}
this._replay_hideProgress();
core.lockControl();
core.status.event.id = 'save';
var saveIndex = core.saves.saveIndex;
var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page;
core.ui._drawSLPanel(10 * page + offset);
}
////// 回放时查看怪物手册 //////
control.prototype._replay_book = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || (core.status.event.id && core.status.event.id != 'viewMaps')) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
if (!core.hasItem('book')) {
core.playSound('操作失败');
return core.drawTip('你没有' + core.material.items['book'].name, 'book');
}
this._replay_hideProgress();
// 从“浏览地图”页面打开
if (core.status.event.id == 'viewMaps')
core.status.event.ui = core.status.event.data;
core.lockControl();
core.status.event.id = 'book';
core.useItem('book', true);
}
////// 回放录像时浏览地图 //////
control.prototype._replay_viewMap = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
this._replay_hideProgress();
core.lockControl();
core.status.event.id = 'viewMaps';
core.ui._drawViewMaps();
}
control.prototype._replay_toolbox = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
this._replay_hideProgress();
core.lockControl();
core.status.event.id = 'toolbox';
core.ui._drawToolbox();
}
control.prototype._replay_equipbox = function () {
if (!core.isPlaying() || !core.isReplaying()) return;
if (!core.status.replay.pausing) {
core.playSound('操作失败');
return core.drawTip("请先暂停录像");
}
if (core.isMoving() || core.status.replay.animate || core.status.event.id) {
core.playSound('操作失败');
return core.drawTip("请等待当前事件的处理结束");
}
this._replay_hideProgress();
core.lockControl();
core.status.event.id = 'equipbox';
core.ui._drawEquipbox();
}
////// 是否正在播放录像 //////
control.prototype.isReplaying = function () {
return (core.status.replay || {}).replaying;
}
////// 回放 //////
control.prototype.replay = function (force) {
if (!core.isPlaying() || !core.isReplaying()
|| core.status.replay.animate || core.status.event.id || core.status.replay.failed) return;
if (core.status.replay.pausing && !force) return;
this._replay_drawProgress();
if (core.status.replay.toReplay.length == 0)
return this._replay_finished();
this._replay_save();
var action = core.status.replay.toReplay.shift();
if (this._doReplayAction(action)) return;
this._replay_error(action);
}
////// 注册一个录像行为 //////
// name自定义名称可用于注销使用
// func具体执行录像的函数可为一个函数或插件中的函数名
// 需要接受一个action参数代表录像回放时的下一个操作
// func返回true代表成功处理了此录像行为false代表没有处理此录像行为。
control.prototype.registerReplayAction = function (name, func) {
this.unregisterReplayAction(name);
this.replayActions.push({ name: name, func: func });
}
////// 注销一个录像行为 //////
control.prototype.unregisterReplayAction = function (name) {
this.replayActions = this.replayActions.filter(function (b) { return b.name != name; });
}
////// 执行录像行为会在注册的函数中依次执行直到得到true为止 //////
control.prototype._doReplayAction = function (action) {
for (var i in this.replayActions) {
try {
if (core.doFunc(this.replayActions[i].func, this, action)) return true;
} catch (e) {
console.error(e);
console.error("ERROR in replayActions[" + this.replayActions[i].name + "]:已自动注销该项。");
core.unregisterReplayAction(this.replayActions[i].name);
}
}
return false;
}
control.prototype._replay_finished = function () {
core.status.replay.replaying = false;
core.status.replay.failed = false;
core.status.event.selection = 0;
var str = "录像播放完毕,你想退出播放吗?";
if (core.status.route.length != core.status.replay.totalList.length
|| core.subarray(core.status.route, core.status.replay.totalList) == null) {
str = "录像播放完毕,但记录不一致。\n请检查录像播放时的二次记录问题。\n你想退出播放吗";
}
core.ui.drawConfirmBox(str, function () {
core.ui.closePanel();
core.stopReplay(true);
}, function () {
core.status.replay.replaying = true;
core.ui.closePanel();
core.pauseReplay();
});
}
control.prototype._replay_save = function () {
core.status.replay.steps++;
if (core.status.replay.steps % 40 == 1) {
if (core.status.replay.save.length == 30)
core.status.replay.save.shift();
core.status.replay.save.push({
"data": core.saveData(), "replay": {
"totalList": core.cloneArray(core.status.replay.totalList),
"toReplay": core.cloneArray(core.status.replay.toReplay),
"steps": core.status.replay.steps
}
});
}
}
control.prototype._replay_error = function (action, callback) {
core.ui.closePanel();
core.status.replay.replaying = false;
core.status.replay.failed = true;
var len = core.status.replay.toReplay.length;
var prevList = core.status.replay.totalList.slice(-len - 11, -len - 1);
var nextList = core.status.replay.toReplay.slice(0, 10);
console.log("录像文件出错,当前操作:" + action);
console.log("之前的10个操作是\n" + prevList.toString());
console.log("接下来10个操作是\n" + nextList.toString());
core.ui.drawConfirmBox("录像文件出错,你想回到上个节点吗?", function () {
core.status.replay.failed = false;
core.ui.closePanel();
if (core.status.replay.save.length > 0) {
core.status.replay.replaying = true;
core.status.replay.pausing = true;
core.rewindReplay();
}
else {
core.playSound('操作失败');
core.stopReplay(true);
core.drawTip("无法回到上一个节点");
if (callback) callback();
}
}, function () {
core.status.replay.failed = false;
core.ui.closePanel();
core.stopReplay(true);
if (callback) callback();
});
}
control.prototype._replay_hideProgress = function () {
if (core.dymCanvas.replay) core.dymCanvas.replay.canvas.style.display = 'none';
}
control.prototype._replay_drawProgress = function () {
if (!core.dymCanvas.replay) return;
if (core.dymCanvas.replay.canvas.style.display == 'none') core.dymCanvas.replay.canvas.style.display = 'block';
var total = core.status.replay.totalList.length, left = total - core.status.replay.toReplay.length;
var content = '播放进度:' + left + ' / ' + total + '' + (left / total * 100).toFixed(2) + '%';
var width = 26 + core.calWidth('replay', content, "16px Arial");
core.clearMap('replay');
core.fillRect('replay', 0, 0, width, 40, '#000000');
core.fillText('replay', content, 16, 27, '#FFFFFF');
}
control.prototype.__replay_getTimeout = function () {
if (core.status.replay.speed == 24) return 0;
return 750 / Math.max(1, core.status.replay.speed);
}
control.prototype._replayAction_move = function (action) {
if (["up", "down", "left", "right"].indexOf(action) < 0) return false;
core.moveHero(action, core.replay);
return true;
}
control.prototype._replayAction_item = function (action) {
if (action.indexOf("item:") != 0) return false;
var itemId = action.substring(5);
if (!core.canUseItem(itemId)) return false;
if (core.material.items[itemId].hideInReplay || core.status.replay.speed == 24) {
core.useItem(itemId, false, core.replay);
return true;
}
var tools = core.getToolboxItems('tools'),
constants = core.getToolboxItems('constants');
var index, per = core._WIDTH_ - 1;
if ((index = tools.indexOf(itemId)) >= 0) {
core.status.event.data = { "toolsPage": Math.floor(index / per) + 1, "constantsPage": 1 };
index = index % per;
}
else if ((index = constants.indexOf(itemId)) >= 0) {
core.status.event.data = { "toolsPage": 1, "constantsPage": Math.floor(index / per) + 1 };
index = index % per + per;
}
if (index < 0) return false;
core.ui._drawToolbox(index);
setTimeout(function () {
core.ui.closePanel();
core.useItem(itemId, false, core.replay);
}, core.control.__replay_getTimeout());
return true;
}
control.prototype._replayAction_equip = function (action) {
if (action.indexOf("equip:") != 0) return false;
var equipId = action.substring(6);
var ownEquipment = core.getToolboxItems('equips');
var index = ownEquipment.indexOf(equipId), per = core._WIDTH_ - 1;
if (index < 0) {
core.removeFlag('__doNotCheckAutoEvents__');
return false;
}
var cb = function () {
var next = core.status.replay.toReplay[0] || "";
if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
core.removeFlag('__doNotCheckAutoEvents__');
core.checkAutoEvents();
}
core.replay();
}
core.setFlag('__doNotCheckAutoEvents__', true);
core.status.route.push(action);
if (core.material.items[equipId].hideInReplay || core.status.replay.speed == 24) {
core.loadEquip(equipId, cb);
return true;
}
core.status.event.data = { "page": Math.floor(index / per) + 1, "selectId": null };
index = index % per + per;
core.ui._drawEquipbox(index);
setTimeout(function () {
core.ui.closePanel();
core.loadEquip(equipId, cb);
}, core.control.__replay_getTimeout());
return true;
}
control.prototype._replayAction_unEquip = function (action) {
if (action.indexOf("unEquip:") != 0) return false;
var equipType = parseInt(action.substring(8));
if (!core.isset(equipType)) {
core.removeFlag('__doNotCheckAutoEvents__');
return false;
}
var cb = function () {
var next = core.status.replay.toReplay[0] || "";
if (!next.startsWith('equip:') && !next.startsWith('unEquip:')) {
core.removeFlag('__doNotCheckAutoEvents__');
core.checkAutoEvents();
}
core.replay();
}
core.setFlag('__doNotCheckAutoEvents__', true);
core.ui._drawEquipbox(equipType);
core.status.route.push(action);
if (core.status.replay.speed == 24) {
core.unloadEquip(equipType, cb);
return true;
}
setTimeout(function () {
core.ui.closePanel();
core.unloadEquip(equipType, cb);
}, core.control.__replay_getTimeout());
return true;
}
control.prototype._replayAction_saveEquip = function (action) {
if (action.indexOf('saveEquip:') != 0) return false;
core.quickSaveEquip(parseInt(action.substring(10)));
core.replay();
return true;
}
control.prototype._replayAction_loadEquip = function (action) {
if (action.indexOf('loadEquip:') != 0) return false;
core.quickLoadEquip(parseInt(action.substring(10)));
core.replay();
return true;
}
control.prototype._replayAction_fly = function (action) {
if (action.indexOf("fly:") != 0) return false;
var floorId = action.substring(4);
var toIndex = core.floorIds.indexOf(floorId);
if (!core.canUseItem('fly') || (core.flags.flyNearStair && !core.nearStair())) return false;
core.ui.drawFly(toIndex);
if (core.status.replay.speed == 24) {
if (!core.flyTo(floorId, core.replay))
core.control._replay_error(action);
return true;
}
setTimeout(function () {
if (!core.flyTo(floorId, core.replay))
core.control._replay_error(action);
}, core.control.__replay_getTimeout());
return true;
}
control.prototype._replayAction_shop = function (action) {
if (action.indexOf("shop:") != 0) return false;
var shopId = action.substring(5);
if (core.canUseQuickShop(shopId) != null || !core.canOpenShop(shopId)) {
this._replay_error(shopId);
return true;
}
core.openShop(shopId, false);
core.replay();
return true;
}
control.prototype._replayAction_turn = function (action) {
if (action != 'turn' && action.indexOf('turn:') != 0) return false;
if (action == 'turn') core.turnHero();
else core.turnHero(action.substring(5));
core.replay();
return true;
}
control.prototype._replayAction_getNext = function (action) {
if (action != "getNext") return false;
core.getNextItem();
core.replay();
return true;
}
control.prototype._replayAction_moveDirectly = function (action) {
if (action.indexOf("move:") != 0) return false;
// 忽略连续的瞬移事件;如果大地图某一边超过计算范围则不合并
if (!core.hasFlag('poison') && core.status.thisMap.width < 2 * core.bigmap.extend + core._WIDTH_
&& core.status.thisMap.height < 2 * core.bigmap.extend + core._HEIGHT_) {
while (core.status.replay.toReplay.length > 0 &&
core.status.replay.toReplay[0].indexOf('move:') == 0) {
core.status.route.push(action);
action = core.status.replay.toReplay.shift();
}
}
var pos = action.substring(5).split(":");
var x = parseInt(pos[0]), y = parseInt(pos[1]);
var nowx = core.getHeroLoc('x'), nowy = core.getHeroLoc('y');
var ignoreSteps = core.canMoveDirectly(x, y);
if (!core.moveDirectly(x, y, ignoreSteps)) return false;
if (core.status.replay.speed == 24) {
core.replay();
return true;
}
core.ui.drawArrow('ui', 32 * nowx + 16 - core.bigmap.offsetX, 32 * nowy + 16 - core.bigmap.offsetY,
32 * x + 16 - core.bigmap.offsetX, 32 * y + 16 - core.bigmap.offsetY, '#FF0000', 3);
var timeout = this.__replay_getTimeout();
if (ignoreSteps < 10) timeout = timeout * ignoreSteps / 10;
setTimeout(function () {
core.clearMap('ui');
core.replay();
}, timeout);
return true;
}
control.prototype._replayAction_key = function (action) {
if (action.indexOf("key:") != 0) return false;
core.actions.keyUp(parseInt(action.substring(4)), false, true);
core.replay();
return true;
}
control.prototype._replayAction_click = function (action) {
if (action.indexOf("click:") != 0) return false;
var p = action.split(":");
if (p.length != 4) return false;
core.actions.doRegisteredAction("onStatusBarClick", parseInt(p[2]), parseInt(p[3]), parseInt(p[1]));
core.replay();
return true;
}
control.prototype._replayAction_ignoreInput = function (action) {
if (action.indexOf('input:') == 0 || action.indexOf('input2:') == 0 || action.indexOf('choices:') == 0 || action.indexOf('random:') == 0) {
console.warn('警告!录像播放中出现了未知的 ' + action + '');
core.replay();
return true;
}
return false;
}
control.prototype._replayAction_no = function (action) {
if (action != 'no') return false;
core.status.route.push(action);
core.replay();
return true;
}
// ------ 存读档相关 ------ //
////// 自动存档 //////
control.prototype.autosave = function (removeLast) {
if (core.hasFlag('__forbidSave__')) return;
var x = null;
if (removeLast) {
x = core.status.route.pop();
core.status.route.push("turn:" + core.getHeroLoc('direction'));
}
if (core.status.event.id == 'action' && !removeLast) // 事件中自动存档,读档后是否回到事件触发前
core.setFlag("__events__", core.clone(core.status.event.data));
if (core.saves.autosave.data == null) {
core.saves.autosave.data = [];
}
core.saves.autosave.data.splice(core.saves.autosave.now, 0, core.saveData());
core.saves.autosave.now += 1;
if (core.saves.autosave.data.length > core.saves.autosave.max) {
if (core.saves.autosave.now < core.saves.autosave.max / 2)
core.saves.autosave.data.pop();
else {
core.saves.autosave.data.shift();
core.saves.autosave.now = core.saves.autosave.now - 1;
}
}
core.saves.autosave.updated = true;
core.saves.ids[0] = true;
core.removeFlag("__events__");
if (removeLast) {
core.status.route.pop();
if (x) core.status.route.push(x);
}
}
/////// 实际进行自动存档 //////
control.prototype.checkAutosave = function () {
if (!core.animateFrame || !core.saves || !core.saves.autosave) return;
core.setLocalStorage('totalTime', core.animateFrame.totalTime);
var autosave = core.saves.autosave;
if (autosave.data == null || !autosave.updated || !autosave.storage) return;
autosave.updated = false;
if (autosave.data.length >= 1) {
core.setLocalForage("autoSave", autosave.data[autosave.now - 1]);
}
}
////// 实际进行存读档事件 //////
control.prototype.doSL = function (id, type) {
switch (type) {
case 'save': this._doSL_save(id); break;
case 'load': this._doSL_load(id, this._doSL_load_afterGet); break;
case 'reload': this._doSL_reload(id, this._doSL_load_afterGet); break;
case 'replayLoad': this._doSL_load(id, this._doSL_replayLoad_afterGet); break;
case 'replayRemain': this._doSL_load(id, this._doSL_replayRemain_afterGet); break;
case 'replaySince': this._doSL_load(id, this._doSL_replaySince_afterGet); break;
}
}
control.prototype._doSL_save = function (id) {
if (id == 'autoSave') {
core.playSound('操作失败');
return core.drawTip('不能覆盖自动存档!');
}
// 在事件中的存档
if (core.status.event.interval != null)
core.setFlag("__events__", core.status.event.interval);
var data = core.saveData();
if (core.isReplaying() && core.status.replay.toReplay.length > 0) {
data.__toReplay__ = core.encodeRoute(core.status.replay.toReplay);
}
core.setLocalForage("save" + id, data, function () {
core.saves.saveIndex = id;
core.setLocalStorage('saveIndex', core.saves.saveIndex);
// 恢复事件
if (!core.events.recoverEvents(core.status.event.interval))
core.ui.closePanel();
core.playSound('存档');
core.drawTip('存档成功!');
}, function (err) {
console.error(err);
alert("存档失败,错误信息:\n" + err);
});
core.removeFlag("__events__");
return;
}
control.prototype._doSL_load = function (id, callback) {
if (id == 'autoSave' && core.saves.autosave.data != null) {
core.saves.autosave.now -= 1;
var data = core.saves.autosave.data.splice(core.saves.autosave.now, 1)[0];
if (core.isPlaying() && !core.status.gameOver) {
core.control.autosave(0);
core.saves.autosave.now -= 1;
}
if (core.saves.autosave.now == 0) {
core.saves.autosave.data.unshift(core.clone(data));
core.saves.autosave.now += 1;
}
callback(id, data);
}
else {
core.getLocalForage(id == 'autoSave' ? id : "save" + id, null, function (data) {
if (id == 'autoSave' && data != null) {
core.saves.autosave.data = data;
if (!(core.saves.autosave.data instanceof Array)) {
core.saves.autosave.data = [core.saves.autosave.data];
}
core.saves.autosave.now = core.saves.autosave.data.length;
return core.control._doSL_load(id, callback);
}
callback(id, data);
}, function (err) {
console.error(err);
alert("无效的存档");
})
}
return;
}
control.prototype._doSL_reload = function (id, callback) {
if (core.saves.autosave.data != null && core.saves.autosave.now < core.saves.autosave.data.length) {
var data = core.saves.autosave.data.splice(core.saves.autosave.now, 1)[0];
core.control.autosave(false);
callback(id, data);
}
return;
}
control.prototype._doSL_load_afterGet = function (id, data) {
if (!data) return alert("无效的存档");
var _replay = function () {
core.startGame(data.hard, data.hero.flags.__seed__, core.decodeRoute(data.route));
};
if (data.version != core.firstData.version) {
core.myconfirm("存档版本不匹配!\n你想回放此存档的录像吗\n可以随时停止录像播放以继续游戏。", _replay);
return;
}
if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
core.myconfirm("此存档可能存在风险,你想要播放录像么?", _replay);
return;
}
core.ui.closePanel();
core.loadData(data, function () {
core.removeFlag('__fromLoad__');
core.drawTip("读档成功");
if (id != "autoSave") {
core.saves.saveIndex = id;
core.setLocalStorage('saveIndex', core.saves.saveIndex);
}
});
}
control.prototype._doSL_replayLoad_afterGet = function (id, data) {
if (!data) {
core.playSound('操作失败');
return core.drawTip("无效的存档");
}
if (data.version != core.firstData.version) {
core.playSound('操作失败');
return core.drawTip("存档版本不匹配");
}
if (data.hero.flags.__events__ && data.guid != core.getGuid()) {
core.playSound('操作失败');
return core.drawTip("此存档可能存在风险,无法读档");
}
var route = core.subarray(core.status.route, core.decodeRoute(data.route));
if (route == null) {
core.playSound('操作失败');
return core.drawTip("无法从此存档回放录像");
}
core.loadData(data, function () {
core.removeFlag('__fromLoad__');
core.startReplay(route);
core.drawTip("回退到存档节点");
});
}
control.prototype._doSL_replayRemain_afterGet = function (id, data) {
if (!data) {
core.playSound('操作失败');
return core.drawTip("无效的存档");
}
var route = core.decodeRoute(data.route);
if (core.status.tempRoute) {
var remainRoute = core.subarray(route, core.status.tempRoute);
if (remainRoute == null)
return alert("无法接续播放录像!\n该存档必须是前一个选择的存档的后续内容。");
delete core.status.tempRoute;
core.ui.closePanel();
core.startReplay(remainRoute);
core.drawTip("接续播放录像");
return;
}
else if (data.floorId != core.status.floorId || data.hero.loc.x != core.getHeroLoc('x') || data.hero.loc.y != core.getHeroLoc('y'))
return alert("楼层或坐标不一致!");
core.status.tempRoute = route;
core.ui.closePanel();
core.drawText("\t[步骤2]请选择第二个存档。\n\r[yellow]该存档必须是前一个存档的后续。\r\n将尝试播放到此存档。", function () {
core.status.event.id = 'replayRemain';
core.lockControl();
var saveIndex = core.saves.saveIndex;
var page = parseInt((saveIndex - 1) / 5), offset = saveIndex - 5 * page;
core.ui._drawSLPanel(10 * page + offset);
});
}
control.prototype._doSL_replaySince_afterGet = function (id, data) {
if (data.floorId != core.status.floorId || data.hero.loc.x != core.getHeroLoc('x') || data.hero.loc.y != core.getHeroLoc('y'))
return alert("楼层或坐标不一致!");
if (!data.__toReplay__) return alert('该存档没有剩余录像!');
core.ui.closePanel();
core.startReplay(core.decodeRoute(data.__toReplay__));
core.drawTip("播放存档剩余录像");
return;
}
////// 同步存档到服务器 //////
control.prototype.syncSave = function (type) {
core.ui.drawWaiting("正在同步,请稍候...");
var callback = function (saves) {
core.control._syncSave_http(type, saves);
}
if (type == 'all') core.getAllSaves(callback);
else core.getSave(core.saves.saveIndex, callback);
}
control.prototype._syncSave_http = function (type, saves) {
if (!saves) return core.drawText("没有要同步的存档");
var formData = new FormData();
formData.append('type', 'save');
formData.append('name', core.firstData.name);
formData.append('data', LZString.compressToBase64(JSON.stringify(saves)));
formData.append('shorten', '1');
core.http("POST", "/games/sync.php", formData, function (data) {
var response = JSON.parse(data);
if (response.code < 0) {
core.drawText("出错啦!\n无法同步存档到服务器。\n错误原因" + response.msg);
}
else {
core.drawText((type == 'all' ? "所有存档" : "存档" + core.saves.saveIndex) + "同步成功!\n\n您的存档编号+密码: \r[yellow]"
+ response.code + response.msg
+ "\r\n\n请牢记以上信息如截图等在从服务器\n同步存档时使用。\n\r[yellow]另外请注意,存档同步只会保存一个月的时间。\r")
}
}, function (e) {
core.drawText("出错啦!\n无法同步存档到服务器。\n错误原因" + e);
})
}
////// 从服务器加载存档 //////
control.prototype.syncLoad = function () {
core.myprompt("请输入存档编号+密码", null, function (idpassword) {
if (!idpassword) return core.ui._drawSyncSave();
if (!/^\d{6}\w{4}$/.test(idpassword) && !/^\d{4}\w{3}$/.test(idpassword)) {
core.drawText("不合法的存档编号+密码!");
return;
}
core.ui.drawWaiting("正在同步,请稍候...");
if (idpassword.length == 7) {
core.control._syncLoad_http(idpassword.substring(0, 4), idpassword.substring(4));
} else {
core.control._syncLoad_http(idpassword.substring(0, 6), idpassword.substring(6));
}
});
}
control.prototype._syncLoad_http = function (id, password) {
var formData = new FormData();
formData.append('type', 'load');
formData.append('name', core.firstData.name);
formData.append('id', id);
formData.append('password', password);
core.http("POST", "/games/sync.php", formData, function (data) {
var response = JSON.parse(data);
if (response.code == 0) {
var msg = null;
try {
msg = JSON.parse(LZString.decompressFromBase64(response.msg));
} catch (e) { }
if (!msg) {
try {
msg = JSON.parse(response.msg);
} catch (e) { }
}
if (msg) {
core.control._syncLoad_write(msg);
} else {
core.drawText("出错啦!\n存档解析失败");
}
}
else {
core.drawText("出错啦!\n无法从服务器同步存档。\n错误原因" + response.msg);
}
}, function (e) {
core.drawText("出错啦!\n无法从服务器同步存档。\n错误原因" + e);
});
}
control.prototype._syncLoad_write = function (data) {
if (data instanceof Array) {
core.status.event.selection = 1;
core.ui.drawConfirmBox("所有本地存档都将被覆盖,确认?", function () {
for (var i = 1; i <= 5 * (main.savePages || 30); i++) {
if (i <= data.length)
core.setLocalForage("save" + i, data[i - 1]);
else if (core.saves.ids[i])
core.removeLocalForage("save" + i);
}
core.ui.closePanel();
core.drawText("同步成功!\n你的本地所有存档均已被覆盖。");
}, function () {
core.status.event.selection = 0;
core.ui._drawSyncSave();
});
}
else {
// 只覆盖单存档
core.setLocalForage("save" + core.saves.saveIndex, data, function () {
core.drawText("同步成功!\n单存档已覆盖至存档" + core.saves.saveIndex);
});
}
}
////// 存档到本地 //////
control.prototype.saveData = function () {
return this.controldata.saveData();
}
////// 从本地读档 //////
control.prototype.loadData = function (data, callback) {
return this.controldata.loadData(data, callback);
}
control.prototype.getSave = function (index, callback) {
if (index == 0) {
// --- 自动存档先从缓存中获取
if (core.saves.autosave.data != null)
callback(core.saves.autosave.data);
else {
core.getLocalForage("autoSave", null, function (data) {
if (data != null) {
core.saves.autosave.data = data;
if (!(core.saves.autosave.data instanceof Array)) {
core.saves.autosave.data = [core.saves.autosave.data];
}
core.saves.autosave.now = core.saves.autosave.data.length;
}
callback(core.saves.autosave.data);
}, function (err) {
console.error(err);
callback(null);
});
}
return;
}
core.getLocalForage("save" + index, null, function (data) {
if (callback) callback(data);
}, function (err) {
console.error(err);
if (callback) callback(null);
});
}
control.prototype.getSaves = function (ids, callback) {
if (!(ids instanceof Array)) return this.getSave(ids, callback);
var count = ids.length, data = {};
for (var i = 0; i < ids.length; ++i) {
(function (i) {
core.getSave(ids[i], function (result) {
data[i] = result;
if (Object.keys(data).length == count)
callback(data);
})
})(i);
}
}
control.prototype.getAllSaves = function (callback) {
var ids = Object.keys(core.saves.ids).filter(function (x) { return x != 0; })
.sort(function (a, b) { return a - b; }), saves = [];
this.getSaves(ids, function (data) {
for (var i = 0; i < ids.length; ++i) {
if (data[i] != null)
saves.push(data[i]);
}
callback(saves);
});
}
////// 获得所有存在存档的存档位 //////
control.prototype.getSaveIndexes = function (callback) {
var indexes = {};
core.keysLocalForage(function (err, keys) {
if (err) {
console.error(err);
return callback(indexes);
}
keys.forEach(function (key) {
core.control._getSaveIndexes_getIndex(indexes, key);
});
callback(indexes);
});
}
control.prototype._getSaveIndexes_getIndex = function (indexes, name) {
var e = new RegExp('^' + core.firstData.name + "_(save\\d+|autoSave)$").exec(name);
if (e) {
if (e[1] == 'autoSave') indexes[0] = true;
else indexes[parseInt(e[1].substring(4))] = true;
}
}
////// 判断某个存档位是否存在存档 //////
control.prototype.hasSave = function (index) {
return core.saves.ids[index] || false;
}
////// 删除某个存档
control.prototype.removeSave = function (index, callback) {
if (index == 0 || index == "autoSave") {
index = "autoSave";
core.removeLocalForage(index, function () {
core.saves.autosave.data = null;
core.saves.autosave.updated = false;
if (callback) callback();
});
return;
}
core.removeLocalForage("save" + index, function () {
core.saves.favorite = core.saves.favorite.filter(function (i) { return core.hasSave(i); });
delete core.saves.favoriteName[index];
core.control._updateFavoriteSaves();
if (callback) callback();
}, function () {
core.playSound('操作失败');
core.drawTip("无法删除存档!");
if (callback) callback();
});
}
////// 读取收藏信息
control.prototype._loadFavoriteSaves = function () {
core.saves.favorite = core.getLocalStorage("favorite", []);
// --- 移除不存在的收藏
core.saves.favorite = core.saves.favorite.filter(function (i) { return core.hasSave(i); });
core.saves.favoriteName = core.getLocalStorage("favoriteName", {});
}
control.prototype._updateFavoriteSaves = function () {
core.setLocalStorage("favorite", core.saves.favorite);
core.setLocalStorage("favoriteName", core.saves.favoriteName);
}
// ------ 属性状态位置buff变量锁定控制等 ------ //
////// 设置勇士属性 //////
control.prototype.setStatus = function (name, value) {
if (!core.status.hero) return;
if (name == 'x' || name == 'y' || name == 'direction')
this.setHeroLoc(name, value);
else
core.status.hero[name] = value;
}
////// 增减勇士属性 //////
control.prototype.addStatus = function (name, value) {
this.setStatus(name, this.getStatus(name) + value);
}
////// 获得勇士属性 //////
control.prototype.getStatus = function (name) {
if (!core.status.hero) return null;
if (name == 'x' || name == 'y' || name == 'direction')
return this.getHeroLoc(name);
if (main.mode == 'editor' && !core.hasFlag('__statistics__')) {
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
}
return core.status.hero[name];
}
////// 从status中获得属性如果不存在则从勇士属性中获取 //////
control.prototype.getStatusOrDefault = function (status, name) {
if (status && name in status)
return Math.floor(status[name]);
return Math.floor(this.getStatus(name));
}
////// 获得勇士实际属性(增幅后的) //////
control.prototype.getRealStatus = function (name) {
return this.getRealStatusOrDefault(null, name);
}
////// 从status中获得实际属性增幅后的如果不存在则从勇士属性中获取 //////
control.prototype.getRealStatusOrDefault = function (status, name) {
return Math.floor(this.getStatusOrDefault(status, name) * this.getBuff(name));
}
////// 获得勇士原始属性(无装备和衰弱影响) //////
control.prototype.getNakedStatus = function (name) {
var value = this.getStatus(name);
if (value == null) return value;
// 装备增幅
core.status.hero.equipment.forEach(function (v) {
if (!v || !(core.material.items[v] || {}).equip) return;
value -= core.material.items[v].equip.value[name] || 0;
});
// 衰弱扣除
if (core.hasFlag('weak') && core.values.weakValue >= 1 && (name == 'atk' || name == 'def')) {
value += core.values.weakValue;
}
return value;
}
////// 获得某个属性的名字 //////
control.prototype.getStatusLabel = function (name) {
if (this.controldata.getStatusLabel) {
return this.controldata.getStatusLabel(name) || name;
}
return {
name: "名称", lv: "等级", hpmax: "生命上限", hp: "生命", manamax: "魔力上限", mana: "魔力",
atk: "攻击", def: "防御", mdef: "护盾", money: "金币", exp: "经验", point: "加点", steps: "步数"
}[name] || name;
}
////// 设置某个属性的增幅值 //////
control.prototype.setBuff = function (name, value) {
// 仅保留三位有效buff值
value = parseFloat(value.toFixed(3));
this.setFlag('__' + name + '_buff__', value);
}
////// 加减某个属性的增幅值 //////
control.prototype.addBuff = function (name, value) {
var buff = this.getBuff(name) + value;
// 仅保留三位有效buff值
buff = parseFloat(buff.toFixed(3));
this.setFlag('__' + name + '_buff__', buff);
}
////// 获得某个属性的增幅值 //////
control.prototype.getBuff = function (name) {
return core.getFlag('__' + name + '_buff__', 1);
}
////// 获得或移除毒衰咒效果 //////
control.prototype.triggerDebuff = function (action, type) {
return this.controldata.triggerDebuff(action, type);
}
////// 设置勇士的位置 //////
control.prototype.setHeroLoc = function (name, value, noGather) {
if (!core.status.hero) return;
core.status.hero.loc[name] = value;
if ((name == 'x' || name == 'y') && !noGather) {
this.gatherFollowers();
}
core.ui.drawStatusBar();
}
////// 获得勇士的位置 //////
control.prototype.getHeroLoc = function (name) {
if (!core.status.hero) return;
if (main.mode == 'editor') {
if (name == null) return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc;
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero.loc[name];
}
if (name == null) return core.status.hero.loc;
return core.status.hero.loc[name];
}
////// 获得某个等级的名称 //////
control.prototype.getLvName = function (lv) {
if (!core.status.hero) return null;
if (lv == null) lv = core.status.hero.lv;
return ((core.firstData.levelUp || [])[lv - 1] || {}).title || lv;
}
////// 获得下个等级所需经验如果不存在下个等级返回null。 //////
control.prototype.getNextLvUpNeed = function () {
if (!core.status.hero) return null;
if (core.status.hero.lv >= core.firstData.levelUp.length) return null;
var need = core.calValue(core.firstData.levelUp[core.status.hero.lv].need);
if (core.flags.statusBarItems.indexOf('levelUpLeftMode') >= 0)
return Math.max(need - core.getStatus('exp'), 0);
else return need;
}
////// 设置某个自定义变量或flag //////
control.prototype.setFlag = function (name, value) {
if (value == null) return this.removeFlag(name);
if (!core.status.hero) return;
core.status.hero.flags[name] = value;
}
////// 增加某个flag数值 //////
control.prototype.addFlag = function (name, value) {
if (!core.status.hero) return;
core.setFlag(name, core.getFlag(name, 0) + value);
}
////// 获得某个自定义变量或flag //////
control.prototype.getFlag = function (name, defaultValue) {
if (!core.status.hero) return defaultValue;
var value = core.status.hero.flags[name];
return value != null ? value : defaultValue;
}
////// 是否存在某个自定义变量或flag且值为true //////
control.prototype.hasFlag = function (name) {
return !!core.getFlag(name);
}
////// 删除某个自定义变量或flag //////
control.prototype.removeFlag = function (name) {
if (!core.status.hero) return;
delete core.status.hero.flags[name];
}
////// 获得某个点的独立开关 //////
control.prototype.getSwitch = function (x, y, floorId, name, defaultValue) {
var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
return this.getFlag(prefix + "@" + name, defaultValue);
}
////// 设置某个点的独立开关 //////
control.prototype.setSwitch = function (x, y, floorId, name, value) {
var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
return this.setFlag(prefix + "@" + name, value);
}
////// 增加某个点的独立开关 //////
control.prototype.addSwitch = function (x, y, floorId, name, value) {
var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
return this.addFlag(prefix + "@" + name, value);
}
////// 判定某个点的独立开关 //////
control.prototype.hasSwitch = function (x, y, floorId, name) {
var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
return this.hasFlag(prefix + "@" + name);
}
////// 删除某个点的独立开关 //////
control.prototype.removeSwitch = function (x, y, floorId, name) {
var prefix = [floorId || core.status.floorId || ":f", x != null ? x : "x", y != null ? y : "y"].join("@");
return this.removeFlag(prefix + "@" + name);
}
////// 锁定状态栏,常常用于事件处理 //////
control.prototype.lockControl = function () {
core.status.lockControl = true;
}
////// 解锁状态栏 //////
control.prototype.unlockControl = function () {
core.status.lockControl = false;
}
////// 开启debug模式 //////
control.prototype.debug = function () {
core.setFlag('debug', true);
core.drawText("\t[调试模式开启]此模式下按住Ctrl键或Ctrl+Shift键可以穿墙并忽略一切事件。\n此模式下将无法上传成绩。");
}
control.prototype._bindRoutePush = function () {
core.status.route.push = function (element) {
// 忽视移动、转向、瞬移
if (["up", "down", "left", "right", "turn"].indexOf(element) < 0 && !element.startsWith("move:")) {
core.clearRouteFolding();
}
Array.prototype.push.call(core.status.route, element);
}
}
////// 清除录像折叠信息 //////
control.prototype.clearRouteFolding = function () {
core.status.routeFolding = {};
}
////// 检查录像折叠 //////
control.prototype.checkRouteFolding = function () {
// 未开启、未开始游戏、录像播放中、正在事件中:不执行
if (!core.flags.enableRouteFolding || !core.isPlaying() || core.isReplaying() || core.status.event.id) {
return this.clearRouteFolding();
}
var hero = core.clone(core.status.hero, function (name, value) {
return name != 'steps' && typeof value == 'number';
});
var index = [core.getHeroLoc('x'), core.getHeroLoc('y'), core.getHeroLoc('direction').charAt(0)].join(',');
core.status.routeFolding = core.status.routeFolding || {};
if (core.status.routeFolding[index]) {
var one = core.status.routeFolding[index];
if (core.same(one.hero, hero) && one.length < core.status.route.length) {
Object.keys(core.status.routeFolding).forEach(function (v) {
if (core.status.routeFolding[v].length >= one.length) delete core.status.routeFolding[v];
});
core.status.route = core.status.route.slice(0, one.length);
this._bindRoutePush();
}
}
core.status.routeFolding[index] = { hero: hero, length: core.status.route.length };
}
// ------ 天气色调BGM ------ //
control.prototype.getMappedName = function (name) {
return core.getFlag('__nameMap__', {})[name] || (main.nameMap || {})[name] || name;
}
////// 更改天气效果 //////
control.prototype.setWeather = function (type, level) {
// 非雨雪
if (type == null || !this.weathers[type]) {
core.deleteCanvas('weather')
core.animateFrame.weather.type = null;
core.animateFrame.weather.nodes = [];
return;
}
if (level == null) level = core.animateFrame.weather.level;
level = core.clamp(parseInt(level) || 5, 1, 10);
// 当前天气:则忽略
if (type == core.animateFrame.weather.type && level == core.animateFrame.weather.level) return;
// 计算当前的宽高
core.createCanvas('weather', 0, 0, core._PX_, core._PY_, 80);
core.setOpacity('weather', 1.0);
core.animateFrame.weather.type = type;
core.animateFrame.weather.level = level;
core.animateFrame.weather.nodes = [];
try {
core.doFunc(this.weathers[type].initFunc, this, level);
} catch (e) {
console.error(e);
console.error("ERROR in weather[" + type + "]:已自动注销该项。");
core.unregisterWeather(type);
}
}
////// 注册一个天气 //////
// name为天气类型如 sun, rain, snow 等
// initFunc 为设置为此天气时的初始化接受level参数
// frameFunc 为该天气下每帧的效果接受和timestamp参数从页面加载完毕到当前经过的时间
control.prototype.registerWeather = function (name, initFunc, frameFunc) {
this.unregisterWeather(name);
this.weathers[name] = { initFunc: initFunc, frameFunc: frameFunc };
}
////// 取消注册一个天气 //////
control.prototype.unregisterWeather = function (name) {
delete this.weathers[name];
if (core.animateFrame.weather.type == name) {
this.setWeather(null);
}
}
control.prototype._weather_rain = function (level) {
var number = level * parseInt(20 * core.bigmap.width * core.bigmap.height / (core._WIDTH_ * core._HEIGHT_));
for (var a = 0; a < number; a++) {
core.animateFrame.weather.nodes.push({
'x': Math.random() * core.bigmap.width * 32,
'y': Math.random() * core.bigmap.height * 32,
'l': Math.random() * 2.5,
'xs': -4 + Math.random() * 4 + 2,
'ys': Math.random() * 10 + 10
})
}
}
control.prototype._weather_snow = function (level) {
var number = level * parseInt(20 * core.bigmap.width * core.bigmap.height / (core._WIDTH_ * core._HEIGHT_));
for (var a = 0; a < number; a++) {
core.animateFrame.weather.nodes.push({
'x': Math.random() * core.bigmap.width * 32,
'y': Math.random() * core.bigmap.height * 32,
'r': Math.random() * 5 + 1,
'd': Math.random() * Math.min(level, 200),
})
}
}
control.prototype._weather_fog = function (level) {
if (!core.animateFrame.weather.fog) return;
core.animateFrame.weather.nodes = [{
'image': core.animateFrame.weather.fog,
'level': 40 * level,
'x': 0,
'y': -core._PY_ / 2,
'dx': -Math.random() * 1.5,
'dy': Math.random(),
'delta': 0.001,
}];
}
control.prototype._weather_cloud = function (level) {
if (!core.animateFrame.weather.cloud) return;
core.animateFrame.weather.nodes = [{
'image': core.animateFrame.weather.cloud,
'level': 40 * level,
'x': 0,
'y': -core._PY_ / 2,
'dx': -Math.random() * 1.5,
'dy': Math.random(),
'delta': 0.001,
}];
}
control.prototype._weather_sun = function (level) {
if (!core.animateFrame.weather.sun) return;
// 直接绘制
core.clearMap('weather');
core.drawImage(
'weather', core.animateFrame.weather.sun, 0, 0, core.animateFrame.weather.sun.width, core.animateFrame.weather.sun.height, 0, 0, core._PX_, core._PY_
);
core.setOpacity('weather', level / 10);
core.animateFrame.weather.nodes = [{ opacity: level / 10, delta: 0.01 }];
}
////// 更改画面色调 //////
control.prototype.setCurtain = function (color, time, moveMode, callback) {
if (time == null) time = 750;
if (time <= 0) time = 0;
if (!core.status.curtainColor)
core.status.curtainColor = [0, 0, 0, 0];
if (!color) color = [0, 0, 0, 0];
if (color[3] == null) color[3] = 1;
color[3] = core.clamp(color[3], 0, 1);
if (time == 0) {
// 直接变色
core.clearMap('curtain');
core.fillRect('curtain', 0, 0, core._PX_, core._PY_, core.arrayToRGBA(color));
core.status.curtainColor = color;
if (callback) callback();
return;
}
this._setCurtain_animate(core.status.curtainColor, color, time, moveMode, callback);
}
control.prototype._setCurtain_animate = function (nowColor, color, time, moveMode, callback) {
time /= Math.max(core.status.replay.speed, 1)
var per_time = 10, step = 0, steps = parseInt(time / per_time);
if (steps <= 0) steps = 1;
var curr = nowColor;
var moveFunc = core.applyEasing(moveMode);
var cb = function () {
core.status.curtainColor = curr;
if (callback) callback();
}
var animate = setInterval(function () {
step++;
curr = [
nowColor[0] + (color[0] - nowColor[0]) * moveFunc(step / steps),
nowColor[1] + (color[1] - nowColor[1]) * moveFunc(step / steps),
nowColor[2] + (color[2] - nowColor[2]) * moveFunc(step / steps),
nowColor[3] + (color[3] - nowColor[3]) * moveFunc(step / steps),
]
core.clearMap('curtain');
core.fillRect('curtain', 0, 0, core._PX_, core._PY_, core.arrayToRGBA(curr));
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
}
}, per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
}
////// 画面闪烁 //////
control.prototype.screenFlash = function (color, time, times, moveMode, callback) {
times = times || 1;
time = time / 3;
var nowColor = core.clone(core.status.curtainColor);
core.setCurtain(color, time, moveMode, function () {
core.setCurtain(nowColor, time * 2, moveMode, function () {
if (times > 1)
core.screenFlash(color, time * 3, times - 1, moveMode, callback);
else {
if (callback) callback();
}
});
});
}
////// 播放背景音乐 //////
control.prototype.playBgm = function (bgm, startTime) {
bgm = core.getMappedName(bgm);
if (main.mode != 'play' || !core.material.bgms[bgm]) return;
// 如果不允许播放
if (!core.musicStatus.bgmStatus) {
try {
core.musicStatus.playingBgm = bgm;
core.musicStatus.lastBgm = bgm;
core.material.bgms[bgm].pause();
}
catch (e) {
console.error(e);
}
return;
}
this.setMusicBtn();
try {
this._playBgm_play(bgm, startTime);
}
catch (e) {
console.log("无法播放BGM " + bgm);
console.error(e);
core.musicStatus.playingBgm = null;
}
}
control.prototype._playBgm_play = function (bgm, startTime) {
// 如果当前正在播放且和本BGM相同直接忽略
if (core.musicStatus.playingBgm == bgm && !core.material.bgms[core.musicStatus.playingBgm].paused) {
return;
}
// 如果正在播放中,暂停
if (core.musicStatus.playingBgm) {
core.material.bgms[core.musicStatus.playingBgm].pause();
}
// 缓存BGM
core.loader.loadBgm(bgm);
// 播放当前BGM
core.material.bgms[bgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
core.material.bgms[bgm].currentTime = startTime || 0;
core.material.bgms[bgm].play();
core.musicStatus.playingBgm = bgm;
core.musicStatus.lastBgm = bgm;
core.setBgmSpeed(100);
}
///// 设置当前背景音乐的播放速度 //////
control.prototype.setBgmSpeed = function (speed, usePitch) {
var bgm = core.musicStatus.playingBgm;
if (main.mode != 'play' || !core.material.bgms[bgm]) return;
bgm = core.material.bgms[bgm];
if (speed < 30 || speed > 300) return;
bgm.playbackRate = speed / 100;
core.musicStatus.bgmSpeed = speed;
if (bgm.preservesPitch != null) {
if (bgm.__preservesPitch == null) bgm.__preservesPitch = bgm.preservesPitch;
if (usePitch == null) bgm.preservesPitch = bgm.__preservesPitch;
else if (usePitch) bgm.preservesPitch = false;
else bgm.preservesPitch = true;
core.musicStatus.bgmUsePitch = usePitch;
}
}
////// 暂停背景音乐的播放 //////
control.prototype.pauseBgm = function () {
if (main.mode != 'play') return;
try {
if (core.musicStatus.playingBgm) {
core.musicStatus.pauseTime = core.material.bgms[core.musicStatus.playingBgm].currentTime;
core.material.bgms[core.musicStatus.playingBgm].pause();
core.musicStatus.playingBgm = null;
}
}
catch (e) {
console.log("无法暂停BGM");
console.error(e);
}
this.setMusicBtn();
}
////// 恢复背景音乐的播放 //////
control.prototype.resumeBgm = function (resumeTime) {
if (main.mode != 'play') return;
try {
var speed = core.musicStatus.bgmSpeed;
var usePitch = core.musicStatus.bgmUsePitch;
core.playBgm(core.musicStatus.playingBgm || core.musicStatus.lastBgm || main.startBgm,
resumeTime ? core.musicStatus.pauseTime : 0);
if (resumeTime) {
core.setBgmSpeed(speed, usePitch);
}
}
catch (e) {
console.log("无法恢复BGM");
console.error(e);
}
this.setMusicBtn();
}
control.prototype.setMusicBtn = function () {
if (core.musicStatus.bgmStatus)
core.dom.musicBtn.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAMAAADzN3VRAAABWVBMVEX///9iYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmL///8AAAC5ubn+/v6xsbEtLS0MDAxmZmZoaGhvb2/c3Nzd3d38/Pz9/f0oKCgpKSl0dHR1dXW6urrb29v7+/v09PTv7+/39/cgICACAgImJibh4eGFhYWGhoaHh4eOjo5paWm7u7vDw8PMzMwyMjI7OztAQEDe3t5FRUVMTEzj4+Pl5eXm5ubp6enr6+tcXFzi4uL19fVeXl74+PgjIyNkZGQGBgaSkpKYmJiampqenp4DAwMwMDBnZ2cICAivr68eHh63t7cLCwsSEhLw8PBhYWEUFBQVFRXNzc3Pz8/Z2dna2toaGhqkpKSlpaWpqamrq6tFOUNAAAAAc3RSTlMAAwQFBhUWGxwkJSYyO0dISVBRUmpvj5CSk5SVoaOlpqiysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKyA0IuUgAAAVdJREFUeF5NkVVbw0AQRTcQrLR4IIEGcidJoaUuQHF3d3d3+P/CkuxCzss8nG++mbnDBJXhNt2CpbeFK1kQpSEKidlc8S9qdATRa6UIdQMoxEpDA0Ov3wUAPfW+qLWACydNv9zMrzkJwPK6FB3oHyOfXfuNxvoBQ+GmBYinhHB77TmiVBxoYUw1AYcEq332AS8OYKosAuTT0nza9uU2USYPRJgGxEiSOFywJ3mNARozgBJJzkfLvfu8JgGDWcC9FEsjWzR+y80gYDEAA8QZ3N6kmP1Fs3fEASB7pob7Hh+Wz5L0ci17Or05J7bH6B6dZv05XWK3rG+myV05Ert592Qo55sPuoIr7hEZHHtieIPWy0RU9DLwc3Mnck/vi8/E8XNrDWQtEVnL/ySKMrv0jPwPp870fprcyYifmiEmqGpHkI5q9ofSFIUk2qiwIGpEMyxYhhZRRcMPz89RJ2s9W8wAAAAASUVORK5CYII=";
else
core.dom.musicBtn.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAMAAADzN3VRAAABYlBMVEX///9iYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmJiYmL////8/PwAAABmZmZoaGihoaGioqKxsbG5ubnb29vc3Nzd3d3h4eHi4uL9/f3+/v4tLS1nZ2d0dHSUlJSenp66uroMDAz7+/spKSkoKCgUFBRpaWkVFRVvb291dXU7OzuVlZWYmJhkZGQgICAjIyOkpKQCAgK3t7cGBgbv7++pqamrq6seHh4mJiZhYWGamprp6enr6+saGhpeXl7j4+Pl5eXm5uZKSkrw8PD09PT19fW7u7vDw8PMzMwICAgwMDAyMjILCwtAQECGhoaHh4eBgYGFhYUSEhJXV1dZWVlcXFyOjo6SkpLNzc339/fPz8/Z2dna2tqTk5OlpaWxOPeTAAAAdnRSTlMAAwQFBhUWGxwkJSYyO0dISVBRUmpvj5CSk5SVoaOlpqiysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKyNuo+uwAAAWJJREFUeF5NkmV34zAQReUm7WbTuJBNunY3bvXGDjNTkZkZlpn5/9eR5FPfbzr3jGb0RkwRiMQMDm7EIgHmRxtLwMOaHHoQjwz4MUKeCM8AWMrmd7u7f/aXAMyOShHiQD1n04DtN5e5FMBFlSauIsm585dKi4CpuSYKJIv1tBDVmvOSqJgEoowFLSBHaQh10XHWiCgHWEGmAw2blPrvOK/KRJUGoLM4kCVSKrWz7HwgoiwQZyaQJ0+9PvxV23BNATAZB25IqX9b3+jTW9fcApwB6NLgUD5NY3mPXnwmFwBezff1ztzRFzTp94FXMy36HDuCa2RafdnnmZqtL818Gl9/qNnEeyrUk2aTPiKj3qMyWBVi/YSuWq5qiwxkbtX3vYWzdz/l8M0k8ERlvViiB1Ygslb7SbVtJezncj+Cx5bYaeGuonZqhZlieAp+no74/s5EAh6JcY35Cepxk4ObcT3IJPe/1lKsDpFCFQAAAABJRU5ErkJggg==";
}
////// 更改背景音乐的播放 //////
control.prototype.triggerBgm = function () {
if (main.mode != 'play') return;
core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
if (core.musicStatus.bgmStatus)
this.resumeBgm();
else
this.pauseBgm();
core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
}
////// 播放音频 //////
control.prototype.playSound = function (sound, pitch, callback) {
sound = core.getMappedName(sound);
if (main.mode != 'play' || !core.musicStatus.soundStatus || !core.material.sounds[sound]) return;
try {
if (core.musicStatus.audioContext != null) {
var source = core.musicStatus.audioContext.createBufferSource();
source.__name = sound;
source.buffer = core.material.sounds[sound];
source.connect(core.musicStatus.gainNode);
var id = setTimeout(null);
if (pitch && pitch >= 30 && pitch <= 300) {
source.playbackRate.setValueAtTime(pitch / 100, 0);
}
source.onended = function () {
delete core.musicStatus.playingSounds[id];
if (callback) callback();
}
core.musicStatus.playingSounds[id] = source;
if (source.start) source.start(0);
else if (source.noteOn) source.noteOn(0);
return id;
}
else {
core.material.sounds[sound].volume = core.musicStatus.userVolume;
core.material.sounds[sound].play();
if (callback) callback();
}
}
catch (e) {
console.log("无法播放SE " + sound);
console.error(e);
}
}
////// 停止所有音频 //////
control.prototype.stopSound = function (id) {
if (id == null) {
Object.keys(core.musicStatus.playingSounds).forEach(function (id) {
core.control.stopSound(id);
});
return;
}
var source = core.musicStatus.playingSounds[id];
if (!source) return;
try {
if (source.stop) source.stop();
else if (source.noteOff) source.noteOff();
}
catch (e) {
console.error(e);
}
delete core.musicStatus.playingSounds[id];
}
////// 获得当前正在播放的所有指定音效的id列表 //////
control.prototype.getPlayingSounds = function (name) {
name = core.getMappedName(name);
return Object.keys(core.musicStatus.playingSounds).filter(function (one) {
return name == null || core.musicStatus.playingSounds[one].__name == name
});
}
////// 检查bgm状态 //////
control.prototype.checkBgm = function () {
core.playBgm(core.musicStatus.playingBgm || main.startBgm);
}
///// 设置屏幕放缩 //////
control.prototype.setDisplayScale = function (delta) {
var index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
if (index < 0) return;
index = (index + delta + core.domStyle.availableScale.length) % core.domStyle.availableScale.length;
core.domStyle.scale = core.domStyle.availableScale[index];
core.setLocalStorage('scale', core.domStyle.scale);
core.resize();
}
// ------ 状态栏,工具栏等相关 ------ //
////// 清空状态栏 //////
control.prototype.clearStatusBar = function () {
Object.keys(core.statusBar).forEach(function (e) {
if (core.statusBar[e].innerHTML != null) {
core.statusBar[e].innerHTML = "&nbsp;";
core.statusBar[e].removeAttribute('_style');
core.statusBar[e].removeAttribute('_value');
}
})
core.statusBar.image.book.style.opacity = 0.3;
if (!core.flags.equipboxButton)
core.statusBar.image.fly.style.opacity = 0.3;
}
////// 更新状态栏 //////
control.prototype.updateStatusBar = function (doNotCheckAutoEvents, immediate) {
if (!core.isPlaying()) return;
if (immediate) {
return this.updateStatusBar_update();
}
if (!doNotCheckAutoEvents) this.noAutoEvents = false;
if (core.isReplaying()) return this.updateStatusBar_update();
if (!core.control.updateNextFrame) {
core.control.updateNextFrame = true;
requestAnimationFrame(this.updateStatusBar_update);
}
};
control.prototype.updateStatusBar_update = function () {
core.control.updateNextFrame = false;
if (!core.isPlaying() || core.hasFlag('__statistics__')) return;
core.control.controldata.updateStatusBar();
if (!core.control.noAutoEvents) core.checkAutoEvents();
core.control._updateStatusBar_setToolboxIcon();
core.clearRouteFolding();
core.control.noAutoEvents = true;
};
control.prototype._updateStatusBar_setToolboxIcon = function () {
if (core.isReplaying()) {
core.statusBar.image.book.src = core.status.replay.pausing ? core.statusBar.icons.play.src : core.statusBar.icons.pause.src;
core.statusBar.image.book.style.opacity = 1;
core.statusBar.image.fly.src = core.statusBar.icons.stop.src;
core.statusBar.image.fly.style.opacity = 1;
core.statusBar.image.toolbox.src = core.statusBar.icons.rewind.src;
core.statusBar.image.keyboard.src = core.statusBar.icons.book.src;
core.statusBar.image.shop.src = core.statusBar.icons.floor.src;
core.statusBar.image.save.src = core.statusBar.icons.speedDown.src;
core.statusBar.image.save.style.opacity = 1;
core.statusBar.image.load.src = core.statusBar.icons.speedUp.src;
core.statusBar.image.settings.src = core.statusBar.icons.save.src;
}
else {
core.statusBar.image.book.src = core.statusBar.icons.book.src;
core.statusBar.image.book.style.opacity = core.hasItem('book') ? 1 : 0.3;
if (!core.flags.equipboxButton) {
core.statusBar.image.fly.src = core.statusBar.icons.fly.src;
core.statusBar.image.fly.style.opacity = core.hasItem('fly') ? 1 : 0.3;
}
else {
core.statusBar.image.fly.src = core.statusBar.icons.equipbox.src;
core.statusBar.image.fly.style.opacity = 1;
}
core.statusBar.image.toolbox.src = core.statusBar.icons.toolbox.src;
core.statusBar.image.keyboard.src = core.statusBar.icons.keyboard.src;
core.statusBar.image.shop.src = core.statusBar.icons.shop.src;
core.statusBar.image.save.src = core.statusBar.icons.save.src;
core.statusBar.image.save.style.opacity = core.hasFlag('__forbidSave__') ? 0.3 : 1;
core.statusBar.image.load.src = core.statusBar.icons.load.src;
core.statusBar.image.settings.src = core.statusBar.icons.settings.src;
}
}
control.prototype.showStatusBar = function () {
if (main.mode == 'editor') return;
if (core.domStyle.showStatusBar) return;
var statusItems = core.dom.status;
core.domStyle.showStatusBar = true;
core.removeFlag('hideStatusBar');
// 显示
for (var i = 0; i < statusItems.length; ++i)
statusItems[i].style.opacity = 1;
this.setToolbarButton(false);
core.dom.tools.hard.style.display = 'block';
core.dom.toolBar.style.display = 'block';
}
control.prototype.hideStatusBar = function (showToolbox) {
if (main.mode == 'editor') return;
// 如果原本就是隐藏的,则先显示
if (!core.domStyle.showStatusBar)
this.showStatusBar();
if (core.isReplaying()) showToolbox = true;
var statusItems = core.dom.status, toolItems = core.dom.tools;
core.domStyle.showStatusBar = false;
core.setFlag('hideStatusBar', true);
core.setFlag('showToolbox', showToolbox || null);
// 隐藏
for (var i = 0; i < statusItems.length; ++i)
statusItems[i].style.opacity = 0;
if ((!core.domStyle.isVertical && !core.flags.extendToolbar) || !showToolbox) {
for (var i = 0; i < toolItems.length; ++i)
toolItems[i].style.display = 'none';
}
if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
core.dom.toolBar.style.display = 'none';
}
}
////// 更新状态栏的勇士图标 //////
control.prototype.updateHeroIcon = function (name) {
name = name || "hero.png";
if (core.statusBar.icons.name == name) return;
core.statusBar.icons.name = name;
var image = core.material.images.hero;
// 全身图
var w = core.material.icons.hero.width || 32;
var h = core.material.icons.hero.height || 48;
var ratio = Math.min(w / h, 1), width = 32 * ratio, left = 16 - width / 2;
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 32;
canvas.height = 32;
core.drawImage(ctx, image, 0, 0, w, h, left, 0, width, 32);
core.statusBar.image.name.src = canvas.toDataURL("image/png");
}
////// 改变工具栏为按钮1-8 //////
control.prototype.setToolbarButton = function (useButton) {
if (!core.domStyle.showStatusBar) {
// 隐藏状态栏时检查竖屏
if (!core.domStyle.isVertical && !core.flags.extendToolbar) {
for (var i = 0; i < core.dom.tools.length; ++i)
core.dom.tools[i].style.display = 'none';
return;
}
if (!core.hasFlag('showToolbox')) return;
else core.dom.tools.hard.style.display = 'block';
}
if (useButton == null) useButton = core.domStyle.toolbarBtn;
if ((!core.domStyle.isVertical && !core.flags.extendToolbar)) useButton = false;
core.domStyle.toolbarBtn = useButton;
if (useButton) {
["book", "fly", "toolbox", "keyboard", "shop", "save", "load", "settings"].forEach(function (t) {
core.statusBar.image[t].style.display = 'none';
});
["btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btn8"].forEach(function (t) {
core.statusBar.image[t].style.display = 'block';
})
main.statusBar.image.btn8.style.filter = core.getLocalStorage('altKey') ? 'sepia(1) contrast(1.5)' : '';
}
else {
["btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btn8"].forEach(function (t) {
core.statusBar.image[t].style.display = 'none';
});
["book", "fly", "toolbox", "save", "load", "settings"].forEach(function (t) {
core.statusBar.image[t].style.display = 'block';
});
core.statusBar.image.keyboard.style.display
= core.statusBar.image.shop.style.display
= core.domStyle.isVertical || core.flags.extendToolbar ? "block" : "none";
}
}
////// ------ resize处理 ------ //
control.prototype._shouldDisplayStatus = function (id) {
if (id == null) {
var toDraw = [], status = core.dom.status;
for (var i = 0; i < status.length; ++i) {
var dom = core.dom.status[i], idCol = dom.id;
if (idCol.indexOf("Col") != idCol.length - 3) continue;
var id = idCol.substring(0, idCol.length - 3);
if (!this._shouldDisplayStatus(id)) continue;
toDraw.push(id);
}
return toDraw;
}
var obj = {};
core.flags.statusBarItems.forEach(function (v) { obj[v] = true; })
switch (id) {
case 'floor': return obj.enableFloor;
case 'name': return obj.enableName;
case 'lv': return obj.enableLv;
case 'hp': return obj.enableHP;
case 'hpmax': return obj.enableHPMax;
case 'mana': return obj.enableMana;
case 'atk': return obj.enableAtk;
case 'def': return obj.enableDef;
case 'mdef': return obj.enableMDef;
case 'money': return obj.enableMoney;
case 'exp': return obj.enableExp && !obj.levelUpLeftMode;
case 'up': return obj.enableLevelUp;
case 'skill': return obj.enableSkill;
case 'key': return obj.enableKeys;
case 'pzf': return obj.enablePZF;
case 'debuff': return obj.enableDebuff;
default: return true;
}
}
////// 注册一个resize函数 //////
// name为名称可供注销使用
// func可以是一个函数或者是插件中的函数名可以接受obj参数详见resize函数。
control.prototype.registerResize = function (name, func) {
this.unregisterResize(name);
this.resizes.push({ name: name, func: func });
}
////// 注销一个resize函数 //////
control.prototype.unregisterResize = function (name) {
this.resizes = this.resizes.filter(function (b) { return b.name != name; });
}
control.prototype._doResize = function (obj) {
for (var i in this.resizes) {
try {
if (core.doFunc(this.resizes[i].func, this, obj)) return true;
} catch (e) {
console.error(e);
console.error("ERROR in resizes[" + this.resizes[i].name + "]:已自动注销该项。");
this.unregisterResize(this.resizes[i].name);
}
}
return false;
}
////// 屏幕分辨率改变后重新自适应 //////
control.prototype.resize = function () {
if (main.mode == 'editor') return;
var clientWidth = main.dom.body.clientWidth, clientHeight = main.dom.body.clientHeight;
var BORDER = 3;
var extendToolbar = core.flags.extendToolbar;
let hideLeftStatusBar = core.flags.hideLeftStatusBar;
var BAR_WIDTH = hideLeftStatusBar ? 0 : Math.round(core._PY_ * 0.31);
var horizontalMaxRatio = (clientHeight - 2 * BORDER - (hideLeftStatusBar ? BORDER : 0)) / (core._PY_ + (hideLeftStatusBar ? 38 : 0));
if (clientWidth - 3 * BORDER >= core._PX_ + BAR_WIDTH || (clientWidth > clientHeight && horizontalMaxRatio < 1)) {
// 横屏
core.domStyle.isVertical = false;
core.domStyle.availableScale = [];
[1, 1.25, 1.5, 1.75, 2, 2.25, 2.5].forEach(function (v) {
if (clientWidth - 3 * BORDER >= v * (core._PX_ + BAR_WIDTH) && horizontalMaxRatio >= v) {
core.domStyle.availableScale.push(v);
}
});
if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
core.domStyle.scale = Math.min(1, horizontalMaxRatio);
}
}
else {
// 竖屏
core.domStyle.isVertical = true;
core.domStyle.scale = Math.min((clientWidth - 2 * BORDER) / core._PX_);
core.domStyle.availableScale = [];
extendToolbar = false;
hideLeftStatusBar = false;
BAR_WIDTH = Math.round(core._PX_ * 0.3);
}
var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
var col = statusCanvas ? statusCanvasRows : Math.ceil(count / 3);
if (col > 5) {
if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过5");
else alert("当前状态栏数目(" + count + ")大于15请调整到不超过15以避免手机端出现显示问题。");
}
var globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute;
var obj = {
clientWidth: clientWidth,
clientHeight: clientHeight,
BORDER: BORDER,
BAR_WIDTH: BAR_WIDTH,
TOOLBAR_HEIGHT: 38,
outerWidth: core._PX_ * core.domStyle.scale + 2 * BORDER,
outerHeight: core._PY_ * core.domStyle.scale + 2 * BORDER,
globalAttribute: globalAttribute,
border: '3px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid',
statusDisplayArr: statusDisplayArr,
count: count,
col: col,
statusBarHeightInVertical: core.domStyle.isVertical ? (32 * col + 6) * core.domStyle.scale + 2 * BORDER : 0,
toolbarHeightInVertical: core.domStyle.isVertical ? 38 * core.domStyle.scale + 2 * BORDER : 0,
extendToolbar: extendToolbar,
is15x15: false,
hideLeftStatusBar
};
this._doResize(obj);
this.setToolbarButton();
core.updateStatusBar();
}
control.prototype._resize_gameGroup = function (obj) {
var startBackground = core.domStyle.isVertical ? (main.styles.startVerticalBackground || main.styles.startBackground) : main.styles.startBackground;
if (main.dom.startBackground.getAttribute('__src__') != startBackground) {
main.dom.startBackground.setAttribute('__src__', startBackground);
main.dom.startBackground.src = startBackground;
}
var gameGroup = core.dom.gameGroup;
var totalWidth, totalHeight;
if (core.domStyle.isVertical) {
totalWidth = obj.outerWidth;
totalHeight = obj.outerHeight + obj.statusBarHeightInVertical + obj.toolbarHeightInVertical
}
else {
totalWidth = obj.outerWidth + obj.BAR_WIDTH * core.domStyle.scale + (obj.hideLeftStatusBar ? 0 : obj.BORDER);
totalHeight = obj.outerHeight + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0);
}
gameGroup.style.width = totalWidth + "px";
gameGroup.style.height = totalHeight + "px";
gameGroup.style.left = (obj.clientWidth - totalWidth) / 2 + "px";
gameGroup.style.top = (obj.clientHeight - totalHeight) / 2 + "px";
// floorMsgGroup
var floorMsgGroup = core.dom.floorMsgGroup;
floorMsgGroup.style = obj.globalAttribute.floorChangingStyle;
floorMsgGroup.style.width = obj.outerWidth - 2 * obj.BORDER + "px";
floorMsgGroup.style.height = totalHeight - 2 * obj.BORDER + "px";
floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
// startPanel
core.dom.startPanel.style.fontSize = 16 * core.domStyle.scale + "px";
// musicBtn
if (core.domStyle.isVertical || core.domStyle.scale < 1) {
core.dom.musicBtn.style.right = core.dom.musicBtn.style.bottom = "3px";
}
else {
core.dom.musicBtn.style.right = (obj.clientWidth - totalWidth) / 2 + "px";
core.dom.musicBtn.style.bottom = (obj.clientHeight - totalHeight) / 2 - 27 + "px";
}
}
control.prototype._resize_canvas = function (obj) {
var innerWidth = (core._PX_ * core.domStyle.scale) + "px", innerHeight = (core._PY_ * core.domStyle.scale) + "px";
if (!core.isPlaying()) {
for (var i = 0; i < core.dom.gameCanvas.length; ++i) {
var ctx = core.dom.gameCanvas[i].getContext('2d');
core.resizeCanvas(ctx, core._PX_, core._PY_);
core.dom.gameCanvas[i].style.width = innerWidth;
core.dom.gameCanvas[i].style.height = innerHeight;
}
} else {
requestAnimationFrame(function () {
for (var i = 0; i < core.dom.gameCanvas.length; ++i) {
core.dom.gameCanvas[i].style.width = innerWidth;
core.dom.gameCanvas[i].style.height = innerHeight;
}
});
}
core.dom.gif.style.width = innerWidth;
core.dom.gif.style.height = innerHeight;
core.dom.gif2.style.width = innerWidth;
core.dom.gif2.style.height = innerHeight;
core.dom.gameDraw.style.width = innerWidth;
core.dom.gameDraw.style.height = innerHeight;
core.dom.gameDraw.style.top = obj.statusBarHeightInVertical + "px";
core.dom.gameDraw.style.right = 0;
core.dom.gameDraw.style.border = obj.border;
// resize bigmap
core.bigmap.canvas.forEach(function (cn) {
var ratio = core.canvas[cn].canvas.hasAttribute('isHD') ? core.domStyle.ratio : 1;
core.canvas[cn].canvas.style.width = core.canvas[cn].canvas.width / ratio * core.domStyle.scale + "px";
core.canvas[cn].canvas.style.height = core.canvas[cn].canvas.height / ratio * core.domStyle.scale + "px";
});
// resize dynamic canvas
if (!core.isPlaying()) {
for (var name in core.dymCanvas) {
var ctx = core.dymCanvas[name], canvas = ctx.canvas;
// core.maps._setHDCanvasSize(ctx, parseFloat(canvas.getAttribute('_width')), parseFloat(canvas.getAttribute('_height')));
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
var scale = canvas.getAttribute('_scale') || 1;
core.resizeCanvas(canvas, canvas.width * scale / core.domStyle.scale, canvas.height * scale / core.domStyle.scale);
}
} else {
for (var name in core.dymCanvas) {
var ctx = core.dymCanvas[name], canvas = ctx.canvas;
core.resizeCanvas(ctx, parseFloat(canvas.getAttribute("_width")), parseFloat(canvas.getAttribute("_height")))
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
}
}
// resize next
main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
}
control.prototype._resize_statusBar = function (obj) {
// statusBar
var statusBar = core.dom.statusBar;
if (core.domStyle.isVertical) {
statusBar.style.width = obj.outerWidth + "px";
statusBar.style.height = obj.statusBarHeightInVertical + "px";
statusBar.style.background = obj.globalAttribute.statusTopBackground;
statusBar.style.fontSize = 16 * core.domStyle.scale + "px";
}
else {
statusBar.style.width = (obj.BAR_WIDTH * core.domStyle.scale + obj.BORDER) + "px";
statusBar.style.height = obj.outerHeight + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0) + "px";
statusBar.style.background = obj.globalAttribute.statusLeftBackground;
// --- 计算文字大小
if (obj.hideLeftStatusBar) {
statusBar.style.fontSize = 16 * core.domStyle.scale + "px";
} else {
statusBar.style.fontSize = 16 * Math.min(1, (core._HEIGHT_ - 4) / obj.count) * core.domStyle.scale + "px";
}
}
statusBar.style.display = obj.hideLeftStatusBar ? 'none' : 'block';
statusBar.style.borderTop = statusBar.style.borderLeft = obj.border;
statusBar.style.borderRight = core.domStyle.isVertical ? obj.border : '';
statusBar.style.borderBottom = core.domStyle.isVertical ? '' : obj.border;
// 自绘状态栏
if (core.domStyle.isVertical) {
core.dom.statusCanvas.style.width = core._PX_ * core.domStyle.scale + "px";
core.dom.statusCanvas.style.height = obj.statusBarHeightInVertical - 3 + "px";
core.maps._setHDCanvasSize(core.dom.statusCanvasCtx, core._PX_, obj.col * 32 + 9);
}
else {
core.dom.statusCanvas.style.width = obj.BAR_WIDTH * core.domStyle.scale + "px";
core.dom.statusCanvas.style.height = obj.outerHeight - 2 * obj.BORDER + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER : 0) + "px";
core.maps._setHDCanvasSize(core.dom.statusCanvasCtx, obj.BAR_WIDTH, core._PY_ + (obj.extendToolbar ? obj.TOOLBAR_HEIGHT + obj.BORDER : 0));
}
core.dom.statusCanvas.style.display = core.flags.statusCanvas && !obj.hideLeftStatusBar ? "block" : "none";
}
control.prototype._resize_status = function (obj) {
var statusHeight;
if (core.domStyle.isVertical) {
statusHeight = 32 * core.domStyle.scale * 0.8;
} else {
statusHeight = (obj.hideLeftStatusBar ? core._HEIGHT_ : core._HEIGHT_ - 4) / obj.count * 32 * core.domStyle.scale * 0.8;
}
// status
for (var i = 0; i < core.dom.status.length; ++i) {
var id = core.dom.status[i].id, style = core.dom.status[i].style;
if (id.endsWith("Col")) id = id.substring(0, id.length - 3);
style.display = core.flags.statusCanvas || obj.statusDisplayArr.indexOf(id) < 0 ? 'none' : 'block';
style.margin = 3 * core.domStyle.scale + "px";
style.height = statusHeight + "px";
style.maxWidth = obj.BAR_WIDTH * core.domStyle.scale * (core.domStyle.isVertical ? 0.95 : 1) + obj.BORDER + "px";
if (obj.is15x15 && !core.domStyle.isVertical)
style.marginLeft = 11 * core.domStyle.scale + "px";
}
// statusLabels, statusTexts
for (var i = 0; i < core.dom.statusLabels.length; ++i) {
core.dom.statusLabels[i].style.lineHeight = statusHeight + "px";
core.dom.statusLabels[i].style.marginLeft = 6 * core.domStyle.scale + "px";
}
for (var i = 0; i < core.dom.statusTexts.length; ++i) {
core.dom.statusTexts[i].style.color = core.arrayToRGBA(obj.globalAttribute.statusBarColor);
}
// keys
if (core.flags.statusBarItems.indexOf('enableGreenKey') >= 0) {
core.dom.keyCol.style.fontSize = '0.75em';
core.statusBar.greenKey.style.display = '';
} else {
core.dom.keyCol.style.fontSize = '';
core.statusBar.greenKey.style.display = 'none';
}
}
control.prototype._resize_toolBar = function (obj) {
// toolBar
var toolBar = core.dom.toolBar;
if (core.domStyle.isVertical) {
toolBar.style.left = 0;
toolBar.style.right = "";
toolBar.style.width = obj.outerWidth + "px";
toolBar.style.top = obj.statusBarHeightInVertical + obj.outerHeight + "px";
toolBar.style.height = obj.toolbarHeightInVertical + "px";
toolBar.style.background = obj.globalAttribute.toolsBackground;
}
else {
if (obj.extendToolbar || obj.hideLeftStatusBar) {
toolBar.style.left = "";
toolBar.style.right = 0;
toolBar.style.width = obj.outerWidth + "px";
toolBar.style.top = obj.outerHeight + "px";
toolBar.style.height = obj.TOOLBAR_HEIGHT * core.domStyle.scale + obj.BORDER + "px";
toolBar.style.background = obj.globalAttribute.toolsBackground;
} else {
toolBar.style.left = 0;
toolBar.style.right = "";
toolBar.style.width = obj.BAR_WIDTH * core.domStyle.scale + obj.BORDER + "px";
toolBar.style.top = 0.75 * obj.outerHeight + "px";
toolBar.style.height = 0.25 * obj.outerHeight + "px";
toolBar.style.background = 'transparent';
}
}
toolBar.style.borderLeft = obj.border;
toolBar.style.borderRight = toolBar.style.borderBottom = core.domStyle.isVertical || obj.extendToolbar ? obj.border : '';
toolBar.style.fontSize = 16 * core.domStyle.scale + "px";
if (!core.domStyle.showStatusBar && !core.domStyle.isVertical && !obj.extendToolbar) {
toolBar.style.display = 'none';
} else {
toolBar.style.display = 'block';
}
}
control.prototype._resize_tools = function (obj) {
var toolsHeight = 32 * core.domStyle.scale * ((core.domStyle.isVertical || obj.extendToolbar) && !obj.is15x15 ? 0.95 : 1);
var toolsMarginLeft;
if (core.domStyle.isVertical || obj.extendToolbar)
toolsMarginLeft = (core._HALF_WIDTH_ - 3) * 3 * core.domStyle.scale;
else
toolsMarginLeft = (obj.BAR_WIDTH * core.domStyle.scale - 9 - toolsHeight * 3) / 4;
for (var i = 0; i < core.dom.tools.length; ++i) {
var style = core.dom.tools[i].style;
style.height = toolsHeight + "px";
style.marginLeft = toolsMarginLeft + "px";
style.marginTop = 3 * core.domStyle.scale + "px"
}
core.dom.hard.style.lineHeight = toolsHeight + "px";
if (core.domStyle.isVertical || obj.extendToolbar) {
core.dom.hard.style.width = obj.outerWidth - 9 * toolsMarginLeft - 8.5 * toolsHeight - 12 + "px";
}
else {
core.dom.hard.style.width = obj.BAR_WIDTH * core.domStyle.scale - 9 - 2 * toolsMarginLeft + "px";
if (!obj.is15x15) core.dom.hard.style.marginTop = 0;
}
}