tianta/project/floors/MT17.js
Erdnase 0d277a0b28 0-40层剧情改动,大部分应适配了新的跳过剧情效果(群主改的)
删除H5获得道具的自动提示
删除开局送的手册和楼传(保持与RM一致,手册和楼传在1楼获得)
优化打不过怪物时的效果(还原RM)
调大了字号
修复跳过剧情插件一个BUG:未跳过剧情时闪烁特效未删除
打不过怪物效果同步为RM
对话框标题微调
开场剧情选项优化
对话字体大小调整
新增两个插件:
1.移动怪物渐变消失
2.对话框偏移
对话框往左偏移27像素(还原RM)
怪物显伤右对齐(还原RM)
2023-01-03 00:17:24 +08:00

222 lines
9.5 KiB
JavaScript

main.floors.MT17=
{
"floorId": "MT17",
"title": "天塔第 17 层",
"name": "天塔第17层",
"canFlyTo": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"item_ratio": 1,
"firstArrive": [],
"events": {
"2,4": [
{
"type": "if",
"condition": "(flag:17==1)",
"true": [
{
"type": "showImage2",
"code": 1,
"image": "npcnan.png",
"sloc": [
0,
0,
null
],
"loc": [
330,
70,
"304.8",
"432.8"
],
"opacity": 1,
"time": 0
},
"\t[老人]【16堵虚假的墙........将在16层开辟一扇门】【如果不能尽早到达....你将失去前进的道路.........】",
"\t[老人]哈哈哈....一只到处乱串的强力老鼠能把【社】逼成什么样子呢?",
{
"type": "hideImage",
"code": 1,
"time": 0
}
],
"false": [
{
"type": "if",
"condition": "(core.isReplaying()||flag:SkipThePlot)",
"true": [
{
"type": "setValue",
"name": "flag:SkipThePlot",
"value": "false"
},
{
"type": "setValue",
"name": "flag:17",
"value": "1"
}
],
"false": [
{
"type": "function",
"function": "function(){\ncore.Confirmskip_On();\n}"
},
{
"type": "showImage2",
"code": 1,
"image": "npcnan.png",
"sloc": [
0,
0,
null
],
"loc": [
330,
70,
"304.8",
"432.8"
],
"opacity": 1,
"time": 0
},
"\t[老人]啊呀",
"\t[老人]就是你杀了嗜骨吧",
"\t[老人]不必紧张,你杀了嗜骨,联盟会感谢你的",
{
"type": "showImage2",
"code": 2,
"image": "shaohusikao.png",
"sloc": [
0,
0,
null
],
"loc": [
80,
50,
"291.2",
"466.4"
],
"opacity": 1,
"time": 0
},
"\t[邵虎]联盟..........",
"\t[老人]不过究竟是要感谢你还是要恨你呢.........毕竟过去两年了,大概所有人都忘了吧.........",
"\t[邵虎]联盟...........",
"\t[邵虎]我已经不止一次听说过这个词了。",
"\t[邵虎]请告诉我那究竟是什么。",
"\t[老人]............",
"\t[老人].....是吗.......原来你什么都不知道",
"\t[老人]......我本来以为你是联盟内部的人,准备清一清塔里的老鼠了.........",
"\t[老人].......原来你才是那只被联盟玩弄于鼓掌之间的老鼠",
"\t[邵虎]..........",
"\t[老人]呵呵........算了,你去吧。",
"\t[老人]告诉你事情的原委........我可还没活够啊",
"\t[老人]不过告诉你一些无关紧要的事情还是可以的。比如说16层的异空间",
"\t[邵虎]........异......异空间!?",
"\t[老人]哼.........这座塔的学问可大着呢。",
"\t[老人]【16堵虚假的墙........将在16层开辟一扇门】【如果不能尽早到达....你将失去前进的道路.........】",
"\t[老人]这门指的就是异空间,大大小小的异空间支撑着天塔的平衡与封印,使天塔牢牢地拴在地面....",
"\t[邵虎]......封...封印!?",
"\t[老人]哈哈哈....一只到处乱串的强力老鼠能把【社】逼成什么样子呢?",
"\t[老人]咱们走着瞧吧。",
{
"type": "setValue",
"name": "flag:17",
"value": "1"
},
{
"type": "hideImage",
"code": 1,
"time": 0
},
{
"type": "hideImage",
"code": 2,
"time": 0
},
{
"type": "function",
"function": "function(){\ncore.Confirmskip_Off();\n}"
}
]
},
{
"type": "setValue",
"name": "flag:juqing",
"value": "flag:juqing+1"
}
]
}
]
},
"changeFloor": {
"2,11": {
"floorId": ":next",
"stair": "downFloor",
"time": 200
},
"8,4": {
"floorId": "MT16",
"stair": "upFloor",
"time": 200
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
[ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0],
[ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0],
[ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0],
[ 0,348, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4,352, 0],
[ 0,348,121, 0, 2, 0, 0, 0, 88, 2, 4, 4, 4,352, 0],
[ 0,348, 28,218, 81,218, 2, 2, 2, 2, 2, 2, 4,352, 0],
[ 0,348, 2, 81, 2, 0, 2, 21, 21, 22, 22, 2, 4,352, 0],
[ 0,348, 21, 0, 2, 0, 2, 23, 23, 24, 24, 2, 4,352, 0],
[ 0,348, 27, 31, 2, 31, 2, 27, 27, 28, 28, 2, 4,352, 0],
[ 0,348, 2, 81, 2, 0, 2, 31, 31, 32, 32, 2, 4,352, 0],
[ 0,348, 21,218, 81,218, 2,300, 2, 2, 2, 2, 4,352, 0],
[ 0,348, 87, 0, 2, 0, 32, 0, 2, 4, 4, 4, 4,352, 0],
[ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,10255, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"canFlyFrom": true,
"downFloor": [
7,
4
],
"upFloor": [
3,
11
],
"beforeBattle": {},
"cannotMoveIn": {}
}