199 lines
7.8 KiB
JavaScript
199 lines
7.8 KiB
JavaScript
editor_game_wrapper = function (editor, main, core) {
|
||
// 原则上重构后只有此文件允许`\s(main|core)`形式的调用, 以及其初始化 editor_game_wrapper(editor, main, core)
|
||
|
||
editor_game = function () {
|
||
this.replacerRecord = {}
|
||
}
|
||
|
||
|
||
//////////////////// 修改数据相关 ////////////////////
|
||
// 三个 replacer 和 replacerRecord 暂时放在此处
|
||
|
||
editor_game.prototype.replacerForLoading = function (_key, value) {
|
||
var rmap = editor.game.replacerRecord;
|
||
if (value instanceof Function) {
|
||
var guid_ = editor.util.guid()
|
||
rmap[guid_] = value.toString()
|
||
return guid_
|
||
} else if (value === null) {
|
||
// 为了包含plugins的新建
|
||
var guid_ = editor.util.guid()
|
||
rmap[guid_] = null
|
||
return guid_
|
||
}
|
||
return value
|
||
}
|
||
|
||
editor_game.prototype.replacerForSaving = function (_key, value) {
|
||
var rmap = editor.game.replacerRecord;
|
||
if (rmap.hasOwnProperty(value)) {
|
||
return rmap[value]
|
||
}
|
||
return value
|
||
}
|
||
|
||
editor_game.prototype.getValue = function (field) {
|
||
var rmap = editor.game.replacerRecord;
|
||
var value = eval(field)
|
||
if (rmap.hasOwnProperty(oldval)) {
|
||
return rmap[value]
|
||
} else {
|
||
return value
|
||
}
|
||
}
|
||
|
||
editor_game.prototype.setValue = function (field, value) {
|
||
var rmap = editor.game.replacerRecord;
|
||
var oldval = eval(field)
|
||
if (rmap.hasOwnProperty(oldval)) {
|
||
rmap[value] = eval(value)
|
||
} else {
|
||
eval(field + '=' + value)
|
||
}
|
||
}
|
||
|
||
editor_game.prototype.replacerWithoutRecord = function (_key, value) {
|
||
if (value instanceof Function) {
|
||
return value.toString()
|
||
} else return value
|
||
}
|
||
|
||
editor_game.prototype.fixFunctionInGameData = function () {
|
||
var rf = editor.game.replacerWithoutRecord
|
||
core.floors = JSON.parse(JSON.stringify(core.floors, rf));
|
||
core.data = JSON.parse(JSON.stringify(core.data, rf));
|
||
data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = JSON.parse(JSON.stringify(data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d, rf));
|
||
}
|
||
|
||
//////////////////// 加载游戏数据相关 ////////////////////
|
||
|
||
// 初始化数字与地图图块的对应
|
||
editor_game.prototype.idsInit = function (maps, icons) {
|
||
editor.ids = [0];
|
||
editor.indexs = [];
|
||
var MAX_NUM = 0;
|
||
var keys = Object.keys(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
|
||
for (var ii = 0; ii < keys.length; ii++) {
|
||
var v = ~~keys[ii];
|
||
if (v > MAX_NUM && v < core.icons.tilesetStartOffset) MAX_NUM = v;
|
||
}
|
||
editor.MAX_NUM = MAX_NUM;
|
||
var getInfoById = function (id) {
|
||
var block = maps.initBlock(0, 0, id);
|
||
if (Object.prototype.hasOwnProperty.call(block, 'event')) {
|
||
return block;
|
||
}
|
||
}
|
||
var point = 0;
|
||
for (var i = 0; i <= MAX_NUM; i++) {
|
||
var indexBlock = getInfoById(i);
|
||
editor.indexs[i] = [];
|
||
if (indexBlock) {
|
||
var id = indexBlock.event.id;
|
||
var indexId = indexBlock.id;
|
||
var allCls = Object.keys(icons);
|
||
if (i == 17) {
|
||
editor.ids.push({ 'idnum': 17, 'id': id, 'images': 'terrains' });
|
||
point++;
|
||
editor.indexs[i].push(point);
|
||
continue;
|
||
}
|
||
for (var j = 0; j < allCls.length; j++) {
|
||
if (id in icons[allCls[j]]) {
|
||
editor.ids.push({ 'idnum': indexId, 'id': id, 'images': allCls[j], 'y': icons[allCls[j]][id] });
|
||
point++;
|
||
editor.indexs[i].push(point);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
editor.indexs[0] = [0];
|
||
|
||
var startOffset = core.icons.tilesetStartOffset;
|
||
for (var i in core.tilesets) {
|
||
var imgName = core.tilesets[i];
|
||
var img = core.material.images.tilesets[imgName];
|
||
var width = Math.floor(img.width / 32), height = Math.floor(img.height / 32);
|
||
if (img.width % 32 || img.height % 32) {
|
||
// alert(imgName + '的长或宽不是32的整数倍, 请修改后刷新页面');
|
||
console.warn(imgName + '的长或宽不是32的整数倍, 请修改后刷新页面');
|
||
}
|
||
if (img.width * img.height > 32 * 32 * 3000) {
|
||
// alert(imgName + '上的图块数量超过了3000,请修改后刷新页面');
|
||
console.warn(imgName + '上的图块数量超过了3000,请修改后刷新页面');
|
||
}
|
||
for (var id = startOffset; id < startOffset + width * height; id++) {
|
||
var x = (id - startOffset) % width, y = parseInt((id - startOffset) / width);
|
||
var indexBlock = getInfoById(id);
|
||
editor.ids.push({ 'idnum': id, 'id': indexBlock.event.id, 'images': imgName, "x": x, "y": y, isTile: true });
|
||
point++;
|
||
editor.indexs[id] = [point];
|
||
}
|
||
startOffset += core.icons.tilesetStartOffset;
|
||
}
|
||
}
|
||
|
||
// 获取当前地图
|
||
editor_game.prototype.fetchMapFromCore = function () {
|
||
var mapArray = core.getMapArray(core.status.floorId);
|
||
editor.map = mapArray.map(function (v) {
|
||
return v.map(function (v) {
|
||
var x = parseInt(v), y = editor.indexs[x];
|
||
if (y == null) {
|
||
printe("素材数字" + x + "未定义。是不是忘了注册,或者接档时没有覆盖icons.js和maps.js?");
|
||
y = [0];
|
||
}
|
||
return editor.ids[y[0]]
|
||
})
|
||
});
|
||
editor.currentFloorId = core.status.floorId;
|
||
editor.currentFloorData = core.floors[core.status.floorId];
|
||
// 补出缺省的数据
|
||
editor.currentFloorData.autoEvent = editor.currentFloorData.autoEvent || {};
|
||
//
|
||
for (var ii = 0, name; name = editor.dom.canvas[ii]; ii++) {
|
||
name += 'map';
|
||
var mapArray = editor.currentFloorData[name];
|
||
if (!mapArray || JSON.stringify(mapArray) == JSON.stringify([])) {//未设置或空数组
|
||
//与editor.map同形的全0
|
||
mapArray = eval('[' + Array(editor.map.length + 1).join('[' + Array(editor.map[0].length + 1).join('0,') + '],') + ']');
|
||
}
|
||
mapArray = core.maps._processInvalidMap(mapArray, editor.map[0].length, editor.map.length);
|
||
editor[name] = mapArray.map(function (v) {
|
||
return v.map(function (v) {
|
||
var x = parseInt(v), y = editor.indexs[x];
|
||
if (y == null) {
|
||
printe("素材数字" + x + "未定义。是不是忘了注册,或者接档时没有覆盖icons.js和maps.js?");
|
||
y = [0];
|
||
}
|
||
return editor.ids[y[0]]
|
||
})
|
||
});
|
||
}
|
||
}
|
||
|
||
// 获取地图列表
|
||
editor_game.prototype.getFloorFileList = function (callback) {
|
||
// callback([Array<String>,err:String])
|
||
editor.util.checkCallback(callback);
|
||
/* editor.fs.readdir('project/floors',function(err, data){
|
||
callback([data,err]);
|
||
}); */
|
||
callback([editor.core.floorIds, null]);
|
||
}
|
||
|
||
editor_game.prototype.doCoreFunc = function (funcname) {
|
||
return core[funcname].apply(core, Array.prototype.slice.call(arguments, 1));
|
||
}
|
||
|
||
editor_game.prototype.getEnemy = function (id) {
|
||
return core.material.enemys[id];
|
||
}
|
||
|
||
editor_game.prototype.getFirstData = function () {
|
||
return core.firstData;
|
||
}
|
||
|
||
editor.constructor.prototype.game = new editor_game();
|
||
}
|
||
//editor_game_wrapper(editor);
|