tianta/project/floors/MT9.js
2022-10-23 00:23:02 +13:00

287 lines
11 KiB
JavaScript
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main.floors.MT9=
{
"floorId": "MT9",
"title": "天塔第 9 层",
"name": "天塔第9层",
"canFlyTo": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"item_ratio": 1,
"firstArrive": [
{
"type": "trigger",
"loc": [
1,
0
]
}
],
"events": {
"1,0": [
{
"type": "choices",
"text": "是否跳过剧情",
"choices": [
{
"text": "是",
"action": [
{
"type": "hide",
"loc": [
[
8,
3
]
],
"time": 0
},
{
"type": "hide",
"loc": [
[
9,
3
]
],
"time": 0
}
]
},
{
"text": "否",
"action": [
{
"type": "move",
"loc": [
9,
3
],
"time": 500,
"steps": [
"right:3"
]
},
{
"type": "showImage",
"code": 1,
"image": "kulouzhanshi.png",
"loc": [
-20,
30
],
"opacity": 1,
"time": 0
},
{
"type": "sleep",
"time": 1000
},
"\t[嗜骨]海骑士大人您走好~~~",
"\t[嗜骨]常来呀海骑士大人~~~\n小的升官可都靠您啦~~~",
"\t[嗜骨]海骑士大人您慢走~~~",
{
"type": "sleep",
"time": 1500
},
{
"type": "animate",
"name": "shenglvehao",
"loc": [
8,
3
]
},
{
"type": "sleep",
"time": 1000
},
"\t[嗜骨]走了........",
{
"type": "sleep",
"time": 500
},
"\t[嗜骨]呼.......终于走了.........",
"\t[嗜骨]这天塔之主还真是难伺候啊。。。生怕说错了话。。。",
"\t[嗜骨]不过毒尾那家伙倒是跟海骑士挺熟的........",
"\t[嗜骨]看她跟海骑士说话都别别扭扭的。。。",
{
"type": "sleep",
"time": 1500
},
"\t[嗜骨]不过海骑士带来的消息还真是吓人啊。。",
"\t[嗜骨]抓住了公主.......难道下一步真的是.........",
"\t[嗜骨]这下天塔要出大事了.......不知道''我们''与镇天联盟下一步都会怎么走这步棋啊.......",
"\t[嗜骨]万一对''我们'',不利就糟了...........",
"\t[嗜骨]而且听探子说守塔仙子放进来一个非镇天联盟的人.......这是怎么回事.........",
{
"type": "sleep",
"time": 500
},
{
"type": "animate",
"name": "shenglvehao",
"loc": [
8,
3
]
},
{
"type": "sleep",
"time": 2000
},
{
"type": "animate",
"name": "han",
"loc": [
8,
3
]
},
{
"type": "sleep",
"time": 1000
},
"\t[嗜骨]哇靠!!老子离地面这么近不会第一个就来找我吧!?",
{
"type": "sleep",
"time": 500
},
"\t[嗜骨]况且好不容易拿到十层天塔掌控权........",
{
"type": "sleep",
"time": 500
},
{
"type": "animate",
"name": "shenglvehao",
"loc": [
8,
3
]
},
{
"type": "sleep",
"time": 1000
},
"\t[嗜骨]不行我得去跟毒尾商量一下。。。",
{
"type": "hideImage",
"code": 1,
"time": 0
},
{
"type": "sleep",
"time": 500
},
{
"type": "move",
"loc": [
8,
3
],
"time": 500,
"steps": [
"right:4"
]
}
]
}
]
},
{
"type": "setValue",
"name": "flag:juqing",
"value": "flag:juqing+1"
},
{
"type": "setValue",
"name": "flag:103",
"value": "1"
}
],
"8,3": {
"trigger": null,
"enable": true,
"noPass": null,
"displayDamage": false,
"data": []
}
},
"changeFloor": {
"8,11": {
"floorId": "MT10",
"stair": "downFloor",
"time": 200
},
"2,11": {
"floorId": ":before",
"stair": "upFloor",
"time": 200
},
"12,4": {
"floorId": "CETAI",
"loc": [
2,
6
],
"time": 200
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
[ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0],
[ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0],
[ 0,348, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2,352, 0],
[ 0,348, 4, 4, 4, 2, 0, 0,211,301, 0, 0, 0,352, 0],
[ 0,348, 4, 4, 4, 2, 0, 2, 0, 0, 0, 0, 89,352, 0],
[ 0,348, 4, 4, 4, 2, 0, 2, 2, 2, 2, 2, 2,352, 0],
[ 0,348, 4, 4, 4, 2, 0, 2, 4, 4, 4, 4, 4,352, 0],
[ 0,348, 2, 2, 2, 2, 21, 2, 2, 2, 4, 4, 4,352, 0],
[ 0,348, 21, 81,210, 2,210, 0,210, 2, 4, 4, 4,352, 0],
[ 0,348, 0, 2, 31, 2, 31, 2, 31, 2, 4, 4, 4,352, 0],
[ 0,348, 0, 2,210, 2,210, 2, 0, 2, 4, 4, 4,352, 0],
[ 0,348, 88, 2, 0, 81, 0, 2, 87, 2, 4, 4, 4,352, 0],
[ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,10255, 0, 0, 0, 0, 0,10247, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"canFlyFrom": true,
"upFloor": [
8,
10
],
"downFloor": [
2,
10
],
"beforeBattle": {},
"cannotMoveIn": {}
}