tianta/project/floors/huxiao3.js
Erdnase 0f35465f08 优化了部分剧情效果
修复了三个报错:标题动画插件报错(两个),强制横屏PC报错
优化了跳过剧情插件,增加闪烁效果(并行脚本),防止部分异步剧情出错,整合了一次性打开/关闭跳过剧情开关、图片提示
难度选择时增加颜色区分
2023-01-01 19:40:11 +08:00

137 lines
5.2 KiB
JavaScript

main.floors.huxiao3=
{
"floorId": "huxiao3",
"title": "天塔第79层",
"name": "天塔第79层",
"canFlyTo": false,
"canUseQuickShop": true,
"cannotViewMap": true,
"images": [
{
"name": "huxiao3.png",
"canvas": "bg",
"x": 32,
"y": 0
}
],
"item_ratio": 1,
"firstArrive": [],
"events": {
"1,0": [
{
"type": "setCurtain",
"time": 500
},
"\r[#87e291]海骑士大人..........您就行行好吧...........",
"\r[#9decf8]毒尾,你回去吧。",
"\r[#9decf8]那件事不可能的,你也不用求我了。",
"\r[#87e291].......求求您了海骑士大人.........",
"\r[#87e291].......我从来没有这么求过一个人........",
"\r[#87e291]求求您教血尾一命吧.......她是我唯一的姐妹了",
"\r[#87e291]我求求您海骑士大人.......我求求您",
"\r[#87e291]只有您才能救她她....我求求您跟戾骑士说说好话吧",
"\r[#87e291]求您了海骑士大人........",
"\r[#87e291]求求您了.........",
"\r[#9decf8]...........",
"\r[#9decf8]..........毒尾........这事我没法帮你。",
"\r[#87e291]可是海骑士大人........只有您能劝得了戾骑士",
"\r[#87e291].......只有您能从戾骑士的手中把血尾救出来",
"\r[#87e291].......血尾是我唯一的亲人了.......",
"\r[#87e291].......我不能失去她......真的不能........",
"\r[#87e291]看在我为您效劳这么多年的份上您就帮我这一次吧",
"\r[#87e291]我求求您海骑士大人......求求您了.........",
"\r[#87e291].......求求您了求求您了...........",
"\r[#9decf8]不用再说了,毒尾你可以回去了。",
"\r[#87e291]海骑士大人您不能这样.........",
"\r[#87e291]我这么忠心耿耿..........为了联盟的利益.......",
"\r[#9decf8]少跟我说联盟的利益了......",
"\r[#9decf8]赶快回去,不然我叫人赶你了。",
"\r[#87e291]海骑士大人求求您救救血尾........",
"\r[#87e291]救救她.....求你了.........",
"\r[#f49af1](毒尾.....你又何必去求他呢........)",
"\r[#f49af1](你平时不是最恨他了吗...........最讨厌他了吗...........)",
"\r[#f49af1](你明明知道他不可能帮你.........)",
"\r[#f49af1](.........你还要去求你最恨的人..........)",
"\r[#f49af1](为什么.....)",
"\r[#f49af1](毒尾.........)",
{
"type": "function",
"function": "function(){\ncore.maskPrepare();\n}"
},
{
"type": "hideImage",
"code": 1,
"time": 0
},
{
"type": "changeFloor",
"floorId": "MT10",
"loc": [
8,
8
],
"direction": "up",
"time": 500
},
{
"type": "function",
"function": "function(){\ncore.canvas.bg.canvas.style.filter='saturate(100%)';\n}"
},
{
"type": "setValue",
"name": "flag:Memories_grayscale",
"value": "false"
},
{
"type": "setGlobalAttribute",
"name": "borderColor",
"value": "204,204,204,1"
},
{
"type": "function",
"function": "function(){\ncore.maskFliter(500,'013-Square01.png')\n}"
},
{
"type": "trigger",
"loc": [
1,
0
]
}
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {}
}