Erdnase
3ddb5b876c
跳过剧情优化:存在异步事件时不响应跳过且弹出等待提示 屏蔽装备栏, 修改函数允许Equips类型道具触发即捡即用效果,方便获取装备时 弹出文本框提示 增加白色打击动画用于攻击动画、增加被击怪物发亮 重置hand动画 9层事件,NPC一边移动一边消失(透明),适用了ad新写的插件 重置流汗(han)动画并用于13层、9层 优化了魔防在状态栏中的显示 开头剧情公主的粉色对话颜色修改为与RM一致的粉色
285 lines
9.8 KiB
JavaScript
285 lines
9.8 KiB
JavaScript
main.floors.MT9=
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{
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"floorId": "MT9",
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"title": "天塔第 9 层",
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"name": "天塔第9层",
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"canFlyTo": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"item_ratio": 1,
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"firstArrive": [
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{
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"type": "trigger",
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"loc": [
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1,
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0
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]
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}
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],
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"events": {
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"1,0": [
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{
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"type": "if",
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"condition": "(core.isReplaying()||flag:SkipThePlot)",
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"true": [
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{
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"type": "setValue",
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"name": "flag:SkipThePlot",
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"value": "false"
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},
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{
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"type": "hide",
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"loc": [
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[
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8,
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3
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]
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],
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"time": 0
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},
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{
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"type": "hide",
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"loc": [
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[
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9,
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3
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]
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],
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"time": 0
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}
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],
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"false": [
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{
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"type": "function",
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"function": "function(){\ncore.Confirmskip_On();\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.moveHidingBlock(9,3,[\"right:3\"],500,0);\n}"
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},
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{
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"type": "showImage2",
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"code": 1,
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"image": "kulouzhanshi.png",
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"sloc": [
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0,
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0,
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null
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],
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"loc": [
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100,
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70,
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"333.6",
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444
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],
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"opacity": 1,
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"time": 0
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},
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{
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"type": "sleep",
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"time": 1000
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},
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"\t[嗜骨]海骑士大人您走好~~~",
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"\t[嗜骨]常来呀海骑士大人~~~\n小的升官可都靠您啦~~~",
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"\t[嗜骨]海骑士大人您慢走~~~!!",
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{
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"type": "sleep",
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"time": 1500
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},
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{
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"type": "animate",
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"name": "shenglvehao",
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"loc": [
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8,
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3
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]
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},
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{
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"type": "sleep",
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"time": 1000
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},
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"\t[嗜骨]走了........",
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{
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"type": "sleep",
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"time": 500
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},
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"\t[嗜骨]呼.......终于走了.........",
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"\t[嗜骨]这天塔之主还真是难伺候啊。。。生怕说错了话。。。",
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"\t[嗜骨]不过毒尾那家伙倒是跟海骑士挺熟的........",
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"\t[嗜骨]看她跟海骑士说话都别别扭扭的。。。",
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{
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"type": "sleep",
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"time": 1500
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},
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"\t[嗜骨]不过海骑士带来的消息还真是吓人啊。。",
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"\t[嗜骨]抓住了公主.......难道下一步真的是.........",
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"\t[嗜骨]这下天塔要出大事了.......不知道''我们''与镇天联盟下一步都会怎么走这步棋啊.......",
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"\t[嗜骨]万一对''我们'',不利就糟了...........",
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"\t[嗜骨]而且听探子说守塔仙子放进来一个非镇天联盟的人.......这是怎么回事.........",
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{
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"type": "sleep",
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"time": 500
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},
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{
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"type": "animate",
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"name": "shenglvehao",
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"loc": [
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8,
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3
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]
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},
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{
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"type": "sleep",
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"time": 2000
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},
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{
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"type": "animate",
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"name": "han",
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"loc": [
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8,
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3
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]
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},
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{
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"type": "sleep",
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"time": 1000
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},
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"\t[嗜骨]哇靠!!老子离地面这么近不会第一个就来找我吧!?",
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{
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"type": "sleep",
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"time": 500
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},
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"\t[嗜骨]况且好不容易拿到十层天塔掌控权........",
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{
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"type": "sleep",
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"time": 500
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},
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{
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"type": "animate",
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"name": "shenglvehao",
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"loc": [
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8,
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3
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]
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},
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{
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"type": "sleep",
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"time": 1000
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},
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"\t[嗜骨]不行我得去跟毒尾商量一下。。。",
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{
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"type": "hideImage",
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"code": 1,
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"time": 0
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},
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{
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"type": "sleep",
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"time": 500
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},
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{
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"type": "function",
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"function": "function(){\ncore.moveHidingBlock(8,3,[\"right:4\"],500,0);\n}"
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},
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{
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"type": "function",
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"function": "function(){\ncore.Confirmskip_Off();\n}"
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}
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]
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},
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{
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"type": "setValue",
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"name": "flag:juqing",
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"value": "flag:juqing+1"
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},
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{
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"type": "setValue",
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"name": "flag:103",
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"value": "1"
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}
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],
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"8,3": {
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"trigger": null,
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"enable": true,
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"noPass": null,
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"displayDamage": false,
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"data": []
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}
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},
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"changeFloor": {
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"8,11": {
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"floorId": "MT10",
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"stair": "downFloor",
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"time": 200
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},
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"2,11": {
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"floorId": ":before",
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"stair": "upFloor",
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"time": 200
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},
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"12,4": {
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"floorId": "CETAI",
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"loc": [
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2,
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6
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],
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"time": 200
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"ratio": 1,
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"map": [
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[ 0,345,350,350,350,350,350,350,350,350,350,350,350,351, 0],
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[ 0,348, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,352, 0],
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[ 0,348, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2,352, 0],
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[ 0,348, 4, 4, 4, 2, 0, 0,551,554, 0, 0, 0,352, 0],
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[ 0,348, 4, 4, 4, 2, 0, 2, 0, 0, 0, 0, 89,352, 0],
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[ 0,348, 4, 4, 4, 2, 0, 2, 2, 2, 2, 2, 2,352, 0],
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[ 0,348, 4, 4, 4, 2, 0, 2, 4, 4, 4, 4, 4,352, 0],
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[ 0,348, 2, 2, 2, 2, 21, 2, 2, 2, 4, 4, 4,352, 0],
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[ 0,348, 21, 81,210, 2,210, 0,210, 2, 4, 4, 4,352, 0],
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[ 0,348, 0, 2, 31, 2, 31, 2, 31, 2, 4, 4, 4,352, 0],
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[ 0,348, 0, 2,210, 2,210, 2, 0, 2, 4, 4, 4,352, 0],
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[ 0,348, 88, 2, 0, 81, 0, 2, 87, 2, 4, 4, 4,352, 0],
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[ 0,349,346,346,346,346,346,346,346,346,346,346,346,347, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0,10255, 0, 0, 0, 0, 0,10247, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"fgmap": [
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],
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"width": 15,
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"height": 15,
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"autoEvent": {},
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"canFlyFrom": true,
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"upFloor": [
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8,
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10
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],
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"downFloor": [
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2,
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10
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],
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"beforeBattle": {},
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"cannotMoveIn": {}
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} |