Merge remote-tracking branch 'refs/remotes/ckcz123/bigmap' into bigmap
This commit is contained in:
commit
012ba30198
@ -18,9 +18,9 @@ editor.prototype.init = function (callback) {
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||||
return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.updateMap();
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.updateMap();
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editor.buildMark();
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editor.drawEventBlock();
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if (Boolean(callback)) callback();
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@ -229,7 +229,7 @@ editor.prototype.updateMap = function () {
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return v.map(function (v) {
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return v.idnum || v || 0
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})
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}), {'events': {}, 'changeFloor': {}});
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}), {'events': {}, 'changeFloor': {}}, editor.currentFloorId);
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core.status.thisMap.blocks = blocks;
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main.editor.updateMap();
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@ -340,9 +340,9 @@ editor.prototype.changeFloor = function (floorId, callback) {
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return editor.ids[[editor.indexs[parseInt(v)][0]]]
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})
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});
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editor.updateMap();
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editor.currentFloorId = core.status.floorId;
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editor.currentFloorData = core.floors[core.status.floorId];
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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if (core.isset(callback)) callback();
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@ -511,6 +511,24 @@ editor.prototype.listen = function () {
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}
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}
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/*
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document.getElementById('mid').onkeydown = function (e) {
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console.log(e);
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if (e.keyCode==37) {
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editor.moveViewport(-1, 0);
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}
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if (e.keyCode==38) {
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editor.moveViewport(0, -1);
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}
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if (e.keyCode==39) {
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editor.moveViewport(1, 0);
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}
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if (e.keyCode==40) {
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editor.moveViewport(0, 1);
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}
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}
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*/
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document.getElementById('mid').onmousewheel = function (e) {
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e.preventDefault();
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var wheel = function (direct) {
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@ -83,12 +83,21 @@ editor_file = function (editor, callback) {
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} */
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var filename = 'project/floors/' + editor.currentFloorId + '.js';
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var datastr = ['main.floors.', editor.currentFloorId, '=\n{'];
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if (editor.currentFloorData.map == 'new')
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if (editor.currentFloorData.map == 'new') {
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/*
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editor.currentFloorData.map = editor.map.map(function (v) {
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return v.map(function () {
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return 0
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})
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});
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*/
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var width = parseInt(document.getElementById('newMapWidth').value);
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var height = parseInt(document.getElementById('newMapHeight').value);
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var row = [];
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for (var i=0;i<width;i++) row.push(0);
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editor.currentFloorData.map = [];
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for (var i=0;i<height;i++) editor.currentFloorData.map.push(row);
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}
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else
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editor.currentFloorData.map = editor.map.map(function (v) {
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return v.map(function (v) {
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@ -115,14 +124,15 @@ editor_file = function (editor, callback) {
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if (!isset(callback)) {
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printe('未设置callback');
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throw('未设置callback')
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}
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;
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};
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var currData=editor.currentFloorData;
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var saveStatus = document.getElementById('newMapStatus').checked;
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editor.currentFloorData = {
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floorId: saveFilename,
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title: saveStatus?currData.title:"新建楼层",
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name: saveStatus?currData.name:"0",
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width: parseInt(document.getElementById('newMapWidth').value),
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height: parseInt(document.getElementById('newMapHeight').value),
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canFlyTo: saveStatus?currData.canFlyTo:true,
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canUseQuickShop: saveStatus?currData.canUseQuickShop:true,
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cannotViewMap: saveStatus?currData.cannotViewMap:false,
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@ -469,6 +469,12 @@ editor_mode = function (editor) {
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printe("楼层名不合法!请使用字母、数字、下划线,且不能以数字开头!");
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return;
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}
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var width = parseInt(document.getElementById('newMapWidth').value);
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var height = parseInt(document.getElementById('newMapHeight').value);
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if (!core.isset(width) || !core.isset(height) || width<13 || height<13 || width*height>1000) {
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printe("新建地图的宽高都不得小于13,且宽高之积不能超过1000");
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return;
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}
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editor_mode.onmode('');
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editor.file.saveNewFile(newFileName.value, function (err) {
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15
docs/api.md
15
docs/api.md
@ -184,22 +184,29 @@ core.enemyExists(x, y, id, floorId)
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x和y为坐标;id为怪物ID,可为null表示任意怪物;floorId为楼层ID,可忽略表示当前楼层。
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core.getBlock(x, y, floorId, needEnable)
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core.getBlock(x, y, floorId, showDisable)
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获得某个点的当前图块信息。
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x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。
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needEnable表示该点是否启用时才返回,其值不设置则默认为true。
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showDisable如果为true,则对于禁用的点和事件也会进行返回。
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如果该点不存在图块,则返回null。
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否则,返回值如下: {"index": xxx, "block": xxx}
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其中index为该点在该楼层blocks数组中的索引,block为该图块实际内容。
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core.getBlockId(x, y, floorId, needEnable)
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core.getBlockId(x, y, floorId, showDisable)
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获得某个点的图块ID。
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x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。
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needEnable表示是否需要该点处于启用状态才返回,其值不设置则默认为true。
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showDisable如果为true,则对于禁用的点和事件也会进行返回。
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如果该点不存在图块,则返回null,否则返回该点的图块ID。
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||||
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core.getBlockCls(x, y, floorId, showDisable)
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获得某个点的图块cls。
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x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。
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showDisable如果为true,则对于禁用的点和事件也会进行返回。
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如果该点不存在图块,则返回null,否则返回该点的图块cls。
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||||
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core.showBlock(x, y, floorId)
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将某个点从禁用变成启用状态。
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||||
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||||
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@ -24,9 +24,13 @@
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||||
</div>
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||||
<div id="editTip" style="position: absolute; width: 95vw;margin-bottom: 10%;bottom: 0;left: 4vw;">
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<input type="button" value="新建空白地图" id='newMap'/>
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<input id='newFileName' placeholder="输入新楼层id" style="width: 120px"/>
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||||
<input id='newFileName' placeholder="新楼层id" style="width: 70px"/>
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<span style="vertical-align: bottom">宽</span>
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<input id='newMapWidth' value="13" style="width: 20px"/>
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||||
<span style="vertical-align: bottom">高</span>
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||||
<input id='newMapHeight' value="13" style="width: 20px"/>
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<input type="checkbox" id='newMapStatus' checked='checked' style='vertical-align: bottom'/>
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<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
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<span style='vertical-align: bottom; margin-left: -4px'>保留属性</span>
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||||
</div>
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||||
<div style="position: absolute;left: 10px;bottom:0; margin-bottom: 0%">
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<input type="button" value="导出地图" id="exportMap" v-on:click="exportMap"/>
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||||
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||||
@ -23,7 +23,11 @@
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||||
</div>
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||||
<div id="editTip">
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||||
<input type="button" value="新建空白地图" id='newMap'/>
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||||
<input id='newFileName' placeholder="输入新楼层id" style="width: 120px"/>
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||||
<input id='newFileName' placeholder="新楼层id" style="width: 70px"/>
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||||
<span style="vertical-align: bottom">宽</span>
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||||
<input id='newMapWidth' value="13" style="width: 20px"/>
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||||
<span style="vertical-align: bottom">高</span>
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||||
<input id='newMapHeight' value="13" style="width: 20px"/>
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||||
<input type="checkbox" id='newMapStatus' checked='checked' style='vertical-align: bottom'/>
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||||
<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
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||||
</div>
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||||
@ -121,6 +121,7 @@
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</div>
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<script src='libs/thirdparty/mid.min.js'></script>
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<script src='libs/thirdparty/lz-string.min.js'></script>
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<script src='libs/thirdparty/priority-queue.min.js'></script>
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<script id='mainScript' src='main.js'></script>
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<script>main.init();main.listen();</script>
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</body>
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182
libs/actions.js
182
libs/actions.js
@ -165,34 +165,8 @@ actions.prototype.keyDown = function(keyCode) {
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case 40:
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core.moveHero('down');
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break;
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case 13: case 32: case 67: case 51: // 快捷键3:飞
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// 因为加入了两次的检测机制,从keydown转移到keyup,同时保证位置信息正确,但以下情况会触发作图的bug:
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// 在鼠标的路线移动中使用飞,绿块会滞后一格,显示的位置不对,同时也不会倍以下的代码清除
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if (core.status.heroStop && core.hasItem('centerFly')) {
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if (core.status.usingCenterFly) {
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if (core.canUseItem('centerFly')) {
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core.useItem('centerFly');
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core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
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}
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else {
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core.drawTip('当前不能使用中心对称飞行器');
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core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
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}
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core.status.usingCenterFly = false;
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} else if (keyCode==51) {
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||||
core.status.usingCenterFly = true;
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core.setAlpha('ui', 0.5);
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core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,core.canUseItem('centerFly')?'#00FF00':'#FF0000');
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core.setAlpha('ui', 1);
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core.drawTip("请确认当前中心对称飞行器的位置");
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||||
}
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||||
}
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||||
break;
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||||
}
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||||
if (core.status.usingCenterFly && keyCode!=51) {
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||||
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
|
||||
core.status.usingCenterFly= false;
|
||||
}
|
||||
}
|
||||
|
||||
////// 根据放开键的code来执行一系列操作 //////
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||||
@ -283,6 +257,10 @@ actions.prototype.keyUp = function(keyCode, fromReplay) {
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||||
this.keyUpReplay(keyCode);
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||||
return;
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||||
}
|
||||
if (core.status.event.id=='centerFly') {
|
||||
this.keyUpCenterFly(keyCode);
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||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@ -351,7 +329,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) {
|
||||
case 33: case 34: // PAGEUP/PAGEDOWN
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||||
if (core.status.heroStop) {
|
||||
if (core.flags.enableViewMaps) {
|
||||
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
|
||||
core.ui.drawMaps();
|
||||
}
|
||||
else {
|
||||
core.drawTip("本塔不允许浏览地图!");
|
||||
@ -366,7 +344,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) {
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||||
break;
|
||||
case 40: // DOWN
|
||||
break;
|
||||
case 49: // 快捷键1:破
|
||||
case 49: // 快捷键1: 破
|
||||
if (core.status.heroStop && core.hasItem('pickaxe')) {
|
||||
if (core.canUseItem('pickaxe')) {
|
||||
core.useItem('pickaxe');
|
||||
@ -376,7 +354,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 50: // 快捷键2:炸
|
||||
case 50: // 快捷键2: 炸
|
||||
if (core.status.heroStop) {
|
||||
if (core.hasItem('bomb')) {
|
||||
if (core.canUseItem('bomb')) {
|
||||
@ -397,6 +375,11 @@ actions.prototype.keyUp = function(keyCode, fromReplay) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 51: // 快捷键3: 飞
|
||||
if (core.status.heroStop && core.hasItem('centerFly')) {
|
||||
core.events.useItem('centerFly');
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
@ -533,30 +516,18 @@ actions.prototype.onclick = function (x, y, stepPostfix) {
|
||||
// 非游戏屏幕内
|
||||
if (x<0 || y<0 || x>12 || y>12) return;
|
||||
|
||||
// 中心对称飞行器
|
||||
if (core.status.usingCenterFly) {
|
||||
if (x!=12-core.getHeroLoc('x') || y!=12-core.getHeroLoc('y')) {
|
||||
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
|
||||
} else {
|
||||
if (core.canUseItem('centerFly')) {
|
||||
core.useItem('centerFly');
|
||||
core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
core.drawTip('当前不能使用中心对称飞行器');
|
||||
core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32);
|
||||
}
|
||||
}
|
||||
core.status.usingCenterFly= false;
|
||||
}
|
||||
|
||||
// 寻路
|
||||
if (!core.status.lockControl) {
|
||||
core.setAutomaticRoute(x+parseInt(core.bigmap.offsetX/32), y+parseInt(core.bigmap.offsetY/32), stepPostfix);
|
||||
return;
|
||||
}
|
||||
|
||||
// 中心对称飞行器
|
||||
if (core.status.event.id == 'centerFly') {
|
||||
this.clickCenterFly(x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
// 怪物手册
|
||||
if (core.status.event.id == 'book') {
|
||||
this.clickBook(x,y);
|
||||
@ -705,8 +676,8 @@ actions.prototype.onmousewheel = function (direct) {
|
||||
|
||||
// 浏览地图
|
||||
if (core.status.lockControl && core.status.event.id == 'viewMaps') {
|
||||
if (direct==1) this.clickViewMaps(6,2);
|
||||
if (direct==-1) this.clickViewMaps(6,10);
|
||||
if (direct==1) this.clickViewMaps(6,3);
|
||||
if (direct==-1) this.clickViewMaps(6,9);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -747,6 +718,32 @@ actions.prototype.keyDownCtrl = function () {
|
||||
}
|
||||
}
|
||||
|
||||
//////
|
||||
actions.prototype.clickCenterFly = function(x, y) {
|
||||
if (x==core.status.event.data.x && y==core.status.event.data.y) {
|
||||
if (core.canUseItem('centerFly')) {
|
||||
core.useItem('centerFly');
|
||||
}
|
||||
else {
|
||||
core.drawTip('当前不能使用中心对称飞行器');
|
||||
}
|
||||
}
|
||||
core.ui.closePanel();
|
||||
}
|
||||
|
||||
actions.prototype.keyUpCenterFly = function (keycode) {
|
||||
if (keycode==51 || keycode==13 || keycode==32 || keycode==67) {
|
||||
if (core.canUseItem('centerFly')) {
|
||||
core.useItem('centerFly');
|
||||
}
|
||||
else {
|
||||
core.drawTip('当前不能使用中心对称飞行器');
|
||||
}
|
||||
}
|
||||
core.ui.closePanel();
|
||||
}
|
||||
|
||||
|
||||
////// 点击确认框时 //////
|
||||
actions.prototype.clickConfirmBox = function (x,y) {
|
||||
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
|
||||
@ -968,23 +965,48 @@ actions.prototype.keyUpFly = function (keycode) {
|
||||
|
||||
////// 查看地图界面时的点击操作 //////
|
||||
actions.prototype.clickViewMaps = function (x,y) {
|
||||
if (!core.isset(core.status.event.data)) {
|
||||
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
|
||||
return;
|
||||
}
|
||||
|
||||
var now = core.floorIds.indexOf(core.status.floorId);
|
||||
var nextId = core.status.event.data;
|
||||
if(y<=4) {
|
||||
nextId++;
|
||||
while (nextId<core.floorIds.length && nextId!=now && core.floors[core.floorIds[nextId]].cannotViewMap)
|
||||
nextId++;
|
||||
if (nextId<core.floorIds.length)
|
||||
core.ui.drawMaps(nextId);
|
||||
var index = core.status.event.data.index;
|
||||
var cx = core.status.event.data.x, cy = core.status.event.data.y;
|
||||
var floorId = core.floorIds[index], mw = core.floors[floorId].width||13, mh = core.floors[floorId].height||13;
|
||||
|
||||
if (x>=2 && x<=10 && y<=1 && mh>13) {
|
||||
core.ui.drawMaps(index, cx, cy-1);
|
||||
return;
|
||||
}
|
||||
else if (y>=8) {
|
||||
nextId--;
|
||||
while (nextId>=0 && nextId!=now && core.floors[core.floorIds[nextId]].cannotViewMap)
|
||||
nextId--;
|
||||
if (nextId>=0)
|
||||
core.ui.drawMaps(nextId);
|
||||
if (x>=2 && x<=10 && y>=11 && mh>13) {
|
||||
core.ui.drawMaps(index, cx, cy+1);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if (x<=1 && y>=2 && y<=10) {
|
||||
core.ui.drawMaps(index, cx-1, cy);
|
||||
return;
|
||||
}
|
||||
if (x>=11 && y>=2 && y<=10) {
|
||||
core.ui.drawMaps(index, cx+1, cy);
|
||||
return;
|
||||
}
|
||||
|
||||
if(x>=2 && x<=10 && y<=4) {
|
||||
index++;
|
||||
while (index<core.floorIds.length && index!=now && core.floors[core.floorIds[index]].cannotViewMap)
|
||||
index++;
|
||||
if (index<core.floorIds.length)
|
||||
core.ui.drawMaps(index);
|
||||
}
|
||||
else if (x>=2 && x<=10 && y>=8) {
|
||||
index--;
|
||||
while (index>=0 && index!=now && core.floors[core.floorIds[index]].cannotViewMap)
|
||||
index--;
|
||||
if (index>=0)
|
||||
core.ui.drawMaps(index);
|
||||
}
|
||||
else if (x>=2 && x<=10 && y>=5 && y<=7) {
|
||||
core.clearMap('data');
|
||||
core.setOpacity('data', 1);
|
||||
core.ui.closePanel();
|
||||
@ -993,17 +1015,23 @@ actions.prototype.clickViewMaps = function (x,y) {
|
||||
|
||||
////// 查看地图界面时,按下某个键的操作 //////
|
||||
actions.prototype.keyDownViewMaps = function (keycode) {
|
||||
if (keycode==37 || keycode==38 || keycode==33) {
|
||||
this.clickViewMaps(6,2);
|
||||
}
|
||||
else if (keycode==39 || keycode==40 || keycode==34) {
|
||||
this.clickViewMaps(6,10);
|
||||
}
|
||||
if (!core.isset(core.status.event.data)) return;
|
||||
if (keycode==38||keycode==33) this.clickViewMaps(6, 3);
|
||||
if (keycode==40||keycode==34) this.clickViewMaps(6, 9);
|
||||
if (keycode==87) this.clickViewMaps(6,0);
|
||||
if (keycode==65) this.clickViewMaps(0,6);
|
||||
if (keycode==83) this.clickViewMaps(6,12);
|
||||
if (keycode==68) this.clickViewMaps(12,6);
|
||||
return;
|
||||
}
|
||||
|
||||
////// 查看地图界面时,放开某个键的操作 //////
|
||||
actions.prototype.keyUpViewMaps = function (keycode) {
|
||||
if (!core.isset(core.status.event.data)) {
|
||||
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
|
||||
return;
|
||||
}
|
||||
|
||||
if (keycode==27 || keycode==13 || keycode==32 || keycode==67) {
|
||||
core.clearMap('data');
|
||||
core.setOpacity('data', 1);
|
||||
@ -1585,9 +1613,12 @@ actions.prototype.clickSettings = function (x,y) {
|
||||
core.drawTip("本塔不允许浏览地图!");
|
||||
}
|
||||
else {
|
||||
/*
|
||||
core.drawText("\t[系统提示]即将进入浏览地图模式。\n\n点击地图上半部分,或按[↑]键可查看前一张地图\n点击地图下半部分,或按[↓]键可查看后一张地图\n点击地图中间,或按[ESC]键可离开浏览地图模式\n此模式下可以打开怪物手册以查看某层楼的怪物属性", function () {
|
||||
core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId));
|
||||
})
|
||||
*/
|
||||
core.ui.drawMaps();
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
@ -2011,6 +2042,19 @@ actions.prototype.clickReplay = function (x, y) {
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
if (core.hasFlag('debug')) {
|
||||
core.drawText("\t[系统提示]调试模式下无法下载录像");
|
||||
break;
|
||||
}
|
||||
core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify({
|
||||
'name': core.firstData.name,
|
||||
'hard': core.status.hard,
|
||||
'seed': core.getFlag('seed'),
|
||||
'route': core.encodeRoute(core.status.route)
|
||||
}));
|
||||
break;
|
||||
break;
|
||||
case 3:
|
||||
core.ui.closePanel();
|
||||
break;
|
||||
}
|
||||
|
||||
@ -542,9 +542,7 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
|
||||
|
||||
////// 自动寻路算法,找寻最优路径 //////
|
||||
control.prototype.automaticRoute = function (destX, destY) {
|
||||
var fw = core.bigmap.width;
|
||||
var fh = core.bigmap.height;
|
||||
var total = fw * fh;
|
||||
var fw = core.bigmap.width, fh = core.bigmap.height;
|
||||
var startX = core.getHeroLoc('x');
|
||||
var startY = core.getHeroLoc('y');
|
||||
var scan = {
|
||||
@ -553,31 +551,26 @@ control.prototype.automaticRoute = function (destX, destY) {
|
||||
'down': {'x': 0, 'y': 1},
|
||||
'right': {'x': 1, 'y': 0}
|
||||
};
|
||||
var queue = [];
|
||||
var nowDeep = 0;
|
||||
var route = [];
|
||||
var ans = []
|
||||
|
||||
if (destX == startX && destY == startY) return false;
|
||||
queue.push(startX + fw * startY);
|
||||
queue.push(-1);
|
||||
route[startX + fw * startY] = '';
|
||||
|
||||
while (queue.length != 1) {
|
||||
var f = queue.shift();
|
||||
if (f===-1) {nowDeep+=1;queue.push(-1);continue;}
|
||||
var deep = parseInt(f/total);
|
||||
if (deep!==nowDeep) {queue.push(f);continue;}
|
||||
f=f%total;
|
||||
var nowX = parseInt(f % fw), nowY = parseInt(f / fw);
|
||||
var nowIsArrow = false, nowId, nowBlock = core.getBlock(nowX,nowY);
|
||||
var route = [];
|
||||
var queue = new PriorityQueue({comparator: function (a,b) {
|
||||
return a.depth - b.depth;
|
||||
}});
|
||||
var ans = [];
|
||||
|
||||
route[startX + fw * startY] = '';
|
||||
queue.queue({depth: 0, x: startX, y: startY});
|
||||
while (queue.length!=0) {
|
||||
var curr = queue.dequeue();
|
||||
var deep = curr.depth, nowX = curr.x, nowY = curr.y;
|
||||
|
||||
for (var direction in scan) {
|
||||
if (!core.canMoveHero(nowX, nowY, direction))
|
||||
continue;
|
||||
|
||||
var nx = nowX + scan[direction].x;
|
||||
var ny = nowY + scan[direction].y;
|
||||
|
||||
if (nx<0 || nx>=fw || ny<0 || ny>=fh) continue;
|
||||
|
||||
var nid = nx + fw * ny;
|
||||
@ -585,21 +578,19 @@ control.prototype.automaticRoute = function (destX, destY) {
|
||||
if (core.isset(route[nid])) continue;
|
||||
|
||||
var deepAdd=1;
|
||||
|
||||
var nextId, nextBlock = core.getBlock(nx,ny);
|
||||
if (nextBlock!=null){
|
||||
nextId = nextBlock.block.event.id;
|
||||
// 绕过亮灯(因为只有一次通行机会很宝贵)
|
||||
if(nextId == "light") deepAdd=100;
|
||||
// 绕过路障
|
||||
if (nextId.substring(nextId.length-3)=="Net") deepAdd=core.values.lavaDamage;
|
||||
// if (nextId.substring(nextId.length-3)=="Net") deepAdd=core.values.lavaDamage*10;
|
||||
// 绕过血瓶
|
||||
if (!core.flags.potionWhileRouting && nextId.substring(nextId.length-6)=="Potion") deepAdd=20;
|
||||
if (!core.flags.potionWhileRouting && nextId.substring(nextId.length-6)=="Potion") deepAdd+=20;
|
||||
// 绕过传送点
|
||||
if (nextBlock.block.event.trigger == 'changeFloor') deepAdd = 10;
|
||||
if (nextBlock.block.event.trigger == 'changeFloor') deepAdd+=10;
|
||||
}
|
||||
if (core.status.checkBlock.damage[nid]>0)
|
||||
deepAdd = core.status.checkBlock.damage[nid];
|
||||
deepAdd+=core.status.checkBlock.damage[nid]*10;
|
||||
|
||||
if (nx == destX && ny == destY) {
|
||||
route[nid] = direction;
|
||||
@ -609,11 +600,10 @@ control.prototype.automaticRoute = function (destX, destY) {
|
||||
continue;
|
||||
|
||||
route[nid] = direction;
|
||||
queue.push(total*(nowDeep+deepAdd)+nid);
|
||||
queue.queue({depth: deep+deepAdd, x: nx, y: ny});
|
||||
}
|
||||
if (core.isset(route[destX + fw * destY])) break;
|
||||
}
|
||||
|
||||
if (!core.isset(route[destX + fw * destY])) {
|
||||
return false;
|
||||
}
|
||||
@ -922,9 +912,14 @@ control.prototype.jumpHero = function (ex, ey, time, callback) {
|
||||
var animate=window.setInterval(function() {
|
||||
|
||||
if (jump_count>0) {
|
||||
core.clearMap('hero', drawX(), drawY()-height+32, 32, height);
|
||||
core.clearMap('hero', drawX()-core.bigmap.offsetX, drawY()-height+32-core.bigmap.offsetY, 32, height);
|
||||
updateJump();
|
||||
core.canvas.hero.drawImage(core.material.images.hero, heroIcon[status] * 32, heroIcon.loc * height, 32, height, drawX(), drawY() + 32-height, 32, height);
|
||||
var nowx = drawX(), nowy = drawY();
|
||||
core.bigmap.offsetX = core.clamp(nowx - 32*6, 0, 32*core.bigmap.width-416);
|
||||
core.bigmap.offsetY = core.clamp(nowy - 32*6, 0, 32*core.bigmap.height-416);
|
||||
core.control.updateViewport();
|
||||
core.canvas.hero.drawImage(core.material.images.hero, heroIcon[status] * 32, heroIcon.loc * height, 32, height,
|
||||
nowx - core.bigmap.offsetX, nowy + 32-height - core.bigmap.offsetY, 32, height);
|
||||
}
|
||||
else {
|
||||
clearInterval(animate);
|
||||
@ -1044,7 +1039,7 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
|
||||
if (core.isset(core.status.hero.followers)) {
|
||||
var index=1;
|
||||
core.status.hero.followers.forEach(function (t) {
|
||||
core.canvas.hero.clearRect(32*t.x-32, 32*t.y-32, 96, 96);
|
||||
core.canvas.hero.clearRect(32*t.x-core.bigmap.offsetX-32, 32*t.y-core.bigmap.offsetY-32, 96, 96);
|
||||
if (core.isset(core.material.images.images[t.img])) {
|
||||
drawObjs.push({
|
||||
"img": core.material.images.images[t.img],
|
||||
@ -1174,14 +1169,14 @@ control.prototype.updateCheckBlock = function() {
|
||||
core.status.checkBlock.map = []; // 记录怪物地图
|
||||
for (var n=0;n<blocks.length;n++) {
|
||||
var block = blocks[n];
|
||||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0) {
|
||||
if (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0) {
|
||||
var id = block.event.id, enemy = core.material.enemys[id];
|
||||
if (core.isset(enemy)) {
|
||||
core.status.checkBlock.map[block.x+core.bigmap.width*block.y]=id;
|
||||
}
|
||||
}
|
||||
// 血网
|
||||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) &&
|
||||
if (core.isset(block.event) && !block.disable &&
|
||||
block.event.id=='lavaNet' && block.event.trigger=='passNet' && !core.hasItem("shoes")) {
|
||||
core.status.checkBlock.map[block.x+core.bigmap.width*block.y]="lavaNet";
|
||||
}
|
||||
@ -1326,7 +1321,7 @@ control.prototype.checkBlock = function () {
|
||||
var x=t.x, y=t.y, direction = t.direction;
|
||||
var nx = x+scan[direction].x, ny=y+scan[direction].y;
|
||||
|
||||
return nx>=0 && nx<core.bigmap.width && ny>=0 && ny<core.bigmap.height && core.getBlock(nx, ny, core.status.floorId, false)==null;
|
||||
return nx>=0 && nx<core.bigmap.width && ny>=0 && ny<core.bigmap.height && core.getBlock(nx, ny, null, true)==null;
|
||||
});
|
||||
core.updateStatusBar();
|
||||
if (snipe.length>0)
|
||||
@ -1578,7 +1573,7 @@ control.prototype.updateFg = function () {
|
||||
for (var b = 0; b < mapBlocks.length; b++) {
|
||||
var x = mapBlocks[b].x, y = mapBlocks[b].y;
|
||||
if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls.indexOf('enemy')==0
|
||||
&& !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) {
|
||||
&& !mapBlocks[b].disable) {
|
||||
|
||||
// 非系统默认的战斗事件(被覆盖)
|
||||
if (mapBlocks[b].event.trigger != 'battle') {
|
||||
|
||||
24
libs/core.js
24
libs/core.js
@ -2,11 +2,6 @@
|
||||
* 初始化 start
|
||||
*/
|
||||
|
||||
// 额外功能
|
||||
Number.prototype.clamp = function(min, max) {
|
||||
return Math.min(Math.max(this, min), max);
|
||||
};
|
||||
|
||||
function core() {
|
||||
this.material = {
|
||||
'animates': {},
|
||||
@ -81,7 +76,8 @@ function core() {
|
||||
offsetX: 0, // in pixel
|
||||
offsetY: 0,
|
||||
width: 13, // map width and height
|
||||
height: 13
|
||||
height: 13,
|
||||
tempCanvas: null, // A temp canvas for drawing
|
||||
}
|
||||
this.initStatus = {
|
||||
'played': false,
|
||||
@ -155,7 +151,6 @@ function core() {
|
||||
"time": 0,
|
||||
},
|
||||
'curtainColor': null,
|
||||
'usingCenterFly':false,
|
||||
'openingDoor': null,
|
||||
'isSkiing': false,
|
||||
|
||||
@ -275,6 +270,8 @@ core.prototype.init = function (coreData, callback) {
|
||||
core.material.ground = new Image();
|
||||
core.material.ground.src = "project/images/ground.png";
|
||||
|
||||
core.bigmap.tempCanvas = document.createElement('canvas').getContext('2d');
|
||||
|
||||
core.loader.load(function () {
|
||||
console.log(core.material);
|
||||
// 设置勇士高度
|
||||
@ -669,13 +666,18 @@ core.prototype.enemyExists = function (x, y, id,floorId) {
|
||||
}
|
||||
|
||||
////// 获得某个点的block //////
|
||||
core.prototype.getBlock = function (x, y, floorId, needEnable) {
|
||||
return core.maps.getBlock(x,y,floorId,needEnable);
|
||||
core.prototype.getBlock = function (x, y, floorId, showDisable) {
|
||||
return core.maps.getBlock(x,y,floorId,showDisable);
|
||||
}
|
||||
|
||||
////// 获得某个点的blockId //////
|
||||
core.prototype.getBlockId = function (x, y, floorId, needEnable) {
|
||||
return core.maps.getBlockId(x, y, floorId, needEnable);
|
||||
core.prototype.getBlockId = function (x, y, floorId, showDisable) {
|
||||
return core.maps.getBlockId(x, y, floorId, showDisable);
|
||||
}
|
||||
|
||||
////// 获得某个点的blockCls //////
|
||||
core.prototype.getBlockCls = function (x, y, floorId, showDisable) {
|
||||
return core.maps.getBlockCls(x, y, floorId, showDisable);
|
||||
}
|
||||
|
||||
////// 显示移动某块的动画,达到{“type”:”move”}的效果 //////
|
||||
|
||||
@ -228,7 +228,7 @@ enemys.prototype.getCurrentEnemys = function (floorId) {
|
||||
var used = {};
|
||||
var mapBlocks = core.status.maps[floorId].blocks;
|
||||
for (var b = 0; b < mapBlocks.length; b++) {
|
||||
if (core.isset(mapBlocks[b].event) && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)
|
||||
if (core.isset(mapBlocks[b].event) && !mapBlocks[b].disable
|
||||
&& mapBlocks[b].event.cls.indexOf('enemy')==0) {
|
||||
var enemyId = mapBlocks[b].event.id;
|
||||
if (core.isset(used[enemyId])) continue;
|
||||
|
||||
@ -587,8 +587,12 @@ events.prototype.doAction = function() {
|
||||
break;
|
||||
case "openDoor": // 开一个门,包括暗墙
|
||||
{
|
||||
if (core.isset(data.loc)) {
|
||||
x = core.calValue(data.loc[0]);
|
||||
y = core.calValue(data.loc[1]);
|
||||
}
|
||||
var floorId=data.floorId || core.status.floorId;
|
||||
var block=core.getBlock(core.calValue(data.loc[0]), core.calValue(data.loc[1]), floorId);
|
||||
var block=core.getBlock(x, y, floorId);
|
||||
if (block!=null) {
|
||||
if (floorId==core.status.floorId)
|
||||
core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
|
||||
@ -1026,7 +1030,7 @@ events.prototype.trigger = function (x, y) {
|
||||
var mapBlocks = core.status.thisMap.blocks;
|
||||
var noPass;
|
||||
for (var b = 0; b < mapBlocks.length; b++) {
|
||||
if (mapBlocks[b].x == x && mapBlocks[b].y == y && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { // 启用事件
|
||||
if (mapBlocks[b].x == x && mapBlocks[b].y == y && !mapBlocks[b].disable) { // 启用事件
|
||||
noPass = mapBlocks[b].event && mapBlocks[b].event.noPass;
|
||||
if (noPass) {
|
||||
core.clearAutomaticRouteNode(x, y);
|
||||
@ -1102,7 +1106,7 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
||||
else {
|
||||
var blocks = core.status.maps[floorId].blocks;
|
||||
for (var i in blocks) {
|
||||
if (core.isset(blocks[i].event) && !(core.isset(blocks[i].enable) && !blocks[i].enable) && blocks[i].event.id === stair) {
|
||||
if (core.isset(blocks[i].event) && !blocks[i].disable && blocks[i].event.id === stair) {
|
||||
heroLoc.x = blocks[i].x;
|
||||
heroLoc.y = blocks[i].y;
|
||||
break;
|
||||
@ -1179,9 +1183,9 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
||||
// 检查重生
|
||||
if (!core.isset(fromLoad)) {
|
||||
core.status.maps[floorId].blocks.forEach(function(block) {
|
||||
if (core.isset(block.enable) && !block.enable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0
|
||||
if (block.disable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0
|
||||
&& core.enemys.hasSpecial(core.material.enemys[block.event.id].special, 23)) {
|
||||
block.enable = true;
|
||||
block.disable = false;
|
||||
}
|
||||
})
|
||||
}
|
||||
@ -1328,13 +1332,16 @@ events.prototype.vibrate = function(time, callback) {
|
||||
|
||||
core.status.replay.animate=true;
|
||||
|
||||
var setGameCanvasTranslate=function(x,y){
|
||||
var addGameCanvasTranslate=function(x,y){
|
||||
for(var ii=0,canvas;canvas=core.dom.gameCanvas[ii];ii++){
|
||||
if(['data','ui'].indexOf(canvas.getAttribute('id'))!==-1)continue;
|
||||
canvas.style.transform='translate('+x+'px,'+y+'px)';
|
||||
canvas.style.webkitTransform='translate('+x+'px,'+y+'px)';
|
||||
canvas.style.OTransform='translate('+x+'px,'+y+'px)';
|
||||
canvas.style.MozTransform='translate('+x+'px,'+y+'px)';
|
||||
var id = canvas.getAttribute('id');
|
||||
if (id=='ui' || id=='data') continue;
|
||||
var offsetX = x, offsetY = y;
|
||||
if (core.bigmap.canvas.indexOf(id)>=0) {
|
||||
offsetX-=core.bigmap.offsetX;
|
||||
offsetY-=core.bigmap.offsetY;
|
||||
}
|
||||
core.control.setGameCanvasTranslate(id, offsetX, offsetY);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1368,7 +1375,7 @@ events.prototype.vibrate = function(time, callback) {
|
||||
|
||||
var animate=setInterval(function(){
|
||||
update();
|
||||
setGameCanvasTranslate(shake,0);
|
||||
addGameCanvasTranslate(shake, 0);
|
||||
if(shake_duration===0) {
|
||||
clearInterval(animate);
|
||||
core.status.replay.animate=false;
|
||||
@ -1490,10 +1497,15 @@ events.prototype.useItem = function(itemId) {
|
||||
return;
|
||||
}
|
||||
if (itemId=='centerFly') {
|
||||
core.status.usingCenterFly= true;
|
||||
core.lockControl();
|
||||
core.status.event.id = 'centerFly';
|
||||
var fillstyle = 'rgba(255,0,0,0.5)';
|
||||
if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)';
|
||||
core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,fillstyle);
|
||||
var toX = core.bigmap.width-1 - core.getHeroLoc('x'), toY = core.bigmap.height-1-core.getHeroLoc('y');
|
||||
core.ui.drawThumbnail(core.status.floorId, 'ui', core.status.thisMap.blocks, 0, 0, 416, toX, toY, core.status.hero.loc, core.getFlag('heroIcon', "hero.png"));
|
||||
var offsetX = core.clamp(toX-6, 0, core.bigmap.width-13), offsetY = core.clamp(toY-6, 0, core.bigmap.height-13);
|
||||
core.fillRect('ui',(toX-offsetX)*32,(toY-offsetY)*32,32,32,fillstyle);
|
||||
core.status.event.data = {"x": toX, "y": toY, "poxX": toX-offsetX, "posY": toY-offsetY};
|
||||
core.drawTip("请确认当前中心对称飞行器的位置");
|
||||
return;
|
||||
}
|
||||
@ -1612,7 +1624,7 @@ events.prototype.pushBox = function (data) {
|
||||
|
||||
if (nx<0||nx>=core.bigmap.width||ny<0||ny>=core.bigmap.height) return;
|
||||
|
||||
var block = core.getBlock(nx, ny, null, false);
|
||||
var block = core.getBlock(nx, ny, null, true);
|
||||
if (block!=null && !(core.isset(block.block.event) && block.block.event.id=='flower'))
|
||||
return;
|
||||
|
||||
|
||||
131
libs/maps.js
131
libs/maps.js
@ -16,7 +16,7 @@ maps.prototype.loadFloor = function (floorId, map) {
|
||||
content['title'] = floor.title;
|
||||
content['canFlyTo'] = floor.canFlyTo;
|
||||
if (!core.isset(map)) map=floor.map;
|
||||
var mapIntoBlocks = function(map,maps,floor){
|
||||
var mapIntoBlocks = function(map,maps,floor,floorId){
|
||||
var blocks = [];
|
||||
var mw = core.floors[floorId].width || 13;
|
||||
var mh = core.floors[floorId].height || 13;
|
||||
@ -32,32 +32,32 @@ maps.prototype.loadFloor = function (floorId, map) {
|
||||
return blocks;
|
||||
}
|
||||
if (main.mode=='editor'){
|
||||
main.editor.mapIntoBlocks = function(map,floor){
|
||||
return mapIntoBlocks(map,core.maps,floor);
|
||||
main.editor.mapIntoBlocks = function(map,floor,floorId){
|
||||
return mapIntoBlocks(map,core.maps,floor,floorId);
|
||||
}
|
||||
}
|
||||
// 事件处理
|
||||
content['blocks'] = mapIntoBlocks(map,this,floor);
|
||||
content['blocks'] = mapIntoBlocks(map,this,floor,floorId);
|
||||
return content;
|
||||
}
|
||||
|
||||
////// 数字和ID的对应关系 //////
|
||||
maps.prototype.initBlock = function (x, y, id) {
|
||||
var enable=null;
|
||||
var disable=null;
|
||||
id = ""+id;
|
||||
if (id.length>2) {
|
||||
if (id.indexOf(":f")==id.length-2) {
|
||||
id = id.substring(0, id.length - 2);
|
||||
enable = false;
|
||||
disable = false;
|
||||
}
|
||||
else if (id.indexOf(":t")==id.length-2) {
|
||||
id = id.substring(0, id.length - 2);
|
||||
enable = true;
|
||||
disable = true;
|
||||
}
|
||||
}
|
||||
id=parseInt(id);
|
||||
var tmp = {'x': x, 'y': y, 'id': id};
|
||||
if (enable!=null) tmp.enable = enable;
|
||||
if (disable!=null) tmp.disable = disable;
|
||||
|
||||
if (id in this.blocksInfo) tmp.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
|
||||
|
||||
@ -113,8 +113,8 @@ maps.prototype.addEvent = function (block, x, y, event) {
|
||||
block.event.noPass = event.noPass;
|
||||
|
||||
// 覆盖enable
|
||||
if (!core.isset(block.enable) && core.isset(event.enable)) {
|
||||
block.enable=event.enable;
|
||||
if (!core.isset(block.disable) && core.isset(event.enable)) {
|
||||
block.disable=!event.enable;
|
||||
}
|
||||
// 覆盖trigger
|
||||
if (!core.isset(block.event.trigger)) {
|
||||
@ -126,7 +126,7 @@ maps.prototype.addEvent = function (block, x, y, event) {
|
||||
}
|
||||
// 覆盖其他属性
|
||||
for (var key in event) {
|
||||
if (key!="enable" && key!="trigger" && key!="noPass" && core.isset(event[key])) {
|
||||
if (key!="disable" && key!="trigger" && key!="noPass" && core.isset(event[key])) {
|
||||
block.event[key]=core.clone(event[key]);
|
||||
}
|
||||
}
|
||||
@ -171,8 +171,8 @@ maps.prototype.save = function(maps, floorId) {
|
||||
}
|
||||
}
|
||||
thisFloor.blocks.forEach(function (block) {
|
||||
if (core.isset(block.enable)) {
|
||||
if (block.enable) blocks[block.y][block.x] = block.id+":t";
|
||||
if (core.isset(block.disable)) {
|
||||
if (!block.disable) blocks[block.y][block.x] = block.id+":t";
|
||||
else blocks[block.y][block.x] = block.id+":f";
|
||||
}
|
||||
else blocks[block.y][block.x] = block.id;
|
||||
@ -218,7 +218,7 @@ maps.prototype.getMapArray = function (blockArray,width,height){
|
||||
}
|
||||
}
|
||||
blockArray.forEach(function (block) {
|
||||
if (!(core.isset(block.enable) && !block.enable))
|
||||
if (!block.disable)
|
||||
blocks[block.y][block.x] = block.id;
|
||||
});
|
||||
return blocks;
|
||||
@ -354,10 +354,8 @@ maps.prototype.drawMap = function (mapName, callback) {
|
||||
}
|
||||
}
|
||||
images.forEach(function (t) {
|
||||
var size=416, ratio=1;
|
||||
var dx=parseInt(t[0]), dy=parseInt(t[1]), p=t[2];
|
||||
if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) {
|
||||
dx*=32; dy*=32;
|
||||
var image = core.material.images.images[p];
|
||||
if (!t[3]) {
|
||||
if (/.*\.gif/i.test(p) && main.mode=='play') {
|
||||
@ -365,23 +363,23 @@ maps.prototype.drawMap = function (mapName, callback) {
|
||||
var gif = new Image();
|
||||
gif.src = core.material.images.images[p].src;
|
||||
gif.style.position = 'absolute';
|
||||
gif.style.left = (dx*core.domStyle.scale)+"px";
|
||||
gif.style.top = (dy*core.domStyle.scale)+"px";
|
||||
gif.style.left = (32*dx*core.domStyle.scale)+"px";
|
||||
gif.style.top = (32*dy*core.domStyle.scale)+"px";
|
||||
gif.style.width = core.material.images.images[p].width*core.domStyle.scale+"px";
|
||||
gif.style.height = core.material.images.images[p].height*core.domStyle.scale+"px";
|
||||
core.dom.gif.appendChild(gif);
|
||||
}
|
||||
else {
|
||||
core.canvas.bg.drawImage(image, dx * ratio, dy * ratio, Math.min(size - dx * ratio, ratio * image.width), Math.min(size - dy * ratio, ratio * image.height));
|
||||
core.canvas.bg.drawImage(image, 32*dx, 32*dy, image.width, image.height);
|
||||
}
|
||||
}
|
||||
else if (t[3]==1)
|
||||
core.canvas.event2.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
|
||||
core.canvas.event2.drawImage(image, 32*dx, 32*dy, image.width, image.height);
|
||||
else if (t[3]==2) {
|
||||
core.canvas.event2.drawImage(image, 0, 0, image.width, image.height-32,
|
||||
dx * ratio, dy * ratio, ratio * image.width, ratio * (image.height-32));
|
||||
32*dx, 32*dy, image.width, image.height-32);
|
||||
core.canvas.bg.drawImage(image, 0, image.height-32, image.width, 32,
|
||||
dx * ratio, (dy + image.height - 32) * ratio, ratio*image.width, 32*ratio);
|
||||
32*dx, 32*dy + image.height - 32, image.width, 32);
|
||||
}
|
||||
}
|
||||
})
|
||||
@ -406,7 +404,7 @@ maps.prototype.drawMap = function (mapName, callback) {
|
||||
for (var b = 0; b < mapBlocks.length; b++) {
|
||||
// 事件启用
|
||||
var block = mapBlocks[b];
|
||||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
|
||||
if (core.isset(block.event) && !block.disable) {
|
||||
if (block.event.cls == 'autotile') {
|
||||
core.drawAutotile(core.canvas.event, mapArray, block, 32, 0, 0);
|
||||
}
|
||||
@ -466,8 +464,8 @@ maps.prototype.drawAutotile = function(ctx, mapArr, block, size, left, top){
|
||||
var sx = 16*((index-1)%6), sy = 16*(~~((index-1)/6));
|
||||
ctx.drawImage(autotileImg, sx, sy, 16, 16, dx, dy, size/2, size/2);
|
||||
}
|
||||
var getAutotileAroundId = function(currId, x, y){
|
||||
if(x<0 || y<0 || x>=core.bigmap.width || y>=core.bigmap.height) return 1;
|
||||
var getAutotileAroundId = function(currId, x, y) {
|
||||
if(x<0 || y<0 || x>=mapArr[0].length || y>=mapArr.length) return 1;
|
||||
else return mapArr[y][x]==currId ? 1:0;
|
||||
}
|
||||
var checkAround = function(x, y){ // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引
|
||||
@ -569,13 +567,12 @@ maps.prototype.enemyExists = function (x, y, id,floorId) {
|
||||
}
|
||||
|
||||
////// 获得某个点的block //////
|
||||
maps.prototype.getBlock = function (x, y, floorId, needEnable) {
|
||||
maps.prototype.getBlock = function (x, y, floorId, showDisable) {
|
||||
if (!core.isset(floorId)) floorId=core.status.floorId;
|
||||
if (!core.isset(needEnable)) needEnable=true;
|
||||
var blocks = core.status.maps[floorId].blocks;
|
||||
for (var n=0;n<blocks.length;n++) {
|
||||
if (blocks[n].x==x && blocks[n].y==y && core.isset(blocks[n].event)) {
|
||||
if (needEnable && core.isset(blocks[n].enable) && !blocks[n].enable) return null;
|
||||
if (!showDisable && blocks[n].disable) return null;
|
||||
return {"index": n, "block": blocks[n]};
|
||||
}
|
||||
}
|
||||
@ -583,18 +580,26 @@ maps.prototype.getBlock = function (x, y, floorId, needEnable) {
|
||||
}
|
||||
|
||||
////// 获得某个点的blockId //////
|
||||
maps.prototype.getBlockId = function (x, y, floorId, needEnable) {
|
||||
var block = core.getBlock(x, y, floorId, needEnable);
|
||||
maps.prototype.getBlockId = function (x, y, floorId, showDisable) {
|
||||
var block = core.getBlock(x, y, floorId, showDisable);
|
||||
if (block == null) return null;
|
||||
if (core.isset(block.block.event)) return block.block.event.id;
|
||||
return null;
|
||||
}
|
||||
|
||||
////// 获得某个点的blockCls //////
|
||||
maps.prototype.getBlockCls = function (x, y, floorId, showDisable) {
|
||||
var block = core.getBlock(x, y, floorId, showDisable);
|
||||
if (block == null) return null;
|
||||
if (core.isset(block.block.event)) return block.block.event.cls;
|
||||
return null;
|
||||
}
|
||||
|
||||
////// 显示移动某块的动画,达到{“type”:”move”}的效果 //////
|
||||
maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
time = time || 500;
|
||||
|
||||
core.clearMap('animate');
|
||||
core.clearMap('route');
|
||||
|
||||
var block = core.getBlock(x,y);
|
||||
if (block==null) {// 不存在
|
||||
@ -617,8 +622,8 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
var height = block.event.height || 32;
|
||||
|
||||
var opacityVal = 1;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.canvas.animate.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.canvas.route.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
|
||||
// 要运行的轨迹:将steps展开
|
||||
var moveSteps=[];
|
||||
@ -663,13 +668,13 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
if (moveSteps.length==0) {
|
||||
if (keep) opacityVal=0;
|
||||
else opacityVal -= 0.06;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.clearMap('animate', nowX, nowY-height+32, 32, height);
|
||||
core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.clearMap('route', nowX, nowY-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
if (opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('animate');
|
||||
core.setOpacity('animate', 1);
|
||||
core.clearMap('route');
|
||||
core.setOpacity('route', 1);
|
||||
// 不消失
|
||||
if (keep) {
|
||||
core.setBlock(id, nowX/32, nowY/32);
|
||||
@ -684,9 +689,9 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
step++;
|
||||
nowX+=scan[moveSteps[0]].x*2;
|
||||
nowY+=scan[moveSteps[0]].y*2;
|
||||
core.clearMap('animate', nowX-32, nowY-32, 96, 96);
|
||||
core.clearMap('route', nowX-32, nowY-32, 96, 96);
|
||||
// 绘制
|
||||
core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, nowX, nowY-height+32, 32, height);
|
||||
if (step==16) {
|
||||
// 该移动完毕,继续
|
||||
step=0;
|
||||
@ -699,7 +704,7 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
|
||||
////// 显示跳跃某块的动画,达到{"type":"jump"}的效果 //////
|
||||
maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
time = time || 500;
|
||||
core.clearMap('animate');
|
||||
core.clearMap('route');
|
||||
var block = core.getBlock(sx,sy);
|
||||
if (block==null) {
|
||||
if (core.isset(callback)) callback();
|
||||
@ -720,8 +725,8 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
var height = block.event.height || 32;
|
||||
|
||||
var opacityVal = 1;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.canvas.animate.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.canvas.route.drawImage(blockImage, 0, blockIcon * height, 32, height, block.x * 32, block.y * 32 +32 - height, 32, height);
|
||||
|
||||
core.playSound('jump.mp3');
|
||||
|
||||
@ -762,20 +767,20 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
}
|
||||
|
||||
if (jump_count>0) {
|
||||
core.clearMap('animate', drawX(), drawY()-height+32, 32, height);
|
||||
core.clearMap('route', drawX(), drawY()-height+32, 32, height);
|
||||
updateJump();
|
||||
core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
}
|
||||
else {
|
||||
if (keep) opacityVal=0;
|
||||
else opacityVal -= 0.06;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.clearMap('animate', drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
core.setOpacity('route', opacityVal);
|
||||
core.clearMap('route', drawX(), drawY()-height+32, 32, height);
|
||||
core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height);
|
||||
if (opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('animate');
|
||||
core.setOpacity('animate', 1);
|
||||
core.clearMap('route');
|
||||
core.setOpacity('route', 1);
|
||||
if (keep) {
|
||||
core.setBlock(id, ex, ey);
|
||||
core.showBlock(ex, ey);
|
||||
@ -792,14 +797,14 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) {
|
||||
maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
if (type!='hide') type='show';
|
||||
|
||||
core.clearMap('animate');
|
||||
core.clearMap('route');
|
||||
|
||||
if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
|
||||
loc = [loc];
|
||||
|
||||
var list = [];
|
||||
loc.forEach(function (t) {
|
||||
var block = core.getBlock(t[0],t[1],core.status.floorId,false);
|
||||
var block = core.getBlock(t[0],t[1],null,true);
|
||||
if (block==null) return;
|
||||
block=block.block;
|
||||
list.push({
|
||||
@ -817,24 +822,24 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
core.status.replay.animate=true;
|
||||
var draw = function () {
|
||||
list.forEach(function (t) {
|
||||
core.canvas.animate.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height);
|
||||
core.canvas.route.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height);
|
||||
})
|
||||
}
|
||||
|
||||
var opacityVal = 0;
|
||||
if (type=='hide') opacityVal=1;
|
||||
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.setOpacity('route', opacityVal);
|
||||
draw();
|
||||
|
||||
var animate = window.setInterval(function () {
|
||||
if (type=='show') opacityVal += 0.1;
|
||||
else opacityVal -= 0.1;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.setOpacity('route', opacityVal);
|
||||
if (opacityVal >=1 || opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('animate');
|
||||
core.setOpacity('animate', 1);
|
||||
core.clearMap('route');
|
||||
core.setOpacity('route', 1);
|
||||
core.status.replay.animate=false;
|
||||
if (core.isset(callback)) callback();
|
||||
}
|
||||
@ -844,12 +849,12 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
////// 将某个块从禁用变成启用状态 //////
|
||||
maps.prototype.showBlock = function(x, y, floodId) {
|
||||
floodId = floodId || core.status.floorId;
|
||||
var block = core.getBlock(x,y,floodId,false);
|
||||
var block = core.getBlock(x,y,floodId,true);
|
||||
if (block==null) return; // 不存在
|
||||
block=block.block;
|
||||
// 本身是禁用事件,启用之
|
||||
if (core.isset(block.enable) && !block.enable) {
|
||||
block.enable = true;
|
||||
if (block.disable) {
|
||||
block.disable = false;
|
||||
// 在本层,添加动画
|
||||
if (floodId == core.status.floorId && core.isset(block.event)) {
|
||||
core.drawBlock(block);
|
||||
@ -864,7 +869,7 @@ maps.prototype.showBlock = function(x, y, floodId) {
|
||||
maps.prototype.removeBlock = function (x, y, floorId) {
|
||||
floorId = floorId || core.status.floorId;
|
||||
|
||||
var block = core.getBlock(x,y,floorId,false);
|
||||
var block = core.getBlock(x,y,floorId,true);
|
||||
if (block==null) return; // 不存在
|
||||
|
||||
var index=block.index;
|
||||
@ -906,7 +911,7 @@ maps.prototype.removeBlockById = function (index, floorId) {
|
||||
blocks.splice(index,1);
|
||||
return;
|
||||
}
|
||||
block.enable = false;
|
||||
block.disable = true;
|
||||
}
|
||||
|
||||
////// 一次性删除多个block //////
|
||||
@ -922,7 +927,7 @@ maps.prototype.setBlock = function (number, x, y, floorId) {
|
||||
if (!core.isset(number) || !core.isset(x) || !core.isset(y)) return;
|
||||
if (x<0 || x>=core.bigmap.width || y<0 || y>=core.bigmap.height) return;
|
||||
|
||||
var originBlock=core.getBlock(x,y,floorId,false);
|
||||
var originBlock=core.getBlock(x,y,floorId,true);
|
||||
var block = core.maps.initBlock(x,y,number);
|
||||
core.maps.addInfo(block);
|
||||
core.maps.addEvent(block,x,y,core.floors[floorId].events[x+","+y]);
|
||||
|
||||
1
libs/thirdparty/priority-queue.min.js
vendored
Normal file
1
libs/thirdparty/priority-queue.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
144
libs/ui.js
144
libs/ui.js
@ -1178,7 +1178,7 @@ ui.prototype.drawReplay = function () {
|
||||
core.lockControl();
|
||||
core.status.event.id = 'replay';
|
||||
this.drawChoices(null, [
|
||||
"从头回放录像", "从存档开始回放", "返回游戏"
|
||||
"从头回放录像", "从存档开始回放", "下载当前录像", "返回游戏"
|
||||
]);
|
||||
}
|
||||
|
||||
@ -1476,30 +1476,81 @@ ui.prototype.drawFly = function(page) {
|
||||
}
|
||||
|
||||
////// 绘制浏览地图界面 //////
|
||||
ui.prototype.drawMaps = function (index) {
|
||||
if (!core.isset(index)) index=core.floorIds.indexOf(core.status.floorId);
|
||||
ui.prototype.drawMaps = function (index, x, y) {
|
||||
core.lockControl();
|
||||
core.status.event.id = 'viewMaps';
|
||||
|
||||
if (!core.isset(index)) {
|
||||
core.status.event.data = null;
|
||||
core.clearMap('ui');
|
||||
core.setAlpha('ui', 1);
|
||||
|
||||
core.clearMap('animate');
|
||||
core.setOpacity('animate', 0.4);
|
||||
core.fillRect('animate', 0, 0, 416, 416, '#000000');
|
||||
|
||||
core.strokeRect('ui', 66, 2, 284, 60, "#FFD700", 4);
|
||||
core.strokeRect('ui', 2, 66, 60, 284);
|
||||
core.strokeRect('ui', 66, 416-62, 284, 60);
|
||||
core.strokeRect('ui', 416-62, 66, 60, 284);
|
||||
core.strokeRect('ui', 66, 66, 284, 92);
|
||||
core.strokeRect('ui', 66, 32*8+2, 284, 92);
|
||||
core.canvas.ui.textAlign = 'center';
|
||||
core.fillText('ui', "上移地图 [W]", 208, 38, '#FFD700', '20px Arial');
|
||||
core.fillText('ui', "下移地图 [S]", 208, 390);
|
||||
|
||||
var top = 150;
|
||||
core.fillText('ui', "左", 32, top);
|
||||
core.fillText('ui', "移", 32, top+32);
|
||||
core.fillText('ui', "地", 32, top+32*2);
|
||||
core.fillText('ui', "图", 32, top+32*3);
|
||||
core.fillText('ui', "[A]", 32, top+32*4);
|
||||
core.fillText('ui', "右", 384, top);
|
||||
core.fillText('ui', "移", 384, top+32);
|
||||
core.fillText('ui', "地", 384, top+32*2);
|
||||
core.fillText('ui', "图", 384, top+32*3);
|
||||
core.fillText('ui', "[D]", 384, top+32*4);
|
||||
|
||||
core.fillText('ui', "前张地图 [▲ / PGUP]", 208, 64+54);
|
||||
core.fillText('ui', "后张地图 [▼ / PGDN]", 208, 32*8+54);
|
||||
|
||||
core.fillText('ui', "退出 [ESC / ENTER]", 208, 208+8);
|
||||
core.fillText('ui', "[X] 可查看怪物手册", 285, 208+40, null, '13px Arial');
|
||||
return;
|
||||
}
|
||||
|
||||
core.clearMap('animate');
|
||||
core.setOpacity('animate', 1);
|
||||
|
||||
if (core.isset(index.index)) {
|
||||
x=index.x;
|
||||
y=index.y;
|
||||
index=index.index;
|
||||
}
|
||||
|
||||
if (index<0) index=0;
|
||||
if (index>=core.floorIds.length) index=core.floorIds.length-1;
|
||||
var floorId = core.floorIds[index], mw = core.floors[floorId].width||13, mh = core.floors[floorId].height||13;
|
||||
if (!core.isset(x)) x = parseInt(mw/2);
|
||||
if (!core.isset(y)) y = parseInt(mh/2);
|
||||
if (x<6) x=6;
|
||||
if (x>mw-7) x=mw-7;
|
||||
if (y<6) y=6;
|
||||
if (y>mh-7) y=mh-7;
|
||||
|
||||
core.lockControl();
|
||||
core.status.event.id = 'viewMaps';
|
||||
core.status.event.data = index;
|
||||
|
||||
var floorId = core.floorIds[index];
|
||||
core.status.event.data = {"index": index, "x": x, "y": y};
|
||||
|
||||
clearTimeout(core.interval.tipAnimate);
|
||||
|
||||
core.clearMap('ui');
|
||||
core.setAlpha('ui', 1);
|
||||
this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 0, 0, 416);
|
||||
this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 0, 0, 416, x, y);
|
||||
|
||||
core.clearMap('data');
|
||||
core.setOpacity('data', 0.2);
|
||||
core.canvas.data.textAlign = 'left';
|
||||
core.setFont('data', '16px Arial');
|
||||
|
||||
var text = core.floors[floorId].title;
|
||||
var text = core.floors[floorId].title + " ["+(x-6)+","+(y-6)+"]";
|
||||
var textX = 16, textY = 18, width = textX + core.canvas.data.measureText(text).width + 16, height = 42;
|
||||
core.fillRect('data', 5, 5, width, height, '#000');
|
||||
core.setOpacity('data', 0.5);
|
||||
@ -1679,7 +1730,7 @@ ui.prototype.drawSLPanel = function(index) {
|
||||
core.fillText('ui', i==0?"自动存档":name+id, (2*i+1)*u, 35, '#FFFFFF', "bold 17px Verdana");
|
||||
core.strokeRect('ui', (2*i+1)*u-size/2, 50, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2);
|
||||
if (core.isset(data) && core.isset(data.floorId)) {
|
||||
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc, data.hero.flags.heroIcon||"hero.png");
|
||||
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc.x, data.hero.loc.y, data.hero.loc, data.hero.flags.heroIcon||"hero.png");
|
||||
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i+1)*u, 65+size, '#FFFFFF', '10px Verdana');
|
||||
}
|
||||
else {
|
||||
@ -1691,7 +1742,7 @@ ui.prototype.drawSLPanel = function(index) {
|
||||
core.fillText('ui', name+id, (2*i-5)*u, 230, '#FFFFFF', "bold 17px Verdana");
|
||||
core.strokeRect('ui', (2*i-5)*u-size/2, 245, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2);
|
||||
if (core.isset(data) && core.isset(data.floorId)) {
|
||||
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc, data.hero.flags.heroIcon||"hero.png");
|
||||
this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc.x, data.hero.loc.y, data.hero.loc, data.hero.flags.heroIcon||"hero.png");
|
||||
core.fillText('ui', core.formatDate(new Date(data.time)), (2*i-5)*u, 260+size, '#FFFFFF', '10px Verdana');
|
||||
}
|
||||
else {
|
||||
@ -1709,20 +1760,27 @@ ui.prototype.drawSLPanel = function(index) {
|
||||
}
|
||||
|
||||
////// 绘制一个缩略图 //////
|
||||
ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroLoc, heroIcon) {
|
||||
core.clearMap(canvas, x, y, size, size);
|
||||
ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, centerX, centerY, heroLoc, heroIcon) {
|
||||
|
||||
var mw = core.floors[floorId].width || 13;
|
||||
var mh = core.floors[floorId].height || 13;
|
||||
// 绘制到tempCanvas上面
|
||||
var tempCanvas = core.bigmap.tempCanvas;
|
||||
var tempWidth = mw*32, tempHeight = mh*32;
|
||||
tempCanvas.canvas.width = tempWidth;
|
||||
tempCanvas.canvas.height = tempHeight;
|
||||
tempCanvas.clearRect(0, 0, tempWidth, tempHeight);
|
||||
|
||||
var groundId = core.floors[floorId].defaultGround || "ground";
|
||||
var blockIcon = core.material.icons.terrains[groundId];
|
||||
var blockImage = core.material.images.terrains;
|
||||
var persize = size/13;
|
||||
var mw = core.floors[floorId].width || 13;
|
||||
var mh = core.floors[floorId].height || 13;
|
||||
for (var i=0;i<13;i++) {
|
||||
for (var j=0;j<13;j++) {
|
||||
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
|
||||
// background
|
||||
for (var i=0;i<mw;i++) {
|
||||
for (var j=0;j<mh;j++) {
|
||||
tempCanvas.drawImage(blockImage, 0, blockIcon * 32, 32, 32, i * 32, j * 32, 32, 32);
|
||||
}
|
||||
}
|
||||
|
||||
// background image
|
||||
var images = [];
|
||||
if (core.isset(core.floors[floorId].images)) {
|
||||
images = core.floors[floorId].images;
|
||||
@ -1730,62 +1788,64 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroL
|
||||
images = [[0, 0, images]];
|
||||
}
|
||||
}
|
||||
|
||||
images.forEach(function (t) {
|
||||
var ratio = size/416;
|
||||
var dx=parseInt(t[0]), dy=parseInt(t[1]), p=t[2];
|
||||
if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) {
|
||||
dx*=32; dy*=32;
|
||||
var image = core.material.images.images[p];
|
||||
if (!t[3])
|
||||
core.canvas.ui.drawImage(image, x+dx*ratio, y+dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
|
||||
tempCanvas.drawImage(image, 32 * dx, 32 * dy, image.width, image.height);
|
||||
else if (t[3]==2)
|
||||
core.canvas.ui.drawImage(image, 0, image.height-32, image.width, 32,
|
||||
x+dx * ratio, y+(dy + image.height - 32) * ratio, ratio*image.width, 32*ratio);
|
||||
tempCanvas.drawImage(image, 0, image.height-32, image.width, 32,
|
||||
32 * dx, 32 * dy + image.height - 32, image.width, 32);
|
||||
}
|
||||
})
|
||||
|
||||
// draw block
|
||||
var mapArray = core.maps.getMapArray(blocks,mw,mh);
|
||||
for (var b in blocks) {
|
||||
var block = blocks[b];
|
||||
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
|
||||
if (core.isset(block.event) && !block.disable) {
|
||||
if (block.event.cls == 'autotile') {
|
||||
core.drawAutotile(core.canvas.ui, mapArray, block, persize, x, y);
|
||||
core.drawAutotile(tempCanvas, mapArray, block, 32, 0, 0);
|
||||
}
|
||||
else {
|
||||
if (block.event.id!='none') {
|
||||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||||
var blockImage = core.material.images[block.event.cls];
|
||||
var height = block.event.height || 32;
|
||||
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * height, 32, height, x + block.x * persize, y + block.y * persize + (persize-persize*height/32), persize, persize * height/32);
|
||||
tempCanvas.drawImage(blockImage, 0, blockIcon * height, 32, height, 32*block.x, 32*block.y + 32 - height, 32, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw hero
|
||||
if (core.isset(heroLoc)) {
|
||||
if (!core.isset(core.material.images.images[heroIcon]))
|
||||
heroIcon = "hero.png";
|
||||
var icon = core.material.icons.hero[heroLoc.direction];
|
||||
var height = core.material.images.images[heroIcon].height/4;
|
||||
var realHeight = persize*height/32;
|
||||
core.canvas[canvas].drawImage(core.material.images.images[heroIcon], icon.stop * 32, icon.loc * height, 32, height, x+persize*heroLoc.x, y+persize*heroLoc.y+persize-realHeight, persize, realHeight);
|
||||
tempCanvas.drawImage(core.material.images.images[heroIcon], icon.stop * 32, icon.loc * height, 32, height, 32*heroLoc.x, 32*heroLoc.y+32-height, 32, height);
|
||||
}
|
||||
|
||||
// draw fg
|
||||
images.forEach(function (t) {
|
||||
var ratio = size/416;
|
||||
var dx=parseInt(t[0]), dy=parseInt(t[1]), p=t[2];
|
||||
if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) {
|
||||
dx*=32; dy*=32;
|
||||
var image = core.material.images.images[p];
|
||||
if (t[3]==1)
|
||||
core.canvas.ui.drawImage(image, x+dx*ratio, y+dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
|
||||
tempCanvas.drawImage(image, 32*dx, 32*dy, image.width, image.height);
|
||||
else if (t[3]==2)
|
||||
core.canvas.ui.drawImage(image, 0, 0, image.width, image.height-32,
|
||||
x+dx * ratio, y+dy * ratio, ratio * image.width, ratio * (image.height-32));
|
||||
tempCanvas.drawImage(image, 0, 0, image.width, image.height-32,
|
||||
32*dx, 32*dy, image.width, image.height-32);
|
||||
}
|
||||
})
|
||||
|
||||
// draw to canvas
|
||||
core.clearMap(canvas, x, y, size, size);
|
||||
if (!core.isset(centerX)) centerX=parseInt(mw/2);
|
||||
if (!core.isset(centerY)) centerY=parseInt(mh/2);
|
||||
|
||||
var offsetX = core.clamp(centerX-6, 0, mw-13), offsetY = core.clamp(centerY-6, 0, mh-13);
|
||||
// offsetX~offsetX+12; offsetY~offsetY+12
|
||||
core.canvas[canvas].drawImage(tempCanvas.canvas, offsetX*32, offsetY*32, 416, 416, x, y, size, size);
|
||||
}
|
||||
|
||||
ui.prototype.drawKeyBoard = function () {
|
||||
@ -1865,7 +1925,7 @@ ui.prototype.drawStatistics = function () {
|
||||
if (floor.cannotViewMap && floorId!=core.status.floorId) return;
|
||||
|
||||
blocks.forEach(function (block) {
|
||||
if (!core.isset(block.event) || (core.isset(block.enable) && !block.enable))
|
||||
if (!core.isset(block.event) || block.disable)
|
||||
return;
|
||||
var event = block.event;
|
||||
if (event.cls.indexOf("enemy")==0) {
|
||||
|
||||
@ -354,7 +354,7 @@ utils.prototype.subarray = function (a, b) {
|
||||
|
||||
utils.prototype.clamp = function (x, a, b) {
|
||||
var min=Math.min(a, b), max=Math.max(a, b);
|
||||
return Math.min(Math.max(x, min), max);
|
||||
return Math.min(Math.max(x||0, min), max);
|
||||
}
|
||||
|
||||
////// Base64加密 //////
|
||||
|
||||
@ -2,7 +2,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
{
|
||||
"main" : {
|
||||
"floorIds" : [
|
||||
"MT0"
|
||||
"sample0", "sample1", "sample2", "MT0"
|
||||
],
|
||||
"images" : [
|
||||
"bg.jpg"
|
||||
@ -28,7 +28,7 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"title": "魔塔样板",
|
||||
"name": "template",
|
||||
"version": "Ver 2.3.3",
|
||||
"floorId": "MT0",
|
||||
"floorId": "sample0",
|
||||
"hero": {
|
||||
"name": "阳光",
|
||||
'lv': 1,
|
||||
|
||||
@ -1,50 +1,35 @@
|
||||
main.floors.MT0=
|
||||
{
|
||||
"floorId": "MT0",
|
||||
"title": "主塔 0 层",
|
||||
"name": "0",
|
||||
"canFlyTo": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"defaultGround": "ground",
|
||||
"images": [],
|
||||
"item_ratio": 1,
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 45, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"width":26,
|
||||
"height":26,
|
||||
"firstArrive": [],
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"cannotMove": {},
|
||||
"upFloor": null,
|
||||
"floorId": "MT0",
|
||||
"title": "主塔 0 层",
|
||||
"name": "0",
|
||||
"canFlyTo": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"defaultGround": "ground",
|
||||
"images": [],
|
||||
"item_ratio": 1,
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"firstArrive": [],
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"cannotMove": {},
|
||||
"upFloor": null,
|
||||
}
|
||||
@ -1,410 +1,50 @@
|
||||
main.floors.sample2 =
|
||||
main.floors.sample2=
|
||||
{
|
||||
"floorId": "sample2", // 这里需要改楼层名,请和文件名及下面的floorId保持完全一致
|
||||
// 楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头
|
||||
// 推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等
|
||||
// 楼层唯一标识符,需要和名字完全一致
|
||||
"title": "主塔 40 层", // 楼层中文名
|
||||
"name": "40", // 显示在状态栏中的层数
|
||||
"canFlyTo": false, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
|
||||
"canUseQuickShop": true, // 该层是否允许使用快捷商店
|
||||
"defaultGround": "snowGround", // 默认地面的图块ID(terrains中)
|
||||
"images": [], // // 该层默认显示的所有图片;详细用法请查看文档“自定义素材”中的说明。
|
||||
"color": [255,0,0,0.3], // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
|
||||
"weather": ["rain",10], // 该层的默认天气。本项可忽略表示晴天,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
"bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"item_ratio": 1, // 该层的宝石/血瓶倍率
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[ 5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],
|
||||
[ 5, 4, 4, 4, 4, 1, 0, 1, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 1, 85, 1, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4,247, 1,247, 1,247, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 1,247,247,247, 1, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 1,247, 30,247, 1, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4,247, 1,124, 1,247, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 1,123, 1, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 1, 0, 1, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 1, 0, 1, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 5],
|
||||
[ 5, 4, 4, 4, 4, 4, 85, 4, 4, 4, 4, 4, 5],
|
||||
[ 5, 5, 5, 5, 5, 5, 88, 5, 5, 5, 5, 5, 5]
|
||||
],
|
||||
"firstArrive": [ // 第一次到该楼层触发的事件
|
||||
"\t[实战!]本楼将尝试复刻《宿命的旋律》40F剧情。"
|
||||
],
|
||||
"events": { // 该楼的所有可能事件列表
|
||||
|
||||
"6,11": {"enable": false}, // 下楼梯口的机关门,初始处于关闭状态
|
||||
"6,10": [ // 进入陷阱后关门
|
||||
{"type": "playSound", "name": "door.mp3"},
|
||||
{"type": "show", "loc": [6,11]}, // 显示机关门
|
||||
{"type": "hide"}, // 隐藏该事件
|
||||
{"type": "trigger", "loc": [6,7]}, // 直接引发"6,7"处的事件,即下面的杰克
|
||||
// 请再次注意"trigger"会立刻结束当前事件,因此"type":"hide"需要在trigger前调用
|
||||
],
|
||||
"6,7": [ // 杰克事件
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]杰克,你究竟是什么人?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[杰克,thief]……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]我们……是朋友对吧?\n是朋友就应该相互信任对吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[杰克,thief]……事到如今也没有什么好隐瞒的了。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[杰克,thief]没错,我就是这一切的背后主谋。",
|
||||
{"type": "move", "steps": [ // 移动到黑暗大法师的位置;使用move会自动调用hide进行隐藏,无需再手动调用
|
||||
{"direction": "up", "value": 3}
|
||||
], "time": 1000},
|
||||
{"type": "show", "loc": [6,4], "time": 1000}, // 显示黑暗大法师
|
||||
{"type": "sleep", "time": 500}, // 等待500毫秒
|
||||
// 下面是黑暗大法师的事件
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我的真名为——黑暗大法师,第四区域的头目。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]呵呵,不知道为什么,我竟然对事情走到现在这一步毫不感觉意外。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]以杰克的名义利用了你这么久,真是抱歉啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]真正的杰克现在在哪里?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]盗贼杰克这个人类从未存在过,他只是我用来接近你的一副皮囊而已。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……这样啊,呵呵。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]为什么你看上去丝毫不生气?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]多亏了鬼帝,我现在的脾气好得连我自己都害怕。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]说起来我还得好好感谢你呢,如果没有杰克……你的帮助,我早就死在第一区域了。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]不论你的目的如何,你的所作所为都是对我有利的。不是吗?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]能够如此淡定的面对背叛,看来跟五年前相比,你确实成长了很多啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]五年前?……黑暗大法师,在这之前,我们好像素未谋面吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]五年前那场屠城你应该这一生都不会忘记吧。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]很不巧,那场屠城的主谋,也是我。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]这么说,击中我双亲的那道紫色闪电,也就是你释放的吧……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]你的双亲?这种事情我怎么可能会记得?\n你难道在踩死蚂蚁的时候还会一只只记下他们的样子吗?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]老 子 要 你 的 命",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]你应该对我心怀感激才对,如果不是那时的我看出了你隐藏的稀有勇者体质,你绝对不可能活到今天。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]在暗中动手脚让你通过勇者选拔的人也是我,我一直一直在暗中引导你走到今天这一步。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]是我救赎了一无是处的你。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]为什么只有我一个人活了下来!!!!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]为什么偏偏是我!!!!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我刚才不是说过了吗?因为我看出了你有稀有勇者体质啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]你刚刚跟鬼帝交过手,应该已经很清楚这稀有勇者体质意味着什么了吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……就因为我有这种体质,就不得不背负如此残酷的宿命吗?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]愚蠢!这意味着只要我对你加以引导跟培养,你就能成为这世间实力最强的存在!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……所以,你究竟想利用我干什么?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我利用你干的事情,你不是已经完成了吗?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……你说什么?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]不知不觉间,你已经在我的指引下跟鬼帝正面交手并且杀掉了他啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]就连我跟鬼帝的对决……也是被你安排好了的?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]你们两个一个是人类勇者,一个是魔物勇者,迟早会有交手的一天。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我只不过是操纵了一系列的连锁事件让这一天提早了数十年到来而已。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……你这样做对谁有好处?他可是你们魔物世界的救世主啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]一个惧怕征战,爱好和平的懦夫,也配叫救世主?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]获得了力量,却只会被动挨打而不主动向人类世界出击,龟缩在第二区域惶惶度日,他根本就不配拥有稀有勇者体质。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]为了不让这种人霸占着积累多年的庞大灵魂能量无作为,我设计让你杀掉了他。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]你没有辜负我的期待,成功战胜了那个废物,现在你体内累积的灵魂能量……也就是魔力,已经达到了能跟魔王匹敌的地步。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……是吗?现在的我能与魔王匹敌?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]不止如此,你现在的力量之强就算是统治世界也是绰绰有余!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]怎么样?要不要加入我的麾下,跟随我去征战人类世界?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]能与魔王匹敌的话,也就是说。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]我 现 在 对 付 你 这 种 杂 碎 也 绰 绰 有 余 吧 ?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]……什么?!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]等一下!别冲动!你先等我把这利害关系理一理——",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]你给老子闭嘴。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]老子什么都不想听。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]老子现在想做的事情只有一件——",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]剁掉你的头,把它放回我双亲的墓前。",
|
||||
{"type": "update"} // 本事件剧情结束,更新地图显伤
|
||||
],
|
||||
"6,4": { // 黑暗大法师战斗事件
|
||||
"enable": false, // 初始时是禁用状态
|
||||
// 打败后将触发afterBattle事件
|
||||
},
|
||||
"5,4": {"enable":false}, // 大法师的分身们,初始时禁用状态
|
||||
"7,4": {"enable":false}, // 大法师的分身们,初始时禁用状态
|
||||
"5,5": {"enable":false}, // 大法师的分身们,初始时禁用状态
|
||||
"7,5": {"enable":false}, // 大法师的分身们,初始时禁用状态
|
||||
"6,3": { // 大法师本尊
|
||||
"trigger": "action", // 注意:这里要写 trigger:action ,来覆盖掉系统默认的battle事件。
|
||||
"enable":false,
|
||||
"data": [
|
||||
"\t[blackMagician]听不进去人话的蠢货,就要用疼痛来管教!",
|
||||
{"type": "changePos", "direction": "up"},
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]出来吧!禁忌——紫电凶杀阵!",
|
||||
{"type": "show", "loc": [[4,3],[4,6],[8,6],[8,3]], "time": 500}, // 依次显示四个角的法师
|
||||
{"type": "sleep", "time": 500},
|
||||
"\t[blackMagician]感受绝望吧!冥顽不化的蠢货!",
|
||||
/*
|
||||
{"type": "hide", "loc": [4,3], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [4,3], "time": 150},
|
||||
{"type": "hide", "loc": [4,6], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [4,6], "time": 150},
|
||||
{"type": "hide", "loc": [8,6], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [8,6], "time": 150},
|
||||
{"type": "hide", "loc": [8,3], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [8,3], "time": 150},
|
||||
*/
|
||||
{"type": "animate", "name": "yongchang", "loc": [4,3]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [4,6]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [8,6]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [8,3]},
|
||||
{"type": "sleep", "time": 200},
|
||||
{"type": "playSound", "name": "attack.mp3"}, // 播放攻击音效
|
||||
{"type": "animate", "name": "thunder", "loc": "hero"},
|
||||
{"type": "sleep", "time": 200},
|
||||
"\t[hero]唔……!!(吐血)",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我的魔力可是充足的很啊!我会一直折磨到你屈服于我为止!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]人类!好好感受吧!当初你们施加于我的痛苦!如今我要百倍奉还!",
|
||||
{"type": "show", "loc": [6,6], "time": 1000}, // 显示妖精
|
||||
{"type": "sleep", "time": 700},
|
||||
{"type": "trigger", "loc": [6,6]} // 立刻触发妖精事件
|
||||
]
|
||||
},
|
||||
"4,3": { // 四个角的大法师,
|
||||
"trigger": "action",
|
||||
"displayDamage": false,
|
||||
"enable":false
|
||||
},
|
||||
"8,3": { // 四个角的大法师,
|
||||
"trigger": "action",
|
||||
"displayDamage": false,
|
||||
"enable":false
|
||||
},
|
||||
"4,6": { // 四个角的大法师,
|
||||
"trigger": "action",
|
||||
"displayDamage": false,
|
||||
"enable":false
|
||||
},
|
||||
"8,6": { // 四个角的大法师,
|
||||
"trigger": "action",
|
||||
"displayDamage": false,
|
||||
"enable":false
|
||||
},
|
||||
|
||||
"6,6": { // 妖精
|
||||
"enable":false, // 初始时禁用状态
|
||||
"data": [ // 妖精事件
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]…妖精…小姐……是你吗?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]不要绝望,也不要悲伤。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]你从来都不是独自一人在前进。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]咱一直,一直都在注视着你。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]耍小聪明的你、笨笨的你呆呆的你、胆小的你、勇敢的你帅气的你……全部全部都是你。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]所以放心吧,无论发生什么,咱都会陪伴在你身边的。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]因为你要是离开我的话,立刻就会死掉吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]…妖精…小姐……其实一直以来,我都非常感激你……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]笨蛋!都这种时候了就不要作出像是临终遗言的发言了啊!!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]喂!那边穿衣品味差到极点的黑暗大法师,别左顾右盼说的就是你!你应该知道咱的身份吧?\n还不速速退下!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]可恶…多管闲事的妖精族…明明只要再让他承受一点疼痛来瓦解他的意志力,我的计划就成功了!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]哼哼哼~抱歉哦,这个笨蛋的意志力可不像你想象的那么薄弱哦!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]不甘心!我不甘心!妖精公主又如何!\n只要是阻挡我的,不管是谁我都要铲除!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]终于露出狐狸尾巴了,其实咱早就看出你有谋反的念头。你的计划就是拉拢这家伙入伙然后推翻魔王对魔塔的统治对吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]呵呵呵……那个昏庸的魔王,掌握着那么庞大的魔物军队却只知道固守魔塔,而不主动侵略人类世界扩张领土!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]我实在是看不过眼,所以我才决定把这个具备稀有勇者体质的家伙培养成新一任魔王!\n来让这个世界的势力重新洗牌!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]你觉得一个满脑子想着回家种田的废柴勇者会成为改变世界的魔王?你晃晃脑袋试试,是不是能听到大海的声音?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]恼人至极的妖精族!呵呵呵……我干脆一不做二不休,连你也一块收拾了吧!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]别小瞧咱!咱好歹也是妖精族里实力数一数二的存在!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]只会耍嘴皮子的恼人苍蝇!我倒要看看一块焦炭会不会说话!\n——招雷弹!!",
|
||||
/*
|
||||
{"type": "hide", "loc": [4,3], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [4,3], "time": 150},
|
||||
{"type": "hide", "loc": [4,6], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [4,6], "time": 150},
|
||||
{"type": "hide", "loc": [8,6], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [8,6], "time": 150},
|
||||
{"type": "hide", "loc": [8,3], "time": 150}, // 由于没有动画效果,暂时使用“闪一下”表示
|
||||
{"type": "show", "loc": [8,3], "time": 150},
|
||||
*/
|
||||
{"type": "animate", "name": "yongchang", "loc": [4,3]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [4,6]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [8,6]},
|
||||
{"type": "animate", "name": "yongchang", "loc": [8,3]},
|
||||
{"type": "playSound", "name": "attack.mp3"}, // 播放攻击音效
|
||||
/*
|
||||
{"type": "hide", "loc": [6,6], "time": 150}, // 妖精也闪一下表示收到了伤害
|
||||
{"type": "show", "loc": [6,6], "time": 150}, // 妖精也闪一下表示收到了伤害
|
||||
*/
|
||||
{"type": "animate", "name": "thunder", "loc": [6,6]},
|
||||
{"type": "sleep", "time": 500}, // 等待500毫秒
|
||||
"\t[小妖精,fairy]切,这点伤痛跟他刚才经历的身心地狱相比根本就不算什么。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]哼!翅膀都被烧焦了还要嘴硬?你难不成真以为我不会对你动真格?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……你这混蛋!给我离她远点!!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]!…你现在受了很严重的致命伤,乱动什么?\n乖。别怕,这里有咱顶着!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]对了,咱再问你一遍,你是很珍惜自己性命的对吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]!…等等…妖精小姐,你不会是……?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]喂,黑暗大法师,你作为魔塔里最博学多识的蠢货,应该对咱妖精族的特殊能力再清楚不过吧?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]什么?!难不成你是想!!不可能……\n就为了一个渺小的人类,不可理喻!!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]哼哼哼!你害怕的表情可真美味!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]不过比起这个,咱更期待你吃到“妖精自灭冲击”之后的死状哦!~",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[blackMagician]不!!不应该是这样的!我完美的计划竟然会被一只小小的妖精破坏!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]不要!……千万不要!……为了我这种人……唔!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]笨蛋,动都动不了了就不要强撑着站起来了啊。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]真是的,都到最后一刻了,你这家伙好歹也让咱省点心吧。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[小妖精,fairy]那么,再见了……我的勇者大人。",
|
||||
{"type": "move", "time": 700, "steps": [ // 向上移动三个,撞上黑暗大大法师;本事件的hide会自动被调用
|
||||
{"direction": "up", "value": 3}
|
||||
]},
|
||||
{"type": "playSound", "name": "attack.mp3"}, // 播放攻击音效
|
||||
{"type": "sleep", "time": 200},
|
||||
"\t[blackMagician]不可能!!!!!",
|
||||
{"type": "hide", "loc": [6,3]}, // 法师消失
|
||||
{"type": "hide", "loc": [4,3]}, // 四个分身消失
|
||||
{"type": "hide", "loc": [4,6]},
|
||||
{"type": "hide", "loc": [8,6]},
|
||||
{"type": "hide", "loc": [8,3]},
|
||||
{"type": "changeFloor", "floorId": "sample2", "loc": [6,6], "direction": "up", "time": 1000}, // 更换勇士地点,合计1秒
|
||||
{"type": "show", "loc": [6,5]}, // 显示黄宝石
|
||||
{"type": "sleep", "time": 200}, // 等待200毫秒
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
{"type": "sleep", "time": 200}, // 等待200毫秒
|
||||
"\t[hero]…妖精…小姐……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……妖精小姐!",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]是梦吗?……不对,为什么我在流泪?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]这颗漂亮的宝石是……?",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]我全都想起来了……妖精小姐为了我……\n牺牲了自己的性命。",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]在这颗宝石上,我能感受到你的温度……\n熟悉而又令人安心,这就是你最后留给我的东西吗……",
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]好温暖……",
|
||||
{"type": "setValue", "name": "item:yellowJewel", "value": "1"}, // 获得1个黄宝石
|
||||
{"type": "hide", "loc": [6,5]}, // 隐藏黄宝石
|
||||
{"type": "playSound", "name": "item.mp3"},
|
||||
"\t[hero]……",
|
||||
{"type": "openDoor", "loc": [6,2]}, // 开门
|
||||
{"type": "openDoor", "loc": [6,11]}
|
||||
]
|
||||
},
|
||||
"6,5": { // 黄宝石
|
||||
"enable": false
|
||||
}
|
||||
|
||||
},
|
||||
"changeFloor": { // 楼层转换事件;该事件不能和上面的events有冲突(同位置点),否则会被覆盖
|
||||
"6,0": {"floorId": "sample2", "stair": "upFloor"},
|
||||
"6,12": {"floorId": "sample1", "stair": "upFloor"}
|
||||
},
|
||||
"afterBattle": { // 战斗后可能触发的事件列表
|
||||
"6,4": [ // 和黑暗大法师战斗结束
|
||||
"\t[blackMagician]天真!你以为这样就能战胜我吗?",
|
||||
{"type": "show", "loc": [7,5], "time": 500},
|
||||
{"type": "update"}, // 更新地图显伤
|
||||
],
|
||||
"7,5": [ // 和分身1的战斗
|
||||
"\t[blackMagician]你打败的不过是我众多分身中的其中一个而已。",
|
||||
{"type": "show", "loc": [5,4], "time": 500},
|
||||
{"type": "update"}, // 更新地图显伤
|
||||
],
|
||||
"5,4": [ // 和分身2的战斗
|
||||
"\t[blackMagician]你的身体已经伤痕累累了,可我还留有着九成多的魔力。",
|
||||
{"type": "show", "loc": [5,5], "time": 500},
|
||||
{"type": "update"}, // 更新地图显伤
|
||||
],
|
||||
"5,5": [ // 和分身3的战斗
|
||||
"\t[blackMagician]顽固的家伙!放弃抵抗吧!",
|
||||
{"type": "show", "loc": [7,4], "time": 500},
|
||||
{"type": "update"}, // 更新地图显伤
|
||||
],
|
||||
"7,4": [ // 和分身4的战斗
|
||||
"\t[blackMagician]哈哈哈哈!我的灵魂远比你想象的强大!\n我即是永恒!",
|
||||
{"type": "show", "loc": [6,3], "time": 500},
|
||||
{"type": "trigger", "loc": [6,3]} // 显示大法师本尊
|
||||
],
|
||||
},
|
||||
"afterGetItem": { // 获得道具后可能触发的事件列表
|
||||
|
||||
},
|
||||
"afterOpenDoor": { // 开完门后可能触发的事件列表
|
||||
|
||||
},
|
||||
"cannotMove": { // 每个图块不可通行的方向
|
||||
// 可以在这里定义每个点不能前往哪个方向,例如悬崖边不能跳下去
|
||||
// "x,y": ["up", "left"], // (x,y)点不能往上和左走
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
"floorId": "sample2",
|
||||
"title": "样板 2 层",
|
||||
"name": "2",
|
||||
"canFlyTo": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"defaultGround": "ground",
|
||||
"images": [],
|
||||
"item_ratio": 1,
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 45, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 88, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,202, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0,202,202, 0],
|
||||
[ 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,202, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"width":26,
|
||||
"height":26,
|
||||
"firstArrive": [],
|
||||
"events": {"3,2":["123"],"12,12":["234"]},
|
||||
"changeFloor": {"6,10": {"floorId": "sample1", "stair": "upFloor"}},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"cannotMove": {},
|
||||
"upFloor": null,
|
||||
}
|
||||
@ -290,7 +290,7 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"bigKey": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
||||
"bomb": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});",
|
||||
"hammer": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});",
|
||||
"centerFly": "core.clearMap('hero');\ncore.setHeroLoc('x', core.status.event.data.x);\ncore.setHeroLoc('y', core.status.event.data.y);\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"centerFly": "core.clearMap('hero');\ncore.setHeroLoc('x', (core.bigmap.width||13)-1-core.getHeroLoc('x'));\ncore.setHeroLoc('y', (core.bigmap.height||13)-1-core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});",
|
||||
"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});",
|
||||
"poisonWine": "core.setFlag('poison', false);",
|
||||
@ -315,16 +315,16 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"canUseItemEffect": {
|
||||
"book": "true",
|
||||
"fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0",
|
||||
"pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) \n\t\t&& Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1\n\t\t&& (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n\t{\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable",
|
||||
"bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n ids.push(i);\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
||||
"centerFly": "var able=false;\nvar toX = 12 - core.getHeroLoc('x'), toY = 12-core.getHeroLoc('y');\nvar block = core.getBlock(toX, toY);\nif (block==null) {\n core.status.event.data = {'x': toX, 'y': toY};\n able = true;\n}\nable",
|
||||
"upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index<core.floorIds.length-1) {\n\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tif (core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||||
"downFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index>0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tif (core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||||
"snow": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) \n\t\t&& block.event.id == 'lava' && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.id == 'yellowDoor') {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
||||
"pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1\n\t\t&& (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n\t{\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable",
|
||||
"bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !block.disable && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n ids.push(i);\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
||||
"centerFly": "var toX = (core.bigmap.width||13)-1-core.getHeroLoc('x'), toY = (core.bigmap.height||13)-1-core.getHeroLoc('y');\ncore.getBlockId(toX, toY) == null",
|
||||
"upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index<core.floorIds.length-1) {\n\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||||
"downFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index>0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX<mw && toY>=0 && toY<mh && core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
||||
"snow": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.id == 'lava' && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable",
|
||||
"bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !block.disable && block.event.id == 'yellowDoor') {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
||||
"poisonWine": "core.hasFlag('poison')",
|
||||
"weakWine": "core.hasFlag('weak')",
|
||||
"curseWine": "core.hasFlag('curse')",
|
||||
@ -343,6 +343,6 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"shiled5": "true",
|
||||
"shield5": "true",
|
||||
"lifeWand": "true",
|
||||
"jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx<=12&&ny>=0&&ny<=12&&core.getBlock(nx,ny)==null"
|
||||
"jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx<core.bigmap.width&&ny>=0&&ny<core.bigmap.height&&core.getBlock(nx,ny)==null"
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user