状态栏增设绿钥匙
This commit is contained in:
parent
c71aac1fa9
commit
046aaa71e6
@ -1 +1 @@
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{"lastUsed":[],"foldPerCol":50,"folded":false,"editorLastFloorId":"sample1","disableBlocklyReplace":false,"shortcut":{"48":0,"49":0,"50":0,"51":0,"52":0,"53":0,"54":0,"55":0,"56":0,"57":0}}
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{"lastUsed":[],"foldPerCol":50,"folded":false,"editorLastFloorId":"sample0","disableBlocklyReplace":false,"shortcut":{"48":0,"49":0,"50":0,"51":0,"52":0,"53":0,"54":0,"55":0,"56":0,"57":0}}
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@ -19,14 +19,13 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "select",
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"_select": {
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"values": [
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"keys",
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"items",
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"constants",
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"tools",
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"equips"
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]
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},
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"_data": "只能取keys(钥匙) items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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"_data": "只能取items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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},
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"name": {
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"_leaf": true,
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@ -40,6 +39,11 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_string": true,
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"_data": "道具在道具栏中显示的描述"
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},
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"hideInToolbox": {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "是否不显示在道具栏中"
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},
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"equip": {
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"_leaf": true,
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"_type": "textarea",
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@ -48,7 +52,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"hideInReplay": {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "是否回放时绘制道具栏。\n如果此项为true,则在回放录像时使用本道具将不会绘制道具栏页面,而是直接使用。\n此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
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"_data": "是否回放时不绘制道具栏。\n如果此项为true,则在回放录像时使用本道具将不会绘制道具栏页面,而是直接使用。\n此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
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}
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}
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},
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@ -243,12 +243,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"items": {
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"_type": "object",
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"_data": {
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"keys": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "thiseval instanceof Object && !(thiseval instanceof Array)",
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"_data": "初始三种钥匙个数"
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},
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"constants": {
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"_leaf": true,
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"_type": "textarea",
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@ -488,6 +482,11 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_type": "checkbox",
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"_data": "是否在状态栏显示三色钥匙数量"
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},
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"enableGreenKey": {
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"_leaf": true,
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"_type": "checkbox",
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"_data": "是否在状态栏显示绿钥匙"
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},
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"enablePZF": {
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"_leaf": true,
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"_type": "checkbox",
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@ -487,6 +487,7 @@
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<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
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<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
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<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
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<span class='statusLabel' id='greenKey' style="color:#88FF88"></span>
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</div>
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<div class="status" id='pzfCol'>
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<span class='statusLabel' id='pickaxe' style="color: #BC6E27"></span>
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@ -469,6 +469,7 @@
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<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
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<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
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<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
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<span class='statusLabel' id='greenKey' style="color:#88FF88"></span>
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</div>
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<div class="status" id='pzfCol'>
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<span class='statusLabel' id='pickaxe' style="color: #BC6E27"></span>
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@ -127,6 +127,7 @@
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<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
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<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
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<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
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<span class='statusLabel' id='greenKey' style="color:#88FF88"></span>
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</div>
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<div class="status" id='pzfCol'>
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<span class='statusLabel' id='pickaxe' style="color: #BC6E27"></span>
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@ -1362,6 +1362,11 @@ actions.prototype._keyUpQuickShop = function (keycode) {
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////// 工具栏界面时的点击操作 //////
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actions.prototype._clickToolbox = function (x, y) {
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var tools = Object.keys(core.status.hero.items.tools)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var constants = Object.keys(core.status.hero.items.constants)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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// 装备栏
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if (x >= this.LAST - 2 && y == 0) {
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core.ui.closePanel();
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@ -1391,11 +1396,11 @@ actions.prototype._clickToolbox = function (x, y) {
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}
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// 下一页
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if (x == this.HSIZE+2 || x == this.HSIZE+3) {
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if (y == this.LAST - 5 && toolsPage < Math.ceil(Object.keys(core.status.hero.items.tools).length / this.LAST)) {
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if (y == this.LAST - 5 && toolsPage < Math.ceil(tools.length / this.LAST)) {
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core.status.event.data.toolsPage++;
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core.ui.drawToolbox(core.status.event.selection);
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}
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if (y == this.LAST && constantsPage < Math.ceil(Object.keys(core.status.hero.items.constants).length / this.LAST)) {
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if (y == this.LAST && constantsPage < Math.ceil(constants.length / this.LAST)) {
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core.status.event.data.constantsPage++;
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core.ui.drawToolbox(core.status.event.selection);
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}
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@ -1413,15 +1418,20 @@ actions.prototype._clickToolbox = function (x, y) {
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////// 选择工具栏界面中某个Index后的操作 //////
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actions.prototype._clickToolboxIndex = function (index) {
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var tools = Object.keys(core.status.hero.items.tools)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var constants = Object.keys(core.status.hero.items.constants)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var items = null;
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var select;
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if (index < this.LAST) {
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select = index + this.LAST * (core.status.event.data.toolsPage - 1);
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items = Object.keys(core.status.hero.items.tools).sort();
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items = tools;
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}
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else {
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select = index % this.LAST + this.LAST * (core.status.event.data.constantsPage - 1);
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items = Object.keys(core.status.hero.items.constants).sort();
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items = constants;
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}
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if (items == null) return;
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if (select >= items.length) return;
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@ -1441,8 +1451,10 @@ actions.prototype._keyDownToolbox = function (keycode) {
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var last_index = this.LAST - 1;
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var tools = Object.keys(core.status.hero.items.tools).sort();
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var constants = Object.keys(core.status.hero.items.constants).sort();
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var tools = Object.keys(core.status.hero.items.tools)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var constants = Object.keys(core.status.hero.items.constants)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var index = core.status.event.selection;
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var toolsPage = core.status.event.data.toolsPage;
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var constantsPage = core.status.event.data.constantsPage;
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@ -1439,8 +1439,10 @@ control.prototype._replayAction_item = function (action) {
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core.useItem(itemId, false, core.replay);
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return true;
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}
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var tools = Object.keys(core.status.hero.items.tools).sort();
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var constants = Object.keys(core.status.hero.items.constants).sort();
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var tools = Object.keys(core.status.hero.items.tools)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var constants = Object.keys(core.status.hero.items.constants)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var index, per = core.__SIZE__-1;
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if ((index=tools.indexOf(itemId))>=0) {
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core.status.event.data = {"toolsPage": Math.floor(index/per)+1, "constantsPage":1};
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@ -2828,6 +2830,14 @@ control.prototype._resize_status = function (obj) {
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for (var i = 0; i < core.dom.statusTexts.length; ++i) {
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core.dom.statusTexts[i].style.color = obj.globalAttribute.statusBarColor;
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}
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// keys
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if (core.flags.enableGreenKey) {
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core.dom.keyCol.style.fontSize = '0.75em';
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core.statusBar.greenKey.style.display = '';
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} else {
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core.dom.keyCol.style.fontSize = '';
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core.statusBar.greenKey.style.display = 'none';
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}
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}
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control.prototype._resize_toolBar = function (obj) {
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@ -503,7 +503,7 @@ events.prototype.getItem = function (id, num, x, y, callback) {
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} catch (e) {}
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if (!core.status.event.id || core.status.event.id=='action') {
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core.insertAction("\t["+core.material.items[id].name+","+id+"]" + hint + "\n"
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+ (itemCls == 'keys' || id == 'greenKey' || id == 'steelKey' ? "(钥匙类道具,遇到对应的门时自动打开)"
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+ (id.endsWith('Key') ? "(钥匙类道具,遇到对应的门时自动打开)"
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: itemCls == 'tools' ? "(消耗类道具,请按T在道具栏使用)"
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: itemCls == 'constants' ? "(永久类道具,请按T在道具栏使用)"
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: itemCls == 'equips' ? "(装备类道具,请按Q在装备栏进行装备)" : ""));
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@ -202,8 +202,7 @@ items.prototype.setItem = function (itemId, itemNum) {
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core.status.hero.items[itemCls][itemId] = itemNum;
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if (core.status.hero.items[itemCls][itemId] <= 0) {
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if (itemCls != 'keys') delete core.status.hero.items[itemCls][itemId];
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else core.status.hero.items[itemCls][itemId] = 0;
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delete core.status.hero.items[itemCls][itemId];
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}
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core.updateStatusBar();
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}
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@ -219,8 +218,7 @@ items.prototype.addItem = function (itemId, itemNum) {
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}
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core.status.hero.items[itemCls][itemId] += itemNum;
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if (core.status.hero.items[itemCls][itemId] <= 0) {
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if (itemCls != 'keys') delete core.status.hero.items[itemCls][itemId];
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else core.status.hero.items[itemCls][itemId] = 0;
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delete core.status.hero.items[itemCls][itemId];
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}
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// 永久道具只能有一个
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if (itemCls == 'constants' && core.status.hero.items[itemCls][itemId] > 1)
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@ -235,8 +233,7 @@ items.prototype.removeItem = function (itemId, itemNum) {
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var itemCls = core.material.items[itemId].cls;
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core.status.hero.items[itemCls][itemId] -= itemNum;
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if (core.status.hero.items[itemCls][itemId] <= 0) {
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if (itemCls != 'keys') delete core.status.hero.items[itemCls][itemId];
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else core.status.hero.items[itemCls][itemId] = 0;
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delete core.status.hero.items[itemCls][itemId];
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}
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core.updateStatusBar();
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return true;
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@ -2171,8 +2171,10 @@ ui.prototype._drawToolbox_getInfo = function (index) {
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if (!core.status.event.data || core.status.event.data.toolsPage == null)
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core.status.event.data = {"toolsPage":1, "constantsPage":1, "selectId":null}
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// 获取物品列表
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var tools = Object.keys(core.status.hero.items.tools).sort();
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var constants = Object.keys(core.status.hero.items.constants).sort();
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var tools = Object.keys(core.status.hero.items.tools)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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var constants = Object.keys(core.status.hero.items.constants)
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.filter(function (id) { return !core.material.items[id].hideInToolbox; }).sort();
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// 处理页数
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var toolsPage = core.status.event.data.toolsPage;
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var constantsPage = core.status.event.data.constantsPage;
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@ -2675,7 +2677,7 @@ ui.prototype._drawStatistics_buildObj = function () {
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else cls[e] = core.material.items[e].cls;
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cnt[e] = 0;
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})
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var order = ["doors", "keys", "items", "tools", "constants", "equips"];
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var order = ["doors", "items", "tools", "constants", "equips"];
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ids.sort(function (a, b) {
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var c1 = order.indexOf(cls[a]), c2 = order.indexOf(cls[b]);
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if (c1==c2) return ori.indexOf(a)-ori.indexOf(b);
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@ -63,6 +63,7 @@ utils.prototype._init = function () {
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////// 将文字中的${和}(表达式)进行替换 //////
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utils.prototype.replaceText = function (text, prefix, need, times) {
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if (typeof text != 'string') return text;
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return text.replace(/\${(.*?)}/g, function (word, value) {
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return core.calValue(value, prefix, need, times);
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});
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1
main.js
1
main.js
@ -174,6 +174,7 @@ function main() {
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'yellowKey': document.getElementById("yellowKey"),
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'blueKey': document.getElementById("blueKey"),
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'redKey': document.getElementById("redKey"),
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'greenKey': document.getElementById("greenKey"),
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'poison': document.getElementById('poison'),
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'weak':document.getElementById('weak'),
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'curse': document.getElementById('curse'),
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@ -94,11 +94,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"experience": 0,
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"equipment": [],
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"items": {
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"keys": {
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"yellowKey": 0,
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"blueKey": 0,
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"redKey": 0
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},
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"constants": {},
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"tools": {},
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"equips": {}
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@ -429,6 +424,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"enableLevelUp": false,
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"levelUpLeftMode": false,
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"enableKeys": true,
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"enableGreenKey": false,
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"enablePZF": false,
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"enableDebuff": false,
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"enableSkill": false,
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@ -1066,7 +1066,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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} else core.setStatusBarInnerHTML('up', "");
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// 钥匙
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var keys = ['yellowKey', 'blueKey', 'redKey'];
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var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey'];
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keys.forEach(function (key) {
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core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
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});
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@ -2,19 +2,22 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"items": {
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"yellowKey": {
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"cls": "keys",
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"cls": "tools",
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"name": "黄钥匙",
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"text": "可以打开一扇黄门"
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"text": "可以打开一扇黄门",
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"hideInToolbox": true
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},
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"blueKey": {
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"cls": "keys",
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"cls": "tools",
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"name": "蓝钥匙",
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"text": "可以打开一扇蓝门"
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"text": "可以打开一扇蓝门",
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"hideInToolbox": true
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},
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"redKey": {
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"cls": "keys",
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"cls": "tools",
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"name": "红钥匙",
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"text": "可以打开一扇红门"
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"text": "可以打开一扇红门",
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"hideInToolbox": true
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},
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"redJewel": {
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"cls": "items",
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@ -182,13 +185,15 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"book": {
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"cls": "constants",
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"name": "怪物手册",
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"text": "可以查看当前楼层各怪物属性"
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"text": "可以查看当前楼层各怪物属性",
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"hideInToolbox": true
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},
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"fly": {
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"cls": "constants",
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"name": "楼层传送器",
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"text": "可以自由往来去过的楼层",
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"hideInReplay": true
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"hideInReplay": true,
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"hideInToolbox": true
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},
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"coin": {
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"cls": "constants",
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@ -219,6 +219,7 @@
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}
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#statusBar span{
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font: bold italic 1.1em Verdana;
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display: inline;
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}
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#statusBar p {
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display: inline-block;
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