adjust damage color
This commit is contained in:
parent
0676bdd764
commit
06501777b1
@ -1142,11 +1142,11 @@ control.prototype._updateDamage_extraDamage = function (floorId, ctx, refresh) {
|
||||
var damage = core.status.checkBlock.damage[x+","+y]||0;
|
||||
if (damage>0) { // 该点伤害
|
||||
damage = core.formatBigNumber(damage, true);
|
||||
core.fillBoldText(ctx, damage, 32*x+16, 32*(y+1)-14, '#FF7F00');
|
||||
core.fillBoldText(ctx, damage, 32*x+16, 32*(y+1)-14, '#ffaa33');
|
||||
}
|
||||
else { // 检查捕捉
|
||||
if (core.status.checkBlock.ambush[x+","+y]) {
|
||||
core.fillBoldText(ctx, '!', 32*x+16, 32*(y+1)-14, '#FF7F00');
|
||||
core.fillBoldText(ctx, '!', 32*x+16, 32*(y+1)-14, '#ffaa33');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -159,14 +159,14 @@ enemys.prototype.getDamageString = function (enemy, x, y, floorId) {
|
||||
|
||||
if (damage == null) {
|
||||
damage = "???";
|
||||
color = '#FF0000';
|
||||
color = '#FF2222';
|
||||
}
|
||||
else {
|
||||
if (damage <= 0) color = '#00FF00';
|
||||
if (damage <= 0) color = '#11FF11';
|
||||
else if (damage < core.status.hero.hp / 3) color = '#FFFFFF';
|
||||
else if (damage < core.status.hero.hp * 2 / 3) color = '#FFFF00';
|
||||
else if (damage < core.status.hero.hp) color = '#FF7F00';
|
||||
else color = '#FF0000';
|
||||
else if (damage < core.status.hero.hp) color = '#FF9933';
|
||||
else color = '#FF2222';
|
||||
|
||||
damage = core.formatBigNumber(damage, true);
|
||||
if (core.enemys.hasSpecial(enemy, 19))
|
||||
|
||||
@ -2048,11 +2048,11 @@ ui.prototype._drawBook_drawDamage = function (index, enemy, offset, position) {
|
||||
var damage = enemy.damage, color = '#FFFF00';
|
||||
if (damage == null) {
|
||||
damage = '无法战斗';
|
||||
color = '#FF0000';
|
||||
color = '#FF2222';
|
||||
}
|
||||
else {
|
||||
if (damage >= core.status.hero.hp) color = '#FF0000';
|
||||
if (damage <= 0) color = '#00FF00';
|
||||
if (damage >= core.status.hero.hp) color = '#FF2222';
|
||||
if (damage <= 0) color = '#11FF11';
|
||||
damage = core.formatBigNumber(damage);
|
||||
if (core.enemys.hasSpecial(enemy, 19)) damage += "+";
|
||||
if (core.enemys.hasSpecial(enemy, 21)) damage += "-";
|
||||
|
||||
Loading…
Reference in New Issue
Block a user