setFloor
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@ -56,6 +56,7 @@ HTML5 canvas制作的魔塔样板,支持全平台游戏!
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### 2018.10.14 V2.4.3
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* [x] 并行事件处理
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* [x] 事件:设置楼层属性
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* [x] 增加光环属性,还可以制作区域光环效果
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* [x] 将部分代码移动到脚本编辑中
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* [x] 事件改变天气或画面色调,读档后仍有效
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@ -185,6 +185,7 @@ action
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| setText_s
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| tip_s
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| setValue_s
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| setFloor_s
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| show_s
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| hide_s
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| trigger_s
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@ -367,6 +368,21 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
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return code;
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*/;
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setFloor_s
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: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
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/* setFloor_s
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tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
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default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
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colour : this.dataColor
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IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
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var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n';
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return code;
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*/;
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show_s
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: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? Newline
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@ -1461,6 +1477,9 @@ Bg_Fg_List
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: '背景层'|'前景层'
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/*Bg_Fg_List ['bg','fg']*/;
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Floor_Meta_List
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: '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
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/*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;
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Bool: 'TRUE'
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| 'FALSE'
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@ -1921,6 +1940,10 @@ ActionParser.prototype.parseAction = function() {
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setFloor":
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this.next = MotaActionBlocks['setFloor_s'].xmlText([
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data.name, data.floorId||null, data.value, this.next]);
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break;
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case "input":
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this.next = MotaActionBlocks['input_s'].xmlText([
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data.text,this.next]);
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@ -87,6 +87,7 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setFloor_s'].xmlText(),
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MotaActionBlocks['input_s'].xmlText(),
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MotaActionBlocks['input2_s'].xmlText(),
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MotaActionBlocks['update_s'].xmlText(),
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@ -359,6 +359,31 @@ value是一个表达式,将通过这个表达式计算出的结果赋值给nam
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另外注意一点的是,如果hp被设置成了0或以下,将触发lose事件,直接死亡。
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### setFloor:设置楼层属性
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使用`{"type":"setFloor"}`可以设置某层楼的楼层属性。
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setFloor", "name": "title", "value": "'主塔 0 层'" } // 设置当前楼层的中文名为主塔0层
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{"type": "setFloor", "name": "canFlyTo", "floorId": "MT2", "value": "false" } // 设置MT2层不可飞行
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{"type": "setFloor", "name": "cannotViewMap", "floorId": "MT0", "value": "true" } // 设置MT0层不可被浏览地图
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{"type": "setFloor", "name": "item_ratio", "value": "5" } // 设置当前楼层的宝石血瓶属性加成为5
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{"type": "setFloor", "name": "images", "value": "[[0,0,'tree.png',2]]" } // 设置当前楼层的楼层贴图
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{"type": "setFloor", "name": "upFloor", "value": "[2,3]" } // 设置当前楼层的上楼梯
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{"type": "setFloor", "name": "bgm", "floorId": "MT10", "value": "'233.mp3'" } // 设置当前楼层的背景音乐
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]
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```
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name为必填项,代表要修改的楼层属性。其和楼层属性中一一对应,目前只能为`"title", "name", "canFlyTo", "canUseQuickShop", "cannotViewMap", "color", "weather",
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"defaultGround", "images", "item_ratio", "upFloor", "bgm", "downFloor", "underGround"`。
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floorId为可选项,代表要修改的楼层ID;可以省略代表当前楼层。
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value为必填项,代表要修改到的数值。其应该和楼层属性中的对应数值类型完全一致,对于字符串需要加单引号,其他类型(数字、true/false、数组)等则不需要引号。
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!> 如果修改到的是字符串类型,比如楼层中文名、状态栏名称、地面素材ID、背景音乐等,必须加引号,否则会报错。
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### show:将一个禁用事件启用
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我们上面提到了,所有事件都必须靠其他事件驱动来完成,不存在当某个flag为true时自动执行的说法。那么,我们自然要有启用事件的写法。
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@ -793,6 +793,13 @@ events.prototype.doAction = function() {
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this.doAction();
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}
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break;
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case "setFloor":
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{
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core.status.maps[data.floorId||core.status.floorId][data.name] = core.calValue(data.value);
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core.updateStatusBar();
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this.doAction();
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break;
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}
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case "setHeroIcon":
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{
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this.setHeroIcon(data.name);
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@ -1188,6 +1195,29 @@ events.prototype.trigger = function (x, y) {
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}
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}
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events.prototype.setFloorName = function (floorId) {
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floorId = floorId || core.status.floorId;
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// 根据文字判断是否斜体
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var floorName = core.status.maps[floorId].name || "";
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if (typeof floorName == 'number') floorName = ""+floorName;
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if (!core.isset(floorName) || floorName=="") floorName=" "
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if (core.statusBar.floor.innerHTML == floorName) return;
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core.statusBar.floor.innerHTML = floorName;
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if (/^[+-]?\d+$/.test(floorName)) {
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core.statusBar.floor.style.fontStyle = 'italic';
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core.statusBar.floor.style.fontSize = '1.1em';
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}
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else {
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core.statusBar.floor.style.fontStyle = 'normal';
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if (floorName.length<=5)
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core.statusBar.floor.style.fontSize = '1.1em';
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else if (floorName.length==6)
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core.statusBar.floor.style.fontSize = '0.9em';
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else
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core.statusBar.floor.style.fontSize = '0.7em';
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}
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}
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////// 楼层切换 //////
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events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback, fromLoad) {
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@ -1249,23 +1279,7 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
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var changing = function () {
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// 根据文字判断是否斜体
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var floorName = core.status.maps[floorId].name;
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if (!core.isset(floorName) || floorName=="") floorName=" "
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core.statusBar.floor.innerHTML = floorName;
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if (/^[+-]?\d+$/.test(floorName)) {
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core.statusBar.floor.style.fontStyle = 'italic';
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core.statusBar.floor.style.fontSize = '1.1em';
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}
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else {
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core.statusBar.floor.style.fontStyle = 'normal';
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if (floorName.length<=5)
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core.statusBar.floor.style.fontSize = '1.1em';
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else if (floorName.length==6)
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core.statusBar.floor.style.fontSize = '0.9em';
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else
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core.statusBar.floor.style.fontSize = '0.7em';
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}
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core.events.setFloorName(floorId);
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// 更改BGM
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if (core.isset(core.status.maps[floorId].bgm)) {
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@ -16,9 +16,9 @@ maps.prototype.loadFloor = function (floorId, map) {
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map = {"map": map};
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}
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var content = {};
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["floorId", "title", "name", "canFlyTo", "canUseQuickShop", "cannotViewMap",
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"defaultGround", "images", "item_ratio", "upFloor", "bgm", "downFloor"].forEach(function (e) {
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if (core.isset(map) && core.isset(map[e])) content[e] = core.clone(map[e]);
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["floorId", "title", "name", "canFlyTo", "canUseQuickShop", "cannotViewMap", "color", "weather",
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"defaultGround", "images", "item_ratio", "upFloor", "bgm", "downFloor", "underGround"].forEach(function (e) {
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if (core.isset(map[e])) content[e] = core.clone(map[e]);
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else content[e] = core.clone(floor[e]);
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});
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map=map.map;
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@ -194,7 +194,7 @@ maps.prototype.save = function(maps, floorId) {
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});
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delete thisFloor.blocks;
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thisFloor.map = blocks;
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return thisFloor;
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return main.mode == 'editor' ? blocks : thisFloor;
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}
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////// 更改地图画布的尺寸
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@ -603,6 +603,9 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.setStatus('hp', Math.min(core.getStatus('hpmax'), core.getStatus('hp')));
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}
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// 设置楼层名
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core.events.setFloorName();
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// 设置勇士名字和图标
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core.statusBar.name.innerHTML = core.getStatus('name');
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