diff --git a/_server/blockly/MotaAction.g4 b/_server/blockly/MotaAction.g4 index 7cca7805..917ed6e8 100644 --- a/_server/blockly/MotaAction.g4 +++ b/_server/blockly/MotaAction.g4 @@ -342,7 +342,7 @@ return code; */; setValue_s - : '变量设置' ':' '名称' idString_e '值' expression Newline + : '数值操作' ':' '名称' idString_e '值' expression Newline /* setValue_s diff --git a/_server/comment.js b/_server/comment.js index 982424a4..42422d46 100644 --- a/_server/comment.js +++ b/_server/comment.js @@ -245,6 +245,18 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc = "_type": "textarea", "_data": "显示在状态栏中的层数" }, + "width": { + "_leaf": true, + "_type": "textarea", + "_range": "false", + "_data": "地图x方向大小,这里不能更改,仅能在新建地图时设置,null视为13" + }, + "height": { + "_leaf": true, + "_type": "textarea", + "_range": "false", + "_data": "地图y方向大小,这里不能更改,仅能在新建地图时设置,null视为13" + }, "canFlyTo": { "_leaf": true, "_type": "checkbox", diff --git a/_server/css/editor.css b/_server/css/editor.css index f5681118..928a0964 100644 --- a/_server/css/editor.css +++ b/_server/css/editor.css @@ -89,6 +89,10 @@ body { height: 630px; } +#mapEdit { + overflow: hidden; +} + .map { position: absolute; left: 20px; diff --git a/_server/css/editor_mobile.css b/_server/css/editor_mobile.css index d5eed943..36ca92ae 100644 --- a/_server/css/editor_mobile.css +++ b/_server/css/editor_mobile.css @@ -82,6 +82,10 @@ body { position: absolute; } +#mapEdit { + overflow: hidden; +} + .map { position: absolute; left: 4vw; diff --git a/_server/data.comment.js b/_server/data.comment.js index 760450e8..acfae9fc 100644 --- a/_server/data.comment.js +++ b/_server/data.comment.js @@ -426,6 +426,12 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = "_bool": "bool", "_data": "是否在状态栏显示三色钥匙数量" }, + "enablePZF": { + "_leaf": true, + "_type": "checkbox", + "_bool": "bool", + "_data": "是否在状态栏显示破炸飞数量" + }, "enableDebuff": { "_leaf": true, "_type": "checkbox", diff --git a/_server/editor.js b/_server/editor.js index b76134b0..cbb4f6d1 100644 --- a/_server/editor.js +++ b/_server/editor.js @@ -18,9 +18,10 @@ editor.prototype.init = function (callback) { return editor.ids[[editor.indexs[parseInt(v)][0]]] }) }); - editor.updateMap(); editor.currentFloorId = core.status.floorId; editor.currentFloorData = core.floors[core.status.floorId]; + editor.updateMap(); + editor.buildMark(); editor.drawEventBlock(); if (Boolean(callback)) callback(); }); @@ -159,12 +160,13 @@ editor.prototype.drawInitData = function (icons) { } editor.prototype.mapInit = function () { var ec = document.getElementById('event').getContext('2d'); - ec.clearRect(0, 0, 416, 416); - document.getElementById('event2').getContext('2d').clearRect(0, 0, 416, 416); + ec.clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32); + document.getElementById('event2').getContext('2d').clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32); editor.map = []; - for (var y = 0; y < 13; y++) { + var sy=editor.currentFloorData.map.length,sy=editor.currentFloorData.map[0].length; + for (var y = 0; y < sy; y++) { editor.map[y] = []; - for (var x = 0; x < 13; x++) { + for (var x = 0; x < sx; x++) { editor.map[y][x] = 0; } } @@ -200,23 +202,23 @@ editor.prototype.drawEventBlock = function () { fg.clearRect(0, 0, 416, 416); for (var i=0;i<13;i++) { for (var j=0;j<13;j++) { - var color=null; - var loc=i+","+j; + var color=[]; + var loc=(i+core.bigmap.offsetX/32)+","+(j+core.bigmap.offsetY/32); if (core.isset(editor.currentFloorData.events[loc])) - color = '#FF0000'; - else if (core.isset(editor.currentFloorData.changeFloor[loc])) - color = '#00FF00'; - else if (core.isset(editor.currentFloorData.afterBattle[loc])) - color = '#FFFF00'; - else if (core.isset(editor.currentFloorData.afterGetItem[loc])) - color = '#00FFFF'; - else if (core.isset(editor.currentFloorData.afterOpenDoor[loc])) - color = '#FF00FF'; - else if (core.isset(editor.currentFloorData.cannotMove[loc])) - color = '#0000FF'; - if (color!=null) { - fg.fillStyle = color; - fg.fillRect(32*i, 32*j+32-8, 8, 8); + color.push('#FF0000'); + if (core.isset(editor.currentFloorData.changeFloor[loc])) + color.push('#00FF00'); + if (core.isset(editor.currentFloorData.afterBattle[loc])) + color.push('#FFFF00'); + if (core.isset(editor.currentFloorData.afterGetItem[loc])) + color.push('#00FFFF'); + if (core.isset(editor.currentFloorData.afterOpenDoor[loc])) + color.push('#FF00FF'); + if (core.isset(editor.currentFloorData.cannotMove[loc])) + color.push('#0000FF'); + for(var kk=0,cc;cc=color[kk];kk++){ + fg.fillStyle = cc; + fg.fillRect(32*i+8*kk, 32*j+32-8, 8, 8); } } } @@ -227,7 +229,7 @@ editor.prototype.updateMap = function () { return v.map(function (v) { return v.idnum || v || 0 }) - }), {'events': {}, 'changeFloor': {}}); + }), {'events': {}, 'changeFloor': {}}, editor.currentFloorId); core.status.thisMap.blocks = blocks; main.editor.updateMap(); @@ -252,96 +254,10 @@ editor.prototype.updateMap = function () { } //ctx.drawImage(editor.material.images[tileInfo.images], 0, tileInfo.y*32, 32, 32, x*32, y*32, 32, 32); } - /* - // autotile的相关处理 - var indexArrs = [ //16种组合的图块索引数组; // 将autotile分割成48块16*16的小块; 数组索引即对应各个小块 - // +----+----+----+----+----+----+ - [10, 9, 4, 3 ], //0 bin:0000 | 1 | 2 | 3 | 4 | 5 | 6 | - [10, 9, 4, 13], //1 bin:0001 +----+----+----+----+----+----+ - [10, 9, 18, 3 ], //2 bin:0010 | 7 | 8 | 9 | 10 | 11 | 12 | - [10, 9, 16, 15], //3 bin:0011 +----+----+----+----+----+----+ - [10, 43, 4, 3 ], //4 bin:0100 | 13 | 14 | 15 | 16 | 17 | 18 | - [10, 31, 4, 25], //5 bin:0101 +----+----+----+----+----+----+ - [10, 7, 2, 3 ], //6 bin:0110 | 19 | 20 | 21 | 22 | 23 | 24 | - [10, 31, 16, 5 ], //7 bin:0111 +----+----+----+----+----+----+ - [48, 9, 4, 3 ], //8 bin:1000 | 25 | 26 | 27 | 28 | 29 | 30 | - [ 8, 9, 4, 1 ], //9 bin:1001 +----+----+----+----+----+----+ - [36, 9, 30, 3 ], //10 bin:1010 | 31 | 32 | 33 | 34 | 35 | 36 | - [36, 9, 6, 15], //11 bin:1011 +----+----+----+----+----+----+ - [46, 45, 4, 3 ], //12 bin:1100 | 37 | 38 | 39 | 40 | 41 | 42 | - [46, 11, 4, 25], //13 bin:1101 +----+----+----+----+----+----+ - [12, 45, 30, 3 ], //14 bin:1110 | 43 | 44 | 45 | 46 | 47 | 48 | - [34, 33, 28, 27] //15 bin:1111 +----+----+----+----+----+----+ - ]; - var drawBlockByIndex = function(ctx, dx, dy, autotileImg, index){ //index为autotile的图块索引1-48 - var sx = 16*((index-1)%6), sy = 16*(~~((index-1)/6)); - ctx.drawImage(autotileImg, sx, sy, 16, 16, dx, dy, 16, 16); - } - var isAutotile = function(info){ - if(typeof(info)=='object' && hasOwnProp(info, 'images') && info.images=='autotile') return true; - return false; - } - var getAutotileAroundId = function(currId, x, y){ //与autotile当前idnum一致返回1,否则返回0 - if(x>=0 && y >=0 && x<13 && y<13 && isAutotile(editor.map[y][x]) && editor.map[y][x].idnum == currId) - return 1; - else if(x<0 || y<0 || x>12 || y>12) return 1; //边界外视为通用autotile,这样好看些 - else - return 0; - } - var checkAround = function(x, y){ // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 - var currId = editor.map[y][x].idnum; - var pointBlock = []; - for(var i=0; i<4; i++){ - var bsum = 0; - var offsetx = i%2, offsety = ~~(i/2); - for(var j=0; j<4; j++){ - var mx = j%2, my = ~~(j/2); - var b = getAutotileAroundId(currId, x+offsetx+mx-1, y+offsety+my-1); - bsum += b*(Math.pow(2, 3-j)); - } - pointBlock.push(bsum); - } - return pointBlock; - } - var addIndexToAutotileInfo = function(x, y){ - var indexArr = []; - var pointBlocks = checkAround(x, y); - for(var i=0; i<4; i++){ - var arr = indexArrs[pointBlocks[i]] - indexArr.push(arr[3-i]); - } - editor.map[y][x].blockIndex = indexArr; - } - var drawAutotile = function(ctx, x, y, info){ // 绘制一个autotile - ctx.clearRect(x*32, y*32, 32, 32); - //修正四个边角的固定搭配 - if(info.blockIndex[0] == 13){ - if(info.blockIndex[1] == 16) info.blockIndex[1] = 14; - if(info.blockIndex[2] == 31) info.blockIndex[2] = 19; - } - if(info.blockIndex[1] == 18){ - if(info.blockIndex[0] == 15) info.blockIndex[0] = 17; - if(info.blockIndex[3] == 36) info.blockIndex[3] = 24; - } - if(info.blockIndex[2] == 43){ - if(info.blockIndex[0] == 25) info.blockIndex[0] = 37; - if(info.blockIndex[3] == 46) info.blockIndex[3] = 44; - } - if(info.blockIndex[3] == 48){ - if(info.blockIndex[1] == 30) info.blockIndex[1] = 42; - if(info.blockIndex[2] == 45) info.blockIndex[2] = 47; - } - for(var i=0; i<4; i++){ - var index = info.blockIndex[i]; - var dx = x*32 + 16*(i%2), dy = y*32 + 16*(~~(i/2)); - drawBlockByIndex(ctx, dx, dy, editor.material.images[info.images][info.id], index); - } - } - */ // 绘制地图 start var eventCtx = document.getElementById('event').getContext("2d"); - for (var y = 0; y < 13; y++) - for (var x = 0; x < 13; x++) { + for (var y = 0; y < editor.map.length; y++) + for (var x = 0; x < editor.map[0].length; x++) { var tileInfo = editor.map[y][x]; if (false && isAutotile(tileInfo)) { addIndexToAutotileInfo(x, y); @@ -352,6 +268,64 @@ editor.prototype.updateMap = function () { } +editor.prototype.buildMark = function(){ + // 生成定位编号 + var arrColMark=document.getElementById('arrColMark'); + var arrRowMark=document.getElementById('arrRowMark'); + var mapColMark=document.getElementById('mapColMark'); + var mapRowMark=document.getElementById('mapRowMark'); + var buildMark = function (offsetX,offsetY) { + var colNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '' + (i+offsetX) + '
'; + colNum += tpl; + } + arrColMark.innerHTML = '' + colNum + ''; + mapColMark.innerHTML = '' + colNum + ''; + var rowNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '' + (i+offsetY) + '
'; + rowNum += tpl; + } + arrRowMark.innerHTML = rowNum; + mapRowMark.innerHTML = rowNum; + } + var buildMark_mobile = function (offsetX,offsetY) { + var colNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '' + (' '+i).slice(-2).replace(' ',' ') + '
'; + colNum += tpl; + } + arrColMark.innerHTML = '' + colNum + ''; + //mapColMark.innerHTML = '' + colNum + ''; + var rowNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '' + (' '+i).slice(-2).replace(' ',' ') + '
'; + rowNum += tpl; + } + arrRowMark.innerHTML = rowNum; + //mapRowMark.innerHTML = rowNum; + //===== + var colNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '
' + (' '+(i+offsetX)).slice(-2).replace(' ',' ') + '
'; + colNum += tpl; + } + mapColMark.innerHTML = '
' + colNum + '
'; + var rowNum = ' '; + for (var i = 0; i < 13; i++) { + var tpl = '
' + (' '+(i+offsetY)).slice(-2).replace(' ',' ') + '
'; + rowNum += tpl; + } + mapRowMark.innerHTML = rowNum; + } + if(editor.isMobile){ + buildMark_mobile(core.bigmap.offsetX/32,core.bigmap.offsetY/32); + } else { + buildMark(core.bigmap.offsetX/32,core.bigmap.offsetY/32); + } +} + editor.prototype.changeFloor = function (floorId, callback) { editor.currentFloorData.map = editor.map.map(function (v) { return v.map(function (v) { @@ -366,9 +340,9 @@ editor.prototype.changeFloor = function (floorId, callback) { return editor.ids[[editor.indexs[parseInt(v)][0]]] }) }); - editor.updateMap(); editor.currentFloorId = core.status.floorId; editor.currentFloorData = core.floors[core.status.floorId]; + editor.updateMap(); editor_mode.floor(); editor.drawEventBlock(); if (core.isset(callback)) callback(); @@ -394,7 +368,7 @@ editor.prototype.listen = function () { function fillPos(pos) { uc.fillStyle = '#' + ~~(Math.random() * 8) + ~~(Math.random() * 8) + ~~(Math.random() * 8); - uc.fillRect(pos.x * 32 + 12, pos.y * 32 + 12, 8, 8); + uc.fillRect(pos.x * 32 + 12 - core.bigmap.offsetX, pos.y * 32 + 12 - core.bigmap.offsetY, 8, 8); }//在格子内画一个随机色块 function eToLoc(e) { @@ -410,8 +384,13 @@ editor.prototype.listen = function () { return editor.loc; }//返回可用的组件内坐标 - function locToPos(loc) { - editor.pos = {'x': ~~(loc.x / loc.size), 'y': ~~(loc.y / loc.size)} + function locToPos(loc, addViewportOffset) { + var offsetX=0, offsetY=0; + if (addViewportOffset){ + offsetX=core.bigmap.offsetX/32; + offsetY=core.bigmap.offsetY/32; + } + editor.pos = {'x': ~~(loc.x / loc.size)+offsetX, 'y': ~~(loc.y / loc.size)+offsetY} return editor.pos; } @@ -436,13 +415,13 @@ editor.prototype.listen = function () { eui.onmousedown = function (e) { if (e.button==2){ var loc = eToLoc(e); - var pos = locToPos(loc); + var pos = locToPos(loc,true); editor.showMidMenu(e.clientX,e.clientY); return; } if (!selectBox.isSelected) { var loc = eToLoc(e); - var pos = locToPos(loc); + var pos = locToPos(loc,true); editor_mode.onmode('nextChange'); editor_mode.onmode('loc'); //editor_mode.loc(); @@ -458,7 +437,7 @@ editor.prototype.listen = function () { e.stopPropagation(); uc.clearRect(0, 0, 416, 416); var loc = eToLoc(e); - var pos = locToPos(loc); + var pos = locToPos(loc,true); stepPostfix = []; stepPostfix.push(pos); fillPos(pos); @@ -476,7 +455,7 @@ editor.prototype.listen = function () { mouseOutCheck = 2; e.stopPropagation(); var loc = eToLoc(e); - var pos = locToPos(loc); + var pos = locToPos(loc,true); var pos0 = stepPostfix[stepPostfix.length - 1] var directionDistance = [pos.y - pos0.y, pos0.x - pos.x, pos0.y - pos.y, pos.x - pos0.x] var max = 0, index = 4; @@ -532,6 +511,24 @@ editor.prototype.listen = function () { } } + /* + document.getElementById('mid').onkeydown = function (e) { + console.log(e); + if (e.keyCode==37) { + editor.moveViewport(-1, 0); + } + if (e.keyCode==38) { + editor.moveViewport(0, -1); + } + if (e.keyCode==39) { + editor.moveViewport(1, 0); + } + if (e.keyCode==40) { + editor.moveViewport(0, 1); + } + } + */ + document.getElementById('mid').onmousewheel = function (e) { e.preventDefault(); var wheel = function (direct) { @@ -864,6 +861,24 @@ editor.prototype.listen = function () { editor.brushMod=brushMod2.value; } + + editor.moveViewport=function(x,y){ + core.bigmap.offsetX = core.clamp(core.bigmap.offsetX+32*x, 0, 32*core.bigmap.width-416); + core.bigmap.offsetY = core.clamp(core.bigmap.offsetY+32*y, 0, 32*core.bigmap.height-416); + core.control.updateViewport(); + editor.buildMark(); + editor.drawEventBlock(); + } + + var viewportButtons=document.getElementById('viewportButtons'); + for(var ii=0,node;node=viewportButtons.children[ii];ii++){ + (function(x,y){ + node.onclick=function(){ + editor.moveViewport(x,y); + } + })([-1,0,0,1][ii],[0,-1,1,0][ii]); + } + }//绑定事件 /* diff --git a/_server/editor_file.js b/_server/editor_file.js index 82247ee0..4f534d2a 100644 --- a/_server/editor_file.js +++ b/_server/editor_file.js @@ -83,12 +83,21 @@ editor_file = function (editor, callback) { } */ var filename = 'project/floors/' + editor.currentFloorId + '.js'; var datastr = ['main.floors.', editor.currentFloorId, '=\n{']; - if (editor.currentFloorData.map == 'new') + if (editor.currentFloorData.map == 'new') { + /* editor.currentFloorData.map = editor.map.map(function (v) { return v.map(function () { return 0 }) }); + */ + var width = parseInt(document.getElementById('newMapWidth').value); + var height = parseInt(document.getElementById('newMapHeight').value); + var row = []; + for (var i=0;i1000) { + printe("新建地图的宽高都不得小于13,且宽高之积不能超过1000"); + return; + } editor_mode.onmode(''); editor.file.saveNewFile(newFileName.value, function (err) { diff --git a/_server/vm.js b/_server/vm.js index 1dd5136b..addb20eb 100644 --- a/_server/vm.js +++ b/_server/vm.js @@ -24,7 +24,14 @@ document.body.onmousedown = function (e) { } }); - if (clickpath.indexOf('edit') === -1 && clickpath.indexOf('tip') === -1 && clickpath.indexOf('brushMod') === -1 && clickpath.indexOf('brushMod2') === -1) { + var unselect=true; + for(var ii=0,thisId;thisId=['edit','tip','brushMod','brushMod2','viewportButtons'][ii];ii++){ + if (clickpath.indexOf(thisId) !== -1){ + unselect=false; + break; + } + } + if (unselect) { if (clickpath.indexOf('eui') === -1) { if (selectBox.isSelected) { editor_mode.onmode(''); @@ -60,11 +67,12 @@ var exportMap = new Vue({ methods: { exportMap: function () { editor.updateMap(); + var sx=editor.map.length-1,sy=editor.map[0].length-1; var filestr = ''; - for (var yy = 0; yy < 13; yy++) { + for (var yy = 0; yy <= sy; yy++) { filestr += '[' - for (var xx = 0; xx < 13; xx++) { + for (var xx = 0; xx <= sx; xx++) { var mapxy = editor.map[yy][xx]; if (typeof(mapxy) == typeof({})) { if ('idnum' in mapxy) mapxy = mapxy.idnum; @@ -79,10 +87,10 @@ var exportMap = new Vue({ } mapxy = String(mapxy); mapxy = Array(Math.max(4 - mapxy.length, 0)).join(' ') + mapxy; - filestr += mapxy + (xx == 12 ? '' : ',') + filestr += mapxy + (xx == sx ? '' : ',') } - filestr += ']' + (yy == 12 ? '' : ',\n'); + filestr += ']' + (yy == sy ? '' : ',\n'); } pout.value = filestr; editArea.mapArr = filestr; @@ -97,7 +105,7 @@ var editArea = new Vue({ data: { mapArr: '', errors: [ // 编号1,2,3,4 - "格式错误!请使用正确格式(13*13数组,如不清楚,可先点击生成地图查看正确格式)", + "格式错误!请使用正确格式(width*height数组,如不清楚,可先点击生成地图查看正确格式)", "当前有未定义ID(在地图区域显示红块),请修改ID或者到icons.js和maps.js中进行定义!", "ID越界(在地图区域显示红块),当前编辑器暂时支持编号小于400,请修改编号!", // "发生错误!", @@ -138,8 +146,9 @@ var editArea = new Vue({ // var mapArray = that.mapArr.split(/\D+/).join(' ').trim().split(' '); var mapArray = JSON.parse('[' + that.mapArr + ']'); - for (var y = 0; y < 13; y++) - for (var x = 0; x < 13; x++) { + var sy=editor.map.length,sx=editor.map[0].length; + for (var y = 0; y < sy; y++) + for (var x = 0; x < sx; x++) { var num = mapArray[y][x]; if (num == 0) editor.map[y][x] = 0; @@ -159,25 +168,26 @@ var editArea = new Vue({ var formatArrStr = ''; var that = this; clearTimeout(that.formatTimer); - if (this.mapArr.split(/\D+/).join(' ').trim().split(' ').length != 169) return false; + var si=this.mapArr.length,sk=this.mapArr[0].length; + if (this.mapArr.split(/\D+/).join(' ').trim().split(' ').length != si*sk) return false; var arr = this.mapArr.replace(/\s+/g, '').split('],['); - if (arr.length != 13) return; - for (var i = 0; i < 13; i++) { + if (arr.length != si) return; + for (var i = 0; i < si; i++) { var a = []; formatArrStr += '['; - if (i == 0 || i == 12) a = arr[i].split(/\D+/).join(' ').trim().split(' '); + if (i == 0 || i == si-1) a = arr[i].split(/\D+/).join(' ').trim().split(' '); else a = arr[i].split(/\D+/); - if (a.length != 13) { + if (a.length != sk) { formatArrStr = ''; return; } - for (var k = 0; k < 13; k++) { + for (var k = 0; k < sk; k++) { var num = parseInt(a[k]); - formatArrStr += Array(Math.max(4 - String(num).length, 0)).join(' ') + num + (k == 12 ? '' : ','); + formatArrStr += Array(Math.max(4 - String(num).length, 0)).join(' ') + num + (k == sk-1 ? '' : ','); } - formatArrStr += ']' + (i == 12 ? '' : ',\n'); + formatArrStr += ']' + (i == si-1 ? '' : ',\n'); } return formatArrStr; } diff --git a/docs/api.md b/docs/api.md index 50319569..f28da96b 100644 --- a/docs/api.md +++ b/docs/api.md @@ -184,22 +184,29 @@ core.enemyExists(x, y, id, floorId) x和y为坐标;id为怪物ID,可为null表示任意怪物;floorId为楼层ID,可忽略表示当前楼层。 -core.getBlock(x, y, floorId, needEnable) +core.getBlock(x, y, floorId, showDisable) 获得某个点的当前图块信息。 x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。 -needEnable表示该点是否启用时才返回,其值不设置则默认为true。 +showDisable如果为true,则对于禁用的点和事件也会进行返回。 如果该点不存在图块,则返回null。 否则,返回值如下: {"index": xxx, "block": xxx} 其中index为该点在该楼层blocks数组中的索引,block为该图块实际内容。 -core.getBlockId(x, y, floorId, needEnable) +core.getBlockId(x, y, floorId, showDisable) 获得某个点的图块ID。 x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。 -needEnable表示是否需要该点处于启用状态才返回,其值不设置则默认为true。 +showDisable如果为true,则对于禁用的点和事件也会进行返回。 如果该点不存在图块,则返回null,否则返回该点的图块ID。 +core.getBlockCls(x, y, floorId, showDisable) +获得某个点的图块cls。 +x和y为坐标;floorId为楼层ID,可忽略或null表示当前楼层。 +showDisable如果为true,则对于禁用的点和事件也会进行返回。 +如果该点不存在图块,则返回null,否则返回该点的图块cls。 + + core.showBlock(x, y, floorId) 将某个点从禁用变成启用状态。 diff --git a/docs/personalization.md b/docs/personalization.md index caa80a16..0c2a6075 100644 --- a/docs/personalization.md +++ b/docs/personalization.md @@ -18,6 +18,7 @@ HTML5魔塔是使用画布(canvas)来绘制,存在若干个图层,它们 - animate:动画层;主要用来绘制动画,图块的淡入/淡出效果,图块的移动。showImage事件绘制的图片也是在这一层。 - weather:天气层;主要用来绘制天气(雨/雪) - curtain:色调层;用来控制当前楼层的画面色调 +- route:路线层;主要用来绘制勇士的行走路线图 - ui:UI层;用来绘制一切UI窗口,如剧情文本、怪物手册、楼传器、系统菜单等等 - data:数据层;用来绘制一些顶层的或更新比较快的数据,如左上角的提示,战斗界面中数据的变化等等。 @@ -299,7 +300,7 @@ enemys.prototype.calDamage = function (monster, hero_hp, hero_atk, hero_def, her // 检查领域、夹击、阻击事件 control.prototype.checkBlock = function () { var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'); - var damage = core.status.checkBlock.damage[13*x+y]; + var damage = core.status.checkBlock.damage[x+core.bigmap.width*y]; if (damage>0) { if (core.hasFlag("shield5")) damage = 0; // 如果存在神圣盾,则将伤害变成0 core.status.hero.hp -= damage; diff --git a/editor-mobile.html b/editor-mobile.html index eae04732..70d5f8b0 100644 --- a/editor-mobile.html +++ b/editor-mobile.html @@ -24,9 +24,13 @@
- + + + + + - 保留楼层属性 + 保留属性
@@ -268,7 +272,12 @@ -
+
+ + + + +
-
+
+
+ + + +
@@ -387,50 +401,20 @@
- - - - - - - - - 此浏览器不支持HTML5 +
+ + + + + + + + + + 此浏览器不支持HTML5 +
- diff --git a/editor.html b/editor.html index 22b17d73..30ce7708 100644 --- a/editor.html +++ b/editor.html @@ -23,7 +23,11 @@
- + + + + + 保留楼层属性
@@ -241,7 +245,14 @@ 画线 画矩形 -


+
+
+ + + + +
+
@@ -346,11 +357,16 @@

-
+
+
+ + + +
@@ -370,36 +386,20 @@
- - - - - - - - - 此浏览器不支持HTML5 +
+ + + + + + + + + + 此浏览器不支持HTML5 +
- diff --git a/index.html b/index.html index 0f69d24f..7b07028a 100644 --- a/index.html +++ b/index.html @@ -87,6 +87,11 @@
+
+ + + +
@@ -106,18 +111,22 @@
- - - - - - - - - 此浏览器不支持HTML5 +
+ + + + + + + + + + 此浏览器不支持HTML5 +
+ diff --git a/libs/actions.js b/libs/actions.js index 4c0e2d67..20419c23 100644 --- a/libs/actions.js +++ b/libs/actions.js @@ -13,7 +13,8 @@ actions.prototype.init = function () { ////// 按下某个键时 ////// actions.prototype.onkeyDown = function (e) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; if (!core.isset(core.status.holdingKeys))core.status.holdingKeys=[]; var isArrow={37:true,38:true,39:true,40:true}[e.keyCode] if(isArrow && !core.status.lockControl){ @@ -32,7 +33,8 @@ actions.prototype.onkeyDown = function (e) { ////// 放开某个键时 ////// actions.prototype.onkeyUp = function(e) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) { + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') { if (e.keyCode==27) // ESCAPE core.stopReplay(); else if (e.keyCode==90) // Z @@ -47,6 +49,8 @@ actions.prototype.onkeyUp = function(e) { core.saveReplay(); else if (e.keyCode==67) core.bookReplay(); + else if (e.keyCode==33||e.keyCode==34) + core.viewMapReplay(); return; } @@ -77,7 +81,8 @@ actions.prototype.pressKey = function (keyCode) { ////// 根据按下键的code来执行一系列操作 ////// actions.prototype.keyDown = function(keyCode) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; if (core.status.lockControl) { // Ctrl跳过对话 if (keyCode==17) { @@ -165,40 +170,14 @@ actions.prototype.keyDown = function(keyCode) { case 40: core.moveHero('down'); break; - case 13: case 32: case 67: case 51: // 快捷键3:飞 - // 因为加入了两次的检测机制,从keydown转移到keyup,同时保证位置信息正确,但以下情况会触发作图的bug: - // 在鼠标的路线移动中使用飞,绿块会滞后一格,显示的位置不对,同时也不会倍以下的代码清除 - if (core.status.heroStop && core.hasItem('centerFly')) { - if (core.status.usingCenterFly) { - if (core.canUseItem('centerFly')) { - core.useItem('centerFly'); - core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32); - } - else { - core.drawTip('当前不能使用中心对称飞行器'); - core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32); - } - core.status.usingCenterFly = false; - } else if (keyCode==51) { - core.status.usingCenterFly = true; - core.setAlpha('ui', 0.5); - core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,core.canUseItem('centerFly')?'#00FF00':'#FF0000'); - core.setAlpha('ui', 1); - core.drawTip("请确认当前中心对称飞行器的位置"); - } - } break; } - if (core.status.usingCenterFly && keyCode!=51) { - core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32); - core.status.usingCenterFly= false; - } } ////// 根据放开键的code来执行一系列操作 ////// actions.prototype.keyUp = function(keyCode, fromReplay) { - if (!fromReplay&&core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) - return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; if (core.status.lockControl) { core.status.holdingKeys = []; @@ -283,6 +262,10 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { this.keyUpReplay(keyCode); return; } + if (core.status.event.id=='centerFly') { + this.keyUpCenterFly(keyCode); + return; + } return; } @@ -351,7 +334,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { case 33: case 34: // PAGEUP/PAGEDOWN if (core.status.heroStop) { if (core.flags.enableViewMaps) { - core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId)); + core.ui.drawMaps(); } else { core.drawTip("本塔不允许浏览地图!"); @@ -366,7 +349,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { break; case 40: // DOWN break; - case 49: // 快捷键1:破 + case 49: // 快捷键1: 破 if (core.status.heroStop && core.hasItem('pickaxe')) { if (core.canUseItem('pickaxe')) { core.useItem('pickaxe'); @@ -376,7 +359,7 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { } } break; - case 50: // 快捷键2:炸 + case 50: // 快捷键2: 炸 if (core.status.heroStop) { if (core.hasItem('bomb')) { if (core.canUseItem('bomb')) { @@ -397,6 +380,11 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { } } break; + case 51: // 快捷键3: 飞 + if (core.status.heroStop && core.hasItem('centerFly')) { + core.events.useItem('centerFly'); + } + break; } @@ -410,7 +398,8 @@ actions.prototype.keyUp = function(keyCode, fromReplay) { ////// 点击(触摸)事件按下时 ////// actions.prototype.ondown = function (x ,y) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; if (!core.status.played || core.status.lockControl) { this.onclick(x, y, []); if (core.timeout.onDownTimeout==null) { @@ -429,7 +418,7 @@ actions.prototype.ondown = function (x ,y) { } core.status.downTime = new Date(); - core.clearMap('ui', 0, 0, 416,416); + core.clearMap('route'); var pos={'x':x,'y':y} core.status.stepPostfix=[]; core.status.stepPostfix.push(pos); @@ -438,7 +427,8 @@ actions.prototype.ondown = function (x ,y) { ////// 当在触摸屏上滑动时 ////// actions.prototype.onmove = function (x ,y) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; // if (core.status.holdingPath==0){return;} //core.status.mouseOutCheck =1; var pos={'x':x,'y':y}; @@ -462,7 +452,8 @@ actions.prototype.onmove = function (x ,y) { ////// 当点击(触摸)事件放开时 ////// actions.prototype.onup = function () { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; clearTimeout(core.timeout.onDownTimeout); core.timeout.onDownTimeout = null; @@ -476,14 +467,14 @@ actions.prototype.onup = function () { for(var ii=1;ii12 || y>12) return; - // 中心对称飞行器 - if (core.status.usingCenterFly) { - if (x!=12-core.getHeroLoc('x') || y!=12-core.getHeroLoc('y')) { - core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32); - } else { - if (core.canUseItem('centerFly')) { - core.useItem('centerFly'); - core.clearMap('ui', core.getHeroLoc('x')*32,core.getHeroLoc('y')*32,32,32); - return; - } - else { - core.drawTip('当前不能使用中心对称飞行器'); - core.clearMap('ui', (12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32); - } - } - core.status.usingCenterFly= false; - } - // 寻路 if (!core.status.lockControl) { - core.setAutomaticRoute(x, y, stepPostfix); + core.setAutomaticRoute(x+parseInt(core.bigmap.offsetX/32), y+parseInt(core.bigmap.offsetY/32), stepPostfix); + return; + } + + // 中心对称飞行器 + if (core.status.event.id == 'centerFly') { + this.clickCenterFly(x, y); return; } @@ -679,7 +659,8 @@ actions.prototype.onclick = function (x, y, stepPostfix) { ////// 滑动鼠标滚轮时的操作 ////// actions.prototype.onmousewheel = function (direct) { - if (core.isset(core.status.replay)&&core.status.replay.replaying&&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0) return; + if (core.isset(core.status.replay)&&core.status.replay.replaying + &&core.status.event.id!='save'&&(core.status.event.id||"").indexOf('book')!=0&&core.status.event.id!='viewMaps') return; // 向下滚动是 -1 ,向上是 1 // 楼层飞行器 @@ -705,8 +686,8 @@ actions.prototype.onmousewheel = function (direct) { // 浏览地图 if (core.status.lockControl && core.status.event.id == 'viewMaps') { - if (direct==1) this.clickViewMaps(6,2); - if (direct==-1) this.clickViewMaps(6,10); + if (direct==1) this.clickViewMaps(6,3); + if (direct==-1) this.clickViewMaps(6,9); return; } } @@ -747,6 +728,32 @@ actions.prototype.keyDownCtrl = function () { } } +////// +actions.prototype.clickCenterFly = function(x, y) { + if (x==core.status.event.data.x && y==core.status.event.data.y) { + if (core.canUseItem('centerFly')) { + core.useItem('centerFly'); + } + else { + core.drawTip('当前不能使用中心对称飞行器'); + } + } + core.ui.closePanel(); +} + +actions.prototype.keyUpCenterFly = function (keycode) { + if (keycode==51 || keycode==13 || keycode==32 || keycode==67) { + if (core.canUseItem('centerFly')) { + core.useItem('centerFly'); + } + else { + core.drawTip('当前不能使用中心对称飞行器'); + } + } + core.ui.closePanel(); +} + + ////// 点击确认框时 ////// actions.prototype.clickConfirmBox = function (x,y) { if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes)) @@ -923,7 +930,7 @@ actions.prototype.keyUpBook = function (keycode) { ////// 怪物手册属性显示界面时的点击操作 ////// actions.prototype.clickBookDetail = function () { - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.status.event.id = 'book'; } @@ -968,24 +975,49 @@ actions.prototype.keyUpFly = function (keycode) { ////// 查看地图界面时的点击操作 ////// actions.prototype.clickViewMaps = function (x,y) { + if (!core.isset(core.status.event.data)) { + core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId)); + return; + } + var now = core.floorIds.indexOf(core.status.floorId); - var nextId = core.status.event.data; - if(y<=4) { - nextId++; - while (nextId=2 && x<=10 && y<=1 && mh>13) { + core.ui.drawMaps(index, cx, cy-1); + return; } - else if (y>=8) { - nextId--; - while (nextId>=0 && nextId!=now && core.floors[core.floorIds[nextId]].cannotViewMap) - nextId--; - if (nextId>=0) - core.ui.drawMaps(nextId); + if (x>=2 && x<=10 && y>=11 && mh>13) { + core.ui.drawMaps(index, cx, cy+1); + return; } - else { - core.clearMap('data', 0, 0, 416, 416); + if (x<=1 && y>=2 && y<=10) { + core.ui.drawMaps(index, cx-1, cy); + return; + } + if (x>=11 && y>=2 && y<=10) { + core.ui.drawMaps(index, cx+1, cy); + return; + } + + if(x>=2 && x<=10 && y<=4) { + index++; + while (index=2 && x<=10 && y>=8) { + index--; + while (index>=0 && index!=now && core.floors[core.floorIds[index]].cannotViewMap) + index--; + if (index>=0) + core.ui.drawMaps(index); + } + else if (x>=2 && x<=10 && y>=5 && y<=7) { + core.clearMap('data'); core.setOpacity('data', 1); core.ui.closePanel(); } @@ -993,24 +1025,34 @@ actions.prototype.clickViewMaps = function (x,y) { ////// 查看地图界面时,按下某个键的操作 ////// actions.prototype.keyDownViewMaps = function (keycode) { - if (keycode==37 || keycode==38 || keycode==33) { - this.clickViewMaps(6,2); - } - else if (keycode==39 || keycode==40 || keycode==34) { - this.clickViewMaps(6,10); - } + if (!core.isset(core.status.event.data)) return; + if (keycode==38||keycode==33) this.clickViewMaps(6, 3); + if (keycode==40||keycode==34) this.clickViewMaps(6, 9); + if (keycode==87) this.clickViewMaps(6,0); + if (keycode==65) this.clickViewMaps(0,6); + if (keycode==83) this.clickViewMaps(6,12); + if (keycode==68) this.clickViewMaps(12,6); return; } ////// 查看地图界面时,放开某个键的操作 ////// actions.prototype.keyUpViewMaps = function (keycode) { + if (!core.isset(core.status.event.data)) { + core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId)); + return; + } + if (keycode==27 || keycode==13 || keycode==32 || keycode==67) { - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.setOpacity('data', 1); core.ui.closePanel(); } if (keycode==88) { - core.openBook(false); + if (core.isset(core.status.replay)&&core.status.replay.replaying) { + core.bookReplay(); + } else { + core.openBook(false); + } } return; } @@ -1351,8 +1393,17 @@ actions.prototype.clickSL = function(x,y) { } // 删除 if (x>=0 && x<=2 && y==12) { - core.status.event.selection=!core.status.event.selection; - core.ui.drawSLPanel(index); + + if (core.status.event.id=='save') { + core.status.event.selection=!core.status.event.selection; + core.ui.drawSLPanel(index); + } + else { + var index = parseInt(prompt("请输入读档编号"))||0; + if (index>0) { + core.doSL(index, core.status.event.id); + } + } return; } @@ -1457,6 +1508,13 @@ actions.prototype.keyUpSL = function (keycode) { } return; } + if (keycode==69 && core.status.event.id == 'load') { // E + var index = parseInt(prompt("请输入读档编号"))||0; + if (index>0) { + core.doSL(index, core.status.event.id); + } + return; + } if (keycode==46) { if (offset==0) { core.drawTip("无法删除自动存档!"); @@ -1585,9 +1643,12 @@ actions.prototype.clickSettings = function (x,y) { core.drawTip("本塔不允许浏览地图!"); } else { + /* core.drawText("\t[系统提示]即将进入浏览地图模式。\n\n点击地图上半部分,或按[↑]键可查看前一张地图\n点击地图下半部分,或按[↓]键可查看后一张地图\n点击地图中间,或按[ESC]键可离开浏览地图模式\n此模式下可以打开怪物手册以查看某层楼的怪物属性", function () { core.ui.drawMaps(core.floorIds.indexOf(core.status.floorId)); }) + */ + core.ui.drawMaps(); } break; case 3: @@ -2011,6 +2072,19 @@ actions.prototype.clickReplay = function (x, y) { break; } case 2: + if (core.hasFlag('debug')) { + core.drawText("\t[系统提示]调试模式下无法下载录像"); + break; + } + core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify({ + 'name': core.firstData.name, + 'hard': core.status.hard, + 'seed': core.getFlag('seed'), + 'route': core.encodeRoute(core.status.route) + })); + break; + break; + case 3: core.ui.closePanel(); break; } diff --git a/libs/control.js b/libs/control.js index 8352da57..19fa9a56 100644 --- a/libs/control.js +++ b/libs/control.js @@ -104,7 +104,7 @@ control.prototype.setRequestAnimationFrame = function () { if (core.isPlaying() && timestamp-core.animateFrame.weather.time>30) { if (core.animateFrame.weather.type == 'rain' && core.animateFrame.weather.level > 0) { - core.clearMap('weather', 0, 0, 416, 416); + core.clearMap('weather'); core.canvas.weather.strokeStyle = 'rgba(174,194,224,0.8)'; core.canvas.weather.lineWidth = 1; @@ -130,7 +130,7 @@ control.prototype.setRequestAnimationFrame = function () { } else if (core.animateFrame.weather.type == 'snow' && core.animateFrame.weather.level > 0) { - core.clearMap('weather', 0, 0, 416, 416); + core.clearMap('weather'); core.canvas.weather.fillStyle = "rgba(255, 255, 255, 0.8)"; core.canvas.weather.beginPath(); @@ -286,7 +286,7 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value // 保存的Index core.status.saveIndex = core.getLocalStorage('saveIndex2', 1); - core.status.automaticRoute.clickMoveDirectly = core.getLocalStorage('clickMoveDirectly', true); + core.status.automaticRoute.clickMoveDirectly = core.getLocalStorage('clickMoveDirectly', false); if (core.isset(values)) core.values = core.clone(values); @@ -334,7 +334,7 @@ control.prototype.restart = function() { ////// 清除自动寻路路线 ////// control.prototype.clearAutomaticRouteNode = function (x, y) { if (core.status.event.id==null) - core.canvas.ui.clearRect(x * 32 + 5, y * 32 + 5, 27, 27); + core.canvas.route.clearRect(x * 32 + 5, y * 32 + 5, 27, 27); } ////// 停止自动寻路操作 ////// @@ -352,7 +352,7 @@ control.prototype.stopAutomaticRoute = function () { core.status.automaticRoute.lastDirection = null; core.stopHero(); if (core.status.automaticRoute.moveStepBeforeStop.length==0) - core.canvas.ui.clearRect(0, 0, 416, 416); + core.clearMap('route'); } ////// 继续剩下的自动寻路操作 ////// @@ -370,7 +370,7 @@ control.prototype.continueAutomaticRoute = function () { ////// 清空剩下的自动寻路列表 ////// control.prototype.clearContinueAutomaticRoute = function () { - core.canvas.ui.clearRect(0, 0, 416, 416); + core.clearMap('route'); core.status.automaticRoute.moveStepBeforeStop=[]; } @@ -378,7 +378,7 @@ control.prototype.clearContinueAutomaticRoute = function () { control.prototype.moveDirectly = function (destX, destY) { var ignoreSteps = core.canMoveDirectly(destX, destY); if (ignoreSteps>=0) { - core.clearMap('hero', 0, 0, 416, 416); + core.clearMap('hero'); var lastDirection = core.status.route[core.status.route.length-1]; if (['left', 'right', 'up', 'down'].indexOf(lastDirection)>=0) core.setHeroLoc('direction', lastDirection); @@ -398,7 +398,7 @@ control.prototype.tryMoveDirectly = function (destX, destY) { if (Math.abs(core.getHeroLoc('x')-destX)+Math.abs(core.getHeroLoc('y')-destY)<=1) return false; var testMove = function (dx, dy, dir) { - if (dx<0 || dx>12 || dy<0 || dy>12) return false; + if (dx<0 || dx>=core.bigmap.width|| dy<0 || dy>core.bigmap.height) return false; if (core.control.moveDirectly(dx, dy)) { if (core.isset(dir)) core.moveHero(dir, function() {}); return true; @@ -458,18 +458,18 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) { if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y){ moveStep=[]; } else { - core.canvas.ui.clearRect(0, 0, 416, 416); + core.clearMap('route'); return; } } moveStep=moveStep.concat(stepPostfix); core.status.automaticRoute.destX=destX; core.status.automaticRoute.destY=destY; - core.canvas.ui.save(); - core.canvas.ui.clearRect(0, 0, 416, 416); - core.canvas.ui.fillStyle = '#bfbfbf'; - core.canvas.ui.strokeStyle = '#bfbfbf'; - core.canvas.ui.lineWidth = 8; + core.canvas.route.save(); + core.clearMap('route'); + core.canvas.route.fillStyle = '#bfbfbf'; + core.canvas.route.strokeStyle = '#bfbfbf'; + core.canvas.route.lineWidth = 8; for (var m = 0; m < moveStep.length; m++) { if (tempStep == null) { step++; @@ -487,53 +487,53 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) { if (m == moveStep.length - 1) { // core.status.automaticRoutingTemp.moveStep.push({'direction': tempStep, 'step': step}); core.status.automaticRoute.autoStepRoutes.push({'direction': tempStep, 'step': step}); - core.canvas.ui.fillRect(moveStep[m].x * 32 + 10, moveStep[m].y * 32 + 10, 12, 12); + core.canvas.route.fillRect(moveStep[m].x * 32 + 10, moveStep[m].y * 32 + 10, 12, 12); } else { - core.canvas.ui.beginPath(); + core.canvas.route.beginPath(); if (core.isset(moveStep[m + 1]) && tempStep != moveStep[m + 1].direction) { if (tempStep == 'up' && moveStep[m + 1].direction == 'left' || tempStep == 'right' && moveStep[m + 1].direction == 'down') { - core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); + core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); } else if (tempStep == 'up' && moveStep[m + 1].direction == 'right' || tempStep == 'left' && moveStep[m + 1].direction == 'down') { - core.canvas.ui.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); + core.canvas.route.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); } else if (tempStep == 'left' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'right') { - core.canvas.ui.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); + core.canvas.route.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); } else if (tempStep == 'right' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'left') { - core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); + core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); } - core.canvas.ui.stroke(); + core.canvas.route.stroke(); continue; } switch (tempStep) { case 'up': case 'down': - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); - core.canvas.ui.stroke(); + core.canvas.route.beginPath(); + core.canvas.route.moveTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5); + core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27); + core.canvas.route.stroke(); break; case 'left': case 'right': - core.canvas.ui.beginPath(); - core.canvas.ui.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); - core.canvas.ui.lineTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); - core.canvas.ui.stroke(); + core.canvas.route.beginPath(); + core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16); + core.canvas.route.lineTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16); + core.canvas.route.stroke(); break; } } } - core.canvas.ui.restore(); + core.canvas.route.restore(); // 立刻移动 core.setAutoHeroMove(); @@ -542,6 +542,7 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) { ////// 自动寻路算法,找寻最优路径 ////// control.prototype.automaticRoute = function (destX, destY) { + var fw = core.bigmap.width, fh = core.bigmap.height; var startX = core.getHeroLoc('x'); var startY = core.getHeroLoc('y'); var scan = { @@ -550,53 +551,46 @@ control.prototype.automaticRoute = function (destX, destY) { 'down': {'x': 0, 'y': 1}, 'right': {'x': 1, 'y': 0} }; - var queue = []; - var nowDeep = 0; - var route = []; - var ans = [] - if (destX == startX && destY == startY) return false; - queue.push(13 * startX + startY); - queue.push(-1); - route[13 * startX + startY] = ''; - while (queue.length != 1) { - var f = queue.shift(); - if (f===-1) {nowDeep+=1;queue.push(-1);continue;} - var deep = ~~(f/169); - if (deep!==nowDeep) {queue.push(f);continue;} - f=f%169; - var nowX = parseInt(f / 13), nowY = f % 13; - var nowIsArrow = false, nowId, nowBlock = core.getBlock(nowX,nowY); + var route = []; + var queue = new PriorityQueue({comparator: function (a,b) { + return a.depth - b.depth; + }}); + var ans = []; + + route[startX + fw * startY] = ''; + queue.queue({depth: 0, x: startX, y: startY}); + while (queue.length!=0) { + var curr = queue.dequeue(); + var deep = curr.depth, nowX = curr.x, nowY = curr.y; + for (var direction in scan) { if (!core.canMoveHero(nowX, nowY, direction)) continue; var nx = nowX + scan[direction].x; var ny = nowY + scan[direction].y; + if (nx<0 || nx>=fw || ny<0 || ny>=fh) continue; - if (nx<0 || nx>12 || ny<0 || ny>12) continue; - - var nid = 13 * nx + ny; + var nid = nx + fw * ny; if (core.isset(route[nid])) continue; var deepAdd=1; - var nextId, nextBlock = core.getBlock(nx,ny); if (nextBlock!=null){ nextId = nextBlock.block.event.id; // 绕过亮灯(因为只有一次通行机会很宝贵) if(nextId == "light") deepAdd=100; // 绕过路障 - if (nextId.substring(nextId.length-3)=="Net") deepAdd=core.values.lavaDamage; + // if (nextId.substring(nextId.length-3)=="Net") deepAdd=core.values.lavaDamage*10; // 绕过血瓶 - if (!core.flags.potionWhileRouting && nextId.substring(nextId.length-6)=="Potion") deepAdd=20; + if (!core.flags.potionWhileRouting && nextId.substring(nextId.length-6)=="Potion") deepAdd+=20; // 绕过传送点 - if (nextBlock.block.event.trigger == 'changeFloor') deepAdd = 10; + if (nextBlock.block.event.trigger == 'changeFloor') deepAdd+=10; } - if (core.status.checkBlock.damage[nid]>0) - deepAdd = core.status.checkBlock.damage[nid]; + deepAdd+=core.status.checkBlock.damage[nid]*10; if (nx == destX && ny == destY) { route[nid] = direction; @@ -606,18 +600,17 @@ control.prototype.automaticRoute = function (destX, destY) { continue; route[nid] = direction; - queue.push(169*(nowDeep+deepAdd)+nid); + queue.queue({depth: deep+deepAdd, x: nx, y: ny}); } - if (core.isset(route[13 * destX + destY])) break; + if (core.isset(route[destX + fw * destY])) break; } - - if (!core.isset(route[13 * destX + destY])) { + if (!core.isset(route[destX + fw * destY])) { return false; } var nowX = destX, nowY = destY; while (nowX != startX || nowY != startY) { - var dir = route[13 * nowX + nowY]; + var dir = route[nowX + fw * nowY]; ans.push({'direction': dir, 'x': nowX, 'y': nowY}); nowX -= scan[dir].x; nowY -= scan[dir].y; @@ -629,7 +622,7 @@ control.prototype.automaticRoute = function (destX, destY) { ////// 显示离散的寻路点 ////// control.prototype.fillPosWithPoint = function (pos) { - core.fillRect('ui', pos.x*32+12,pos.y*32+12,8,8, '#bfbfbf'); + core.fillRect('route', pos.x*32+12+core.bigmap.offsetX,pos.y*32+12+core.bigmap.offsetY,8,8, '#bfbfbf'); } ////// 设置勇士的自动行走路线 ////// @@ -669,7 +662,7 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) { core.setHeroLoc('y', y+scan[direction].y, true); core.control.updateFollowers(); core.moveOneStep(); - core.clearMap('hero', 0, 0, 416, 416); + core.clearMap('hero'); core.drawHero(direction); clearInterval(core.interval.heroMoveInterval); core.status.heroMoving = 0; @@ -756,7 +749,7 @@ control.prototype.turnHero = function() { else if (core.status.hero.loc.direction == 'down') core.status.hero.loc.direction = 'left'; else if (core.status.hero.loc.direction == 'left') core.status.hero.loc.direction = 'up'; core.drawHero(); - core.canvas.ui.clearRect(0, 0, 416, 416); + core.clearMap('route'); core.status.route.push("turn"); } @@ -783,7 +776,7 @@ control.prototype.moveHero = function (direction, callback) { }; direction = core.getHeroLoc('direction'); var nx = core.getHeroLoc('x') + scan[direction].x, ny=core.getHeroLoc('y') + scan[direction].y; - if (nx<0 || nx>12 || ny<0 || ny>12) return; + if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height) return; core.status.heroMoving=-1; core.eventMoveHero([direction], 100, function () { @@ -814,7 +807,7 @@ control.prototype.eventMoveHero = function(steps, time, callback) { time = time || 100; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1.0); // 要运行的轨迹:将steps展开 @@ -881,7 +874,7 @@ control.prototype.jumpHero = function (ex, ey, time, callback) { if (!core.isset(ey)) ey=sy; time = time || 500; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1.0); core.status.replay.animate=true; @@ -919,9 +912,14 @@ control.prototype.jumpHero = function (ex, ey, time, callback) { var animate=window.setInterval(function() { if (jump_count>0) { - core.clearMap('hero', drawX(), drawY()-height+32, 32, height); + core.clearMap('hero', drawX()-core.bigmap.offsetX, drawY()-height+32-core.bigmap.offsetY, 32, height); updateJump(); - core.canvas.hero.drawImage(core.material.images.hero, heroIcon[status] * 32, heroIcon.loc * height, 32, height, drawX(), drawY() + 32-height, 32, height); + var nowx = drawX(), nowy = drawY(); + core.bigmap.offsetX = core.clamp(nowx - 32*6, 0, 32*core.bigmap.width-416); + core.bigmap.offsetY = core.clamp(nowy - 32*6, 0, 32*core.bigmap.height-416); + core.control.updateViewport(); + core.canvas.hero.drawImage(core.material.images.hero, heroIcon[status] * 32, heroIcon.loc * height, 32, height, + nowx - core.bigmap.offsetX, nowy + 32-height - core.bigmap.offsetY, 32, height); } else { clearInterval(animate); @@ -979,8 +977,33 @@ control.prototype.stopHero = function () { core.status.heroStop = true; } +////// 设置画布偏移 +control.prototype.setGameCanvasTranslate = function(canvas,x,y){ + var c=core.dom.gameCanvas[canvas]; + x=x*core.domStyle.scale; + y=y*core.domStyle.scale; + c.style.transform='translate('+x+'px,'+y+'px)'; + c.style.webkitTransform='translate('+x+'px,'+y+'px)'; + c.style.OTransform='translate('+x+'px,'+y+'px)'; + c.style.MozTransform='translate('+x+'px,'+y+'px)'; + if(main.mode==='editor' && editor.isMobile){ + c.style.transform='translate('+(x/416*96)+'vw,'+(y/416*96)+'vw)'; + c.style.webkitTransform='translate('+(x/416*96)+'vw,'+(y/416*96)+'vw)'; + c.style.OTransform='translate('+(x/416*96)+'vw,'+(y/416*96)+'vw)'; + c.style.MozTransform='translate('+(x/416*96)+'vw,'+(y/416*96)+'vw)'; + } +}; + +////// 更新视野范围 ////// +control.prototype.updateViewport = function() { + core.bigmap.canvas.forEach(function(cn){ + core.control.setGameCanvasTranslate(cn,-core.bigmap.offsetX,-core.bigmap.offsetY); + }); +} + ////// 绘制勇士 ////// control.prototype.drawHero = function (direction, x, y, status, offset) { + var scan = { 'up': {'x': 0, 'y': -1}, 'left': {'x': -1, 'y': 0}, @@ -993,9 +1016,17 @@ control.prototype.drawHero = function (direction, x, y, status, offset) { status = status || 'stop'; direction = direction || core.getHeroLoc('direction'); offset = offset || 0; - var dx=offset==0?0:scan[direction].x, dy=offset==0?0:scan[direction].y; + var way = scan[direction]; + var offsetX = way.x*offset; + var offsetY = way.y*offset; + var dx=offsetX==0?0:offsetX/Math.abs(offsetX), dy=offsetY==0?0:offsetY/Math.abs(offsetY); + + core.bigmap.offsetX = core.clamp((x - 6) * 32 + offsetX, 0, 32*core.bigmap.width-416); + core.bigmap.offsetY = core.clamp((y - 6) * 32 + offsetY, 0, 32*core.bigmap.height-416); + core.clearAutomaticRouteNode(x+dx, y+dy); - core.canvas.hero.clearRect(32 * x - 32, 32 * y - 32, 96, 96); + + core.canvas.hero.clearRect(x * 32 - core.bigmap.offsetX - 32, y * 32 - core.bigmap.offsetY - 32, 96, 96); var heroIconArr = core.material.icons.hero; var drawObjs = []; @@ -1004,8 +1035,8 @@ control.prototype.drawHero = function (direction, x, y, status, offset) { "img": core.material.images.hero, "height": core.material.icons.hero.height, "heroIcon": heroIconArr[direction], - "posx": 32 * x + scan[direction].x*offset, - "posy": 32 * y + scan[direction].y*offset, + "posx": x * 32 - core.bigmap.offsetX + offsetX, + "posy": y * 32 - core.bigmap.offsetY + offsetY, "status": status, "index": 0, }); @@ -1014,14 +1045,14 @@ control.prototype.drawHero = function (direction, x, y, status, offset) { if (core.isset(core.status.hero.followers)) { var index=1; core.status.hero.followers.forEach(function (t) { - core.canvas.hero.clearRect(32*t.x-32, 32*t.y-32, 96, 96); + core.canvas.hero.clearRect(32*t.x-core.bigmap.offsetX-32, 32*t.y-core.bigmap.offsetY-32, 96, 96); if (core.isset(core.material.images.images[t.img])) { drawObjs.push({ "img": core.material.images.images[t.img], "height": core.material.images.images[t.img].height/4, "heroIcon": heroIconArr[t.direction], - "posx": 32*t.x + (t.stop?0:scan[t.direction].x*offset), - "posy": 32*t.y + (t.stop?0:scan[t.direction].y*offset), + "posx": 32*t.x - core.bigmap.offsetX + (t.stop?0:scan[t.direction].x*offset), + "posy": 32*t.y - core.bigmap.offsetY + (t.stop?0:scan[t.direction].y*offset), "status": t.stop?"stop":status, "index": index++ }); @@ -1031,13 +1062,15 @@ control.prototype.drawHero = function (direction, x, y, status, offset) { drawObjs.sort(function (a, b) { return a.posy==b.posy?b.index-a.index:a.posy-b.posy; - }) + }); drawObjs.forEach(function (block) { core.canvas.hero.drawImage(block.img, block.heroIcon[block.status]*32, block.heroIcon.loc * block.height, 32, block.height, block.posx, block.posy+32-block.height, 32, block.height); - }) + }); + + core.control.updateViewport(); } ////// 设置勇士的位置 ////// @@ -1142,30 +1175,30 @@ control.prototype.updateCheckBlock = function() { core.status.checkBlock.map = []; // 记录怪物地图 for (var n=0;n12 || ny<0 || ny>12) continue; + if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height) continue; if (!zoneSquare && Math.abs(dx)+Math.abs(dy)>range) continue; - core.status.checkBlock.damage[13*nx+ny]+=enemy.value; + core.status.checkBlock.damage[nx+ny*core.bigmap.width]+=enemy.value; } } } @@ -1191,8 +1224,8 @@ control.prototype.updateCheckBlock = function() { for (var dy=-1;dy<=1;dy++) { if (dx==0 && dy==0) continue; var nx=x+dx, ny=y+dy; - if (nx<0 || nx>12 || ny<0 || ny>12 || Math.abs(dx)+Math.abs(dy)>1) continue; - core.status.checkBlock.damage[13*nx+ny]+=enemy.value; + if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height || Math.abs(dx)+Math.abs(dy)>1) continue; + core.status.checkBlock.damage[nx+ny*core.bigmap.width]+=enemy.value; } } } @@ -1203,12 +1236,12 @@ control.prototype.updateCheckBlock = function() { // Step3: 更新夹击点坐标,并将夹击伤害加入到damage中 core.status.checkBlock.betweenAttack = []; // 记录(x,y)点是否有夹击 - for (var x=0;x<13;x++) { - for (var y=0;y<13;y++) { + for (var x=0;x0 && x<12) { - var id1=core.status.checkBlock.map[13*(x-1)+y], - id2=core.status.checkBlock.map[13*(x+1)+y]; + if (x>0 && x0 && y<12) { - var id1=core.status.checkBlock.map[13*x+y-1], - id2=core.status.checkBlock.map[13*x+y+1]; + if (y>0 && y1) - core.status.checkBlock.damage[13*x+y] += Math.floor((leftHp+(core.flags.betweenAttackCeil?0:1))/2); + core.status.checkBlock.damage[x+core.bigmap.width*y] += Math.floor((leftHp+(core.flags.betweenAttackCeil?0:1))/2); } } } @@ -1240,7 +1273,7 @@ control.prototype.updateCheckBlock = function() { ////// 检查并执行领域、夹击、阻击事件 ////// control.prototype.checkBlock = function () { var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'); - var damage = core.status.checkBlock.damage[13*x+y]; + var damage = core.status.checkBlock.damage[x+core.bigmap.width*y]; if (damage>0) { core.status.hero.hp -= damage; @@ -1254,8 +1287,8 @@ control.prototype.checkBlock = function () { } for (var direction in scan) { var nx = x+scan[direction].x, ny=y+scan[direction].y; - if (nx<0 || nx>12 || ny<0 || ny>12) continue; - var id=core.status.checkBlock.map[13*nx+ny]; + if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height) continue; + var id=core.status.checkBlock.map[nx+core.bigmap.width*ny]; if (core.isset(id)) { var enemy = core.material.enemys[id]; if (core.isset(enemy) && core.enemys.hasSpecial(enemy.special, 18)) { @@ -1264,10 +1297,10 @@ control.prototype.checkBlock = function () { } } - if (core.status.checkBlock.betweenAttack[13*x+y] && damage>0) { + if (core.status.checkBlock.betweenAttack[x+core.bigmap.width*y] && damage>0) { core.drawTip('受到夹击,生命变成一半'); } - else if (core.status.checkBlock.map[13*x+y]=='lavaNet') { + else if (core.status.checkBlock.map[x+core.bigmap.width*y]=='lavaNet') { core.drawTip('受到血网伤害'+damage+'点'); } // 阻击 @@ -1294,7 +1327,7 @@ control.prototype.checkBlock = function () { var x=t.x, y=t.y, direction = t.direction; var nx = x+scan[direction].x, ny=y+scan[direction].y; - return nx>=0 && nx<=12 && ny>=0 && ny<=12 && core.getBlock(nx, ny, core.status.floorId, false)==null; + return nx>=0 && nx=0 && ny0) @@ -1434,7 +1467,7 @@ control.prototype.setWeather = function (type, level) { // 非雨雪 if (type!='rain' && type!='snow') { - core.clearMap('weather', 0, 0, 416, 416) + core.clearMap('weather') core.animateFrame.weather.type = null; core.animateFrame.weather.level = 0; core.animateFrame.weather.nodes = []; @@ -1453,7 +1486,7 @@ control.prototype.setWeather = function (type, level) { if (level<1) level=1; if (level>10) level=10; level *= 20; - core.clearMap('weather', 0, 0, 416, 416) + core.clearMap('weather') core.animateFrame.weather.type = type; core.animateFrame.weather.level = level; @@ -1536,7 +1569,7 @@ control.prototype.updateFg = function () { if (!core.isset(core.status.thisMap) || !core.isset(core.status.thisMap.blocks)) return; // 更新显伤 var mapBlocks = core.status.thisMap.blocks; - core.clearMap('fg', 0, 0, 416, 416); + core.clearMap('fg'); // 没有怪物手册 if (!core.hasItem('book')) return; core.setFont('fg', "bold 11px Arial"); @@ -1546,7 +1579,7 @@ control.prototype.updateFg = function () { for (var b = 0; b < mapBlocks.length; b++) { var x = mapBlocks[b].x, y = mapBlocks[b].y; if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls.indexOf('enemy')==0 - && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { + && !mapBlocks[b].disable) { // 非系统默认的战斗事件(被覆盖) if (mapBlocks[b].event.trigger != 'battle') { @@ -1610,9 +1643,9 @@ control.prototype.updateFg = function () { // 如果是领域&夹击 if (core.flags.displayExtraDamage) { core.canvas.fg.textAlign = 'center'; - for (var x=0;x<13;x++) { - for (var y=0;y<13;y++) { - var damage = core.status.checkBlock.damage[13*x+y]; + for (var x=0;x0) { damage = core.formatBigNumber(damage); core.setFillStyle('fg', '#000000'); @@ -1687,14 +1720,14 @@ control.prototype.startReplay = function (list) { ////// 更改播放状态 ////// control.prototype.triggerReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (core.status.replay.pausing) this.resumeReplay(); else this.pauseReplay(); } ////// 暂停播放 ////// control.prototype.pauseReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; core.status.replay.pausing = true; core.updateStatusBar(); @@ -1703,7 +1736,7 @@ control.prototype.pauseReplay = function () { ////// 恢复播放 ////// control.prototype.resumeReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; core.status.replay.pausing = false; core.updateStatusBar(); @@ -1713,7 +1746,7 @@ control.prototype.resumeReplay = function () { ////// 加速播放 ////// control.prototype.speedUpReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; var toAdd = core.status.replay.speed>=3?3:core.status.replay.speed>=2?2:1; core.status.replay.speed = parseInt(10*core.status.replay.speed + toAdd)/10; @@ -1723,7 +1756,7 @@ control.prototype.speedUpReplay = function () { ////// 减速播放 ////// control.prototype.speedDownReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; var toAdd = core.status.replay.speed>3?3:core.status.replay.speed>2?2:1; core.status.replay.speed = parseInt(10*core.status.replay.speed - toAdd)/10; @@ -1733,7 +1766,7 @@ control.prototype.speedDownReplay = function () { ////// 停止播放 ////// control.prototype.stopReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; core.status.replay.toReplay = []; core.status.replay.totalList = []; @@ -1748,7 +1781,7 @@ control.prototype.stopReplay = function () { ////// 回退 ////// control.prototype.rewindReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; if (!core.status.replay.pausing) { core.drawTip("请先暂停录像"); @@ -1783,7 +1816,7 @@ control.prototype.rewindReplay = function () { ////// 回放时存档 ////// control.prototype.saveReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; if (!core.status.replay.replaying) return; if (!core.status.replay.pausing) { core.drawTip("请先暂停录像"); @@ -1804,7 +1837,33 @@ control.prototype.saveReplay = function () { ////// 回放时查看怪物手册 ////// control.prototype.bookReplay = function () { - if (core.status.event.id=='save' || core.status.event.id=='book') return; + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0) return; + if (!core.status.replay.replaying) return; + if (!core.status.replay.pausing) { + core.drawTip("请先暂停录像"); + return; + } + + // 从“浏览地图”页面打开 + if (core.status.event.id=='viewMaps') { + core.status.event.selection = core.status.event.data; + core.status.event.id=null; + } + + if (core.status.replay.animate || core.isset(core.status.event.id)) { + core.drawTip("请等待当前事件的处理结束"); + return; + } + + core.lockControl(); + core.status.event.id='book'; + core.useItem('book'); +} + +////// 回放录像时浏览地图 ////// +control.prototype.viewMapReplay = function () { + if (core.status.event.id=='save' || (core.status.event.id||"").indexOf('book')==0 || core.status.event.id=='viewMaps') return; + if (!core.status.replay.replaying) return; if (!core.status.replay.pausing) { core.drawTip("请先暂停录像"); @@ -1816,8 +1875,8 @@ control.prototype.bookReplay = function () { } core.lockControl(); - core.status.event.id='book'; - core.useItem('book'); + core.status.event.id='viewMaps'; + core.ui.drawMaps(); } ////// 回放 ////// @@ -2567,6 +2626,11 @@ control.prototype.updateStatusBar = function () { core.statusBar.weak.innerHTML = core.hasFlag('weak')?"衰":""; core.statusBar.curse.innerHTML = core.hasFlag('curse')?"咒":""; } + if (core.flags.enablePZF) { + core.statusBar.pickaxe.innerHTML = "破"+core.itemCount('pickaxe'); + core.statusBar.bomb.innerHTML = "炸"+core.itemCount('bomb'); + core.statusBar.fly.innerHTML = "飞"+core.itemCount('centerFly'); + } core.statusBar.hard.innerHTML = core.status.hard; @@ -2790,11 +2854,8 @@ control.prototype.resize = function(clientWidth, clientHeight) { { className: 'gameCanvas', rules:{ - width: canvasWidth + unit, - height: canvasWidth + unit, - top: canvasTop + unit, - right: 0, - border: '3px '+borderColor+' solid', + width: (canvasWidth - SPACE*2) + unit, + height: (canvasWidth - SPACE*2) + unit, } }, { @@ -2824,6 +2885,16 @@ control.prototype.resize = function(clientWidth, clientHeight) { right: SPACE + unit, } }, + { + id: 'gameDraw', + rules: { + width: (canvasWidth - SPACE*2) + unit, + height:(canvasWidth - SPACE*2) + unit, + top: canvasTop + unit, + right: 0, + border: '3px #fff solid' + } + }, { id: 'floorMsgGroup', rules:{ @@ -2943,6 +3014,12 @@ control.prototype.resize = function(clientWidth, clientHeight) { display: !core.isset(core.flags.enableKeys)||core.flags.enableKeys?'block':'none' } }, + { + id: 'pzfCol', + rules: { + display: core.flags.enablePZF?'block':'none' + } + }, { 'id': 'debuffCol', rules: { @@ -2993,4 +3070,12 @@ control.prototype.domRenderer = function(){ } } + // resize map + if (core.isPlaying() && core.isset(core.status) && core.isset(core.bigmap)) { + core.bigmap.canvas.forEach(function(cn){ + core.canvas[cn].canvas.style.width = core.bigmap.width*32*core.domStyle.scale + "px"; + core.canvas[cn].canvas.style.height = core.bigmap.height*32*core.domStyle.scale + "px"; + }); + } + } \ No newline at end of file diff --git a/libs/core.js b/libs/core.js index 305109f3..0d8298c5 100644 --- a/libs/core.js +++ b/libs/core.js @@ -71,6 +71,14 @@ function core() { styles: [], scale: 1.0, } + this.bigmap = { + canvas: ["bg", "event", "event2", "fg", "route"], + offsetX: 0, // in pixel + offsetY: 0, + width: 13, // map width and height + height: 13, + tempCanvas: null, // A temp canvas for drawing + } this.initStatus = { 'played': false, 'gameOver': false, @@ -104,7 +112,7 @@ function core() { 'cursorX': null, 'cursorY': null, "moveDirectly": false, - 'clickMoveDirectly': true, + 'clickMoveDirectly': false, }, // 按下键的时间:为了判定双击 @@ -143,7 +151,6 @@ function core() { "time": 0, }, 'curtainColor': null, - 'usingCenterFly':false, 'openingDoor': null, 'isSkiing': false, @@ -263,6 +270,8 @@ core.prototype.init = function (coreData, callback) { core.material.ground = new Image(); core.material.ground.src = "project/images/ground.png"; + core.bigmap.tempCanvas = document.createElement('canvas').getContext('2d'); + core.loader.load(function () { console.log(core.material); // 设置勇士高度 @@ -657,13 +666,18 @@ core.prototype.enemyExists = function (x, y, id,floorId) { } ////// 获得某个点的block ////// -core.prototype.getBlock = function (x, y, floorId, needEnable) { - return core.maps.getBlock(x,y,floorId,needEnable); +core.prototype.getBlock = function (x, y, floorId, showDisable) { + return core.maps.getBlock(x,y,floorId,showDisable); } ////// 获得某个点的blockId ////// -core.prototype.getBlockId = function (x, y, floorId, needEnable) { - return core.maps.getBlockId(x, y, floorId, needEnable); +core.prototype.getBlockId = function (x, y, floorId, showDisable) { + return core.maps.getBlockId(x, y, floorId, showDisable); +} + +////// 获得某个点的blockCls ////// +core.prototype.getBlockCls = function (x, y, floorId, showDisable) { + return core.maps.getBlockCls(x, y, floorId, showDisable); } ////// 显示移动某块的动画,达到{“type”:”move”}的效果 ////// @@ -988,10 +1002,16 @@ core.prototype.saveReplay = function () { core.control.saveReplay(); } +////// 回放时查看怪物手册 ////// core.prototype.bookReplay = function () { core.control.bookReplay(); } +////// 回放录像时浏览地图 ////// +core.prototype.viewMapReplay = function () { + core.control.viewMapReplay(); +} + ////// 回放 ////// core.prototype.replay = function () { core.control.replay(); @@ -1141,6 +1161,10 @@ core.prototype.subarray = function (a, b) { return core.utils.subarray(a, b); } +core.prototype.clamp = function (x, a, b) { + return core.utils.clamp(x, a, b); +} + ////// Base64加密 ////// core.prototype.encodeBase64 = function (str) { return core.utils.encodeBase64(str); diff --git a/libs/enemys.js b/libs/enemys.js index 058389a4..d7e0d5d0 100644 --- a/libs/enemys.js +++ b/libs/enemys.js @@ -228,7 +228,7 @@ enemys.prototype.getCurrentEnemys = function (floorId) { var used = {}; var mapBlocks = core.status.maps[floorId].blocks; for (var b = 0; b < mapBlocks.length; b++) { - if (core.isset(mapBlocks[b].event) && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable) + if (core.isset(mapBlocks[b].event) && !mapBlocks[b].disable && mapBlocks[b].event.cls.indexOf('enemy')==0) { var enemyId = mapBlocks[b].event.id; if (core.isset(used[enemyId])) continue; diff --git a/libs/events.js b/libs/events.js index 877e83b9..7b26bf36 100644 --- a/libs/events.js +++ b/libs/events.js @@ -131,9 +131,9 @@ events.prototype.lose = function (reason) { events.prototype.gameOver = function (ending, fromReplay, norank) { // 清空图片和天气 - core.clearMap('animate', 0, 0, 416, 416); + core.clearMap('animate'); core.dom.gif2.innerHTML = ""; - core.clearMap('weather', 0, 0, 416, 416) + core.clearMap('weather') core.animateFrame.weather.type = null; core.animateFrame.weather.level = 0; core.animateFrame.weather.nodes = []; @@ -281,7 +281,7 @@ events.prototype.doAction = function() { core.status.boxAnimateObjs = []; clearInterval(core.status.event.interval); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1.0); // 事件处理完毕 @@ -513,7 +513,7 @@ events.prototype.doAction = function() { break; } case "changePos": // 直接更换勇士位置,不切换楼层 - core.clearMap('hero', 0, 0, 416, 416); + core.clearMap('hero'); if (core.isset(data.loc)) { core.setHeroLoc('x', core.calValue(data.loc[0])); core.setHeroLoc('y', core.calValue(data.loc[1])); @@ -527,7 +527,7 @@ events.prototype.doAction = function() { core.canvas.animate.drawImage(core.material.images.images[data.name], core.calValue(data.loc[0]), core.calValue(data.loc[1])); } - else core.clearMap('animate', 0, 0, 416, 416); + else core.clearMap('animate'); this.doAction(); break; case "animateImage": // 淡入淡出图片 @@ -587,8 +587,12 @@ events.prototype.doAction = function() { break; case "openDoor": // 开一个门,包括暗墙 { + if (core.isset(data.loc)) { + x = core.calValue(data.loc[0]); + y = core.calValue(data.loc[1]); + } var floorId=data.floorId || core.status.floorId; - var block=core.getBlock(core.calValue(data.loc[0]), core.calValue(data.loc[1]), floorId); + var block=core.getBlock(x, y, floorId); if (block!=null) { if (floorId==core.status.floorId) core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() { @@ -1026,7 +1030,7 @@ events.prototype.trigger = function (x, y) { var mapBlocks = core.status.thisMap.blocks; var noPass; for (var b = 0; b < mapBlocks.length; b++) { - if (mapBlocks[b].x == x && mapBlocks[b].y == y && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) { // 启用事件 + if (mapBlocks[b].x == x && mapBlocks[b].y == y && !mapBlocks[b].disable) { // 启用事件 noPass = mapBlocks[b].event && mapBlocks[b].event.noPass; if (noPass) { core.clearAutomaticRouteNode(x, y); @@ -1102,7 +1106,7 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback else { var blocks = core.status.maps[floorId].blocks; for (var i in blocks) { - if (core.isset(blocks[i].event) && !(core.isset(blocks[i].enable) && !blocks[i].enable) && blocks[i].event.id === stair) { + if (core.isset(blocks[i].event) && !blocks[i].disable && blocks[i].event.id === stair) { heroLoc.x = blocks[i].x; heroLoc.y = blocks[i].y; break; @@ -1179,18 +1183,21 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback // 检查重生 if (!core.isset(fromLoad)) { core.status.maps[floorId].blocks.forEach(function(block) { - if (core.isset(block.enable) && !block.enable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0 + if (block.disable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0 && core.enemys.hasSpecial(core.material.enemys[block.event.id].special, 23)) { - block.enable = true; + block.disable = false; } }) } + // 重置画布尺寸 + core.maps.resizeMap(floorId); + // 画地图 core.drawMap(floorId, function () { if (core.isset(heroLoc.direction)) core.setHeroLoc('direction', heroLoc.direction); core.setHeroLoc('x', heroLoc.x); core.setHeroLoc('y', heroLoc.y); - core.clearMap('hero', 0, 0, 416, 416); + core.clearMap('hero'); core.drawHero(); var changed = function () { @@ -1244,7 +1251,7 @@ events.prototype.animateImage = function (type, image, loc, time, callback) { core.setOpacity('data', opacityVal); if (opacityVal >=1 || opacityVal<=0) { clearInterval(animate); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.setOpacity('data', 1); core.status.replay.animate=false; if (core.isset(callback)) callback(); @@ -1264,7 +1271,7 @@ events.prototype.moveImage = function (image, from, to, time, callback) { toX = core.calValue(to[0]), toY = core.calValue(to[1]); var step = 0; var drawImage = function () { - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); var nowX = parseInt(fromX + (toX-fromX)*step/64); var nowY = parseInt(fromY + (toY-fromY)*step/64); core.canvas.data.drawImage(image, nowX, nowY); @@ -1276,7 +1283,7 @@ events.prototype.moveImage = function (image, from, to, time, callback) { drawImage(); if (step>=64) { clearInterval(animate); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.status.replay.animate=false; if (core.isset(callback)) callback(); } @@ -1325,13 +1332,16 @@ events.prototype.vibrate = function(time, callback) { core.status.replay.animate=true; - var setGameCanvasTranslate=function(x,y){ + var addGameCanvasTranslate=function(x,y){ for(var ii=0,canvas;canvas=core.dom.gameCanvas[ii];ii++){ - if(['data','ui'].indexOf(canvas.getAttribute('id'))!==-1)continue; - canvas.style.transform='translate('+x+'px,'+y+'px)'; - canvas.style.webkitTransform='translate('+x+'px,'+y+'px)'; - canvas.style.OTransform='translate('+x+'px,'+y+'px)'; - canvas.style.MozTransform='translate('+x+'px,'+y+'px)'; + var id = canvas.getAttribute('id'); + if (id=='ui' || id=='data') continue; + var offsetX = x, offsetY = y; + if (core.bigmap.canvas.indexOf(id)>=0) { + offsetX-=core.bigmap.offsetX; + offsetY-=core.bigmap.offsetY; + } + core.control.setGameCanvasTranslate(id, offsetX, offsetY); } } @@ -1365,7 +1375,7 @@ events.prototype.vibrate = function(time, callback) { var animate=setInterval(function(){ update(); - setGameCanvasTranslate(shake,0); + addGameCanvasTranslate(shake, 0); if(shake_duration===0) { clearInterval(animate); core.status.replay.animate=false; @@ -1487,10 +1497,15 @@ events.prototype.useItem = function(itemId) { return; } if (itemId=='centerFly') { - core.status.usingCenterFly= true; + core.lockControl(); + core.status.event.id = 'centerFly'; var fillstyle = 'rgba(255,0,0,0.5)'; if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)'; - core.fillRect('ui',(12-core.getHeroLoc('x'))*32,(12-core.getHeroLoc('y'))*32,32,32,fillstyle); + var toX = core.bigmap.width-1 - core.getHeroLoc('x'), toY = core.bigmap.height-1-core.getHeroLoc('y'); + core.ui.drawThumbnail(core.status.floorId, 'ui', core.status.thisMap.blocks, 0, 0, 416, toX, toY, core.status.hero.loc, core.getFlag('heroIcon', "hero.png")); + var offsetX = core.clamp(toX-6, 0, core.bigmap.width-13), offsetY = core.clamp(toY-6, 0, core.bigmap.height-13); + core.fillRect('ui',(toX-offsetX)*32,(toY-offsetY)*32,32,32,fillstyle); + core.status.event.data = {"x": toX, "y": toY, "poxX": toX-offsetX, "posY": toY-offsetY}; core.drawTip("请确认当前中心对称飞行器的位置"); return; } @@ -1607,9 +1622,9 @@ events.prototype.pushBox = function (data) { var direction = core.getHeroLoc('direction'), nx=data.x+scan[direction].x, ny=data.y+scan[direction].y; - if (nx<0||nx>12||ny<0||ny>12) return; + if (nx<0||nx>=core.bigmap.width||ny<0||ny>=core.bigmap.height) return; - var block = core.getBlock(nx, ny, null, false); + var block = core.getBlock(nx, ny, null, true); if (block!=null && !(core.isset(block.block.event) && block.block.event.id=='flower')) return; diff --git a/libs/maps.js b/libs/maps.js index dd943c40..2e3a9c4f 100644 --- a/libs/maps.js +++ b/libs/maps.js @@ -16,11 +16,13 @@ maps.prototype.loadFloor = function (floorId, map) { content['title'] = floor.title; content['canFlyTo'] = floor.canFlyTo; if (!core.isset(map)) map=floor.map; - var mapIntoBlocks = function(map,maps,floor){ + var mapIntoBlocks = function(map,maps,floor,floorId){ var blocks = []; - for (var i = 0; i < 13; i++) { - for (var j = 0; j < 13; j++) { - var block = maps.initBlock(j, i, map[i][j]); + var mw = core.floors[floorId].width || 13; + var mh = core.floors[floorId].height || 13; + for (var i = 0; i < mh; i++) { + for (var j = 0; j < mw; j++) { + var block = maps.initBlock(j, i, (map[i]||[])[j]||0); maps.addInfo(block); maps.addEvent(block,j,i,floor.events[j+","+i]) maps.addChangeFloor(block,j,i,floor.changeFloor[j+","+i]); @@ -30,32 +32,32 @@ maps.prototype.loadFloor = function (floorId, map) { return blocks; } if (main.mode=='editor'){ - main.editor.mapIntoBlocks = function(map,floor){ - return mapIntoBlocks(map,core.maps,floor); + main.editor.mapIntoBlocks = function(map,floor,floorId){ + return mapIntoBlocks(map,core.maps,floor,floorId); } } // 事件处理 - content['blocks'] = mapIntoBlocks(map,this,floor); + content['blocks'] = mapIntoBlocks(map,this,floor,floorId); return content; } ////// 数字和ID的对应关系 ////// maps.prototype.initBlock = function (x, y, id) { - var enable=null; + var disable=null; id = ""+id; if (id.length>2) { if (id.indexOf(":f")==id.length-2) { id = id.substring(0, id.length - 2); - enable = false; + disable = false; } else if (id.indexOf(":t")==id.length-2) { id = id.substring(0, id.length - 2); - enable = true; + disable = true; } } id=parseInt(id); var tmp = {'x': x, 'y': y, 'id': id}; - if (enable!=null) tmp.enable = enable; + if (disable!=null) tmp.disable = disable; if (id in this.blocksInfo) tmp.event = JSON.parse(JSON.stringify(this.blocksInfo[id])); @@ -111,8 +113,8 @@ maps.prototype.addEvent = function (block, x, y, event) { block.event.noPass = event.noPass; // 覆盖enable - if (!core.isset(block.enable) && core.isset(event.enable)) { - block.enable=event.enable; + if (!core.isset(block.disable) && core.isset(event.enable)) { + block.disable=!event.enable; } // 覆盖trigger if (!core.isset(block.event.trigger)) { @@ -124,7 +126,7 @@ maps.prototype.addEvent = function (block, x, y, event) { } // 覆盖其他属性 for (var key in event) { - if (key!="enable" && key!="trigger" && key!="noPass" && core.isset(event[key])) { + if (key!="disable" && key!="trigger" && key!="noPass" && core.isset(event[key])) { block.event[key]=core.clone(event[key]); } } @@ -158,17 +160,19 @@ maps.prototype.save = function(maps, floorId) { } var thisFloor = maps[floorId]; + var mw = core.floors[floorId].width || 13; + var mh = core.floors[floorId].height || 13; var blocks = []; - for (var x=0;x<13;x++) { + for (var x=0;x0) + ||core.status.checkBlock.damage[fromX+core.bigmap.width*fromY]>0) return -1; // BFS var visited=[], queue=[]; - visited[13*fromX+fromY]=0; - queue.push(13*fromX+fromY); + visited[fromX+core.bigmap.width*fromY]=0; + queue.push(fromX+core.bigmap.width*fromY); var directions = [[-1,0],[1,0],[0,1],[0,-1]]; while (queue.length>0) { - var now=queue.shift(), nowX=parseInt(now/13), nowY=now%13; + var now=queue.shift(), nowX=parseInt(now%core.bigmap.width), nowY=parseInt(now/core.bigmap.width); for (var dir in directions) { var nx=nowX+directions[dir][0], ny=nowY+directions[dir][1]; - if (nx<0||nx>=13||ny<0||ny>=13||visited[13*nx+ny]||core.getBlock(nx,ny)!=null||core.status.checkBlock.damage[13*nx+ny]>0) continue; - visited[13*nx+ny]=visited[13*nowX+nowY]+1; - if (nx==destX&&ny==destY) return visited[13*nx+ny]; - queue.push(13*nx+ny); + if (nx<0||nx>=core.bigmap.width||ny<0||ny>=core.bigmap.height||visited[nx+core.bigmap.width*ny]||core.getBlock(nx,ny)!=null||core.status.checkBlock.damage[nx+core.bigmap.width*ny]>0) continue; + visited[nx+core.bigmap.width*ny]=visited[nowX+core.bigmap.width*nowY]+1; + if (nx==destX&&ny==destY) return visited[nx+core.bigmap.width*ny]; + queue.push(nx+core.bigmap.width*ny); } } return -1; @@ -320,8 +343,9 @@ maps.prototype.drawMap = function (mapName, callback) { var groundId = core.floors[mapName].defaultGround || "ground"; var blockIcon = core.material.icons.terrains[groundId]; var blockImage = core.material.images.terrains; - for (var x = 0; x < 13; x++) { - for (var y = 0; y < 13; y++) { + + for (var x = 0; x < core.bigmap.width; x++) { + for (var y = 0; y < core.bigmap.height; y++) { core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32); } } @@ -334,10 +358,8 @@ maps.prototype.drawMap = function (mapName, callback) { } } images.forEach(function (t) { - var size=416, ratio=1; var dx=parseInt(t[0]), dy=parseInt(t[1]), p=t[2]; if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) { - dx*=32; dy*=32; var image = core.material.images.images[p]; if (!t[3]) { if (/.*\.gif/i.test(p) && main.mode=='play') { @@ -345,23 +367,23 @@ maps.prototype.drawMap = function (mapName, callback) { var gif = new Image(); gif.src = core.material.images.images[p].src; gif.style.position = 'absolute'; - gif.style.left = (dx*core.domStyle.scale)+"px"; - gif.style.top = (dy*core.domStyle.scale)+"px"; + gif.style.left = (32*dx*core.domStyle.scale)+"px"; + gif.style.top = (32*dy*core.domStyle.scale)+"px"; gif.style.width = core.material.images.images[p].width*core.domStyle.scale+"px"; gif.style.height = core.material.images.images[p].height*core.domStyle.scale+"px"; core.dom.gif.appendChild(gif); } else { - core.canvas.bg.drawImage(image, dx * ratio, dy * ratio, Math.min(size - dx * ratio, ratio * image.width), Math.min(size - dy * ratio, ratio * image.height)); + core.canvas.bg.drawImage(image, 32*dx, 32*dy, image.width, image.height); } } else if (t[3]==1) - core.canvas.event2.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height)); + core.canvas.event2.drawImage(image, 32*dx, 32*dy, image.width, image.height); else if (t[3]==2) { core.canvas.event2.drawImage(image, 0, 0, image.width, image.height-32, - dx * ratio, dy * ratio, ratio * image.width, ratio * (image.height-32)); + 32*dx, 32*dy, image.width, image.height-32); core.canvas.bg.drawImage(image, 0, image.height-32, image.width, 32, - dx * ratio, (dy + image.height - 32) * ratio, ratio*image.width, 32*ratio); + 32*dx, 32*dy + image.height - 32, image.width, 32); } } }) @@ -369,7 +391,7 @@ maps.prototype.drawMap = function (mapName, callback) { } if (main.mode=='editor'){ main.editor.drawMapBg = function(){ - core.clearMap('bg', 0, 0, 416, 416); + core.clearMap('bg'); drawBg(); } } else { @@ -382,11 +404,11 @@ maps.prototype.drawMap = function (mapName, callback) { var mapData = core.status.maps[core.status.floorId]; var mapBlocks = mapData.blocks; - var mapArray = core.maps.getMapArray(mapBlocks); + var mapArray = core.maps.getMapArray(mapBlocks,core.bigmap.width,core.bigmap.height); for (var b = 0; b < mapBlocks.length; b++) { // 事件启用 var block = mapBlocks[b]; - if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) { + if (core.isset(block.event) && !block.disable) { if (block.event.cls == 'autotile') { core.drawAutotile(core.canvas.event, mapArray, block, 32, 0, 0); } @@ -403,9 +425,9 @@ maps.prototype.drawMap = function (mapName, callback) { if (main.mode=='editor'){ main.editor.updateMap = function(){ core.removeGlobalAnimate(null, null, true); - core.clearMap('bg', 0, 0, 416, 416); - core.clearMap('event', 0, 0, 416, 416); - core.clearMap('event2', 0, 0, 416, 416); + core.clearMap('bg'); + core.clearMap('event'); + core.clearMap('event2'); drawBg(); drawEvent(); core.setGlobalAnimate(core.values.animateSpeed); @@ -446,8 +468,8 @@ maps.prototype.drawAutotile = function(ctx, mapArr, block, size, left, top){ var sx = 16*((index-1)%6), sy = 16*(~~((index-1)/6)); ctx.drawImage(autotileImg, sx, sy, 16, 16, dx, dy, size/2, size/2); } - var getAutotileAroundId = function(currId, x, y){ - if(x<0 || y<0 || x>12 || y>12) return 1; + var getAutotileAroundId = function(currId, x, y) { + if(x<0 || y<0 || x>=mapArr[0].length || y>=mapArr.length) return 1; else return mapArr[y][x]==currId ? 1:0; } var checkAround = function(x, y){ // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 @@ -511,7 +533,7 @@ maps.prototype.noPassExists = function (x, y, floorId) { ////// 某个点是否在区域内且不可通行 ////// maps.prototype.noPass = function (x, y) { - return x<0 || x>12 || y<0 || y>12 || this.noPassExists(x,y); + return x<0 || x>=core.bigmap.width || y<0 || y>=core.bigmap.height || this.noPassExists(x,y); } ////// 某个点是否存在NPC ////// @@ -549,13 +571,12 @@ maps.prototype.enemyExists = function (x, y, id,floorId) { } ////// 获得某个点的block ////// -maps.prototype.getBlock = function (x, y, floorId, needEnable) { +maps.prototype.getBlock = function (x, y, floorId, showDisable) { if (!core.isset(floorId)) floorId=core.status.floorId; - if (!core.isset(needEnable)) needEnable=true; var blocks = core.status.maps[floorId].blocks; for (var n=0;n0) { - core.clearMap('animate', drawX(), drawY()-height+32, 32, height); + core.clearMap('route', drawX(), drawY()-height+32, 32, height); updateJump(); - core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height); + core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height); } else { if (keep) opacityVal=0; else opacityVal -= 0.06; - core.setOpacity('animate', opacityVal); - core.clearMap('animate', drawX(), drawY()-height+32, 32, height); - core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height); + core.setOpacity('route', opacityVal); + core.clearMap('route', drawX(), drawY()-height+32, 32, height); + core.canvas.route.drawImage(blockImage, animateCurrent * 32, blockIcon * height, 32, height, drawX(), drawY()-height+32, 32, height); if (opacityVal<=0) { clearInterval(animate); - core.clearMap('animate', 0, 0, 416, 416); - core.setOpacity('animate', 1); + core.clearMap('route'); + core.setOpacity('route', 1); if (keep) { core.setBlock(id, ex, ey); core.showBlock(ex, ey); @@ -772,14 +801,14 @@ maps.prototype.jumpBlock = function(sx,sy,ex,ey,time,keep,callback) { maps.prototype.animateBlock = function (loc,type,time,callback) { if (type!='hide') type='show'; - core.clearMap('animate', 0, 0, 416, 416); + core.clearMap('route'); if (typeof loc[0] == 'number' && typeof loc[1] == 'number') loc = [loc]; var list = []; loc.forEach(function (t) { - var block = core.getBlock(t[0],t[1],core.status.floorId,false); + var block = core.getBlock(t[0],t[1],null,true); if (block==null) return; block=block.block; list.push({ @@ -797,24 +826,24 @@ maps.prototype.animateBlock = function (loc,type,time,callback) { core.status.replay.animate=true; var draw = function () { list.forEach(function (t) { - core.canvas.animate.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height); + core.canvas.route.drawImage(t.blockImage, 0, t.blockIcon*t.height, 32, t.height, t.x*32, t.y*32+32-t.height, 32, t.height); }) } var opacityVal = 0; if (type=='hide') opacityVal=1; - core.setOpacity('animate', opacityVal); + core.setOpacity('route', opacityVal); draw(); var animate = window.setInterval(function () { if (type=='show') opacityVal += 0.1; else opacityVal -= 0.1; - core.setOpacity('animate', opacityVal); + core.setOpacity('route', opacityVal); if (opacityVal >=1 || opacityVal<=0) { clearInterval(animate); - core.clearMap('animate', 0, 0, 416, 416); - core.setOpacity('animate', 1); + core.clearMap('route'); + core.setOpacity('route', 1); core.status.replay.animate=false; if (core.isset(callback)) callback(); } @@ -824,12 +853,12 @@ maps.prototype.animateBlock = function (loc,type,time,callback) { ////// 将某个块从禁用变成启用状态 ////// maps.prototype.showBlock = function(x, y, floodId) { floodId = floodId || core.status.floorId; - var block = core.getBlock(x,y,floodId,false); + var block = core.getBlock(x,y,floodId,true); if (block==null) return; // 不存在 block=block.block; // 本身是禁用事件,启用之 - if (core.isset(block.enable) && !block.enable) { - block.enable = true; + if (block.disable) { + block.disable = false; // 在本层,添加动画 if (floodId == core.status.floorId && core.isset(block.event)) { core.drawBlock(block); @@ -844,7 +873,7 @@ maps.prototype.showBlock = function(x, y, floodId) { maps.prototype.removeBlock = function (x, y, floorId) { floorId = floorId || core.status.floorId; - var block = core.getBlock(x,y,floorId,false); + var block = core.getBlock(x,y,floorId,true); if (block==null) return; // 不存在 var index=block.index; @@ -886,7 +915,7 @@ maps.prototype.removeBlockById = function (index, floorId) { blocks.splice(index,1); return; } - block.enable = false; + block.disable = true; } ////// 一次性删除多个block ////// @@ -900,9 +929,9 @@ maps.prototype.removeBlockByIds = function (floorId, ids) { maps.prototype.setBlock = function (number, x, y, floorId) { floorId = floorId || core.status.floorId; if (!core.isset(number) || !core.isset(x) || !core.isset(y)) return; - if (x<0 || x>12 || y<0 || y>12) return; + if (x<0 || x>=core.bigmap.width || y<0 || y>=core.bigmap.height) return; - var originBlock=core.getBlock(x,y,floorId,false); + var originBlock=core.getBlock(x,y,floorId,true); var block = core.maps.initBlock(x,y,number); core.maps.addInfo(block); core.maps.addEvent(block,x,y,core.floors[floorId].events[x+","+y]); @@ -994,7 +1023,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) { // 清空animate层 clearInterval(core.interval.animateInterval); - core.clearMap('animate', 0, 0, 416, 416); + core.clearMap('animate'); // 开始绘制 var animate = core.material.animates[name]; @@ -1006,7 +1035,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) { core.playSound(animate.se); var draw = function (index) { - core.clearMap('animate', 0, 0, 416, 416); + core.clearMap('animate'); var frame = animate.frames[index]; frame.forEach(function (t) { @@ -1019,7 +1048,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) { var cx = centerX+t.x, cy=centerY+t.y; if (!t.mirror && !t.angle) { - core.canvas.animate.drawImage(image, cx-realWidth/2, cy-realHeight/2, realWidth, realHeight); + core.canvas.animate.drawImage(image, cx-realWidth/2 - core.bigmap.offsetX, cy-realHeight/2 - core.bigmap.offsetY, realWidth, realHeight); } else { core.saveCanvas('animate'); @@ -1028,7 +1057,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) { core.canvas.animate.rotate(-t.angle*Math.PI/180); if (t.mirror) core.canvas.animate.scale(-1,1); - core.canvas.animate.drawImage(image, -realWidth/2, -realHeight/2, realWidth, realHeight); + core.canvas.animate.drawImage(image, -realWidth/2 - core.bigmap.offsetX, -realHeight/2 - core.bigmap.offsetY, realWidth, realHeight); core.loadCanvas('animate'); } }) @@ -1039,7 +1068,7 @@ maps.prototype.drawAnimate = function (name, x, y, callback) { core.interval.animateInterval = setInterval(function (t) { if (index == animate.frames.length) { clearInterval(core.interval.animateInterval); - core.clearMap('animate', 0, 0, 416, 416); + core.clearMap('animate'); core.setAlpha('animate', 1); if (core.isset(callback)) callback(); return; diff --git a/libs/thirdparty/priority-queue.min.js b/libs/thirdparty/priority-queue.min.js new file mode 100644 index 00000000..f161936f --- /dev/null +++ b/libs/thirdparty/priority-queue.min.js @@ -0,0 +1 @@ +!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.PriorityQueue=t()}}(function(){return function t(e,i,r){function o(n,s){if(!i[n]){if(!e[n]){var h="function"==typeof require&&require;if(!s&&h)return h(n,!0);if(a)return a(n,!0);var u=new Error("Cannot find module '"+n+"'");throw u.code="MODULE_NOT_FOUND",u}var p=i[n]={exports:{}};e[n][0].call(p.exports,function(t){var i=e[n][1][t];return o(i?i:t)},p,p.exports,t,e,i,r)}return i[n].exports}for(var a="function"==typeof require&&require,n=0;no;)a=o+r>>>1,i(t[a],e)>=0?o=a+1:r=a;return o},e.exports=r=function(){function t(t){var e;this.options=t,this.comparator=this.options.comparator,this.data=(null!=(e=this.options.initialValues)?e.slice(0):void 0)||[],this.data.sort(this.comparator).reverse()}return t.prototype.queue=function(t){var e;e=o(this.data,t,this.comparator),this.data.splice(e,0,t)},t.prototype.dequeue=function(){return this.data.pop()},t.prototype.peek=function(){return this.data[this.data.length-1]},t.prototype.clear=function(){this.data.length=0},t}()},{}],4:[function(t,e,i){var r;e.exports=r=function(){function t(t){var e,i,r,o,a,n,s,h,u;for(this.comparator=(null!=t?t.comparator:void 0)||function(t,e){return t-e},this.pageSize=(null!=t?t.pageSize:void 0)||512,this.length=0,h=0;1<=0?n>r:r>n;i=n>=0?++r:--r)e.push(null);if(this._memory=[],this._mask=this.pageSize-1,t.initialValues)for(s=t.initialValues,o=0,a=s.length;a>o;o++)u=s[o],this.queue(u)}return t.prototype.queue=function(t){this.length+=1,this._write(this.length,t),this._bubbleUp(this.length,t)},t.prototype.dequeue=function(){var t,e;return t=this._read(1),e=this._read(this.length),this.length-=1,this.length>0&&(this._write(1,e),this._bubbleDown(1,e)),t},t.prototype.peek=function(){return this._read(1)},t.prototype.clear=function(){this.length=0,this._memory.length=0},t.prototype._write=function(t,e){var i;for(i=t>>this._shift;i>=this._memory.length;)this._memory.push(this._emptyMemoryPageTemplate.slice(0));return this._memory[i][t&this._mask]=e},t.prototype._read=function(t){return this._memory[t>>this._shift][t&this._mask]},t.prototype._bubbleUp=function(t,e){var i,r,o,a;for(i=this.comparator;t>1&&(r=t&this._mask,t3?o=t&~this._mask|r>>1:2>r?(o=t-this.pageSize>>this._shift,o+=o&~(this._mask>>1),o|=this.pageSize>>1):o=t-2,a=this._read(o),!(i(a,e)<0));)this._write(o,e),this._write(t,a),t=o},t.prototype._bubbleDown=function(t,e){var i,r,o,a,n;for(n=this.comparator;tthis._mask&&!(t&this._mask-1)?i=r=t+2:t&this.pageSize>>1?(i=(t&~this._mask)>>1,i|=t&this._mask>>1,i=i+1<0)for(t=e=1,i=this.data.length;i>=1?i>e:e>i;t=i>=1?++e:--e)this._bubbleUp(t)},t.prototype.queue=function(t){this.data.push(t),this._bubbleUp(this.data.length-1)},t.prototype.dequeue=function(){var t,e;return e=this.data[0],t=this.data.pop(),this.data.length>0&&(this.data[0]=t,this._bubbleDown(0)),e},t.prototype.peek=function(){return this.data[0]},t.prototype.clear=function(){this.length=0,this.data.length=0},t.prototype._bubbleUp=function(t){for(var e,i;t>0&&(e=t-1>>>1,this.comparator(this.data[t],this.data[e])<0);)i=this.data[e],this.data[e]=this.data[t],this.data[t]=i,t=e},t.prototype._bubbleDown=function(t){var e,i,r,o,a;for(e=this.data.length-1;;){if(i=(t<<1)+1,o=i+1,r=t,e>=i&&this.comparator(this.data[i],this.data[r])<0&&(r=i),e>=o&&this.comparator(this.data[o],this.data[r])<0&&(r=o),r===t)break;a=this.data[r],this.data[r]=this.data[t],this.data[t]=a,t=r}},t}()},{}]},{},[1])(1)}); \ No newline at end of file diff --git a/libs/ui.js b/libs/ui.js index d2bc5293..1d80b92c 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -18,12 +18,12 @@ ui.prototype.init = function () { ui.prototype.clearMap = function (map, x, y, width, height) { if (map == 'all') { for (var m in core.canvas) { - core.canvas[m].clearRect(0, 0, 416, 416); + core.canvas[m].clearRect(0, 0, core.bigmap.width*32, core.bigmap.height*32); } core.dom.gif.innerHTML = ""; } else { - core.canvas[map].clearRect(x||0, y||0, width||416, height||416); + core.canvas[map].clearRect(x||0, y||0, width||core.bigmap.width*32, height||core.bigmap.height*32); } } @@ -149,7 +149,7 @@ ui.prototype.setFillStyle = function (map, style) { ui.prototype.closePanel = function () { core.status.boxAnimateObjs = []; clearInterval(core.status.event.interval); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1.0); core.unLockControl(); core.status.event.data = null; @@ -380,7 +380,7 @@ ui.prototype.drawTextBox = function(content) { var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); core.status.boxAnimateObjs = []; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); // var contents = content.split('\n'); // var contents = core.splitLines('ui', content, ); @@ -541,7 +541,7 @@ ui.prototype.drawChoices = function(content, choices) { var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); core.setFillStyle('ui', background); @@ -728,7 +728,7 @@ ui.prototype.drawConfirmBox = function (text, yesCallback, noCallback) { if (core.status.event.selection<0) core.status.event.selection=0; var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); core.setFillStyle('ui', background); core.setFont('ui', "bold 19px Verdana"); @@ -872,7 +872,7 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) { var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); var left=10, right=416-2*left; @@ -891,7 +891,7 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) { core.fillRect('ui', left, top, right, bottom, '#000000'); core.setAlpha('ui', 1); core.strokeRect('ui', left - 1, top - 1, right + 1, bottom + 1, '#FFFFFF', 2); - core.clearMap('data',0,0,416,416); + core.clearMap('data'); clearInterval(core.interval.tipAnimate); core.setAlpha('data', 1); @@ -1099,9 +1099,9 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) { // 战斗结束 clearInterval(battleInterval); core.status.boxAnimateObjs = []; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1.0); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); if (core.status.event.id=='battle') { core.unLockControl(); core.status.event.id=null; @@ -1121,7 +1121,7 @@ ui.prototype.drawWaiting = function(text) { core.status.event.id = 'waiting'; var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); core.setFillStyle('ui', background); @@ -1178,7 +1178,7 @@ ui.prototype.drawReplay = function () { core.lockControl(); core.status.event.id = 'replay'; this.drawChoices(null, [ - "从头回放录像", "从存档开始回放", "返回游戏" + "从头回放录像", "从存档开始回放", "下载当前录像", "返回游戏" ]); } @@ -1219,7 +1219,7 @@ ui.prototype.drawCursor = function () { core.status.event.id = 'cursor'; core.lockControl(); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); var width = 4; @@ -1235,10 +1235,10 @@ ui.prototype.drawBook = function (index) { var background = core.canvas.ui.createPattern(core.material.ground, "repeat"); clearInterval(core.interval.tipAnimate); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.setOpacity('data', 1); - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); core.setFillStyle('ui', background); core.fillRect('ui', 0, 0, 416, 416); @@ -1400,7 +1400,7 @@ ui.prototype.drawBookDetail = function (index) { core.status.event.id = 'book-detail'; clearInterval(core.interval.tipAnimate); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.setOpacity('data', 1); var left=10, right=416-2*left; @@ -1453,7 +1453,7 @@ ui.prototype.drawFly = function(page) { var floorId = core.status.hero.flyRange[page]; var title = core.status.maps[floorId].title; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); @@ -1476,30 +1476,81 @@ ui.prototype.drawFly = function(page) { } ////// 绘制浏览地图界面 ////// -ui.prototype.drawMaps = function (index) { - if (!core.isset(index)) index=core.floorIds.indexOf(core.status.floorId); +ui.prototype.drawMaps = function (index, x, y) { + core.lockControl(); + core.status.event.id = 'viewMaps'; + + if (!core.isset(index)) { + core.status.event.data = null; + core.clearMap('ui'); + core.setAlpha('ui', 1); + + core.clearMap('animate'); + core.setOpacity('animate', 0.4); + core.fillRect('animate', 0, 0, 416, 416, '#000000'); + + core.strokeRect('ui', 66, 2, 284, 60, "#FFD700", 4); + core.strokeRect('ui', 2, 66, 60, 284); + core.strokeRect('ui', 66, 416-62, 284, 60); + core.strokeRect('ui', 416-62, 66, 60, 284); + core.strokeRect('ui', 66, 66, 284, 92); + core.strokeRect('ui', 66, 32*8+2, 284, 92); + core.canvas.ui.textAlign = 'center'; + core.fillText('ui', "上移地图 [W]", 208, 38, '#FFD700', '20px Arial'); + core.fillText('ui', "下移地图 [S]", 208, 390); + + var top = 150; + core.fillText('ui', "左", 32, top); + core.fillText('ui', "移", 32, top+32); + core.fillText('ui', "地", 32, top+32*2); + core.fillText('ui', "图", 32, top+32*3); + core.fillText('ui', "[A]", 32, top+32*4); + core.fillText('ui', "右", 384, top); + core.fillText('ui', "移", 384, top+32); + core.fillText('ui', "地", 384, top+32*2); + core.fillText('ui', "图", 384, top+32*3); + core.fillText('ui', "[D]", 384, top+32*4); + + core.fillText('ui', "前张地图 [▲ / PGUP]", 208, 64+54); + core.fillText('ui', "后张地图 [▼ / PGDN]", 208, 32*8+54); + + core.fillText('ui', "退出 [ESC / ENTER]", 208, 208+8); + core.fillText('ui', "[X] 可查看怪物手册", 285, 208+40, null, '13px Arial'); + return; + } + + core.clearMap('animate'); + core.setOpacity('animate', 1); + + if (core.isset(index.index)) { + x=index.x; + y=index.y; + index=index.index; + } if (index<0) index=0; if (index>=core.floorIds.length) index=core.floorIds.length-1; + var floorId = core.floorIds[index], mw = core.floors[floorId].width||13, mh = core.floors[floorId].height||13; + if (!core.isset(x)) x = parseInt(mw/2); + if (!core.isset(y)) y = parseInt(mh/2); + if (x<6) x=6; + if (x>mw-7) x=mw-7; + if (y<6) y=6; + if (y>mh-7) y=mh-7; - core.lockControl(); - core.status.event.id = 'viewMaps'; - core.status.event.data = index; - - var floorId = core.floorIds[index]; + core.status.event.data = {"index": index, "x": x, "y": y}; clearTimeout(core.interval.tipAnimate); - - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 1); - this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 0, 0, 416); + this.drawThumbnail(floorId, 'ui', core.status.maps[floorId].blocks, 0, 0, 416, x, y); - core.clearMap('data', 0, 0, 416, 416); + core.clearMap('data'); core.setOpacity('data', 0.2); core.canvas.data.textAlign = 'left'; core.setFont('data', '16px Arial'); - var text = core.floors[floorId].title; + var text = core.floors[floorId].title + " ["+(x-6)+","+(y-6)+"]"; var textX = 16, textY = 18, width = textX + core.canvas.data.measureText(text).width + 16, height = 42; core.fillRect('data', 5, 5, width, height, '#000'); core.setOpacity('data', 0.5); @@ -1538,7 +1589,7 @@ ui.prototype.drawToolbox = function(index) { core.status.event.data=selectId; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); @@ -1660,7 +1711,7 @@ ui.prototype.drawSLPanel = function(index) { core.status.event.data=index; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); core.setAlpha('ui', 0.85); core.fillRect('ui', 0, 0, 416, 416, '#000000'); core.setAlpha('ui', 1); @@ -1679,7 +1730,7 @@ ui.prototype.drawSLPanel = function(index) { core.fillText('ui', i==0?"自动存档":name+id, (2*i+1)*u, 35, '#FFFFFF', "bold 17px Verdana"); core.strokeRect('ui', (2*i+1)*u-size/2, 50, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2); if (core.isset(data) && core.isset(data.floorId)) { - this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc, data.hero.flags.heroIcon||"hero.png"); + this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i+1)*u-size/2, 50, size, data.hero.loc.x, data.hero.loc.y, data.hero.loc, data.hero.flags.heroIcon||"hero.png"); core.fillText('ui', core.formatDate(new Date(data.time)), (2*i+1)*u, 65+size, '#FFFFFF', '10px Verdana'); } else { @@ -1691,7 +1742,7 @@ ui.prototype.drawSLPanel = function(index) { core.fillText('ui', name+id, (2*i-5)*u, 230, '#FFFFFF', "bold 17px Verdana"); core.strokeRect('ui', (2*i-5)*u-size/2, 245, size, size, i==offset?strokeColor:'#FFFFFF', i==offset?6:2); if (core.isset(data) && core.isset(data.floorId)) { - this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc, data.hero.flags.heroIcon||"hero.png"); + this.drawThumbnail(data.floorId, 'ui', core.maps.load(data.maps, data.floorId).blocks, (2*i-5)*u-size/2, 245, size, data.hero.loc.x, data.hero.loc.y, data.hero.loc, data.hero.flags.heroIcon||"hero.png"); core.fillText('ui', core.formatDate(new Date(data.time)), (2*i-5)*u, 260+size, '#FFFFFF', '10px Verdana'); } else { @@ -1704,23 +1755,34 @@ ui.prototype.drawSLPanel = function(index) { if (core.status.event.selection) core.setFillStyle('ui', '#FF6A6A'); - core.fillText('ui', '删除模式', 48, 403); - + if (core.status.event.id=='save') + core.fillText('ui', '删除模式', 48, 403); + else + core.fillText('ui', '输入编号', 48, 403); } ////// 绘制一个缩略图 ////// -ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroLoc, heroIcon) { - core.clearMap(canvas, x, y, size, size); +ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, centerX, centerY, heroLoc, heroIcon) { + + var mw = core.floors[floorId].width || 13; + var mh = core.floors[floorId].height || 13; + // 绘制到tempCanvas上面 + var tempCanvas = core.bigmap.tempCanvas; + var tempWidth = mw*32, tempHeight = mh*32; + tempCanvas.canvas.width = tempWidth; + tempCanvas.canvas.height = tempHeight; + tempCanvas.clearRect(0, 0, tempWidth, tempHeight); + var groundId = core.floors[floorId].defaultGround || "ground"; var blockIcon = core.material.icons.terrains[groundId]; var blockImage = core.material.images.terrains; - var persize = size/13; - for (var i=0;i<13;i++) { - for (var j=0;j<13;j++) { - core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize); + // background + for (var i=0;i0) { core.events.insertAction(todo,x,y); @@ -322,7 +330,7 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = [8, "反击", "战斗时,怪物每回合附加角色攻击的"+Math.floor(100*core.values.counterAttack||0)+"%作为伤害,无视角色防御"], [9, "净化", "战斗前,怪物附加勇士魔防的"+core.values.purify+"倍作为伤害"], [10, "模仿", "怪物的攻防和勇士攻防相等"], - [11, "吸血", function (enemy) {return "吸血:战斗前,怪物首先吸取角色的"+Math.floor(100*enemy.value||0)+"%生命作为伤害"+(enemy.add?",并把伤害数值加到自身生命上":"");}], + [11, "吸血", function (enemy) {return "战斗前,怪物首先吸取角色的"+Math.floor(100*enemy.value||0)+"%生命作为伤害"+(enemy.add?",并把伤害数值加到自身生命上":"");}], [12, "中毒", "战斗后,勇士陷入中毒状态,每一步损失生命"+core.values.poisonDamage+"点"], [13, "衰弱", "战斗后,勇士陷入衰弱状态,攻防暂时下降"+(core.values.weakValue>=1?core.values.weakValue+"点":parseInt(core.values.weakValue*100)+"%")], [14, "诅咒", "战斗后,勇士陷入诅咒状态,战斗无法获得金币和经验"], @@ -453,7 +461,7 @@ functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = core.lockControl(); core.status.event.id = 'about'; - core.clearMap('ui', 0, 0, 416, 416); + core.clearMap('ui'); var left = 48, top = 36, right = 416 - 2 * left, bottom = 416 - 2 * top; core.setAlpha('ui', 0.85); diff --git a/project/items.js b/project/items.js index 1d877352..05fc0df0 100644 --- a/project/items.js +++ b/project/items.js @@ -290,7 +290,7 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = "bigKey": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});", "bomb": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});", "hammer": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});", - "centerFly": "core.clearMap('hero', 0, 0, 416, 416);\ncore.setHeroLoc('x', core.status.event.data.x);\ncore.setHeroLoc('y', core.status.event.data.y);\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');", + "centerFly": "core.clearMap('hero');\ncore.setHeroLoc('x', (core.bigmap.width||13)-1-core.getHeroLoc('x'));\ncore.setHeroLoc('y', (core.bigmap.height||13)-1-core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');", "upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});", "downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});", "poisonWine": "core.setFlag('poison', false);", @@ -315,16 +315,16 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = "canUseItemEffect": { "book": "true", "fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0", - "pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) \n\t\t&& Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1\n\t\t&& (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n\t{\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", - "icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable", - "bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", - "hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", - "earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n ids.push(i);\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable", - "centerFly": "var able=false;\nvar toX = 12 - core.getHeroLoc('x'), toY = 12-core.getHeroLoc('y');\nvar block = core.getBlock(toX, toY);\nif (block==null) {\n core.status.event.data = {'x': toX, 'y': toY};\n able = true;\n}\nable", - "upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tif (core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable", - "snow": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) \n\t\t&& block.event.id == 'lava' && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tif (core.flags.snowFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", - "bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.id == 'yellowDoor') {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable", + "pickaxe": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1\n\t\t&& (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n\t{\n\t\t// 四个方向\n\t\tif (core.flags.pickaxeFourDirections || (block.x == core.nextX() && block.y == core.nextY()))\n\t\t\tids.push(i);\n\t\telse id2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", + "icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n\t\tcore.status.event.data = [i];\n\t\table=true;\n\t}\n}\nable", + "bomb": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", + "hammer": "var able=false;\nvar ids = [], id2s = [];\nfor (var i in core.status.thisMap.blocks) {\n\tvar block = core.status.thisMap.blocks[i];\n\tif (core.isset(block.event) && !block.disable && block.event.cls.indexOf('enemy')==0 && \n\t\tMath.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\tif (core.isset(enemy) && enemy.notBomb) continue;\n\t\tif (block.x==core.nextX() && block.y==core.nextY())\n\t\t\tids.push(i);\n\t\telse\n\t\t\tid2s.push(i);\n\t}\n}\nif (ids.length>0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", + "earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !block.disable && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n ids.push(i);\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable", + "centerFly": "var toX = (core.bigmap.width||13)-1-core.getHeroLoc('x'), toY = (core.bigmap.height||13)-1-core.getHeroLoc('y');\ncore.getBlockId(toX, toY) == null", + "upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index=0 && toX=0 && toY0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tvar mw = core.floors[toId].width||13, mh = core.floors[toId].height||13;\n\tif (toX>=0 && toX=0 && toY0) {\n\tcore.status.event.data = ids;\n\table=true;\n}\nelse if (id2s.length==1) {\n\tcore.status.event.data = id2s;\n\table=true;\n}\nable", + "bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !block.disable && block.event.id == 'yellowDoor') {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable", "poisonWine": "core.hasFlag('poison')", "weakWine": "core.hasFlag('weak')", "curseWine": "core.hasFlag('curse')", @@ -343,6 +343,6 @@ items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = "shiled5": "true", "shield5": "true", "lifeWand": "true", - "jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx<=12&&ny>=0&&ny<=12&&core.getBlock(nx,ny)==null" + "jumpShoes": "var nx=core.nextX(2),ny=core.nextY(2);nx>=0&&nx=0&&ny