捕捉canMoveHero
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@ -1285,7 +1285,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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var nx = x + core.utils.scan[dir].x,
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var nx = x + core.utils.scan[dir].x,
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ny = y + core.utils.scan[dir].y,
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ny = y + core.utils.scan[dir].y,
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currloc = nx + "," + ny;
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currloc = nx + "," + ny;
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if (nx < 0 || nx >= width || ny < 0 || ny >= height) continue;
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if (nx < 0 || nx >= width || ny < 0 || ny >= height || !core.canMoveHero(x, y, dir, floorId)) continue;
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ambush[currloc] = (ambush[currloc] || []).concat([
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ambush[currloc] = (ambush[currloc] || []).concat([
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[x, y, id, dir]
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[x, y, id, dir]
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]);
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]);
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