Remove core.getStatusName
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@ -2075,14 +2075,7 @@ control.prototype.getHeroLoc = function (name) {
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return core.status.hero.loc[name];
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}
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////// 获得某个属性的中文名 //////
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control.prototype.getStatusName = function (name) {
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var map = {
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name: "名称", lv: "等级", hpmax: "生命上限", hp: "生命", manamax: "魔力上限", mana: "魔力",
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atk: "攻击", def: "防御", mdef: "魔防", money: "金币", exp: "经验", experience: "经验", steps: "步数"
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};
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return map[name] || name;
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}
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////// 获得某个等级的名称 //////
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control.prototype.getLvName = function (lv) {
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10
libs/ui.js
10
libs/ui.js
@ -2378,7 +2378,7 @@ ui.prototype._drawEquipbox_drawStatusChanged = function (info, y, equip, equipTy
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core.setFont('ui', this._buildFont(14, true));
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for (var name in compare) {
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var img = core.statusBar.icons[name];
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var text = core.getStatusName(name);
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var text = this._drawEquipbox_getStatusName(name);
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if (img && core.flags.iconInEquipbox) { // 绘制图标
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core.drawImage('ui', img, 0, 0, 32, 32, obj.drawOffset, obj.y - 13, 16, 16);
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obj.drawOffset += 20;
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@ -2400,6 +2400,14 @@ ui.prototype._drawEquipbox_drawStatusChanged = function (info, y, equip, equipTy
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}
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}
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ui.prototype._drawEquipbox_getStatusName = function (name) {
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var map = {
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name: "名称", lv: "等级", hpmax: "生命上限", hp: "生命", manamax: "魔力上限", mana: "魔力",
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atk: "攻击", def: "防御", mdef: "魔防", money: "金币", exp: "经验", experience: "经验", steps: "步数"
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};
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return map[name] || name;
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}
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ui.prototype._drawEquipbox_drawStatusChanged_draw = function (text, color, obj) {
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var len = core.calWidth('ui', text);
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if (obj.drawOffset + len >= core.__PIXELS__) { // 换行
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