diff --git a/images/terrains.png b/images/terrains.png
index 594ea615..a28642a0 100644
Binary files a/images/terrains.png and b/images/terrains.png differ
diff --git a/index.html b/index.html
index f474ad47..fb79075f 100644
--- a/index.html
+++ b/index.html
@@ -35,7 +35,6 @@
关于本塔
-
简单
普通
困难
diff --git a/libs/core.js b/libs/core.js
index 831c1e41..9c69577f 100644
--- a/libs/core.js
+++ b/libs/core.js
@@ -1558,21 +1558,146 @@ core.prototype.drawMap = function (mapName, callback) {
core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32);
}
}
+ var autotileMaps = [];
for (var b = 0; b < mapBlocks.length; b++) {
// 事件启用
- if (core.isset(mapBlocks[b].event) && !(core.isset(mapBlocks[b].enable) && !mapBlocks[b].enable)) {
- blockIcon = core.material.icons[mapBlocks[b].event.cls][mapBlocks[b].event.id];
- blockImage = core.material.images[mapBlocks[b].event.cls];
- core.canvas.event.drawImage(core.material.images[mapBlocks[b].event.cls], 0, blockIcon * 32, 32, 32, mapBlocks[b].x * 32, mapBlocks[b].y * 32, 32, 32);
- core.addGlobalAnimate(mapBlocks[b].event.animate, mapBlocks[b].x * 32, mapBlocks[b].y * 32, blockIcon, blockImage);
+ var block = mapBlocks[b];
+ if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
+ if (block.event.cls == 'autotile') {
+ // core.drawAutotile();
+ autotileMaps[13*block.x + block.y] = true;
+ continue;
+ }
+ else {
+ blockIcon = core.material.icons[block.event.cls][block.event.id];
+ blockImage = core.material.images[block.event.cls];
+ core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
+ core.addGlobalAnimate(block.event.animate, block.x * 32, block.y * 32, blockIcon, blockImage);
+ }
}
}
+ core.drawAutotile('event', autotileMaps, 0, 0, 32);
core.setGlobalAnimate(core.values.animateSpeed);
if (core.isset(callback))
callback();
}
+core.prototype.drawAutotile = function (canvas, autotileMaps, left, top, size) {
+ var isAutotile = function(x, y) {
+ if (x<0 || x>12 || y<0 || y>12) return 0;
+ return autotileMaps[13*x+y]?1:0;
+ }
+ for (var xx=0;xx<13;xx++) {
+ for (var yy=0;yy<13;yy++) {
+ if (isAutotile(xx, yy)) {
+ // 绘制autotile
+ var id=isAutotile(xx, yy - 1) + 2 * isAutotile(xx - 1, yy) + 4 * isAutotile(xx, yy + 1) + 8 * isAutotile(xx + 1, yy);
+ core.drawAutotileBlock(canvas, left + xx * size, top + yy * size, size, core.material.images.autotile, id);
+ }
+ }
+ }
+ for (var xx=0;xx<13;xx++) {
+ for (var yy=0;yy<13;yy++) {
+ if (isAutotile(xx, yy) + isAutotile(xx + 1, yy) + isAutotile(xx + 1, yy + 1) + isAutotile(xx, yy + 1) != 3) continue;
+ if (!isAutotile(xx, yy)) {
+ core.drawAutotileBlock(canvas, left + xx * size + size, top + yy * size + size, size, core.material.images.autotile, 16);
+ }
+ if (!isAutotile(xx + 1, yy)) {
+ core.drawAutotileBlock(canvas, left + xx * size + size / 2, top + yy * size + size, size, core.material.images.autotile, 17);
+ }
+ if (!isAutotile(xx + 1, yy + 1)) {
+ core.drawAutotileBlock(canvas, left + xx * size + size / 2, top + yy * size + size / 2, size, core.material.images.autotile, 18);
+ }
+ if (!isAutotile(xx, yy + 1)) {
+ core.drawAutotileBlock(canvas, left + xx * size + size, top + yy * size + size / 2, size, core.material.images.autotile, 19);
+ }
+ }
+ }
+}
+
+core.prototype.drawAutotileBlock = function (map, x, y, size, autotile, index) {
+ var canvas = core.canvas[map];
+ var blockIcon = core.material.icons.terrains.ground;
+ var blockImage = core.material.images.terrains;
+ switch (index) {
+ case 0:
+ canvas.drawImage(autotile, 0, 0, 32, 32, x, y, size, size);
+ break;
+ case 1:
+ canvas.drawImage(autotile, 0, 3 * 32, 16, 32, x, y, size / 2, size);
+ canvas.drawImage(autotile, 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size);
+ break;
+ case 2:
+ canvas.drawImage(autotile, 2 * 32, 32, 32, 16, x, y, size, size / 2);
+ canvas.drawImage(autotile, 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
+ break;
+ case 3:
+ canvas.drawImage(autotile, 2 * 32, 3 * 32, 32, 32, x, y, size, size);
+ break;
+ case 4:
+ canvas.drawImage(autotile, 0, 1 * 32, 16, 32, x, y, size / 2, size);
+ canvas.drawImage(autotile, 2 * 32 + 16, 1 * 32, 16, 32, x + size / 2, y, size / 2, size);
+ break;
+ case 5:
+ canvas.drawImage(autotile, 0, 2 * 32, 16, 32, x, y, size / 2, size);
+ canvas.drawImage(autotile, 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size);
+ break;
+ case 6:
+ canvas.drawImage(autotile, 2 * 32, 1 * 32, 32, 32, x, y, size, size);
+ break;
+ case 7:
+ canvas.drawImage(autotile, 2 * 32, 2 * 32, 32, 32, x, y, size, size);
+ break;
+ case 8:
+ canvas.drawImage(autotile, 0, 32, 32, 16, x, y, size, size / 2);
+ canvas.drawImage(autotile, 0, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
+ break;
+ case 9:
+ canvas.drawImage(autotile, 0, 3 * 32, 32, 32, x, y, size, size);
+ break;
+ case 10:
+ canvas.drawImage(autotile, 32, 32, 32, 16, x, y, size, size / 2);
+ canvas.drawImage(autotile, 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2);
+ break;
+ case 11:
+ canvas.drawImage(autotile, 32, 3 * 32, 32, 32, x, y, size, size);
+ break;
+ case 12:
+ canvas.drawImage(autotile, 0, 32, 32, 32, x, y, size, size);
+ break;
+ case 13:
+ canvas.drawImage(autotile, 0, 2 * 32, 32, 32, x, y, size, size);
+ break;
+ case 14:
+ canvas.drawImage(autotile, 32, 32, 32, 32, x, y, size, size);
+ break;
+ case 15:
+ canvas.drawImage(autotile, 32, 2 * 32, 32, 32, x, y, size, size);
+ break;
+ case 16:
+ canvas.clearRect(x, y, size / 2, size / 2);
+ canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2);
+ canvas.drawImage(autotile, 2 * 32, 0, 16, 16, x, y, size / 2, size / 2);
+ break;
+ case 17:
+ canvas.clearRect(x, y, size / 2, size / 2);
+ canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2);
+ canvas.drawImage(autotile, 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2);
+ break;
+ case 18:
+ canvas.clearRect(x, y, size / 2, size / 2);
+ canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2);
+ canvas.drawImage(autotile, 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2);
+ break;
+ case 19:
+ canvas.clearRect(x, y, size / 2, size / 2);
+ canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2);
+ canvas.drawImage(autotile, 2 * 32, 16, 16, 16, x, y, size / 2, size / 2);
+ break;
+ }
+}
+
core.prototype.noPassExists = function (x, y, floorId) {
var block = core.getBlock(x,y,floorId);
if (block==null) return false;
diff --git a/libs/enemys.js b/libs/enemys.js
index 625ddd3a..2676753c 100644
--- a/libs/enemys.js
+++ b/libs/enemys.js
@@ -182,8 +182,10 @@ enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mo
if (this.hasSpecial(mon_special, 4)) per_damage *= 2;
if (this.hasSpecial(mon_special, 5)) per_damage *= 3;
if (this.hasSpecial(mon_special, 6)) per_damage *= 4;
+
+ var counterDamage = 0;
// 反击
- if (this.hasSpecial(mon_special, 8)) per_damage += parseInt(core.values.counterAttack * hero_atk);
+ if (this.hasSpecial(mon_special, 8)) counterDamage += parseInt(core.values.counterAttack * hero_atk);
// 先攻
var damage = mon_special == 1 ? per_damage : 0;
@@ -193,7 +195,7 @@ enemys.prototype.calDamage = function (hero_atk, hero_def, hero_mdef, mon_hp, mo
if (this.hasSpecial(mon_special, 9)) damage = core.values.purify * hero_mdef;
var turn = parseInt((mon_hp - 1) / (hero_atk - mon_def));
- var ans = damage + turn * per_damage;
+ var ans = damage + turn * per_damage + (turn + 1) * counterDamage;
ans -= hero_mdef;
// 魔防回血
diff --git a/libs/events.js b/libs/events.js
index 8e69ab73..b00e6e0e 100644
--- a/libs/events.js
+++ b/libs/events.js
@@ -39,6 +39,11 @@ events.prototype.init = function () {
if (core.isset(callback))
callback();
},
+ "changeLight": function (data, core, callback) {
+ core.events.changeLight(data.x, data.y);
+ if (core.isset(callback))
+ callback();
+ },
'action': function (data, core, callback) {
core.events.doEvents(data.event.data, data.x, data.y);
if (core.isset(callback)) callback();
@@ -577,6 +582,27 @@ events.prototype.passNet = function (data) {
core.updateStatusBar();
}
+events.prototype.changeLight = function(x, y) {
+ var block = core.getBlock(x, y);
+ if (block==null) return;
+ var index = block.index;
+ block = block.block;
+ if (block.event.id != 'light') return;
+ // 改变为dark
+ block.id = 166;
+ block.event = {'cls': 'terrains', 'id': 'darkLight', 'noPass': true};
+ // 更新地图
+ core.canvas.event.clearRect(x * 32, y * 32, 32, 32);
+ var blockIcon = core.material.icons[block.event.cls][block.event.id];
+ core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
+ this.afterChangeLight();
+}
+
+// 改变灯后的事件
+events.prototype.afterChangeLight = function() {
+
+}
+
// 存档事件前一刻的处理
events.prototype.beforeSaveData = function(data) {
diff --git a/libs/floors/sample0.js b/libs/floors/sample0.js
index a53520b8..e31aea3f 100644
--- a/libs/floors/sample0.js
+++ b/libs/floors/sample0.js
@@ -8,12 +8,12 @@ main.floors.sample0 = {
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
- [0, 0, 220, 0, 0, 6, 87, 3, 65, 64, 44, 43, 42],
- [0, 246, 0, 246, 0, 6, 0, 3, 58, 59, 60, 61, 41],
- [219, 0, 0, 0, 219, 6, 0, 3, 57, 26, 62, 63, 40],
- [6, 6, 125, 6, 6, 6, 0, 3, 53, 54, 55, 56, 39],
+ [0, 0, 220, 0, 0, 20, 87, 3, 65, 64, 44, 43, 42],
+ [0, 246, 0, 246, 0, 20, 0, 3, 58, 59, 60, 61, 41],
+ [219, 0, 0, 0, 219, 20, 0, 3, 57, 26, 62, 63, 40],
+ [20, 20, 20, 20, 20, 20, 0, 3, 53, 54, 55, 56, 39],
[216, 247, 256, 235, 248, 6, 0, 3, 49, 50, 51, 52, 38],
- [5, 5, 125, 5, 5, 5, 0, 1, 45, 46, 47, 48, 37],
+ [6, 6, 125, 6, 6, 6, 0, 1, 45, 46, 47, 48, 37],
[224, 254, 212, 232, 204, 5, 0, 1, 31, 32, 34, 33, 36],
[201, 205, 217, 215, 207, 5, 0, 1, 27, 28, 29, 30, 35],
[5, 5, 125, 5, 5, 5, 0, 1, 21, 22, 23, 24, 25],
diff --git a/libs/floors/sample1.js b/libs/floors/sample1.js
index ca1ae611..4104b7b1 100644
--- a/libs/floors/sample1.js
+++ b/libs/floors/sample1.js
@@ -8,11 +8,11 @@ main.floors.sample1 = {
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
"canUseQuickShop": true, // 该层是否允许使用快捷商店
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
- [7, 131, 8, 2, 9, 130, 10, 2, 0, 0, 132, 0, 0],
- [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0],
+ [7, 131, 8, 2, 9, 130, 10, 2, 166, 165, 132, 165, 166],
+ [0, 0, 0, 0, 0, 0, 0, 2, 165, 164, 0, 162, 165],
[2, 2, 2, 2, 121, 2, 2, 2, 0, 0, 229, 0, 0],
- [43, 33, 44, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0],
- [21, 22, 21, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0],
+ [43, 33, 44, 1, 0, 0, 0, 2, 165, 161, 0, 163, 165],
+ [21, 22, 21, 1, 0, 0, 0, 2, 166, 165, 0, 165, 166],
[1, 245, 1, 1, 0, 87, 0, 2, 2, 2, 85, 2, 2],
[0, 246, 0, 1, 0, 0, 0, 2, 2, 221, 0, 221, 2],
[246, 0, 246, 1, 0, 0, 0, 121, 85, 0, 0, 0, 2],
diff --git a/libs/icons.js b/libs/icons.js
index 1fc2eac8..f35d9b86 100644
--- a/libs/icons.js
+++ b/libs/icons.js
@@ -29,7 +29,13 @@ icons.prototype.init = function () {
'blueShop-left': 15,
'blueShop-right': 16,
'pinkShop-left': 17,
- 'pinkShop-right': 18
+ 'pinkShop-right': 18,
+ 'up': 19,
+ 'down': 20,
+ 'left': 21,
+ 'right': 22,
+ 'light': 23,
+ 'darkLight': 24
},
'animates': {
'star': 0,
diff --git a/libs/maps.js b/libs/maps.js
index 5a929f2f..38106fe4 100644
--- a/libs/maps.js
+++ b/libs/maps.js
@@ -63,7 +63,7 @@ maps.prototype.getBlock = function (x, y, id) {
var tmp = {'x': x, 'y': y, 'id': id};
if (enable!=null) tmp.enable = enable;
- // 0-9 地形
+ // 0-20 地形
if (id == 1) tmp.event = {'cls': 'terrains', 'id': 'yellowWall'}; // 黄墙
if (id == 2) tmp.event = {'cls': 'terrains', 'id': 'whiteWall'}; // 白墙
if (id == 3) tmp.event = {'cls': 'terrains', 'id': 'blueWall'}; // 白墙
@@ -79,6 +79,8 @@ maps.prototype.getBlock = function (x, y, id) {
if (id == 13) tmp.event = {'cls': 'animates', 'id': 'weakNet', 'noPass': false, 'trigger': 'passNet'}; // 衰网
if (id == 14) tmp.event = {'cls': 'animates', 'id': 'curseNet', 'noPass': false, 'trigger': 'passNet'}; // 咒网
+ if (id == 20) tmp.event = {'cls': 'autotile', 'id': 'autotile', 'noPass': true};
+
// 21-80 物品
if (id == 21) tmp.event = {'cls': 'items', 'id': 'yellowKey'}; // 黄钥匙
if (id == 22) tmp.event = {'cls': 'items', 'id': 'blueKey'}; // 蓝钥匙
@@ -157,6 +159,13 @@ maps.prototype.getBlock = function (x, y, id) {
if (id == 131) tmp.event = {'cls': 'npcs', 'id': 'blueShop'};
if (id == 132) tmp.event = {'cls': 'npcs', 'id': 'princess'};
+ // 161-200 其他(单向箭头、灯、箱子等等)
+ if (id == 161) tmp.event = {'cls': 'terrains', 'id': 'up'}; // 单向上箭头
+ if (id == 162) tmp.event = {'cls': 'terrains', 'id': 'down'}; // 单向下箭头
+ if (id == 163) tmp.event = {'cls': 'terrains', 'id': 'left'}; // 单向左箭头
+ if (id == 164) tmp.event = {'cls': 'terrains', 'id': 'right'}; // 单向右箭头
+ if (id == 165) tmp.event = {'cls': 'terrains', 'id': 'light', 'trigger': 'changeLight', 'noPass': false}; // 灯
+ if (id == 166) tmp.event = {'cls': 'terrains', 'id': 'darkLight', 'noPass': true}; // 暗灯
// 201-300 怪物
if (id == 201) tmp.event = {'cls': 'enemys', 'id': 'greenSlime'};
diff --git a/libs/ui.js b/libs/ui.js
index 9ee04878..d70c7551 100644
--- a/libs/ui.js
+++ b/libs/ui.js
@@ -570,6 +570,27 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
core.canvas.data.textAlign='left';
core.fillText('data', mon_hp, right_start, top+margin+10+26, '#DDDDDD', 'bold 16px Verdana');
+ // 反击
+ if (core.enemys.hasSpecial(mon_special, 8)) {
+ var counterDamage = parseInt(core.values.counterAttack * hero_atk);
+ hero_mdef -= counterDamage;
+
+ if (hero_mdef<0) {
+ hero_hp+=hero_mdef;
+ hero_mdef=0;
+ }
+ // 更新勇士数据
+ core.clearMap('data', left_start, top+margin+10, lineWidth, 40);
+ core.canvas.data.textAlign='right';
+ core.fillText('data', hero_hp, left_end, top+margin+10+26, '#DDDDDD', 'bold 16px Verdana');
+
+ if (core.flags.enableMDef) {
+ core.clearMap('data', left_start, top+margin+10+3*lineHeight, lineWidth, 40);
+ core.fillText('data', hero_mdef, left_end, top+margin+10+26+3*lineHeight);
+ }
+
+ }
+
}
else {
// 怪物攻击
@@ -580,7 +601,7 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
}, 250);
var per_damage = mon_atk-hero_def;
- if (core.enemys.hasSpecial(mon_special, 8)) per_damage += parseInt(core.values.counterAttack * hero_atk); // 反击
+ if (per_damage < 0) per_damage = 0;
hero_mdef-=per_damage;
if (hero_mdef<0) {
@@ -992,16 +1013,24 @@ ui.prototype.drawThumbnail = function(canvas, blocks, x, y, size, heroLoc) {
core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
}
}
+ var autotileMaps = [];
for (var b in blocks) {
var block = blocks[b];
if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) {
- var i = block.x, j = block.y;
- var blockIcon = core.material.icons[block.event.cls][block.event.id];
- var blockImage = core.material.images[block.event.cls];
- //core.canvas[canvas].clearRect(x + i * persize, y + j * persize, persize, persize);
- core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize);
+ if (block.event.cls == 'autotile') {
+ // core.drawAutotile();
+ autotileMaps[13*block.x + block.y] = true;
+ continue;
+ }
+ else {
+ var blockIcon = core.material.icons[block.event.cls][block.event.id];
+ var blockImage = core.material.images[block.event.cls];
+ core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + block.x * persize, y + block.y * persize, persize, persize);
+ }
}
}
+ core.drawAutotile('ui', autotileMaps, x, y, persize);
+
if (core.isset(heroLoc)) {
var heroIcon = core.material.icons.hero[heroLoc.direction];
var height = core.material.icons.hero.height;
diff --git a/main.js b/main.js
index 736ef6b9..4e7bcec1 100644
--- a/main.js
+++ b/main.js
@@ -40,7 +40,7 @@ function main() {
];
// console.log('加载js文件列表加载完成' + this.loadList);
this.images = [
- 'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains'
+ 'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains', "autotile"
];
this.sounds = {
'mp3': ['bgm-loop', 'floor'],
diff --git a/test/autotile.png b/test/autotile.png
deleted file mode 100644
index 18e92ecf..00000000
Binary files a/test/autotile.png and /dev/null differ
diff --git a/test/grassAutotile.html b/test/grassAutotile.html
deleted file mode 100644
index 4d452305..00000000
--- a/test/grassAutotile.html
+++ /dev/null
@@ -1,377 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
通过鼠标拖拽或点击添加草地
-
-
-
-
-
-
\ No newline at end of file
diff --git a/更新内容.txt b/更新内容.txt
index d67dbba6..39e845ca 100644
--- a/更新内容.txt
+++ b/更新内容.txt
@@ -3,4 +3,4 @@
新增:单向箭头、感叹号
快捷道具使用:1破2炸3飞;读档改为D键 √
更多的默认素材;无需P图,直接替换即可
-破甲、反击、净化等效果放全局变量
+破甲、反击、净化等效果放全局变量 √