Update actions.js
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@ -1917,11 +1917,11 @@ actions.prototype._keyUpSL = function (keycode) {
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////// 系统设置界面时的点击操作 //////
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////// 系统设置界面时的点击操作 //////
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actions.prototype._clickSwitchs = function (x, y) {
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actions.prototype._clickSwitchs = function (x, y) {
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if ((x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) && (x != 4 && y != 4) && (x != 8 && y != 4) && (x != 4 && y != 5) && (x != 8 && y != 5)) return;
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var choices = core.status.event.ui.choices;
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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if (y >= topIndex && y < topIndex + choices.length) {
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var selection = y - topIndex;
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var selection = y - topIndex;
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if ((x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) && (x != this.HSIZE-2 && selection != 2) && (x != this.HSIZE+2 && selection != 2) && (x != this.HSIZE-2 && selection != 3) && (x != this.HSIZE+2 && selection != 3)) return;
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if (selection >= 0 && selection < choices.length) {
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core.status.event.selection = selection;
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core.status.event.selection = selection;
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switch (selection) {
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switch (selection) {
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case 0:
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case 0:
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@ -1929,12 +1929,12 @@ actions.prototype._clickSwitchs = function (x, y) {
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case 1:
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case 1:
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return this._clickSwitchs_sound();
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return this._clickSwitchs_sound();
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case 2:
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case 2:
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if (x == 4) { return this._clickSwitchs_userVolume_down(); }
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if (x == this.HSIZE-2) { return this._clickSwitchs_userVolume(-0.1); }
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else if (x == 8) { return this._clickSwitchs_userVolume_up(); }
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else if (x == this.HSIZE+2) { return this._clickSwitchs_userVolume(0.1); }
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return;
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return;
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case 3:
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case 3:
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if (x == 4) { return this._clickSwitchs_moveSpeed_down(); }
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if (x == this.HSIZE-2) { return this._clickSwitchs_moveSpeed(10); }
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else if (x == 8) { return this._clickSwitchs_moveSpeed_up(); }
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else if (x == this.HSIZE+2) { return this._clickSwitchs_moveSpeed(-10); }
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return;
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return;
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case 4:
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case 4:
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return this._clickSwitchs_displayEnemyDamage();
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return this._clickSwitchs_displayEnemyDamage();
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@ -1965,37 +1965,24 @@ actions.prototype._clickSwitchs_sound = function () {
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core.ui.drawSwitchs();
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core.ui.drawSwitchs();
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}
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}
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actions.prototype._clickSwitchs_userVolume_down = function () {
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actions.prototype._clickSwitchs_userVolume = function (delta) {
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//浮点运算精度 JS弱类型
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//浮点运算精度 JS弱类型
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var value = Math.pow(core.clamp(parseFloat(Math.sqrt(Number(core.musicStatus.userVolume)).toFixed(1)) - 0.1, 0, 1), 2).toFixed(2);
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var value= parseFloat(Math.sqrt(core.musicStatus.userVolume).toFixed(1));
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core.musicStatus.userVolume = parseFloat(value);
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core.musicStatus.userVolume = parseFloat(Math.pow(core.clamp(parseFloat(value + delta), 0, 1), 2).toFixed(2));
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//audioContext 音效 不受designVolume 影响
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//audioContext 音效 不受designVolume 影响
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if(core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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if(core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
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core.setLocalStorage('userVolume', core.musicStatus.userVolume);
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core.setLocalStorage('userVolume', core.musicStatus.userVolume);
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core.ui.drawSwitchs();
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core.ui.drawSwitchs();
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}
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}
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actions.prototype._clickSwitchs_userVolume_up = function () {
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var value = Math.pow(core.clamp(parseFloat(Math.sqrt(Number(core.musicStatus.userVolume)).toFixed(1)) + 0.1, 0, 1), 2).toFixed(2);
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actions.prototype._clickSwitchs_moveSpeed = function (delta) {
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core.musicStatus.userVolume = parseFloat(value);
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var value = core.clamp(parseInt(core.values.moveSpeed + delta), 60, 200);
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if(core.musicStatus.gainNode != null) core.musicStatus.gainNode.gain.value = core.musicStatus.userVolume;
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core.values.moveSpeed = parseInt(value);
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.userVolume * core.musicStatus.designVolume;
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core.setLocalStorage("moveSpeed", core.values.moveSpeed);
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core.setLocalStorage('userVolume', core.musicStatus.userVolume);
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core.ui.drawSwitchs();
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core.ui.drawSwitchs();
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}
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}
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actions.prototype._clickSwitchs_moveSpeed_down = function () {
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var value = core.clamp(parseInt(core.values.moveSpeed + 10), 60, 200);
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core.values.moveSpeed = parseInt(value);
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core.setLocalStorage("moveSpeed", core.values.moveSpeed);
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_moveSpeed_up = function () {
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var value = core.clamp(parseInt(core.values.moveSpeed - 10), 60, 200);
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core.values.moveSpeed = parseInt(value);
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core.setLocalStorage("moveSpeed", core.values.moveSpeed);
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_displayEnemyDamage = function () {
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actions.prototype._clickSwitchs_displayEnemyDamage = function () {
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core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage;
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core.flags.displayEnemyDamage = !core.flags.displayEnemyDamage;
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